Mercurial > mplayer.hg
annotate libvo/gl_common.c @ 26506:723f633b065e
Ignore test program.
author | diego |
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date | Fri, 25 Apr 2008 16:54:24 +0000 |
parents | 802c489f77f0 |
children | aadfce1c25c8 |
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1 /** |
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2 * \file gl_common.c |
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3 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c |
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4 * |
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5 * Common OpenGL routines. |
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6 * Copyleft (C) Reimar Döffinger <Reimar.Doeffinger@stud.uni-karlsruhe.de>, 2005 |
24777 | 7 * Licensed under the GNU GPL v2 or later. |
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8 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c |
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9 * gave me lots of good ideas. |
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10 */ |
16117 | 11 #include <stdlib.h> |
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12 #include <stdio.h> |
16117 | 13 #include <string.h> |
16592 | 14 #include <ctype.h> |
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15 #include <math.h> |
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16 #include "gl_common.h" |
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17 |
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18 /** |
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19 * \defgroup glextfunctions OpenGL extension functions |
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20 * |
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21 * the pointers to these functions are acquired when the OpenGL |
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22 * context is created |
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23 * \{ |
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24 */ |
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25 void (APIENTRY *GenBuffers)(GLsizei, GLuint *); |
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26 void (APIENTRY *DeleteBuffers)(GLsizei, const GLuint *); |
16099 | 27 void (APIENTRY *BindBuffer)(GLenum, GLuint); |
28 GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum); | |
29 GLboolean (APIENTRY *UnmapBuffer)(GLenum); | |
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30 void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
16099 | 31 void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *); |
32 void (APIENTRY *CombinerParameteri)(GLenum, GLint); | |
33 void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
34 GLenum); | |
35 void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
36 GLenum, GLenum, GLboolean, GLboolean, | |
37 GLboolean); | |
16625 | 38 void (APIENTRY *BeginFragmentShader)(void); |
39 void (APIENTRY *EndFragmentShader)(void); | |
40 void (APIENTRY *SampleMap)(GLuint, GLuint, GLenum); | |
41 void (APIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
42 GLuint, GLuint, GLuint, GLuint, GLuint); | |
43 void (APIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
44 GLuint, GLuint, GLuint, GLuint, GLuint, | |
45 GLuint, GLuint, GLuint); | |
46 void (APIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *); | |
16099 | 47 void (APIENTRY *ActiveTexture)(GLenum); |
48 void (APIENTRY *BindTexture)(GLenum, GLuint); | |
49 void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat); | |
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50 void (APIENTRY *GenPrograms)(GLsizei, GLuint *); |
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51 void (APIENTRY *DeletePrograms)(GLsizei, const GLuint *); |
16099 | 52 void (APIENTRY *BindProgram)(GLenum, GLuint); |
53 void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); | |
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54 void (APIENTRY *GetProgramiv)(GLenum, GLenum, GLint *); |
16099 | 55 void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, |
56 GLfloat, GLfloat); | |
16270 | 57 int (APIENTRY *SwapInterval)(int); |
18578 | 58 void (APIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, |
59 GLint, GLenum, GLenum, const GLvoid *); | |
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60 /** \} */ // end of glextfunctions group |
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61 |
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62 //! \defgroup glgeneral OpenGL general helper functions |
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63 |
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64 //! \defgroup glcontext OpenGL context management helper functions |
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65 |
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66 //! \defgroup gltexture OpenGL texture handling helper functions |
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67 |
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68 //! \defgroup glconversion OpenGL conversion helper functions |
16099 | 69 |
18961 | 70 static GLint hqtexfmt; |
71 | |
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72 /** |
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73 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride. |
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74 * \param stride number of bytes per line for which alignment should fit. |
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75 * \ingroup glgeneral |
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76 */ |
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77 void glAdjustAlignment(int stride) { |
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78 GLint gl_alignment; |
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79 if (stride % 8 == 0) |
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80 gl_alignment=8; |
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81 else if (stride % 4 == 0) |
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82 gl_alignment=4; |
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83 else if (stride % 2 == 0) |
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84 gl_alignment=2; |
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85 else |
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86 gl_alignment=1; |
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87 glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment); |
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88 } |
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89 |
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90 struct gl_name_map_struct { |
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91 GLint value; |
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92 const char *name; |
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93 }; |
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94 |
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95 #undef MAP |
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96 #define MAP(a) {a, #a} |
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97 //! mapping table for the glValName function |
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98 static const struct gl_name_map_struct gl_name_map[] = { |
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99 // internal format |
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100 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8), |
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101 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2), |
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102 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2), |
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103 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8), |
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104 |
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105 // format |
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106 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE), |
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107 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA), |
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108 MAP(GL_COLOR_INDEX), |
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109 // rest 1.2 only |
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110 MAP(GL_BGR), MAP(GL_BGRA), |
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111 |
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112 //type |
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113 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT), |
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114 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE), |
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115 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES), |
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116 // rest 1.2 only |
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117 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV), |
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118 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV), |
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119 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV), |
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120 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV), |
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121 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV), |
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122 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV), |
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123 {0, 0} |
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124 }; |
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125 #undef MAP |
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126 |
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127 /** |
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128 * \brief return the name of an OpenGL constant |
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129 * \param value the constant |
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130 * \return name of the constant or "Unknown format!" |
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131 * \ingroup glgeneral |
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132 */ |
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133 const char *glValName(GLint value) |
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134 { |
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135 int i = 0; |
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136 |
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137 while (gl_name_map[i].name) { |
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138 if (gl_name_map[i].value == value) |
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139 return gl_name_map[i].name; |
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140 i++; |
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141 } |
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142 return "Unknown format!"; |
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143 } |
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144 |
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145 //! always return this format as internal texture format in glFindFormat |
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146 #define TEXTUREFORMAT_ALWAYS GL_RGB8 |
16474 | 147 #undef TEXTUREFORMAT_ALWAYS |
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148 |
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149 /** |
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150 * \brief find the OpenGL settings coresponding to format. |
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151 * |
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152 * All parameters may be NULL. |
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153 * \param fmt MPlayer format to analyze. |
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154 * \param bpp [OUT] bits per pixel of that format. |
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155 * \param gl_texfmt [OUT] internal texture format that fits the |
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156 * image format, not necessarily the best for performance. |
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157 * \param gl_format [OUT] OpenGL format for this image format. |
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158 * \param gl_type [OUT] OpenGL type for this image format. |
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159 * \return 1 if format is supported by OpenGL, 0 if not. |
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160 * \ingroup gltexture |
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161 */ |
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162 int glFindFormat(uint32_t fmt, int *bpp, GLint *gl_texfmt, |
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163 GLenum *gl_format, GLenum *gl_type) |
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164 { |
16474 | 165 int supported = 1; |
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166 int dummy1; |
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167 GLenum dummy2; |
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168 GLint dummy3; |
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169 if (bpp == NULL) bpp = &dummy1; |
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170 if (gl_texfmt == NULL) gl_texfmt = &dummy3; |
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171 if (gl_format == NULL) gl_format = &dummy2; |
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172 if (gl_type == NULL) gl_type = &dummy2; |
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173 |
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174 *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt); |
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175 *gl_texfmt = 3; |
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176 switch (fmt) { |
