Mercurial > mplayer.hg
annotate libvo/gl_common.c @ 16988:3c0923afe14a
little fixes...
author | ptt |
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date | Tue, 15 Nov 2005 17:55:39 +0000 |
parents | 94b70ab52695 |
children | fd178c06dc84 |
rev | line source |
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1 /** |
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2 * \file gl_common.c |
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3 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c |
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4 * |
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5 * Common OpenGL routines. |
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6 * Copyleft (C) Reimar Döffinger <Reimar.Doeffinger@stud.uni-karlsruhe.de>, 2005 |
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7 * Licensend under the GNU GPL v2. |
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8 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c |
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9 * gave me lots of good ideas. |
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10 */ |
16117 | 11 #include <stdlib.h> |
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12 #include <stdio.h> |
16117 | 13 #include <string.h> |
16592 | 14 #include <ctype.h> |
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15 #include <math.h> |
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16 #include "gl_common.h" |
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17 |
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18 /** |
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19 * \defgroup glextfunctions OpenGL extension functions |
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20 * |
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21 * the pointers to these functions are acquired when the OpenGL |
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22 * context is created |
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23 * \{ |
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24 */ |
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25 void (APIENTRY *GenBuffers)(GLsizei, GLuint *); |
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26 void (APIENTRY *DeleteBuffers)(GLsizei, const GLuint *); |
16099 | 27 void (APIENTRY *BindBuffer)(GLenum, GLuint); |
28 GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum); | |
29 GLboolean (APIENTRY *UnmapBuffer)(GLenum); | |
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30 void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
16099 | 31 void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *); |
32 void (APIENTRY *CombinerParameteri)(GLenum, GLint); | |
33 void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
34 GLenum); | |
35 void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
36 GLenum, GLenum, GLboolean, GLboolean, | |
37 GLboolean); | |
16625 | 38 void (APIENTRY *BeginFragmentShader)(void); |
39 void (APIENTRY *EndFragmentShader)(void); | |
40 void (APIENTRY *SampleMap)(GLuint, GLuint, GLenum); | |
41 void (APIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
42 GLuint, GLuint, GLuint, GLuint, GLuint); | |
43 void (APIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
44 GLuint, GLuint, GLuint, GLuint, GLuint, | |
45 GLuint, GLuint, GLuint); | |
46 void (APIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *); | |
16099 | 47 void (APIENTRY *ActiveTexture)(GLenum); |
48 void (APIENTRY *BindTexture)(GLenum, GLuint); | |
49 void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat); | |
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50 void (APIENTRY *GenPrograms)(GLsizei, GLuint *); |
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51 void (APIENTRY *DeletePrograms)(GLsizei, const GLuint *); |
16099 | 52 void (APIENTRY *BindProgram)(GLenum, GLuint); |
53 void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); | |
54 void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, | |
55 GLfloat, GLfloat); | |
16270 | 56 int (APIENTRY *SwapInterval)(int); |
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57 /** \} */ // end of glextfunctions group |
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58 |
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59 //! \defgroup glgeneral OpenGL general helper functions |
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60 |
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61 //! \defgroup glcontext OpenGL context management helper functions |
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62 |
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63 //! \defgroup gltexture OpenGL texture handling helper functions |
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64 |
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65 //! \defgroup glconversion OpenGL conversion helper functions |
16099 | 66 |
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67 /** |
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68 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride. |
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69 * \param stride number of bytes per line for which alignment should fit. |
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70 * \ingroup glgeneral |
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71 */ |
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72 void glAdjustAlignment(int stride) { |
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73 GLint gl_alignment; |
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74 if (stride % 8 == 0) |
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75 gl_alignment=8; |
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76 else if (stride % 4 == 0) |
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77 gl_alignment=4; |
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78 else if (stride % 2 == 0) |
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79 gl_alignment=2; |
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80 else |
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81 gl_alignment=1; |
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82 glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment); |
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83 } |
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84 |
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85 struct gl_name_map_struct { |
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86 GLint value; |
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87 char *name; |
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88 }; |
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89 |
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90 #undef MAP |
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91 #define MAP(a) {a, #a} |
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92 //! mapping table for the glValName function |
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93 static const struct gl_name_map_struct gl_name_map[] = { |
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94 // internal format |
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95 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8), |
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96 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2), |
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97 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2), |
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98 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8), |
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99 |
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100 // format |
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101 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE), |
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102 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA), |
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103 MAP(GL_COLOR_INDEX), |
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104 // rest 1.2 only |
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105 MAP(GL_BGR), MAP(GL_BGRA), |
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106 |
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107 //type |
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108 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT), |
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109 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE), |
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110 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES), |
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111 // rest 1.2 only |
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112 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV), |
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113 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV), |
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114 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV), |
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115 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV), |
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116 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV), |
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117 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV), |
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118 {0, 0} |
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119 }; |
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120 #undef MAP |
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121 |
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122 /** |
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123 * \brief return the name of an OpenGL constant |
