Mercurial > mplayer.hg
annotate libvo/gl_common.c @ 17026:3c4b93bc0db3
10l
author | lorenm |
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date | Tue, 22 Nov 2005 05:32:28 +0000 |
parents | fd178c06dc84 |
children | 724353364790 |
rev | line source |
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1 /** |
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2 * \file gl_common.c |
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3 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c |
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4 * |
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5 * Common OpenGL routines. |
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6 * Copyleft (C) Reimar Döffinger <Reimar.Doeffinger@stud.uni-karlsruhe.de>, 2005 |
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7 * Licensend under the GNU GPL v2. |
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8 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c |
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9 * gave me lots of good ideas. |
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10 */ |
16117 | 11 #include <stdlib.h> |
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12 #include <stdio.h> |
16117 | 13 #include <string.h> |
16592 | 14 #include <ctype.h> |
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15 #include <math.h> |
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16 #include "gl_common.h" |
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17 |
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18 /** |
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19 * \defgroup glextfunctions OpenGL extension functions |
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20 * |
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21 * the pointers to these functions are acquired when the OpenGL |
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22 * context is created |
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23 * \{ |
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24 */ |
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25 void (APIENTRY *GenBuffers)(GLsizei, GLuint *); |
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26 void (APIENTRY *DeleteBuffers)(GLsizei, const GLuint *); |
16099 | 27 void (APIENTRY *BindBuffer)(GLenum, GLuint); |
28 GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum); | |
29 GLboolean (APIENTRY *UnmapBuffer)(GLenum); | |
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30 void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
16099 | 31 void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *); |
32 void (APIENTRY *CombinerParameteri)(GLenum, GLint); | |
33 void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
34 GLenum); | |
35 void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
36 GLenum, GLenum, GLboolean, GLboolean, | |
37 GLboolean); | |
16625 | 38 void (APIENTRY *BeginFragmentShader)(void); |
39 void (APIENTRY *EndFragmentShader)(void); | |
40 void (APIENTRY *SampleMap)(GLuint, GLuint, GLenum); | |
41 void (APIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
42 GLuint, GLuint, GLuint, GLuint, GLuint); | |
43 void (APIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
44 GLuint, GLuint, GLuint, GLuint, GLuint, | |
45 GLuint, GLuint, GLuint); | |
46 void (APIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *); | |
16099 | 47 void (APIENTRY *ActiveTexture)(GLenum); |
48 void (APIENTRY *BindTexture)(GLenum, GLuint); | |
49 void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat); | |
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50 void (APIENTRY *GenPrograms)(GLsizei, GLuint *); |
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51 void (APIENTRY *DeletePrograms)(GLsizei, const GLuint *); |
16099 | 52 void (APIENTRY *BindProgram)(GLenum, GLuint); |
53 void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); | |
54 void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, | |
55 GLfloat, GLfloat); | |
16270 | 56 int (APIENTRY *SwapInterval)(int); |
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57 /** \} */ // end of glextfunctions group |
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58 |
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59 //! \defgroup glgeneral OpenGL general helper functions |
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60 |
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61 //! \defgroup glcontext OpenGL context management helper functions |
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62 |
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63 //! \defgroup gltexture OpenGL texture handling helper functions |
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64 |
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65 //! \defgroup glconversion OpenGL conversion helper functions |
16099 | 66 |
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67 /** |
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68 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride. |
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69 * \param stride number of bytes per line for which alignment should fit. |
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70 * \ingroup glgeneral |
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71 */ |
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72 void glAdjustAlignment(int stride) { |
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73 GLint gl_alignment; |
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74 if (stride % 8 == 0) |
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75 gl_alignment=8; |
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76 else if (stride % 4 == 0) |
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77 gl_alignment=4; |
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78 else if (stride % 2 == 0) |
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79 gl_alignment=2; |
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80 else |
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81 gl_alignment=1; |
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82 glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment); |
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83 } |
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84 |
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85 struct gl_name_map_struct { |
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86 GLint value; |
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87 char *name; |
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88 }; |
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89 |
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90 #undef MAP |
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91 #define MAP(a) {a, #a} |
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92 //! mapping table for the glValName function |
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93 static const struct gl_name_map_struct gl_name_map[] = { |
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94 // internal format |
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95 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8), |
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96 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2), |
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97 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2), |
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98 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8), |
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99 |
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100 // format |
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101 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE), |
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102 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA), |
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103 MAP(GL_COLOR_INDEX), |
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104 // rest 1.2 only |
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105 MAP(GL_BGR), MAP(GL_BGRA), |
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106 |
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107 //type |
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108 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT), |
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109 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE), |
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110 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES), |
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111 // rest 1.2 only |
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112 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV), |
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113 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV), |
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114 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV), |
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115 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV), |
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116 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV), |
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117 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV), |
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118 {0, 0} |
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119 }; |
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120 #undef MAP |
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121 |
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122 /** |
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123 * \brief return the name of an OpenGL constant |
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124 * \param value the constant |
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125 * \return name of the constant or "Unknown format!" |
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126 * \ingroup glgeneral |
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127 */ |
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128 const char *glValName(GLint value) |
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129 { |
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130 int i = 0; |
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131 |
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132 while (gl_name_map[i].name) { |
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133 if (gl_name_map[i].value == value) |
