Mercurial > mplayer.hg
annotate libvo/gl_common.c @ 18923:b88f9a2670b8
some grammar/spelling/markup fixes for -rtsp-destination
author | diego |
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date | Thu, 06 Jul 2006 13:22:59 +0000 |
parents | 3bf0d70b4c7f |
children | 9f1bbc70c773 |
rev | line source |
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1 /** |
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2 * \file gl_common.c |
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3 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c |
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4 * |
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5 * Common OpenGL routines. |
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6 * Copyleft (C) Reimar Döffinger <Reimar.Doeffinger@stud.uni-karlsruhe.de>, 2005 |
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7 * Licensend under the GNU GPL v2. |
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8 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c |
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9 * gave me lots of good ideas. |
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10 */ |
16117 | 11 #include <stdlib.h> |
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12 #include <stdio.h> |
16117 | 13 #include <string.h> |
16592 | 14 #include <ctype.h> |
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15 #include <math.h> |
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16 #include "gl_common.h" |
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17 |
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18 /** |
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19 * \defgroup glextfunctions OpenGL extension functions |
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20 * |
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21 * the pointers to these functions are acquired when the OpenGL |
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22 * context is created |
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23 * \{ |
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24 */ |
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25 void (APIENTRY *GenBuffers)(GLsizei, GLuint *); |
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26 void (APIENTRY *DeleteBuffers)(GLsizei, const GLuint *); |
16099 | 27 void (APIENTRY *BindBuffer)(GLenum, GLuint); |
28 GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum); | |
29 GLboolean (APIENTRY *UnmapBuffer)(GLenum); | |
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30 void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
16099 | 31 void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *); |
32 void (APIENTRY *CombinerParameteri)(GLenum, GLint); | |
33 void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
34 GLenum); | |
35 void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
36 GLenum, GLenum, GLboolean, GLboolean, | |
37 GLboolean); | |
16625 | 38 void (APIENTRY *BeginFragmentShader)(void); |
39 void (APIENTRY *EndFragmentShader)(void); | |
40 void (APIENTRY *SampleMap)(GLuint, GLuint, GLenum); | |
41 void (APIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
42 GLuint, GLuint, GLuint, GLuint, GLuint); | |
43 void (APIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
44 GLuint, GLuint, GLuint, GLuint, GLuint, | |
45 GLuint, GLuint, GLuint); | |
46 void (APIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *); | |
16099 | 47 void (APIENTRY *ActiveTexture)(GLenum); |
48 void (APIENTRY *BindTexture)(GLenum, GLuint); | |
49 void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat); | |
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50 void (APIENTRY *GenPrograms)(GLsizei, GLuint *); |
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51 void (APIENTRY *DeletePrograms)(GLsizei, const GLuint *); |
16099 | 52 void (APIENTRY *BindProgram)(GLenum, GLuint); |
53 void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); | |
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54 void (APIENTRY *GetProgramiv)(GLenum, GLenum, GLint *); |
16099 | 55 void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, |
56 GLfloat, GLfloat); | |
16270 | 57 int (APIENTRY *SwapInterval)(int); |
18578 | 58 void (APIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, |
59 GLint, GLenum, GLenum, const GLvoid *); | |
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60 /** \} */ // end of glextfunctions group |
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61 |
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62 //! \defgroup glgeneral OpenGL general helper functions |
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63 |
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64 //! \defgroup glcontext OpenGL context management helper functions |
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65 |
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66 //! \defgroup gltexture OpenGL texture handling helper functions |
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67 |
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68 //! \defgroup glconversion OpenGL conversion helper functions |
16099 | 69 |
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70 /** |
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71 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride. |
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72 * \param stride number of bytes per line for which alignment should fit. |
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73 * \ingroup glgeneral |
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74 */ |
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75 void glAdjustAlignment(int stride) { |
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76 GLint gl_alignment; |
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77 if (stride % 8 == 0) |
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78 gl_alignment=8; |
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79 else if (stride % 4 == 0) |
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80 gl_alignment=4; |
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81 else if (stride % 2 == 0) |
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82 gl_alignment=2; |
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83 else |
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84 gl_alignment=1; |
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85 glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment); |
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86 } |
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87 |
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88 struct gl_name_map_struct { |
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89 GLint value; |
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90 char *name; |
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91 }; |
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92 |
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93 #undef MAP |
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94 #define MAP(a) {a, #a} |
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95 //! mapping table for the glValName function |
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96 static const struct gl_name_map_struct gl_name_map[] = { |
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97 // internal format |
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98 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8), |
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99 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2), |
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100 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2), |
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101 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8), |
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102 |
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103 // format |
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104 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE), |
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105 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA), |
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106 MAP(GL_COLOR_INDEX), |
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107 // rest 1.2 only |
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108 MAP(GL_BGR), MAP(GL_BGRA), |
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109 |
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110 //type |
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111 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT), |
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112 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE), |
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113 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES), |
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114 // rest 1.2 only |
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115 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV), |
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116 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV), |
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117 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV), |
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118 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV), |
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119 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV), |
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120 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV), |
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121 {0, 0} |
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122 }; |
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123 #undef MAP |
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124 |
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125 /** |
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126 * \brief return the name of an OpenGL constant |
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127 * \param value the constant |
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128 * \return name of the constant or "Unknown format!" |
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129 * \ingroup glgeneral |
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130 */ |
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131 const char *glValName(GLint value) |
