annotate libvo/gl_common.h @ 36920:40ad45360c8a

Replace old item 'potmeter' by new item 'pimage'. Recent versions of the X11/GTK GUI didn't allow to control a potmeter, because that didn't seem to make any sense. In order to get rid of the confusing potmeter that doesn't distinguish from a hpotmeter and in order to allow the more useful behaviour recent versions of the X11/GTK GUI have been utilized (and because we're still supporting item 'potmeter' for reasons of compatibility with old skins), introduce new item 'pimage' that reuses most of the current potmeter code. Additionally, remove remaining code and documentation of 'potmeter'.
author ib
date Mon, 17 Mar 2014 12:29:46 +0000
parents 44334c832149
children
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28446
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1 /*
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2 * This file is part of MPlayer.
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3 *
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4 * MPlayer is free software; you can redistribute it and/or modify
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5 * it under the terms of the GNU General Public License as published by
7681eab10aea Add standard license headers, unify header formatting.
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6 * the Free Software Foundation; either version 2 of the License, or
7681eab10aea Add standard license headers, unify header formatting.
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7 * (at your option) any later version.
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8 *
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9 * MPlayer is distributed in the hope that it will be useful,
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 * GNU General Public License for more details.
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13 *
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14 * You should have received a copy of the GNU General Public License along
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15 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
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16 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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1a35ec7c45e0 Dual-license gl_common and vo_gl under the LGPL v2.1 or later as
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17 *
1a35ec7c45e0 Dual-license gl_common and vo_gl under the LGPL v2.1 or later as
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18 * You can alternatively redistribute this file and/or
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19 * modify it under the terms of the GNU Lesser General Public
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20 * License as published by the Free Software Foundation; either
1a35ec7c45e0 Dual-license gl_common and vo_gl under the LGPL v2.1 or later as
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21 * version 2.1 of the License, or (at your option) any later version.
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22 */
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23
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24 #ifndef MPLAYER_GL_COMMON_H
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25 #define MPLAYER_GL_COMMON_H
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26
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27 #include <stdio.h>
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28 #include <stdint.h>
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29 #include <stddef.h>
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30
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31 #include "config.h"
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32 #include "video_out.h"
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33 #include "csputils.h"
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34
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35 #ifdef CONFIG_GL_WIN32
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36 #include <windows.h>
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37 #include "w32_common.h"
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38 #endif
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39 #ifdef CONFIG_GL_X11
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40 #include <X11/Xlib.h>
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41 #include <GL/glx.h>
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42 #include "x11_common.h"
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43 #endif
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44 #ifdef CONFIG_GL_EGL_X11
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45 #include <EGL/egl.h>
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46 #include "x11_common.h"
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47 #endif
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48 #ifdef CONFIG_GL_OSX
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49 #include "osx_common.h"
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50 #include <OpenGL/gl.h>
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51 #elif defined(CONFIG_GL_EGL_ANDROID)
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52 #include <EGL/egl.h>
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53 #include <GLES/gl.h>
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54 #else
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55 #include <GL/gl.h>
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56 #endif
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57
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58 #include "gl_compat.h"
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59
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60 void glAdjustAlignment(int stride);
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61
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62 const char *glValName(GLint value);
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63
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64 int glFindFormat(uint32_t format, int *bpp, GLint *gl_texfmt,
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65 GLenum *gl_format, GLenum *gl_type);
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66 int glFmt2bpp(GLenum format, GLenum type);
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67 void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter,
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68 int w, int h, unsigned char val);
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69 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter,
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70 FILE *f, int *width, int *height, int *maxval);
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71 void glUploadTex(GLenum target, GLenum format, GLenum type,
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72 const void *dataptr, int stride,
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73 int x, int y, int w, int h, int slice);
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74 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h,
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75 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th,
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76 int sx, int sy, int rect_tex, int is_yv12, int flip,
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77 int use_stipple);
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78 int loadGPUProgram(GLenum target, char *prog);
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79
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80 /** \addtogroup glconversion
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81 * \{ */
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82 //! do not use YUV conversion, this should always stay 0
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83 #define YUV_CONVERSION_NONE 0
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84 //! use nVidia specific register combiners for YUV conversion
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85 #define YUV_CONVERSION_COMBINERS 1
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86 //! use a fragment program for YUV conversion
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87 #define YUV_CONVERSION_FRAGMENT 2
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88 //! use a fragment program for YUV conversion with gamma using POW
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89 #define YUV_CONVERSION_FRAGMENT_POW 3
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90 //! use a fragment program with additional table lookup for YUV conversion