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124 * \param value the constant |
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125 * \return name of the constant or "Unknown format!" |
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126 * \ingroup glgeneral |
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127 */ |
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128 const char *glValName(GLint value) |
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129 { |
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130 int i = 0; |
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131 |
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132 while (gl_name_map[i].name) { |
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133 if (gl_name_map[i].value == value) |
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134 return gl_name_map[i].name; |
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135 i++; |
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136 } |
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137 return "Unknown format!"; |
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138 } |
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139 |
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140 //! always return this format as internal texture format in glFindFormat |
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141 #define TEXTUREFORMAT_ALWAYS GL_RGB8 |
16474 | 142 #undef TEXTUREFORMAT_ALWAYS |
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143 |
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144 /** |
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145 * \brief find the OpenGL settings coresponding to format. |
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146 * |
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147 * All parameters may be NULL. |
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148 * \param fmt MPlayer format to analyze. |
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149 * \param bpp [OUT] bits per pixel of that format. |
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150 * \param gl_texfmt [OUT] internal texture format that fits the |
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151 * image format, not necessarily the best for performance. |
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152 * \param gl_format [OUT] OpenGL format for this image format. |
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153 * \param gl_type [OUT] OpenGL type for this image format. |
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154 * \return 1 if format is supported by OpenGL, 0 if not. |
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155 * \ingroup gltexture |
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156 */ |
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157 int glFindFormat(uint32_t fmt, int *bpp, GLint *gl_texfmt, |
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158 GLenum *gl_format, GLenum *gl_type) |
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159 { |
16474 | 160 int supported = 1; |
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161 int dummy1; |
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162 GLenum dummy2; |
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163 GLint dummy3; |
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164 if (bpp == NULL) bpp = &dummy1; |
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165 if (gl_texfmt == NULL) gl_texfmt = &dummy3; |
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166 if (gl_format == NULL) gl_format = &dummy2; |
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167 if (gl_type == NULL) gl_type = &dummy2; |
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168 |
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169 *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt); |
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170 *gl_texfmt = 3; |
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171 switch (fmt) { |
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172 case IMGFMT_RGB24: |
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173 *gl_format = GL_RGB; |
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174 *gl_type = GL_UNSIGNED_BYTE; |
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175 break; |
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176 case IMGFMT_RGBA: |
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177 *gl_texfmt = 4; |
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178 *gl_format = GL_RGBA; |
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179 *gl_type = GL_UNSIGNED_BYTE; |
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180 break; |
16474 | 181 case IMGFMT_YV12: |
182 supported = 0; // no native YV12 support | |
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183 case IMGFMT_Y800: |
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184 case IMGFMT_Y8: |
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185 *gl_texfmt = 1; |
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186 *bpp = 8; |
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187 *gl_format = GL_LUMINANCE; |
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188 *gl_type = GL_UNSIGNED_BYTE; |
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189 break; |
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190 #if 0 |
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191 // we do not support palettized formats, although the format the |
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192 // swscale produces works |
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193 case IMGFMT_RGB8: |
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194 gl_format = GL_RGB; |
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195 gl_type = GL_UNSIGNED_BYTE_2_3_3_REV; |
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196 break; |
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197 #endif |
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198 case IMGFMT_RGB15: |
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199 *gl_format = GL_RGBA; |
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200 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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201 break; |
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202 case IMGFMT_RGB16: |
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203 *gl_format = GL_RGB; |
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204 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV; |
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205 break; |
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206 #if 0 |
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207 case IMGFMT_BGR8: |
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208 // special case as red and blue have a differen number of bits. |
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209 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least |
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210 // by nVidia drivers, and in addition would give more bits to |
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211 // blue than to red, which isn't wanted |
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212 gl_format = GL_RGB; |
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213 gl_type = GL_UNSIGNED_BYTE_3_3_2; |
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214 break; |
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215 #endif |
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216 case IMGFMT_BGR15: |
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217 *gl_format = GL_BGRA; |
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218 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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219 break; |
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220 case IMGFMT_BGR16: |
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221 *gl_format = GL_RGB; |
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222 *gl_type = GL_UNSIGNED_SHORT_5_6_5; |
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223 break; |
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224 case IMGFMT_BGR24: |
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225 *gl_format = GL_BGR; |
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226 *gl_type = GL_UNSIGNED_BYTE; |
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227 break; |
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228 case IMGFMT_BGRA: |
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229 *gl_texfmt = 4; |
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230 *gl_format = GL_BGRA; |
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231 *gl_type = GL_UNSIGNED_BYTE; |
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232 break; |
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233 default: |
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234 *gl_texfmt = 4; |
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235 *gl_format = GL_RGBA; |
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236 *gl_type = GL_UNSIGNED_BYTE; |
16474 | 237 supported = 0; |
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238 } |
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239 #ifdef TEXTUREFORMAT_ALWAYS |
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240 *gl_texfmt = TEXTUREFORMAT_ALWAYS; |
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241 #endif |
16474 | 242 return supported; |
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243 } |
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244 |
16099 | 245 static void *setNull(const GLubyte *s) { |