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132 { |
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133 int i = 0; |
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134 |
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135 while (gl_name_map[i].name) { |
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136 if (gl_name_map[i].value == value) |
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137 return gl_name_map[i].name; |
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138 i++; |
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139 } |
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140 return "Unknown format!"; |
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141 } |
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142 |
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143 //! always return this format as internal texture format in glFindFormat |
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144 #define TEXTUREFORMAT_ALWAYS GL_RGB8 |
16474 | 145 #undef TEXTUREFORMAT_ALWAYS |
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146 |
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147 /** |
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148 * \brief find the OpenGL settings coresponding to format. |
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149 * |
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150 * All parameters may be NULL. |
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151 * \param fmt MPlayer format to analyze. |
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152 * \param bpp [OUT] bits per pixel of that format. |
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153 * \param gl_texfmt [OUT] internal texture format that fits the |
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154 * image format, not necessarily the best for performance. |
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155 * \param gl_format [OUT] OpenGL format for this image format. |
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156 * \param gl_type [OUT] OpenGL type for this image format. |
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157 * \return 1 if format is supported by OpenGL, 0 if not. |
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158 * \ingroup gltexture |
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159 */ |
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160 int glFindFormat(uint32_t fmt, int *bpp, GLint *gl_texfmt, |
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161 GLenum *gl_format, GLenum *gl_type) |
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162 { |
16474 | 163 int supported = 1; |
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164 int dummy1; |
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165 GLenum dummy2; |
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166 GLint dummy3; |
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167 if (bpp == NULL) bpp = &dummy1; |
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168 if (gl_texfmt == NULL) gl_texfmt = &dummy3; |
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169 if (gl_format == NULL) gl_format = &dummy2; |
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170 if (gl_type == NULL) gl_type = &dummy2; |
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171 |
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172 *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt); |
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173 *gl_texfmt = 3; |
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174 switch (fmt) { |
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175 case IMGFMT_RGB24: |
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176 *gl_format = GL_RGB; |
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177 *gl_type = GL_UNSIGNED_BYTE; |
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178 break; |
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179 case IMGFMT_RGBA: |
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180 *gl_texfmt = 4; |
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181 *gl_format = GL_RGBA; |
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182 *gl_type = GL_UNSIGNED_BYTE; |
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183 break; |
16474 | 184 case IMGFMT_YV12: |
185 supported = 0; // no native YV12 support | |
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186 case IMGFMT_Y800: |
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187 case IMGFMT_Y8: |
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188 *gl_texfmt = 1; |
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189 *bpp = 8; |
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190 *gl_format = GL_LUMINANCE; |
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191 *gl_type = GL_UNSIGNED_BYTE; |
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192 break; |
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193 #if 0 |
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194 // we do not support palettized formats, although the format the |
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195 // swscale produces works |
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196 case IMGFMT_RGB8: |
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197 gl_format = GL_RGB; |
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198 gl_type = GL_UNSIGNED_BYTE_2_3_3_REV; |
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199 break; |
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200 #endif |
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201 case IMGFMT_RGB15: |
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202 *gl_format = GL_RGBA; |
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203 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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204 break; |
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205 case IMGFMT_RGB16: |
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206 *gl_format = GL_RGB; |
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207 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV; |
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208 break; |
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209 #if 0 |
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210 case IMGFMT_BGR8: |
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211 // special case as red and blue have a differen number of bits. |
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212 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least |
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213 // by nVidia drivers, and in addition would give more bits to |
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214 // blue than to red, which isn't wanted |
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215 gl_format = GL_RGB; |
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216 gl_type = GL_UNSIGNED_BYTE_3_3_2; |
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217 break; |
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218 #endif |
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219 case IMGFMT_BGR15: |
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220 *gl_format = GL_BGRA; |
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221 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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222 break; |
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223 case IMGFMT_BGR16: |
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224 *gl_format = GL_RGB; |
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225 *gl_type = GL_UNSIGNED_SHORT_5_6_5; |
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226 break; |
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227 case IMGFMT_BGR24: |
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228 *gl_format = GL_BGR; |
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229 *gl_type = GL_UNSIGNED_BYTE; |
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230 break; |
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231 case IMGFMT_BGRA: |
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232 *gl_texfmt = 4; |
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233 *gl_format = GL_BGRA; |
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234 *gl_type = GL_UNSIGNED_BYTE; |
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235 break; |
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236 default: |
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237 *gl_texfmt = 4; |
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238 *gl_format = GL_RGBA; |
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239 *gl_type = GL_UNSIGNED_BYTE; |
16474 | 240 supported = 0; |
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241 } |
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242 #ifdef TEXTUREFORMAT_ALWAYS |
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243 *gl_texfmt = TEXTUREFORMAT_ALWAYS; |
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244 #endif |
16474 | 245 return supported; |
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246 } |
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247 |
16099 | 248 static void *setNull(const GLubyte *s) { |
249 return NULL; | |
250 } | |
251 | |
17335 | 252 typedef struct { |
253 void **funcptr; | |
254 char *extstr; | |
255 char *funcnames[7]; | |
256 } extfunc_desc_t; | |
257 | |
258 static const extfunc_desc_t extfuncs[] = { | |
259 {(void **)&GenBuffers, NULL, {"glGenBuffers", "glGenBuffersARB", NULL}}, | |
260 {(void **)&DeleteBuffers, NULL, {"glDeleteBuffers", "glDeleteBuffersARB", NULL}}, | |
261 {(void **)&BindBuffer, NULL, {"glBindBuffer", "glBindBufferARB", NULL}}, | |
262 {(void **)&MapBuffer, NULL, {"glMapBuffer", "glMapBufferARB", NULL}}, | |
263 {(void **)&UnmapBuffer, NULL, {"glUnmapBuffer", "glUnmapBufferARB", NULL}}, | |
264 {(void **)&BufferData, NULL, {"glBufferData", "glBufferDataARB", NULL}}, | |
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265 {(void **)&CombinerParameterfv, "NV_register_combiners", {"glCombinerParameterfv", "glCombinerParameterfvNV", NULL}}, |
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266 {(void **)&CombinerParameteri, "NV_register_combiners", {"glCombinerParameteri", "glCombinerParameteriNV", NULL}}, |
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267 {(void **)&CombinerInput, "NV_register_combiners", {"glCombinerInput", "glCombinerInputNV", NULL}}, |
