Mercurial > mplayer.hg
annotate libvo/gl_common.h @ 34423:536ab2e339b8
Remove pointless menu entry.
There is only a SubMenu, if there are entries,
so we don't need a "none" entry.
author | ib |
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date | Thu, 05 Jan 2012 13:55:03 +0000 |
parents | 5b44af093b2a |
children | 4e749c1bbf49 |
rev | line source |
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1 /* |
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2 * This file is part of MPlayer. |
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3 * |
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4 * MPlayer is free software; you can redistribute it and/or modify |
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5 * it under the terms of the GNU General Public License as published by |
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6 * the Free Software Foundation; either version 2 of the License, or |
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7 * (at your option) any later version. |
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8 * |
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9 * MPlayer is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License along |
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15 * with MPlayer; if not, write to the Free Software Foundation, Inc., |
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16 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
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17 * |
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18 * You can alternatively redistribute this file and/or |
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19 * modify it under the terms of the GNU Lesser General Public |
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20 * License as published by the Free Software Foundation; either |
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21 * version 2.1 of the License, or (at your option) any later version. |
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22 */ |
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23 |
26029 | 24 #ifndef MPLAYER_GL_COMMON_H |
25 #define MPLAYER_GL_COMMON_H | |
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26 |
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27 #include <stdio.h> |
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28 #include <stdint.h> |
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29 |
26203 | 30 #include "config.h" |
13843 | 31 #include "video_out.h" |
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32 #include "csputils.h" |
13843 | 33 |
30023 | 34 #ifdef CONFIG_GL_WIN32 |
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35 #include <windows.h> |
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36 #include "w32_common.h" |
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37 #endif |
30023 | 38 #ifdef CONFIG_GL_X11 |
13843 | 39 #include <X11/Xlib.h> |
40 #include <GL/glx.h> | |
41 #include "x11_common.h" | |
42 #endif | |
34338 | 43 #ifdef CONFIG_GL_EGL_X11 |
44 #include <EGL/egl.h> | |
45 #include "x11_common.h" | |
46 #endif | |
31028 | 47 #include <GL/gl.h> |
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48 |
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49 // workaround for some gl.h headers |
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50 #ifndef GLAPIENTRY |
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51 #ifdef APIENTRY |
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52 #define GLAPIENTRY APIENTRY |
30023 | 53 #elif defined(CONFIG_GL_WIN32) |
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54 #define GLAPIENTRY __stdcall |
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55 #else |
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56 #define GLAPIENTRY |
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57 #endif |
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58 #endif |
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59 |
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60 /** |
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61 * \defgroup glextdefines OpenGL extension defines |
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62 * |
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63 * conditionally define all extension defines used. |
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64 * vendor specific extensions should be marked as such |
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65 * (e.g. _NV), _ARB is not used to ease readability. |
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66 * \{ |
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67 */ |
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68 #ifndef GL_TEXTURE_3D |
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69 #define GL_TEXTURE_3D 0x806F |
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70 #endif |
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71 #ifndef GL_TEXTURE_WRAP_R |
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72 #define GL_TEXTURE_WRAP_R 0x8072 |
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73 #endif |
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74 #ifndef GL_CLAMP_TO_EDGE |
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75 #define GL_CLAMP_TO_EDGE 0x812F |
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76 #endif |
30032 | 77 #ifndef GL_GENERATE_MIPMAP |
78 #define GL_GENERATE_MIPMAP 0x8191 | |
79 #endif | |
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80 #ifndef GL_TEXT_FRAGMENT_SHADER_ATI |
