Mercurial > mplayer.hg
annotate libvo/gl_common.c @ 29906:31fe2176a8ef
Print which visual glXChooseVisual chose when running in verbose mode.
author | reimar |
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date | Sat, 21 Nov 2009 22:32:53 +0000 |
parents | 908f55fb5ed8 |
children | eb6c70e2cbea |
rev | line source |
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1 /* |
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2 * common OpenGL routines |
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3 * |
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4 * copyleft (C) 2005 Reimar Döffinger <Reimar.Doeffinger@stud.uni-karlsruhe.de> |
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5 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c |
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6 * gave me lots of good ideas. |
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7 * |
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8 * This file is part of MPlayer. |
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9 * |
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10 * MPlayer is free software; you can redistribute it and/or modify |
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11 * it under the terms of the GNU General Public License as published by |
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12 * the Free Software Foundation; either version 2 of the License, or |
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13 * (at your option) any later version. |
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14 * |
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15 * MPlayer is distributed in the hope that it will be useful, |
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16 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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18 * GNU General Public License for more details. |
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19 * |
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20 * You should have received a copy of the GNU General Public License along |
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21 * with MPlayer; if not, write to the Free Software Foundation, Inc., |
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22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
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23 */ |
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24 |
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25 /** |
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26 * \file gl_common.c |
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27 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c |
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28 */ |
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29 |
16117 | 30 #include <stdlib.h> |
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31 #include <stdio.h> |
16117 | 32 #include <string.h> |
16592 | 33 #include <ctype.h> |
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34 #include <math.h> |
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35 #include "gl_common.h" |
26839 | 36 #include "libavutil/common.h" |
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37 |
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38 /** |
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39 * \defgroup glextfunctions OpenGL extension functions |
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40 * |
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41 * the pointers to these functions are acquired when the OpenGL |
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42 * context is created |
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43 * \{ |
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44 */ |
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45 void (APIENTRY *GenBuffers)(GLsizei, GLuint *); |
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46 void (APIENTRY *DeleteBuffers)(GLsizei, const GLuint *); |
16099 | 47 void (APIENTRY *BindBuffer)(GLenum, GLuint); |
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48 GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum); |
16099 | 49 GLboolean (APIENTRY *UnmapBuffer)(GLenum); |
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50 void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
16099 | 51 void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *); |
52 void (APIENTRY *CombinerParameteri)(GLenum, GLint); | |
53 void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
54 GLenum); | |
55 void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
56 GLenum, GLenum, GLboolean, GLboolean, | |
57 GLboolean); | |
16625 | 58 void (APIENTRY *BeginFragmentShader)(void); |
59 void (APIENTRY *EndFragmentShader)(void); | |
60 void (APIENTRY *SampleMap)(GLuint, GLuint, GLenum); | |
61 void (APIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
62 GLuint, GLuint, GLuint, GLuint, GLuint); | |
63 void (APIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
64 GLuint, GLuint, GLuint, GLuint, GLuint, | |
65 GLuint, GLuint, GLuint); | |
66 void (APIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *); | |
16099 | 67 void (APIENTRY *ActiveTexture)(GLenum); |
68 void (APIENTRY *BindTexture)(GLenum, GLuint); | |
69 void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat); | |
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70 void (APIENTRY *GenPrograms)(GLsizei, GLuint *); |
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71 void (APIENTRY *DeletePrograms)(GLsizei, const GLuint *); |
16099 | 72 void (APIENTRY *BindProgram)(GLenum, GLuint); |
73 void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); | |
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74 void (APIENTRY *GetProgramiv)(GLenum, GLenum, GLint *); |
16099 | 75 void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, |
76 GLfloat, GLfloat); | |
16270 | 77 int (APIENTRY *SwapInterval)(int); |
18578 | 78 void (APIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, |
79 GLint, GLenum, GLenum, const GLvoid *); | |
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80 void* (APIENTRY *AllocateMemoryMESA)(void *, int, size_t, float, float, float); |
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81 void (APIENTRY *FreeMemoryMESA)(void *, int, void *); |
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82 /** \} */ // end of glextfunctions group |
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83 |
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84 //! \defgroup glgeneral OpenGL general helper functions |
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85 |
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86 //! \defgroup glcontext OpenGL context management helper functions |
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87 |
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88 //! \defgroup gltexture OpenGL texture handling helper functions |
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89 |
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90 //! \defgroup glconversion OpenGL conversion helper functions |
16099 | 91 |
18961 | 92 static GLint hqtexfmt; |
93 | |
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94 /** |
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95 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride. |
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96 * \param stride number of bytes per line for which alignment should fit. |
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97 * \ingroup glgeneral |
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98 */ |
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99 void glAdjustAlignment(int stride) { |
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100 GLint gl_alignment; |
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101 if (stride % 8 == 0) |
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102 gl_alignment=8; |
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103 else if (stride % 4 == 0) |
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104 gl_alignment=4; |
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105 else if (stride % 2 == 0) |
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106 gl_alignment=2; |
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107 else |
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108 gl_alignment=1; |
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109 glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment); |
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110 } |
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111 |
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112 struct gl_name_map_struct { |
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113 GLint value; |
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114 const char *name; |
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115 }; |
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116 |
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117 #undef MAP |
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118 #define MAP(a) {a, #a} |
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119 //! mapping table for the glValName function |
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120 static const struct gl_name_map_struct gl_name_map[] = { |
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121 // internal format |
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122 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8), |
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123 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2), |
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124 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2), |
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125 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8), |
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126 |
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127 // format |
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128 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE), |
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129 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA), |
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130 MAP(GL_COLOR_INDEX), |
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131 // rest 1.2 only |
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132 MAP(GL_BGR), MAP(GL_BGRA), |
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133 |
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134 //type |
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135 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT), |
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136 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE), |
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137 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES), |
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138 // rest 1.2 only |
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139 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV), |
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140 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV), |
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141 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV), |
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142 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV), |
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143 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV), |
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144 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV), |
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145 {0, 0} |
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146 }; |
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147 #undef MAP |
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148 |
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149 /** |
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150 * \brief return the name of an OpenGL constant |
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151 * \param value the constant |
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152 * \return name of the constant or "Unknown format!" |
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153 * \ingroup glgeneral |
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154 */ |
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155 const char *glValName(GLint value) |
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156 { |
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157 int i = 0; |
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158 |
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159 while (gl_name_map[i].name) { |
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160 if (gl_name_map[i].value == value) |
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161 return gl_name_map[i].name; |
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162 i++; |
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163 } |
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164 return "Unknown format!"; |
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165 } |
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166 |
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167 //! always return this format as internal texture format in glFindFormat |
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168 #define TEXTUREFORMAT_ALWAYS GL_RGB8 |
16474 | 169 #undef TEXTUREFORMAT_ALWAYS |
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170 |
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171 /** |
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172 * \brief find the OpenGL settings coresponding to format. |
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173 * |
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174 * All parameters may be NULL. |
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175 * \param fmt MPlayer format to analyze. |
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176 * \param bpp [OUT] bits per pixel of that format. |
