16488
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1 /**
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2 * \file gl_common.c
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3 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c
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4 *
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5 * Common OpenGL routines.
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6 * Copyleft (C) Reimar D旦ffinger <Reimar.Doeffinger@stud.uni-karlsruhe.de>, 2005
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7 * Licensend under the GNU GPL v2.
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8 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c
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9 * gave me lots of good ideas.
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10 */
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11 #include <stdlib.h>
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12 #include <stdio.h>
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13 #include <string.h>
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14 #include <ctype.h>
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15 #include <math.h>
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16 #include "gl_common.h"
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17
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18 /**
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19 * \defgroup glextfunctions OpenGL extension functions
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20 *
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21 * the pointers to these functions are acquired when the OpenGL
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22 * context is created
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23 * \{
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24 */
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25 void (APIENTRY *GenBuffers)(GLsizei, GLuint *);
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26 void (APIENTRY *DeleteBuffers)(GLsizei, const GLuint *);
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27 void (APIENTRY *BindBuffer)(GLenum, GLuint);
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28 GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum);
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29 GLboolean (APIENTRY *UnmapBuffer)(GLenum);
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30 void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
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31 void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *);
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32 void (APIENTRY *CombinerParameteri)(GLenum, GLint);
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33 void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum,
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34 GLenum);
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35 void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum,
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36 GLenum, GLenum, GLboolean, GLboolean,
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37 GLboolean);
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38 void (APIENTRY *BeginFragmentShader)(void);
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39 void (APIENTRY *EndFragmentShader)(void);
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40 void (APIENTRY *SampleMap)(GLuint, GLuint, GLenum);
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41 void (APIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint,
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42 GLuint, GLuint, GLuint, GLuint, GLuint);
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43 void (APIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint,
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44 GLuint, GLuint, GLuint, GLuint, GLuint,
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45 GLuint, GLuint, GLuint);
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46 void (APIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *);
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47 void (APIENTRY *ActiveTexture)(GLenum);
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48 void (APIENTRY *BindTexture)(GLenum, GLuint);
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49 void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat);
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50 void (APIENTRY *GenPrograms)(GLsizei, GLuint *);
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51 void (APIENTRY *DeletePrograms)(GLsizei, const GLuint *);
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52 void (APIENTRY *BindProgram)(GLenum, GLuint);
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53 void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *);
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54 void (APIENTRY *GetProgramiv)(GLenum, GLenum, GLint *);
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55 void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat,
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56 GLfloat, GLfloat);
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57 int (APIENTRY *SwapInterval)(int);
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58 void (APIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei,
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59 GLint, GLenum, GLenum, const GLvoid *);
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60 /** \} */ // end of glextfunctions group
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61
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62 //! \defgroup glgeneral OpenGL general helper functions
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63
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64 //! \defgroup glcontext OpenGL context management helper functions
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65
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66 //! \defgroup gltexture OpenGL texture handling helper functions
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67
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68 //! \defgroup glconversion OpenGL conversion helper functions
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69
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70 static GLint hqtexfmt;
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71
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72 /**
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73 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride.
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74 * \param stride number of bytes per line for which alignment should fit.
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75 * \ingroup glgeneral
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76 */
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77 void glAdjustAlignment(int stride) {
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78 GLint gl_alignment;
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79 if (stride % 8 == 0)
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80 gl_alignment=8;
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81 else if (stride % 4 == 0)
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82 gl_alignment=4;
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83 else if (stride % 2 == 0)
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84 gl_alignment=2;
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85 else
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86 gl_alignment=1;
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87 glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment);
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88 }
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89
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90 struct gl_name_map_struct {
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91 GLint value;
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marks some read-only char* inside structs as const, patch by Stefan Huehner, stefan At huehner-org
reynaldo
diff
changeset
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92 const char *name;
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93 };
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94
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95 #undef MAP
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96 #define MAP(a) {a, #a}
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97 //! mapping table for the glValName function
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98 static const struct gl_name_map_struct gl_name_map[] = {
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99 // internal format
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100 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8),
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101 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2),
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102 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2),
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103 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8),
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104
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105 // format
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106 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE),
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107 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA),
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108 MAP(GL_COLOR_INDEX),
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109 // rest 1.2 only
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110 MAP(GL_BGR), MAP(GL_BGRA),
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111
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112 //type
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113 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT),
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114 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE),
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115 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES),
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116 // rest 1.2 only
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117 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV),
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118 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV),
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119 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV),
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120 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV),
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121 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV),
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122 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV),
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123 {0, 0}
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124 };
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125 #undef MAP
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126
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127 /**
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128 * \brief return the name of an OpenGL constant
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129 * \param value the constant
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130 * \return name of the constant or "Unknown format!"
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131 * \ingroup glgeneral
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132 */
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133 const char *glValName(GLint value)
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134 {
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135 int i = 0;
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136
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137 while (gl_name_map[i].name) {
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138 if (gl_name_map[i].value == value)
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139 return gl_name_map[i].name;
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140 i++;
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141 }
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142 return "Unknown format!";
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143 }
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144
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145 //! always return this format as internal texture format in glFindFormat
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146 #define TEXTUREFORMAT_ALWAYS GL_RGB8
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147 #undef TEXTUREFORMAT_ALWAYS
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148
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149 /**
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150 * \brief find the OpenGL settings coresponding to format.
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151 *
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152 * All parameters may be NULL.
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153 * \param fmt MPlayer format to analyze.
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154 * \param bpp [OUT] bits per pixel of that format.
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155 * \param gl_texfmt [OUT] internal texture format that fits the
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156 * image format, not necessarily the best for performance.
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157 * \param gl_format [OUT] OpenGL format for this image format.
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158 * \param gl_type [OUT] OpenGL type for this image format.
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159 * \return 1 if format is supported by OpenGL, 0 if not.
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160 * \ingroup gltexture
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161 */
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162 int glFindFormat(uint32_t fmt, int *bpp, GLint *gl_texfmt,
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163 GLenum *gl_format, GLenum *gl_type)
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164 {
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165 int supported = 1;
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166 int dummy1;
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167 GLenum dummy2;
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168 GLint dummy3;
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169 if (bpp == NULL) bpp = &dummy1;
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170 if (gl_texfmt == NULL) gl_texfmt = &dummy3;
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171 if (gl_format == NULL) gl_format = &dummy2;
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172 if (gl_type == NULL) gl_type = &dummy2;
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173
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174 *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt);
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175 *gl_texfmt = 3;
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176 switch (fmt) {
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177 case IMGFMT_RGB24:
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178 *gl_format = GL_RGB;
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179 *gl_type = GL_UNSIGNED_BYTE;
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180 break;
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181 case IMGFMT_RGBA:
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182 *gl_texfmt = 4;
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183 *gl_format = GL_RGBA;
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184 *gl_type = GL_UNSIGNED_BYTE;
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185 break;
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186 case IMGFMT_YV12:
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187 supported = 0; // no native YV12 support
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188 case IMGFMT_Y800:
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189 case IMGFMT_Y8:
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190 *gl_texfmt = 1;
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191 *bpp = 8;
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192 *gl_format = GL_LUMINANCE;
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193 *gl_type = GL_UNSIGNED_BYTE;
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194 break;
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195 #if 0
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196 // we do not support palettized formats, although the format the
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197 // swscale produces works
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198 case IMGFMT_RGB8:
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199 gl_format = GL_RGB;
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200 gl_type = GL_UNSIGNED_BYTE_2_3_3_REV;
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201 break;
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202 #endif
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203 case IMGFMT_RGB15:
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204 *gl_format = GL_RGBA;
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205 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
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206 break;
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207 case IMGFMT_RGB16:
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208 *gl_format = GL_RGB;
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209 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV;
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210 break;
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211 #if 0
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212 case IMGFMT_BGR8:
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213 // special case as red and blue have a differen number of bits.