246 return NULL; | |
247 } | |
248 | |
16117 | 249 /** |
250 * \brief find the function pointers of some useful OpenGL extensions | |
16588 | 251 * \param getProcAddress function to resolve function names, may be NULL |
16117 | 252 */ |
16588 | 253 static void getFunctions(void *(*getProcAddress)(const GLubyte *)) { |
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254 const char *extensions = glGetString(GL_EXTENSIONS); |
16099 | 255 if (!getProcAddress) |
256 getProcAddress = setNull; | |
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257 GenBuffers = getProcAddress("glGenBuffers"); |
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258 if (!GenBuffers) |
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259 GenBuffers = getProcAddress("glGenBuffersARB"); |
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260 DeleteBuffers = getProcAddress("glDeleteBuffers"); |
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261 if (!DeleteBuffers) |
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262 DeleteBuffers = getProcAddress("glDeleteBuffersARB"); |
16099 | 263 BindBuffer = getProcAddress("glBindBuffer"); |
264 if (!BindBuffer) | |
265 BindBuffer = getProcAddress("glBindBufferARB"); | |
266 MapBuffer = getProcAddress("glMapBuffer"); | |
267 if (!MapBuffer) | |
268 MapBuffer = getProcAddress("glMapBufferARB"); | |
269 UnmapBuffer = getProcAddress("glUnmapBuffer"); | |
270 if (!UnmapBuffer) | |
271 UnmapBuffer = getProcAddress("glUnmapBufferARB"); | |
272 BufferData = getProcAddress("glBufferData"); | |
273 if (!BufferData) | |
274 BufferData = getProcAddress("glBufferDataARB"); | |
275 CombinerParameterfv = getProcAddress("glCombinerParameterfv"); | |
276 if (!CombinerParameterfv) | |
277 CombinerParameterfv = getProcAddress("glCombinerParameterfvNV"); | |
278 CombinerParameteri = getProcAddress("glCombinerParameteri"); | |
279 if (!CombinerParameteri) | |
280 CombinerParameteri = getProcAddress("glCombinerParameteriNV"); | |
281 CombinerInput = getProcAddress("glCombinerInput"); | |
282 if (!CombinerInput) | |
283 CombinerInput = getProcAddress("glCombinerInputNV"); | |
284 CombinerOutput = getProcAddress("glCombinerOutput"); | |
285 if (!CombinerOutput) | |
286 CombinerOutput = getProcAddress("glCombinerOutputNV"); | |
16625 | 287 BeginFragmentShader = getProcAddress("glBeginFragmentShaderATI"); |
288 EndFragmentShader = getProcAddress("glEndFragmentShaderATI"); | |
289 SampleMap = getProcAddress("glSampleMapATI"); | |
290 ColorFragmentOp2 = getProcAddress("glColorFragmentOp2ATI"); | |
291 ColorFragmentOp3 = getProcAddress("glColorFragmentOp3ATI"); | |
292 SetFragmentShaderConstant = getProcAddress("glSetFragmentShaderConstantATI"); | |
16099 | 293 ActiveTexture = getProcAddress("glActiveTexture"); |
294 if (!ActiveTexture) | |
295 ActiveTexture = getProcAddress("glActiveTextureARB"); | |
296 BindTexture = getProcAddress("glBindTexture"); | |
297 if (!BindTexture) | |
298 BindTexture = getProcAddress("glBindTextureARB"); | |
299 MultiTexCoord2f = getProcAddress("glMultiTexCoord2f"); | |
300 if (!MultiTexCoord2f) | |
301 MultiTexCoord2f = getProcAddress("glMultiTexCoord2fARB"); | |
16488
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302 GenPrograms = getProcAddress("glGenPrograms"); |
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303 if (!GenPrograms) |
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304 GenPrograms = getProcAddress("glGenProgramsARB"); |
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305 if (!GenPrograms) |
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306 GenPrograms = getProcAddress("glGenProgramsNV"); |
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307 DeletePrograms = getProcAddress("glDeletePrograms"); |
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308 if (!DeletePrograms) |
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309 DeletePrograms = getProcAddress("glDeleteProgramsARB"); |
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310 if (!DeletePrograms) |
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311 DeletePrograms = getProcAddress("glDeleteProgramsNV"); |
16099 | 312 BindProgram = getProcAddress("glBindProgram"); |
313 if (!BindProgram) | |
314 BindProgram = getProcAddress("glBindProgramARB"); | |
315 if (!BindProgram) | |
316 BindProgram = getProcAddress("glBindProgramNV"); | |
317 ProgramString = getProcAddress("glProgramString"); | |
318 if (!ProgramString) | |
319 ProgramString = getProcAddress("glProgramStringARB"); | |
320 if (!ProgramString) | |
321 ProgramString = getProcAddress("glProgramStringNV"); | |
322 ProgramEnvParameter4f = getProcAddress("glProgramEnvParameter4f"); | |
323 if (!ProgramEnvParameter4f) | |
324 ProgramEnvParameter4f = getProcAddress("glProgramEnvParameter4fARB"); | |
325 if (!ProgramEnvParameter4f) | |
326 ProgramEnvParameter4f = getProcAddress("glProgramEnvParameter4fNV"); | |
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327 if (!extensions || !strstr(extensions, "_swap_control")) |
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328 SwapInterval = NULL; |
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329 else { |
16268 | 330 SwapInterval = getProcAddress("glXSwapInterval"); |
331 if (!SwapInterval) | |
332 SwapInterval = getProcAddress("glXSwapIntervalEXT"); | |
333 if (!SwapInterval) | |
334 SwapInterval = getProcAddress("glXSwapIntervalSGI"); | |
335 if (!SwapInterval) | |
336 SwapInterval = getProcAddress("wglSwapInterval"); | |
337 if (!SwapInterval) | |
338 SwapInterval = getProcAddress("wglSwapIntervalEXT"); | |
339 if (!SwapInterval) | |
340 SwapInterval = getProcAddress("wglSwapIntervalSGI"); | |
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341 } |
16099 | 342 } |
343 | |
16117 | 344 /** |
345 * \brief create a texture and set some defaults | |
346 * \param target texture taget, usually GL_TEXTURE_2D | |
347 * \param fmt internal texture format | |
348 * \param filter filter used for scaling, e.g. GL_LINEAR | |
349 * \param w texture width | |
350 * \param h texture height | |
351 * \param val luminance value to fill texture with | |
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352 * \ingroup gltexture |
16117 | 353 */ |
354 void glCreateClearTex(GLenum target, GLenum fmt, GLint filter, | |
16460 | 355 int w, int h, unsigned char val) { |
356 GLfloat fval = (GLfloat)val / 255.0; | |
357 GLfloat border[4] = {fval, fval, fval, fval}; | |
16117 | 358 GLenum clrfmt = (fmt == GL_ALPHA) ? GL_ALPHA : GL_LUMINANCE; |
359 char *init = (char *)malloc(w * h); | |
360 memset(init, val, w * h); | |
361 glAdjustAlignment(w); | |
362 glPixelStorei(GL_UNPACK_ROW_LENGTH, w); | |
363 glTexImage2D(target, 0, fmt, w, h, 0, clrfmt, GL_UNSIGNED_BYTE, init); | |
364 glTexParameterf(target, GL_TEXTURE_PRIORITY, 1.0); | |
365 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); | |
366 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); | |
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367 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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368 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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369 // Border texels should not be used with CLAMP_TO_EDGE |
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370 // We set a sane default anyway. |
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371 glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border); |
16117 | 372 free(init); |
373 } | |
374 | |
375 /** | |
16592 | 376 * \brief skips whitespace and comments |
377 * \param f file to read from | |
378 */ | |
379 static void ppm_skip(FILE *f) { | |
380 int c, comment = 0; | |
381 do { | |
382 c = fgetc(f); | |
383 if (c == '#') | |
384 comment = 1; | |
385 if (c == '\n') | |
386 comment = 0; | |
387 } while (c != EOF && (isspace(c) || comment)); | |
388 if (c != EOF) | |
389 ungetc(c, f); | |
390 } | |
391 | |
392 /** | |
393 * \brief creates a texture from a PPM file | |
394 * \param target texture taget, usually GL_TEXTURE_2D | |
395 * \param fmt internal texture format | |
396 * \param filter filter used for scaling, e.g. GL_LINEAR | |
397 * \param f file to read PPM from | |
398 * \param width [out] width of texture | |
399 * \param height [out] height of texture | |
400 * \param maxval [out] maxval value from PPM file | |
401 * \return 0 on error, 1 otherwise | |
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402 * \ingroup gltexture |
16592 | 403 */ |
404 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter, | |
405 FILE *f, int *width, int *height, int *maxval) { | |
406 int w, h, m, val; | |
407 char *data; | |
408 ppm_skip(f); | |
409 if (fgetc(f) != 'P' || fgetc(f) != '6') | |
410 return 0; | |
411 ppm_skip(f); | |
412 if (fscanf(f, "%i", &w) != 1) | |
413 return 0; | |
414 ppm_skip(f); | |
415 if (fscanf(f, "%i", &h) != 1) | |
416 return 0; | |
417 ppm_skip(f); | |
418 if (fscanf(f, "%i", &m) != 1) | |
419 return 0; | |
420 val = fgetc(f); | |
421 if (!isspace(val)) | |
422 return 0; | |
423 data = (char *)malloc(w * h * 3); | |
424 if (fread(data, w * 3, h, f) != h) | |
425 return 0; | |
426 glCreateClearTex(target, fmt, filter, w, h, 0); | |
427 glUploadTex(target, GL_RGB, GL_UNSIGNED_BYTE, data, w * 3, 0, 0, w, h, 0); | |
428 free(data); | |
429 if (width) *width = w; | |
430 if (height) *height = h; | |
431 if (maxval) *maxval = m; | |
432 return 1; | |
433 } | |
434 | |
435 /** | |
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436 * \brief return the number of bytes per pixel for the given format |
16117 | 437 * \param format OpenGL format |
438 * \param type OpenGL type | |
439 * \return bytes per pixel | |
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440 * \ingroup glgeneral |
16117 | 441 * |