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177 * \param gl_texfmt [OUT] internal texture format that fits the |
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178 * image format, not necessarily the best for performance. |
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179 * \param gl_format [OUT] OpenGL format for this image format. |
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180 * \param gl_type [OUT] OpenGL type for this image format. |
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181 * \return 1 if format is supported by OpenGL, 0 if not. |
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182 * \ingroup gltexture |
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183 */ |
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184 int glFindFormat(uint32_t fmt, int *bpp, GLint *gl_texfmt, |
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185 GLenum *gl_format, GLenum *gl_type) |
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186 { |
16474 | 187 int supported = 1; |
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188 int dummy1; |
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189 GLenum dummy2; |
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190 GLint dummy3; |
28036 | 191 if (!bpp) bpp = &dummy1; |
192 if (!gl_texfmt) gl_texfmt = &dummy3; | |
193 if (!gl_format) gl_format = &dummy2; | |
194 if (!gl_type) gl_type = &dummy2; | |
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195 |
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196 *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt); |
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197 *gl_texfmt = 3; |
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198 switch (fmt) { |
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199 case IMGFMT_RGB48NE: |
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200 *gl_format = GL_RGB; |
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201 *gl_type = GL_UNSIGNED_SHORT; |
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202 break; |
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203 case IMGFMT_RGB24: |
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204 *gl_format = GL_RGB; |
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205 *gl_type = GL_UNSIGNED_BYTE; |
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206 break; |
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207 case IMGFMT_RGBA: |
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208 *gl_texfmt = 4; |
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209 *gl_format = GL_RGBA; |
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210 *gl_type = GL_UNSIGNED_BYTE; |
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211 break; |
16474 | 212 case IMGFMT_YV12: |
213 supported = 0; // no native YV12 support | |
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214 case IMGFMT_Y800: |
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215 case IMGFMT_Y8: |
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216 *gl_texfmt = 1; |
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217 *bpp = 8; |
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218 *gl_format = GL_LUMINANCE; |
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219 *gl_type = GL_UNSIGNED_BYTE; |
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220 break; |
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221 case IMGFMT_UYVY: |
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222 case IMGFMT_YUY2: |
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223 *gl_texfmt = GL_YCBCR_MESA; |
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224 *bpp = 16; |
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225 *gl_format = GL_YCBCR_MESA; |
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226 *gl_type = fmt == IMGFMT_UYVY ? GL_UNSIGNED_SHORT_8_8 : GL_UNSIGNED_SHORT_8_8_REV; |
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227 break; |
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228 #if 0 |
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229 // we do not support palettized formats, although the format the |
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230 // swscale produces works |
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231 case IMGFMT_RGB8: |
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232 gl_format = GL_RGB; |
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233 gl_type = GL_UNSIGNED_BYTE_2_3_3_REV; |
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234 break; |
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235 #endif |
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236 case IMGFMT_RGB15: |
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237 *gl_format = GL_RGBA; |
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238 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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239 break; |
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240 case IMGFMT_RGB16: |
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241 *gl_format = GL_RGB; |
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242 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV; |
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243 break; |
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244 #if 0 |
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245 case IMGFMT_BGR8: |
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246 // special case as red and blue have a differen number of bits. |
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247 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least |
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248 // by nVidia drivers, and in addition would give more bits to |
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249 // blue than to red, which isn't wanted |
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250 gl_format = GL_RGB; |
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251 gl_type = GL_UNSIGNED_BYTE_3_3_2; |
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252 break; |
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253 #endif |
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254 case IMGFMT_BGR15: |
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255 *gl_format = GL_BGRA; |
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256 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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257 break; |
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258 case IMGFMT_BGR16: |
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259 *gl_format = GL_RGB; |
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260 *gl_type = GL_UNSIGNED_SHORT_5_6_5; |
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261 break; |
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262 case IMGFMT_BGR24: |
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263 *gl_format = GL_BGR; |
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264 *gl_type = GL_UNSIGNED_BYTE; |
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265 break; |
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266 case IMGFMT_BGRA: |
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267 *gl_texfmt = 4; |
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268 *gl_format = GL_BGRA; |
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269 *gl_type = GL_UNSIGNED_BYTE; |
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270 break; |
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271 default: |
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272 *gl_texfmt = 4; |
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273 *gl_format = GL_RGBA; |
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274 *gl_type = GL_UNSIGNED_BYTE; |
16474 | 275 supported = 0; |
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276 } |
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277 #ifdef TEXTUREFORMAT_ALWAYS |
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278 *gl_texfmt = TEXTUREFORMAT_ALWAYS; |
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279 #endif |
16474 | 280 return supported; |
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281 } |
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282 |
16099 | 283 static void *setNull(const GLubyte *s) { |
284 return NULL; | |
285 } | |
286 | |
17335 | 287 typedef struct { |
25762 | 288 void *funcptr; |
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289 const char *extstr; |
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290 const char *funcnames[7]; |
17335 | 291 } extfunc_desc_t; |
292 | |
293 static const extfunc_desc_t extfuncs[] = { | |
25762 | 294 {&GenBuffers, NULL, {"glGenBuffers", "glGenBuffersARB", NULL}}, |
295 {&DeleteBuffers, NULL, {"glDeleteBuffers", "glDeleteBuffersARB", NULL}}, | |
296 {&BindBuffer, NULL, {"glBindBuffer", "glBindBufferARB", NULL}}, | |
297 {&MapBuffer, NULL, {"glMapBuffer", "glMapBufferARB", NULL}}, | |
298 {&UnmapBuffer, NULL, {"glUnmapBuffer", "glUnmapBufferARB", NULL}}, | |
299 {&BufferData, NULL, {"glBufferData", "glBufferDataARB", NULL}}, | |
300 {&CombinerParameterfv, "NV_register_combiners", {"glCombinerParameterfv", "glCombinerParameterfvNV", NULL}}, | |
301 {&CombinerParameteri, "NV_register_combiners", {"glCombinerParameteri", "glCombinerParameteriNV", NULL}}, | |
302 {&CombinerInput, "NV_register_combiners", {"glCombinerInput", "glCombinerInputNV", NULL}}, | |
303 {&CombinerOutput, "NV_register_combiners", {"glCombinerOutput", "glCombinerOutputNV", NULL}}, | |
304 {&BeginFragmentShader, "ATI_fragment_shader", {"glBeginFragmentShaderATI", NULL}}, | |
305 {&EndFragmentShader, "ATI_fragment_shader", {"glEndFragmentShaderATI", NULL}}, | |
306 {&SampleMap, "ATI_fragment_shader", {"glSampleMapATI", NULL}}, | |
307 {&ColorFragmentOp2, "ATI_fragment_shader", {"glColorFragmentOp2ATI", NULL}}, | |
308 {&ColorFragmentOp3, "ATI_fragment_shader", {"glColorFragmentOp3ATI", NULL}}, | |
309 {&SetFragmentShaderConstant, "ATI_fragment_shader", {"glSetFragmentShaderConstantATI", NULL}}, | |
310 {&ActiveTexture, NULL, {"glActiveTexture", "glActiveTextureARB", NULL}}, | |
311 {&BindTexture, NULL, {"glBindTexture", "glBindTextureARB", "glBindTextureEXT", NULL}}, | |
312 {&MultiTexCoord2f, NULL, {"glMultiTexCoord2f", "glMultiTexCoord2fARB", NULL}}, | |
313 {&GenPrograms, "_program", {"glGenProgramsARB", NULL}}, | |
314 {&DeletePrograms, "_program", {"glDeleteProgramsARB", NULL}}, | |
315 {&BindProgram, "_program", {"glBindProgramARB", NULL}}, | |
316 {&ProgramString, "_program", {"glProgramStringARB", NULL}}, | |
317 {&GetProgramiv, "_program", {"glGetProgramivARB", NULL}}, | |
318 {&ProgramEnvParameter4f, "_program", {"glProgramEnvParameter4fARB", NULL}}, | |
319 {&SwapInterval, "_swap_control", {"glXSwapInterval", "glXSwapIntervalEXT", "glXSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT", "wglSwapIntervalSGI", NULL}}, | |
320 {&TexImage3D, NULL, {"glTexImage3D", NULL}}, | |
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321 {&AllocateMemoryMESA, "GLX_MESA_allocate_memory", {"glXAllocateMemoryMESA", NULL}}, |
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322 {&FreeMemoryMESA, "GLX_MESA_allocate_memory", {"glXFreeMemoryMESA", NULL}}, |
17335 | 323 {NULL} |
324 }; | |
325 | |
16117 | 326 /** |
327 * \brief find the function pointers of some useful OpenGL extensions | |
16588 | 328 * \param getProcAddress function to resolve function names, may be NULL |
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329 * \param ext2 an extra extension string |
16117 | 330 */ |
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331 static void getFunctions(void *(*getProcAddress)(const GLubyte *), |
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332 const char *ext2) { |
17335 | 333 const extfunc_desc_t *dsc; |
17336 | 334 const char *extensions = (const char *)glGetString(GL_EXTENSIONS); |
17335 | 335 char *allexts; |
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336 if (!extensions) extensions = ""; |
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337 if (!ext2) ext2 = ""; |
18878 | 338 allexts = malloc(strlen(extensions) + strlen(ext2) + 2); |
17335 | 339 strcpy(allexts, extensions); |
340 strcat(allexts, " "); | |
341 strcat(allexts, ext2); | |
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342 mp_msg(MSGT_VO, MSGL_DBG2, "OpenGL extensions string:\n%s\n", allexts); |
16099 | 343 if (!getProcAddress) |
344 getProcAddress = setNull; | |
17335 | 345 for (dsc = extfuncs; dsc->funcptr; dsc++) { |
346 void *ptr = NULL; | |
347 int i; | |
348 if (!dsc->extstr || strstr(allexts, dsc->extstr)) { | |
349 for (i = 0; !ptr && dsc->funcnames[i]; i++) | |
350 ptr = getProcAddress((const GLubyte *)dsc->funcnames[i]); | |
351 } | |
25762 | 352 *(void **)dsc->funcptr = ptr; |
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353 } |
18961 | 354 if (strstr(allexts, "_texture_float")) |
355 hqtexfmt = GL_RGB32F; | |
356 else if (strstr(allexts, "NV_float_buffer")) | |
357 hqtexfmt = GL_FLOAT_RGB32_NV; | |
358 else | |
359 hqtexfmt = GL_RGB16; | |
17335 | 360 free(allexts); |
16099 | 361 } |
362 | |
16117 | 363 /** |
364 * \brief create a texture and set some defaults | |
365 * \param target texture taget, usually GL_TEXTURE_2D | |
366 * \param fmt internal texture format | |
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367 * \param format texture host data format |
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368 * \param type texture host data type |
16117 | 369 * \param filter filter used for scaling, e.g. GL_LINEAR |
370 * \param w texture width | |
371 * \param h texture height | |
372 * \param val luminance value to fill texture with | |
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373 * \ingroup gltexture |
16117 | 374 */ |
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375 void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter, |
16460 | 376 int w, int h, unsigned char val) { |
377 GLfloat fval = (GLfloat)val / 255.0; | |
378 GLfloat border[4] = {fval, fval, fval, fval}; | |
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379 int stride = w * glFmt2bpp(format, type); |
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380 char *init; |