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81 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 |
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82 #endif |
16608 | 83 #ifndef GL_REGISTER_COMBINERS_NV |
84 #define GL_REGISTER_COMBINERS_NV 0x8522 | |
85 #endif | |
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86 #ifndef GL_MAX_GENERAL_COMBINERS_NV |
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87 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D |
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88 #endif |
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89 #ifndef GL_NUM_GENERAL_COMBINERS_NV |
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90 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E |
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91 #endif |
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92 #ifndef GL_CONSTANT_COLOR0_NV |
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93 #define GL_CONSTANT_COLOR0_NV 0x852A |
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94 #endif |
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95 #ifndef GL_CONSTANT_COLOR1_NV |
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96 #define GL_CONSTANT_COLOR1_NV 0x852B |
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97 #endif |
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98 #ifndef GL_COMBINER0_NV |
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99 #define GL_COMBINER0_NV 0x8550 |
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100 #endif |
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101 #ifndef GL_COMBINER1_NV |
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102 #define GL_COMBINER1_NV 0x8551 |
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103 #endif |
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104 #ifndef GL_VARIABLE_A_NV |
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105 #define GL_VARIABLE_A_NV 0x8523 |
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106 #endif |
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107 #ifndef GL_VARIABLE_B_NV |
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108 #define GL_VARIABLE_B_NV 0x8524 |
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109 #endif |
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110 #ifndef GL_VARIABLE_C_NV |
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111 #define GL_VARIABLE_C_NV 0x8525 |
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112 #endif |
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113 #ifndef GL_VARIABLE_D_NV |
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114 #define GL_VARIABLE_D_NV 0x8526 |
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115 #endif |
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116 #ifndef GL_UNSIGNED_INVERT_NV |
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117 #define GL_UNSIGNED_INVERT_NV 0x8537 |
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118 #endif |
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119 #ifndef GL_HALF_BIAS_NORMAL_NV |
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120 #define GL_HALF_BIAS_NORMAL_NV 0x853A |
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121 #endif |
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122 #ifndef GL_SIGNED_IDENTITY_NV |
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123 #define GL_SIGNED_IDENTITY_NV 0x853C |
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124 #endif |
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125 #ifndef GL_SCALE_BY_FOUR_NV |
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126 #define GL_SCALE_BY_FOUR_NV 0x853F |
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127 #endif |
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128 #ifndef GL_DISCARD_NV |
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129 #define GL_DISCARD_NV 0x8530 |
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130 #endif |
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131 #ifndef GL_SPARE0_NV |
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132 #define GL_SPARE0_NV 0x852E |
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133 #endif |
16625 | 134 #ifndef GL_FRAGMENT_SHADER_ATI |
135 #define GL_FRAGMENT_SHADER_ATI 0x8920 | |
136 #endif | |
137 #ifndef GL_NUM_FRAGMENT_REGISTERS_ATI | |
138 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E | |
139 #endif | |
140 #ifndef GL_REG_0_ATI | |
141 #define GL_REG_0_ATI 0x8921 | |
142 #endif | |
143 #ifndef GL_REG_1_ATI | |
144 #define GL_REG_1_ATI 0x8922 | |
145 #endif | |
146 #ifndef GL_REG_2_ATI | |
147 #define GL_REG_2_ATI 0x8923 | |
148 #endif | |
149 #ifndef GL_CON_0_ATI | |
150 #define GL_CON_0_ATI 0x8941 | |
151 #endif | |
152 #ifndef GL_CON_1_ATI | |
153 #define GL_CON_1_ATI 0x8942 | |
154 #endif | |
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155 #ifndef GL_CON_2_ATI |
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156 #define GL_CON_2_ATI 0x8943 |
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157 #endif |
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158 #ifndef GL_CON_3_ATI |
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159 #define GL_CON_3_ATI 0x8944 |
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160 #endif |
16625 | 161 #ifndef GL_ADD_ATI |
162 #define GL_ADD_ATI 0x8963 | |
163 #endif | |
164 #ifndef GL_MUL_ATI | |
165 #define GL_MUL_ATI 0x8964 | |
166 #endif | |
167 #ifndef GL_MAD_ATI | |
168 #define GL_MAD_ATI 0x8968 | |
169 #endif | |
170 #ifndef GL_SWIZZLE_STR_ATI | |
171 #define GL_SWIZZLE_STR_ATI 0x8976 | |
172 #endif | |
173 #ifndef GL_4X_BIT_ATI | |
174 #define GL_4X_BIT_ATI 2 | |
175 #endif | |