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214 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least
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215 // by nVidia drivers, and in addition would give more bits to
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216 // blue than to red, which isn't wanted
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217 gl_format = GL_RGB;
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218 gl_type = GL_UNSIGNED_BYTE_3_3_2;
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219 break;
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220 #endif
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221 case IMGFMT_BGR15:
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222 *gl_format = GL_BGRA;
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223 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
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224 break;
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225 case IMGFMT_BGR16:
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226 *gl_format = GL_RGB;
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227 *gl_type = GL_UNSIGNED_SHORT_5_6_5;
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228 break;
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229 case IMGFMT_BGR24:
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230 *gl_format = GL_BGR;
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231 *gl_type = GL_UNSIGNED_BYTE;
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232 break;
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233 case IMGFMT_BGRA:
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234 *gl_texfmt = 4;
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235 *gl_format = GL_BGRA;
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236 *gl_type = GL_UNSIGNED_BYTE;
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237 break;
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238 default:
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239 *gl_texfmt = 4;
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240 *gl_format = GL_RGBA;
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241 *gl_type = GL_UNSIGNED_BYTE;
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242 supported = 0;
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243 }
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244 #ifdef TEXTUREFORMAT_ALWAYS
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245 *gl_texfmt = TEXTUREFORMAT_ALWAYS;
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246 #endif
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247 return supported;
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248 }
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249
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250 static void *setNull(const GLubyte *s) {
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251 return NULL;
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252 }
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253
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254 typedef struct {
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255 void **funcptr;
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5949a654e2d4
marks some read-only char* inside structs as const, patch by Stefan Huehner, stefan At huehner-org
reynaldo
diff
changeset
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256 const char *extstr;
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5949a654e2d4
marks some read-only char* inside structs as const, patch by Stefan Huehner, stefan At huehner-org
reynaldo
diff
changeset
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257 const char *funcnames[7];
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258 } extfunc_desc_t;
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259
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260 static const extfunc_desc_t extfuncs[] = {
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261 {(void **)&GenBuffers, NULL, {"glGenBuffers", "glGenBuffersARB", NULL}},
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262 {(void **)&DeleteBuffers, NULL, {"glDeleteBuffers", "glDeleteBuffersARB", NULL}},
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263 {(void **)&BindBuffer, NULL, {"glBindBuffer", "glBindBufferARB", NULL}},
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264 {(void **)&MapBuffer, NULL, {"glMapBuffer", "glMapBufferARB", NULL}},
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265 {(void **)&UnmapBuffer, NULL, {"glUnmapBuffer", "glUnmapBufferARB", NULL}},
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266 {(void **)&BufferData, NULL, {"glBufferData", "glBufferDataARB", NULL}},
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267 {(void **)&CombinerParameterfv, "NV_register_combiners", {"glCombinerParameterfv", "glCombinerParameterfvNV", NULL}},
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268 {(void **)&CombinerParameteri, "NV_register_combiners", {"glCombinerParameteri", "glCombinerParameteriNV", NULL}},
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269 {(void **)&CombinerInput, "NV_register_combiners", {"glCombinerInput", "glCombinerInputNV", NULL}},
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270 {(void **)&CombinerOutput, "NV_register_combiners", {"glCombinerOutput", "glCombinerOutputNV", NULL}},
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271 {(void **)&BeginFragmentShader, "ATI_fragment_shader", {"glBeginFragmentShaderATI", NULL}},
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272 {(void **)&EndFragmentShader, "ATI_fragment_shader", {"glEndFragmentShaderATI", NULL}},
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273 {(void **)&SampleMap, "ATI_fragment_shader", {"glSampleMapATI", NULL}},
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274 {(void **)&ColorFragmentOp2, "ATI_fragment_shader", {"glColorFragmentOp2ATI", NULL}},
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275 {(void **)&ColorFragmentOp3, "ATI_fragment_shader", {"glColorFragmentOp3ATI", NULL}},
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276 {(void **)&SetFragmentShaderConstant, "ATI_fragment_shader", {"glSetFragmentShaderConstantATI", NULL}},
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277 {(void **)&ActiveTexture, NULL, {"glActiveTexture", "glActiveTextureARB", NULL}},
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278 {(void **)&BindTexture, NULL, {"glBindTexture", "glBindTextureARB", "glBindTextureEXT", NULL}},
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279 {(void **)&MultiTexCoord2f, NULL, {"glMultiTexCoord2f", "glMultiTexCoord2fARB", NULL}},
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280 {(void **)&GenPrograms, "_program", {"glGenPrograms", "glGenProgramsARB", "glGenProgramsNV", NULL}},
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281 {(void **)&DeletePrograms, "_program", {"glDeletePrograms", "glDeleteProgramsARB", "glDeleteProgramsNV", NULL}},
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282 {(void **)&BindProgram, "_program", {"glBindProgram", "glBindProgramARB", "glBindProgramNV", NULL}},
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283 {(void **)&ProgramString, "_program", {"glProgramString", "glProgramStringARB", "glProgramStringNV", NULL}},
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284 {(void **)&GetProgramiv, "_program", {"glGetProgramiv", "glGetProgramivARB", "glGetProgramivNV", NULL}},
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285 {(void **)&ProgramEnvParameter4f, "_program", {"glProgramEnvParameter4f", "glProgramEnvParameter4fARB", "glProgramEnvParameter4fNV", NULL}},
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286 {(void **)&SwapInterval, "_swap_control", {"glXSwapInterval", "glXSwapIntervalEXT", "glXSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT", "wglSwapIntervalSGI", NULL}},
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287 {(void **)&TexImage3D, NULL, {"glTexImage3D", NULL}},
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288 {NULL}
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289 };
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290
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291 /**
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292 * \brief find the function pointers of some useful OpenGL extensions
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293 * \param getProcAddress function to resolve function names, may be NULL
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294 * \param ext2 an extra extension string
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295 */
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296 static void getFunctions(void *(*getProcAddress)(const GLubyte *),
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297 const char *ext2) {
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298 const extfunc_desc_t *dsc;
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299 const char *extensions = (const char *)glGetString(GL_EXTENSIONS);
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300 char *allexts;
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301 if (!extensions) extensions = "";
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302 if (!ext2) ext2 = "";
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303 allexts = malloc(strlen(extensions) + strlen(ext2) + 2);
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304 strcpy(allexts, extensions);
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305 strcat(allexts, " ");
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306 strcat(allexts, ext2);
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307 mp_msg(MSGT_VO, MSGL_V, "OpenGL extensions string:\n%s\n", allexts);
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308 if (!getProcAddress)
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309 getProcAddress = setNull;
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310 for (dsc = extfuncs; dsc->funcptr; dsc++) {
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311 void *ptr = NULL;
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312 int i;
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313 if (!dsc->extstr || strstr(allexts, dsc->extstr)) {
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314 for (i = 0; !ptr && dsc->funcnames[i]; i++)
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315 ptr = getProcAddress((const GLubyte *)dsc->funcnames[i]);
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316 }
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317 *(dsc->funcptr) = ptr;
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318 }
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319 if (strstr(allexts, "_texture_float"))
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320 hqtexfmt = GL_RGB32F;
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321 else if (strstr(allexts, "NV_float_buffer"))
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322 hqtexfmt = GL_FLOAT_RGB32_NV;
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323 else
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324 hqtexfmt = GL_RGB16;
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325 free(allexts);
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326 }
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327
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328 /**
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329 * \brief create a texture and set some defaults
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330 * \param target texture taget, usually GL_TEXTURE_2D
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331 * \param fmt internal texture format
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332 * \param filter filter used for scaling, e.g. GL_LINEAR
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333 * \param w texture width
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334 * \param h texture height
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335 * \param val luminance value to fill texture with
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336 * \ingroup gltexture
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337 */
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338 void glCreateClearTex(GLenum target, GLenum fmt, GLint filter,
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339 int w, int h, unsigned char val) {
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340 GLfloat fval = (GLfloat)val / 255.0;
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341 GLfloat border[4] = {fval, fval, fval, fval};
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342 GLenum clrfmt = (fmt == GL_ALPHA) ? GL_ALPHA : GL_LUMINANCE;
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343 char *init = malloc(w * h);
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344 memset(init, val, w * h);
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345 glAdjustAlignment(w);