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381 if (!stride) return; |
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382 init = malloc(stride * h); |
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383 memset(init, val, stride * h); |
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384 glAdjustAlignment(stride); |
16117 | 385 glPixelStorei(GL_UNPACK_ROW_LENGTH, w); |
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386 glTexImage2D(target, 0, fmt, w, h, 0, format, type, init); |
16117 | 387 glTexParameterf(target, GL_TEXTURE_PRIORITY, 1.0); |
388 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); | |
389 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); | |
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390 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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391 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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392 // Border texels should not be used with CLAMP_TO_EDGE |
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393 // We set a sane default anyway. |
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394 glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border); |
16117 | 395 free(init); |
396 } | |
397 | |
398 /** | |
16592 | 399 * \brief skips whitespace and comments |
400 * \param f file to read from | |
401 */ | |
402 static void ppm_skip(FILE *f) { | |
403 int c, comment = 0; | |
404 do { | |
405 c = fgetc(f); | |
406 if (c == '#') | |
407 comment = 1; | |
408 if (c == '\n') | |
409 comment = 0; | |
410 } while (c != EOF && (isspace(c) || comment)); | |
411 if (c != EOF) | |
412 ungetc(c, f); | |
413 } | |
414 | |
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415 #define MAXDIM (16 * 1024) |
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416 |
16592 | 417 /** |
418 * \brief creates a texture from a PPM file | |
419 * \param target texture taget, usually GL_TEXTURE_2D | |
18961 | 420 * \param fmt internal texture format, 0 for default |
16592 | 421 * \param filter filter used for scaling, e.g. GL_LINEAR |
422 * \param f file to read PPM from | |
423 * \param width [out] width of texture | |
424 * \param height [out] height of texture | |
425 * \param maxval [out] maxval value from PPM file | |
426 * \return 0 on error, 1 otherwise | |
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427 * \ingroup gltexture |
16592 | 428 */ |
429 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter, | |
430 FILE *f, int *width, int *height, int *maxval) { | |
18961 | 431 unsigned w, h, m, val, bpp; |
16592 | 432 char *data; |
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433 GLenum type; |
16592 | 434 ppm_skip(f); |
435 if (fgetc(f) != 'P' || fgetc(f) != '6') | |
436 return 0; | |
437 ppm_skip(f); | |
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438 if (fscanf(f, "%u", &w) != 1) |
16592 | 439 return 0; |
440 ppm_skip(f); | |
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441 if (fscanf(f, "%u", &h) != 1) |
16592 | 442 return 0; |
443 ppm_skip(f); | |
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444 if (fscanf(f, "%u", &m) != 1) |
16592 | 445 return 0; |
446 val = fgetc(f); | |
447 if (!isspace(val)) | |
448 return 0; | |
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449 if (w > MAXDIM || h > MAXDIM) |
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450 return 0; |
18961 | 451 bpp = (m > 255) ? 6 : 3; |
452 data = malloc(w * h * bpp); | |
453 if (fread(data, w * bpp, h, f) != h) | |
16592 | 454 return 0; |
18961 | 455 if (!fmt) { |
456 fmt = (m > 255) ? hqtexfmt : 3; | |
457 if (fmt == GL_FLOAT_RGB32_NV && target != GL_TEXTURE_RECTANGLE) | |
458 fmt = GL_RGB16; | |
459 } | |
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460 type = m > 255 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE; |
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461 glCreateClearTex(target, fmt, GL_RGB, type, filter, w, h, 0); |
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462 glUploadTex(target, GL_RGB, type, |
18961 | 463 data, w * bpp, 0, 0, w, h, 0); |
16592 | 464 free(data); |
465 if (width) *width = w; | |
466 if (height) *height = h; | |
467 if (maxval) *maxval = m; | |
468 return 1; | |
469 } | |
470 | |
471 /** | |
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472 * \brief return the number of bytes per pixel for the given format |
16117 | 473 * \param format OpenGL format |
474 * \param type OpenGL type | |
475 * \return bytes per pixel | |
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476 * \ingroup glgeneral |
16117 | 477 * |
16435 | 478 * Does not handle all possible variants, just those used by MPlayer |
16117 | 479 */ |
480 int glFmt2bpp(GLenum format, GLenum type) { | |
18961 | 481 int component_size = 0; |
16117 | 482 switch (type) { |
483 case GL_UNSIGNED_BYTE_3_3_2: | |
484 case GL_UNSIGNED_BYTE_2_3_3_REV: | |
485 return 1; | |
486 case GL_UNSIGNED_SHORT_5_5_5_1: | |
487 case GL_UNSIGNED_SHORT_1_5_5_5_REV: | |
488 case GL_UNSIGNED_SHORT_5_6_5: | |
489 case GL_UNSIGNED_SHORT_5_6_5_REV: | |
490 return 2; | |
18961 | 491 case GL_UNSIGNED_BYTE: |
492 component_size = 1; | |
493 break; | |
494 case GL_UNSIGNED_SHORT: | |
495 component_size = 2; | |
496 break; | |
16117 | 497 } |
498 switch (format) { | |
499 case GL_LUMINANCE: | |
500 case GL_ALPHA: | |
18961 | 501 return component_size; |
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502 case GL_YCBCR_MESA: |
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503 return 2; |
16117 | 504 case GL_RGB: |
505 case GL_BGR: | |
18961 | 506 return 3 * component_size; |
16117 | 507 case GL_RGBA: |
508 case GL_BGRA: | |
18961 | 509 return 4 * component_size; |
16117 | 510 } |
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511 return 0; // unknown |
16117 | 512 } |
513 | |
514 /** | |
515 * \brief upload a texture, handling things like stride and slices | |
516 * \param target texture target, usually GL_TEXTURE_2D | |
517 * \param format OpenGL format of data | |
518 * \param type OpenGL type of data | |
21201 | 519 * \param dataptr data to upload |
16117 | 520 * \param stride data stride |
521 * \param x x offset in texture | |
522 * \param y y offset in texture | |
523 * \param w width of the texture part to upload | |
524 * \param h height of the texture part to upload | |
525 * \param slice height of an upload slice, 0 for all at once | |
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526 * \ingroup gltexture |
16117 | 527 */ |
528 void glUploadTex(GLenum target, GLenum format, GLenum type, | |
21201 | 529 const void *dataptr, int stride, |
16117 | 530 int x, int y, int w, int h, int slice) { |
21201 | 531 const uint8_t *data = dataptr; |
16117 | 532 int y_max = y + h; |
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533 if (w <= 0 || h <= 0) return; |
16117 | 534 if (slice <= 0) |
535 slice = h; | |
17220 | 536 if (stride < 0) { |
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537 data += (h - 1) * stride; |
17220 | 538 stride = -stride; |
539 } | |
16117 | 540 // this is not always correct, but should work for MPlayer |
541 glAdjustAlignment(stride); | |
542 glPixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type)); | |
543 for (; y + slice <= y_max; y += slice) { | |
544 glTexSubImage2D(target, 0, x, y, w, slice, format, type, data); | |
545 data += stride * slice; | |
546 } | |
547 if (y < y_max) | |
548 glTexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data); | |
549 } | |
550 | |
16625 | 551 static void fillUVcoeff(GLfloat *ucoef, GLfloat *vcoef, |
552 float uvcos, float uvsin) { | |
553 int i; | |
554 ucoef[0] = 0 * uvcos + 1.403 * uvsin; | |
555 vcoef[0] = 0 * uvsin + 1.403 * uvcos; | |
556 ucoef[1] = -0.344 * uvcos + -0.714 * uvsin; | |
557 vcoef[1] = -0.344 * uvsin + -0.714 * uvcos; | |
558 ucoef[2] = 1.770 * uvcos + 0 * uvsin; | |
559 vcoef[2] = 1.770 * uvsin + 0 * uvcos; | |
560 ucoef[3] = 0; | |
561 vcoef[3] = 0; | |
562 // Coefficients (probably) must be in [0, 1] range, whereas they originally | |
563 // are in [-2, 2] range, so here comes the trick: | |
564 // First put them in the [-0.5, 0.5] range, then add 0.5. | |
565 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments | |
566 // for CombinerInput and CombinerOutput (or the respective ATI variants) | |
567 for (i = 0; i < 4; i++) { | |
568 ucoef[i] = ucoef[i] * 0.25 + 0.5; | |
569 vcoef[i] = vcoef[i] * 0.25 + 0.5; | |
570 } | |
571 } | |
572 | |
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573 /** |
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574 * \brief Setup register combiners for YUV to RGB conversion. |
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575 * \param uvcos used for saturation and hue adjustment |
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576 * \param uvsin used for saturation and hue adjustment |
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577 */ |
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578 static void glSetupYUVCombiners(float uvcos, float uvsin) { |
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579 GLfloat ucoef[4]; |
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580 GLfloat vcoef[4]; |
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581 GLint i; |
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582 if (!CombinerInput || !CombinerOutput || |
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583 !CombinerParameterfv || !CombinerParameteri) { |
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584 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner functions missing!\n"); |
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585 return; |
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586 } |
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587 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &i); |
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588 if (i < 2) |
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589 mp_msg(MSGT_VO, MSGL_ERR, |
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590 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i); |
28036 | 591 glGetIntegerv(GL_MAX_TEXTURE_UNITS, &i); |
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592 if (i < 3) |
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593 mp_msg(MSGT_VO, MSGL_ERR, |
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594 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i); |
16625 | 595 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); |
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596 CombinerParameterfv(GL_CONSTANT_COLOR0_NV, ucoef); |
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597 CombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef); |
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598 |
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599 // UV first, like this green component cannot overflow |
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600 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, |
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601 GL_TEXTURE1, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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602 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, |
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603 GL_CONSTANT_COLOR0_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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604 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, |
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605 GL_TEXTURE2, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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606 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, |
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607 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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608 CombinerOutput(GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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609 GL_SPARE0_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, |
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610 GL_FALSE, GL_FALSE); |
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611 |
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612 // stage 2 |
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613 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV, |
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614 GL_SIGNED_IDENTITY_NV, GL_RGB); |
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615 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO, |
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616 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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617 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV, |
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618 GL_TEXTURE0, GL_SIGNED_IDENTITY_NV, GL_RGB); |
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619 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, |
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620 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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621 CombinerOutput(GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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622 GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, |
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623 GL_FALSE, GL_FALSE); |
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624 |
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625 // leave final combiner stage in default mode |
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626 CombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV, 2); |
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627 } |
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628 |
16625 | 629 /** |
630 * \brief Setup ATI version of register combiners for YUV to RGB conversion. | |
631 * \param uvcos used for saturation and hue adjustment | |
632 * \param uvsin used for saturation and hue adjustment | |
633 * | |
634 * ATI called this fragment shader, but the name is confusing in the | |
635 * light of a very different OpenGL 2.0 extension with the same name | |