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177 case IMGFMT_RGB24: |
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178 *gl_format = GL_RGB; |
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179 *gl_type = GL_UNSIGNED_BYTE; |
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180 break; |
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181 case IMGFMT_RGBA: |
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182 *gl_texfmt = 4; |
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183 *gl_format = GL_RGBA; |
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184 *gl_type = GL_UNSIGNED_BYTE; |
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185 break; |
16474 | 186 case IMGFMT_YV12: |
187 supported = 0; // no native YV12 support | |
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188 case IMGFMT_Y800: |
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189 case IMGFMT_Y8: |
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190 *gl_texfmt = 1; |
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191 *bpp = 8; |
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192 *gl_format = GL_LUMINANCE; |
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193 *gl_type = GL_UNSIGNED_BYTE; |
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194 break; |
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195 #if 0 |
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196 // we do not support palettized formats, although the format the |
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197 // swscale produces works |
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198 case IMGFMT_RGB8: |
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199 gl_format = GL_RGB; |
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200 gl_type = GL_UNSIGNED_BYTE_2_3_3_REV; |
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201 break; |
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202 #endif |
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203 case IMGFMT_RGB15: |
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204 *gl_format = GL_RGBA; |
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205 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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206 break; |
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207 case IMGFMT_RGB16: |
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208 *gl_format = GL_RGB; |
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209 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV; |
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210 break; |
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211 #if 0 |
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212 case IMGFMT_BGR8: |
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213 // special case as red and blue have a differen number of bits. |
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214 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least |
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215 // by nVidia drivers, and in addition would give more bits to |
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216 // blue than to red, which isn't wanted |
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217 gl_format = GL_RGB; |
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218 gl_type = GL_UNSIGNED_BYTE_3_3_2; |
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219 break; |
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220 #endif |
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221 case IMGFMT_BGR15: |
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222 *gl_format = GL_BGRA; |
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223 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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224 break; |
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225 case IMGFMT_BGR16: |
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226 *gl_format = GL_RGB; |
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227 *gl_type = GL_UNSIGNED_SHORT_5_6_5; |
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228 break; |
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229 case IMGFMT_BGR24: |
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230 *gl_format = GL_BGR; |
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231 *gl_type = GL_UNSIGNED_BYTE; |
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232 break; |
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233 case IMGFMT_BGRA: |
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234 *gl_texfmt = 4; |
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235 *gl_format = GL_BGRA; |
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236 *gl_type = GL_UNSIGNED_BYTE; |
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237 break; |
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238 default: |
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239 *gl_texfmt = 4; |
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240 *gl_format = GL_RGBA; |
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241 *gl_type = GL_UNSIGNED_BYTE; |
16474 | 242 supported = 0; |
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243 } |
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244 #ifdef TEXTUREFORMAT_ALWAYS |
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245 *gl_texfmt = TEXTUREFORMAT_ALWAYS; |
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246 #endif |
16474 | 247 return supported; |
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248 } |
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249 |
16099 | 250 static void *setNull(const GLubyte *s) { |
251 return NULL; | |
252 } | |
253 | |
17335 | 254 typedef struct { |
25762 | 255 void *funcptr; |
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256 const char *extstr; |
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257 const char *funcnames[7]; |
17335 | 258 } extfunc_desc_t; |
259 | |
260 static const extfunc_desc_t extfuncs[] = { | |
25762 | 261 {&GenBuffers, NULL, {"glGenBuffers", "glGenBuffersARB", NULL}}, |
262 {&DeleteBuffers, NULL, {"glDeleteBuffers", "glDeleteBuffersARB", NULL}}, | |
263 {&BindBuffer, NULL, {"glBindBuffer", "glBindBufferARB", NULL}}, | |
264 {&MapBuffer, NULL, {"glMapBuffer", "glMapBufferARB", NULL}}, | |
265 {&UnmapBuffer, NULL, {"glUnmapBuffer", "glUnmapBufferARB", NULL}}, | |
266 {&BufferData, NULL, {"glBufferData", "glBufferDataARB", NULL}}, | |
267 {&CombinerParameterfv, "NV_register_combiners", {"glCombinerParameterfv", "glCombinerParameterfvNV", NULL}}, | |
268 {&CombinerParameteri, "NV_register_combiners", {"glCombinerParameteri", "glCombinerParameteriNV", NULL}}, | |
269 {&CombinerInput, "NV_register_combiners", {"glCombinerInput", "glCombinerInputNV", NULL}}, | |
270 {&CombinerOutput, "NV_register_combiners", {"glCombinerOutput", "glCombinerOutputNV", NULL}}, | |
271 {&BeginFragmentShader, "ATI_fragment_shader", {"glBeginFragmentShaderATI", NULL}}, | |
272 {&EndFragmentShader, "ATI_fragment_shader", {"glEndFragmentShaderATI", NULL}}, | |
273 {&SampleMap, "ATI_fragment_shader", {"glSampleMapATI", NULL}}, | |
274 {&ColorFragmentOp2, "ATI_fragment_shader", {"glColorFragmentOp2ATI", NULL}}, | |
275 {&ColorFragmentOp3, "ATI_fragment_shader", {"glColorFragmentOp3ATI", NULL}}, | |
276 {&SetFragmentShaderConstant, "ATI_fragment_shader", {"glSetFragmentShaderConstantATI", NULL}}, | |
277 {&ActiveTexture, NULL, {"glActiveTexture", "glActiveTextureARB", NULL}}, | |
278 {&BindTexture, NULL, {"glBindTexture", "glBindTextureARB", "glBindTextureEXT", NULL}}, | |
279 {&MultiTexCoord2f, NULL, {"glMultiTexCoord2f", "glMultiTexCoord2fARB", NULL}}, | |
280 {&GenPrograms, "_program", {"glGenProgramsARB", NULL}}, | |
281 {&DeletePrograms, "_program", {"glDeleteProgramsARB", NULL}}, | |
282 {&BindProgram, "_program", {"glBindProgramARB", NULL}}, | |
283 {&ProgramString, "_program", {"glProgramStringARB", NULL}}, | |
284 {&GetProgramiv, "_program", {"glGetProgramivARB", NULL}}, | |
285 {&ProgramEnvParameter4f, "_program", {"glProgramEnvParameter4fARB", NULL}}, | |
286 {&SwapInterval, "_swap_control", {"glXSwapInterval", "glXSwapIntervalEXT", "glXSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT", "wglSwapIntervalSGI", NULL}}, | |
287 {&TexImage3D, NULL, {"glTexImage3D", NULL}}, | |
17335 | 288 {NULL} |
289 }; | |
290 | |
16117 | 291 /** |
292 * \brief find the function pointers of some useful OpenGL extensions | |
16588 | 293 * \param getProcAddress function to resolve function names, may be NULL |
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294 * \param ext2 an extra extension string |
16117 | 295 */ |
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296 static void getFunctions(void *(*getProcAddress)(const GLubyte *), |
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297 const char *ext2) { |
17335 | 298 const extfunc_desc_t *dsc; |
17336 | 299 const char *extensions = (const char *)glGetString(GL_EXTENSIONS); |
17335 | 300 char *allexts; |
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301 if (!extensions) extensions = ""; |
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302 if (!ext2) ext2 = ""; |
18878 | 303 allexts = malloc(strlen(extensions) + strlen(ext2) + 2); |
17335 | 304 strcpy(allexts, extensions); |
305 strcat(allexts, " "); | |
306 strcat(allexts, ext2); | |
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307 mp_msg(MSGT_VO, MSGL_V, "OpenGL extensions string:\n%s\n", allexts); |
16099 | 308 if (!getProcAddress) |
309 getProcAddress = setNull; | |
17335 | 310 for (dsc = extfuncs; dsc->funcptr; dsc++) { |
311 void *ptr = NULL; | |
312 int i; | |
313 if (!dsc->extstr || strstr(allexts, dsc->extstr)) { | |
314 for (i = 0; !ptr && dsc->funcnames[i]; i++) | |
315 ptr = getProcAddress((const GLubyte *)dsc->funcnames[i]); | |
316 } | |
25762 | 317 *(void **)dsc->funcptr = ptr; |
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318 } |
18961 | 319 if (strstr(allexts, "_texture_float")) |
320 hqtexfmt = GL_RGB32F; | |
321 else if (strstr(allexts, "NV_float_buffer")) | |
322 hqtexfmt = GL_FLOAT_RGB32_NV; | |
323 else | |
324 hqtexfmt = GL_RGB16; | |
17335 | 325 free(allexts); |
16099 | 326 } |
327 | |
16117 | 328 /** |
329 * \brief create a texture and set some defaults | |
330 * \param target texture taget, usually GL_TEXTURE_2D | |
331 * \param fmt internal texture format | |
332 * \param filter filter used for scaling, e.g. GL_LINEAR | |
333 * \param w texture width | |
334 * \param h texture height | |
335 * \param val luminance value to fill texture with | |
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336 * \ingroup gltexture |
16117 | 337 */ |
338 void glCreateClearTex(GLenum target, GLenum fmt, GLint filter, | |
16460 | 339 int w, int h, unsigned char val) { |
340 GLfloat fval = (GLfloat)val / 255.0; | |
341 GLfloat border[4] = {fval, fval, fval, fval}; | |
16117 | 342 GLenum clrfmt = (fmt == GL_ALPHA) ? GL_ALPHA : GL_LUMINANCE; |
18878 | 343 char *init = malloc(w * h); |
16117 | 344 memset(init, val, w * h); |
345 glAdjustAlignment(w); | |
346 glPixelStorei(GL_UNPACK_ROW_LENGTH, w); | |
347 glTexImage2D(target, 0, fmt, w, h, 0, clrfmt, GL_UNSIGNED_BYTE, init); | |
348 glTexParameterf(target, GL_TEXTURE_PRIORITY, 1.0); | |
349 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); | |
350 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); | |
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351 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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352 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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353 // Border texels should not be used with CLAMP_TO_EDGE |
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354 // We set a sane default anyway. |
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355 glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border); |
16117 | 356 free(init); |
357 } | |
358 | |
359 /** | |
16592 | 360 * \brief skips whitespace and comments |
361 * \param f file to read from | |
362 */ | |
363 static void ppm_skip(FILE *f) { | |
364 int c, comment = 0; | |
365 do { | |
366 c = fgetc(f); | |
367 if (c == '#') | |
368 comment = 1; | |
369 if (c == '\n') | |
370 comment = 0; | |
371 } while (c != EOF && (isspace(c) || comment)); | |
372 if (c != EOF) | |
373 ungetc(c, f); | |
374 } | |
375 | |
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376 #define MAXDIM (16 * 1024) |
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377 |
16592 | 378 /** |
379 * \brief creates a texture from a PPM file | |
380 * \param target texture taget, usually GL_TEXTURE_2D | |
18961 | 381 * \param fmt internal texture format, 0 for default |
16592 | 382 * \param filter filter used for scaling, e.g. GL_LINEAR |
383 * \param f file to read PPM from | |
384 * \param width [out] width of texture | |
385 * \param height [out] height of texture | |
386 * \param maxval [out] maxval value from PPM file | |
387 * \return 0 on error, 1 otherwise | |
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388 * \ingroup gltexture |
16592 | 389 */ |
390 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter, | |
391 FILE *f, int *width, int *height, int *maxval) { | |
18961 | 392 unsigned w, h, m, val, bpp; |
16592 | 393 char *data; |
394 ppm_skip(f); | |
395 if (fgetc(f) != 'P' || fgetc(f) != '6') | |
396 return 0; | |
397 ppm_skip(f); | |
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398 if (fscanf(f, "%u", &w) != 1) |
16592 | 399 return 0; |
400 ppm_skip(f); | |
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401 if (fscanf(f, "%u", &h) != 1) |
16592 | 402 return 0; |
403 ppm_skip(f); | |
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404 if (fscanf(f, "%u", &m) != 1) |
16592 | 405 return 0; |
406 val = fgetc(f); | |
407 if (!isspace(val)) | |
408 return 0; | |
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409 if (w > MAXDIM || h > MAXDIM) |
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410 return 0; |
18961 | 411 bpp = (m > 255) ? 6 : 3; |
412 data = malloc(w * h * bpp); | |