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134 return gl_name_map[i].name; |
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135 i++; |
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136 } |
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137 return "Unknown format!"; |
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138 } |
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139 |
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140 //! always return this format as internal texture format in glFindFormat |
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141 #define TEXTUREFORMAT_ALWAYS GL_RGB8 |
16474 | 142 #undef TEXTUREFORMAT_ALWAYS |
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143 |
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144 /** |
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145 * \brief find the OpenGL settings coresponding to format. |
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146 * |
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147 * All parameters may be NULL. |
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148 * \param fmt MPlayer format to analyze. |
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149 * \param bpp [OUT] bits per pixel of that format. |
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150 * \param gl_texfmt [OUT] internal texture format that fits the |
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151 * image format, not necessarily the best for performance. |
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152 * \param gl_format [OUT] OpenGL format for this image format. |
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153 * \param gl_type [OUT] OpenGL type for this image format. |
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154 * \return 1 if format is supported by OpenGL, 0 if not. |
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155 * \ingroup gltexture |
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156 */ |
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157 int glFindFormat(uint32_t fmt, int *bpp, GLint *gl_texfmt, |
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158 GLenum *gl_format, GLenum *gl_type) |
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159 { |
16474 | 160 int supported = 1; |
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161 int dummy1; |
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162 GLenum dummy2; |
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163 GLint dummy3; |
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164 if (bpp == NULL) bpp = &dummy1; |
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165 if (gl_texfmt == NULL) gl_texfmt = &dummy3; |
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166 if (gl_format == NULL) gl_format = &dummy2; |
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167 if (gl_type == NULL) gl_type = &dummy2; |
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168 |
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169 *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt); |
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170 *gl_texfmt = 3; |
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171 switch (fmt) { |
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172 case IMGFMT_RGB24: |
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173 *gl_format = GL_RGB; |
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174 *gl_type = GL_UNSIGNED_BYTE; |
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175 break; |
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176 case IMGFMT_RGBA: |
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177 *gl_texfmt = 4; |
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178 *gl_format = GL_RGBA; |
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179 *gl_type = GL_UNSIGNED_BYTE; |
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180 break; |
16474 | 181 case IMGFMT_YV12: |
182 supported = 0; // no native YV12 support | |
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183 case IMGFMT_Y800: |
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184 case IMGFMT_Y8: |
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185 *gl_texfmt = 1; |
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186 *bpp = 8; |
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187 *gl_format = GL_LUMINANCE; |
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188 *gl_type = GL_UNSIGNED_BYTE; |
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189 break; |
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190 #if 0 |
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191 // we do not support palettized formats, although the format the |
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192 // swscale produces works |
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193 case IMGFMT_RGB8: |
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194 gl_format = GL_RGB; |
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195 gl_type = GL_UNSIGNED_BYTE_2_3_3_REV; |
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196 break; |
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197 #endif |
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198 case IMGFMT_RGB15: |
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199 *gl_format = GL_RGBA; |
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200 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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201 break; |
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202 case IMGFMT_RGB16: |
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203 *gl_format = GL_RGB; |
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204 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV; |
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205 break; |
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206 #if 0 |
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207 case IMGFMT_BGR8: |
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208 // special case as red and blue have a differen number of bits. |
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209 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least |
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210 // by nVidia drivers, and in addition would give more bits to |
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211 // blue than to red, which isn't wanted |
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212 gl_format = GL_RGB; |
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213 gl_type = GL_UNSIGNED_BYTE_3_3_2; |
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214 break; |
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215 #endif |
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216 case IMGFMT_BGR15: |
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217 *gl_format = GL_BGRA; |
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218 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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219 break; |
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220 case IMGFMT_BGR16: |
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221 *gl_format = GL_RGB; |
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222 *gl_type = GL_UNSIGNED_SHORT_5_6_5; |
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223 break; |
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224 case IMGFMT_BGR24: |
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225 *gl_format = GL_BGR; |
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226 *gl_type = GL_UNSIGNED_BYTE; |
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227 break; |
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228 case IMGFMT_BGRA: |
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229 *gl_texfmt = 4; |
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230 *gl_format = GL_BGRA; |
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231 *gl_type = GL_UNSIGNED_BYTE; |
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232 break; |
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233 default: |
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234 *gl_texfmt = 4; |
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235 *gl_format = GL_RGBA; |
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236 *gl_type = GL_UNSIGNED_BYTE; |
16474 | 237 supported = 0; |
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238 } |
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239 #ifdef TEXTUREFORMAT_ALWAYS |
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240 *gl_texfmt = TEXTUREFORMAT_ALWAYS; |
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241 #endif |
16474 | 242 return supported; |
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243 } |
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244 |
16099 | 245 static void *setNull(const GLubyte *s) { |
246 return NULL; | |
247 } | |
248 | |
16117 | 249 /** |
250 * \brief find the function pointers of some useful OpenGL extensions | |
16588 | 251 * \param getProcAddress function to resolve function names, may be NULL |
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252 * \param ext2 an extra extension string |
16117 | 253 */ |
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254 static void getFunctions(void *(*getProcAddress)(const GLubyte *), |
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255 const char *ext2) { |
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256 const char *extensions = glGetString(GL_EXTENSIONS); |
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257 if (!extensions) extensions = ""; |
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258 if (!ext2) ext2 = ""; |
16099 | 259 if (!getProcAddress) |
260 getProcAddress = setNull; | |
16233
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261 GenBuffers = getProcAddress("glGenBuffers"); |
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262 if (!GenBuffers) |
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263 GenBuffers = getProcAddress("glGenBuffersARB"); |
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264 DeleteBuffers = getProcAddress("glDeleteBuffers"); |
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265 if (!DeleteBuffers) |
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266 DeleteBuffers = getProcAddress("glDeleteBuffersARB"); |
16099 | 267 BindBuffer = getProcAddress("glBindBuffer"); |
268 if (!BindBuffer) | |
269 BindBuffer = getProcAddress("glBindBufferARB"); | |
270 MapBuffer = getProcAddress("glMapBuffer"); | |
271 if (!MapBuffer) | |