636 */ | |
637 static void glSetupYUVCombinersATI(float uvcos, float uvsin) { | |
638 GLfloat ucoef[4]; | |
639 GLfloat vcoef[4]; | |
640 GLint i; | |
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641 if (!BeginFragmentShader || !EndFragmentShader || |
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642 !SetFragmentShaderConstant || !SampleMap || |
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643 !ColorFragmentOp2 || !ColorFragmentOp3) { |
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644 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner (ATI) functions missing!\n"); |
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645 return; |
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646 } |
16625 | 647 glGetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI, &i); |
648 if (i < 3) | |
649 mp_msg(MSGT_VO, MSGL_ERR, | |
650 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i); | |
651 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); | |
652 if (i < 3) | |
653 mp_msg(MSGT_VO, MSGL_ERR, | |
654 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i); | |
655 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); | |
656 BeginFragmentShader(); | |
657 SetFragmentShaderConstant(GL_CON_0_ATI, ucoef); | |
658 SetFragmentShaderConstant(GL_CON_1_ATI, vcoef); | |
659 SampleMap(GL_REG_0_ATI, GL_TEXTURE0, GL_SWIZZLE_STR_ATI); | |
660 SampleMap(GL_REG_1_ATI, GL_TEXTURE1, GL_SWIZZLE_STR_ATI); | |
661 SampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI); | |
662 // UV first, like this green component cannot overflow | |
663 ColorFragmentOp2(GL_MUL_ATI, GL_REG_1_ATI, GL_NONE, GL_NONE, | |
664 GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
665 GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI); | |
666 ColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_4X_BIT_ATI, | |
667 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
668 GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
669 GL_REG_1_ATI, GL_NONE, GL_NONE); | |
670 ColorFragmentOp2(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, | |
671 GL_REG_0_ATI, GL_NONE, GL_NONE, | |
672 GL_REG_2_ATI, GL_NONE, GL_NONE); | |
673 EndFragmentShader(); | |
674 } | |
675 | |
19221 | 676 /** |
677 * \brief helper function for gen_spline_lookup_tex | |
678 * \param x subpixel-position ((0,1) range) to calculate weights for | |
679 * \param dst where to store transformed weights, must provide space for 4 GLfloats | |
680 * | |
681 * calculates the weights and stores them after appropriate transformation | |
682 * for the scaler fragment program. | |
683 */ | |
18622 | 684 static void store_weights(float x, GLfloat *dst) { |
685 float w0 = (((-1 * x + 3) * x - 3) * x + 1) / 6; | |
686 float w1 = ((( 3 * x - 6) * x + 0) * x + 4) / 6; | |
687 float w2 = (((-3 * x + 3) * x + 3) * x + 1) / 6; | |
688 float w3 = ((( 1 * x + 0) * x + 0) * x + 0) / 6; | |
689 *dst++ = 1 + x - w1 / (w0 + w1); | |
690 *dst++ = 1 - x + w3 / (w2 + w3); | |
691 *dst++ = w0 + w1; | |
692 *dst++ = 0; | |
693 } | |
694 | |
695 //! to avoid artefacts this should be rather large | |
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696 #define LOOKUP_BSPLINE_RES (2 * 1024) |
18622 | 697 /** |
698 * \brief creates the 1D lookup texture needed for fast higher-order filtering | |
699 * \param unit texture unit to attach texture to | |
700 */ | |
701 static void gen_spline_lookup_tex(GLenum unit) { | |
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702 GLfloat *tex = calloc(4 * LOOKUP_BSPLINE_RES, sizeof(*tex)); |
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703 GLfloat *tp = tex; |
18622 | 704 int i; |
705 for (i = 0; i < LOOKUP_BSPLINE_RES; i++) { | |
706 float x = (float)(i + 0.5) / LOOKUP_BSPLINE_RES; | |
707 store_weights(x, tp); | |
708 tp += 4; | |
709 } | |
710 store_weights(0, tex); | |
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711 store_weights(1, &tex[4 * (LOOKUP_BSPLINE_RES - 1)]); |
18622 | 712 ActiveTexture(unit); |
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713 glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16, LOOKUP_BSPLINE_RES, 0, GL_RGBA, GL_FLOAT, tex); |
18622 | 714 glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0); |
715 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
716 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
717 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT); | |
718 ActiveTexture(GL_TEXTURE0); | |
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719 free(tex); |
18622 | 720 } |
721 | |
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722 static const char *bilin_filt_template = |
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723 "TEX yuv.%c, fragment.texcoord[%c], texture[%c], %s;"; |
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724 |
18622 | 725 #define BICUB_FILT_MAIN(textype) \ |
726 /* first y-interpolation */ \ | |
18686 | 727 "ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;" \ |
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728 "ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;" \ |
18686 | 729 "TEX a.r, coord.xyxy, texture[%c], "textype";" \ |
18622 | 730 "TEX a.g, coord.zwzw, texture[%c], "textype";" \ |
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731 /* second y-interpolation */ \ |
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732 "TEX b.r, coord2.xyxy, texture[%c], "textype";" \ |
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733 "TEX b.g, coord2.zwzw, texture[%c], "textype";" \ |
18622 | 734 "LRP a.b, parmy.b, a.rrrr, a.gggg;" \ |
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735 "LRP a.a, parmy.b, b.rrrr, b.gggg;" \ |
18622 | 736 /* x-interpolation */ \ |
737 "LRP yuv.%c, parmx.b, a.bbbb, a.aaaa;" | |
738 | |
739 static const char *bicub_filt_template_2D = | |
740 "MAD coord.xy, fragment.texcoord[%c], {%f, %f}, {0.5, 0.5};" | |
741 "TEX parmx, coord.x, texture[%c], 1D;" | |
18686 | 742 "MUL cdelta.xz, parmx.rrgg, {-%f, 0, %f, 0};" |
18622 | 743 "TEX parmy, coord.y, texture[%c], 1D;" |
18686 | 744 "MUL cdelta.yw, parmy.rrgg, {0, -%f, 0, %f};" |
18622 | 745 BICUB_FILT_MAIN("2D"); |
746 | |
747 static const char *bicub_filt_template_RECT = | |
748 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};" | |
749 "TEX parmx, coord.x, texture[%c], 1D;" | |
18686 | 750 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};" |
18622 | 751 "TEX parmy, coord.y, texture[%c], 1D;" |
18686 | 752 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};" |
18622 | 753 BICUB_FILT_MAIN("RECT"); |
754 | |
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755 #define CALCWEIGHTS(t, s) \ |
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756 "MAD "t", {-0.5, 0.1666, 0.3333, -0.3333}, "s", {1, 0, -0.5, 0.5};" \ |
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757 "MAD "t", "t", "s", {0, 0, -0.5, 0.5};" \ |
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758 "MAD "t", "t", "s", {-0.6666, 0, 0.8333, 0.1666};" \ |
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759 "RCP a.x, "t".z;" \ |
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760 "RCP a.y, "t".w;" \ |
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761 "MAD "t".xy, "t".xyxy, a.xyxy, {1, 1, 0, 0};" \ |
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762 "ADD "t".x, "t".xxxx, "s";" \ |
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763 "SUB "t".y, "t".yyyy, "s";" |
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764 |
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765 static const char *bicub_notex_filt_template_2D = |
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766 "MAD coord.xy, fragment.texcoord[%c], {%f, %f}, {0.5, 0.5};" |
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767 "FRC coord.xy, coord.xyxy;" |
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768 CALCWEIGHTS("parmx", "coord.xxxx") |
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769 "MUL cdelta.xz, parmx.rrgg, {-%f, 0, %f, 0};" |
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770 CALCWEIGHTS("parmy", "coord.yyyy") |
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771 "MUL cdelta.yw, parmy.rrgg, {0, -%f, 0, %f};" |
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772 BICUB_FILT_MAIN("2D"); |
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773 |
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774 static const char *bicub_notex_filt_template_RECT = |
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775 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};" |
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776 "FRC coord.xy, coord.xyxy;" |
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777 CALCWEIGHTS("parmx", "coord.xxxx") |
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778 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};" |
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779 CALCWEIGHTS("parmy", "coord.yyyy") |
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780 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};" |
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781 BICUB_FILT_MAIN("RECT"); |
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782 |
22489 | 783 #define BICUB_X_FILT_MAIN(textype) \ |
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784 "ADD coord.xy, fragment.texcoord[%c].xyxy, cdelta.xyxy;" \ |
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785 "ADD coord2.xy, fragment.texcoord[%c].xyxy, cdelta.zyzy;" \ |
22489 | 786 "TEX a.r, coord, texture[%c], "textype";" \ |
787 "TEX b.r, coord2, texture[%c], "textype";" \ | |
788 /* x-interpolation */ \ | |
789 "LRP yuv.%c, parmx.b, a.rrrr, b.rrrr;" | |
790 | |
791 static const char *bicub_x_filt_template_2D = | |
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792 "MAD coord.x, fragment.texcoord[%c], {%f}, {0.5};" |
22489 | 793 "TEX parmx, coord, texture[%c], 1D;" |
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794 "MUL cdelta.xyz, parmx.rrgg, {-%f, 0, %f};" |
22489 | 795 BICUB_X_FILT_MAIN("2D"); |
796 | |
797 static const char *bicub_x_filt_template_RECT = | |
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798 "ADD coord.x, fragment.texcoord[%c], {0.5};" |
22489 | 799 "TEX parmx, coord, texture[%c], 1D;" |
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800 "MUL cdelta.xyz, parmx.rrgg, {-1, 0, 1};" |
22489 | 801 BICUB_X_FILT_MAIN("RECT"); |
802 | |
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803 static const char *unsharp_filt_template = |
25760 | 804 "PARAM dcoord%c = {%f, %f, %f, %f};" |
805 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;" | |
806 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;" | |
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807 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;" |
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808 "TEX b.r, coord.xyxy, texture[%c], %s;" |
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809 "TEX b.g, coord.zwzw, texture[%c], %s;" |
25757 | 810 "ADD b.r, b.r, b.g;" |
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811 "TEX b.b, coord2.xyxy, texture[%c], %s;" |
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812 "TEX b.g, coord2.zwzw, texture[%c], %s;" |
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813 "DP3 b, b, {0.25, 0.25, 0.25};" |
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814 "SUB b.r, a.r, b.r;" |
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815 "MAD yuv.%c, b.r, {%f}, a.r;"; |
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816 |
25758 | 817 static const char *unsharp_filt_template2 = |
25760 | 818 "PARAM dcoord%c = {%f, %f, %f, %f};" |
819 "PARAM dcoord2%c = {%f, 0, 0, %f};" | |
820 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;" | |
821 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;" | |
25758 | 822 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;" |
823 "TEX b.r, coord.xyxy, texture[%c], %s;" | |
824 "TEX b.g, coord.zwzw, texture[%c], %s;" | |
825 "ADD b.r, b.r, b.g;" | |
826 "TEX b.b, coord2.xyxy, texture[%c], %s;" | |
827 "TEX b.g, coord2.zwzw, texture[%c], %s;" | |
828 "ADD b.r, b.r, b.b;" | |
829 "ADD b.a, b.r, b.g;" | |
25760 | 830 "ADD coord, fragment.texcoord[%c].xyxy, dcoord2%c;" |
831 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord2%c;" | |
25758 | 832 "TEX b.r, coord.xyxy, texture[%c], %s;" |
833 "TEX b.g, coord.zwzw, texture[%c], %s;" | |
834 "ADD b.r, b.r, b.g;" | |
835 "TEX b.b, coord2.xyxy, texture[%c], %s;" | |
836 "TEX b.g, coord2.zwzw, texture[%c], %s;" | |
25769 | 837 "DP4 b.r, b, {-0.1171875, -0.1171875, -0.1171875, -0.09765625};" |
25758 | 838 "MAD b.r, a.r, {0.859375}, b.r;" |
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839 "MAD yuv.%c, b.r, {%f}, a.r;"; |
25758 | 840 |
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841 static const char *yuv_prog_template = |
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842 "PARAM ycoef = {%.4f, %.4f, %.4f};" |
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843 "PARAM ucoef = {%.4f, %.4f, %.4f};" |
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844 "PARAM vcoef = {%.4f, %.4f, %.4f};" |
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845 "PARAM offsets = {%.4f, %.4f, %.4f};" |
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846 "TEMP res;" |
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847 "MAD res.rgb, yuv.rrrr, ycoef, offsets;" |
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848 "MAD res.rgb, yuv.gggg, ucoef, res;" |
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849 "MAD result.color.rgb, yuv.bbbb, vcoef, res;" |
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850 "END"; |
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851 |
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852 static const char *yuv_pow_prog_template = |
16648 | 853 "PARAM ycoef = {%.4f, %.4f, %.4f};" |
854 "PARAM ucoef = {%.4f, %.4f, %.4f};" | |
855 "PARAM vcoef = {%.4f, %.4f, %.4f};" | |
856 "PARAM offsets = {%.4f, %.4f, %.4f};" | |
857 "PARAM gamma = {%.4f, %.4f, %.4f};" | |
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858 "TEMP res;" |
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859 "MAD res.rgb, yuv.rrrr, ycoef, offsets;" |
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860 "MAD res.rgb, yuv.gggg, ucoef, res;" |