413 if (fread(data, w * bpp, h, f) != h) | |
16592 | 414 return 0; |
18961 | 415 if (!fmt) { |
416 fmt = (m > 255) ? hqtexfmt : 3; | |
417 if (fmt == GL_FLOAT_RGB32_NV && target != GL_TEXTURE_RECTANGLE) | |
418 fmt = GL_RGB16; | |
419 } | |
16592 | 420 glCreateClearTex(target, fmt, filter, w, h, 0); |
18961 | 421 glUploadTex(target, GL_RGB, (m > 255) ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE, |
422 data, w * bpp, 0, 0, w, h, 0); | |
16592 | 423 free(data); |
424 if (width) *width = w; | |
425 if (height) *height = h; | |
426 if (maxval) *maxval = m; | |
427 return 1; | |
428 } | |
429 | |
430 /** | |
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431 * \brief return the number of bytes per pixel for the given format |
16117 | 432 * \param format OpenGL format |
433 * \param type OpenGL type | |
434 * \return bytes per pixel | |
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435 * \ingroup glgeneral |
16117 | 436 * |
16435 | 437 * Does not handle all possible variants, just those used by MPlayer |
16117 | 438 */ |
439 int glFmt2bpp(GLenum format, GLenum type) { | |
18961 | 440 int component_size = 0; |
16117 | 441 switch (type) { |
442 case GL_UNSIGNED_BYTE_3_3_2: | |
443 case GL_UNSIGNED_BYTE_2_3_3_REV: | |
444 return 1; | |
445 case GL_UNSIGNED_SHORT_5_5_5_1: | |
446 case GL_UNSIGNED_SHORT_1_5_5_5_REV: | |
447 case GL_UNSIGNED_SHORT_5_6_5: | |
448 case GL_UNSIGNED_SHORT_5_6_5_REV: | |
449 return 2; | |
18961 | 450 case GL_UNSIGNED_BYTE: |
451 component_size = 1; | |
452 break; | |
453 case GL_UNSIGNED_SHORT: | |
454 component_size = 2; | |
455 break; | |
16117 | 456 } |
457 switch (format) { | |
458 case GL_LUMINANCE: | |
459 case GL_ALPHA: | |
18961 | 460 return component_size; |
16117 | 461 case GL_RGB: |
462 case GL_BGR: | |
18961 | 463 return 3 * component_size; |
16117 | 464 case GL_RGBA: |
465 case GL_BGRA: | |
18961 | 466 return 4 * component_size; |
16117 | 467 } |
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468 return 0; // unknown |
16117 | 469 } |
470 | |
471 /** | |
472 * \brief upload a texture, handling things like stride and slices | |
473 * \param target texture target, usually GL_TEXTURE_2D | |
474 * \param format OpenGL format of data | |
475 * \param type OpenGL type of data | |
21201 | 476 * \param dataptr data to upload |
16117 | 477 * \param stride data stride |
478 * \param x x offset in texture | |
479 * \param y y offset in texture | |
480 * \param w width of the texture part to upload | |
481 * \param h height of the texture part to upload | |
482 * \param slice height of an upload slice, 0 for all at once | |
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483 * \ingroup gltexture |
16117 | 484 */ |
485 void glUploadTex(GLenum target, GLenum format, GLenum type, | |
21201 | 486 const void *dataptr, int stride, |
16117 | 487 int x, int y, int w, int h, int slice) { |
21201 | 488 const uint8_t *data = dataptr; |
16117 | 489 int y_max = y + h; |
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490 if (w <= 0 || h <= 0) return; |
16117 | 491 if (slice <= 0) |
492 slice = h; | |
17220 | 493 if (stride < 0) { |
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494 data += (h - 1) * stride; |
17220 | 495 stride = -stride; |
496 } | |
16117 | 497 // this is not always correct, but should work for MPlayer |
498 glAdjustAlignment(stride); | |
499 glPixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type)); | |
500 for (; y + slice <= y_max; y += slice) { | |
501 glTexSubImage2D(target, 0, x, y, w, slice, format, type, data); | |
502 data += stride * slice; | |
503 } | |
504 if (y < y_max) | |
505 glTexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data); | |
506 } | |
507 | |
16625 | 508 static void fillUVcoeff(GLfloat *ucoef, GLfloat *vcoef, |
509 float uvcos, float uvsin) { | |
510 int i; | |
511 ucoef[0] = 0 * uvcos + 1.403 * uvsin; | |
512 vcoef[0] = 0 * uvsin + 1.403 * uvcos; | |
513 ucoef[1] = -0.344 * uvcos + -0.714 * uvsin; | |
514 vcoef[1] = -0.344 * uvsin + -0.714 * uvcos; | |
515 ucoef[2] = 1.770 * uvcos + 0 * uvsin; | |
516 vcoef[2] = 1.770 * uvsin + 0 * uvcos; | |
517 ucoef[3] = 0; | |
518 vcoef[3] = 0; | |
519 // Coefficients (probably) must be in [0, 1] range, whereas they originally | |
520 // are in [-2, 2] range, so here comes the trick: | |
521 // First put them in the [-0.5, 0.5] range, then add 0.5. | |
522 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments | |
523 // for CombinerInput and CombinerOutput (or the respective ATI variants) | |
524 for (i = 0; i < 4; i++) { | |
525 ucoef[i] = ucoef[i] * 0.25 + 0.5; | |
526 vcoef[i] = vcoef[i] * 0.25 + 0.5; | |
527 } | |
528 } | |
529 | |
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530 /** |
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531 * \brief Setup register combiners for YUV to RGB conversion. |
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532 * \param uvcos used for saturation and hue adjustment |
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533 * \param uvsin used for saturation and hue adjustment |
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534 */ |
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535 static void glSetupYUVCombiners(float uvcos, float uvsin) { |
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536 GLfloat ucoef[4]; |
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537 GLfloat vcoef[4]; |
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538 GLint i; |
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539 if (!CombinerInput || !CombinerOutput || |
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540 !CombinerParameterfv || !CombinerParameteri) { |
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541 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner functions missing!\n"); |
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542 return; |
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543 } |
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544 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &i); |
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545 if (i < 2) |
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546 mp_msg(MSGT_VO, MSGL_ERR, |
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547 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i); |
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548 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); |
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549 if (i < 3) |
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550 mp_msg(MSGT_VO, MSGL_ERR, |
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551 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i); |
16625 | 552 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); |
16488
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553 CombinerParameterfv(GL_CONSTANT_COLOR0_NV, ucoef); |
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554 CombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef); |
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555 |
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556 // UV first, like this green component cannot overflow |
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557 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, |
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558 GL_TEXTURE1, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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559 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, |
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560 GL_CONSTANT_COLOR0_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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561 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, |
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562 GL_TEXTURE2, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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563 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, |
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564 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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565 CombinerOutput(GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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566 GL_SPARE0_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, |
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567 GL_FALSE, GL_FALSE); |
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568 |
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569 // stage 2 |
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570 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV, |
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571 GL_SIGNED_IDENTITY_NV, GL_RGB); |
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572 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO, |
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573 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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574 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV, |
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575 GL_TEXTURE0, GL_SIGNED_IDENTITY_NV, GL_RGB); |
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576 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, |
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577 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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578 CombinerOutput(GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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579 GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, |
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580 GL_FALSE, GL_FALSE); |
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581 |
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582 // leave final combiner stage in default mode |
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583 CombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV, 2); |
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584 } |
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585 |
16625 | 586 /** |
587 * \brief Setup ATI version of register combiners for YUV to RGB conversion. | |
588 * \param uvcos used for saturation and hue adjustment | |
589 * \param uvsin used for saturation and hue adjustment | |
590 * | |
591 * ATI called this fragment shader, but the name is confusing in the | |
592 * light of a very different OpenGL 2.0 extension with the same name | |
593 */ | |
594 static void glSetupYUVCombinersATI(float uvcos, float uvsin) { | |
595 GLfloat ucoef[4]; | |
596 GLfloat vcoef[4]; | |
597 GLint i; | |
18579
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598 if (!BeginFragmentShader || !EndFragmentShader || |
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599 !SetFragmentShaderConstant || !SampleMap || |
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600 !ColorFragmentOp2 || !ColorFragmentOp3) { |
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601 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner (ATI) functions missing!\n"); |
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602 return; |
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603 } |
16625 | 604 glGetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI, &i); |
605 if (i < 3) | |
606 mp_msg(MSGT_VO, MSGL_ERR, | |
607 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i); | |
608 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); | |
609 if (i < 3) | |
610 mp_msg(MSGT_VO, MSGL_ERR, | |
611 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i); | |
612 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); | |
613 BeginFragmentShader(); | |
614 SetFragmentShaderConstant(GL_CON_0_ATI, ucoef); | |
615 SetFragmentShaderConstant(GL_CON_1_ATI, vcoef); | |
616 SampleMap(GL_REG_0_ATI, GL_TEXTURE0, GL_SWIZZLE_STR_ATI); | |
617 SampleMap(GL_REG_1_ATI, GL_TEXTURE1, GL_SWIZZLE_STR_ATI); | |
618 SampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI); | |
619 // UV first, like this green component cannot overflow | |
620 ColorFragmentOp2(GL_MUL_ATI, GL_REG_1_ATI, GL_NONE, GL_NONE, | |
621 GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
622 GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI); | |
623 ColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_4X_BIT_ATI, | |
624 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
625 GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
626 GL_REG_1_ATI, GL_NONE, GL_NONE); | |
627 ColorFragmentOp2(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, | |
628 GL_REG_0_ATI, GL_NONE, GL_NONE, | |
629 GL_REG_2_ATI, GL_NONE, GL_NONE); | |
630 EndFragmentShader(); | |
631 } | |
632 | |
19221 | 633 /** |
634 * \brief helper function for gen_spline_lookup_tex | |
635 * \param x subpixel-position ((0,1) range) to calculate weights for | |
636 * \param dst where to store transformed weights, must provide space for 4 GLfloats | |
637 * | |
638 * calculates the weights and stores them after appropriate transformation | |
639 * for the scaler fragment program. | |
640 */ | |
18622 | 641 static void store_weights(float x, GLfloat *dst) { |
642 float w0 = (((-1 * x + 3) * x - 3) * x + 1) / 6; | |
643 float w1 = ((( 3 * x - 6) * x + 0) * x + 4) / 6; | |
644 float w2 = (((-3 * x + 3) * x + 3) * x + 1) / 6; | |
645 float w3 = ((( 1 * x + 0) * x + 0) * x + 0) / 6; | |
646 *dst++ = 1 + x - w1 / (w0 + w1); | |
647 *dst++ = 1 - x + w3 / (w2 + w3); | |
648 *dst++ = w0 + w1; | |
649 *dst++ = 0; | |
650 } | |
651 | |
652 //! to avoid artefacts this should be rather large | |
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653 #define LOOKUP_BSPLINE_RES (2 * 1024) |
18622 | 654 /** |
655 * \brief creates the 1D lookup texture needed for fast higher-order filtering | |
656 * \param unit texture unit to attach texture to | |
657 */ | |
658 static void gen_spline_lookup_tex(GLenum unit) { | |
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659 GLfloat tex[4 * LOOKUP_BSPLINE_RES]; |
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660 GLfloat *tp = tex; |
18622 | 661 int i; |