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176 #ifndef GL_8X_BIT_ATI |
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177 #define GL_8X_BIT_ATI 4 |
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178 #endif |
16625 | 179 #ifndef GL_BIAS_BIT_ATI |
180 #define GL_BIAS_BIT_ATI 8 | |
181 #endif | |
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182 #ifndef GL_MAX_TEXTURE_UNITS |
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183 #define GL_MAX_TEXTURE_UNITS 0x84E2 |
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184 #endif |
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185 #ifndef GL_TEXTURE0 |
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186 #define GL_TEXTURE0 0x84C0 |
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187 #endif |
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188 #ifndef GL_TEXTURE1 |
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189 #define GL_TEXTURE1 0x84C1 |
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190 #endif |
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191 #ifndef GL_TEXTURE2 |
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192 #define GL_TEXTURE2 0x84C2 |
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193 #endif |
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194 #ifndef GL_TEXTURE3 |
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195 #define GL_TEXTURE3 0x84C3 |
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196 #endif |
16099 | 197 #ifndef GL_TEXTURE_RECTANGLE |
198 #define GL_TEXTURE_RECTANGLE 0x84F5 | |
199 #endif | |
200 #ifndef GL_PIXEL_UNPACK_BUFFER | |
201 #define GL_PIXEL_UNPACK_BUFFER 0x88EC | |
202 #endif | |
203 #ifndef GL_STREAM_DRAW | |
204 #define GL_STREAM_DRAW 0x88E0 | |
205 #endif | |
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206 #ifndef GL_DYNAMIC_DRAW |
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207 #define GL_DYNAMIC_DRAW 0x88E8 |
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208 #endif |
16099 | 209 #ifndef GL_WRITE_ONLY |
210 #define GL_WRITE_ONLY 0x88B9 | |
211 #endif | |
16117 | 212 #ifndef GL_BGR |
213 #define GL_BGR 0x80E0 | |
214 #endif | |
215 #ifndef GL_BGRA | |
216 #define GL_BGRA 0x80E1 | |
217 #endif | |
218 #ifndef GL_UNSIGNED_BYTE_3_3_2 | |
219 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 | |
220 #endif | |
221 #ifndef GL_UNSIGNED_BYTE_2_3_3_REV | |
222 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 | |
223 #endif | |
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224 #ifndef GL_UNSIGNED_SHORT_4_4_4_4 |
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225 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
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226 #endif |
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227 #ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV |
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228 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 |
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229 #endif |
16117 | 230 #ifndef GL_UNSIGNED_SHORT_5_6_5 |
231 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 | |
232 #endif | |
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233 #ifndef GL_UNSIGNED_INT_8_8_8_8 |
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234 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 |
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235 #endif |
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236 #ifndef GL_UNSIGNED_INT_8_8_8_8_REV |
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237 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
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238 #endif |
16117 | 239 #ifndef GL_UNSIGNED_SHORT_5_6_5_REV |
240 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 | |
241 #endif | |
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242 #ifndef GL_UNSIGNED_INT_10_10_10_2 |
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243 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 |
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244 #endif |
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245 #ifndef GL_UNSIGNED_INT_2_10_10_10_REV |
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246 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
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247 #endif |
16117 | 248 #ifndef GL_UNSIGNED_SHORT_5_5_5_1 |
249 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 | |
250 #endif | |
251 #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV | |
252 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 | |
253 #endif | |
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254 #ifndef GL_UNSIGNED_SHORT_8_8 |
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255 #define GL_UNSIGNED_SHORT_8_8 0x85BA |
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256 #endif |
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257 #ifndef GL_UNSIGNED_SHORT_8_8_REV |
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258 #define GL_UNSIGNED_SHORT_8_8_REV 0x85BB |
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259 #endif |
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260 #ifndef GL_YCBCR_MESA |
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261 #define GL_YCBCR_MESA 0x8757 |
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262 #endif |
18961 | 263 #ifndef GL_RGB32F |
264 #define GL_RGB32F 0x8815 | |
265 #endif | |
266 #ifndef GL_FLOAT_RGB32_NV | |
267 #define GL_FLOAT_RGB32_NV 0x8889 | |
268 #endif | |
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269 #ifndef GL_LUMINANCE16 |