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346 glPixelStorei(GL_UNPACK_ROW_LENGTH, w);
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347 glTexImage2D(target, 0, fmt, w, h, 0, clrfmt, GL_UNSIGNED_BYTE, init);
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348 glTexParameterf(target, GL_TEXTURE_PRIORITY, 1.0);
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349 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
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350 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
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351 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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352 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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353 // Border texels should not be used with CLAMP_TO_EDGE
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354 // We set a sane default anyway.
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355 glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border);
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356 free(init);
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357 }
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358
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359 /**
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360 * \brief skips whitespace and comments
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361 * \param f file to read from
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362 */
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363 static void ppm_skip(FILE *f) {
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364 int c, comment = 0;
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365 do {
|
|
366 c = fgetc(f);
|
|
367 if (c == '#')
|
|
368 comment = 1;
|
|
369 if (c == '\n')
|
|
370 comment = 0;
|
|
371 } while (c != EOF && (isspace(c) || comment));
|
|
372 if (c != EOF)
|
|
373 ungetc(c, f);
|
|
374 }
|
|
375
|
18175
|
376 #define MAXDIM (16 * 1024)
|
|
377
|
16592
|
378 /**
|
|
379 * \brief creates a texture from a PPM file
|
|
380 * \param target texture taget, usually GL_TEXTURE_2D
|
18961
|
381 * \param fmt internal texture format, 0 for default
|
16592
|
382 * \param filter filter used for scaling, e.g. GL_LINEAR
|
|
383 * \param f file to read PPM from
|
|
384 * \param width [out] width of texture
|
|
385 * \param height [out] height of texture
|
|
386 * \param maxval [out] maxval value from PPM file
|
|
387 * \return 0 on error, 1 otherwise
|
16595
|
388 * \ingroup gltexture
|
16592
|
389 */
|
|
390 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter,
|
|
391 FILE *f, int *width, int *height, int *maxval) {
|
18961
|
392 unsigned w, h, m, val, bpp;
|
16592
|
393 char *data;
|
|
394 ppm_skip(f);
|
|
395 if (fgetc(f) != 'P' || fgetc(f) != '6')
|
|
396 return 0;
|
|
397 ppm_skip(f);
|
18175
|
398 if (fscanf(f, "%u", &w) != 1)
|
16592
|
399 return 0;
|
|
400 ppm_skip(f);
|
18175
|
401 if (fscanf(f, "%u", &h) != 1)
|
16592
|
402 return 0;
|
|
403 ppm_skip(f);
|
18175
|
404 if (fscanf(f, "%u", &m) != 1)
|
16592
|
405 return 0;
|
|
406 val = fgetc(f);
|
|
407 if (!isspace(val))
|
|
408 return 0;
|
18175
|
409 if (w > MAXDIM || h > MAXDIM)
|
|
410 return 0;
|
18961
|
411 bpp = (m > 255) ? 6 : 3;
|
|
412 data = malloc(w * h * bpp);
|
|
413 if (fread(data, w * bpp, h, f) != h)
|
16592
|
414 return 0;
|
18961
|
415 if (!fmt) {
|
|
416 fmt = (m > 255) ? hqtexfmt : 3;
|
|
417 if (fmt == GL_FLOAT_RGB32_NV && target != GL_TEXTURE_RECTANGLE)
|
|
418 fmt = GL_RGB16;
|
|
419 }
|
16592
|
420 glCreateClearTex(target, fmt, filter, w, h, 0);
|
18961
|
421 glUploadTex(target, GL_RGB, (m > 255) ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE,
|
|
422 data, w * bpp, 0, 0, w, h, 0);
|
16592
|
423 free(data);
|
|
424 if (width) *width = w;
|
|
425 if (height) *height = h;
|
|
426 if (maxval) *maxval = m;
|
|
427 return 1;
|
|
428 }
|
|
429
|
|
430 /**
|
16595
|
431 * \brief return the number of bytes per pixel for the given format
|
16117
|
432 * \param format OpenGL format
|
|
433 * \param type OpenGL type
|
|
434 * \return bytes per pixel
|
16595
|
435 * \ingroup glgeneral
|
16117
|
436 *
|
16435
|
437 * Does not handle all possible variants, just those used by MPlayer
|
16117
|
438 */
|
|
439 int glFmt2bpp(GLenum format, GLenum type) {
|
18961
|
440 int component_size = 0;
|
16117
|
441 switch (type) {
|
|
442 case GL_UNSIGNED_BYTE_3_3_2:
|
|
443 case GL_UNSIGNED_BYTE_2_3_3_REV:
|
|
444 return 1;
|
|
445 case GL_UNSIGNED_SHORT_5_5_5_1:
|
|
446 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
|
|
447 case GL_UNSIGNED_SHORT_5_6_5:
|
|
448 case GL_UNSIGNED_SHORT_5_6_5_REV:
|
|
449 return 2;
|
18961
|
450 case GL_UNSIGNED_BYTE:
|
|
451 component_size = 1;
|
|
452 break;
|
|
453 case GL_UNSIGNED_SHORT:
|
|
454 component_size = 2;
|
|
455 break;
|
16117
|
456 }
|
|
457 switch (format) {
|
|
458 case GL_LUMINANCE:
|
|
459 case GL_ALPHA:
|
18961
|
460 return component_size;
|
16117
|
461 case GL_RGB:
|
|
462 case GL_BGR:
|
18961
|
463 return 3 * component_size;
|
16117
|
464 case GL_RGBA:
|
|
465 case GL_BGRA:
|
18961
|
466 return 4 * component_size;
|
16117
|
467 }
|
16595
|
468 return 0; // unknown
|
16117
|
469 }
|
|
470
|
|
471 /**
|
|
472 * \brief upload a texture, handling things like stride and slices
|
|
473 * \param target texture target, usually GL_TEXTURE_2D
|
|
474 * \param format OpenGL format of data
|
|
475 * \param type OpenGL type of data
|
|
476 * \param data data to upload
|
|
477 * \param stride data stride
|
|
478 * \param x x offset in texture
|
|
479 * \param y y offset in texture
|
|
480 * \param w width of the texture part to upload
|
|
481 * \param h height of the texture part to upload
|
|
482 * \param slice height of an upload slice, 0 for all at once
|
16595
|
483 * \ingroup gltexture
|
16117
|
484 */
|
|
485 void glUploadTex(GLenum target, GLenum format, GLenum type,
|
16879
|
486 const void *data, int stride,
|
16117
|
487 int x, int y, int w, int h, int slice) {
|
|
488 int y_max = y + h;
|
16223
|
489 if (w <= 0 || h <= 0) return;
|
16117
|
490 if (slice <= 0)
|
|
491 slice = h;
|
17220
|
492 if (stride < 0) {
|
18988
|
493 data += (h - 1) * stride;
|
17220
|
494 stride = -stride;
|
|
495 }
|
16117
|
496 // this is not always correct, but should work for MPlayer
|
|
497 glAdjustAlignment(stride);
|
|
498 glPixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type));
|
|
499 for (; y + slice <= y_max; y += slice) {
|
|
500 glTexSubImage2D(target, 0, x, y, w, slice, format, type, data);
|
|
501 data += stride * slice;
|
|
502 }
|
|
503 if (y < y_max)
|
|
504 glTexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data);
|
|
505 }
|
|
506
|
16625
|
507 static void fillUVcoeff(GLfloat *ucoef, GLfloat *vcoef,
|
|
508 float uvcos, float uvsin) {
|
|
509 int i;
|
|
510 ucoef[0] = 0 * uvcos + 1.403 * uvsin;
|
|
511 vcoef[0] = 0 * uvsin + 1.403 * uvcos;
|
|
512 ucoef[1] = -0.344 * uvcos + -0.714 * uvsin;
|
|
513 vcoef[1] = -0.344 * uvsin + -0.714 * uvcos;
|
|
514 ucoef[2] = 1.770 * uvcos + 0 * uvsin;
|
|
515 vcoef[2] = 1.770 * uvsin + 0 * uvcos;
|
|
516 ucoef[3] = 0;
|
|
517 vcoef[3] = 0;
|
|
518 // Coefficients (probably) must be in [0, 1] range, whereas they originally
|
|
519 // are in [-2, 2] range, so here comes the trick:
|
|
520 // First put them in the [-0.5, 0.5] range, then add 0.5.
|
|
521 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments
|
|
522 // for CombinerInput and CombinerOutput (or the respective ATI variants)
|
|
523 for (i = 0; i < 4; i++) {
|
|
524 ucoef[i] = ucoef[i] * 0.25 + 0.5;
|
|
525 vcoef[i] = vcoef[i] * 0.25 + 0.5;
|
|
526 }
|
|
527 }
|
|
528
|
16214
|
529 /**
|
16488
|
530 * \brief Setup register combiners for YUV to RGB conversion.
|
|
531 * \param uvcos used for saturation and hue adjustment
|
|
532 * \param uvsin used for saturation and hue adjustment
|
|
533 */
|
|
534 static void glSetupYUVCombiners(float uvcos, float uvsin) {
|
|
535 GLfloat ucoef[4];
|
|
536 GLfloat vcoef[4];
|
|
537 GLint i;
|
18579
|
538 if (!CombinerInput || !CombinerOutput ||
|
|
539 !CombinerParameterfv || !CombinerParameteri) {
|
|
540 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner functions missing!\n");
|
|
541 return;
|
|
542 }
|
16488
|
543 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &i);
|
|
544 if (i < 2)
|
|
545 mp_msg(MSGT_VO, MSGL_ERR,
|
|
546 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i);
|
|
547 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i);
|
|
548 if (i < 3)
|
|
549 mp_msg(MSGT_VO, MSGL_ERR,
|
|
550 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i);
|
16625
|
551 fillUVcoeff(ucoef, vcoef, uvcos, uvsin);
|
16488
|
552 CombinerParameterfv(GL_CONSTANT_COLOR0_NV, ucoef);
|
|
553 CombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef);
|
|
554
|
|
555 // UV first, like this green component cannot overflow
|
|
556 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV,
|
|
557 GL_TEXTURE1, GL_HALF_BIAS_NORMAL_NV, GL_RGB);
|
|
558 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV,
|
|
559 GL_CONSTANT_COLOR0_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB);
|
|
560 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV,
|
|
561 GL_TEXTURE2, GL_HALF_BIAS_NORMAL_NV, GL_RGB);
|
|
562 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV,
|
|
563 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB);
|
|
564 CombinerOutput(GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV,
|
|
565 GL_SPARE0_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE,
|
|
566 GL_FALSE, GL_FALSE);
|
|
567
|
|
568 // stage 2
|
|
569 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV,
|
|
570 GL_SIGNED_IDENTITY_NV, GL_RGB);
|
|
571 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO,
|
|
572 GL_UNSIGNED_INVERT_NV, GL_RGB);
|
|
573 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV,
|
|
574 GL_TEXTURE0, GL_SIGNED_IDENTITY_NV, GL_RGB);
|
|
575 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO,
|
|
576 GL_UNSIGNED_INVERT_NV, GL_RGB);
|
|
577 CombinerOutput(GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV,
|
|
578 GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE,
|
|
579 GL_FALSE, GL_FALSE);
|
|
580
|
|
581 // leave final combiner stage in default mode
|
|
582 CombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV, 2);
|
|
583 }
|
|
584
|
16625
|
585 /**
|
|
586 * \brief Setup ATI version of register combiners for YUV to RGB conversion.
|
|
587 * \param uvcos used for saturation and hue adjustment
|
|
588 * \param uvsin used for saturation and hue adjustment
|
|
589 *
|
|
590 * ATI called this fragment shader, but the name is confusing in the
|
|
591 * light of a very different OpenGL 2.0 extension with the same name
|
|
592 */
|
|
593 static void glSetupYUVCombinersATI(float uvcos, float uvsin) {
|
|
594 GLfloat ucoef[4];
|
|
595 GLfloat vcoef[4];
|
|
596 GLint i;
|
18579
|
597 if (!BeginFragmentShader || !EndFragmentShader ||
|
|
598 !SetFragmentShaderConstant || !SampleMap ||
|
|
599 !ColorFragmentOp2 || !ColorFragmentOp3) {
|
|
600 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner (ATI) functions missing!\n");
|
|
601 return;
|
|
602 }
|
16625
|
603 glGetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI, &i);
|
|
604 if (i < 3)
|
|
605 mp_msg(MSGT_VO, MSGL_ERR,
|
|
606 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i);
|
|
607 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i);
|
|
608 if (i < 3)
|
|
609 mp_msg(MSGT_VO, MSGL_ERR,
|
|
610 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i);
|
|
611 fillUVcoeff(ucoef, vcoef, uvcos, uvsin);
|
|
612 BeginFragmentShader();
|
|
613 SetFragmentShaderConstant(GL_CON_0_ATI, ucoef);
|
|
614 SetFragmentShaderConstant(GL_CON_1_ATI, vcoef);
|
|
615 SampleMap(GL_REG_0_ATI, GL_TEXTURE0, GL_SWIZZLE_STR_ATI);
|
|
616 SampleMap(GL_REG_1_ATI, GL_TEXTURE1, GL_SWIZZLE_STR_ATI);
|
|
617 SampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI);
|
|
618 // UV first, like this green component cannot overflow
|
|
619 ColorFragmentOp2(GL_MUL_ATI, GL_REG_1_ATI, GL_NONE, GL_NONE,
|
|
620 GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI,
|
|
621 GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI);
|
|
622 ColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_4X_BIT_ATI,
|
|
623 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI,
|
|
624 GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI,
|
|
625 GL_REG_1_ATI, GL_NONE, GL_NONE);
|
|
626 ColorFragmentOp2(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE,
|
|
627 GL_REG_0_ATI, GL_NONE, GL_NONE,
|
|
628 GL_REG_2_ATI, GL_NONE, GL_NONE);
|
|
629 EndFragmentShader();
|
|
630 }
|
|
631
|
19221
|
632 /**
|
|
633 * \brief helper function for gen_spline_lookup_tex
|
|
634 * \param x subpixel-position ((0,1) range) to calculate weights for
|
|
635 * \param dst where to store transformed weights, must provide space for 4 GLfloats
|
|
636 *
|
|
637 * calculates the weights and stores them after appropriate transformation
|
|
638 * for the scaler fragment program.