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861 "MAD_SAT res.rgb, yuv.bbbb, vcoef, res;" |
16648 | 862 "POW result.color.r, res.r, gamma.r;" |
863 "POW result.color.g, res.g, gamma.g;" | |
864 "POW result.color.b, res.b, gamma.b;" | |
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865 "END"; |
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866 |
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867 static const char *yuv_lookup_prog_template = |
16648 | 868 "PARAM ycoef = {%.4f, %.4f, %.4f, 0};" |
869 "PARAM ucoef = {%.4f, %.4f, %.4f, 0};" | |
870 "PARAM vcoef = {%.4f, %.4f, %.4f, 0};" | |
871 "PARAM offsets = {%.4f, %.4f, %.4f, 0.125};" | |
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872 "TEMP res;" |
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873 "MAD res, yuv.rrrr, ycoef, offsets;" |
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874 "MAD res.rgb, yuv.gggg, ucoef, res;" |
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875 "MAD res.rgb, yuv.bbbb, vcoef, res;" |
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876 "TEX result.color.r, res.raaa, texture[%c], 2D;" |
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877 "ADD res.a, res.a, 0.25;" |
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878 "TEX result.color.g, res.gaaa, texture[%c], 2D;" |
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879 "ADD res.a, res.a, 0.25;" |
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880 "TEX result.color.b, res.baaa, texture[%c], 2D;" |
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881 "END"; |
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882 |
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883 static const char *yuv_lookup3d_prog_template = |
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884 "TEX result.color, yuv, texture[%c], 3D;" |
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885 "END"; |
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886 |
19221 | 887 /** |
888 * \brief creates and initializes helper textures needed for scaling texture read | |
889 * \param scaler scaler type to create texture for | |
890 * \param texu contains next free texture unit number | |
891 * \param texs texture unit ids for the scaler are stored in this array | |
892 */ | |
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893 static void create_scaler_textures(int scaler, int *texu, char *texs) { |
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894 switch (scaler) { |
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895 case YUV_SCALER_BILIN: |
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896 case YUV_SCALER_BICUB_NOTEX: |
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897 case YUV_SCALER_UNSHARP: |
25758 | 898 case YUV_SCALER_UNSHARP2: |
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899 break; |
18622 | 900 case YUV_SCALER_BICUB: |
22489 | 901 case YUV_SCALER_BICUB_X: |
18622 | 902 texs[0] = (*texu)++; |
903 gen_spline_lookup_tex(GL_TEXTURE0 + texs[0]); | |
904 texs[0] += '0'; | |
905 break; | |
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906 default: |
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907 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown scaler type %i\n", scaler); |
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908 } |
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909 } |
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910 |
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911 static void gen_gamma_map(unsigned char *map, int size, float gamma); |
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912 |
26839 | 913 #define ROW_R 0 |
914 #define ROW_G 1 | |
915 #define ROW_B 2 | |
916 #define COL_Y 0 | |
917 #define COL_U 1 | |
918 #define COL_V 2 | |
919 #define COL_C 3 | |
920 | |
921 static void get_yuv2rgb_coeffs(gl_conversion_params_t *params, float yuv2rgb[3][4]) { | |
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922 float uvcos = params->saturation * cos(params->hue); |
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923 float uvsin = params->saturation * sin(params->hue); |
26839 | 924 int i; |
925 float uv_coeffs[3][2] = { | |
926 { 0.000, 1.596}, | |
927 {-0.391, -0.813}, | |
928 { 2.018, 0.000} | |
929 }; | |
930 for (i = 0; i < 3; i++) { | |
931 yuv2rgb[i][COL_C] = params->brightness; | |
932 yuv2rgb[i][COL_Y] = 1.164 * params->contrast; | |
933 yuv2rgb[i][COL_C] += (-16 / 255.0) * yuv2rgb[i][COL_Y]; | |
934 yuv2rgb[i][COL_U] = uv_coeffs[i][0] * uvcos + uv_coeffs[i][1] * uvsin; | |
935 yuv2rgb[i][COL_C] += (-128 / 255.0) * yuv2rgb[i][COL_U]; | |
936 yuv2rgb[i][COL_V] = uv_coeffs[i][0] * uvsin + uv_coeffs[i][1] * uvcos; | |
937 yuv2rgb[i][COL_C] += (-128 / 255.0) * yuv2rgb[i][COL_V]; | |
938 // this "centers" contrast control so that e.g. a contrast of 0 | |
939 // leads to a grey image, not a black one | |
940 yuv2rgb[i][COL_C] += 0.5 - params->contrast / 2.0; | |
941 } | |
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942 } |
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943 |
19221 | 944 //! size of gamma map use to avoid slow exp function in gen_yuv2rgb_map |
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945 #define GMAP_SIZE (1024) |
19221 | 946 /** |
947 * \brief generate a 3D YUV -> RGB map | |
26837 | 948 * \param params struct containing parameters like brightness, gamma, ... |
19221 | 949 * \param map where to store map. Must provide space for (size + 2)^3 elements |
950 * \param size size of the map, excluding border | |
951 */ | |
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952 static void gen_yuv2rgb_map(gl_conversion_params_t *params, unsigned char *map, int size) { |
26839 | 953 int i, j, k, l; |
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954 float step = 1.0 / size; |
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955 float y, u, v; |
26839 | 956 float yuv2rgb[3][4]; |
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957 unsigned char gmaps[3][GMAP_SIZE]; |
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958 gen_gamma_map(gmaps[0], GMAP_SIZE, params->rgamma); |
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959 gen_gamma_map(gmaps[1], GMAP_SIZE, params->ggamma); |
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960 gen_gamma_map(gmaps[2], GMAP_SIZE, params->bgamma); |
26839 | 961 get_yuv2rgb_coeffs(params, yuv2rgb); |
962 for (i = 0; i < 3; i++) | |
963 for (j = 0; j < 4; j++) | |
964 yuv2rgb[i][j] *= GMAP_SIZE - 1; | |
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965 v = 0; |
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966 for (i = -1; i <= size; i++) { |
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967 u = 0; |
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968 for (j = -1; j <= size; j++) { |
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969 y = 0; |
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970 for (k = -1; k <= size; k++) { |
26839 | 971 for (l = 0; l < 3; l++) { |
972 float rgb = yuv2rgb[l][COL_Y] * y + yuv2rgb[l][COL_U] * u + yuv2rgb[l][COL_V] * v + yuv2rgb[l][COL_C]; | |
973 *map++ = gmaps[l][av_clip(rgb, 0, GMAP_SIZE - 1)]; | |
974 } | |
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975 y += (k == -1 || k == size - 1) ? step / 2 : step; |
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976 } |
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977 u += (j == -1 || j == size - 1) ? step / 2 : step; |
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978 } |
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979 v += (i == -1 || i == size - 1) ? step / 2 : step; |
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980 } |
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981 } |
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|
982 |
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983 //! resolution of texture for gamma lookup table |
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984 #define LOOKUP_RES 512 |
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985 //! resolution for 3D yuv->rgb conversion lookup table |
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986 #define LOOKUP_3DRES 32 |
19221 | 987 /** |
988 * \brief creates and initializes helper textures needed for yuv conversion | |
26837 | 989 * \param params struct containing parameters like brightness, gamma, ... |
19221 | 990 * \param texu contains next free texture unit number |
991 * \param texs texture unit ids for the conversion are stored in this array | |
992 */ | |
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993 static void create_conv_textures(gl_conversion_params_t *params, int *texu, char *texs) { |
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994 unsigned char *lookup_data = NULL; |
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995 int conv = YUV_CONVERSION(params->type); |
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996 switch (conv) { |
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997 case YUV_CONVERSION_FRAGMENT: |
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998 case YUV_CONVERSION_FRAGMENT_POW: |
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999 break; |
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1000 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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1001 texs[0] = (*texu)++; |
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1002 ActiveTexture(GL_TEXTURE0 + texs[0]); |
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1003 lookup_data = malloc(4 * LOOKUP_RES); |
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1004 gen_gamma_map(lookup_data, LOOKUP_RES, params->rgamma); |
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1005 gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, params->ggamma); |
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1006 gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, params->bgamma); |
27621
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1007 glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LINEAR, |
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1008 LOOKUP_RES, 4, 0); |
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1009 glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data, |
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1010 LOOKUP_RES, 0, 0, LOOKUP_RES, 4, 0); |
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1011 ActiveTexture(GL_TEXTURE0); |
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1012 texs[0] += '0'; |
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1013 break; |
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1014 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
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1015 { |
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1016 int sz = LOOKUP_3DRES + 2; // texture size including borders |
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1017 if (!TexImage3D) { |
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1018 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing 3D texture function!\n"); |
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1019 break; |
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1020 } |
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1021 texs[0] = (*texu)++; |
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1022 ActiveTexture(GL_TEXTURE0 + texs[0]); |
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1023 lookup_data = malloc(3 * sz * sz * sz); |
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1024 gen_yuv2rgb_map(params, lookup_data, LOOKUP_3DRES); |
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1025 glAdjustAlignment(sz); |
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1026 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
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1027 TexImage3D(GL_TEXTURE_3D, 0, 3, sz, sz, sz, 1, |
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1028 GL_RGB, GL_UNSIGNED_BYTE, lookup_data); |
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1029 glTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_PRIORITY, 1.0); |
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1030 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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1031 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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1032 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP); |
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1033 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP); |
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1034 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP); |
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1035 ActiveTexture(GL_TEXTURE0); |
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1036 texs[0] += '0'; |
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1037 } |
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1038 break; |
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1039 default: |
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1040 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", conv); |
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1041 } |
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1042 if (lookup_data) |
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1043 free(lookup_data); |
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1044 } |
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1045 |
19221 | 1046 /** |
1047 * \brief adds a scaling texture read at the current fragment program position | |
1048 * \param scaler type of scaler to insert | |
1049 * \param prog_pos current position in fragment program | |
1050 * \param remain how many bytes remain in the buffer given by prog_pos | |
1051 * \param texs array containing the texture unit identifiers for this scaler | |
1052 * \param in_tex texture unit the scaler should read from | |
1053 * \param out_comp component of the yuv variable the scaler stores the result in | |
1054 * \param rect if rectangular (pixel) adressing should be used for in_tex | |
1055 * \param texw width of the in_tex texture | |
1056 * \param texh height of the in_tex texture | |