272 MapBuffer = getProcAddress("glMapBufferARB"); | |
273 UnmapBuffer = getProcAddress("glUnmapBuffer"); | |
274 if (!UnmapBuffer) | |
275 UnmapBuffer = getProcAddress("glUnmapBufferARB"); | |
276 BufferData = getProcAddress("glBufferData"); | |
277 if (!BufferData) | |
278 BufferData = getProcAddress("glBufferDataARB"); | |
279 CombinerParameterfv = getProcAddress("glCombinerParameterfv"); | |
280 if (!CombinerParameterfv) | |
281 CombinerParameterfv = getProcAddress("glCombinerParameterfvNV"); | |
282 CombinerParameteri = getProcAddress("glCombinerParameteri"); | |
283 if (!CombinerParameteri) | |
284 CombinerParameteri = getProcAddress("glCombinerParameteriNV"); | |
285 CombinerInput = getProcAddress("glCombinerInput"); | |
286 if (!CombinerInput) | |
287 CombinerInput = getProcAddress("glCombinerInputNV"); | |
288 CombinerOutput = getProcAddress("glCombinerOutput"); | |
289 if (!CombinerOutput) | |
290 CombinerOutput = getProcAddress("glCombinerOutputNV"); | |
16625 | 291 BeginFragmentShader = getProcAddress("glBeginFragmentShaderATI"); |
292 EndFragmentShader = getProcAddress("glEndFragmentShaderATI"); | |
293 SampleMap = getProcAddress("glSampleMapATI"); | |
294 ColorFragmentOp2 = getProcAddress("glColorFragmentOp2ATI"); | |
295 ColorFragmentOp3 = getProcAddress("glColorFragmentOp3ATI"); | |
296 SetFragmentShaderConstant = getProcAddress("glSetFragmentShaderConstantATI"); | |
16099 | 297 ActiveTexture = getProcAddress("glActiveTexture"); |
298 if (!ActiveTexture) | |
299 ActiveTexture = getProcAddress("glActiveTextureARB"); | |
300 BindTexture = getProcAddress("glBindTexture"); | |
301 if (!BindTexture) | |
302 BindTexture = getProcAddress("glBindTextureARB"); | |
303 MultiTexCoord2f = getProcAddress("glMultiTexCoord2f"); | |
304 if (!MultiTexCoord2f) | |
305 MultiTexCoord2f = getProcAddress("glMultiTexCoord2fARB"); | |
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306 GenPrograms = getProcAddress("glGenPrograms"); |
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307 if (!GenPrograms) |
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308 GenPrograms = getProcAddress("glGenProgramsARB"); |
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309 if (!GenPrograms) |
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310 GenPrograms = getProcAddress("glGenProgramsNV"); |
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311 DeletePrograms = getProcAddress("glDeletePrograms"); |
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312 if (!DeletePrograms) |
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313 DeletePrograms = getProcAddress("glDeleteProgramsARB"); |
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314 if (!DeletePrograms) |
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315 DeletePrograms = getProcAddress("glDeleteProgramsNV"); |
16099 | 316 BindProgram = getProcAddress("glBindProgram"); |
317 if (!BindProgram) | |
318 BindProgram = getProcAddress("glBindProgramARB"); | |
319 if (!BindProgram) | |
320 BindProgram = getProcAddress("glBindProgramNV"); | |
321 ProgramString = getProcAddress("glProgramString"); | |
322 if (!ProgramString) | |
323 ProgramString = getProcAddress("glProgramStringARB"); | |
324 if (!ProgramString) | |
325 ProgramString = getProcAddress("glProgramStringNV"); | |
326 ProgramEnvParameter4f = getProcAddress("glProgramEnvParameter4f"); | |
327 if (!ProgramEnvParameter4f) | |
328 ProgramEnvParameter4f = getProcAddress("glProgramEnvParameter4fARB"); | |
329 if (!ProgramEnvParameter4f) | |
330 ProgramEnvParameter4f = getProcAddress("glProgramEnvParameter4fNV"); | |
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331 if (!strstr(extensions, "_swap_control") && !strstr(ext2, "_swap_control")) |
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332 SwapInterval = NULL; |
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333 else { |
16268 | 334 SwapInterval = getProcAddress("glXSwapInterval"); |
335 if (!SwapInterval) | |
336 SwapInterval = getProcAddress("glXSwapIntervalEXT"); | |
337 if (!SwapInterval) | |
338 SwapInterval = getProcAddress("glXSwapIntervalSGI"); | |
339 if (!SwapInterval) | |
340 SwapInterval = getProcAddress("wglSwapInterval"); | |
341 if (!SwapInterval) | |
342 SwapInterval = getProcAddress("wglSwapIntervalEXT"); | |
343 if (!SwapInterval) | |
344 SwapInterval = getProcAddress("wglSwapIntervalSGI"); | |
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345 } |
16099 | 346 } |
347 | |
16117 | 348 /** |
349 * \brief create a texture and set some defaults | |
350 * \param target texture taget, usually GL_TEXTURE_2D | |
351 * \param fmt internal texture format | |
352 * \param filter filter used for scaling, e.g. GL_LINEAR | |
353 * \param w texture width | |
354 * \param h texture height | |
355 * \param val luminance value to fill texture with | |
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356 * \ingroup gltexture |
16117 | 357 */ |
358 void glCreateClearTex(GLenum target, GLenum fmt, GLint filter, | |
16460 | 359 int w, int h, unsigned char val) { |
360 GLfloat fval = (GLfloat)val / 255.0; | |
361 GLfloat border[4] = {fval, fval, fval, fval}; | |
16117 | 362 GLenum clrfmt = (fmt == GL_ALPHA) ? GL_ALPHA : GL_LUMINANCE; |
363 char *init = (char *)malloc(w * h); | |
364 memset(init, val, w * h); | |
365 glAdjustAlignment(w); | |
366 glPixelStorei(GL_UNPACK_ROW_LENGTH, w); | |
367 glTexImage2D(target, 0, fmt, w, h, 0, clrfmt, GL_UNSIGNED_BYTE, init); | |
368 glTexParameterf(target, GL_TEXTURE_PRIORITY, 1.0); | |
369 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); | |
370 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); | |
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371 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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372 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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373 // Border texels should not be used with CLAMP_TO_EDGE |
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374 // We set a sane default anyway. |
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375 glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border); |
16117 | 376 free(init); |
377 } | |
378 | |
379 /** | |
16592 | 380 * \brief skips whitespace and comments |
381 * \param f file to read from | |
382 */ | |
383 static void ppm_skip(FILE *f) { | |
384 int c, comment = 0; | |
385 do { | |
386 c = fgetc(f); | |
387 if (c == '#') | |
388 comment = 1; | |
389 if (c == '\n') | |
390 comment = 0; | |
391 } while (c != EOF && (isspace(c) || comment)); | |
392 if (c != EOF) | |
393 ungetc(c, f); | |
394 } | |
395 | |
396 /** | |
397 * \brief creates a texture from a PPM file | |
398 * \param target texture taget, usually GL_TEXTURE_2D | |
399 * \param fmt internal texture format | |
400 * \param filter filter used for scaling, e.g. GL_LINEAR | |
401 * \param f file to read PPM from | |
402 * \param width [out] width of texture | |
403 * \param height [out] height of texture | |
404 * \param maxval [out] maxval value from PPM file | |
405 * \return 0 on error, 1 otherwise | |
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406 * \ingroup gltexture |
16592 | 407 */ |
408 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter, | |
409 FILE *f, int *width, int *height, int *maxval) { | |
410 int w, h, m, val; | |
411 char *data; | |
412 ppm_skip(f); | |
413 if (fgetc(f) != 'P' || fgetc(f) != '6') | |
414 return 0; | |
415 ppm_skip(f); | |
416 if (fscanf(f, "%i", &w) != 1) | |
417 return 0; | |
418 ppm_skip(f); | |
419 if (fscanf(f, "%i", &h) != 1) | |
420 return 0; | |
421 ppm_skip(f); | |
422 if (fscanf(f, "%i", &m) != 1) | |
423 return 0; | |
424 val = fgetc(f); | |
425 if (!isspace(val)) | |
426 return 0; | |
427 data = (char *)malloc(w * h * 3); | |
428 if (fread(data, w * 3, h, f) != h) | |
429 return 0; | |
430 glCreateClearTex(target, fmt, filter, w, h, 0); | |
431 glUploadTex(target, GL_RGB, GL_UNSIGNED_BYTE, data, w * 3, 0, 0, w, h, 0); | |
432 free(data); | |
433 if (width) *width = w; | |
434 if (height) *height = h; | |
435 if (maxval) *maxval = m; | |
436 return 1; | |
437 } | |
438 | |
439 /** | |
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440 * \brief return the number of bytes per pixel for the given format |
16117 | 441 * \param format OpenGL format |
442 * \param type OpenGL type | |
443 * \return bytes per pixel | |
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444 * \ingroup glgeneral |
16117 | 445 * |
16435 | 446 * Does not handle all possible variants, just those used by MPlayer |
16117 | 447 */ |
448 int glFmt2bpp(GLenum format, GLenum type) { | |
449 switch (type) { | |
450 case GL_UNSIGNED_BYTE_3_3_2: | |
451 case GL_UNSIGNED_BYTE_2_3_3_REV: | |
452 return 1; | |
453 case GL_UNSIGNED_SHORT_5_5_5_1: | |
454 case GL_UNSIGNED_SHORT_1_5_5_5_REV: | |
455 case GL_UNSIGNED_SHORT_5_6_5: | |
456 case GL_UNSIGNED_SHORT_5_6_5_REV: | |
457 return 2; | |
458 } | |
459 if (type != GL_UNSIGNED_BYTE) | |
460 return 0; //not implemented | |
461 switch (format) { | |
462 case GL_LUMINANCE: | |
463 case GL_ALPHA: | |
464 return 1; | |
465 case GL_RGB: | |
466 case GL_BGR: | |
467 return 3; | |
468 case GL_RGBA: | |
469 case GL_BGRA: | |
470 return 4; | |
471 } | |
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472 return 0; // unknown |
16117 | 473 } |
474 | |
475 /** | |
476 * \brief upload a texture, handling things like stride and slices | |
477 * \param target texture target, usually GL_TEXTURE_2D | |
478 * \param format OpenGL format of data | |
479 * \param type OpenGL type of data | |
480 * \param data data to upload | |
481 * \param stride data stride | |
482 * \param x x offset in texture | |
483 * \param y y offset in texture | |
484 * \param w width of the texture part to upload | |
485 * \param h height of the texture part to upload | |
486 * \param slice height of an upload slice, 0 for all at once | |
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487 * \ingroup gltexture |
16117 | 488 */ |
489 void glUploadTex(GLenum target, GLenum format, GLenum type, | |
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490 const void *data, int stride, |
16117 | 491 int x, int y, int w, int h, int slice) { |
492 int y_max = y + h; | |
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493 if (w <= 0 || h <= 0) return; |
16117 | 494 if (slice <= 0) |
495 slice = h; | |
496 // this is not always correct, but should work for MPlayer | |
497 glAdjustAlignment(stride); | |
498 glPixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type)); | |
499 for (; y + slice <= y_max; y += slice) { | |
500 glTexSubImage2D(target, 0, x, y, w, slice, format, type, data); | |
501 data += stride * slice; | |