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91 #define YUV_CONVERSION_FRAGMENT_LOOKUP 4
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92 //! use ATI specific register combiners ("fragment program")
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93 #define YUV_CONVERSION_COMBINERS_ATI 5
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94 //! use a fragment program with 3D table lookup for YUV conversion
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95 #define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6
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96 //! use ATI specific "text" register combiners ("fragment program")
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97 #define YUV_CONVERSION_TEXT_FRAGMENT 7
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98 #define YUV_CONVERSION_SL_PROGRAM 8
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99 //! use normal bilinear scaling for textures
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100 #define YUV_SCALER_BILIN 0
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101 //! use higher quality bicubic scaling for textures
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102 #define YUV_SCALER_BICUB 1
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103 //! use cubic scaling in X and normal linear scaling in Y direction
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104 #define YUV_SCALER_BICUB_X 2
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105 //! use cubic scaling without additional lookup texture
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106 #define YUV_SCALER_BICUB_NOTEX 3
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107 #define YUV_SCALER_UNSHARP 4
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108 #define YUV_SCALER_UNSHARP2 5
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109 //! mask for conversion type
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110 #define YUV_CONVERSION_MASK 0xF
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111 //! mask for scaler type
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112 #define YUV_SCALER_MASK 0xF
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113 //! shift value for luminance scaler type
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114 #define YUV_LUM_SCALER_SHIFT 8
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115 //! shift value for chrominance scaler type
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116 #define YUV_CHROM_SCALER_SHIFT 12
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117 //! extract conversion out of type
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118 #define YUV_CONVERSION(t) ((t) & YUV_CONVERSION_MASK)
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119 //! extract luminance scaler out of type
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120 #define YUV_LUM_SCALER(t) (((t) >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK)
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121 //! extract chrominance scaler out of type
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122 #define YUV_CHROM_SCALER(t) (((t) >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK)
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123 #define SET_YUV_CONVERSION(c) ((c) & YUV_CONVERSION_MASK)
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124 #define SET_YUV_LUM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_LUM_SCALER_SHIFT)
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125 #define SET_YUV_CHROM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_CHROM_SCALER_SHIFT)
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126 //! returns whether the yuv conversion supports large brightness range etc.
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127 static inline int glYUVLargeRange(int conv)
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128 {
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129 switch (conv)
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130 {
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131 case YUV_CONVERSION_NONE:
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132 case YUV_CONVERSION_COMBINERS:
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133 case YUV_CONVERSION_COMBINERS_ATI:
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134 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
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135 case YUV_CONVERSION_TEXT_FRAGMENT:
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136 return 0;
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137 }
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138 return 1;
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139 }
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140
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141 static inline int glYUVSupportsAlphaTex(int conv)
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142 {
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143 switch (conv)
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144 {
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145 case YUV_CONVERSION_COMBINERS:
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146 case YUV_CONVERSION_COMBINERS_ATI:
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147 case YUV_CONVERSION_TEXT_FRAGMENT:
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148 return 0;
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149 }
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150 return 1;
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151 }
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152 /** \} */
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153
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154 typedef struct {
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155 GLenum target;
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156 int type;
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157 struct mp_csp_params csp_params;
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158 int texw;
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159 int texh;
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160 int chrom_texw;
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161 int chrom_texh;
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162 int is_planar;
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163 float filter_strength;
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164 float noise_strength;
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165 int has_alpha_tex;
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166 } gl_conversion_params_t;
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167
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168 int glAutodetectYUVConversion(void);
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169 void glSetupYUVConversion(gl_conversion_params_t *params);
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170 void glEnableYUVConversion(GLenum target, int type);
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171 void glDisableYUVConversion(GLenum target, int type);
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172
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173 #define GL_3D_SWAP 32
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174 #define GL_3D_RED_CYAN 1
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175 #define GL_3D_GREEN_MAGENTA 2
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176 #define GL_3D_QUADBUFFER 3
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177 #define GL_3D_STIPPLE 4
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178
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179 void glSetupAlphaStippleTex(unsigned pattern);
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180 void glEnable3DLeft(int type);
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181 void glEnable3DRight(int type);
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182 void glDisable3D(int type);
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183
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184 /** \addtogroup glcontext
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185 * \{ */
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186 //! could not set new window, will continue drawing into the old one.
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187 #define SET_WINDOW_FAILED -1
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188 //! new window is set, could even transfer the OpenGL context.
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189 #define SET_WINDOW_OK 0
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190 //! new window is set, but the OpenGL context needs to be reinitialized.