662 for (i = 0; i < LOOKUP_BSPLINE_RES; i++) { | |
663 float x = (float)(i + 0.5) / LOOKUP_BSPLINE_RES; | |
664 store_weights(x, tp); | |
665 tp += 4; | |
666 } | |
667 store_weights(0, tex); | |
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668 store_weights(1, &tex[4 * (LOOKUP_BSPLINE_RES - 1)]); |
18622 | 669 ActiveTexture(unit); |
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670 glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16, LOOKUP_BSPLINE_RES, 0, GL_RGBA, GL_FLOAT, tex); |
18622 | 671 glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0); |
672 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
673 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
674 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT); | |
675 ActiveTexture(GL_TEXTURE0); | |
676 } | |
677 | |
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678 static const char *bilin_filt_template = |
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679 "TEX yuv.%c, fragment.texcoord[%c], texture[%c], %s;"; |
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680 |
18622 | 681 #define BICUB_FILT_MAIN(textype) \ |
682 /* first y-interpolation */ \ | |
18686 | 683 "ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;" \ |
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684 "ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;" \ |
18686 | 685 "TEX a.r, coord.xyxy, texture[%c], "textype";" \ |
18622 | 686 "TEX a.g, coord.zwzw, texture[%c], "textype";" \ |
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687 /* second y-interpolation */ \ |
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688 "TEX b.r, coord2.xyxy, texture[%c], "textype";" \ |
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689 "TEX b.g, coord2.zwzw, texture[%c], "textype";" \ |
18622 | 690 "LRP a.b, parmy.b, a.rrrr, a.gggg;" \ |
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691 "LRP a.a, parmy.b, b.rrrr, b.gggg;" \ |
18622 | 692 /* x-interpolation */ \ |
693 "LRP yuv.%c, parmx.b, a.bbbb, a.aaaa;" | |
694 | |
695 static const char *bicub_filt_template_2D = | |
696 "MAD coord.xy, fragment.texcoord[%c], {%f, %f}, {0.5, 0.5};" | |
697 "TEX parmx, coord.x, texture[%c], 1D;" | |
18686 | 698 "MUL cdelta.xz, parmx.rrgg, {-%f, 0, %f, 0};" |
18622 | 699 "TEX parmy, coord.y, texture[%c], 1D;" |
18686 | 700 "MUL cdelta.yw, parmy.rrgg, {0, -%f, 0, %f};" |
18622 | 701 BICUB_FILT_MAIN("2D"); |
702 | |
703 static const char *bicub_filt_template_RECT = | |
704 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};" | |
705 "TEX parmx, coord.x, texture[%c], 1D;" | |
18686 | 706 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};" |
18622 | 707 "TEX parmy, coord.y, texture[%c], 1D;" |
18686 | 708 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};" |
18622 | 709 BICUB_FILT_MAIN("RECT"); |
710 | |
24318
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711 #define CALCWEIGHTS(t, s) \ |
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712 "MAD "t", {-0.5, 0.1666, 0.3333, -0.3333}, "s", {1, 0, -0.5, 0.5};" \ |
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713 "MAD "t", "t", "s", {0, 0, -0.5, 0.5};" \ |
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714 "MAD "t", "t", "s", {-0.6666, 0, 0.8333, 0.1666};" \ |
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715 "RCP a.x, "t".z;" \ |
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716 "RCP a.y, "t".w;" \ |
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717 "MAD "t".xy, "t".xyxy, a.xyxy, {1, 1, 0, 0};" \ |
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718 "ADD "t".x, "t".xxxx, "s";" \ |
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719 "SUB "t".y, "t".yyyy, "s";" |
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720 |
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721 static const char *bicub_notex_filt_template_2D = |
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722 "MAD coord.xy, fragment.texcoord[%c], {%f, %f}, {0.5, 0.5};" |
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723 "FRC coord.xy, coord.xyxy;" |
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724 CALCWEIGHTS("parmx", "coord.xxxx") |
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725 "MUL cdelta.xz, parmx.rrgg, {-%f, 0, %f, 0};" |
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726 CALCWEIGHTS("parmy", "coord.yyyy") |
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727 "MUL cdelta.yw, parmy.rrgg, {0, -%f, 0, %f};" |
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728 BICUB_FILT_MAIN("2D"); |
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729 |
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730 static const char *bicub_notex_filt_template_RECT = |
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731 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};" |
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732 "FRC coord.xy, coord.xyxy;" |
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733 CALCWEIGHTS("parmx", "coord.xxxx") |
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734 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};" |
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735 CALCWEIGHTS("parmy", "coord.yyyy") |
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736 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};" |
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737 BICUB_FILT_MAIN("RECT"); |
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738 |
22489 | 739 #define BICUB_X_FILT_MAIN(textype) \ |
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740 "ADD coord.xy, fragment.texcoord[%c].xyxy, cdelta.xyxy;" \ |
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741 "ADD coord2.xy, fragment.texcoord[%c].xyxy, cdelta.zyzy;" \ |
22489 | 742 "TEX a.r, coord, texture[%c], "textype";" \ |
743 "TEX b.r, coord2, texture[%c], "textype";" \ | |
744 /* x-interpolation */ \ | |
745 "LRP yuv.%c, parmx.b, a.rrrr, b.rrrr;" | |
746 | |
747 static const char *bicub_x_filt_template_2D = | |
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748 "MAD coord.x, fragment.texcoord[%c], {%f}, {0.5};" |
22489 | 749 "TEX parmx, coord, texture[%c], 1D;" |
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750 "MUL cdelta.xyz, parmx.rrgg, {-%f, 0, %f};" |
22489 | 751 BICUB_X_FILT_MAIN("2D"); |
752 | |
753 static const char *bicub_x_filt_template_RECT = | |
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754 "ADD coord.x, fragment.texcoord[%c], {0.5};" |
22489 | 755 "TEX parmx, coord, texture[%c], 1D;" |
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756 "MUL cdelta.xyz, parmx.rrgg, {-1, 0, 1};" |
22489 | 757 BICUB_X_FILT_MAIN("RECT"); |
758 | |
25755
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759 static const char *unsharp_filt_template = |
25760 | 760 "PARAM dcoord%c = {%f, %f, %f, %f};" |
761 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;" | |
762 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;" | |
25755
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763 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;" |
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764 "TEX b.r, coord.xyxy, texture[%c], %s;" |
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765 "TEX b.g, coord.zwzw, texture[%c], %s;" |
25757 | 766 "ADD b.r, b.r, b.g;" |
25755
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767 "TEX b.b, coord2.xyxy, texture[%c], %s;" |
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768 "TEX b.g, coord2.zwzw, texture[%c], %s;" |
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769 "DP3 b, b, {0.25, 0.25, 0.25};" |
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770 "SUB b.r, a.r, b.r;" |
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771 "MAD yuv.%c, b.r, %s, a.r;"; |
25729
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Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
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772 |
25758 | 773 static const char *unsharp_filt_template2 = |
25760 | 774 "PARAM dcoord%c = {%f, %f, %f, %f};" |
775 "PARAM dcoord2%c = {%f, 0, 0, %f};" | |
776 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;" | |
777 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;" | |
25758 | 778 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;" |
779 "TEX b.r, coord.xyxy, texture[%c], %s;" | |
780 "TEX b.g, coord.zwzw, texture[%c], %s;" | |
781 "ADD b.r, b.r, b.g;" | |
782 "TEX b.b, coord2.xyxy, texture[%c], %s;" | |
783 "TEX b.g, coord2.zwzw, texture[%c], %s;" | |
784 "ADD b.r, b.r, b.b;" | |
785 "ADD b.a, b.r, b.g;" | |
25760 | 786 "ADD coord, fragment.texcoord[%c].xyxy, dcoord2%c;" |
787 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord2%c;" | |
25758 | 788 "TEX b.r, coord.xyxy, texture[%c], %s;" |
789 "TEX b.g, coord.zwzw, texture[%c], %s;" | |
790 "ADD b.r, b.r, b.g;" | |
791 "TEX b.b, coord2.xyxy, texture[%c], %s;" | |
792 "TEX b.g, coord2.zwzw, texture[%c], %s;" | |
25769 | 793 "DP4 b.r, b, {-0.1171875, -0.1171875, -0.1171875, -0.09765625};" |
25758 | 794 "MAD b.r, a.r, {0.859375}, b.r;" |
795 "MAD yuv.%c, b.r, %s, a.r;"; | |
796 | |
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797 static const char *yuv_prog_template = |
18619
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798 "PARAM ycoef = {%.4f, %.4f, %.4f};" |
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799 "PARAM ucoef = {%.4f, %.4f, %.4f};" |
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800 "PARAM vcoef = {%.4f, %.4f, %.4f};" |
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801 "PARAM offsets = {%.4f, %.4f, %.4f};" |
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802 "TEMP res;" |
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803 "MAD res.rgb, yuv.rrrr, ycoef, offsets;" |
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changeset
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804 "MAD res.rgb, yuv.gggg, ucoef, res;" |
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changeset
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805 "MAD result.color.rgb, yuv.bbbb, vcoef, res;" |
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806 "END"; |
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807 |
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808 static const char *yuv_pow_prog_template = |
16648 | 809 "PARAM ycoef = {%.4f, %.4f, %.4f};" |
810 "PARAM ucoef = {%.4f, %.4f, %.4f};" | |
811 "PARAM vcoef = {%.4f, %.4f, %.4f};" | |
812 "PARAM offsets = {%.4f, %.4f, %.4f};" | |
813 "PARAM gamma = {%.4f, %.4f, %.4f};" | |
18619
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814 "TEMP res;" |
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815 "MAD res.rgb, yuv.rrrr, ycoef, offsets;" |
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816 "MAD res.rgb, yuv.gggg, ucoef, res;" |
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817 "MAD_SAT res.rgb, yuv.bbbb, vcoef, res;" |
16648 | 818 "POW result.color.r, res.r, gamma.r;" |
819 "POW result.color.g, res.g, gamma.g;" | |
820 "POW result.color.b, res.b, gamma.b;" | |
16488
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821 "END"; |
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822 |
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823 static const char *yuv_lookup_prog_template = |
16648 | 824 "PARAM ycoef = {%.4f, %.4f, %.4f, 0};" |
825 "PARAM ucoef = {%.4f, %.4f, %.4f, 0};" | |
826 "PARAM vcoef = {%.4f, %.4f, %.4f, 0};" | |
827 "PARAM offsets = {%.4f, %.4f, %.4f, 0.125};" | |
18619
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828 "TEMP res;" |
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829 "MAD res, yuv.rrrr, ycoef, offsets;" |
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830 "MAD res.rgb, yuv.gggg, ucoef, res;" |
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831 "MAD res.rgb, yuv.bbbb, vcoef, res;" |
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832 "TEX result.color.r, res.raaa, texture[%c], 2D;" |
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833 "ADD res.a, res.a, 0.25;" |
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834 "TEX result.color.g, res.gaaa, texture[%c], 2D;" |
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835 "ADD res.a, res.a, 0.25;" |
18619
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836 "TEX result.color.b, res.baaa, texture[%c], 2D;" |
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837 "END"; |
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838 |
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839 static const char *yuv_lookup3d_prog_template = |
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840 "TEX result.color, yuv, texture[%c], 3D;" |
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841 "END"; |
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842 |
19221 | 843 /** |
844 * \brief creates and initializes helper textures needed for scaling texture read | |
845 * \param scaler scaler type to create texture for | |
846 * \param texu contains next free texture unit number | |
847 * \param texs texture unit ids for the scaler are stored in this array | |
848 */ | |
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849 static void create_scaler_textures(int scaler, int *texu, char *texs) { |
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850 switch (scaler) { |
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851 case YUV_SCALER_BILIN: |
25727
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852 case YUV_SCALER_BICUB_NOTEX: |
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853 case YUV_SCALER_UNSHARP: |
25758 | 854 case YUV_SCALER_UNSHARP2: |
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855 break; |
18622 | 856 case YUV_SCALER_BICUB: |
22489 | 857 case YUV_SCALER_BICUB_X: |
18622 | 858 texs[0] = (*texu)++; |
859 gen_spline_lookup_tex(GL_TEXTURE0 + texs[0]); | |
860 texs[0] += '0'; | |
861 break; | |
18619
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862 default: |
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863 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown scaler type %i\n", scaler); |
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864 } |