502 } | |
503 if (y < y_max) | |
504 glTexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data); | |
505 } | |
506 | |
16625 | 507 static void fillUVcoeff(GLfloat *ucoef, GLfloat *vcoef, |
508 float uvcos, float uvsin) { | |
509 int i; | |
510 ucoef[0] = 0 * uvcos + 1.403 * uvsin; | |
511 vcoef[0] = 0 * uvsin + 1.403 * uvcos; | |
512 ucoef[1] = -0.344 * uvcos + -0.714 * uvsin; | |
513 vcoef[1] = -0.344 * uvsin + -0.714 * uvcos; | |
514 ucoef[2] = 1.770 * uvcos + 0 * uvsin; | |
515 vcoef[2] = 1.770 * uvsin + 0 * uvcos; | |
516 ucoef[3] = 0; | |
517 vcoef[3] = 0; | |
518 // Coefficients (probably) must be in [0, 1] range, whereas they originally | |
519 // are in [-2, 2] range, so here comes the trick: | |
520 // First put them in the [-0.5, 0.5] range, then add 0.5. | |
521 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments | |
522 // for CombinerInput and CombinerOutput (or the respective ATI variants) | |
523 for (i = 0; i < 4; i++) { | |
524 ucoef[i] = ucoef[i] * 0.25 + 0.5; | |
525 vcoef[i] = vcoef[i] * 0.25 + 0.5; | |
526 } | |
527 } | |
528 | |
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529 /** |
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530 * \brief Setup register combiners for YUV to RGB conversion. |
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531 * \param uvcos used for saturation and hue adjustment |
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532 * \param uvsin used for saturation and hue adjustment |
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533 */ |
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534 static void glSetupYUVCombiners(float uvcos, float uvsin) { |
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535 GLfloat ucoef[4]; |
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536 GLfloat vcoef[4]; |
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537 GLint i; |
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538 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &i); |
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539 if (i < 2) |
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540 mp_msg(MSGT_VO, MSGL_ERR, |
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541 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i); |
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542 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); |
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543 if (i < 3) |
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544 mp_msg(MSGT_VO, MSGL_ERR, |
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545 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i); |
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546 if (!CombinerInput || !CombinerOutput || |
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547 !CombinerParameterfv || !CombinerParameteri) { |
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548 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner functions missing!\n"); |
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549 return; |
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550 } |
16625 | 551 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); |
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552 CombinerParameterfv(GL_CONSTANT_COLOR0_NV, ucoef); |
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553 CombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef); |
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554 |
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555 // UV first, like this green component cannot overflow |
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556 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, |
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557 GL_TEXTURE1, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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558 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, |
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559 GL_CONSTANT_COLOR0_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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560 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, |
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561 GL_TEXTURE2, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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562 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, |
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563 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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564 CombinerOutput(GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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565 GL_SPARE0_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, |
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566 GL_FALSE, GL_FALSE); |
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567 |
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568 // stage 2 |
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569 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV, |
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570 GL_SIGNED_IDENTITY_NV, GL_RGB); |
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571 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO, |
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572 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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573 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV, |
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574 GL_TEXTURE0, GL_SIGNED_IDENTITY_NV, GL_RGB); |
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575 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, |
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576 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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577 CombinerOutput(GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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578 GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, |
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579 GL_FALSE, GL_FALSE); |
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580 |
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581 // leave final combiner stage in default mode |
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582 CombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV, 2); |
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583 } |
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584 |
16625 | 585 /** |
586 * \brief Setup ATI version of register combiners for YUV to RGB conversion. | |
587 * \param uvcos used for saturation and hue adjustment | |
588 * \param uvsin used for saturation and hue adjustment | |
589 * | |
590 * ATI called this fragment shader, but the name is confusing in the | |
591 * light of a very different OpenGL 2.0 extension with the same name | |
592 */ | |
593 static void glSetupYUVCombinersATI(float uvcos, float uvsin) { | |
594 GLfloat ucoef[4]; | |
595 GLfloat vcoef[4]; | |
596 GLint i; | |
597 glGetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI, &i); | |
598 if (i < 3) | |
599 mp_msg(MSGT_VO, MSGL_ERR, | |
600 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i); | |
601 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); | |
602 if (i < 3) | |
603 mp_msg(MSGT_VO, MSGL_ERR, | |
604 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i); | |
605 if (!BeginFragmentShader || !EndFragmentShader || | |
606 !SetFragmentShaderConstant || !SampleMap || | |
607 !ColorFragmentOp2 || !ColorFragmentOp3) { | |
608 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner (ATI) functions missing!\n"); | |
609 return; | |
610 } | |
611 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); | |
612 BeginFragmentShader(); | |
613 SetFragmentShaderConstant(GL_CON_0_ATI, ucoef); | |
614 SetFragmentShaderConstant(GL_CON_1_ATI, vcoef); | |
615 SampleMap(GL_REG_0_ATI, GL_TEXTURE0, GL_SWIZZLE_STR_ATI); | |
616 SampleMap(GL_REG_1_ATI, GL_TEXTURE1, GL_SWIZZLE_STR_ATI); | |
617 SampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI); | |
618 // UV first, like this green component cannot overflow | |
619 ColorFragmentOp2(GL_MUL_ATI, GL_REG_1_ATI, GL_NONE, GL_NONE, | |
620 GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
621 GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI); | |
622 ColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_4X_BIT_ATI, | |
623 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
624 GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
625 GL_REG_1_ATI, GL_NONE, GL_NONE); | |
626 ColorFragmentOp2(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, | |
627 GL_REG_0_ATI, GL_NONE, GL_NONE, | |
628 GL_REG_2_ATI, GL_NONE, GL_NONE); | |
629 EndFragmentShader(); | |
630 } | |
631 | |
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632 static const char *yuv_prog_template = |
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633 "!!ARBfp1.0\n" |
16586 | 634 "OPTION ARB_precision_hint_fastest;" |
16648 | 635 "PARAM ycoef = {%.4f, %.4f, %.4f};" |
636 "PARAM ucoef = {%.4f, %.4f, %.4f};" | |
637 "PARAM vcoef = {%.4f, %.4f, %.4f};" | |
638 "PARAM offsets = {%.4f, %.4f, %.4f};" | |
639 "PARAM gamma = {%.4f, %.4f, %.4f};" | |
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640 "TEMP res, y, u, v;" |
16586 | 641 "TEX y, fragment.texcoord[0], texture[0], %s;" |
16648 | 642 "MAD res, y, ycoef, offsets;" |
16586 | 643 "TEX u, fragment.texcoord[1], texture[1], %s;" |
16648 | 644 "MAD res, u, ucoef, res;" |
16586 | 645 "TEX v, fragment.texcoord[2], texture[2], %s;" |
16648 | 646 "MAD result.color, v, vcoef, res;" |
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647 "END"; |
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648 |
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649 static const char *yuv_pow_prog_template = |
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650 "!!ARBfp1.0\n" |
16586 | 651 "OPTION ARB_precision_hint_fastest;" |
16648 | 652 "PARAM ycoef = {%.4f, %.4f, %.4f};" |
653 "PARAM ucoef = {%.4f, %.4f, %.4f};" | |
654 "PARAM vcoef = {%.4f, %.4f, %.4f};" | |
655 "PARAM offsets = {%.4f, %.4f, %.4f};" | |
656 "PARAM gamma = {%.4f, %.4f, %.4f};" | |
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657 "TEMP res, y, u, v;" |
16586 | 658 "TEX y, fragment.texcoord[0], texture[0], %s;" |
16648 | 659 "MAD res, y, ycoef, offsets;" |
16586 | 660 "TEX u, fragment.texcoord[1], texture[1], %s;" |
16648 | 661 "MAD res, u, ucoef, res;" |
16586 | 662 "TEX v, fragment.texcoord[2], texture[2], %s;" |
16648 | 663 "MAD_SAT res, v, vcoef, res;" |