|
|
639 */
|
18622
|
640 static void store_weights(float x, GLfloat *dst) {
|
|
641 float w0 = (((-1 * x + 3) * x - 3) * x + 1) / 6;
|
|
642 float w1 = ((( 3 * x - 6) * x + 0) * x + 4) / 6;
|
|
643 float w2 = (((-3 * x + 3) * x + 3) * x + 1) / 6;
|
|
644 float w3 = ((( 1 * x + 0) * x + 0) * x + 0) / 6;
|
|
645 *dst++ = 1 + x - w1 / (w0 + w1);
|
|
646 *dst++ = 1 - x + w3 / (w2 + w3);
|
|
647 *dst++ = w0 + w1;
|
|
648 *dst++ = 0;
|
|
649 }
|
|
650
|
|
651 //! to avoid artefacts this should be rather large
|
18693
|
652 #define LOOKUP_BSPLINE_RES (2 * 1024)
|
18622
|
653 /**
|
|
654 * \brief creates the 1D lookup texture needed for fast higher-order filtering
|
|
655 * \param unit texture unit to attach texture to
|
|
656 */
|
|
657 static void gen_spline_lookup_tex(GLenum unit) {
|
18693
|
658 GLfloat tex[4 * LOOKUP_BSPLINE_RES];
|
|
659 GLfloat *tp = tex;
|
18622
|
660 int i;
|
|
661 for (i = 0; i < LOOKUP_BSPLINE_RES; i++) {
|
|
662 float x = (float)(i + 0.5) / LOOKUP_BSPLINE_RES;
|
|
663 store_weights(x, tp);
|
|
664 tp += 4;
|
|
665 }
|
|
666 store_weights(0, tex);
|
18693
|
667 store_weights(1, &tex[4 * (LOOKUP_BSPLINE_RES - 1)]);
|
18622
|
668 ActiveTexture(unit);
|
18693
|
669 glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16, LOOKUP_BSPLINE_RES, 0, GL_RGBA, GL_FLOAT, tex);
|
18622
|
670 glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0);
|
|
671 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
672 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
673 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
674 ActiveTexture(GL_TEXTURE0);
|
|
675 }
|
|
676
|
18619
|
677 static const char *bilin_filt_template =
|
|
678 "TEX yuv.%c, fragment.texcoord[%c], texture[%c], %s;";
|
|
679
|
18622
|
680 #define BICUB_FILT_MAIN(textype) \
|
|
681 /* first y-interpolation */ \
|
18686
|
682 "ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;" \
|
18787
|
683 "ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;" \
|
18686
|
684 "TEX a.r, coord.xyxy, texture[%c], "textype";" \
|
18622
|
685 "TEX a.g, coord.zwzw, texture[%c], "textype";" \
|
18787
|
686 /* second y-interpolation */ \
|
|
687 "TEX b.r, coord2.xyxy, texture[%c], "textype";" \
|
|
688 "TEX b.g, coord2.zwzw, texture[%c], "textype";" \
|
18622
|
689 "LRP a.b, parmy.b, a.rrrr, a.gggg;" \
|
18787
|
690 "LRP a.a, parmy.b, b.rrrr, b.gggg;" \
|
18622
|
691 /* x-interpolation */ \
|
|
692 "LRP yuv.%c, parmx.b, a.bbbb, a.aaaa;"
|
|
693
|
|
694 static const char *bicub_filt_template_2D =
|
|
695 "MAD coord.xy, fragment.texcoord[%c], {%f, %f}, {0.5, 0.5};"
|
|
696 "TEX parmx, coord.x, texture[%c], 1D;"
|
18686
|
697 "MUL cdelta.xz, parmx.rrgg, {-%f, 0, %f, 0};"
|
18622
|
698 "TEX parmy, coord.y, texture[%c], 1D;"
|
18686
|
699 "MUL cdelta.yw, parmy.rrgg, {0, -%f, 0, %f};"
|
18622
|
700 BICUB_FILT_MAIN("2D");
|
|
701
|
|
702 static const char *bicub_filt_template_RECT =
|
|
703 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};"
|
|
704 "TEX parmx, coord.x, texture[%c], 1D;"
|
18686
|
705 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};"
|
18622
|
706 "TEX parmy, coord.y, texture[%c], 1D;"
|
18686
|
707 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};"
|
18622
|
708 BICUB_FILT_MAIN("RECT");
|
|
709
|
16488
|
710 static const char *yuv_prog_template =
|
18619
|
711 "PARAM ycoef = {%.4f, %.4f, %.4f};"
|
|
712 "PARAM ucoef = {%.4f, %.4f, %.4f};"
|
|
713 "PARAM vcoef = {%.4f, %.4f, %.4f};"
|
|
714 "PARAM offsets = {%.4f, %.4f, %.4f};"
|
|
715 "TEMP res;"
|
|
716 "MAD res.rgb, yuv.rrrr, ycoef, offsets;"
|
|
717 "MAD res.rgb, yuv.gggg, ucoef, res;"
|
|
718 "MAD result.color.rgb, yuv.bbbb, vcoef, res;"
|
|
719 "END";
|
|
720
|
|
721 static const char *yuv_pow_prog_template =
|
16648
|
722 "PARAM ycoef = {%.4f, %.4f, %.4f};"
|
|
723 "PARAM ucoef = {%.4f, %.4f, %.4f};"
|
|
724 "PARAM vcoef = {%.4f, %.4f, %.4f};"
|
|
725 "PARAM offsets = {%.4f, %.4f, %.4f};"
|
|
726 "PARAM gamma = {%.4f, %.4f, %.4f};"
|
18619
|
727 "TEMP res;"
|
|
728 "MAD res.rgb, yuv.rrrr, ycoef, offsets;"
|
|
729 "MAD res.rgb, yuv.gggg, ucoef, res;"
|
|
730 "MAD_SAT res.rgb, yuv.bbbb, vcoef, res;"
|
16648
|
731 "POW result.color.r, res.r, gamma.r;"
|
|
732 "POW result.color.g, res.g, gamma.g;"
|
|
733 "POW result.color.b, res.b, gamma.b;"
|
16488
|
734 "END";
|
|
735
|
|
736 static const char *yuv_lookup_prog_template =
|
16648
|
737 "PARAM ycoef = {%.4f, %.4f, %.4f, 0};"
|
|
738 "PARAM ucoef = {%.4f, %.4f, %.4f, 0};"
|
|
739 "PARAM vcoef = {%.4f, %.4f, %.4f, 0};"
|
|
740 "PARAM offsets = {%.4f, %.4f, %.4f, 0.125};"
|
18619
|
741 "TEMP res;"
|
|
742 "MAD res, yuv.rrrr, ycoef, offsets;"
|
|
743 "MAD res.rgb, yuv.gggg, ucoef, res;"
|
|
744 "MAD res.rgb, yuv.bbbb, vcoef, res;"
|
|
745 "TEX result.color.r, res.raaa, texture[%c], 2D;"
|
|
746 "ADD res.a, res.a, 0.25;"
|
|
747 "TEX result.color.g, res.gaaa, texture[%c], 2D;"
|
16488
|
748 "ADD res.a, res.a, 0.25;"
|
18619
|
749 "TEX result.color.b, res.baaa, texture[%c], 2D;"
|
16488
|
750 "END";
|
|
751
|
18655
|
752 static const char *yuv_lookup3d_prog_template =
|
|
753 "TEX result.color, yuv, texture[%c], 3D;"
|
|
754 "END";
|
|
755
|
19221
|
756 /**
|
|
757 * \brief creates and initializes helper textures needed for scaling texture read
|
|
758 * \param scaler scaler type to create texture for
|
|
759 * \param texu contains next free texture unit number
|
|
760 * \param texs texture unit ids for the scaler are stored in this array
|
|
761 */
|
18619
|
762 static void create_scaler_textures(int scaler, int *texu, char *texs) {
|
|
763 switch (scaler) {
|
|
764 case YUV_SCALER_BILIN:
|
|
765 break;
|
18622
|
766 case YUV_SCALER_BICUB:
|
|
767 texs[0] = (*texu)++;
|
|
768 gen_spline_lookup_tex(GL_TEXTURE0 + texs[0]);
|
|
769 texs[0] += '0';
|
|
770 break;
|
18619
|
771 default:
|
|
772 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown scaler type %i\n", scaler);
|
|
773 }
|
|
774 }
|
|
775
|
19167
|
776 static void gen_gamma_map(unsigned char *map, int size, float gamma);
|
|
777
|
|
778 static void get_yuv2rgb_coeffs(float brightness, float contrast, float uvcos, float uvsin,
|
|
779 float *ry, float *ru, float *rv, float *rc,
|
|
780 float *gy, float *gu, float *gv, float *gc,
|
|
781 float *by, float *bu, float *bv, float *bc) {
|
|
782 *ry = 1.164 * contrast;
|
|
783 *gy = 1.164 * contrast;
|
|
784 *by = 1.164 * contrast;
|
|
785 *ru = 0 * uvcos + 1.596 * uvsin;
|
|
786 *rv = 0 * uvsin + 1.596 * uvcos;
|
|
787 *gu = -0.391 * uvcos + -0.813 * uvsin;
|
|
788 *gv = -0.391 * uvsin + -0.813 * uvcos;
|
|
789 *bu = 2.018 * uvcos + 0 * uvsin;
|
|
790 *bv = 2.018 * uvsin + 0 * uvcos;
|
|
791 *rc = (-16 * *ry + (-128) * *ru + (-128) * *rv) / 255.0 + brightness;
|
|
792 *gc = (-16 * *gy + (-128) * *gu + (-128) * *gv) / 255.0 + brightness;
|
|
793 *bc = (-16 * *by + (-128) * *bu + (-128) * *bv) / 255.0 + brightness;
|
|
794 // these "center" contrast control so that e.g. a contrast of 0
|
|
795 // leads to a grey image, not a black one
|
|
796 *rc += 0.5 - contrast / 2.0;
|
|
797 *gc += 0.5 - contrast / 2.0;
|
|
798 *bc += 0.5 - contrast / 2.0;
|
|
799 }
|
|
800
|
19221
|
801 //! size of gamma map use to avoid slow exp function in gen_yuv2rgb_map
|
19167
|
802 #define GMAP_SIZE (1024)
|
19221
|
803 /**
|
|
804 * \brief generate a 3D YUV -> RGB map
|
|
805 * \param map where to store map. Must provide space for (size + 2)^3 elements
|
|