26837 | 1057 * \param strength strength of filter effect if the scaler does some kind of filtering |
19221 | 1058 */ |
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1059 static void add_scaler(int scaler, char **prog_pos, int *remain, char *texs, |
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1060 char in_tex, char out_comp, int rect, int texw, int texh, |
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1061 double strength) { |
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1062 const char *ttype = rect ? "RECT" : "2D"; |
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1063 const float ptw = rect ? 1.0 : 1.0 / texw; |
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1064 const float pth = rect ? 1.0 : 1.0 / texh; |
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1065 switch (scaler) { |
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1066 case YUV_SCALER_BILIN: |
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1067 snprintf(*prog_pos, *remain, bilin_filt_template, out_comp, in_tex, |
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1068 in_tex, ttype); |
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1069 break; |
18622 | 1070 case YUV_SCALER_BICUB: |
1071 if (rect) | |
1072 snprintf(*prog_pos, *remain, bicub_filt_template_RECT, | |
1073 in_tex, texs[0], texs[0], | |
1074 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); | |
1075 else | |
1076 snprintf(*prog_pos, *remain, bicub_filt_template_2D, | |
1077 in_tex, (float)texw, (float)texh, | |
25756 | 1078 texs[0], ptw, ptw, texs[0], pth, pth, |
18622 | 1079 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
1080 break; | |
22489 | 1081 case YUV_SCALER_BICUB_X: |
1082 if (rect) | |
1083 snprintf(*prog_pos, *remain, bicub_x_filt_template_RECT, | |
1084 in_tex, texs[0], | |
1085 in_tex, in_tex, in_tex, in_tex, out_comp); | |
1086 else | |
1087 snprintf(*prog_pos, *remain, bicub_x_filt_template_2D, | |
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Fix and simplify lscale=2 (bicub_x) scaler, produced funny
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1088 in_tex, (float)texw, |
25756 | 1089 texs[0], ptw, ptw, |
22489 | 1090 in_tex, in_tex, in_tex, in_tex, out_comp); |
1091 break; | |
24318
e6e8bf060dae
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1092 case YUV_SCALER_BICUB_NOTEX: |
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1093 if (rect) |
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1094 snprintf(*prog_pos, *remain, bicub_notex_filt_template_RECT, |
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1095 in_tex, |
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1096 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
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1097 else |
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1098 snprintf(*prog_pos, *remain, bicub_notex_filt_template_2D, |
25756 | 1099 in_tex, (float)texw, (float)texh, ptw, ptw, pth, pth, |
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1100 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
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1101 break; |
25729
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1102 case YUV_SCALER_UNSHARP: |
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1103 snprintf(*prog_pos, *remain, unsharp_filt_template, |
25760 | 1104 out_comp, 0.5 * ptw, 0.5 * pth, 0.5 * ptw, -0.5 * pth, |
1105 in_tex, out_comp, in_tex, out_comp, in_tex, | |
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1106 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype, |
26836
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1107 in_tex, ttype, out_comp, strength); |
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1108 break; |
25758 | 1109 case YUV_SCALER_UNSHARP2: |
1110 snprintf(*prog_pos, *remain, unsharp_filt_template2, | |
25760 | 1111 out_comp, 1.2 * ptw, 1.2 * pth, 1.2 * ptw, -1.2 * pth, |
1112 out_comp, 1.5 * ptw, 1.5 * pth, | |
1113 in_tex, out_comp, in_tex, out_comp, in_tex, | |
25758 | 1114 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype, |
25760 | 1115 in_tex, ttype, in_tex, out_comp, in_tex, out_comp, |
1116 in_tex, ttype, in_tex, ttype, in_tex, ttype, | |
26836
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|
1117 in_tex, ttype, out_comp, strength); |
25758 | 1118 break; |
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1119 } |
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1120 *remain -= strlen(*prog_pos); |
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1121 *prog_pos += strlen(*prog_pos); |
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1122 } |
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1123 |
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|
1124 static const struct { |
19194
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|
1125 const char *name; |
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1126 GLenum cur; |
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|
1127 GLenum max; |
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|
1128 } progstats[] = { |
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1129 {"instructions", 0x88A0, 0x88A1}, |
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1130 {"native instructions", 0x88A2, 0x88A3}, |
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1131 {"temporaries", 0x88A4, 0x88A5}, |
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1132 {"native temporaries", 0x88A6, 0x88A7}, |
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1133 {"parameters", 0x88A8, 0x88A9}, |
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1134 {"native parameters", 0x88AA, 0x88AB}, |
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1135 {"attribs", 0x88AC, 0x88AD}, |
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diff
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1136 {"native attribs", 0x88AE, 0x88AF}, |
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|
1137 {"ALU instructions", 0x8805, 0x880B}, |
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loadGPUProgram function to load fragment program with error checking and statistics
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diff
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1138 {"TEX instructions", 0x8806, 0x880C}, |
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|
1139 {"TEX indirections", 0x8807, 0x880D}, |
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changeset
|
1140 {"native ALU instructions", 0x8808, 0x880E}, |
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changeset
|
1141 {"native TEX instructions", 0x8809, 0x880F}, |
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loadGPUProgram function to load fragment program with error checking and statistics
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1142 {"native TEX indirections", 0x880A, 0x8810}, |
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|
1143 {NULL, 0, 0} |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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|
1144 }; |
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|
1145 |
19221 | 1146 /** |
1147 * \brief load the specified GPU Program | |
1148 * \param target program target to load into, only GL_FRAGMENT_PROGRAM is tested | |
1149 * \param prog program string | |
1150 * \return 1 on success, 0 otherwise | |
1151 */ | |
18653
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|
1152 int loadGPUProgram(GLenum target, char *prog) { |
5af43a16abc3
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changeset
|
1153 int i; |
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|
1154 GLint cur = 0, max = 0, err = 0; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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|
1155 if (!ProgramString) { |
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|
1156 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing GPU program function\n"); |
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|
1157 return 0; |
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loadGPUProgram function to load fragment program with error checking and statistics
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|
1158 } |
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|
1159 ProgramString(target, GL_PROGRAM_FORMAT_ASCII, strlen(prog), prog); |
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loadGPUProgram function to load fragment program with error checking and statistics
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|
1160 glGetIntegerv(GL_PROGRAM_ERROR_POSITION, &err); |
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|
1161 if (err != -1) { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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|
1162 mp_msg(MSGT_VO, MSGL_ERR, |
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loadGPUProgram function to load fragment program with error checking and statistics
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|
1163 "[gl] Error compiling fragment program, make sure your card supports\n" |
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|
1164 "[gl] GL_ARB_fragment_program (use glxinfo to check).\n" |
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|
1165 "[gl] Error message:\n %s at %.10s\n", |
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|
1166 glGetString(GL_PROGRAM_ERROR_STRING), &prog[err]); |
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|
1167 return 0; |
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|
1168 } |
29905
908f55fb5ed8
Move OpenGL-related messages that have large output from MSGL_V to MSGL_DGB2.
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|
1169 if (!GetProgramiv || !mp_msg_test(MSGT_VO, MSGL_DBG2)) |
18653
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|
1170 return 1; |
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|
1171 mp_msg(MSGT_VO, MSGL_V, "[gl] Program statistics:\n"); |
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1172 for (i = 0; progstats[i].name; i++) { |
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|
1173 GetProgramiv(target, progstats[i].cur, &cur); |
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1174 GetProgramiv(target, progstats[i].max, &max); |
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|
1175 mp_msg(MSGT_VO, MSGL_V, "[gl] %s: %i/%i\n", progstats[i].name, cur, max); |
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|
1176 } |
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|
1177 return 1; |
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|
1178 } |
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diff
changeset
|
1179 |
25885 | 1180 #define MAX_PROGSZ (1024*1024) |
1181 | |
16488
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1182 /** |
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1183 * \brief setup a fragment program that will do YUV->RGB conversion |
26837 | 1184 * \param parms struct containing parameters like conversion and scaler type, |
1185 * brightness, ... | |
16488
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|
1186 */ |
26834
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|
1187 static void glSetupYUVFragprog(gl_conversion_params_t *params) { |
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1188 int type = params->type; |
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|
1189 int texw = params->texw; |
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Use a struct instead of a huge and further growing argument list.
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|
1190 int texh = params->texh; |
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|
1191 int rect = params->target == GL_TEXTURE_RECTANGLE; |
25885 | 1192 static const char prog_hdr[] = |
18619
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diff
changeset
|
1193 "!!ARBfp1.0\n" |
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|
1194 "OPTION ARB_precision_hint_fastest;" |
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|
1195 // all scaler variables must go here so they aren't defined |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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changeset
|
1196 // multiple times when the same scaler is used more than once |
18787
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reduce number of texture indirections to support older cards
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18693
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|
1197 "TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv;"; |
25885 | 1198 int prog_remain; |
1199 char *yuv_prog, *prog_pos; | |
18619
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|
1200 int cur_texu = 3; |
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|
1201 char lum_scale_texs[1]; |
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|
1202 char chrom_scale_texs[1]; |
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changeset
|
1203 char conv_texs[1]; |
16488
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|
1204 GLint i; |
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|
1205 // this is the conversion matrix, with y, u, v factors |
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changeset
|
1206 // for red, green, blue and the constant offsets |
26839 | 1207 float yuv2rgb[3][4]; |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
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diff
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|
1208 create_conv_textures(params, &cur_texu, conv_texs); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1209 create_scaler_textures(YUV_LUM_SCALER(type), &cur_texu, lum_scale_texs); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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changeset
|
1210 if (YUV_CHROM_SCALER(type) == YUV_LUM_SCALER(type)) |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1211 memcpy(chrom_scale_texs, lum_scale_texs, sizeof(chrom_scale_texs)); |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1212 else |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1213 create_scaler_textures(YUV_CHROM_SCALER(type), &cur_texu, chrom_scale_texs); |
27865
428125c9e08e
For fragment programs, check GL_MAX_TEXTURE_IMAGE_UNITS instead of GL_MAX_TEXTURE_UNITS.