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270 #define GL_LUMINANCE16 0x8042 |
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271 #endif |
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272 #ifndef GL_UNPACK_CLIENT_STORAGE_APPLE |
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273 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 |
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274 #endif |
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275 #ifndef GL_FRAGMENT_PROGRAM |
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276 #define GL_FRAGMENT_PROGRAM 0x8804 |
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277 #endif |
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278 #ifndef GL_PROGRAM_FORMAT_ASCII |
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279 #define GL_PROGRAM_FORMAT_ASCII 0x8875 |
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280 #endif |
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281 #ifndef GL_PROGRAM_ERROR_POSITION |
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282 #define GL_PROGRAM_ERROR_POSITION 0x864B |
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283 #endif |
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284 #ifndef GL_MAX_TEXTURE_IMAGE_UNITS |
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285 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
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286 #endif |
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287 #ifndef GL_PROGRAM_ERROR_STRING |
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288 #define GL_PROGRAM_ERROR_STRING 0x8874 |
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289 #endif |
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290 /** \} */ // end of glextdefines group |
16099 | 291 |
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292 void glAdjustAlignment(int stride); |
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293 |
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294 const char *glValName(GLint value); |
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295 |
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296 int glFindFormat(uint32_t format, int *bpp, GLint *gl_texfmt, |
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297 GLenum *gl_format, GLenum *gl_type); |
16117 | 298 int glFmt2bpp(GLenum format, GLenum type); |
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299 void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter, |
16460 | 300 int w, int h, unsigned char val); |
16592 | 301 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter, |
302 FILE *f, int *width, int *height, int *maxval); | |
16117 | 303 void glUploadTex(GLenum target, GLenum format, GLenum type, |
21201 | 304 const void *dataptr, int stride, |
16117 | 305 int x, int y, int w, int h, int slice); |
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306 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
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307 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, |
17220 | 308 int sx, int sy, int rect_tex, int is_yv12, int flip); |
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309 int loadGPUProgram(GLenum target, char *prog); |
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310 |
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311 /** \addtogroup glconversion |
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312 * \{ */ |
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313 //! do not use YUV conversion, this should always stay 0 |
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314 #define YUV_CONVERSION_NONE 0 |
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315 //! use nVidia specific register combiners for YUV conversion |
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316 #define YUV_CONVERSION_COMBINERS 1 |
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317 //! use a fragment program for YUV conversion |
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318 #define YUV_CONVERSION_FRAGMENT 2 |
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319 //! use a fragment program for YUV conversion with gamma using POW |
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320 #define YUV_CONVERSION_FRAGMENT_POW 3 |
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321 //! use a fragment program with additional table lookup for YUV conversion |
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322 #define YUV_CONVERSION_FRAGMENT_LOOKUP 4 |
16625 | 323 //! use ATI specific register combiners ("fragment program") |
324 #define YUV_CONVERSION_COMBINERS_ATI 5 | |
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325 //! use a fragment program with 3D table lookup for YUV conversion |
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326 #define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6 |
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327 //! use ATI specific "text" register combiners ("fragment program") |
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328 #define YUV_CONVERSION_TEXT_FRAGMENT 7 |
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329 //! use normal bilinear scaling for textures |
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330 #define YUV_SCALER_BILIN 0 |
18622 | 331 //! use higher quality bicubic scaling for textures |
332 #define YUV_SCALER_BICUB 1 | |
22491 | 333 //! use cubic scaling in X and normal linear scaling in Y direction |
334 #define YUV_SCALER_BICUB_X 2 | |
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335 //! use cubic scaling without additional lookup texture |