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268 {(void **)&CombinerOutput, "NV_register_combiners", {"glCombinerOutput", "glCombinerOutputNV", NULL}}, |
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269 {(void **)&BeginFragmentShader, "ATI_fragment_shader", {"glBeginFragmentShaderATI", NULL}}, |
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270 {(void **)&EndFragmentShader, "ATI_fragment_shader", {"glEndFragmentShaderATI", NULL}}, |
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271 {(void **)&SampleMap, "ATI_fragment_shader", {"glSampleMapATI", NULL}}, |
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272 {(void **)&ColorFragmentOp2, "ATI_fragment_shader", {"glColorFragmentOp2ATI", NULL}}, |
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273 {(void **)&ColorFragmentOp3, "ATI_fragment_shader", {"glColorFragmentOp3ATI", NULL}}, |
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274 {(void **)&SetFragmentShaderConstant, "ATI_fragment_shader", {"glSetFragmentShaderConstantATI", NULL}}, |
17335 | 275 {(void **)&ActiveTexture, NULL, {"glActiveTexture", "glActiveTextureARB", NULL}}, |
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276 {(void **)&BindTexture, NULL, {"glBindTexture", "glBindTextureARB", "glBindTextureEXT", NULL}}, |
17335 | 277 {(void **)&MultiTexCoord2f, NULL, {"glMultiTexCoord2f", "glMultiTexCoord2fARB", NULL}}, |
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278 {(void **)&GenPrograms, "_program", {"glGenPrograms", "glGenProgramsARB", "glGenProgramsNV", NULL}}, |
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279 {(void **)&DeletePrograms, "_program", {"glDeletePrograms", "glDeleteProgramsARB", "glDeleteProgramsNV", NULL}}, |
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280 {(void **)&BindProgram, "_program", {"glBindProgram", "glBindProgramARB", "glBindProgramNV", NULL}}, |
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281 {(void **)&ProgramString, "_program", {"glProgramString", "glProgramStringARB", "glProgramStringNV", NULL}}, |
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282 {(void **)&GetProgramiv, "_program", {"glGetProgramiv", "glGetProgramivARB", "glGetProgramivNV", NULL}}, |
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283 {(void **)&ProgramEnvParameter4f, "_program", {"glProgramEnvParameter4f", "glProgramEnvParameter4fARB", "glProgramEnvParameter4fNV", NULL}}, |
17335 | 284 {(void **)&SwapInterval, "_swap_control", {"glXSwapInterval", "glXSwapIntervalEXT", "glXSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT", "wglSwapIntervalSGI", NULL}}, |
18578 | 285 {(void **)&TexImage3D, NULL, {"glTexImage3D", NULL}}, |
17335 | 286 {NULL} |
287 }; | |
288 | |
16117 | 289 /** |
290 * \brief find the function pointers of some useful OpenGL extensions | |
16588 | 291 * \param getProcAddress function to resolve function names, may be NULL |
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292 * \param ext2 an extra extension string |
16117 | 293 */ |
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294 static void getFunctions(void *(*getProcAddress)(const GLubyte *), |
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295 const char *ext2) { |
17335 | 296 const extfunc_desc_t *dsc; |
17336 | 297 const char *extensions = (const char *)glGetString(GL_EXTENSIONS); |
17335 | 298 char *allexts; |
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299 if (!extensions) extensions = ""; |
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300 if (!ext2) ext2 = ""; |
18878 | 301 allexts = malloc(strlen(extensions) + strlen(ext2) + 2); |
17335 | 302 strcpy(allexts, extensions); |
303 strcat(allexts, " "); | |
304 strcat(allexts, ext2); | |
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305 mp_msg(MSGT_VO, MSGL_V, "OpenGL extensions string:\n%s\n", allexts); |
16099 | 306 if (!getProcAddress) |
307 getProcAddress = setNull; | |
17335 | 308 for (dsc = extfuncs; dsc->funcptr; dsc++) { |
309 void *ptr = NULL; | |
310 int i; | |
311 if (!dsc->extstr || strstr(allexts, dsc->extstr)) { | |
312 for (i = 0; !ptr && dsc->funcnames[i]; i++) | |
313 ptr = getProcAddress((const GLubyte *)dsc->funcnames[i]); | |
314 } | |
315 *(dsc->funcptr) = ptr; | |
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316 } |
17335 | 317 free(allexts); |
16099 | 318 } |
319 | |
16117 | 320 /** |
321 * \brief create a texture and set some defaults | |
322 * \param target texture taget, usually GL_TEXTURE_2D | |
323 * \param fmt internal texture format | |
324 * \param filter filter used for scaling, e.g. GL_LINEAR | |
325 * \param w texture width | |
326 * \param h texture height | |
327 * \param val luminance value to fill texture with | |
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328 * \ingroup gltexture |
16117 | 329 */ |
330 void glCreateClearTex(GLenum target, GLenum fmt, GLint filter, | |
16460 | 331 int w, int h, unsigned char val) { |
332 GLfloat fval = (GLfloat)val / 255.0; | |
333 GLfloat border[4] = {fval, fval, fval, fval}; | |
16117 | 334 GLenum clrfmt = (fmt == GL_ALPHA) ? GL_ALPHA : GL_LUMINANCE; |
18878 | 335 char *init = malloc(w * h); |
16117 | 336 memset(init, val, w * h); |
337 glAdjustAlignment(w); | |
338 glPixelStorei(GL_UNPACK_ROW_LENGTH, w); | |
339 glTexImage2D(target, 0, fmt, w, h, 0, clrfmt, GL_UNSIGNED_BYTE, init); | |
340 glTexParameterf(target, GL_TEXTURE_PRIORITY, 1.0); | |
341 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); | |
342 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); | |
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343 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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344 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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345 // Border texels should not be used with CLAMP_TO_EDGE |
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346 // We set a sane default anyway. |
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347 glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border); |
16117 | 348 free(init); |
349 } | |
350 | |
351 /** | |
16592 | 352 * \brief skips whitespace and comments |
353 * \param f file to read from | |
354 */ | |
355 static void ppm_skip(FILE *f) { | |
356 int c, comment = 0; | |
357 do { | |
358 c = fgetc(f); | |
359 if (c == '#') | |
360 comment = 1; | |
361 if (c == '\n') | |
362 comment = 0; | |
363 } while (c != EOF && (isspace(c) || comment)); | |
364 if (c != EOF) | |
365 ungetc(c, f); | |
366 } | |
367 | |
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368 #define MAXDIM (16 * 1024) |
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369 |
16592 | 370 /** |
371 * \brief creates a texture from a PPM file | |
372 * \param target texture taget, usually GL_TEXTURE_2D | |
373 * \param fmt internal texture format | |
374 * \param filter filter used for scaling, e.g. GL_LINEAR | |
375 * \param f file to read PPM from | |
376 * \param width [out] width of texture | |
377 * \param height [out] height of texture | |
378 * \param maxval [out] maxval value from PPM file | |
379 * \return 0 on error, 1 otherwise | |
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380 * \ingroup gltexture |
16592 | 381 */ |
382 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter, | |
383 FILE *f, int *width, int *height, int *maxval) { | |
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384 unsigned w, h, m, val; |
16592 | 385 char *data; |
386 ppm_skip(f); | |
387 if (fgetc(f) != 'P' || fgetc(f) != '6') | |
388 return 0; | |
389 ppm_skip(f); | |
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390 if (fscanf(f, "%u", &w) != 1) |
16592 | 391 return 0; |
392 ppm_skip(f); | |
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393 if (fscanf(f, "%u", &h) != 1) |
16592 | 394 return 0; |
395 ppm_skip(f); | |
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396 if (fscanf(f, "%u", &m) != 1) |
16592 | 397 return 0; |
398 val = fgetc(f); | |
399 if (!isspace(val)) | |
400 return 0; | |
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401 if (w > MAXDIM || h > MAXDIM) |
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402 return 0; |
18878 | 403 data = malloc(w * h * 3); |
16592 | 404 if (fread(data, w * 3, h, f) != h) |
405 return 0; | |
406 glCreateClearTex(target, fmt, filter, w, h, 0); | |
407 glUploadTex(target, GL_RGB, GL_UNSIGNED_BYTE, data, w * 3, 0, 0, w, h, 0); | |
408 free(data); | |
409 if (width) *width = w; | |
410 if (height) *height = h; | |
411 if (maxval) *maxval = m; | |
412 return 1; | |
413 } | |
414 | |
415 /** | |
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416 * \brief return the number of bytes per pixel for the given format |
16117 | 417 * \param format OpenGL format |
418 * \param type OpenGL type | |
419 * \return bytes per pixel | |
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420 * \ingroup glgeneral |
16117 | 421 * |
16435 | 422 * Does not handle all possible variants, just those used by MPlayer |
16117 | 423 */ |
424 int glFmt2bpp(GLenum format, GLenum type) { | |
425 switch (type) { | |
426 case GL_UNSIGNED_BYTE_3_3_2: | |
427 case GL_UNSIGNED_BYTE_2_3_3_REV: | |
428 return 1; | |
429 case GL_UNSIGNED_SHORT_5_5_5_1: | |
430 case GL_UNSIGNED_SHORT_1_5_5_5_REV: | |
431 case GL_UNSIGNED_SHORT_5_6_5: | |
432 case GL_UNSIGNED_SHORT_5_6_5_REV: | |
433 return 2; | |
434 } | |
435 if (type != GL_UNSIGNED_BYTE) | |
436 return 0; //not implemented | |
437 switch (format) { | |
438 case GL_LUMINANCE: | |
439 case GL_ALPHA: | |
440 return 1; | |
441 case GL_RGB: | |
442 case GL_BGR: | |
443 return 3; | |
444 case GL_RGBA: | |
445 case GL_BGRA: | |
446 return 4; | |
447 } | |
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448 return 0; // unknown |
16117 | 449 } |
450 | |
451 /** | |
452 * \brief upload a texture, handling things like stride and slices | |
453 * \param target texture target, usually GL_TEXTURE_2D | |
454 * \param format OpenGL format of data | |
455 * \param type OpenGL type of data | |
456 * \param data data to upload | |
457 * \param stride data stride | |
458 * \param x x offset in texture | |
459 * \param y y offset in texture | |
460 * \param w width of the texture part to upload | |
461 * \param h height of the texture part to upload | |
462 * \param slice height of an upload slice, 0 for all at once | |
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463 * \ingroup gltexture |
16117 | 464 */ |
465 void glUploadTex(GLenum target, GLenum format, GLenum type, | |
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466 const void *data, int stride, |