16435 | 442 * Does not handle all possible variants, just those used by MPlayer |
16117 | 443 */ |
444 int glFmt2bpp(GLenum format, GLenum type) { | |
445 switch (type) { | |
446 case GL_UNSIGNED_BYTE_3_3_2: | |
447 case GL_UNSIGNED_BYTE_2_3_3_REV: | |
448 return 1; | |
449 case GL_UNSIGNED_SHORT_5_5_5_1: | |
450 case GL_UNSIGNED_SHORT_1_5_5_5_REV: | |
451 case GL_UNSIGNED_SHORT_5_6_5: | |
452 case GL_UNSIGNED_SHORT_5_6_5_REV: | |
453 return 2; | |
454 } | |
455 if (type != GL_UNSIGNED_BYTE) | |
456 return 0; //not implemented | |
457 switch (format) { | |
458 case GL_LUMINANCE: | |
459 case GL_ALPHA: | |
460 return 1; | |
461 case GL_RGB: | |
462 case GL_BGR: | |
463 return 3; | |
464 case GL_RGBA: | |
465 case GL_BGRA: | |
466 return 4; | |
467 } | |
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468 return 0; // unknown |
16117 | 469 } |
470 | |
471 /** | |
472 * \brief upload a texture, handling things like stride and slices | |
473 * \param target texture target, usually GL_TEXTURE_2D | |
474 * \param format OpenGL format of data | |
475 * \param type OpenGL type of data | |
476 * \param data data to upload | |
477 * \param stride data stride | |
478 * \param x x offset in texture | |
479 * \param y y offset in texture | |
480 * \param w width of the texture part to upload | |
481 * \param h height of the texture part to upload | |
482 * \param slice height of an upload slice, 0 for all at once | |
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483 * \ingroup gltexture |
16117 | 484 */ |
485 void glUploadTex(GLenum target, GLenum format, GLenum type, | |
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486 const void *data, int stride, |
16117 | 487 int x, int y, int w, int h, int slice) { |
488 int y_max = y + h; | |
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489 if (w <= 0 || h <= 0) return; |
16117 | 490 if (slice <= 0) |
491 slice = h; | |
492 // this is not always correct, but should work for MPlayer | |
493 glAdjustAlignment(stride); | |
494 glPixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type)); | |
495 for (; y + slice <= y_max; y += slice) { | |
496 glTexSubImage2D(target, 0, x, y, w, slice, format, type, data); | |
497 data += stride * slice; | |
498 } | |
499 if (y < y_max) | |
500 glTexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data); | |
501 } | |
502 | |
16625 | 503 static void fillUVcoeff(GLfloat *ucoef, GLfloat *vcoef, |
504 float uvcos, float uvsin) { | |
505 int i; | |
506 ucoef[0] = 0 * uvcos + 1.403 * uvsin; | |
507 vcoef[0] = 0 * uvsin + 1.403 * uvcos; | |
508 ucoef[1] = -0.344 * uvcos + -0.714 * uvsin; | |
509 vcoef[1] = -0.344 * uvsin + -0.714 * uvcos; | |
510 ucoef[2] = 1.770 * uvcos + 0 * uvsin; | |
511 vcoef[2] = 1.770 * uvsin + 0 * uvcos; | |
512 ucoef[3] = 0; | |
513 vcoef[3] = 0; | |
514 // Coefficients (probably) must be in [0, 1] range, whereas they originally | |
515 // are in [-2, 2] range, so here comes the trick: | |
516 // First put them in the [-0.5, 0.5] range, then add 0.5. | |
517 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments | |
518 // for CombinerInput and CombinerOutput (or the respective ATI variants) | |
519 for (i = 0; i < 4; i++) { | |
520 ucoef[i] = ucoef[i] * 0.25 + 0.5; | |
521 vcoef[i] = vcoef[i] * 0.25 + 0.5; | |
522 } | |
523 } | |
524 | |
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525 /** |
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526 * \brief Setup register combiners for YUV to RGB conversion. |
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527 * \param uvcos used for saturation and hue adjustment |
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528 * \param uvsin used for saturation and hue adjustment |
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529 */ |
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530 static void glSetupYUVCombiners(float uvcos, float uvsin) { |
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531 GLfloat ucoef[4]; |
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532 GLfloat vcoef[4]; |
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533 GLint i; |
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534 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &i); |
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535 if (i < 2) |
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536 mp_msg(MSGT_VO, MSGL_ERR, |
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537 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i); |
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538 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); |
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539 if (i < 3) |
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540 mp_msg(MSGT_VO, MSGL_ERR, |
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541 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i); |
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542 if (!CombinerInput || !CombinerOutput || |
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543 !CombinerParameterfv || !CombinerParameteri) { |
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544 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner functions missing!\n"); |
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545 return; |
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546 } |
16625 | 547 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); |
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548 CombinerParameterfv(GL_CONSTANT_COLOR0_NV, ucoef); |
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549 CombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef); |
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550 |
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551 // UV first, like this green component cannot overflow |
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552 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, |
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553 GL_TEXTURE1, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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554 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, |
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555 GL_CONSTANT_COLOR0_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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556 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, |
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557 GL_TEXTURE2, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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558 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, |
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559 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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560 CombinerOutput(GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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561 GL_SPARE0_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, |
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562 GL_FALSE, GL_FALSE); |
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563 |
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564 // stage 2 |
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565 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV, |
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566 GL_SIGNED_IDENTITY_NV, GL_RGB); |
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567 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO, |
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568 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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569 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV, |
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570 GL_TEXTURE0, GL_SIGNED_IDENTITY_NV, GL_RGB); |
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571 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, |
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572 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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573 CombinerOutput(GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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574 GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, |
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575 GL_FALSE, GL_FALSE); |
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576 |
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577 // leave final combiner stage in default mode |
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578 CombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV, 2); |
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579 } |
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580 |
16625 | 581 /** |
582 * \brief Setup ATI version of register combiners for YUV to RGB conversion. | |
583 * \param uvcos used for saturation and hue adjustment | |
584 * \param uvsin used for saturation and hue adjustment | |
585 * | |
586 * ATI called this fragment shader, but the name is confusing in the | |
587 * light of a very different OpenGL 2.0 extension with the same name | |
588 */ | |
589 static void glSetupYUVCombinersATI(float uvcos, float uvsin) { | |
590 GLfloat ucoef[4]; | |
591 GLfloat vcoef[4]; | |
592 GLint i; | |
593 glGetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI, &i); | |
594 if (i < 3) | |
595 mp_msg(MSGT_VO, MSGL_ERR, | |
596 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i); | |
597 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); | |
598 if (i < 3) | |
599 mp_msg(MSGT_VO, MSGL_ERR, | |
600 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i); | |
601 if (!BeginFragmentShader || !EndFragmentShader || | |
602 !SetFragmentShaderConstant || !SampleMap || | |