806 * \param size size of the map, excluding border
|
|
807 * \param brightness desired brightness adjustment for conversion
|
|
808 * \param contrast desired contrast adjustment for conversion
|
|
809 * \param uvcos desired hue/saturation adjustment for conversion
|
|
810 * \param uvsin desired hue/saturation adjustment for conversion
|
|
811 * \param rgamma desired red gamma adjustment for conversion
|
|
812 * \param ggamma desired green gamma adjustment for conversion
|
|
813 * \param bgamma desired blue gamma adjustment for conversion
|
|
814 */
|
18655
|
815 static void gen_yuv2rgb_map(unsigned char *map, int size, float brightness,
|
|
816 float contrast, float uvcos, float uvsin,
|
|
817 float rgamma, float ggamma, float bgamma) {
|
|
818 int i, j, k;
|
|
819 float step = 1.0 / size;
|
19167
|
820 float y, u, v;
|
18655
|
821 float r, g, b;
|
19167
|
822 float ry, ru, rv, rc;
|
|
823 float gy, gu, gv, gc;
|
|
824 float by, bu, bv, bc;
|
|
825 unsigned char gmaps[3][GMAP_SIZE];
|
|
826 gen_gamma_map(gmaps[0], GMAP_SIZE, rgamma);
|
|
827 gen_gamma_map(gmaps[1], GMAP_SIZE, ggamma);
|
|
828 gen_gamma_map(gmaps[2], GMAP_SIZE, bgamma);
|
|
829 get_yuv2rgb_coeffs(brightness, contrast, uvcos, uvsin,
|
|
830 &ry, &ru, &rv, &rc, &gy, &gu, &gv, &gc, &by, &bu, &bv, &bc);
|
|
831 ry *= GMAP_SIZE - 1; ru *= GMAP_SIZE - 1; rv *= GMAP_SIZE - 1; rc *= GMAP_SIZE - 1;
|
|
832 gy *= GMAP_SIZE - 1; gu *= GMAP_SIZE - 1; gv *= GMAP_SIZE - 1; gc *= GMAP_SIZE - 1;
|
|
833 by *= GMAP_SIZE - 1; bu *= GMAP_SIZE - 1; bv *= GMAP_SIZE - 1; bc *= GMAP_SIZE - 1;
|
|
834 v = 0;
|
18655
|
835 for (i = -1; i <= size; i++) {
|
19167
|
836 u = 0;
|
18655
|
837 for (j = -1; j <= size; j++) {
|
19167
|
838 y = 0;
|
18655
|
839 for (k = -1; k <= size; k++) {
|
19167
|
840 r = ry * y + ru * u + rv * v + rc;
|
|
841 g = gy * y + gu * u + gv * v + gc;
|
|
842 b = by * y + bu * u + bv * v + bc;
|
|
843 if (r > GMAP_SIZE - 1) r = GMAP_SIZE - 1;
|
18655
|
844 if (r < 0) r = 0;
|
19167
|
845 if (g > GMAP_SIZE - 1) g = GMAP_SIZE - 1;
|
18655
|
846 if (g < 0) g = 0;
|
19167
|
847 if (b > GMAP_SIZE - 1) b = GMAP_SIZE - 1;
|
18655
|
848 if (b < 0) b = 0;
|
19167
|
849 *map++ = gmaps[0][(int)r];
|
|
850 *map++ = gmaps[1][(int)g];
|
|
851 *map++ = gmaps[2][(int)b];
|
18655
|
852 y += (k == -1 || k == size - 1) ? step / 2 : step;
|
|
853 }
|
|
854 u += (j == -1 || j == size - 1) ? step / 2 : step;
|
|
855 }
|
|
856 v += (i == -1 || i == size - 1) ? step / 2 : step;
|
|
857 }
|
|
858 }
|
|
859
|
18619
|
860 //! resolution of texture for gamma lookup table
|
|
861 #define LOOKUP_RES 512
|
18655
|
862 //! resolution for 3D yuv->rgb conversion lookup table
|
|
863 #define LOOKUP_3DRES 32
|
19221
|
864 /**
|
|
865 * \brief creates and initializes helper textures needed for yuv conversion
|
|
866 * \param texu contains next free texture unit number
|
|
867 * \param texs texture unit ids for the conversion are stored in this array
|
|
868 * \param brightness desired brightness adjustment for conversion
|
|
869 * \param contrast desired contrast adjustment for conversion
|
|
870 * \param uvcos desired hue/saturation adjustment for conversion
|
|
871 * \param uvsin desired hue/saturation adjustment for conversion
|
|
872 * \param rgamma desired red gamma adjustment for conversion
|
|
873 * \param ggamma desired green gamma adjustment for conversion
|
|
874 * \param bgamma desired blue gamma adjustment for conversion
|
|
875 */
|
18619
|
876 static void create_conv_textures(int conv, int *texu, char *texs,
|
18676
|
877 float brightness, float contrast, float uvcos, float uvsin,
|
|
878 float rgamma, float ggamma, float bgamma) {
|
18619
|
879 unsigned char *lookup_data = NULL;
|
|
880 switch (conv) {
|
|
881 case YUV_CONVERSION_FRAGMENT:
|
|
882 case YUV_CONVERSION_FRAGMENT_POW:
|
|
883 break;
|
|
884 case YUV_CONVERSION_FRAGMENT_LOOKUP:
|
|
885 texs[0] = (*texu)++;
|
|
886 ActiveTexture(GL_TEXTURE0 + texs[0]);
|
|
887 lookup_data = malloc(4 * LOOKUP_RES);
|
|
888 gen_gamma_map(lookup_data, LOOKUP_RES, rgamma);
|
|
889 gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, ggamma);
|
|
890 gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, bgamma);
|
|
891 glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LINEAR,
|
|
892 LOOKUP_RES, 4, 0);
|
|
893 glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data,
|
|
894 LOOKUP_RES, 0, 0, LOOKUP_RES, 4, 0);
|
|
895 ActiveTexture(GL_TEXTURE0);
|
|
896 texs[0] += '0';
|
|
897 break;
|
18655
|
898 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
|
|
899 {
|
|
900 int sz = LOOKUP_3DRES + 2; // texture size including borders
|
|
901 if (!TexImage3D) {
|
|
902 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing 3D texture function!\n");
|
|
903 break;
|
|
904 }
|
|
905 texs[0] = (*texu)++;
|
|
906 ActiveTexture(GL_TEXTURE0 + texs[0]);
|
|
907 lookup_data = malloc(3 * sz * sz * sz);
|
|
908 gen_yuv2rgb_map(lookup_data, LOOKUP_3DRES, brightness, contrast,
|
|
909 uvcos, uvsin, rgamma, ggamma, bgamma);
|
|
910 glAdjustAlignment(sz);
|
|
911 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
912 TexImage3D(GL_TEXTURE_3D, 0, 3, sz, sz, sz, 1,
|
|
913 GL_RGB, GL_UNSIGNED_BYTE, lookup_data);
|
|
914 glTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_PRIORITY, 1.0);
|
|
915 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
916 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
917 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
|
918 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
|
919 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP);
|
|
920 ActiveTexture(GL_TEXTURE0);
|
|
921 texs[0] += '0';
|
|
922 }
|
|
923 break;
|
18619
|
924 default:
|
|
925 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", conv);
|
|
926 }
|
|
927 if (lookup_data)
|
|
928 free(lookup_data);
|
|
929 }
|
|
930
|
19221
|
931 /**
|
|
932 * \brief adds a scaling texture read at the current fragment program position
|
|
933 * \param scaler type of scaler to insert
|
|
934 * \param prog_pos current position in fragment program
|
|
935 * \param remain how many bytes remain in the buffer given by prog_pos
|
|
936 * \param texs array containing the texture unit identifiers for this scaler
|
|
937 * \param in_tex texture unit the scaler should read from
|
|
938 * \param out_comp component of the yuv variable the scaler stores the result in
|
|
939 * \param rect if rectangular (pixel) adressing should be used for in_tex
|
|
940 * \param texw width of the in_tex texture
|
|
941 * \param texh height of the in_tex texture
|
|
942 */
|
18619
|
943 static void add_scaler(int scaler, char **prog_pos, int *remain, char *texs,
|
|
944 char in_tex, char out_comp, int rect, int texw, int texh) {
|
|
945 switch (scaler) {
|
|
946 case YUV_SCALER_BILIN:
|
|
947 snprintf(*prog_pos, *remain, bilin_filt_template, out_comp, in_tex,
|
|
948 in_tex, rect ? "RECT" : "2D");
|
|
949 break;
|
18622
|
950 case YUV_SCALER_BICUB:
|
|
951 if (rect)
|
|
952 snprintf(*prog_pos, *remain, bicub_filt_template_RECT,
|
|
953 in_tex, texs[0], texs[0],
|
|
954 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp);
|
|
955 else
|
|
956 snprintf(*prog_pos, *remain, bicub_filt_template_2D,
|
|
957 in_tex, (float)texw, (float)texh,
|
|
958 texs[0], (float)1.0 / texw, (float)1.0 / texw,
|
|
959 texs[0], (float)1.0 / texh, (float)1.0 / texh,
|
|
960 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp);