16117 | 467 int x, int y, int w, int h, int slice) { |
468 int y_max = y + h; | |
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469 if (w <= 0 || h <= 0) return; |
16117 | 470 if (slice <= 0) |
471 slice = h; | |
17220 | 472 if (stride < 0) { |
473 data += h * stride; | |
474 stride = -stride; | |
475 } | |
16117 | 476 // this is not always correct, but should work for MPlayer |
477 glAdjustAlignment(stride); | |
478 glPixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type)); | |
479 for (; y + slice <= y_max; y += slice) { | |
480 glTexSubImage2D(target, 0, x, y, w, slice, format, type, data); | |
481 data += stride * slice; | |
482 } | |
483 if (y < y_max) | |
484 glTexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data); | |
485 } | |
486 | |
16625 | 487 static void fillUVcoeff(GLfloat *ucoef, GLfloat *vcoef, |
488 float uvcos, float uvsin) { | |
489 int i; | |
490 ucoef[0] = 0 * uvcos + 1.403 * uvsin; | |
491 vcoef[0] = 0 * uvsin + 1.403 * uvcos; | |
492 ucoef[1] = -0.344 * uvcos + -0.714 * uvsin; | |
493 vcoef[1] = -0.344 * uvsin + -0.714 * uvcos; | |
494 ucoef[2] = 1.770 * uvcos + 0 * uvsin; | |
495 vcoef[2] = 1.770 * uvsin + 0 * uvcos; | |
496 ucoef[3] = 0; | |
497 vcoef[3] = 0; | |
498 // Coefficients (probably) must be in [0, 1] range, whereas they originally | |
499 // are in [-2, 2] range, so here comes the trick: | |
500 // First put them in the [-0.5, 0.5] range, then add 0.5. | |
501 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments | |
502 // for CombinerInput and CombinerOutput (or the respective ATI variants) | |
503 for (i = 0; i < 4; i++) { | |
504 ucoef[i] = ucoef[i] * 0.25 + 0.5; | |
505 vcoef[i] = vcoef[i] * 0.25 + 0.5; | |
506 } | |
507 } | |
508 | |
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509 /** |
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510 * \brief Setup register combiners for YUV to RGB conversion. |
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511 * \param uvcos used for saturation and hue adjustment |
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512 * \param uvsin used for saturation and hue adjustment |
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513 */ |
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514 static void glSetupYUVCombiners(float uvcos, float uvsin) { |
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515 GLfloat ucoef[4]; |
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516 GLfloat vcoef[4]; |
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517 GLint i; |
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518 if (!CombinerInput || !CombinerOutput || |
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519 !CombinerParameterfv || !CombinerParameteri) { |
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520 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner functions missing!\n"); |
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521 return; |
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522 } |
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523 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &i); |
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524 if (i < 2) |
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525 mp_msg(MSGT_VO, MSGL_ERR, |
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526 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i); |
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527 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); |
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528 if (i < 3) |
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529 mp_msg(MSGT_VO, MSGL_ERR, |
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530 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i); |
16625 | 531 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); |
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532 CombinerParameterfv(GL_CONSTANT_COLOR0_NV, ucoef); |
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533 CombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef); |
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534 |
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535 // UV first, like this green component cannot overflow |
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536 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, |
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537 GL_TEXTURE1, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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538 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, |
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539 GL_CONSTANT_COLOR0_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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540 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, |
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541 GL_TEXTURE2, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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542 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, |
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543 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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544 CombinerOutput(GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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545 GL_SPARE0_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, |
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546 GL_FALSE, GL_FALSE); |
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547 |
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548 // stage 2 |
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549 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV, |
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550 GL_SIGNED_IDENTITY_NV, GL_RGB); |
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551 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO, |
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552 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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553 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV, |
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554 GL_TEXTURE0, GL_SIGNED_IDENTITY_NV, GL_RGB); |
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555 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, |
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556 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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557 CombinerOutput(GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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558 GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, |
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559 GL_FALSE, GL_FALSE); |
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560 |
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561 // leave final combiner stage in default mode |
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562 CombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV, 2); |
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563 } |
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564 |
16625 | 565 /** |
566 * \brief Setup ATI version of register combiners for YUV to RGB conversion. | |
567 * \param uvcos used for saturation and hue adjustment | |
568 * \param uvsin used for saturation and hue adjustment | |
569 * | |
570 * ATI called this fragment shader, but the name is confusing in the | |
571 * light of a very different OpenGL 2.0 extension with the same name | |
572 */ | |
573 static void glSetupYUVCombinersATI(float uvcos, float uvsin) { | |
574 GLfloat ucoef[4]; | |
575 GLfloat vcoef[4]; | |
576 GLint i; | |
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577 if (!BeginFragmentShader || !EndFragmentShader || |
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578 !SetFragmentShaderConstant || !SampleMap || |
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579 !ColorFragmentOp2 || !ColorFragmentOp3) { |
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580 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner (ATI) functions missing!\n"); |
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581 return; |
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582 } |
16625 | 583 glGetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI, &i); |
584 if (i < 3) | |
585 mp_msg(MSGT_VO, MSGL_ERR, | |
586 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i); | |
587 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); | |
588 if (i < 3) | |
589 mp_msg(MSGT_VO, MSGL_ERR, | |
590 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i); | |
591 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); | |
592 BeginFragmentShader(); | |
593 SetFragmentShaderConstant(GL_CON_0_ATI, ucoef); | |
594 SetFragmentShaderConstant(GL_CON_1_ATI, vcoef); | |
595 SampleMap(GL_REG_0_ATI, GL_TEXTURE0, GL_SWIZZLE_STR_ATI); | |
596 SampleMap(GL_REG_1_ATI, GL_TEXTURE1, GL_SWIZZLE_STR_ATI); | |
597 SampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI); | |
598 // UV first, like this green component cannot overflow | |
599 ColorFragmentOp2(GL_MUL_ATI, GL_REG_1_ATI, GL_NONE, GL_NONE, | |
600 GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
601 GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI); | |
602 ColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_4X_BIT_ATI, | |
603 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
604 GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
605 GL_REG_1_ATI, GL_NONE, GL_NONE); | |
606 ColorFragmentOp2(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, | |
607 GL_REG_0_ATI, GL_NONE, GL_NONE, | |
608 GL_REG_2_ATI, GL_NONE, GL_NONE); | |
609 EndFragmentShader(); | |
610 } | |
611 | |
18622 | 612 static void store_weights(float x, GLfloat *dst) { |
613 float w0 = (((-1 * x + 3) * x - 3) * x + 1) / 6; | |
614 float w1 = ((( 3 * x - 6) * x + 0) * x + 4) / 6; | |
615 float w2 = (((-3 * x + 3) * x + 3) * x + 1) / 6; | |
616 float w3 = ((( 1 * x + 0) * x + 0) * x + 0) / 6; | |
617 *dst++ = 1 + x - w1 / (w0 + w1); | |
618 *dst++ = 1 - x + w3 / (w2 + w3); | |
619 *dst++ = w0 + w1; | |
620 *dst++ = 0; | |
621 } | |
622 | |
623 //! to avoid artefacts this should be rather large | |
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624 #define LOOKUP_BSPLINE_RES (2 * 1024) |
18622 | 625 /** |
626 * \brief creates the 1D lookup texture needed for fast higher-order filtering | |
627 * \param unit texture unit to attach texture to | |
628 */ | |