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191 #define SET_WINDOW_REINIT 1
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192 /** \} */
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193
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194 enum MPGLType {
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195 GLTYPE_AUTO = -1,
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196 GLTYPE_W32,
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197 GLTYPE_X11,
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198 GLTYPE_SDL,
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199 GLTYPE_EGL_X11,
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200 GLTYPE_OSX,
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201 GLTYPE_EGL_ANDROID,
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202 GLTYPE_COUNT
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203 };
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204
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205 typedef struct MPGLContext {
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206 enum MPGLType type;
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207 union {
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208 int w32;
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209 #ifdef CONFIG_GL_X11
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210 XVisualInfo *x11;
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211 #endif
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212 } vinfo;
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213 union {
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214 #ifdef CONFIG_GL_WIN32
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215 HGLRC w32;
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216 #endif
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217 #ifdef CONFIG_GL_X11
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218 GLXContext x11;
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219 #endif
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220 #if defined(CONFIG_GL_EGL_X11) || defined(CONFIG_GL_EGL_ANDROID)
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221 EGLContext egl;
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222 #endif
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223 } context;
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224 int (*setGlWindow)(struct MPGLContext *);
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225 void (*releaseGlContext)(struct MPGLContext *);
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226 void (*swapGlBuffers)(struct MPGLContext *);
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227 void (*update_xinerama_info)(void);
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228 void (*border)(void);
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229 int (*check_events)(void);
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230 void (*fullscreen)(void);
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231 void (*ontop)(void);
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232 } MPGLContext;
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233
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234 int init_mpglcontext(MPGLContext *ctx, enum MPGLType type);
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235 int mpglcontext_create_window(MPGLContext *ctx, uint32_t d_width, uint32_t d_height, uint32_t flags, const char *title);
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236 void uninit_mpglcontext(MPGLContext *ctx);
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237
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238 extern GLenum (GLAPIENTRY *mpglGetError)(void);
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239 extern void (GLAPIENTRY *mpglBegin)(GLenum);
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240 extern void (GLAPIENTRY *mpglEnd)(void);
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241 extern void (GLAPIENTRY *mpglViewport)(GLint, GLint, GLsizei, GLsizei);
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242 extern void (GLAPIENTRY *mpglLoadMatrixf)(const float *);
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243 extern void (GLAPIENTRY *mpglClear)(GLbitfield);
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244 extern GLuint (GLAPIENTRY *mpglGenLists)(GLsizei);
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245 extern void (GLAPIENTRY *mpglDeleteLists)(GLuint, GLsizei);
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246 extern void (GLAPIENTRY *mpglNewList)(GLuint, GLenum);
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247 extern void (GLAPIENTRY *mpglEndList)(void);
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248 extern void (GLAPIENTRY *mpglCallList)(GLuint);
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249 extern void (GLAPIENTRY *mpglCallLists)(GLsizei, GLenum, const GLvoid *);
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250 extern void (GLAPIENTRY *mpglGenTextures)(GLsizei, GLuint *);
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251 extern void (GLAPIENTRY *mpglDeleteTextures)(GLsizei, const GLuint *);
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252 extern void (GLAPIENTRY *mpglTexEnvi)(GLenum, GLenum, GLint);
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253 extern void (GLAPIENTRY *mpglColor4ub)(GLubyte, GLubyte, GLubyte, GLubyte);
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254 extern void (GLAPIENTRY *mpglClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
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255 extern void (GLAPIENTRY *mpglClearDepth)(double);
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256 extern void (GLAPIENTRY *mpglDepthFunc)(GLenum);
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257 extern void (GLAPIENTRY *mpglEnable)(GLenum);
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258 extern void (GLAPIENTRY *mpglDisable)(GLenum);
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259 extern const GLubyte *(GLAPIENTRY *mpglGetString)(GLenum);
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260 extern void (GLAPIENTRY *mpglDrawBuffer)(GLenum);
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261 extern void (GLAPIENTRY *mpglDepthMask)(GLboolean);
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262 extern void (GLAPIENTRY *mpglBlendFunc)(GLenum, GLenum);
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263 extern void (GLAPIENTRY *mpglFlush)(void);