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336 #define YUV_SCALER_BICUB_NOTEX 3 |
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337 #define YUV_SCALER_UNSHARP 4 |
25758 | 338 #define YUV_SCALER_UNSHARP2 5 |
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339 //! mask for conversion type |
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340 #define YUV_CONVERSION_MASK 0xF |
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341 //! mask for scaler type |
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342 #define YUV_SCALER_MASK 0xF |
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343 //! shift value for luminance scaler type |
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344 #define YUV_LUM_SCALER_SHIFT 8 |
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345 //! shift value for chrominance scaler type |
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346 #define YUV_CHROM_SCALER_SHIFT 12 |
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347 //! extract conversion out of type |
31675 | 348 #define YUV_CONVERSION(t) ((t) & YUV_CONVERSION_MASK) |
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349 //! extract luminance scaler out of type |
31675 | 350 #define YUV_LUM_SCALER(t) (((t) >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK) |
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351 //! extract chrominance scaler out of type |
31675 | 352 #define YUV_CHROM_SCALER(t) (((t) >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK) |
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353 #define SET_YUV_CONVERSION(c) ((c) & YUV_CONVERSION_MASK) |
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354 #define SET_YUV_LUM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_LUM_SCALER_SHIFT) |
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355 #define SET_YUV_CHROM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_CHROM_SCALER_SHIFT) |
33414 | 356 //! returns whether the yuv conversion supports large brightness range etc. |
357 static inline int glYUVLargeRange(int conv) | |
358 { | |
359 switch (conv) | |
360 { | |
361 case YUV_CONVERSION_NONE: | |
362 case YUV_CONVERSION_COMBINERS: | |
363 case YUV_CONVERSION_COMBINERS_ATI: | |
364 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: | |
365 case YUV_CONVERSION_TEXT_FRAGMENT: | |
366 return 0; | |
367 } | |
368 return 1; | |
369 } | |
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370 /** \} */ |
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371 |
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372 typedef struct { |
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373 GLenum target; |
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374 int type; |
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375 struct mp_csp_params csp_params; |
26835 | 376 int texw; |
377 int texh; | |
30097 | 378 int chrom_texw; |
379 int chrom_texh; | |
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380 float filter_strength; |
33927 | 381 float noise_strength; |
26835 | 382 } gl_conversion_params_t; |
383 | |
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384 int glAutodetectYUVConversion(void); |
26835 | 385 void glSetupYUVConversion(gl_conversion_params_t *params); |
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386 void glEnableYUVConversion(GLenum target, int type); |
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387 void glDisableYUVConversion(GLenum target, int type); |
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388 |
34375 | 389 #define GL_3D_SWAP 32 |
31567 | 390 #define GL_3D_RED_CYAN 1 |
391 #define GL_3D_GREEN_MAGENTA 2 | |
392 #define GL_3D_QUADBUFFER 3 | |
393 | |
394 void glEnable3DLeft(int type); | |
395 void glEnable3DRight(int type); | |
396 void glDisable3D(int type); | |
397 | |
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398 /** \addtogroup glcontext |
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399 * \{ */ |
13843 | 400 //! could not set new window, will continue drawing into the old one. |
401 #define SET_WINDOW_FAILED -1 | |
402 //! new window is set, could even transfer the OpenGL context. | |
403 #define SET_WINDOW_OK 0 | |
404 //! new window is set, but the OpenGL context needs to be reinitialized. | |
405 #define SET_WINDOW_REINIT 1 | |
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406 /** \} */ |
13843 | 407 |
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408 enum MPGLType { |
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409 GLTYPE_AUTO = -1, |
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410 GLTYPE_W32, |
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411 GLTYPE_X11, |
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412 GLTYPE_SDL, |
34338 | 413 GLTYPE_EGL_X11, |
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414 GLTYPE_COUNT |
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415 }; |
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416 |
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417 typedef struct MPGLContext { |
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418 enum MPGLType type; |
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419 union { |
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420 int w32; |
30023 | 421 #ifdef CONFIG_GL_X11 |
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422 XVisualInfo *x11; |
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423 #endif |
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424 } vinfo; |
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425 union { |
30023 | 426 #ifdef CONFIG_GL_WIN32 |