629 static void gen_spline_lookup_tex(GLenum unit) { | |
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630 GLfloat tex[4 * LOOKUP_BSPLINE_RES]; |
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631 GLfloat *tp = tex; |
18622 | 632 int i; |
633 for (i = 0; i < LOOKUP_BSPLINE_RES; i++) { | |
634 float x = (float)(i + 0.5) / LOOKUP_BSPLINE_RES; | |
635 store_weights(x, tp); | |
636 tp += 4; | |
637 } | |
638 store_weights(0, tex); | |
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639 store_weights(1, &tex[4 * (LOOKUP_BSPLINE_RES - 1)]); |
18622 | 640 ActiveTexture(unit); |
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641 glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16, LOOKUP_BSPLINE_RES, 0, GL_RGBA, GL_FLOAT, tex); |
18622 | 642 glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0); |
643 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
644 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
645 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT); | |
646 ActiveTexture(GL_TEXTURE0); | |
647 } | |
648 | |
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649 static const char *bilin_filt_template = |
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650 "TEX yuv.%c, fragment.texcoord[%c], texture[%c], %s;"; |
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651 |
18622 | 652 #define BICUB_FILT_MAIN(textype) \ |
653 /* first y-interpolation */ \ | |
18686 | 654 "ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;" \ |
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655 "ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;" \ |
18686 | 656 "TEX a.r, coord.xyxy, texture[%c], "textype";" \ |
18622 | 657 "TEX a.g, coord.zwzw, texture[%c], "textype";" \ |
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658 /* second y-interpolation */ \ |
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659 "TEX b.r, coord2.xyxy, texture[%c], "textype";" \ |
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660 "TEX b.g, coord2.zwzw, texture[%c], "textype";" \ |
18622 | 661 "LRP a.b, parmy.b, a.rrrr, a.gggg;" \ |
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662 "LRP a.a, parmy.b, b.rrrr, b.gggg;" \ |
18622 | 663 /* x-interpolation */ \ |
664 "LRP yuv.%c, parmx.b, a.bbbb, a.aaaa;" | |
665 | |
666 static const char *bicub_filt_template_2D = | |
667 "MAD coord.xy, fragment.texcoord[%c], {%f, %f}, {0.5, 0.5};" | |
668 "TEX parmx, coord.x, texture[%c], 1D;" | |
18686 | 669 "MUL cdelta.xz, parmx.rrgg, {-%f, 0, %f, 0};" |
18622 | 670 "TEX parmy, coord.y, texture[%c], 1D;" |
18686 | 671 "MUL cdelta.yw, parmy.rrgg, {0, -%f, 0, %f};" |
18622 | 672 BICUB_FILT_MAIN("2D"); |
673 | |
674 static const char *bicub_filt_template_RECT = | |
675 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};" | |
676 "TEX parmx, coord.x, texture[%c], 1D;" | |
18686 | 677 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};" |
18622 | 678 "TEX parmy, coord.y, texture[%c], 1D;" |
18686 | 679 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};" |
18622 | 680 BICUB_FILT_MAIN("RECT"); |
681 | |
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682 static const char *yuv_prog_template = |
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683 "PARAM ycoef = {%.4f, %.4f, %.4f};" |
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684 "PARAM ucoef = {%.4f, %.4f, %.4f};" |
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685 "PARAM vcoef = {%.4f, %.4f, %.4f};" |
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686 "PARAM offsets = {%.4f, %.4f, %.4f};" |
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687 "TEMP res;" |
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688 "MAD res.rgb, yuv.rrrr, ycoef, offsets;" |
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689 "MAD res.rgb, yuv.gggg, ucoef, res;" |
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690 "MAD result.color.rgb, yuv.bbbb, vcoef, res;" |
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691 "END"; |
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692 |
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693 static const char *yuv_pow_prog_template = |
16648 | 694 "PARAM ycoef = {%.4f, %.4f, %.4f};" |
695 "PARAM ucoef = {%.4f, %.4f, %.4f};" | |
696 "PARAM vcoef = {%.4f, %.4f, %.4f};" | |
697 "PARAM offsets = {%.4f, %.4f, %.4f};" | |
698 "PARAM gamma = {%.4f, %.4f, %.4f};" | |
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699 "TEMP res;" |
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700 "MAD res.rgb, yuv.rrrr, ycoef, offsets;" |
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701 "MAD res.rgb, yuv.gggg, ucoef, res;" |
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702 "MAD_SAT res.rgb, yuv.bbbb, vcoef, res;" |
16648 | 703 "POW result.color.r, res.r, gamma.r;" |
704 "POW result.color.g, res.g, gamma.g;" | |
705 "POW result.color.b, res.b, gamma.b;" | |
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706 "END"; |
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707 |
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708 static const char *yuv_lookup_prog_template = |
16648 | 709 "PARAM ycoef = {%.4f, %.4f, %.4f, 0};" |
710 "PARAM ucoef = {%.4f, %.4f, %.4f, 0};" | |
711 "PARAM vcoef = {%.4f, %.4f, %.4f, 0};" | |
712 "PARAM offsets = {%.4f, %.4f, %.4f, 0.125};" | |
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713 "TEMP res;" |
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714 "MAD res, yuv.rrrr, ycoef, offsets;" |
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715 "MAD res.rgb, yuv.gggg, ucoef, res;" |
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716 "MAD res.rgb, yuv.bbbb, vcoef, res;" |
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717 "TEX result.color.r, res.raaa, texture[%c], 2D;" |
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718 "ADD res.a, res.a, 0.25;" |
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719 "TEX result.color.g, res.gaaa, texture[%c], 2D;" |
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720 "ADD res.a, res.a, 0.25;" |
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721 "TEX result.color.b, res.baaa, texture[%c], 2D;" |
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722 "END"; |
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723 |
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724 static const char *yuv_lookup3d_prog_template = |
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725 "TEX result.color, yuv, texture[%c], 3D;" |
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726 "END"; |
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727 |
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728 static void create_scaler_textures(int scaler, int *texu, char *texs) { |
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729 switch (scaler) { |
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730 case YUV_SCALER_BILIN: |
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731 break; |
18622 | 732 case YUV_SCALER_BICUB: |
733 texs[0] = (*texu)++; | |
734 gen_spline_lookup_tex(GL_TEXTURE0 + texs[0]); | |
735 texs[0] += '0'; | |
736 break; | |
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737 default: |
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738 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown scaler type %i\n", scaler); |
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739 } |
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740 } |
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741 |
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742 static void gen_yuv2rgb_map(unsigned char *map, int size, float brightness, |
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743 float contrast, float uvcos, float uvsin, |
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744 float rgamma, float ggamma, float bgamma) { |
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745 int i, j, k; |
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746 float step = 1.0 / size; |
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747 float y, u, v, u_, v_; |
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748 float r, g, b; |
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749 v = -0.5; |
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750 for (i = -1; i <= size; i++) { |
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751 u = -0.5; |
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752 for (j = -1; j <= size; j++) { |
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753 y = -(16.0 / 255.0); |
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754 for (k = -1; k <= size; k++) { |
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755 u_ = uvcos * u + uvsin * v; |
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756 v_ = uvcos * v + uvsin * u; |
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757 r = 1.164 * y + 1.596 * v_; |
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758 g = 1.164 * y - 0.391 * u_ - 0.813 * v_; |
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759 b = 1.164 * y + 2.018 * u_ ; |
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760 r = pow(contrast * (r - 0.5) + 0.5 + brightness, 1.0 / rgamma); |
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761 g = pow(contrast * (g - 0.5) + 0.5 + brightness, 1.0 / ggamma); |
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762 b = pow(contrast * (b - 0.5) + 0.5 + brightness, 1.0 / bgamma); |
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763 if (r > 1) r = 1; |
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764 if (r < 0) r = 0; |
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765 if (g > 1) g = 1; |
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766 if (g < 0) g = 0; |
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767 if (b > 1) b = 1; |
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768 if (b < 0) b = 0; |
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|
769 *map++ = 255 * r; |
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Add yuv to rgb conversion using a 3D lookup texture
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diff
changeset
|
770 *map++ = 255 * g; |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
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diff
changeset
|
771 *map++ = 255 * b; |
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Add yuv to rgb conversion using a 3D lookup texture
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changeset
|
772 y += (k == -1 || k == size - 1) ? step / 2 : step; |