603 !ColorFragmentOp2 || !ColorFragmentOp3) { | |
604 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner (ATI) functions missing!\n"); | |
605 return; | |
606 } | |
607 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); | |
608 BeginFragmentShader(); | |
609 SetFragmentShaderConstant(GL_CON_0_ATI, ucoef); | |
610 SetFragmentShaderConstant(GL_CON_1_ATI, vcoef); | |
611 SampleMap(GL_REG_0_ATI, GL_TEXTURE0, GL_SWIZZLE_STR_ATI); | |
612 SampleMap(GL_REG_1_ATI, GL_TEXTURE1, GL_SWIZZLE_STR_ATI); | |
613 SampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI); | |
614 // UV first, like this green component cannot overflow | |
615 ColorFragmentOp2(GL_MUL_ATI, GL_REG_1_ATI, GL_NONE, GL_NONE, | |
616 GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
617 GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI); | |
618 ColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_4X_BIT_ATI, | |
619 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
620 GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
621 GL_REG_1_ATI, GL_NONE, GL_NONE); | |
622 ColorFragmentOp2(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, | |
623 GL_REG_0_ATI, GL_NONE, GL_NONE, | |
624 GL_REG_2_ATI, GL_NONE, GL_NONE); | |
625 EndFragmentShader(); | |
626 } | |
627 | |
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628 static const char *yuv_prog_template = |
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629 "!!ARBfp1.0\n" |
16586 | 630 "OPTION ARB_precision_hint_fastest;" |
16648 | 631 "PARAM ycoef = {%.4f, %.4f, %.4f};" |
632 "PARAM ucoef = {%.4f, %.4f, %.4f};" | |
633 "PARAM vcoef = {%.4f, %.4f, %.4f};" | |
634 "PARAM offsets = {%.4f, %.4f, %.4f};" | |
635 "PARAM gamma = {%.4f, %.4f, %.4f};" | |
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636 "TEMP res, y, u, v;" |
16586 | 637 "TEX y, fragment.texcoord[0], texture[0], %s;" |
16648 | 638 "MAD res, y, ycoef, offsets;" |
16586 | 639 "TEX u, fragment.texcoord[1], texture[1], %s;" |
16648 | 640 "MAD res, u, ucoef, res;" |
16586 | 641 "TEX v, fragment.texcoord[2], texture[2], %s;" |
16648 | 642 "MAD result.color, v, vcoef, res;" |
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643 "END"; |
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644 |
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645 static const char *yuv_pow_prog_template = |
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646 "!!ARBfp1.0\n" |
16586 | 647 "OPTION ARB_precision_hint_fastest;" |
16648 | 648 "PARAM ycoef = {%.4f, %.4f, %.4f};" |
649 "PARAM ucoef = {%.4f, %.4f, %.4f};" | |
650 "PARAM vcoef = {%.4f, %.4f, %.4f};" | |
651 "PARAM offsets = {%.4f, %.4f, %.4f};" | |
652 "PARAM gamma = {%.4f, %.4f, %.4f};" | |
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653 "TEMP res, y, u, v;" |
16586 | 654 "TEX y, fragment.texcoord[0], texture[0], %s;" |
16648 | 655 "MAD res, y, ycoef, offsets;" |
16586 | 656 "TEX u, fragment.texcoord[1], texture[1], %s;" |
16648 | 657 "MAD res, u, ucoef, res;" |
16586 | 658 "TEX v, fragment.texcoord[2], texture[2], %s;" |
16648 | 659 "MAD_SAT res, v, vcoef, res;" |
660 "POW result.color.r, res.r, gamma.r;" | |
661 "POW result.color.g, res.g, gamma.g;" | |
662 "POW result.color.b, res.b, gamma.b;" | |
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663 "END"; |
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664 |
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665 static const char *yuv_lookup_prog_template = |
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666 "!!ARBfp1.0\n" |
16586 | 667 "OPTION ARB_precision_hint_fastest;" |
16648 | 668 "PARAM ycoef = {%.4f, %.4f, %.4f, 0};" |
669 "PARAM ucoef = {%.4f, %.4f, %.4f, 0};" | |
670 "PARAM vcoef = {%.4f, %.4f, %.4f, 0};" | |
671 "PARAM offsets = {%.4f, %.4f, %.4f, 0.125};" | |
672 "PARAM gamma = {%.4f, %.4f, %.4f};" | |
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673 "TEMP res, y, u, v;" |
16586 | 674 "TEX y, fragment.texcoord[0], texture[0], %s;" |
16648 | 675 "MAD res, y, ycoef, offsets;" |
16586 | 676 "TEX u, fragment.texcoord[1], texture[1], %s;" |
16648 | 677 "MAD res, u, ucoef, res;" |
16586 | 678 "TEX v, fragment.texcoord[2], texture[2], %s;" |
16648 | 679 "MAD res, v, vcoef, res;" |
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680 "TEX result.color.r, res.raaa, texture[3], 2D;" |
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681 "ADD res.a, res.a, 0.25;" |
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682 "TEX result.color.g, res.gaaa, texture[3], 2D;" |
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683 "ADD res.a, res.a, 0.25;" |
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684 "TEX result.color.b, res.baaa, texture[3], 2D;" |
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685 "END"; |
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686 |
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687 /** |
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688 * \brief setup a fragment program that will do YUV->RGB conversion |
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689 * \param brightness brightness adjustment offset |
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690 * \param contrast contrast adjustment factor |
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691 * \param uvcos used for saturation and hue adjustment |
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692 * \param uvsin used for saturation and hue adjustment |
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693 * \param lookup use fragment program that uses texture unit 4 to |
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694 * do additional conversion via lookup. |
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695 */ |
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696 static void glSetupYUVFragprog(float brightness, float contrast, |
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697 float uvcos, float uvsin, float rgamma, |
16586 | 698 float ggamma, float bgamma, int type, int rect) { |
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699 char yuv_prog[1000]; |
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700 const char *prog_template = yuv_prog_template; |
16586 | 701 char *tex_type = rect ? "RECT" : "2D"; |
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702 int lookup = 0; |
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703 GLint i; |
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704 // this is the conversion matrix, with y, u, v factors |
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705 // for red, green, blue and the constant offsets |
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706 float ry, ru, rv, rc; |
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707 float gy, gu, gv, gc; |
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708 float by, bu, bv, bc; |
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709 switch (type) { |
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710 case YUV_CONVERSION_FRAGMENT_POW: |
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711 prog_template = yuv_pow_prog_template; |
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712 break; |
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713 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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714 prog_template = yuv_lookup_prog_template; |
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715 lookup = 1; |
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716 break; |
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717 } |
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718 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); |
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719 if (i < 3) |
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720 mp_msg(MSGT_VO, MSGL_ERR, |
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721 "[gl] 3 texture units needed for YUV fragment support (found %i)\n", i); |
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722 if (lookup && i < 4) |
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723 mp_msg(MSGT_VO, MSGL_ERR, |
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724 "[gl] 4 texture units needed for YUV fragment support with lookup (found %i)\n", i); |
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725 if (!ProgramString) { |
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726 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] ProgramString function missing!\n"); |
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727 return; |
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728 } |
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729 ry = 1.164 * contrast; |
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730 gy = 1.164 * contrast; |
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731 by = 1.164 * contrast; |
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732 ru = 0 * uvcos + 1.596 * uvsin; |
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733 rv = 0 * uvsin + 1.596 * uvcos; |
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734 gu = -0.391 * uvcos + -0.813 * uvsin; |
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735 gv = -0.391 * uvsin + -0.813 * uvcos; |
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736 bu = 2.018 * uvcos + 0 * uvsin; |
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737 bv = 2.018 * uvsin + 0 * uvcos; |
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738 rc = (-16 * ry + (-128) * ru + (-128) * rv) / 255.0 + brightness; |
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739 gc = (-16 * gy + (-128) * gu + (-128) * gv) / 255.0 + brightness; |
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740 bc = (-16 * by + (-128) * bu + (-128) * bv) / 255.0 + brightness; |