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865 } |
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866 |
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867 static void gen_gamma_map(unsigned char *map, int size, float gamma); |
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868 |
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869 static void get_yuv2rgb_coeffs(float brightness, float contrast, float uvcos, float uvsin, |
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870 float *ry, float *ru, float *rv, float *rc, |
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871 float *gy, float *gu, float *gv, float *gc, |
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872 float *by, float *bu, float *bv, float *bc) { |
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873 *ry = 1.164 * contrast; |
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874 *gy = 1.164 * contrast; |
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875 *by = 1.164 * contrast; |
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876 *ru = 0 * uvcos + 1.596 * uvsin; |
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877 *rv = 0 * uvsin + 1.596 * uvcos; |
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878 *gu = -0.391 * uvcos + -0.813 * uvsin; |
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879 *gv = -0.391 * uvsin + -0.813 * uvcos; |
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880 *bu = 2.018 * uvcos + 0 * uvsin; |
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881 *bv = 2.018 * uvsin + 0 * uvcos; |
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882 *rc = (-16 * *ry + (-128) * *ru + (-128) * *rv) / 255.0 + brightness; |
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883 *gc = (-16 * *gy + (-128) * *gu + (-128) * *gv) / 255.0 + brightness; |
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884 *bc = (-16 * *by + (-128) * *bu + (-128) * *bv) / 255.0 + brightness; |
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885 // these "center" contrast control so that e.g. a contrast of 0 |
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886 // leads to a grey image, not a black one |
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887 *rc += 0.5 - contrast / 2.0; |
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888 *gc += 0.5 - contrast / 2.0; |
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889 *bc += 0.5 - contrast / 2.0; |
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890 } |
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891 |
19221 | 892 //! size of gamma map use to avoid slow exp function in gen_yuv2rgb_map |
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893 #define GMAP_SIZE (1024) |
19221 | 894 /** |
895 * \brief generate a 3D YUV -> RGB map | |
896 * \param map where to store map. Must provide space for (size + 2)^3 elements | |
897 * \param size size of the map, excluding border | |
898 * \param brightness desired brightness adjustment for conversion | |
899 * \param contrast desired contrast adjustment for conversion | |
900 * \param uvcos desired hue/saturation adjustment for conversion | |
901 * \param uvsin desired hue/saturation adjustment for conversion | |
902 * \param rgamma desired red gamma adjustment for conversion | |
903 * \param ggamma desired green gamma adjustment for conversion | |
904 * \param bgamma desired blue gamma adjustment for conversion | |
905 */ | |
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906 static void gen_yuv2rgb_map(unsigned char *map, int size, float brightness, |
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907 float contrast, float uvcos, float uvsin, |
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908 float rgamma, float ggamma, float bgamma) { |
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909 int i, j, k; |
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910 float step = 1.0 / size; |
19167
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911 float y, u, v; |
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912 float r, g, b; |
19167
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913 float ry, ru, rv, rc; |
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914 float gy, gu, gv, gc; |
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915 float by, bu, bv, bc; |
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|
916 unsigned char gmaps[3][GMAP_SIZE]; |
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917 gen_gamma_map(gmaps[0], GMAP_SIZE, rgamma); |
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918 gen_gamma_map(gmaps[1], GMAP_SIZE, ggamma); |
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919 gen_gamma_map(gmaps[2], GMAP_SIZE, bgamma); |
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920 get_yuv2rgb_coeffs(brightness, contrast, uvcos, uvsin, |
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921 &ry, &ru, &rv, &rc, &gy, &gu, &gv, &gc, &by, &bu, &bv, &bc); |
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922 ry *= GMAP_SIZE - 1; ru *= GMAP_SIZE - 1; rv *= GMAP_SIZE - 1; rc *= GMAP_SIZE - 1; |
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923 gy *= GMAP_SIZE - 1; gu *= GMAP_SIZE - 1; gv *= GMAP_SIZE - 1; gc *= GMAP_SIZE - 1; |
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924 by *= GMAP_SIZE - 1; bu *= GMAP_SIZE - 1; bv *= GMAP_SIZE - 1; bc *= GMAP_SIZE - 1; |
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925 v = 0; |
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926 for (i = -1; i <= size; i++) { |
19167
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927 u = 0; |
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928 for (j = -1; j <= size; j++) { |
19167
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929 y = 0; |
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930 for (k = -1; k <= size; k++) { |
19167
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931 r = ry * y + ru * u + rv * v + rc; |
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932 g = gy * y + gu * u + gv * v + gc; |
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933 b = by * y + bu * u + bv * v + bc; |
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934 if (r > GMAP_SIZE - 1) r = GMAP_SIZE - 1; |
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935 if (r < 0) r = 0; |
19167
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936 if (g > GMAP_SIZE - 1) g = GMAP_SIZE - 1; |
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937 if (g < 0) g = 0; |
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938 if (b > GMAP_SIZE - 1) b = GMAP_SIZE - 1; |
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939 if (b < 0) b = 0; |
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940 *map++ = gmaps[0][(int)r]; |
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941 *map++ = gmaps[1][(int)g]; |
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942 *map++ = gmaps[2][(int)b]; |
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943 y += (k == -1 || k == size - 1) ? step / 2 : step; |
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944 } |
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945 u += (j == -1 || j == size - 1) ? step / 2 : step; |
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946 } |
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947 v += (i == -1 || i == size - 1) ? step / 2 : step; |
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948 } |
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949 } |
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|
950 |
18619
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951 //! resolution of texture for gamma lookup table |
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952 #define LOOKUP_RES 512 |
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953 //! resolution for 3D yuv->rgb conversion lookup table |
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954 #define LOOKUP_3DRES 32 |
19221 | 955 /** |
956 * \brief creates and initializes helper textures needed for yuv conversion | |
957 * \param texu contains next free texture unit number | |
958 * \param texs texture unit ids for the conversion are stored in this array | |
959 * \param brightness desired brightness adjustment for conversion | |
960 * \param contrast desired contrast adjustment for conversion | |
961 * \param uvcos desired hue/saturation adjustment for conversion | |
962 * \param uvsin desired hue/saturation adjustment for conversion | |
963 * \param rgamma desired red gamma adjustment for conversion | |
964 * \param ggamma desired green gamma adjustment for conversion | |
965 * \param bgamma desired blue gamma adjustment for conversion | |
966 */ | |
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967 static void create_conv_textures(int conv, int *texu, char *texs, |
18676 | 968 float brightness, float contrast, float uvcos, float uvsin, |
969 float rgamma, float ggamma, float bgamma) { | |
18619
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970 unsigned char *lookup_data = NULL; |
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971 switch (conv) { |
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972 case YUV_CONVERSION_FRAGMENT: |
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973 case YUV_CONVERSION_FRAGMENT_POW: |
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974 break; |
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975 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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|
976 texs[0] = (*texu)++; |
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977 ActiveTexture(GL_TEXTURE0 + texs[0]); |
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978 lookup_data = malloc(4 * LOOKUP_RES); |
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979 gen_gamma_map(lookup_data, LOOKUP_RES, rgamma); |
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980 gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, ggamma); |
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981 gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, bgamma); |
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982 glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LINEAR, |
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983 LOOKUP_RES, 4, 0); |
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984 glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data, |
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985 LOOKUP_RES, 0, 0, LOOKUP_RES, 4, 0); |
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986 ActiveTexture(GL_TEXTURE0); |
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987 texs[0] += '0'; |
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988 break; |
18655
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989 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
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990 { |
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991 int sz = LOOKUP_3DRES + 2; // texture size including borders |
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992 if (!TexImage3D) { |
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993 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing 3D texture function!\n"); |
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|
994 break; |
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|
995 } |
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996 texs[0] = (*texu)++; |
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997 ActiveTexture(GL_TEXTURE0 + texs[0]); |
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998 lookup_data = malloc(3 * sz * sz * sz); |
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999 gen_yuv2rgb_map(lookup_data, LOOKUP_3DRES, brightness, contrast, |
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1000 uvcos, uvsin, rgamma, ggamma, bgamma); |
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1001 glAdjustAlignment(sz); |
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1002 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
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1003 TexImage3D(GL_TEXTURE_3D, 0, 3, sz, sz, sz, 1, |
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1004 GL_RGB, GL_UNSIGNED_BYTE, lookup_data); |
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1005 glTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_PRIORITY, 1.0); |
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1006 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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1007 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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1008 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP); |
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1009 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP); |
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1010 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP); |
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1011 ActiveTexture(GL_TEXTURE0); |
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1012 texs[0] += '0'; |
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|
1013 } |
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|
1014 break; |
18619
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1015 default: |
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1016 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", conv); |
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1017 } |
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1018 if (lookup_data) |
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1019 free(lookup_data); |
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|
1020 } |
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|
1021 |
19221 | 1022 /** |
1023 * \brief adds a scaling texture read at the current fragment program position | |
1024 * \param scaler type of scaler to insert | |
1025 * \param prog_pos current position in fragment program | |
1026 * \param remain how many bytes remain in the buffer given by prog_pos | |