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Add yuv to rgb conversion using a 3D lookup texture
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changeset
|
773 } |
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changeset
|
774 u += (j == -1 || j == size - 1) ? step / 2 : step; |
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Add yuv to rgb conversion using a 3D lookup texture
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changeset
|
775 } |
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Add yuv to rgb conversion using a 3D lookup texture
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changeset
|
776 v += (i == -1 || i == size - 1) ? step / 2 : step; |
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Add yuv to rgb conversion using a 3D lookup texture
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diff
changeset
|
777 } |
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Add yuv to rgb conversion using a 3D lookup texture
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diff
changeset
|
778 } |
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Add yuv to rgb conversion using a 3D lookup texture
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changeset
|
779 |
18619
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changeset
|
780 static void gen_gamma_map(unsigned char *map, int size, float gamma); |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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|
781 |
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changeset
|
782 //! resolution of texture for gamma lookup table |
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|
783 #define LOOKUP_RES 512 |
18655
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Add yuv to rgb conversion using a 3D lookup texture
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|
784 //! resolution for 3D yuv->rgb conversion lookup table |
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Add yuv to rgb conversion using a 3D lookup texture
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|
785 #define LOOKUP_3DRES 32 |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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786 static void create_conv_textures(int conv, int *texu, char *texs, |
18676 | 787 float brightness, float contrast, float uvcos, float uvsin, |
788 float rgamma, float ggamma, float bgamma) { | |
18619
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|
789 unsigned char *lookup_data = NULL; |
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|
790 switch (conv) { |
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changeset
|
791 case YUV_CONVERSION_FRAGMENT: |
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changeset
|
792 case YUV_CONVERSION_FRAGMENT_POW: |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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changeset
|
793 break; |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
794 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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|
795 texs[0] = (*texu)++; |
106a0c366002
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|
796 ActiveTexture(GL_TEXTURE0 + texs[0]); |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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|
797 lookup_data = malloc(4 * LOOKUP_RES); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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changeset
|
798 gen_gamma_map(lookup_data, LOOKUP_RES, rgamma); |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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changeset
|
799 gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, ggamma); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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|
800 gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, bgamma); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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changeset
|
801 glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LINEAR, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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changeset
|
802 LOOKUP_RES, 4, 0); |
106a0c366002
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diff
changeset
|
803 glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data, |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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changeset
|
804 LOOKUP_RES, 0, 0, LOOKUP_RES, 4, 0); |
106a0c366002
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changeset
|
805 ActiveTexture(GL_TEXTURE0); |
106a0c366002
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diff
changeset
|
806 texs[0] += '0'; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
807 break; |
18655
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Add yuv to rgb conversion using a 3D lookup texture
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changeset
|
808 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
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Add yuv to rgb conversion using a 3D lookup texture
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diff
changeset
|
809 { |
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Add yuv to rgb conversion using a 3D lookup texture
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changeset
|
810 int sz = LOOKUP_3DRES + 2; // texture size including borders |
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Add yuv to rgb conversion using a 3D lookup texture
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parents:
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diff
changeset
|
811 if (!TexImage3D) { |
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Add yuv to rgb conversion using a 3D lookup texture
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diff
changeset
|
812 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing 3D texture function!\n"); |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
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parents:
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diff
changeset
|
813 break; |
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Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
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diff
changeset
|
814 } |
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Add yuv to rgb conversion using a 3D lookup texture
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parents:
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diff
changeset
|
815 texs[0] = (*texu)++; |
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Add yuv to rgb conversion using a 3D lookup texture
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diff
changeset
|
816 ActiveTexture(GL_TEXTURE0 + texs[0]); |
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Add yuv to rgb conversion using a 3D lookup texture
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parents:
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diff
changeset
|
817 lookup_data = malloc(3 * sz * sz * sz); |
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Add yuv to rgb conversion using a 3D lookup texture
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changeset
|
818 gen_yuv2rgb_map(lookup_data, LOOKUP_3DRES, brightness, contrast, |
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Add yuv to rgb conversion using a 3D lookup texture
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diff
changeset
|
819 uvcos, uvsin, rgamma, ggamma, bgamma); |
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Add yuv to rgb conversion using a 3D lookup texture
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diff
changeset
|
820 glAdjustAlignment(sz); |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
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changeset
|
821 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
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changeset
|
822 TexImage3D(GL_TEXTURE_3D, 0, 3, sz, sz, sz, 1, |
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Add yuv to rgb conversion using a 3D lookup texture
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changeset
|
823 GL_RGB, GL_UNSIGNED_BYTE, lookup_data); |
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Add yuv to rgb conversion using a 3D lookup texture
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parents:
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diff
changeset
|
824 glTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_PRIORITY, 1.0); |
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Add yuv to rgb conversion using a 3D lookup texture
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changeset
|
825 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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Add yuv to rgb conversion using a 3D lookup texture
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parents:
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diff
changeset
|
826 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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Add yuv to rgb conversion using a 3D lookup texture
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parents:
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changeset
|
827 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP); |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
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changeset
|
828 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP); |
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Add yuv to rgb conversion using a 3D lookup texture
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changeset
|
829 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP); |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
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diff
changeset
|
830 ActiveTexture(GL_TEXTURE0); |
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Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
831 texs[0] += '0'; |
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Add yuv to rgb conversion using a 3D lookup texture
reimar
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diff
changeset
|
832 } |
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Add yuv to rgb conversion using a 3D lookup texture
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parents:
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diff
changeset
|
833 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