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427 HGLRC w32; |
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428 #endif |
30023 | 429 #ifdef CONFIG_GL_X11 |
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430 GLXContext x11; |
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431 #endif |
34338 | 432 #ifdef CONFIG_GL_EGL_X11 |
433 EGLContext egl; | |
434 #endif | |
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435 } context; |
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436 int (*setGlWindow)(struct MPGLContext *); |
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437 void (*releaseGlContext)(struct MPGLContext *); |
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438 void (*swapGlBuffers)(struct MPGLContext *); |
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439 void (*update_xinerama_info)(void); |
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440 void (*border)(void); |
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441 int (*check_events)(void); |
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442 void (*fullscreen)(void); |
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443 void (*ontop)(void); |
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444 } MPGLContext; |
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445 |
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446 int init_mpglcontext(MPGLContext *ctx, enum MPGLType type); |
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447 void uninit_mpglcontext(MPGLContext *ctx); |
13843 | 448 |
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449 extern void (GLAPIENTRY *mpglBegin)(GLenum); |
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450 extern void (GLAPIENTRY *mpglEnd)(void); |
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451 extern void (GLAPIENTRY *mpglViewport)(GLint, GLint, GLsizei, GLsizei); |
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452 extern void (GLAPIENTRY *mpglMatrixMode)(GLenum); |
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453 extern void (GLAPIENTRY *mpglLoadIdentity)(void); |
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454 extern void (GLAPIENTRY *mpglLoadMatrixf)(float *); |
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455 extern void (GLAPIENTRY *mpglPushMatrix)(void); |
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456 extern void (GLAPIENTRY *mpglPopMatrix)(void); |
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457 extern void (GLAPIENTRY *mpglClear)(GLbitfield); |
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458 extern GLuint (GLAPIENTRY *mpglGenLists)(GLsizei); |
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459 extern void (GLAPIENTRY *mpglDeleteLists)(GLuint, GLsizei); |
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460 extern void (GLAPIENTRY *mpglNewList)(GLuint, GLenum); |
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461 extern void (GLAPIENTRY *mpglEndList)(void); |
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462 extern void (GLAPIENTRY *mpglCallList)(GLuint); |
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463 extern void (GLAPIENTRY *mpglCallLists)(GLsizei, GLenum, const GLvoid *); |
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464 extern void (GLAPIENTRY *mpglGenTextures)(GLsizei, GLuint *); |
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465 extern void (GLAPIENTRY *mpglDeleteTextures)(GLsizei, const GLuint *); |
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466 extern void (GLAPIENTRY *mpglTexEnvf)(GLenum, GLenum, GLfloat); |
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467 extern void (GLAPIENTRY *mpglTexEnvi)(GLenum, GLenum, GLint); |
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468 extern void (GLAPIENTRY *mpglColor4ub)(GLubyte, GLubyte, GLubyte, GLubyte); |
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469 extern void (GLAPIENTRY *mpglColor4f)(GLfloat, GLfloat, GLfloat, GLfloat); |
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470 extern void (GLAPIENTRY *mpglClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); |
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471 extern void (GLAPIENTRY *mpglClearDepth)(GLclampd); |
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472 extern void (GLAPIENTRY *mpglDepthFunc)(GLenum); |
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473 extern void (GLAPIENTRY *mpglEnable)(GLenum); |
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474 extern void (GLAPIENTRY *mpglDisable)(GLenum); |
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475 extern const GLubyte *(GLAPIENTRY *mpglGetString)(GLenum); |
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476 extern void (GLAPIENTRY *mpglDrawBuffer)(GLenum); |
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477 extern void (GLAPIENTRY *mpglDepthMask)(GLboolean); |
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478 extern void (GLAPIENTRY *mpglBlendFunc)(GLenum, GLenum); |
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479 extern void (GLAPIENTRY *mpglFlush)(void); |
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480 extern void (GLAPIENTRY *mpglFinish)(void); |
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481 extern void (GLAPIENTRY *mpglPixelStorei)(GLenum, GLint); |
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482 extern void (GLAPIENTRY *mpglTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); |
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483 extern void (GLAPIENTRY *mpglTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); |