1027 * \param texs array containing the texture unit identifiers for this scaler | |
1028 * \param in_tex texture unit the scaler should read from | |
1029 * \param out_comp component of the yuv variable the scaler stores the result in | |
1030 * \param rect if rectangular (pixel) adressing should be used for in_tex | |
1031 * \param texw width of the in_tex texture | |
1032 * \param texh height of the in_tex texture | |
1033 */ | |
18619
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1034 static void add_scaler(int scaler, char **prog_pos, int *remain, char *texs, |
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1035 char in_tex, char out_comp, int rect, int texw, int texh) { |
25755
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1036 const char *ttype = rect ? "RECT" : "2D"; |
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1037 const float ptw = rect ? 1.0 : 1.0 / texw; |
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1038 const float pth = rect ? 1.0 : 1.0 / texh; |
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1039 switch (scaler) { |
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|
1040 case YUV_SCALER_BILIN: |
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1041 snprintf(*prog_pos, *remain, bilin_filt_template, out_comp, in_tex, |
25755
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1042 in_tex, ttype); |
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|
1043 break; |
18622 | 1044 case YUV_SCALER_BICUB: |
1045 if (rect) | |
1046 snprintf(*prog_pos, *remain, bicub_filt_template_RECT, | |
1047 in_tex, texs[0], texs[0], | |
1048 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); | |
1049 else | |
1050 snprintf(*prog_pos, *remain, bicub_filt_template_2D, | |
1051 in_tex, (float)texw, (float)texh, | |
25756 | 1052 texs[0], ptw, ptw, texs[0], pth, pth, |
18622 | 1053 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
1054 break; | |
22489 | 1055 case YUV_SCALER_BICUB_X: |
1056 if (rect) | |
1057 snprintf(*prog_pos, *remain, bicub_x_filt_template_RECT, | |
1058 in_tex, texs[0], | |
1059 in_tex, in_tex, in_tex, in_tex, out_comp); | |
1060 else | |
1061 snprintf(*prog_pos, *remain, bicub_x_filt_template_2D, | |
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Fix and simplify lscale=2 (bicub_x) scaler, produced funny
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|
1062 in_tex, (float)texw, |
25756 | 1063 texs[0], ptw, ptw, |
22489 | 1064 in_tex, in_tex, in_tex, in_tex, out_comp); |
1065 break; | |
24318
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Add a bicubic scaler that needs a lot more instruction but no
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1066 case YUV_SCALER_BICUB_NOTEX: |
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1067 if (rect) |
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1068 snprintf(*prog_pos, *remain, bicub_notex_filt_template_RECT, |
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|
1069 in_tex, |
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1070 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
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diff
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|
1071 else |
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|
1072 snprintf(*prog_pos, *remain, bicub_notex_filt_template_2D, |
25756 | 1073 in_tex, (float)texw, (float)texh, ptw, ptw, pth, pth, |
24318
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1074 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
e6e8bf060dae
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|
1075 break; |
25729
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Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
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1076 case YUV_SCALER_UNSHARP: |
25755
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1077 snprintf(*prog_pos, *remain, unsharp_filt_template, |
25760 | 1078 out_comp, 0.5 * ptw, 0.5 * pth, 0.5 * ptw, -0.5 * pth, |
1079 in_tex, out_comp, in_tex, out_comp, in_tex, | |
25755
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1080 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype, |
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1081 in_tex, ttype, out_comp, "{0.5}"); |
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Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
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diff
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|
1082 break; |
25758 | 1083 case YUV_SCALER_UNSHARP2: |
1084 snprintf(*prog_pos, *remain, unsharp_filt_template2, | |
25760 | 1085 out_comp, 1.2 * ptw, 1.2 * pth, 1.2 * ptw, -1.2 * pth, |
1086 out_comp, 1.5 * ptw, 1.5 * pth, | |
1087 in_tex, out_comp, in_tex, out_comp, in_tex, | |
25758 | 1088 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype, |
25760 | 1089 in_tex, ttype, in_tex, out_comp, in_tex, out_comp, |
1090 in_tex, ttype, in_tex, ttype, in_tex, ttype, | |
25758 | 1091 in_tex, ttype, out_comp, "{0.5}"); |
1092 break; | |
18619
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|
1093 } |
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1094 *remain -= strlen(*prog_pos); |
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1095 *prog_pos += strlen(*prog_pos); |
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|
1096 } |
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1097 |
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1098 static const struct { |
19194
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marks some read-only char* inside structs as const, patch by Stefan Huehner, stefan At huehner-org
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|
1099 const char *name; |
18653
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|
1100 GLenum cur; |
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|
1101 GLenum max; |
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loadGPUProgram function to load fragment program with error checking and statistics
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1102 } progstats[] = { |
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loadGPUProgram function to load fragment program with error checking and statistics
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1103 {"instructions", 0x88A0, 0x88A1}, |
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1104 {"native instructions", 0x88A2, 0x88A3}, |
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1105 {"temporaries", 0x88A4, 0x88A5}, |
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1106 {"native temporaries", 0x88A6, 0x88A7}, |
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1107 {"parameters", 0x88A8, 0x88A9}, |
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1108 {"native parameters", 0x88AA, 0x88AB}, |
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diff
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1109 {"attribs", 0x88AC, 0x88AD}, |
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1110 {"native attribs", 0x88AE, 0x88AF}, |
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loadGPUProgram function to load fragment program with error checking and statistics
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1111 {"ALU instructions", 0x8805, 0x880B}, |
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1112 {"TEX instructions", 0x8806, 0x880C}, |
5af43a16abc3
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|
1113 {"TEX indirections", 0x8807, 0x880D}, |
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|
1114 {"native ALU instructions", 0x8808, 0x880E}, |
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|
1115 {"native TEX instructions", 0x8809, 0x880F}, |
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|
1116 {"native TEX indirections", 0x880A, 0x8810}, |
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|
1117 {NULL, 0, 0} |
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loadGPUProgram function to load fragment program with error checking and statistics
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|
1118 }; |
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|
1119 |
19221 | 1120 /** |
1121 * \brief load the specified GPU Program | |
1122 * \param target program target to load into, only GL_FRAGMENT_PROGRAM is tested | |
1123 * \param prog program string | |
1124 * \return 1 on success, 0 otherwise | |
1125 */ | |
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|
1126 int loadGPUProgram(GLenum target, char *prog) { |
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|
1127 int i; |
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|
1128 GLint cur = 0, max = 0, err = 0; |
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|
1129 if (!ProgramString) { |
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1130 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing GPU program function\n"); |
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1131 return 0; |
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loadGPUProgram function to load fragment program with error checking and statistics
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changeset
|
1132 } |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1133 ProgramString(target, GL_PROGRAM_FORMAT_ASCII, strlen(prog), prog); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1134 glGetIntegerv(GL_PROGRAM_ERROR_POSITION, &err); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1135 if (err != -1) { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1136 mp_msg(MSGT_VO, MSGL_ERR, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1137 "[gl] Error compiling fragment program, make sure your card supports\n" |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1138 "[gl] GL_ARB_fragment_program (use glxinfo to check).\n" |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1139 "[gl] Error message:\n %s at %.10s\n", |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1140 glGetString(GL_PROGRAM_ERROR_STRING), &prog[err]); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1141 return 0; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1142 } |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1143 if (!GetProgramiv || !mp_msg_test(MSGT_VO, MSGL_V)) |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1144 return 1; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1145 mp_msg(MSGT_VO, MSGL_V, "[gl] Program statistics:\n"); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1146 for (i = 0; progstats[i].name; i++) { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1147 GetProgramiv(target, progstats[i].cur, &cur); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1148 GetProgramiv(target, progstats[i].max, &max); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1149 mp_msg(MSGT_VO, MSGL_V, "[gl] %s: %i/%i\n", progstats[i].name, cur, max); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1150 } |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1151 return 1; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1152 } |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1153 |
25885 | 1154 #define MAX_PROGSZ (1024*1024) |
1155 | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1156 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1157 * \brief setup a fragment program that will do YUV->RGB conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
1158 * \param brightness brightness adjustment offset |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1159 * \param contrast contrast adjustment factor |
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1160 * \param uvcos used for saturation and hue adjustment |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1161 * \param uvsin used for saturation and hue adjustment |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
1162 * \param lookup use fragment program that uses texture unit 4 to |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1163 * do additional conversion via lookup. |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1164 */ |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1165 static void glSetupYUVFragprog(float brightness, float contrast, |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1166 float uvcos, float uvsin, float rgamma, |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1167 float ggamma, float bgamma, int type, int rect, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1168 int texw, int texh) { |
25885 | 1169 static const char prog_hdr[] = |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1170 "!!ARBfp1.0\n" |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1171 "OPTION ARB_precision_hint_fastest;" |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1172 // all scaler variables must go here so they aren't defined |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1173 // multiple times when the same scaler is used more than once |
18787
5a2e45cd754f
reduce number of texture indirections to support older cards
reimar
parents:
18693
diff
changeset
|
1174 "TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv;"; |
25885 | 1175 int prog_remain; |
1176 char *yuv_prog, *prog_pos; | |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1177 int cur_texu = 3; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
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diff
changeset
|
1178 char lum_scale_texs[1]; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1179 char chrom_scale_texs[1]; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
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diff
changeset
|
1180 char conv_texs[1]; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1181 GLint i; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1182 // this is the conversion matrix, with y, u, v factors |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1183 // for red, green, blue and the constant offsets |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1184 float ry, ru, rv, rc; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1185 float gy, gu, gv, gc; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
1186 float by, bu, bv, bc; |
25730
2428200918a0
Create/allocate conversion textures before scaler textures.