|
|
961 break;
|
18619
|
962 }
|
|
963 *remain -= strlen(*prog_pos);
|
|
964 *prog_pos += strlen(*prog_pos);
|
|
965 }
|
|
966
|
18653
|
967 static const struct {
|
19194
5949a654e2d4
marks some read-only char* inside structs as const, patch by Stefan Huehner, stefan At huehner-org
reynaldo
diff
changeset
|
968 const char *name;
|
18653
|
969 GLenum cur;
|
|
970 GLenum max;
|
|
971 } progstats[] = {
|
|
972 {"instructions", 0x88A0, 0x88A1},
|
|
973 {"native instructions", 0x88A2, 0x88A3},
|
|
974 {"temporaries", 0x88A4, 0x88A5},
|
|
975 {"native temporaries", 0x88A6, 0x88A7},
|
|
976 {"parameters", 0x88A8, 0x88A9},
|
|
977 {"native parameters", 0x88AA, 0x88AB},
|
|
978 {"attribs", 0x88AC, 0x88AD},
|
|
979 {"native attribs", 0x88AE, 0x88AF},
|
|
980 {"ALU instructions", 0x8805, 0x880B},
|
|
981 {"TEX instructions", 0x8806, 0x880C},
|
|
982 {"TEX indirections", 0x8807, 0x880D},
|
|
983 {"native ALU instructions", 0x8808, 0x880E},
|
|
984 {"native TEX instructions", 0x8809, 0x880F},
|
|
985 {"native TEX indirections", 0x880A, 0x8810},
|
|
986 {NULL, 0, 0}
|
|
987 };
|
|
988
|
19221
|
989 /**
|
|
990 * \brief load the specified GPU Program
|
|
991 * \param target program target to load into, only GL_FRAGMENT_PROGRAM is tested
|
|
992 * \param prog program string
|
|
993 * \return 1 on success, 0 otherwise
|
|
994 */
|
18653
|
995 int loadGPUProgram(GLenum target, char *prog) {
|
|
996 int i;
|
|
997 GLint cur = 0, max = 0, err = 0;
|
|
998 if (!ProgramString) {
|
|
999 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing GPU program function\n");
|
|
1000 return 0;
|
|
1001 }
|
|
1002 ProgramString(target, GL_PROGRAM_FORMAT_ASCII, strlen(prog), prog);
|
|
1003 glGetIntegerv(GL_PROGRAM_ERROR_POSITION, &err);
|
|
1004 if (err != -1) {
|
|
1005 mp_msg(MSGT_VO, MSGL_ERR,
|
|
1006 "[gl] Error compiling fragment program, make sure your card supports\n"
|
|
1007 "[gl] GL_ARB_fragment_program (use glxinfo to check).\n"
|
|
1008 "[gl] Error message:\n %s at %.10s\n",
|
|
1009 glGetString(GL_PROGRAM_ERROR_STRING), &prog[err]);
|
|
1010 return 0;
|
|
1011 }
|
|
1012 if (!GetProgramiv || !mp_msg_test(MSGT_VO, MSGL_V))
|
|
1013 return 1;
|
|
1014 mp_msg(MSGT_VO, MSGL_V, "[gl] Program statistics:\n");
|
|
1015 for (i = 0; progstats[i].name; i++) {
|
|
1016 GetProgramiv(target, progstats[i].cur, &cur);
|
|
1017 GetProgramiv(target, progstats[i].max, &max);
|
|
1018 mp_msg(MSGT_VO, MSGL_V, "[gl] %s: %i/%i\n", progstats[i].name, cur, max);
|
|
1019 }
|
|
1020 return 1;
|
|
1021 }
|
|
1022
|
16488
|
1023 /**
|
|
1024 * \brief setup a fragment program that will do YUV->RGB conversion
|
|
1025 * \param brightness brightness adjustment offset
|
|
1026 * \param contrast contrast adjustment factor
|
|
1027 * \param uvcos used for saturation and hue adjustment
|
|
1028 * \param uvsin used for saturation and hue adjustment
|
|
1029 * \param lookup use fragment program that uses texture unit 4 to
|
|
1030 * do additional conversion via lookup.
|
|
1031 */
|
|
1032 static void glSetupYUVFragprog(float brightness, float contrast,
|
|
1033 float uvcos, float uvsin, float rgamma,
|
18619
|
1034 float ggamma, float bgamma, int type, int rect,
|
|
1035 int texw, int texh) {
|
|
1036 char yuv_prog[4000] =
|
|
1037 "!!ARBfp1.0\n"
|
|
1038 "OPTION ARB_precision_hint_fastest;"
|
|
1039 // all scaler variables must go here so they aren't defined
|
|
1040 // multiple times when the same scaler is used more than once
|
18787
|
1041 "TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv;";
|
18619
|
1042 int prog_remain = sizeof(yuv_prog) - strlen(yuv_prog);
|
|
1043 char *prog_pos = &yuv_prog[strlen(yuv_prog)];
|
|
1044 int cur_texu = 3;
|
|
1045 char lum_scale_texs[1];
|
|
1046 char chrom_scale_texs[1];
|
|
1047 char conv_texs[1];
|
16488
|
1048 GLint i;
|
|
1049 // this is the conversion matrix, with y, u, v factors
|
|
1050 // for red, green, blue and the constant offsets
|
|
1051 float ry, ru, rv, rc;
|
|
1052 float gy, gu, gv, gc;
|
|
1053 float by, bu, bv, bc;
|
18619
|
1054 create_scaler_textures(YUV_LUM_SCALER(type), &cur_texu, lum_scale_texs);
|
|
1055 if (YUV_CHROM_SCALER(type) == YUV_LUM_SCALER(type))
|
|
1056 memcpy(chrom_scale_texs, lum_scale_texs, sizeof(chrom_scale_texs));
|
|
1057 else
|
|
1058 create_scaler_textures(YUV_CHROM_SCALER(type), &cur_texu, chrom_scale_texs);
|
|
1059 create_conv_textures(YUV_CONVERSION(type), &cur_texu, conv_texs,
|
|
1060 brightness, contrast, uvcos, uvsin, rgamma, ggamma, bgamma);
|
|
1061 glGetIntegerv(GL_MAX_TEXTURE_UNITS, &i);
|
|
1062 if (i < cur_texu)
|
16488
|
1063 mp_msg(MSGT_VO, MSGL_ERR,
|
18619
|
1064 "[gl] %i texture units needed for this type of YUV fragment support (found %i)\n",
|
|
1065 cur_texu, i);
|
16488
|
1066 if (!ProgramString) {
|
|
1067 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] ProgramString function missing!\n");
|
|
1068 return;
|
|
1069 }
|
18619
|
1070 add_scaler(YUV_LUM_SCALER(type), &prog_pos, &prog_remain, lum_scale_texs,
|
|
1071 '0', 'r', rect, texw, texh);
|
|
1072 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs,
|
|
1073 '1', 'g', rect, texw / 2, texh / 2);
|
|
1074 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs,
|
|
1075 '2', 'b', rect, texw / 2, texh / 2);
|
19167
|
1076 get_yuv2rgb_coeffs(brightness, contrast, uvcos, uvsin,
|
|
1077 &ry, &ru, &rv, &rc, &gy, &gu, &gv, &gc, &by, &bu, &bv, &bc);
|
18619
|
1078 switch (YUV_CONVERSION(type)) {
|
|
1079 case YUV_CONVERSION_FRAGMENT:
|
|
1080 snprintf(prog_pos, prog_remain, yuv_prog_template,
|
|
1081 ry, gy, by, ru, gu, bu, rv, gv, bv, rc, gc, bc);
|
|
1082 break;
|
|
1083 case YUV_CONVERSION_FRAGMENT_POW:
|
|
1084 snprintf(prog_pos, prog_remain, yuv_pow_prog_template,
|
|
1085 ry, gy, by, ru, gu, bu, rv, gv, bv, rc, gc, bc,
|
|
1086 (float)1.0 / rgamma, (float)1.0 / bgamma, (float)1.0 / bgamma);
|
|
1087 break;
|
|
1088 case YUV_CONVERSION_FRAGMENT_LOOKUP:
|
|
1089 snprintf(prog_pos, prog_remain, yuv_lookup_prog_template,
|
|
1090 ry, gy, by, ru, gu, bu, rv, gv, bv, rc, gc, bc,
|
|
1091 conv_texs[0], conv_texs[0], conv_texs[0]);
|
|
1092 break;
|
18655
|
1093 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
|
|
1094 snprintf(prog_pos, prog_remain, yuv_lookup3d_prog_template, conv_texs[0]);
|
|
1095 break;
|
18619
|
1096 default:
|
|
1097 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(type));
|
|
1098 break;
|
|
1099 }
|
|
1100 mp_msg(MSGT_VO, MSGL_V, "[gl] generated fragment program:\n%s\n", yuv_prog);
|
18653
|
1101 loadGPUProgram(GL_FRAGMENT_PROGRAM, yuv_prog);
|
16488
|
1102 }
|
|
1103
|
|
1104 /**
|
|
1105 * \brief little helper function to create a lookup table for gamma
|
|
1106 * \param map buffer to create map into
|
|
1107 * \param size size of buffer
|
|
1108 * \param gamma gamma value
|
|
1109 */
|
|
1110 static void gen_gamma_map(unsigned char *map, int size, float gamma) {
|
|
1111 int i;
|
19167
|
1112 if (gamma == 1.0) {
|
|
1113 for (i = 0; i < size; i++)
|
|
1114 map[i] = 255 * i / (size - 1);
|
|
1115 return;
|
|
1116 }
|
16488
|
1117 gamma = 1.0 / gamma;
|
|
1118 for (i = 0; i < size; i++) {
|
|
1119 float tmp = (float)i / (size - 1.0);
|
|
1120 tmp = pow(tmp, gamma);
|
|
1121 if (tmp > 1.0) tmp = 1.0;
|
|
1122 if (tmp < 0.0) tmp = 0.0;
|
|
1123 map[i] = 255 * tmp;
|
|
1124 }
|
|
1125 }
|
|
1126
|
|
1127 /**
|
|
1128 * \brief setup YUV->RGB conversion
|
16586
|