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484 extern void (GLAPIENTRY *mpglTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); |
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485 extern void (GLAPIENTRY *mpglTexParameteri)(GLenum, GLenum, GLint); |
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486 extern void (GLAPIENTRY *mpglTexParameterf)(GLenum, GLenum, GLfloat); |
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487 extern void (GLAPIENTRY *mpglTexParameterfv)(GLenum, GLenum, const GLfloat *); |
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488 extern void (GLAPIENTRY *mpglTexCoord2f)(GLfloat, GLfloat); |
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489 extern void (GLAPIENTRY *mpglVertex2f)(GLfloat, GLfloat); |
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490 extern void (GLAPIENTRY *mpglVertex3f)(GLfloat, GLfloat, GLfloat); |
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491 extern void (GLAPIENTRY *mpglNormal3f)(GLfloat, GLfloat, GLfloat); |
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492 extern void (GLAPIENTRY *mpglLightfv)(GLenum, GLenum, const GLfloat *); |
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493 extern void (GLAPIENTRY *mpglColorMaterial)(GLenum, GLenum); |
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494 extern void (GLAPIENTRY *mpglShadeModel)(GLenum); |
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495 extern void (GLAPIENTRY *mpglGetIntegerv)(GLenum, GLint *); |
31567 | 496 extern void (GLAPIENTRY *mpglColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); |
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497 |
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498 extern void (GLAPIENTRY *mpglGenBuffers)(GLsizei, GLuint *); |
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499 extern void (GLAPIENTRY *mpglDeleteBuffers)(GLsizei, const GLuint *); |
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500 extern void (GLAPIENTRY *mpglBindBuffer)(GLenum, GLuint); |
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501 extern GLvoid* (GLAPIENTRY *mpglMapBuffer)(GLenum, GLenum); |
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502 extern GLboolean (GLAPIENTRY *mpglUnmapBuffer)(GLenum); |
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503 extern void (GLAPIENTRY *mpglBufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
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504 extern void (GLAPIENTRY *mpglCombinerParameterfv)(GLenum, const GLfloat *); |
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505 extern void (GLAPIENTRY *mpglCombinerParameteri)(GLenum, GLint); |
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506 extern void (GLAPIENTRY *mpglCombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, |
16099 | 507 GLenum); |
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508 extern void (GLAPIENTRY *mpglCombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, |
16099 | 509 GLenum, GLenum, GLboolean, GLboolean, |
510 GLboolean); | |
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511 extern void (GLAPIENTRY *mpglBeginFragmentShader)(void); |
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512 extern void (GLAPIENTRY *mpglEndFragmentShader)(void); |
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513 extern void (GLAPIENTRY *mpglSampleMap)(GLuint, GLuint, GLenum); |
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514 extern void (GLAPIENTRY *mpglColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, |
16625 | 515 GLuint, GLuint, GLuint, GLuint, GLuint); |
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516 extern void (GLAPIENTRY *mpglColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, |
16625 | 517 GLuint, GLuint, GLuint, GLuint, GLuint, |
518 GLuint, GLuint, GLuint); | |
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519 extern void (GLAPIENTRY *mpglSetFragmentShaderConstant)(GLuint, const GLfloat *); |
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520 extern void (GLAPIENTRY *mpglActiveTexture)(GLenum); |
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521 extern void (GLAPIENTRY *mpglBindTexture)(GLenum, GLuint); |
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522 extern void (GLAPIENTRY *mpglMultiTexCoord2f)(GLenum, GLfloat, GLfloat); |
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523 extern void (GLAPIENTRY *mpglGenPrograms)(GLsizei, GLuint *); |
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524 extern void (GLAPIENTRY *mpglDeletePrograms)(GLsizei, const GLuint *); |
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525 extern void (GLAPIENTRY *mpglBindProgram)(GLenum, GLuint); |
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526 extern void (GLAPIENTRY *mpglProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); |
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527 extern void (GLAPIENTRY *mpglProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, |
16099 | 528 GLfloat, GLfloat); |
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529 extern int (GLAPIENTRY *mpglSwapInterval)(int); |
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530 extern void (GLAPIENTRY *mpglTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, |
18578 | 531 GLsizei, GLint, GLenum, GLenum, const GLvoid *); |
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532 extern void* (GLAPIENTRY *mpglAllocateMemoryMESA)(void *, int, size_t, float, float, float); |
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533 extern void (GLAPIENTRY *mpglFreeMemoryMESA)(void *, int, void *); |
16099 | 534 |
26029 | 535 #endif /* MPLAYER_GL_COMMON_H */ |