reimar
parents:
25729
diff
changeset
|
1187 create_conv_textures(YUV_CONVERSION(type), &cur_texu, conv_texs, |
2428200918a0
Create/allocate conversion textures before scaler textures.
reimar
parents:
25729
diff
changeset
|
1188 brightness, contrast, uvcos, uvsin, rgamma, ggamma, bgamma); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1189 create_scaler_textures(YUV_LUM_SCALER(type), &cur_texu, lum_scale_texs); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1190 if (YUV_CHROM_SCALER(type) == YUV_LUM_SCALER(type)) |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1191 memcpy(chrom_scale_texs, lum_scale_texs, sizeof(chrom_scale_texs)); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1192 else |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
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diff
changeset
|
1193 create_scaler_textures(YUV_CHROM_SCALER(type), &cur_texu, chrom_scale_texs); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1194 glGetIntegerv(GL_MAX_TEXTURE_UNITS, &i); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1195 if (i < cur_texu) |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1196 mp_msg(MSGT_VO, MSGL_ERR, |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1197 "[gl] %i texture units needed for this type of YUV fragment support (found %i)\n", |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1198 cur_texu, i); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
1199 if (!ProgramString) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1200 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] ProgramString function missing!\n"); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1201 return; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1202 } |
25885 | 1203 yuv_prog = malloc(MAX_PROGSZ); |
1204 strcpy(yuv_prog, prog_hdr); | |
1205 prog_pos = yuv_prog + sizeof(prog_hdr) - 1; | |
1206 prog_remain = MAX_PROGSZ - sizeof(prog_hdr); | |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1207 add_scaler(YUV_LUM_SCALER(type), &prog_pos, &prog_remain, lum_scale_texs, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1208 '0', 'r', rect, texw, texh); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1209 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1210 '1', 'g', rect, texw / 2, texh / 2); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1211 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1212 '2', 'b', rect, texw / 2, texh / 2); |
19167
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1213 get_yuv2rgb_coeffs(brightness, contrast, uvcos, uvsin, |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1214 &ry, &ru, &rv, &rc, &gy, &gu, &gv, &gc, &by, &bu, &bv, &bc); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1215 switch (YUV_CONVERSION(type)) { |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1216 case YUV_CONVERSION_FRAGMENT: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1217 snprintf(prog_pos, prog_remain, yuv_prog_template, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1218 ry, gy, by, ru, gu, bu, rv, gv, bv, rc, gc, bc); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1219 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1220 case YUV_CONVERSION_FRAGMENT_POW: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1221 snprintf(prog_pos, prog_remain, yuv_pow_prog_template, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1222 ry, gy, by, ru, gu, bu, rv, gv, bv, rc, gc, bc, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1223 (float)1.0 / rgamma, (float)1.0 / bgamma, (float)1.0 / bgamma); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1224 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1225 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1226 snprintf(prog_pos, prog_remain, yuv_lookup_prog_template, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1227 ry, gy, by, ru, gu, bu, rv, gv, bv, rc, gc, bc, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1228 conv_texs[0], conv_texs[0], conv_texs[0]); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1229 break; |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1230 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1231 snprintf(prog_pos, prog_remain, yuv_lookup3d_prog_template, conv_texs[0]); |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1232 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1233 default: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1234 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(type)); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1235 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1236 } |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1237 mp_msg(MSGT_VO, MSGL_V, "[gl] generated fragment program:\n%s\n", yuv_prog); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1238 loadGPUProgram(GL_FRAGMENT_PROGRAM, yuv_prog); |
25885 | 1239 free(yuv_prog); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1240 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1241 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1242 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1243 * \brief little helper function to create a lookup table for gamma |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1244 * \param map buffer to create map into |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1245 * \param size size of buffer |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1246 * \param gamma gamma value |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1247 */ |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1248 static void gen_gamma_map(unsigned char *map, int size, float gamma) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1249 int i; |
19167
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1250 if (gamma == 1.0) { |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1251 for (i = 0; i < size; i++) |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1252 map[i] = 255 * i / (size - 1); |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1253 return; |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1254 } |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1255 gamma = 1.0 / gamma; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1256 for (i = 0; i < size; i++) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1257 float tmp = (float)i / (size - 1.0); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1258 tmp = pow(tmp, gamma); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1259 if (tmp > 1.0) tmp = 1.0; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1260 if (tmp < 0.0) tmp = 0.0; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1261 map[i] = 255 * tmp; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1262 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1263 } |
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1264 |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1265 /** |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1266 * \brief setup YUV->RGB conversion |
16586 | 1267 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
16595
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fix/improve code doxumentation. Also group gl_common functions in several
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diff
changeset
|
1268 * \param type YUV conversion type |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1269 * \param brightness brightness adjustment offset |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1270 * \param contrast contrast adjustment factor |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1271 * \param hue hue adjustment angle |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1272 * \param saturation saturation adjustment factor |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1273 * \param rgamma gamma value for red channel |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1274 * \param ggamma gamma value for green channel |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1275 * \param bgamma gamma value for blue channel |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1276 * \ingroup glconversion |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1277 */ |
16586 | 1278 void glSetupYUVConversion(GLenum target, int type, |
1279 float brightness, float contrast, | |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1280 float hue, float saturation, |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1281 float rgamma, float ggamma, float bgamma, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1282 int texw, int texh) { |
16488
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1283 float uvcos = saturation * cos(hue); |
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1284 float uvsin = saturation * sin(hue); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
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diff
changeset
|
1285 switch (YUV_CONVERSION(type)) { |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1286 case YUV_CONVERSION_COMBINERS: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1287 glSetupYUVCombiners(uvcos, uvsin); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1288 break; |
16625 | 1289 case YUV_CONVERSION_COMBINERS_ATI: |
1290 glSetupYUVCombinersATI(uvcos, uvsin); | |
1291 break; | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1292 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
18655
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Add yuv to rgb conversion using a 3D lookup texture
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changeset
|
1293 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1294 case YUV_CONVERSION_FRAGMENT: |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1295 case YUV_CONVERSION_FRAGMENT_POW: |
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1296 glSetupYUVFragprog(brightness, contrast, uvcos, uvsin, |
16586 | 1297 rgamma, ggamma, bgamma, type, |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1298 target == GL_TEXTURE_RECTANGLE, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1299 texw, texh); |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1300 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1301 default: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1302 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(type)); |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1303 } |
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1304 } |
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1305 |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1306 /** |
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1307 * \brief enable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1308 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1309 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1310 * \ingroup glconversion |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1311 */ |
18175
01ca8a5fb8a6
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
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diff
changeset
|
1312 void glEnableYUVConversion(GLenum target, int type) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1313 if (type <= 0) return; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1314 switch (YUV_CONVERSION(type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1315 case YUV_CONVERSION_COMBINERS: |
16582
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1316 ActiveTexture(GL_TEXTURE1); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1317 glEnable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1318 ActiveTexture(GL_TEXTURE2); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1319 glEnable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1320 ActiveTexture(GL_TEXTURE0); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1321 glEnable(GL_REGISTER_COMBINERS_NV); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1322 break; |
16625 | 1323 case YUV_CONVERSION_COMBINERS_ATI: |
1324 ActiveTexture(GL_TEXTURE1); | |
1325 glEnable(target); | |
1326 ActiveTexture(GL_TEXTURE2); | |
1327 glEnable(target); | |
1328 ActiveTexture(GL_TEXTURE0); | |
1329 glEnable(GL_FRAGMENT_SHADER_ATI); | |
1330 break; | |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1331 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1332 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1333 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1334 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1335 glEnable(GL_FRAGMENT_PROGRAM); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1336 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1337 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1338 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1339 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1340 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1341 * \brief disable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1342 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1343 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1344 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1345 */ |
18175
01ca8a5fb8a6
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
parents:
17566
diff
changeset
|
1346 void glDisableYUVConversion(GLenum target, int type) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1347 if (type <= 0) return; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1348 switch (YUV_CONVERSION(type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1349 case YUV_CONVERSION_COMBINERS: |
16582
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1350 ActiveTexture(GL_TEXTURE1); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1351 glDisable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1352 ActiveTexture(GL_TEXTURE2); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1353 glDisable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1354 ActiveTexture(GL_TEXTURE0); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1355 glDisable(GL_REGISTER_COMBINERS_NV); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1356 break; |
16625 | 1357 case YUV_CONVERSION_COMBINERS_ATI: |
1358 ActiveTexture(GL_TEXTURE1); | |
1359 glDisable(target); | |
1360 ActiveTexture(GL_TEXTURE2); | |
1361 glDisable(target); | |
1362 ActiveTexture(GL_TEXTURE0); | |
1363 glDisable(GL_FRAGMENT_SHADER_ATI); | |
1364 break; | |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1365 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1366 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
1367 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1368 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1369 glDisable(GL_FRAGMENT_PROGRAM); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1370 break; |
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1371 } |
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1372 } |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
1373 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1374 /** |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
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diff
changeset
|
1375 * \brief draw a texture part at given 2D coordinates |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1376 * \param x screen top coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1377 * \param y screen left coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1378 * \param w screen width coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1379 * \param h screen height coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1380 * \param tx texture top coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1381 * \param ty texture left coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1382 * \param tw texture part width in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1383 * \param th texture part height in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1384 * \param sx width of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1385 * \param sy height of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1386 * \param rect_tex whether this texture uses texture_rectangle extension |
16488
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1387 * \param is_yv12 if set, also draw the textures from units 1 and 2 |