664 "POW result.color.r, res.r, gamma.r;" | |
665 "POW result.color.g, res.g, gamma.g;" | |
666 "POW result.color.b, res.b, gamma.b;" | |
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667 "END"; |
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668 |
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669 static const char *yuv_lookup_prog_template = |
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670 "!!ARBfp1.0\n" |
16586 | 671 "OPTION ARB_precision_hint_fastest;" |
16648 | 672 "PARAM ycoef = {%.4f, %.4f, %.4f, 0};" |
673 "PARAM ucoef = {%.4f, %.4f, %.4f, 0};" | |
674 "PARAM vcoef = {%.4f, %.4f, %.4f, 0};" | |
675 "PARAM offsets = {%.4f, %.4f, %.4f, 0.125};" | |
676 "PARAM gamma = {%.4f, %.4f, %.4f};" | |
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677 "TEMP res, y, u, v;" |
16586 | 678 "TEX y, fragment.texcoord[0], texture[0], %s;" |
16648 | 679 "MAD res, y, ycoef, offsets;" |
16586 | 680 "TEX u, fragment.texcoord[1], texture[1], %s;" |
16648 | 681 "MAD res, u, ucoef, res;" |
16586 | 682 "TEX v, fragment.texcoord[2], texture[2], %s;" |
16648 | 683 "MAD res, v, vcoef, res;" |
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684 "TEX result.color.r, res.raaa, texture[3], 2D;" |
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685 "ADD res.a, res.a, 0.25;" |
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686 "TEX result.color.g, res.gaaa, texture[3], 2D;" |
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687 "ADD res.a, res.a, 0.25;" |
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688 "TEX result.color.b, res.baaa, texture[3], 2D;" |
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689 "END"; |
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690 |
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691 /** |
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692 * \brief setup a fragment program that will do YUV->RGB conversion |
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693 * \param brightness brightness adjustment offset |
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694 * \param contrast contrast adjustment factor |
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695 * \param uvcos used for saturation and hue adjustment |
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696 * \param uvsin used for saturation and hue adjustment |
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697 * \param lookup use fragment program that uses texture unit 4 to |
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698 * do additional conversion via lookup. |
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699 */ |
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700 static void glSetupYUVFragprog(float brightness, float contrast, |
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701 float uvcos, float uvsin, float rgamma, |
16586 | 702 float ggamma, float bgamma, int type, int rect) { |
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703 char yuv_prog[1000]; |
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704 const char *prog_template = yuv_prog_template; |
16586 | 705 char *tex_type = rect ? "RECT" : "2D"; |
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706 int lookup = 0; |
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707 GLint i; |
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708 // this is the conversion matrix, with y, u, v factors |
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709 // for red, green, blue and the constant offsets |
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710 float ry, ru, rv, rc; |
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711 float gy, gu, gv, gc; |
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712 float by, bu, bv, bc; |
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713 switch (type) { |
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714 case YUV_CONVERSION_FRAGMENT_POW: |
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715 prog_template = yuv_pow_prog_template; |
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716 break; |
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717 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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718 prog_template = yuv_lookup_prog_template; |
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719 lookup = 1; |
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720 break; |
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721 } |
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722 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); |
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723 if (i < 3) |
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724 mp_msg(MSGT_VO, MSGL_ERR, |
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725 "[gl] 3 texture units needed for YUV fragment support (found %i)\n", i); |
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726 if (lookup && i < 4) |
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727 mp_msg(MSGT_VO, MSGL_ERR, |
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728 "[gl] 4 texture units needed for YUV fragment support with lookup (found %i)\n", i); |
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729 if (!ProgramString) { |
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730 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] ProgramString function missing!\n"); |
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731 return; |
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732 } |
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733 ry = 1.164 * contrast; |
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734 gy = 1.164 * contrast; |
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735 by = 1.164 * contrast; |
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736 ru = 0 * uvcos + 1.596 * uvsin; |
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737 rv = 0 * uvsin + 1.596 * uvcos; |
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738 gu = -0.391 * uvcos + -0.813 * uvsin; |
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739 gv = -0.391 * uvsin + -0.813 * uvcos; |
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740 bu = 2.018 * uvcos + 0 * uvsin; |
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741 bv = 2.018 * uvsin + 0 * uvcos; |
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742 rc = (-16 * ry + (-128) * ru + (-128) * rv) / 255.0 + brightness; |
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743 gc = (-16 * gy + (-128) * gu + (-128) * gv) / 255.0 + brightness; |
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744 bc = (-16 * by + (-128) * bu + (-128) * bv) / 255.0 + brightness; |
16589
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745 // these "center" contrast control so that e.g. a contrast of 0 |
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746 // leads to a grey image, not a black one |
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747 rc += 0.5 - contrast / 2.0; |
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748 gc += 0.5 - contrast / 2.0; |
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749 bc += 0.5 - contrast / 2.0; |
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750 rgamma = 1.0 / rgamma; |
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751 ggamma = 1.0 / ggamma; |
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752 bgamma = 1.0 / bgamma; |
16648 | 753 snprintf(yuv_prog, 1000, prog_template, ry, gy, by, ru, gu, bu, rv, gv, bv, |
754 rc, gc, bc, rgamma, bgamma, bgamma, tex_type, tex_type, tex_type); | |
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755 ProgramString(GL_FRAGMENT_PROGRAM, GL_PROGRAM_FORMAT_ASCII, |
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756 strlen(yuv_prog), yuv_prog); |
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757 glGetIntegerv(GL_PROGRAM_ERROR_POSITION, &i); |
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758 if (i != -1) |
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759 mp_msg(MSGT_VO, MSGL_ERR, |
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760 "[gl] Error compiling fragment program, make sure your card supports\n" |
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761 "GL_ARB_fragment_program (use glxinfo to check).%.10s\n", &yuv_prog[i]); |
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762 } |
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763 |
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764 /** |
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765 * \brief little helper function to create a lookup table for gamma |
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766 * \param map buffer to create map into |
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767 * \param size size of buffer |
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768 * \param gamma gamma value |
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769 */ |
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770 static void gen_gamma_map(unsigned char *map, int size, float gamma) { |
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771 int i; |
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772 gamma = 1.0 / gamma; |
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773 for (i = 0; i < size; i++) { |
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774 float tmp = (float)i / (size - 1.0); |
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775 tmp = pow(tmp, gamma); |
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776 if (tmp > 1.0) tmp = 1.0; |
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777 if (tmp < 0.0) tmp = 0.0; |
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778 map[i] = 255 * tmp; |
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779 } |
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
780 } |
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changeset
|
781 |
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changeset
|
782 //! resolution of texture for gamma lookup table |
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|
783 #define LOOKUP_RES 512 |
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changeset
|
784 |
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changeset
|
785 /** |
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changeset
|
786 * \brief setup YUV->RGB conversion |
16586 | 787 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
16595
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|
788 * \param type YUV conversion type |
16488
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changeset
|