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741 // these "center" contrast control so that e.g. a contrast of 0 |
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742 // leads to a grey image, not a black one |
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743 rc += 0.5 - contrast / 2.0; |
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744 gc += 0.5 - contrast / 2.0; |
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745 bc += 0.5 - contrast / 2.0; |
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746 rgamma = 1.0 / rgamma; |
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747 ggamma = 1.0 / ggamma; |
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748 bgamma = 1.0 / bgamma; |
16648 | 749 snprintf(yuv_prog, 1000, prog_template, ry, gy, by, ru, gu, bu, rv, gv, bv, |
750 rc, gc, bc, rgamma, bgamma, bgamma, tex_type, tex_type, tex_type); | |
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751 ProgramString(GL_FRAGMENT_PROGRAM, GL_PROGRAM_FORMAT_ASCII, |
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752 strlen(yuv_prog), yuv_prog); |
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753 glGetIntegerv(GL_PROGRAM_ERROR_POSITION, &i); |
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754 if (i != -1) |
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755 mp_msg(MSGT_VO, MSGL_ERR, |
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756 "[gl] Error compiling fragment program, make sure your card supports\n" |
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757 "GL_ARB_fragment_program (use glxinfo to check).%.10s\n", &yuv_prog[i]); |
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758 } |
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759 |
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760 /** |
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761 * \brief little helper function to create a lookup table for gamma |
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762 * \param map buffer to create map into |
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763 * \param size size of buffer |
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764 * \param gamma gamma value |
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765 */ |
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766 static void gen_gamma_map(unsigned char *map, int size, float gamma) { |
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767 int i; |
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768 gamma = 1.0 / gamma; |
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769 for (i = 0; i < size; i++) { |
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770 float tmp = (float)i / (size - 1.0); |
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771 tmp = pow(tmp, gamma); |
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772 if (tmp > 1.0) tmp = 1.0; |
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773 if (tmp < 0.0) tmp = 0.0; |
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774 map[i] = 255 * tmp; |
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775 } |
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776 } |
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|
777 |
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778 //! resolution of texture for gamma lookup table |
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779 #define LOOKUP_RES 512 |
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780 |
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781 /** |
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changeset
|
782 * \brief setup YUV->RGB conversion |
16586 | 783 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
16595
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|
784 * \param type YUV conversion type |
16488
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changeset
|
785 * \param brightness brightness adjustment offset |
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changeset
|
786 * \param contrast contrast adjustment factor |
3191dcb27a12
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changeset
|
787 * \param hue hue adjustment angle |
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changeset
|
788 * \param saturation saturation adjustment factor |
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changeset
|
789 * \param rgamma gamma value for red channel |
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changeset
|
790 * \param ggamma gamma value for green channel |
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changeset
|
791 * \param bgamma gamma value for blue channel |
16595
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|
792 * \ingroup glconversion |
16488
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|
793 */ |
16586 | 794 void glSetupYUVConversion(GLenum target, int type, |
795 float brightness, float contrast, | |
16488
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796 float hue, float saturation, |
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|
797 float rgamma, float ggamma, float bgamma) { |
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|
798 float uvcos = saturation * cos(hue); |
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changeset
|
799 float uvsin = saturation * sin(hue); |
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changeset
|
800 switch (type) { |
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changeset
|
801 case YUV_CONVERSION_COMBINERS: |
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changeset
|
802 glSetupYUVCombiners(uvcos, uvsin); |
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changeset
|
803 break; |
16625 | 804 case YUV_CONVERSION_COMBINERS_ATI: |
805 glSetupYUVCombinersATI(uvcos, uvsin); | |
806 break; | |
16488
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|
807 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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changeset
|
808 { |
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changeset
|
809 unsigned char lookup_data[4 * LOOKUP_RES]; |
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|
810 gen_gamma_map(lookup_data, LOOKUP_RES, rgamma); |
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|
811 gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, ggamma); |
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|
812 gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, bgamma); |
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changeset
|
813 ActiveTexture(GL_TEXTURE3); |
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|
814 glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LINEAR, |
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|
815 LOOKUP_RES, 4, 0); |
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816 glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data, |
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817 LOOKUP_RES, 0, 0, LOOKUP_RES, 4, 0); |
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|
818 ActiveTexture(GL_TEXTURE0); |
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|
819 } |
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changeset
|
820 case YUV_CONVERSION_FRAGMENT: |
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|
821 case YUV_CONVERSION_FRAGMENT_POW: |
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|
822 glSetupYUVFragprog(brightness, contrast, uvcos, uvsin, |
16586 | 823 rgamma, ggamma, bgamma, type, |
824 target == GL_TEXTURE_RECTANGLE); | |
16488
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|
825 break; |
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|
826 } |
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|
827 } |
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|
828 |
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changeset
|
829 /** |
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|
830 * \brief enable the specified YUV conversion |
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|
831 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
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832 * \param type type of YUV conversion |
16595
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|
833 * \ingroup glconversion |
16488
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|
834 */ |
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|
835 void inline glEnableYUVConversion(GLenum target, int type) { |
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|
836 if (type <= 0) return; |
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changeset
|
837 switch (type) { |
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changeset
|
838 case YUV_CONVERSION_COMBINERS: |
16582
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|
839 ActiveTexture(GL_TEXTURE1); |
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|
840 glEnable(target); |
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diff
changeset
|
841 ActiveTexture(GL_TEXTURE2); |
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changeset
|
842 glEnable(target); |
cbd0ee58633b
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changeset
|
843 ActiveTexture(GL_TEXTURE0); |
16488
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changeset
|
844 glEnable(GL_REGISTER_COMBINERS_NV); |
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|
845 break; |
16625 | 846 case YUV_CONVERSION_COMBINERS_ATI: |
847 ActiveTexture(GL_TEXTURE1); | |
848 glEnable(target); | |
849 ActiveTexture(GL_TEXTURE2); | |
850 glEnable(target); | |
851 ActiveTexture(GL_TEXTURE0); | |
852 glEnable(GL_FRAGMENT_SHADER_ATI); | |
853 break; | |
16488
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changeset
|
854 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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|