17220 | 1388 * \param flip flip the texture upside down |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1389 * \ingroup gltexture |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1390 */ |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1391 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1392 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, |
17220 | 1393 int sx, int sy, int rect_tex, int is_yv12, int flip) { |
16488
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1394 GLfloat tx2 = tx / 2, ty2 = ty / 2, tw2 = tw / 2, th2 = th / 2; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1395 if (!rect_tex) { |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1396 tx /= sx; ty /= sy; tw /= sx; th /= sy; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1397 tx2 = tx, ty2 = ty, tw2 = tw, th2 = th; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1398 } |
17220 | 1399 if (flip) { |
1400 y += h; | |
1401 h = -h; | |
1402 } | |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1403 glBegin(GL_QUADS); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1404 glTexCoord2f(tx, ty); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1405 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1406 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1407 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1408 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1409 glVertex2f(x, y); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1410 glTexCoord2f(tx, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1411 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1412 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1413 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1414 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1415 glVertex2f(x, y + h); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1416 glTexCoord2f(tx + tw, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1417 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1418 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1419 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1420 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1421 glVertex2f(x + w, y + h); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1422 glTexCoord2f(tx + tw, ty); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1423 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1424 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1425 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1426 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1427 glVertex2f(x + w, y); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1428 glEnd(); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1429 } |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1430 |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1431 #ifdef GL_WIN32 |
17116 | 1432 #include "w32_common.h" |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1433 /** |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1434 * \brief little helper since wglGetProcAddress definition does not fit our |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1435 * getProcAddress |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1436 * \param procName name of function to look up |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1437 * \return function pointer returned by wglGetProcAddress |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1438 */ |
16109
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1439 static void *w32gpa(const GLubyte *procName) { |
25953 | 1440 HMODULE oglmod; |
1441 void *res = wglGetProcAddress(procName); | |
1442 if (res) return res; | |
1443 oglmod = GetModuleHandle("opengl32.dll"); | |
1444 return GetProcAddress(oglmod, procName); | |
16109
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1445 } |
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1446 |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1447 int setGlWindow(int *vinfo, HGLRC *context, HWND win) |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1448 { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1449 int new_vinfo; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1450 HDC windc = GetDC(win); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1451 HGLRC new_context = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1452 int keep_context = 0; |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1453 int res = SET_WINDOW_FAILED; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1454 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1455 // should only be needed when keeping context, but not doing glFinish |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1456 // can cause flickering even when we do not keep it. |
16944
179a7a2857a8
do not call glFinish when we do not have a context
reimar
parents:
16879
diff
changeset
|
1457 if (*context) |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1458 glFinish(); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1459 new_vinfo = GetPixelFormat(windc); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1460 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1461 // we can keep the wglContext |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1462 new_context = *context; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1463 keep_context = 1; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1464 } else { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1465 // create a context |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1466 new_context = wglCreateContext(windc); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1467 if (!new_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1468 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n"); |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1469 goto out; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1470 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1471 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1472 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1473 // set context |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1474 if (!wglMakeCurrent(windc, new_context)) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1475 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n"); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1476 if (!keep_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1477 wglDeleteContext(new_context); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1478 } |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1479 goto out; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1480 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1481 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1482 // set new values |
21631 | 1483 vo_w32_window = win; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1484 { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1485 RECT rect; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1486 GetClientRect(win, &rect); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1487 vo_dwidth = rect.right; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1488 vo_dheight = rect.bottom; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1489 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1490 if (!keep_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1491 if (*context) |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1492 wglDeleteContext(*context); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1493 *context = new_context; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1494 *vinfo = new_vinfo; |
17019
fd178c06dc84
Also parse glX extension string, makes -vo gl:swapinterval work again on linux
reimar
parents:
16984
diff
changeset
|
1495 getFunctions(w32gpa, NULL); |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1496 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1497 // and inform that reinit is neccessary |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1498 res = SET_WINDOW_REINIT; |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1499 } else |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1500 res = SET_WINDOW_OK; |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1501 |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1502 out: |
24315
12f2487fb845
Fix compilation after patch to remove global vo_hdc
reimar
parents:
24314
diff
changeset
|
1503 ReleaseDC(win, windc); |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1504 return res; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1505 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1506 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1507 void releaseGlContext(int *vinfo, HGLRC *context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1508 *vinfo = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1509 if (*context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1510 wglMakeCurrent(0, 0); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1511 wglDeleteContext(*context); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1512 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1513 *context = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1514 } |
17116 | 1515 |
1516 void swapGlBuffers() { | |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1517 HDC vo_hdc = GetDC(vo_w32_window); |
17116 | 1518 SwapBuffers(vo_hdc); |
24315
12f2487fb845
Fix compilation after patch to remove global vo_hdc
reimar
parents:
24314
diff
changeset
|
1519 ReleaseDC(vo_w32_window, vo_hdc); |
17116 | 1520 } |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1521 #else |
16117 | 1522 #ifdef HAVE_LIBDL |
1523 #include <dlfcn.h> | |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1524 #endif |
17116 | 1525 #include "x11_common.h" |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1526 /** |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1527 * \brief find address of a linked function |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1528 * \param s name of function to find |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1529 * \return address of function or NULL if not found |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1530 * |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1531 * Copied from xine |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1532 */ |
17336 | 1533 static void *getdladdr(const char *s) { |
16117 | 1534 #ifdef HAVE_LIBDL |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1535 #if defined(__sun) || defined(__sgi) |
17419 | 1536 static void *handle = NULL; |
1537 if (!handle) | |
1538 handle = dlopen(NULL, RTLD_LAZY); | |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1539 return dlsym(handle, s); |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1540 #else |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1541 return dlsym(0, s); |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1542 #endif |
16117 | 1543 #else |
1544 return NULL; | |
1545 #endif | |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1546 } |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1547 |
13843 | 1548 /** |
14269 | 1549 * \brief Returns the XVisualInfo associated with Window win. |
13843 | 1550 * \param win Window whose XVisualInfo is returne. |
1551 * \return XVisualInfo of the window. Caller must use XFree to free it. | |
1552 */ | |
1553 static XVisualInfo *getWindowVisualInfo(Window win) { | |
1554 XWindowAttributes xw_attr; | |
1555 XVisualInfo vinfo_template; | |
1556 int tmp; | |
1557 XGetWindowAttributes(mDisplay, win, &xw_attr); | |
1558 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual); | |
1559 return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp); | |
1560 } | |
1561 | |
1562 /** | |
1563 * \brief Changes the window in which video is displayed. | |
1564 * If possible only transfers the context to the new window, otherwise | |
1565 * creates a new one, which must be initialized by the caller. | |
1566 * \param vinfo Currently used visual. | |
1567 * \param context Currently used context. | |
1568 * \param win window that should be used for drawing. | |
1569 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT. | |
1570 * In case of SET_WINDOW_REINIT the context could not be transfered | |
1571 * and the caller must initialize it correctly. | |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1572 * \ingroup glcontext |
13843 | 1573 */ |
1574 int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win) | |
1575 { | |
1576 XVisualInfo *new_vinfo; | |
1577 GLXContext new_context = NULL; | |
1578 int keep_context = 0; | |
1579 | |
1580 // should only be needed when keeping context, but not doing glFinish | |
1581 // can cause flickering even when we do not keep it. | |
16944
179a7a2857a8
do not call glFinish when we do not have a context
reimar
parents:
16879
diff
changeset
|
1582 if (*context) |
13843 | 1583 glFinish(); |
1584 new_vinfo = getWindowVisualInfo(win); | |
1585 if (*context && *vinfo && new_vinfo && | |
1586 (*vinfo)->visualid == new_vinfo->visualid) { | |
1587 // we can keep the GLXContext | |
1588 new_context = *context; | |
1589 XFree(new_vinfo); | |
1590 new_vinfo = *vinfo; | |
1591 keep_context = 1; | |
1592 } else { | |
1593 // create a context | |
1594 new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True); | |
1595 if (!new_context) { | |
1596 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n"); | |
1597 XFree(new_vinfo); | |
1598 return SET_WINDOW_FAILED; | |
1599 } | |
1600 } | |
1601 | |
1602 // set context | |
1603 if (!glXMakeCurrent(mDisplay, vo_window, new_context)) { | |
1604 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n"); | |
1605 if (!keep_context) { | |
1606 glXDestroyContext (mDisplay, new_context); | |
1607 XFree(new_vinfo); | |
1608 } | |
1609 return SET_WINDOW_FAILED; | |
1610 } | |
1611 | |
1612 // set new values | |
1613 vo_window = win; | |
1614 { | |
1615 Window root; | |
1616 int tmp; | |
17336 | 1617 unsigned utmp; |
13843 | 1618 XGetGeometry(mDisplay, vo_window, &root, &tmp, &tmp, |
17336 | 1619 (unsigned *)&vo_dwidth, (unsigned *)&vo_dheight, &utmp, &utmp); |
13843 | 1620 } |
1621 if (!keep_context) { | |
16588 | 1622 void *(*getProcAddress)(const GLubyte *); |
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1623 const char *(*glXExtStr)(Display *, int); |
13843 | 1624 if (*context) |
1625 glXDestroyContext(mDisplay, *context); | |
1626 *context = new_context; | |
1627 if (*vinfo) | |
1628 XFree(*vinfo); | |
1629 *vinfo = new_vinfo; | |
16111
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1630 getProcAddress = getdladdr("glXGetProcAddress"); |
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1631 if (!getProcAddress) |
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1632 getProcAddress = getdladdr("glXGetProcAddressARB"); |
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1633 if (!getProcAddress) |
17336 | 1634 getProcAddress = (void *)getdladdr; |
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1635 glXExtStr = getdladdr("glXQueryExtensionsString"); |
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1636 getFunctions(getProcAddress, !glXExtStr ? NULL : |
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1637 glXExtStr(mDisplay, DefaultScreen(mDisplay))); |
13843 | 1638 |
1639 // and inform that reinit is neccessary | |
1640 return SET_WINDOW_REINIT; | |
1641 } | |
1642 return SET_WINDOW_OK; | |
1643 } | |
1644 | |
1645 /** | |
1646 * \brief free the VisualInfo and GLXContext of an OpenGL context. | |
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1647 * \ingroup glcontext |
13843 | 1648 */ |
1649 void releaseGlContext(XVisualInfo **vinfo, GLXContext *context) { | |
1650 if (*vinfo) | |
1651 XFree(*vinfo); | |
1652 *vinfo = NULL; | |
1653 if (*context) | |
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1654 { |
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1655 glFinish(); |
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1656 glXMakeCurrent(mDisplay, None, NULL); |
13843 | 1657 glXDestroyContext(mDisplay, *context); |
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1658 } |
13843 | 1659 *context = 0; |
1660 } | |
17116 | 1661 |
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1662 void swapGlBuffers(void) { |
17116 | 1663 glXSwapBuffers(mDisplay, vo_window); |
1664 } | |
13843 | 1665 #endif |
1666 |