789 * \param brightness brightness adjustment offset |
3191dcb27a12
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changeset
|
790 * \param contrast contrast adjustment factor |
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changeset
|
791 * \param hue hue adjustment angle |
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changeset
|
792 * \param saturation saturation adjustment factor |
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changeset
|
793 * \param rgamma gamma value for red channel |
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changeset
|
794 * \param ggamma gamma value for green channel |
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changeset
|
795 * \param bgamma gamma value for blue channel |
16595
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changeset
|
796 * \ingroup glconversion |
16488
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|
797 */ |
16586 | 798 void glSetupYUVConversion(GLenum target, int type, |
799 float brightness, float contrast, | |
16488
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|
800 float hue, float saturation, |
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|
801 float rgamma, float ggamma, float bgamma) { |
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|
802 float uvcos = saturation * cos(hue); |
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changeset
|
803 float uvsin = saturation * sin(hue); |
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changeset
|
804 switch (type) { |
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changeset
|
805 case YUV_CONVERSION_COMBINERS: |
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changeset
|
806 glSetupYUVCombiners(uvcos, uvsin); |
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|
807 break; |
16625 | 808 case YUV_CONVERSION_COMBINERS_ATI: |
809 glSetupYUVCombinersATI(uvcos, uvsin); | |
810 break; | |
16488
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|
811 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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|
812 { |
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changeset
|
813 unsigned char lookup_data[4 * LOOKUP_RES]; |
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|
814 gen_gamma_map(lookup_data, LOOKUP_RES, rgamma); |
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|
815 gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, ggamma); |
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|
816 gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, bgamma); |
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|
817 ActiveTexture(GL_TEXTURE3); |
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|
818 glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LINEAR, |
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changeset
|
819 LOOKUP_RES, 4, 0); |
3191dcb27a12
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changeset
|
820 glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data, |
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|
821 LOOKUP_RES, 0, 0, LOOKUP_RES, 4, 0); |
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changeset
|
822 ActiveTexture(GL_TEXTURE0); |
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diff
changeset
|
823 } |
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changeset
|
824 case YUV_CONVERSION_FRAGMENT: |
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changeset
|
825 case YUV_CONVERSION_FRAGMENT_POW: |
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changeset
|
826 glSetupYUVFragprog(brightness, contrast, uvcos, uvsin, |
16586 | 827 rgamma, ggamma, bgamma, type, |
828 target == GL_TEXTURE_RECTANGLE); | |
16488
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|
829 break; |
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changeset
|
830 } |
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changeset
|
831 } |
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changeset
|
832 |
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changeset
|
833 /** |
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changeset
|
834 * \brief enable the specified YUV conversion |
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changeset
|
835 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
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|
836 * \param type type of YUV conversion |
16595
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|
837 * \ingroup glconversion |
16488
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|
838 */ |
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changeset
|
839 void inline glEnableYUVConversion(GLenum target, int type) { |
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|
840 if (type <= 0) return; |
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diff
changeset
|
841 switch (type) { |
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changeset
|
842 case YUV_CONVERSION_COMBINERS: |
16582
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texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
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diff
changeset
|
843 ActiveTexture(GL_TEXTURE1); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
844 glEnable(target); |
cbd0ee58633b
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reimar
parents:
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diff
changeset
|
845 ActiveTexture(GL_TEXTURE2); |
cbd0ee58633b
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reimar
parents:
16488
diff
changeset
|
846 glEnable(target); |
cbd0ee58633b
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reimar
parents:
16488
diff
changeset
|
847 ActiveTexture(GL_TEXTURE0); |
16488
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changeset
|
848 glEnable(GL_REGISTER_COMBINERS_NV); |
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changeset
|
849 break; |
16625 | 850 case YUV_CONVERSION_COMBINERS_ATI: |
851 ActiveTexture(GL_TEXTURE1); | |
852 glEnable(target); | |
853 ActiveTexture(GL_TEXTURE2); | |
854 glEnable(target); | |
855 ActiveTexture(GL_TEXTURE0); | |
856 glEnable(GL_FRAGMENT_SHADER_ATI); | |
857 break; | |
16488
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|
858 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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changeset
|
859 case YUV_CONVERSION_FRAGMENT_POW: |
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diff
changeset
|
860 case YUV_CONVERSION_FRAGMENT: |
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reimar
parents:
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diff
changeset
|
861 glEnable(GL_FRAGMENT_PROGRAM); |
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parents:
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diff
changeset
|
862 break; |
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parents:
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diff
changeset
|
863 } |
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parents:
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changeset
|
864 } |
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parents:
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changeset
|
865 |
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changeset
|
866 /** |
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diff
changeset
|
867 * \brief disable the specified YUV conversion |
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changeset
|
868 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
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changeset
|
869 * \param type type of YUV conversion |
16595
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reimar
parents:
16592
diff
changeset
|
870 * \ingroup glconversion |
16488
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changeset
|
871 */ |
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changeset
|
872 void inline glDisableYUVConversion(GLenum target, int type) { |
3191dcb27a12
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reimar
parents:
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diff
changeset
|
873 if (type <= 0) return; |
3191dcb27a12
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reimar
parents:
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diff
changeset
|
874 switch (type) { |
3191dcb27a12
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parents:
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diff
changeset
|
875 case YUV_CONVERSION_COMBINERS: |
16582
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
876 ActiveTexture(GL_TEXTURE1); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
877 glDisable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
878 ActiveTexture(GL_TEXTURE2); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
879 glDisable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
880 ActiveTexture(GL_TEXTURE0); |
16488
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changeset
|
881 glDisable(GL_REGISTER_COMBINERS_NV); |
3191dcb27a12
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reimar
parents:
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diff
changeset
|
882 break; |
16625 | 883 case YUV_CONVERSION_COMBINERS_ATI: |
884 ActiveTexture(GL_TEXTURE1); | |
885 glDisable(target); | |
886 ActiveTexture(GL_TEXTURE2); | |
887 glDisable(target); | |
888 ActiveTexture(GL_TEXTURE0); | |
889 glDisable(GL_FRAGMENT_SHADER_ATI); | |
890 break; | |
16488
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reimar
parents:
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diff
changeset
|
891 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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reimar
parents:
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diff
changeset
|
892 case YUV_CONVERSION_FRAGMENT_POW: |
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parents:
16474
diff
changeset
|
893 case YUV_CONVERSION_FRAGMENT: |
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reimar
parents:
16474
diff
changeset
|
894 glDisable(GL_FRAGMENT_PROGRAM); |
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reimar
parents:
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diff
changeset
|
895 break; |
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parents:
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diff
changeset
|
896 } |
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reimar
parents:
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diff
changeset
|
897 } |
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reimar
parents:
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diff
changeset
|
898 |
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parents:
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diff
changeset
|
899 /** |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
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16117
diff
changeset
|
900 * \brief draw a texture part at given 2D coordinates |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
901 * \param x screen top coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
902 * \param y screen left coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
903 * \param w screen width coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
904 * \param h screen height coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
905 * \param tx texture top coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
906 * \param ty texture left coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
907 * \param tw texture part width in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
908 * \param th texture part height in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
909 * \param sx width of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
910 * \param sy height of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
911 * \param rect_tex whether this texture uses texture_rectangle extension |
16488
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changeset
|
912 * \param is_yv12 if set, also draw the textures from units 1 and 2 |
16595
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reimar
parents:
16592
diff
changeset
|
913 * \ingroup gltexture |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
914 */ |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
915 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
916 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, |
16488
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reimar
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diff
changeset
|
917 int sx, int sy, int rect_tex, int is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
918 GLfloat tx2 = tx / 2, ty2 = ty / 2, tw2 = tw / 2, th2 = th / 2; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
919 if (!rect_tex) { |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
920 tx /= sx; ty /= sy; tw /= sx; th /= sy; |
16488
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
921 tx2 = tx, ty2 = ty, tw2 = tw, th2 = th; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
922 } |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
923 glBegin(GL_QUADS); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
924 glTexCoord2f(tx, ty); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
925 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
926 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2); |
3191dcb27a12
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reimar
parents:
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diff
changeset
|
927 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
928 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
929 glVertex2f(x, y); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
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parents:
16117
diff
changeset
|
930 glTexCoord2f(tx, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
931 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
932 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
933 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
934 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
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parents:
16117
diff
changeset
|
935 glVertex2f(x, y + h); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
936 glTexCoord2f(tx + tw, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
937 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
938 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
939 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
940 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
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parents:
16117
diff
changeset
|
941 glVertex2f(x + w, y + h); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
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parents:
16117
diff
changeset
|
942 glTexCoord2f(tx + tw, ty); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
943 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
944 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
945 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
946 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
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diff
changeset
|
947 glVertex2f(x + w, y); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
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parents:
16117
diff
changeset
|
948 glEnd(); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
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16117
diff
changeset
|
949 } |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
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16117
diff
changeset
|
950 |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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|
951 #ifdef GL_WIN32 |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
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|
952 /** |
b3a9fb41f475
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|
953 * \brief little helper since wglGetProcAddress definition does not fit our |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
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|
954 * getProcAddress |
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fix/improve code doxumentation. Also group gl_common functions in several
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|
955 * \param procName name of function to look up |
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|
956 * \return function pointer returned by wglGetProcAddress |
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fix/improve code doxumentation. Also group gl_common functions in several
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|
957 */ |
16109
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
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|
958 static void *w32gpa(const GLubyte *procName) { |
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
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|
959 return wglGetProcAddress(procName); |
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
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diff
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|
960 } |
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
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diff
changeset
|
961 |
14142
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Improving gl2 under windows, moving some functionality to gl_common
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|
962 int setGlWindow(int *vinfo, HGLRC *context, HWND win) |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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|
963 { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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|
964 int new_vinfo; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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|
965 HDC windc = GetDC(win); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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|
966 HGLRC new_context = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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|
967 int keep_context = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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|
968 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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|
969 // should only be needed when keeping context, but not doing glFinish |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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|
970 // can cause flickering even when we do not keep it. |
16944
179a7a2857a8
do not call glFinish when we do not have a context
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|
971 if (*context) |
14142
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Improving gl2 under windows, moving some functionality to gl_common
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|
972 glFinish(); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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|
973 new_vinfo = GetPixelFormat(windc); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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|
974 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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|
975 // we can keep the wglContext |
f0c1ee83b216
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|
976 new_context = *context; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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|
977 keep_context = 1; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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|
978 } else { |
f0c1ee83b216
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diff
changeset
|
979 // create a context |
f0c1ee83b216
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|
980 new_context = wglCreateContext(windc); |
f0c1ee83b216
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|
981 if (!new_context) { |
f0c1ee83b216
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|
982 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n"); |
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|
983 return SET_WINDOW_FAILED; |
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diff
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|
984 } |
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|
985 } |
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|
986 |
f0c1ee83b216
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|
987 // set context |
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|
988 if (!wglMakeCurrent(windc, new_context)) { |
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|
989 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n"); |
f0c1ee83b216
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|
990 if (!keep_context) { |
f0c1ee83b216
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|
991 wglDeleteContext(new_context); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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diff
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|
992 } |
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Improving gl2 under windows, moving some functionality to gl_common