reimar
parents:
27622
diff
changeset
|
1214 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &i); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1215 if (i < cur_texu) |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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|
1216 mp_msg(MSGT_VO, MSGL_ERR, |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1217 "[gl] %i texture units needed for this type of YUV fragment support (found %i)\n", |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1218 cur_texu, i); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
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|
1219 if (!ProgramString) { |
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1220 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] ProgramString function missing!\n"); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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|
1221 return; |
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1222 } |
25885 | 1223 yuv_prog = malloc(MAX_PROGSZ); |
1224 strcpy(yuv_prog, prog_hdr); | |
1225 prog_pos = yuv_prog + sizeof(prog_hdr) - 1; | |
1226 prog_remain = MAX_PROGSZ - sizeof(prog_hdr); | |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1227 add_scaler(YUV_LUM_SCALER(type), &prog_pos, &prog_remain, lum_scale_texs, |
26836
ba086caf1230
Add a filter strength parameter for blurring/sharpening scalers.
reimar
parents:
26834
diff
changeset
|
1228 '0', 'r', rect, texw, texh, params->filter_strength); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1229 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, |
26836
ba086caf1230
Add a filter strength parameter for blurring/sharpening scalers.
reimar
parents:
26834
diff
changeset
|
1230 '1', 'g', rect, texw / 2, texh / 2, params->filter_strength); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
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18579
diff
changeset
|
1231 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, |
26836
ba086caf1230
Add a filter strength parameter for blurring/sharpening scalers.
reimar
parents:
26834
diff
changeset
|
1232 '2', 'b', rect, texw / 2, texh / 2, params->filter_strength); |
26839 | 1233 get_yuv2rgb_coeffs(params, yuv2rgb); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1234 switch (YUV_CONVERSION(type)) { |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1235 case YUV_CONVERSION_FRAGMENT: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1236 snprintf(prog_pos, prog_remain, yuv_prog_template, |
26839 | 1237 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1238 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1239 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1240 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C]); | |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1241 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1242 case YUV_CONVERSION_FRAGMENT_POW: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1243 snprintf(prog_pos, prog_remain, yuv_pow_prog_template, |
26839 | 1244 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1245 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1246 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1247 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C], | |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1248 (float)1.0 / params->rgamma, (float)1.0 / params->bgamma, (float)1.0 / params->bgamma); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1249 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1250 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1251 snprintf(prog_pos, prog_remain, yuv_lookup_prog_template, |
26839 | 1252 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1253 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1254 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1255 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C], | |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1256 conv_texs[0], conv_texs[0], conv_texs[0]); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1257 break; |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1258 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1259 snprintf(prog_pos, prog_remain, yuv_lookup3d_prog_template, conv_texs[0]); |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1260 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1261 default: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1262 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(type)); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1263 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1264 } |
29905
908f55fb5ed8
Move OpenGL-related messages that have large output from MSGL_V to MSGL_DGB2.
reimar
parents:
29904
diff
changeset
|
1265 mp_msg(MSGT_VO, MSGL_DBG2, "[gl] generated fragment program:\n%s\n", yuv_prog); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1266 loadGPUProgram(GL_FRAGMENT_PROGRAM, yuv_prog); |
25885 | 1267 free(yuv_prog); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1268 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
1269 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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16474
diff
changeset
|
1270 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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16474
diff
changeset
|
1271 * \brief little helper function to create a lookup table for gamma |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1272 * \param map buffer to create map into |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1273 * \param size size of buffer |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1274 * \param gamma gamma value |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1275 */ |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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16474
diff
changeset
|
1276 static void gen_gamma_map(unsigned char *map, int size, float gamma) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1277 int i; |
19167
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1278 if (gamma == 1.0) { |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1279 for (i = 0; i < size; i++) |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1280 map[i] = 255 * i / (size - 1); |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1281 return; |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1282 } |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
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diff
changeset
|
1283 gamma = 1.0 / gamma; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1284 for (i = 0; i < size; i++) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1285 float tmp = (float)i / (size - 1.0); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1286 tmp = pow(tmp, gamma); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1287 if (tmp > 1.0) tmp = 1.0; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1288 if (tmp < 0.0) tmp = 0.0; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1289 map[i] = 255 * tmp; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1290 } |
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1291 } |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1292 |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1293 /** |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1294 * \brief setup YUV->RGB conversion |
26837 | 1295 * \param parms struct containing parameters like conversion and scaler type, |
1296 * brightness, ... | |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
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parents:
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diff
changeset
|
1297 * \ingroup glconversion |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1298 */ |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1299 void glSetupYUVConversion(gl_conversion_params_t *params) { |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
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diff
changeset
|
1300 float uvcos = params->saturation * cos(params->hue); |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
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diff
changeset
|
1301 float uvsin = params->saturation * sin(params->hue); |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
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diff
changeset
|
1302 switch (YUV_CONVERSION(params->type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1303 case YUV_CONVERSION_COMBINERS: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1304 glSetupYUVCombiners(uvcos, uvsin); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1305 break; |
16625 | 1306 case YUV_CONVERSION_COMBINERS_ATI: |
1307 glSetupYUVCombinersATI(uvcos, uvsin); | |
1308 break; | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1309 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
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diff
changeset
|
1310 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1311 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1312 case YUV_CONVERSION_FRAGMENT_POW: |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1313 glSetupYUVFragprog(params); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1314 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1315 default: |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1316 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(params->type)); |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1317 } |
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1318 } |
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1319 |
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1320 /** |
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diff
changeset
|
1321 * \brief enable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1322 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1323 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1324 * \ingroup glconversion |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1325 */ |
18175
01ca8a5fb8a6
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
parents:
17566
diff
changeset
|
1326 void glEnableYUVConversion(GLenum target, int type) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1327 if (type <= 0) return; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1328 switch (YUV_CONVERSION(type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1329 case YUV_CONVERSION_COMBINERS: |
16582
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1330 ActiveTexture(GL_TEXTURE1); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1331 glEnable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1332 ActiveTexture(GL_TEXTURE2); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1333 glEnable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1334 ActiveTexture(GL_TEXTURE0); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1335 glEnable(GL_REGISTER_COMBINERS_NV); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1336 break; |
16625 | 1337 case YUV_CONVERSION_COMBINERS_ATI: |
1338 ActiveTexture(GL_TEXTURE1); | |
1339 glEnable(target); | |
1340 ActiveTexture(GL_TEXTURE2); | |
1341 glEnable(target); | |
1342 ActiveTexture(GL_TEXTURE0); | |
1343 glEnable(GL_FRAGMENT_SHADER_ATI); | |
1344 break; | |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1345 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1346 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1347 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1348 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1349 glEnable(GL_FRAGMENT_PROGRAM); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1350 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1351 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1352 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1353 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1354 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1355 * \brief disable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1356 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1357 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1358 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1359 */ |
18175
01ca8a5fb8a6
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
parents:
17566
diff
changeset
|
1360 void glDisableYUVConversion(GLenum target, int type) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1361 if (type <= 0) return; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1362 switch (YUV_CONVERSION(type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1363 case YUV_CONVERSION_COMBINERS: |
16582
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1364 ActiveTexture(GL_TEXTURE1); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1365 glDisable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1366 ActiveTexture(GL_TEXTURE2); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1367 glDisable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1368 ActiveTexture(GL_TEXTURE0); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1369 glDisable(GL_REGISTER_COMBINERS_NV); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1370 break; |
16625 | 1371 case YUV_CONVERSION_COMBINERS_ATI: |
1372 ActiveTexture(GL_TEXTURE1); | |
1373 glDisable(target); | |
1374 ActiveTexture(GL_TEXTURE2); | |
1375 glDisable(target); | |
1376 ActiveTexture(GL_TEXTURE0); | |
1377 glDisable(GL_FRAGMENT_SHADER_ATI); | |
1378 break; | |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1379 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1380 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1381 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1382 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1383 glDisable(GL_FRAGMENT_PROGRAM); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1384 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1385 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1386 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1387 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
1388 /** |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1389 * \brief draw a texture part at given 2D coordinates |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1390 * \param x screen top coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1391 * \param y screen left coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1392 * \param w screen width coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1393 * \param h screen height coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1394 * \param tx texture top coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1395 * \param ty texture left coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1396 * \param tw texture part width in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1397 * \param th texture part height in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1398 * \param sx width of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1399 * \param sy height of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1400 * \param rect_tex whether this texture uses texture_rectangle extension |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1401 * \param is_yv12 if set, also draw the textures from units 1 and 2 |
17220 | 1402 * \param flip flip the texture upside down |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1403 * \ingroup gltexture |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1404 */ |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1405 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1406 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, |
17220 | 1407 int sx, int sy, int rect_tex, int is_yv12, int flip) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1408 GLfloat tx2 = tx / 2, ty2 = ty / 2, tw2 = tw / 2, th2 = th / 2; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1409 if (!rect_tex) { |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1410 tx /= sx; ty /= sy; tw /= sx; th /= sy; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1411 tx2 = tx, ty2 = ty, tw2 = tw, th2 = th; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1412 } |
17220 | 1413 if (flip) { |
1414 y += h; | |
1415 h = -h; | |
1416 } | |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1417 glBegin(GL_QUADS); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1418 glTexCoord2f(tx, ty); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1419 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1420 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1421 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1422 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1423 glVertex2f(x, y); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1424 glTexCoord2f(tx, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1425 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1426 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1427 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1428 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1429 glVertex2f(x, y + h); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1430 glTexCoord2f(tx + tw, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1431 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1432 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1433 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1434 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1435 glVertex2f(x + w, y + h); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1436 glTexCoord2f(tx + tw, ty); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1437 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1438 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1439 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1440 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1441 glVertex2f(x + w, y); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1442 glEnd(); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1443 } |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1444 |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1445 #ifdef GL_WIN32 |
17116 | 1446 #include "w32_common.h" |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1447 /** |
29263
0f1b5b68af32
whitespace cosmetics: Remove all trailing whitespace.
diego
parents:
29183
diff
changeset
|
1448 * \brief little helper since wglGetProcAddress definition does not fit our |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1449 * getProcAddress |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1450 * \param procName name of function to look up |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1451 * \return function pointer returned by wglGetProcAddress |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1452 */ |
16109
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1453 static void *w32gpa(const GLubyte *procName) { |
25953 | 1454 HMODULE oglmod; |
1455 void *res = wglGetProcAddress(procName); | |
1456 if (res) return res; | |
1457 oglmod = GetModuleHandle("opengl32.dll"); | |
1458 return GetProcAddress(oglmod, procName); | |
16109
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1459 } |
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1460 |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1461 int setGlWindow(int *vinfo, HGLRC *context, HWND win) |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1462 { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1463 int new_vinfo; |
29904
f529a2bb299d
Add support for Windows OpenGL rendering onto a device instead of into a window.