855 case YUV_CONVERSION_FRAGMENT_POW: |
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changeset
|
856 case YUV_CONVERSION_FRAGMENT: |
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changeset
|
857 glEnable(GL_FRAGMENT_PROGRAM); |
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changeset
|
858 break; |
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changeset
|
859 } |
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changeset
|
860 } |
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changeset
|
861 |
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changeset
|
862 /** |
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changeset
|
863 * \brief disable the specified YUV conversion |
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changeset
|
864 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
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|
865 * \param type type of YUV conversion |
16595
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reimar
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|
866 * \ingroup glconversion |
16488
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changeset
|
867 */ |
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changeset
|
868 void inline glDisableYUVConversion(GLenum target, int type) { |
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changeset
|
869 if (type <= 0) return; |
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diff
changeset
|
870 switch (type) { |
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changeset
|
871 case YUV_CONVERSION_COMBINERS: |
16582
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texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
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diff
changeset
|
872 ActiveTexture(GL_TEXTURE1); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
873 glDisable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
874 ActiveTexture(GL_TEXTURE2); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
875 glDisable(target); |
cbd0ee58633b
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reimar
parents:
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diff
changeset
|
876 ActiveTexture(GL_TEXTURE0); |
16488
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changeset
|
877 glDisable(GL_REGISTER_COMBINERS_NV); |
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changeset
|
878 break; |
16625 | 879 case YUV_CONVERSION_COMBINERS_ATI: |
880 ActiveTexture(GL_TEXTURE1); | |
881 glDisable(target); | |
882 ActiveTexture(GL_TEXTURE2); | |
883 glDisable(target); | |
884 ActiveTexture(GL_TEXTURE0); | |
885 glDisable(GL_FRAGMENT_SHADER_ATI); | |
886 break; | |
16488
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changeset
|
887 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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changeset
|
888 case YUV_CONVERSION_FRAGMENT_POW: |
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diff
changeset
|
889 case YUV_CONVERSION_FRAGMENT: |
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changeset
|
890 glDisable(GL_FRAGMENT_PROGRAM); |
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changeset
|
891 break; |
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diff
changeset
|
892 } |
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changeset
|
893 } |
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changeset
|
894 |
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changeset
|
895 /** |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
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16117
diff
changeset
|
896 * \brief draw a texture part at given 2D coordinates |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
897 * \param x screen top coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
898 * \param y screen left coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
899 * \param w screen width coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
900 * \param h screen height coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
901 * \param tx texture top coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
902 * \param ty texture left coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
903 * \param tw texture part width in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
904 * \param th texture part height in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
905 * \param sx width of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
906 * \param sy height of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
907 * \param rect_tex whether this texture uses texture_rectangle extension |
16488
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changeset
|
908 * \param is_yv12 if set, also draw the textures from units 1 and 2 |
16595
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reimar
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16592
diff
changeset
|
909 * \ingroup gltexture |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
910 */ |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
911 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
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16117
diff
changeset
|
912 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, |
16488
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reimar
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diff
changeset
|
913 int sx, int sy, int rect_tex, int is_yv12) { |
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reimar
parents:
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diff
changeset
|
914 GLfloat tx2 = tx / 2, ty2 = ty / 2, tw2 = tw / 2, th2 = th / 2; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
915 if (!rect_tex) { |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
916 tx /= sx; ty /= sy; tw /= sx; th /= sy; |
16488
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reimar
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changeset
|
917 tx2 = tx, ty2 = ty, tw2 = tw, th2 = th; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
918 } |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
919 glBegin(GL_QUADS); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
920 glTexCoord2f(tx, ty); |
16488
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
921 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
922 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
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diff
changeset
|
923 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
924 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
925 glVertex2f(x, y); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
926 glTexCoord2f(tx, ty + th); |
16488
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
927 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
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16474
diff
changeset
|
928 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
929 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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|
930 } |
16214
ede5b4afd262
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|
931 glVertex2f(x, y + h); |
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Helper function for drawing texture and general cleanup of vo_gl2.c
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|
932 glTexCoord2f(tx + tw, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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|
933 if (is_yv12) { |
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hardware color-space conversion for vo_gl and vo_gl2
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|
934 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2 + th2); |
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|
935 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2 + th2); |
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|
936 } |
16214
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|
937 glVertex2f(x + w, y + h); |
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938 glTexCoord2f(tx + tw, ty); |
16488
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|
939 if (is_yv12) { |
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|
940 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2); |
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hardware color-space conversion for vo_gl and vo_gl2
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|
941 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2); |
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hardware color-space conversion for vo_gl and vo_gl2
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|
942 } |
16214
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|
943 glVertex2f(x + w, y); |
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|
944 glEnd(); |
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|
945 } |
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|
946 |
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|
947 #ifdef GL_WIN32 |
16595
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|
948 /** |
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|
949 * \brief little helper since wglGetProcAddress definition does not fit our |
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|
950 * getProcAddress |
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951 * \param procName name of function to look up |
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952 * \return function pointer returned by wglGetProcAddress |
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|
953 */ |
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954 static void *w32gpa(const GLubyte *procName) { |
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OpenGL fixes for windows and vo_gl.c ported to windows.