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|
993 return SET_WINDOW_FAILED; |
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diff
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|
994 } |
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changeset
|
995 |
f0c1ee83b216
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|
996 // set new values |
f0c1ee83b216
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|
997 vo_window = win; |
f0c1ee83b216
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|
998 vo_hdc = windc; |
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diff
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|
999 { |
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changeset
|
1000 RECT rect; |
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|
1001 GetClientRect(win, &rect); |
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|
1002 vo_dwidth = rect.right; |
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|
1003 vo_dheight = rect.bottom; |
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|
1004 } |
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|
1005 if (!keep_context) { |
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diff
changeset
|
1006 if (*context) |
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|
1007 wglDeleteContext(*context); |
f0c1ee83b216
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|
1008 *context = new_context; |
f0c1ee83b216
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|
1009 *vinfo = new_vinfo; |
17019
fd178c06dc84
Also parse glX extension string, makes -vo gl:swapinterval work again on linux
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16984
diff
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|
1010 getFunctions(w32gpa, NULL); |
14142
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diff
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|
1011 |
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|
1012 // and inform that reinit is neccessary |
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|
1013 return SET_WINDOW_REINIT; |
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|
1014 } |
f0c1ee83b216
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|
1015 return SET_WINDOW_OK; |
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|
1016 } |
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|
1017 |
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|
1018 void releaseGlContext(int *vinfo, HGLRC *context) { |
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|
1019 *vinfo = 0; |
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|
1020 if (*context) { |
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1021 wglMakeCurrent(0, 0); |
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|
1022 wglDeleteContext(*context); |
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|
1023 } |
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|
1024 *context = 0; |
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1025 } |
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|
1026 #else |
16117 | 1027 #ifdef HAVE_LIBDL |
1028 #include <dlfcn.h> | |
16111
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Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
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|
1029 #endif |
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1030 /** |
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Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
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|
1031 * \brief find address of a linked function |
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Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
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1032 * \param s name of function to find |
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|
1033 * \return address of function or NULL if not found |
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Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
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|
1034 * |
5683110fce0a
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|
1035 * Copied from xine |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
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|
1036 */ |
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Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
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changeset
|
1037 static void *getdladdr(const GLubyte *s) { |
16117 | 1038 #ifdef HAVE_LIBDL |
16111
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Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
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|
1039 #if defined(__sun) || defined(__sgi) |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
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|
1040 static void *handle = dlopen(NULL, RTLD_LAZY); |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
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|
1041 return dlsym(handle, s); |
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Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
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diff
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|
1042 #else |
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|
1043 return dlsym(0, s); |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
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|
1044 #endif |
16117 | 1045 #else |
1046 return NULL; | |
1047 #endif | |
16111
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|
1048 } |
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|
1049 |
13843 | 1050 /** |
14269 | 1051 * \brief Returns the XVisualInfo associated with Window win. |
13843 | 1052 * \param win Window whose XVisualInfo is returne. |
1053 * \return XVisualInfo of the window. Caller must use XFree to free it. | |
1054 */ | |
1055 static XVisualInfo *getWindowVisualInfo(Window win) { | |
1056 XWindowAttributes xw_attr; | |
1057 XVisualInfo vinfo_template; | |
1058 int tmp; | |
1059 XGetWindowAttributes(mDisplay, win, &xw_attr); | |
1060 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual); | |
1061 return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp); | |
1062 } | |
1063 | |
1064 /** | |
1065 * \brief Changes the window in which video is displayed. | |
1066 * If possible only transfers the context to the new window, otherwise | |
1067 * creates a new one, which must be initialized by the caller. | |
1068 * \param vinfo Currently used visual. | |
1069 * \param context Currently used context. | |
1070 * \param win window that should be used for drawing. | |
1071 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT. | |
1072 * In case of SET_WINDOW_REINIT the context could not be transfered | |
1073 * and the caller must initialize it correctly. | |
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|
1074 * \ingroup glcontext |
13843 | 1075 */ |
1076 int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win) | |
1077 { | |
1078 XVisualInfo *new_vinfo; | |
1079 GLXContext new_context = NULL; | |
1080 int keep_context = 0; | |
1081 | |
1082 // should only be needed when keeping context, but not doing glFinish | |
1083 // can cause flickering even when we do not keep it. | |
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|
1084 if (*context) |
13843 | 1085 glFinish(); |
1086 new_vinfo = getWindowVisualInfo(win); | |
1087 if (*context && *vinfo && new_vinfo && | |
1088 (*vinfo)->visualid == new_vinfo->visualid) { | |
1089 // we can keep the GLXContext | |
1090 new_context = *context; | |
1091 XFree(new_vinfo); | |
1092 new_vinfo = *vinfo; | |
1093 keep_context = 1; | |
1094 } else { | |
1095 // create a context | |
1096 new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True); | |
1097 if (!new_context) { | |
1098 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n"); | |
1099 XFree(new_vinfo); | |
1100 return SET_WINDOW_FAILED; | |
1101 } | |
1102 } | |
1103 | |
1104 // set context | |
1105 if (!glXMakeCurrent(mDisplay, vo_window, new_context)) { | |
1106 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n"); | |
1107 if (!keep_context) { | |
1108 glXDestroyContext (mDisplay, new_context); | |
1109 XFree(new_vinfo); | |
1110 } | |
1111 return SET_WINDOW_FAILED; | |
1112 } | |
1113 | |
1114 // set new values | |
1115 vo_window = win; | |
1116 { | |
1117 Window root; | |
1118 int tmp; | |
1119 XGetGeometry(mDisplay, vo_window, &root, &tmp, &tmp, | |
1120 &vo_dwidth, &vo_dheight, &tmp, &tmp); | |
1121 } | |
1122 if (!keep_context) { | |
16588 | 1123 void *(*getProcAddress)(const GLubyte *); |
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1124 const char *(*glXExtStr)(Display *, int); |
13843 | 1125 if (*context) |
1126 glXDestroyContext(mDisplay, *context); | |
1127 *context = new_context; | |
1128 if (*vinfo) | |
1129 XFree(*vinfo); | |
1130 *vinfo = new_vinfo; | |
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1131 getProcAddress = getdladdr("glXGetProcAddress"); |
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1132 if (!getProcAddress) |
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1133 getProcAddress = getdladdr("glXGetProcAddressARB"); |
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1134 if (!getProcAddress) |
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1135 getProcAddress = getdladdr; |
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1136 glXExtStr = getdladdr("glXQueryExtensionsString"); |
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1137 getFunctions(getProcAddress, !glXExtStr ? NULL : |
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1138 glXExtStr(mDisplay, DefaultScreen(mDisplay))); |
13843 | 1139 |
1140 // and inform that reinit is neccessary | |
1141 return SET_WINDOW_REINIT; | |
1142 } | |
1143 return SET_WINDOW_OK; | |
1144 } | |
1145 | |
1146 /** | |
1147 * \brief free the VisualInfo and GLXContext of an OpenGL context. | |
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1148 * \ingroup glcontext |
13843 | 1149 */ |
1150 void releaseGlContext(XVisualInfo **vinfo, GLXContext *context) { | |
1151 if (*vinfo) | |
1152 XFree(*vinfo); | |
1153 *vinfo = NULL; | |
1154 if (*context) | |
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1155 { |
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1156 glFinish(); |
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1157 glXMakeCurrent(mDisplay, None, NULL); |
13843 | 1158 glXDestroyContext(mDisplay, *context); |
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1159 } |
13843 | 1160 *context = 0; |
1161 } | |
1162 #endif | |
1163 |