1129 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D)
|
16595
|
1130 * \param type YUV conversion type
|
16488
|
1131 * \param brightness brightness adjustment offset
|
|
1132 * \param contrast contrast adjustment factor
|
|
1133 * \param hue hue adjustment angle
|
|
1134 * \param saturation saturation adjustment factor
|
|
1135 * \param rgamma gamma value for red channel
|
|
1136 * \param ggamma gamma value for green channel
|
|
1137 * \param bgamma gamma value for blue channel
|
16595
|
1138 * \ingroup glconversion
|
16488
|
1139 */
|
16586
|
1140 void glSetupYUVConversion(GLenum target, int type,
|
|
1141 float brightness, float contrast,
|
16488
|
1142 float hue, float saturation,
|
18619
|
1143 float rgamma, float ggamma, float bgamma,
|
|
1144 int texw, int texh) {
|
16488
|
1145 float uvcos = saturation * cos(hue);
|
|
1146 float uvsin = saturation * sin(hue);
|
18619
|
1147 switch (YUV_CONVERSION(type)) {
|
16488
|
1148 case YUV_CONVERSION_COMBINERS:
|
|
1149 glSetupYUVCombiners(uvcos, uvsin);
|
|
1150 break;
|
16625
|
1151 case YUV_CONVERSION_COMBINERS_ATI:
|
|
1152 glSetupYUVCombinersATI(uvcos, uvsin);
|
|
1153 break;
|
16488
|
1154 case YUV_CONVERSION_FRAGMENT_LOOKUP:
|
18655
|
1155 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
|
16488
|
1156 case YUV_CONVERSION_FRAGMENT:
|
|
1157 case YUV_CONVERSION_FRAGMENT_POW:
|
|
1158 glSetupYUVFragprog(brightness, contrast, uvcos, uvsin,
|
16586
|
1159 rgamma, ggamma, bgamma, type,
|
18619
|
1160 target == GL_TEXTURE_RECTANGLE,
|
|
1161 texw, texh);
|
16488
|
1162 break;
|
18619
|
1163 default:
|
|
1164 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(type));
|
16488
|
1165 }
|
|
1166 }
|
|
1167
|
|
1168 /**
|
|
1169 * \brief enable the specified YUV conversion
|
|
1170 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D)
|
|
1171 * \param type type of YUV conversion
|
16595
|
1172 * \ingroup glconversion
|
16488
|
1173 */
|
18175
|
1174 void glEnableYUVConversion(GLenum target, int type) {
|
16488
|
1175 if (type <= 0) return;
|
18619
|
1176 switch (YUV_CONVERSION(type)) {
|
16488
|
1177 case YUV_CONVERSION_COMBINERS:
|
16582
|
1178 ActiveTexture(GL_TEXTURE1);
|
|
1179 glEnable(target);
|
|
1180 ActiveTexture(GL_TEXTURE2);
|
|
1181 glEnable(target);
|
|
1182 ActiveTexture(GL_TEXTURE0);
|
16488
|
1183 glEnable(GL_REGISTER_COMBINERS_NV);
|
|
1184 break;
|
16625
|
1185 case YUV_CONVERSION_COMBINERS_ATI:
|
|
1186 ActiveTexture(GL_TEXTURE1);
|
|
1187 glEnable(target);
|
|
1188 ActiveTexture(GL_TEXTURE2);
|
|
1189 glEnable(target);
|
|
1190 ActiveTexture(GL_TEXTURE0);
|
|
1191 glEnable(GL_FRAGMENT_SHADER_ATI);
|
|
1192 break;
|
18655
|
1193 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
|
16488
|
1194 case YUV_CONVERSION_FRAGMENT_LOOKUP:
|
|
1195 case YUV_CONVERSION_FRAGMENT_POW:
|
|
1196 case YUV_CONVERSION_FRAGMENT:
|
|
1197 glEnable(GL_FRAGMENT_PROGRAM);
|
|
1198 break;
|
|
1199 }
|
|
1200 }
|
|
1201
|
|
1202 /**
|
|
1203 * \brief disable the specified YUV conversion
|
|
1204 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D)
|
|
1205 * \param type type of YUV conversion
|
16595
|
1206 * \ingroup glconversion
|
16488
|
1207 */
|
18175
|
1208 void glDisableYUVConversion(GLenum target, int type) {
|
16488
|
1209 if (type <= 0) return;
|
18619
|
1210 switch (YUV_CONVERSION(type)) {
|
16488
|
1211 case YUV_CONVERSION_COMBINERS:
|
16582
|
1212 ActiveTexture(GL_TEXTURE1);
|
|
1213 glDisable(target);
|
|
1214 ActiveTexture(GL_TEXTURE2);
|
|
1215 glDisable(target);
|
|
1216 ActiveTexture(GL_TEXTURE0);
|
16488
|
1217 glDisable(GL_REGISTER_COMBINERS_NV);
|
|
1218 break;
|
16625
|
1219 case YUV_CONVERSION_COMBINERS_ATI:
|
|
1220 ActiveTexture(GL_TEXTURE1);
|
|
1221 glDisable(target);
|
|
1222 ActiveTexture(GL_TEXTURE2);
|
|
1223 glDisable(target);
|
|
1224 ActiveTexture(GL_TEXTURE0);
|
|
1225 glDisable(GL_FRAGMENT_SHADER_ATI);
|
|
1226 break;
|
18655
|
1227 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
|
16488
|
1228 case YUV_CONVERSION_FRAGMENT_LOOKUP:
|
|
1229 case YUV_CONVERSION_FRAGMENT_POW:
|
|
1230 case YUV_CONVERSION_FRAGMENT:
|
|
1231 glDisable(GL_FRAGMENT_PROGRAM);
|
|
1232 break;
|
|
1233 }
|
|
1234 }
|
|
1235
|
|
1236 /**
|
16214
|
1237 * \brief draw a texture part at given 2D coordinates
|
|
1238 * \param x screen top coordinate
|
|
1239 * \param y screen left coordinate
|
|
1240 * \param w screen width coordinate
|
|
1241 * \param h screen height coordinate
|
|
1242 * \param tx texture top coordinate in pixels
|
|
1243 * \param ty texture left coordinate in pixels
|
|
1244 * \param tw texture part width in pixels
|
|
1245 * \param th texture part height in pixels
|
|
1246 * \param sx width of texture in pixels
|
|
1247 * \param sy height of texture in pixels
|
|
1248 * \param rect_tex whether this texture uses texture_rectangle extension
|
16488
|
1249 * \param is_yv12 if set, also draw the textures from units 1 and 2
|
17220
|
1250 * \param flip flip the texture upside down
|
16595
|
1251 * \ingroup gltexture
|
16214
|
1252 */
|
|
1253 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h,
|
|
1254 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th,
|
17220
|
1255 int sx, int sy, int rect_tex, int is_yv12, int flip) {
|
16488
|
1256 GLfloat tx2 = tx / 2, ty2 = ty / 2, tw2 = tw / 2, th2 = th / 2;
|
16214
|
1257 if (!rect_tex) {
|
|
1258 tx /= sx; ty /= sy; tw /= sx; th /= sy;
|
16488
|
1259 tx2 = tx, ty2 = ty, tw2 = tw, th2 = th;
|
16214
|
1260 }
|
17220
|
1261 if (flip) {
|
|
1262 y += h;
|
|
1263 h = -h;
|
|
1264 }
|
16214
|
1265 glBegin(GL_QUADS);
|
|
1266 glTexCoord2f(tx, ty);
|
16488
|
1267 if (is_yv12) {
|
|
1268 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2);
|
|
1269 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2);
|
|
1270 }
|
16214
|
1271 glVertex2f(x, y);
|
|
1272 glTexCoord2f(tx, ty + th);
|
16488
|
1273 if (is_yv12) {
|
|
1274 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2 + th2);
|
|
1275 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2 + th2);
|
|
1276 }
|
16214
|
1277 glVertex2f(x, y + h);
|
|
1278 glTexCoord2f(tx + tw, ty + th);
|
16488
|
1279 if (is_yv12) {
|
|
1280 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2 + th2);
|
|
1281 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2 + th2);
|
|
1282 }
|
16214
|
1283 glVertex2f(x + w, y + h);
|
|
1284 glTexCoord2f(tx + tw, ty);
|
16488
|
1285 if (is_yv12) {
|
|
1286 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2);
|
|
1287 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2);
|
|
1288 }
|
16214
|
1289 glVertex2f(x + w, y);
|
|
1290 glEnd();
|
|
1291 }
|
|
1292
|
14142
|
1293 #ifdef GL_WIN32
|
17116
|
1294 #include "w32_common.h"
|
16595
|
1295 /**
|
|
1296 * \brief little helper since wglGetProcAddress definition does not fit our
|
|
1297 * getProcAddress
|
|
1298 * \param procName name of function to look up
|
|
1299 * \return function pointer returned by wglGetProcAddress
|
|
1300 */
|
16109
|
1301 static void *w32gpa(const GLubyte *procName) {
|
|
1302 return wglGetProcAddress(procName);
|
|
1303 }
|
|
1304
|
14142
|
1305 int setGlWindow(int *vinfo, HGLRC *context, HWND win)
|
|
1306 {
|
|
1307 int new_vinfo;
|
|
1308 HDC windc = GetDC(win);
|
|
1309 HGLRC new_context = 0;
|
|
1310 int keep_context = 0;
|
|
1311
|
|
1312 // should only be needed when keeping context, but not doing glFinish
|
|
1313 // can cause flickering even when we do not keep it.