834 default: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
835 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", conv); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
836 } |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
837 if (lookup_data) |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
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18579
diff
changeset
|
838 free(lookup_data); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
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diff
changeset
|
839 } |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
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diff
changeset
|
840 |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
841 static void add_scaler(int scaler, char **prog_pos, int *remain, char *texs, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
842 char in_tex, char out_comp, int rect, int texw, int texh) { |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
843 switch (scaler) { |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
844 case YUV_SCALER_BILIN: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
845 snprintf(*prog_pos, *remain, bilin_filt_template, out_comp, in_tex, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
846 in_tex, rect ? "RECT" : "2D"); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
847 break; |
18622 | 848 case YUV_SCALER_BICUB: |
849 if (rect) | |
850 snprintf(*prog_pos, *remain, bicub_filt_template_RECT, | |
851 in_tex, texs[0], texs[0], | |
852 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); | |
853 else | |
854 snprintf(*prog_pos, *remain, bicub_filt_template_2D, | |
855 in_tex, (float)texw, (float)texh, | |
856 texs[0], (float)1.0 / texw, (float)1.0 / texw, | |
857 texs[0], (float)1.0 / texh, (float)1.0 / texh, | |
858 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); | |
859 break; | |
18619
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
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changeset
|
860 } |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
861 *remain -= strlen(*prog_pos); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
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18579
diff
changeset
|
862 *prog_pos += strlen(*prog_pos); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
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diff
changeset
|
863 } |
106a0c366002
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changeset
|
864 |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
865 static const struct { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
866 char *name; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
867 GLenum cur; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
868 GLenum max; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
869 } progstats[] = { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
870 {"instructions", 0x88A0, 0x88A1}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
871 {"native instructions", 0x88A2, 0x88A3}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
872 {"temporaries", 0x88A4, 0x88A5}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
873 {"native temporaries", 0x88A6, 0x88A7}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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parents:
18622
diff
changeset
|
874 {"parameters", 0x88A8, 0x88A9}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
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18622
diff
changeset
|
875 {"native parameters", 0x88AA, 0x88AB}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
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18622
diff
changeset
|
876 {"attribs", 0x88AC, 0x88AD}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
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18622
diff
changeset
|
877 {"native attribs", 0x88AE, 0x88AF}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
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changeset
|
878 {"ALU instructions", 0x8805, 0x880B}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
879 {"TEX instructions", 0x8806, 0x880C}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
880 {"TEX indirections", 0x8807, 0x880D}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
881 {"native ALU instructions", 0x8808, 0x880E}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
882 {"native TEX instructions", 0x8809, 0x880F}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
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18622
diff
changeset
|
883 {"native TEX indirections", 0x880A, 0x8810}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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parents:
18622
diff
changeset
|
884 {NULL, 0, 0} |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
885 }; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
886 |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
887 int loadGPUProgram(GLenum target, char *prog) { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
888 int i; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
889 GLint cur = 0, max = 0, err = 0; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
890 if (!ProgramString) { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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changeset
|
891 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing GPU program function\n"); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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parents:
18622
diff
changeset
|
892 return 0; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
893 } |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
894 ProgramString(target, GL_PROGRAM_FORMAT_ASCII, strlen(prog), prog); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
895 glGetIntegerv(GL_PROGRAM_ERROR_POSITION, &err); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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changeset
|
896 if (err != -1) { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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parents:
18622
diff
changeset
|
897 mp_msg(MSGT_VO, MSGL_ERR, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
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18622
diff
changeset
|
898 "[gl] Error compiling fragment program, make sure your card supports\n" |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
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changeset
|
899 "[gl] GL_ARB_fragment_program (use glxinfo to check).\n" |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
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changeset
|
900 "[gl] Error message:\n %s at %.10s\n", |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
901 glGetString(GL_PROGRAM_ERROR_STRING), &prog[err]); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
902 return 0; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
903 } |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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changeset
|
904 if (!GetProgramiv || !mp_msg_test(MSGT_VO, MSGL_V)) |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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parents:
18622
diff
changeset
|
905 return 1; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
906 mp_msg(MSGT_VO, MSGL_V, "[gl] Program statistics:\n"); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
907 for (i = 0; progstats[i].name; i++) { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
908 GetProgramiv(target, progstats[i].cur, &cur); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
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18622
diff
changeset
|
909 GetProgramiv(target, progstats[i].max, &max); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
910 mp_msg(MSGT_VO, MSGL_V, "[gl] %s: %i/%i\n", progstats[i].name, cur, max); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
911 } |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
912 return 1; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
913 } |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
914 |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
915 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
916 * \brief setup a fragment program that will do YUV->RGB conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
917 * \param brightness brightness adjustment offset |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
918 * \param contrast contrast adjustment factor |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
919 * \param uvcos used for saturation and hue adjustment |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
920 * \param uvsin used for saturation and hue adjustment |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
921 * \param lookup use fragment program that uses texture unit 4 to |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
922 * do additional conversion via lookup. |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
923 */ |
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
924 static void glSetupYUVFragprog(float brightness, float contrast, |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
925 float uvcos, float uvsin, float rgamma, |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
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18579
diff
changeset
|
926 float ggamma, float bgamma, int type, int rect, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
927 int texw, int texh) { |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
928 char yuv_prog[4000] = |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
929 "!!ARBfp1.0\n" |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
930 "OPTION ARB_precision_hint_fastest;" |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
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diff
changeset
|
931 // all scaler variables must go here so they aren't defined |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
932 // multiple times when the same scaler is used more than once |
18787
5a2e45cd754f
reduce number of texture indirections to support older cards
reimar
parents:
18693
diff
changeset
|
933 "TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv;"; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
934 int prog_remain = sizeof(yuv_prog) - strlen(yuv_prog); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
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diff
changeset
|
935 char *prog_pos = &yuv_prog[strlen(yuv_prog)]; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