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955 return wglGetProcAddress(procName); |
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|
956 } |
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|
957 |
14142
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958 int setGlWindow(int *vinfo, HGLRC *context, HWND win) |
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959 { |
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960 int new_vinfo; |
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|
961 HDC windc = GetDC(win); |
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|
962 HGLRC new_context = 0; |
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963 int keep_context = 0; |
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|
964 |
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965 // should only be needed when keeping context, but not doing glFinish |
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966 // can cause flickering even when we do not keep it. |
16944
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|
967 if (*context) |
14142
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968 glFinish(); |
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969 new_vinfo = GetPixelFormat(windc); |
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970 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) { |
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971 // we can keep the wglContext |
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972 new_context = *context; |
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973 keep_context = 1; |
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|
974 } else { |
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975 // create a context |
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976 new_context = wglCreateContext(windc); |
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977 if (!new_context) { |
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978 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n"); |
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|
979 return SET_WINDOW_FAILED; |
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|
980 } |
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|
981 } |
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|
982 |
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|
983 // set context |
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984 if (!wglMakeCurrent(windc, new_context)) { |
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|
985 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n"); |
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986 if (!keep_context) { |
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|
987 wglDeleteContext(new_context); |
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|
988 } |
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|
989 return SET_WINDOW_FAILED; |
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|
990 } |
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|
991 |
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|
992 // set new values |
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993 vo_window = win; |
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|
994 vo_hdc = windc; |
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|
995 { |
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|
996 RECT rect; |
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997 GetClientRect(win, &rect); |
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998 vo_dwidth = rect.right; |
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999 vo_dheight = rect.bottom; |
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|
1000 } |
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1001 if (!keep_context) { |
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1002 if (*context) |
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|
1003 wglDeleteContext(*context); |
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1004 *context = new_context; |
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|
1005 *vinfo = new_vinfo; |
16588 | 1006 getFunctions(w32gpa); |
14142
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|
1007 |
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|
1008 // and inform that reinit is neccessary |
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|
1009 return SET_WINDOW_REINIT; |
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|
1010 } |
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|
1011 return SET_WINDOW_OK; |
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|
1012 } |
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|
1013 |
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1014 void releaseGlContext(int *vinfo, HGLRC *context) { |
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1015 *vinfo = 0; |
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1016 if (*context) { |
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1017 wglMakeCurrent(0, 0); |
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1018 wglDeleteContext(*context); |
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|
1019 } |
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1020 *context = 0; |
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1021 } |
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1022 #else |
16117 | 1023 #ifdef HAVE_LIBDL |
1024 #include <dlfcn.h> | |
16111
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1025 #endif |
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1026 /** |
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1027 * \brief find address of a linked function |
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1028 * \param s name of function to find |
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1029 * \return address of function or NULL if not found |
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1030 * |
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1031 * Copied from xine |
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1032 */ |
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|
1033 static void *getdladdr(const GLubyte *s) { |
16117 | 1034 #ifdef HAVE_LIBDL |
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|
1035 #if defined(__sun) || defined(__sgi) |
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|
1036 static void *handle = dlopen(NULL, RTLD_LAZY); |
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1037 return dlsym(handle, s); |
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1038 #else |
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1039 return dlsym(0, s); |
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1040 #endif |
16117 | 1041 #else |
1042 return NULL; | |
1043 #endif | |
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1044 } |
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|
1045 |
13843 | 1046 /** |
14269 | 1047 * \brief Returns the XVisualInfo associated with Window win. |
13843 | 1048 * \param win Window whose XVisualInfo is returne. |
1049 * \return XVisualInfo of the window. Caller must use XFree to free it. | |
1050 */ | |
1051 static XVisualInfo *getWindowVisualInfo(Window win) { | |
1052 XWindowAttributes xw_attr; | |
1053 XVisualInfo vinfo_template; | |
1054 int tmp; | |
1055 XGetWindowAttributes(mDisplay, win, &xw_attr); | |
1056 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual); | |
1057 return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp); | |
1058 } | |
1059 | |
1060 /** | |
1061 * \brief Changes the window in which video is displayed. | |
1062 * If possible only transfers the context to the new window, otherwise | |
1063 * creates a new one, which must be initialized by the caller. | |
1064 * \param vinfo Currently used visual. | |
1065 * \param context Currently used context. | |
1066 * \param win window that should be used for drawing. | |
1067 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT. | |
1068 * In case of SET_WINDOW_REINIT the context could not be transfered | |
1069 * and the caller must initialize it correctly. | |
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1070 * \ingroup glcontext |
13843 | 1071 */ |
1072 int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win) | |
1073 { | |
1074 XVisualInfo *new_vinfo; | |
1075 GLXContext new_context = NULL; | |
1076 int keep_context = 0; | |
1077 | |
1078 // should only be needed when keeping context, but not doing glFinish | |
1079 // can cause flickering even when we do not keep it. | |
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1080 if (*context) |
13843 | 1081 glFinish(); |
1082 new_vinfo = getWindowVisualInfo(win); | |
1083 if (*context && *vinfo && new_vinfo && | |
1084 (*vinfo)->visualid == new_vinfo->visualid) { | |
1085 // we can keep the GLXContext | |
1086 new_context = *context; | |
1087 XFree(new_vinfo); | |
1088 new_vinfo = *vinfo; | |
1089 keep_context = 1; | |
1090 } else { | |
1091 // create a context | |
1092 new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True); | |
1093 if (!new_context) { | |
1094 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n"); | |
1095 XFree(new_vinfo); | |
1096 return SET_WINDOW_FAILED; | |
1097 } | |
1098 } | |
1099 | |
1100 // set context | |
1101 if (!glXMakeCurrent(mDisplay, vo_window, new_context)) { | |
1102 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n"); | |
1103 if (!keep_context) { | |
1104 glXDestroyContext (mDisplay, new_context); | |
1105 XFree(new_vinfo); | |
1106 } | |
1107 return SET_WINDOW_FAILED; | |
1108 } | |
1109 | |
1110 // set new values | |
1111 vo_window = win; | |
1112 { | |
1113 Window root; | |
1114 int tmp; | |
1115 XGetGeometry(mDisplay, vo_window, &root, &tmp, &tmp, | |
1116 &vo_dwidth, &vo_dheight, &tmp, &tmp); | |
1117 } | |
1118 if (!keep_context) { | |
16588 | 1119 void *(*getProcAddress)(const GLubyte *); |
13843 | 1120 if (*context) |
1121 glXDestroyContext(mDisplay, *context); | |
1122 *context = new_context; | |
1123 if (*vinfo) | |
1124 XFree(*vinfo); | |
1125 *vinfo = new_vinfo; | |
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1126 getProcAddress = getdladdr("glXGetProcAddress"); |
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1127 if (!getProcAddress) |
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1128 getProcAddress = getdladdr("glXGetProcAddressARB"); |
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1129 if (!getProcAddress) |
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1130 getProcAddress = getdladdr; |
16588 | 1131 getFunctions(getProcAddress); |
13843 | 1132 |
1133 // and inform that reinit is neccessary | |
1134 return SET_WINDOW_REINIT; | |
1135 } | |
1136 return SET_WINDOW_OK; | |
1137 } | |
1138 | |
1139 /** | |
1140 * \brief free the VisualInfo and GLXContext of an OpenGL context. | |
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1141 * \ingroup glcontext |
13843 | 1142 */ |
1143 void releaseGlContext(XVisualInfo **vinfo, GLXContext *context) { | |
1144 if (*vinfo) | |
1145 XFree(*vinfo); | |
1146 *vinfo = NULL; | |
1147 if (*context) | |
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1148 { |
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1149 glFinish(); |
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1150 glXMakeCurrent(mDisplay, None, NULL); |
13843 | 1151 glXDestroyContext(mDisplay, *context); |
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1152 } |
13843 | 1153 *context = 0; |
1154 } | |
1155 #endif | |
1156 |