|
16944
|
1314 if (*context)
|
14142
|
1315 glFinish();
|
|
1316 new_vinfo = GetPixelFormat(windc);
|
|
1317 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) {
|
|
1318 // we can keep the wglContext
|
|
1319 new_context = *context;
|
|
1320 keep_context = 1;
|
|
1321 } else {
|
|
1322 // create a context
|
|
1323 new_context = wglCreateContext(windc);
|
|
1324 if (!new_context) {
|
|
1325 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n");
|
|
1326 return SET_WINDOW_FAILED;
|
|
1327 }
|
|
1328 }
|
|
1329
|
|
1330 // set context
|
|
1331 if (!wglMakeCurrent(windc, new_context)) {
|
|
1332 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n");
|
|
1333 if (!keep_context) {
|
|
1334 wglDeleteContext(new_context);
|
|
1335 }
|
|
1336 return SET_WINDOW_FAILED;
|
|
1337 }
|
|
1338
|
|
1339 // set new values
|
|
1340 vo_window = win;
|
|
1341 vo_hdc = windc;
|
|
1342 {
|
|
1343 RECT rect;
|
|
1344 GetClientRect(win, &rect);
|
|
1345 vo_dwidth = rect.right;
|
|
1346 vo_dheight = rect.bottom;
|
|
1347 }
|
|
1348 if (!keep_context) {
|
|
1349 if (*context)
|
|
1350 wglDeleteContext(*context);
|
|
1351 *context = new_context;
|
|
1352 *vinfo = new_vinfo;
|
17019
|
1353 getFunctions(w32gpa, NULL);
|
14142
|
1354
|
|
1355 // and inform that reinit is neccessary
|
|
1356 return SET_WINDOW_REINIT;
|
|
1357 }
|
|
1358 return SET_WINDOW_OK;
|
|
1359 }
|
|
1360
|
|
1361 void releaseGlContext(int *vinfo, HGLRC *context) {
|
|
1362 *vinfo = 0;
|
|
1363 if (*context) {
|
|
1364 wglMakeCurrent(0, 0);
|
|
1365 wglDeleteContext(*context);
|
|
1366 }
|
|
1367 *context = 0;
|
|
1368 }
|
17116
|
1369
|
|
1370 void swapGlBuffers() {
|
|
1371 SwapBuffers(vo_hdc);
|
|
1372 }
|
14142
|
1373 #else
|
16117
|
1374 #ifdef HAVE_LIBDL
|
|
1375 #include <dlfcn.h>
|
16111
|
1376 #endif
|
17116
|
1377 #include "x11_common.h"
|
16111
|
1378 /**
|
|
1379 * \brief find address of a linked function
|
|
1380 * \param s name of function to find
|
|
1381 * \return address of function or NULL if not found
|
|
1382 *
|
|
1383 * Copied from xine
|
|
1384 */
|
17336
|
1385 static void *getdladdr(const char *s) {
|
16117
|
1386 #ifdef HAVE_LIBDL
|
16111
|
1387 #if defined(__sun) || defined(__sgi)
|
17419
|
1388 static void *handle = NULL;
|
|
1389 if (!handle)
|
|
1390 handle = dlopen(NULL, RTLD_LAZY);
|
16111
|
1391 return dlsym(handle, s);
|
|
1392 #else
|
|
1393 return dlsym(0, s);
|
|
1394 #endif
|
16117
|
1395 #else
|
|
1396 return NULL;
|
|
1397 #endif
|
16111
|
1398 }
|
|
1399
|
13843
|
1400 /**
|
14269
|
1401 * \brief Returns the XVisualInfo associated with Window win.
|
13843
|
1402 * \param win Window whose XVisualInfo is returne.
|
|
1403 * \return XVisualInfo of the window. Caller must use XFree to free it.
|
|
1404 */
|
|
1405 static XVisualInfo *getWindowVisualInfo(Window win) {
|
|
1406 XWindowAttributes xw_attr;
|
|
1407 XVisualInfo vinfo_template;
|
|
1408 int tmp;
|
|
1409 XGetWindowAttributes(mDisplay, win, &xw_attr);
|
|
1410 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual);
|
|
1411 return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp);
|
|
1412 }
|
|
1413
|
|
1414 /**
|
|
1415 * \brief Changes the window in which video is displayed.
|
|
1416 * If possible only transfers the context to the new window, otherwise
|
|
1417 * creates a new one, which must be initialized by the caller.
|
|
1418 * \param vinfo Currently used visual.
|
|
1419 * \param context Currently used context.
|
|
1420 * \param win window that should be used for drawing.
|
|
1421 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT.
|
|
1422 * In case of SET_WINDOW_REINIT the context could not be transfered
|
|
1423 * and the caller must initialize it correctly.
|
16595
|
1424 * \ingroup glcontext
|
13843
|
1425 */
|
|
1426 int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win)
|
|
1427 {
|
|
1428 XVisualInfo *new_vinfo;
|
|
1429 GLXContext new_context = NULL;
|
|
1430 int keep_context = 0;
|
|
1431
|
|
1432 // should only be needed when keeping context, but not doing glFinish
|
|
1433 // can cause flickering even when we do not keep it.
|
16944
|
1434 if (*context)
|
13843
|
1435 glFinish();
|
|
1436 new_vinfo = getWindowVisualInfo(win);
|
|
1437 if (*context && *vinfo && new_vinfo &&
|
|
1438 (*vinfo)->visualid == new_vinfo->visualid) {
|
|
1439 // we can keep the GLXContext
|
|
1440 new_context = *context;
|
|
1441 XFree(new_vinfo);
|
|
1442 new_vinfo = *vinfo;
|
|
1443 keep_context = 1;
|
|
1444 } else {
|
|
1445 // create a context
|
|
1446 new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True);
|
|
1447 if (!new_context) {
|
|
1448 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n");
|
|
1449 XFree(new_vinfo);
|
|
1450 return SET_WINDOW_FAILED;
|
|
1451 }
|
|
1452 }
|
|
1453
|
|
1454 // set context
|
|
1455 if (!glXMakeCurrent(mDisplay, vo_window, new_context)) {
|
|
1456 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n");
|
|
1457 if (!keep_context) {
|
|
1458 glXDestroyContext (mDisplay, new_context);
|
|
1459 XFree(new_vinfo);
|
|
1460 }
|
|
1461 return SET_WINDOW_FAILED;
|
|
1462 }
|
|
1463
|
|
1464 // set new values
|
|
1465 vo_window = win;
|
|
1466 {
|
|
1467 Window root;
|
|
1468 int tmp;
|
17336
|
1469 unsigned utmp;
|
13843
|
1470 XGetGeometry(mDisplay, vo_window, &root, &tmp, &tmp,
|
17336
|
1471 (unsigned *)&vo_dwidth, (unsigned *)&vo_dheight, &utmp, &utmp);
|
13843
|
1472 }
|
|
1473 if (!keep_context) {
|
16588
|
1474 void *(*getProcAddress)(const GLubyte *);
|
17019
|
1475 const char *(*glXExtStr)(Display *, int);
|
13843
|
1476 if (*context)
|
|
1477 glXDestroyContext(mDisplay, *context);
|
|
1478 *context = new_context;
|
|
1479 if (*vinfo)
|
|
1480 XFree(*vinfo);
|
|
1481 *vinfo = new_vinfo;
|
16111
|
1482 getProcAddress = getdladdr("glXGetProcAddress");
|
|
1483 if (!getProcAddress)
|
|
1484 getProcAddress = getdladdr("glXGetProcAddressARB");
|
|
1485 if (!getProcAddress)
|
17336
|
1486 getProcAddress = (void *)getdladdr;
|
17019
|
1487 glXExtStr = getdladdr("glXQueryExtensionsString");
|
|
1488 getFunctions(getProcAddress, !glXExtStr ? NULL :
|
|
1489 glXExtStr(mDisplay, DefaultScreen(mDisplay)));
|
13843
|
1490
|
|
1491 // and inform that reinit is neccessary
|
|
1492 return SET_WINDOW_REINIT;
|
|
1493 }
|
|
1494 return SET_WINDOW_OK;
|
|
1495 }
|
|
1496
|
|
1497 /**
|
|
1498 * \brief free the VisualInfo and GLXContext of an OpenGL context.
|
16595
|
1499 * \ingroup glcontext
|
13843
|
1500 */
|
|
1501 void releaseGlContext(XVisualInfo **vinfo, GLXContext *context) {
|
|
1502 if (*vinfo)
|
|
1503 XFree(*vinfo);
|
|
1504 *vinfo = NULL;
|
|
1505 if (*context)
|
14089
|
1506 {
|
|
1507 glFinish();
|
|
1508 glXMakeCurrent(mDisplay, None, NULL);
|
13843
|
1509 glXDestroyContext(mDisplay, *context);
|
14089
|
1510 }
|
13843
|
1511 *context = 0;
|
|
1512 }
|
17116
|
1513
|
17566
|
1514 void swapGlBuffers(void) {
|
17116
|
1515 glXSwapBuffers(mDisplay, vo_window);
|
|
1516 }
|
13843
|
1517 #endif
|
|
1518
|