reimar
parents:
29902
diff
changeset
|
1464 HDC windc = vo_w32_get_dc(win); |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1465 HGLRC new_context = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1466 int keep_context = 0; |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1467 int res = SET_WINDOW_FAILED; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1468 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1469 // should only be needed when keeping context, but not doing glFinish |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1470 // can cause flickering even when we do not keep it. |
16944
179a7a2857a8
do not call glFinish when we do not have a context
reimar
parents:
16879
diff
changeset
|
1471 if (*context) |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1472 glFinish(); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1473 new_vinfo = GetPixelFormat(windc); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1474 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1475 // we can keep the wglContext |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1476 new_context = *context; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1477 keep_context = 1; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1478 } else { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1479 // create a context |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1480 new_context = wglCreateContext(windc); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1481 if (!new_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1482 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n"); |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1483 goto out; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1484 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1485 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1486 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1487 // set context |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1488 if (!wglMakeCurrent(windc, new_context)) { |
28036 | 1489 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n"); |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1490 if (!keep_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1491 wglDeleteContext(new_context); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1492 } |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1493 goto out; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1494 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1495 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1496 // set new values |
21631 | 1497 vo_w32_window = win; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1498 { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1499 RECT rect; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1500 GetClientRect(win, &rect); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1501 vo_dwidth = rect.right; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1502 vo_dheight = rect.bottom; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1503 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1504 if (!keep_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1505 if (*context) |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1506 wglDeleteContext(*context); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1507 *context = new_context; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1508 *vinfo = new_vinfo; |
17019
fd178c06dc84
Also parse glX extension string, makes -vo gl:swapinterval work again on linux
reimar
parents:
16984
diff
changeset
|
1509 getFunctions(w32gpa, NULL); |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1510 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1511 // and inform that reinit is neccessary |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1512 res = SET_WINDOW_REINIT; |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1513 } else |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1514 res = SET_WINDOW_OK; |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1515 |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1516 out: |
29904
f529a2bb299d
Add support for Windows OpenGL rendering onto a device instead of into a window.
reimar
parents:
29902
diff
changeset
|
1517 vo_w32_release_dc(win, windc); |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1518 return res; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1519 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1520 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1521 void releaseGlContext(int *vinfo, HGLRC *context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1522 *vinfo = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1523 if (*context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1524 wglMakeCurrent(0, 0); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1525 wglDeleteContext(*context); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1526 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1527 *context = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1528 } |
17116 | 1529 |
28232
8df85ad26746
Add missing 'void' keyword to parameterless function declarations.
diego
parents:
28067
diff
changeset
|
1530 void swapGlBuffers(void) { |
29904
f529a2bb299d
Add support for Windows OpenGL rendering onto a device instead of into a window.
reimar
parents:
29902
diff
changeset
|
1531 HDC vo_hdc = vo_w32_get_dc(vo_w32_window); |
17116 | 1532 SwapBuffers(vo_hdc); |
29904
f529a2bb299d
Add support for Windows OpenGL rendering onto a device instead of into a window.
reimar
parents:
29902
diff
changeset
|
1533 vo_w32_release_dc(vo_w32_window, vo_hdc); |
17116 | 1534 } |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1535 #else |
16117 | 1536 #ifdef HAVE_LIBDL |
1537 #include <dlfcn.h> | |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1538 #endif |
17116 | 1539 #include "x11_common.h" |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1540 /** |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1541 * \brief find address of a linked function |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1542 * \param s name of function to find |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1543 * \return address of function or NULL if not found |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1544 */ |
17336 | 1545 static void *getdladdr(const char *s) { |
29183
edd77b4f699b
Change getdladdr to always use dlopen, dlsym and then dlclose.
reimar
parents:
28232
diff
changeset
|
1546 void *ret = NULL; |
16117 | 1547 #ifdef HAVE_LIBDL |
29183
edd77b4f699b
Change getdladdr to always use dlopen, dlsym and then dlclose.
reimar
parents:
28232
diff
changeset
|
1548 void *handle = dlopen(NULL, RTLD_LAZY); |
17419 | 1549 if (!handle) |
29183
edd77b4f699b
Change getdladdr to always use dlopen, dlsym and then dlclose.
reimar
parents:
28232
diff
changeset
|
1550 return NULL; |
edd77b4f699b
Change getdladdr to always use dlopen, dlsym and then dlclose.
reimar
parents:
28232
diff
changeset
|
1551 ret = dlsym(handle, s); |
edd77b4f699b
Change getdladdr to always use dlopen, dlsym and then dlclose.
reimar
parents:
28232
diff
changeset
|
1552 dlclose(handle); |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1553 #endif |
29183
edd77b4f699b
Change getdladdr to always use dlopen, dlsym and then dlclose.
reimar
parents:
28232
diff
changeset
|
1554 return ret; |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1555 } |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1556 |
13843 | 1557 /** |
14269 | 1558 * \brief Returns the XVisualInfo associated with Window win. |
13843 | 1559 * \param win Window whose XVisualInfo is returne. |
1560 * \return XVisualInfo of the window. Caller must use XFree to free it. | |
1561 */ | |
1562 static XVisualInfo *getWindowVisualInfo(Window win) { | |
1563 XWindowAttributes xw_attr; | |
1564 XVisualInfo vinfo_template; | |
1565 int tmp; | |
1566 XGetWindowAttributes(mDisplay, win, &xw_attr); | |
1567 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual); | |
1568 return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp); | |
1569 } | |
1570 | |
29679
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
1571 static void appendstr(char **dst, const char *str) |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
1572 { |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
1573 int newsize; |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
1574 char *newstr; |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
1575 if (!str) |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
1576 return; |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
1577 newsize = strlen(*dst) + 1 + strlen(str) + 1; |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
1578 newstr = realloc(*dst, newsize); |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
1579 if (!newstr) |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
1580 return; |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
1581 *dst = newstr; |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
1582 strcat(*dst, " "); |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
1583 strcat(*dst, str); |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
1584 } |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
1585 |
13843 | 1586 /** |
1587 * \brief Changes the window in which video is displayed. | |
1588 * If possible only transfers the context to the new window, otherwise | |
1589 * creates a new one, which must be initialized by the caller. | |
1590 * \param vinfo Currently used visual. | |
1591 * \param context Currently used context. | |
1592 * \param win window that should be used for drawing. | |
1593 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT. | |
1594 * In case of SET_WINDOW_REINIT the context could not be transfered | |
1595 * and the caller must initialize it correctly. | |
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1596 * \ingroup glcontext |
13843 | 1597 */ |
1598 int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win) | |
1599 { | |
1600 XVisualInfo *new_vinfo; | |
1601 GLXContext new_context = NULL; | |
1602 int keep_context = 0; | |
1603 | |
1604 // should only be needed when keeping context, but not doing glFinish | |
1605 // can cause flickering even when we do not keep it. | |
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1606 if (*context) |
13843 | 1607 glFinish(); |
1608 new_vinfo = getWindowVisualInfo(win); | |
1609 if (*context && *vinfo && new_vinfo && | |
1610 (*vinfo)->visualid == new_vinfo->visualid) { | |
1611 // we can keep the GLXContext | |
1612 new_context = *context; | |
1613 XFree(new_vinfo); | |
1614 new_vinfo = *vinfo; | |
1615 keep_context = 1; | |
1616 } else { | |
1617 // create a context | |
1618 new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True); | |
1619 if (!new_context) { | |
1620 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n"); | |
1621 XFree(new_vinfo); | |
1622 return SET_WINDOW_FAILED; | |
1623 } | |
1624 } | |
1625 | |
1626 // set context | |
1627 if (!glXMakeCurrent(mDisplay, vo_window, new_context)) { | |
28036 | 1628 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n"); |
13843 | 1629 if (!keep_context) { |
28036 | 1630 glXDestroyContext(mDisplay, new_context); |
13843 | 1631 XFree(new_vinfo); |
1632 } | |
1633 return SET_WINDOW_FAILED; | |
1634 } | |
1635 | |
1636 // set new values | |
1637 vo_window = win; | |
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1638 vo_x11_update_geometry(); |
13843 | 1639 if (!keep_context) { |
16588 | 1640 void *(*getProcAddress)(const GLubyte *); |
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1641 const char *(*glXExtStr)(Display *, int); |
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1642 char *glxstr = strdup(""); |
13843 | 1643 if (*context) |
1644 glXDestroyContext(mDisplay, *context); | |
1645 *context = new_context; | |
1646 if (*vinfo) | |
1647 XFree(*vinfo); | |
1648 *vinfo = new_vinfo; | |
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1649 getProcAddress = getdladdr("glXGetProcAddress"); |
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1650 if (!getProcAddress) |
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1651 getProcAddress = getdladdr("glXGetProcAddressARB"); |
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1652 if (!getProcAddress) |
17336 | 1653 getProcAddress = (void *)getdladdr; |
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1654 glXExtStr = getdladdr("glXQueryExtensionsString"); |
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1655 if (glXExtStr) |
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1656 appendstr(&glxstr, glXExtStr(mDisplay, DefaultScreen(mDisplay))); |
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1657 glXExtStr = getdladdr("glXGetClientString"); |
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1658 if (glXExtStr) |
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1659 appendstr(&glxstr, glXExtStr(mDisplay, GLX_EXTENSIONS)); |
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1660 glXExtStr = getdladdr("glXGetServerString"); |
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1661 if (glXExtStr) |
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1662 appendstr(&glxstr, glXExtStr(mDisplay, GLX_EXTENSIONS)); |
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1663 |
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1664 getFunctions(getProcAddress, glxstr); |
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1665 free(glxstr); |
13843 | 1666 |
1667 // and inform that reinit is neccessary | |
1668 return SET_WINDOW_REINIT; | |
1669 } | |
1670 return SET_WINDOW_OK; | |
1671 } | |
1672 | |
1673 /** | |
1674 * \brief free the VisualInfo and GLXContext of an OpenGL context. | |
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1675 * \ingroup glcontext |
13843 | 1676 */ |
1677 void releaseGlContext(XVisualInfo **vinfo, GLXContext *context) { | |
1678 if (*vinfo) | |
1679 XFree(*vinfo); | |
1680 *vinfo = NULL; | |
1681 if (*context) | |
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1682 { |
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1683 glFinish(); |
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1684 glXMakeCurrent(mDisplay, None, NULL); |
13843 | 1685 glXDestroyContext(mDisplay, *context); |
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1686 } |
13843 | 1687 *context = 0; |
1688 } | |
17116 | 1689 |
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1690 void swapGlBuffers(void) { |
17116 | 1691 glXSwapBuffers(mDisplay, vo_window); |
1692 } | |
13843 | 1693 #endif |
1694 |