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264 extern void (GLAPIENTRY *mpglFinish)(void);
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265 extern void (GLAPIENTRY *mpglPixelStorei)(GLenum, GLint);
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266 extern void (GLAPIENTRY *mpglTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
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267 extern void (GLAPIENTRY *mpglTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
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268 extern void (GLAPIENTRY *mpglTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
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269 extern void (GLAPIENTRY *mpglTexParameteri)(GLenum, GLenum, GLint);
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270 extern void (GLAPIENTRY *mpglTexParameterf)(GLenum, GLenum, GLfloat);
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271 extern void (GLAPIENTRY *mpglTexParameterfv)(GLenum, GLenum, const GLfloat *);
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272 extern void (GLAPIENTRY *mpglTexCoord2f)(GLfloat, GLfloat);
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273 extern void (GLAPIENTRY *mpglVertex2f)(GLfloat, GLfloat);
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274 extern void (GLAPIENTRY *mpglVertex3f)(GLfloat, GLfloat, GLfloat);
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275 extern void (GLAPIENTRY *mpglNormal3f)(GLfloat, GLfloat, GLfloat);
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276 extern void (GLAPIENTRY *mpglLightfv)(GLenum, GLenum, const GLfloat *);
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277 extern void (GLAPIENTRY *mpglColorMaterial)(GLenum, GLenum);
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278 extern void (GLAPIENTRY *mpglShadeModel)(GLenum);
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279 extern void (GLAPIENTRY *mpglGetIntegerv)(GLenum, GLint *);
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280 extern void (GLAPIENTRY *mpglColorMask)(GLboolean, GLboolean, GLboolean, GLboolean);
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281
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282 extern void (GLAPIENTRY *mpglGenBuffers)(GLsizei, GLuint *);
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283 extern void (GLAPIENTRY *mpglDeleteBuffers)(GLsizei, const GLuint *);
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284 extern void (GLAPIENTRY *mpglBindBuffer)(GLenum, GLuint);
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285 extern GLvoid* (GLAPIENTRY *mpglMapBufferRange)(GLenum, ptrdiff_t, ptrdiff_t, unsigned);
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286 extern GLboolean (GLAPIENTRY *mpglUnmapBuffer)(GLenum);
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287 extern void (GLAPIENTRY *mpglBufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
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288 extern void (GLAPIENTRY *mpglCombinerParameterfv)(GLenum, const GLfloat *);
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289 extern void (GLAPIENTRY *mpglCombinerParameteri)(GLenum, GLint);
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290 extern void (GLAPIENTRY *mpglCombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum,
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291 GLenum);
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292 extern void (GLAPIENTRY *mpglCombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum,
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293 GLenum, GLenum, GLboolean, GLboolean,
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294 GLboolean);
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295 extern void (GLAPIENTRY *mpglBeginFragmentShader)(void);
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296 extern void (GLAPIENTRY *mpglEndFragmentShader)(void);
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297 extern void (GLAPIENTRY *mpglSampleMap)(GLuint, GLuint, GLenum);
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298 extern void (GLAPIENTRY *mpglColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint,
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299 GLuint, GLuint, GLuint, GLuint, GLuint);
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300 extern void (GLAPIENTRY *mpglColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint,
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301 GLuint, GLuint, GLuint, GLuint, GLuint,
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diff changeset
302 GLuint, GLuint, GLuint);
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303 extern void (GLAPIENTRY *mpglSetFragmentShaderConstant)(GLuint, const GLfloat *);
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304 extern void (GLAPIENTRY *mpglActiveTexture)(GLenum);
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305 extern void (GLAPIENTRY *mpglBindTexture)(GLenum, GLuint);
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306 extern void (GLAPIENTRY *mpglMultiTexCoord2f)(GLenum, GLfloat, GLfloat);
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307 extern void (GLAPIENTRY *mpglGenPrograms)(GLsizei, GLuint *);
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308 extern void (GLAPIENTRY *mpglDeletePrograms)(GLsizei, const GLuint *);
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309 extern void (GLAPIENTRY *mpglBindProgram)(GLenum, GLuint);
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310 extern void (GLAPIENTRY *mpglProgramString)(GLenum, GLenum, GLsizei, const GLvoid *);
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311 extern void (GLAPIENTRY *mpglProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat,
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312 GLfloat, GLfloat);
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313 extern int (GLAPIENTRY *mpglSwapInterval)(int);
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314 extern void (GLAPIENTRY *mpglTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei,
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315 GLsizei, GLint, GLenum, GLenum, const GLvoid *);
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316 extern void* (GLAPIENTRY *mpglAllocateMemoryMESA)(void *, int, size_t, float, float, float);
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317 extern void (GLAPIENTRY *mpglFreeMemoryMESA)(void *, int, void *);
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318
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319 #endif /* MPLAYER_GL_COMMON_H */