936 int cur_texu = 3; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
937 char lum_scale_texs[1]; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
938 char chrom_scale_texs[1]; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
939 char conv_texs[1]; |
16488
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
940 GLint i; |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
941 // this is the conversion matrix, with y, u, v factors |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
942 // for red, green, blue and the constant offsets |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
943 float ry, ru, rv, rc; |
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parents:
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diff
changeset
|
944 float gy, gu, gv, gc; |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
945 float by, bu, bv, bc; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
946 create_scaler_textures(YUV_LUM_SCALER(type), &cur_texu, lum_scale_texs); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
947 if (YUV_CHROM_SCALER(type) == YUV_LUM_SCALER(type)) |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
948 memcpy(chrom_scale_texs, lum_scale_texs, sizeof(chrom_scale_texs)); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
949 else |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
950 create_scaler_textures(YUV_CHROM_SCALER(type), &cur_texu, chrom_scale_texs); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
951 create_conv_textures(YUV_CONVERSION(type), &cur_texu, conv_texs, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
952 brightness, contrast, uvcos, uvsin, rgamma, ggamma, bgamma); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
953 glGetIntegerv(GL_MAX_TEXTURE_UNITS, &i); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
954 if (i < cur_texu) |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
955 mp_msg(MSGT_VO, MSGL_ERR, |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
956 "[gl] %i texture units needed for this type of YUV fragment support (found %i)\n", |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
957 cur_texu, i); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
958 if (!ProgramString) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
959 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] ProgramString function missing!\n"); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
960 return; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
961 } |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
962 add_scaler(YUV_LUM_SCALER(type), &prog_pos, &prog_remain, lum_scale_texs, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
963 '0', 'r', rect, texw, texh); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
964 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
965 '1', 'g', rect, texw / 2, texh / 2); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
966 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
967 '2', 'b', rect, texw / 2, texh / 2); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
968 ry = 1.164 * contrast; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
969 gy = 1.164 * contrast; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
970 by = 1.164 * contrast; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
971 ru = 0 * uvcos + 1.596 * uvsin; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
972 rv = 0 * uvsin + 1.596 * uvcos; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
973 gu = -0.391 * uvcos + -0.813 * uvsin; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
974 gv = -0.391 * uvsin + -0.813 * uvcos; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
975 bu = 2.018 * uvcos + 0 * uvsin; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
976 bv = 2.018 * uvsin + 0 * uvcos; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
977 rc = (-16 * ry + (-128) * ru + (-128) * rv) / 255.0 + brightness; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
978 gc = (-16 * gy + (-128) * gu + (-128) * gv) / 255.0 + brightness; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
979 bc = (-16 * by + (-128) * bu + (-128) * bv) / 255.0 + brightness; |
16589
c991500a54c7
contrast 0 should lead to a grey, not a black image
reimar
parents:
16588
diff
changeset
|
980 // these "center" contrast control so that e.g. a contrast of 0 |
c991500a54c7
contrast 0 should lead to a grey, not a black image
reimar
parents:
16588
diff
changeset
|
981 // leads to a grey image, not a black one |
c991500a54c7
contrast 0 should lead to a grey, not a black image
reimar
parents:
16588
diff
changeset
|
982 rc += 0.5 - contrast / 2.0; |
c991500a54c7
contrast 0 should lead to a grey, not a black image
reimar
parents:
16588
diff
changeset
|
983 gc += 0.5 - contrast / 2.0; |
c991500a54c7
contrast 0 should lead to a grey, not a black image
reimar
parents:
16588
diff
changeset
|
984 bc += 0.5 - contrast / 2.0; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
985 switch (YUV_CONVERSION(type)) { |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
986 case YUV_CONVERSION_FRAGMENT: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
987 snprintf(prog_pos, prog_remain, yuv_prog_template, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
988 ry, gy, by, ru, gu, bu, rv, gv, bv, rc, gc, bc); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
989 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
990 case YUV_CONVERSION_FRAGMENT_POW: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
991 snprintf(prog_pos, prog_remain, yuv_pow_prog_template, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
992 ry, gy, by, ru, gu, bu, rv, gv, bv, rc, gc, bc, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
993 (float)1.0 / rgamma, (float)1.0 / bgamma, (float)1.0 / bgamma); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
994 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
995 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
996 snprintf(prog_pos, prog_remain, yuv_lookup_prog_template, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
997 ry, gy, by, ru, gu, bu, rv, gv, bv, rc, gc, bc, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
998 conv_texs[0], conv_texs[0], conv_texs[0]); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
999 break; |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1000 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1001 snprintf(prog_pos, prog_remain, yuv_lookup3d_prog_template, conv_texs[0]); |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1002 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1003 default: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1004 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(type)); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1005 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1006 } |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1007 mp_msg(MSGT_VO, MSGL_V, "[gl] generated fragment program:\n%s\n", yuv_prog); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1008 loadGPUProgram(GL_FRAGMENT_PROGRAM, yuv_prog); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1009 } |
3191dcb27a12
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diff
changeset
|
1010 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1011 /** |
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parents:
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changeset
|
1012 * \brief little helper function to create a lookup table for gamma |
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parents:
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diff
changeset
|
1013 * \param map buffer to create map into |
3191dcb27a12
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changeset
|
1014 * \param size size of buffer |
3191dcb27a12
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changeset
|
1015 * \param gamma gamma value |
3191dcb27a12
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changeset
|
1016 */ |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1017 static void gen_gamma_map(unsigned char *map, int size, float gamma) { |
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hardware color-space conversion for vo_gl and vo_gl2
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16474
diff
changeset
|
1018 int i; |
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1019 gamma = 1.0 / gamma; |
3191dcb27a12
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reimar
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changeset
|
1020 for (i = 0; i < size; i++) { |
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1021 float tmp = (float)i / (size - 1.0); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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16474
diff
changeset
|
1022 tmp = pow(tmp, gamma); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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16474
diff
changeset
|
1023 if (tmp > 1.0) tmp = 1.0; |
3191dcb27a12
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changeset
|
1024 if (tmp < 0.0) tmp = 0.0; |
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changeset
|
1025 map[i] = 255 * tmp; |
3191dcb27a12
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diff
changeset
|
1026 } |
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1027 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1028 |
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1029 /** |
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changeset
|
1030 * \brief setup YUV->RGB conversion |
16586 | 1031 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
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changeset
|
1032 * \param type YUV conversion type |
16488
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changeset
|
1033 * \param brightness brightness adjustment offset |
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changeset
|
1034 * \param contrast contrast adjustment factor |
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changeset
|
1035 * \param hue hue adjustment angle |
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changeset
|
1036 * \param saturation saturation adjustment factor |
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changeset
|
1037 * \param rgamma gamma value for red channel |
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changeset
|
1038 * \param ggamma gamma value for green channel |
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changeset
|
1039 * \param bgamma gamma value for blue channel |
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changeset
|
1040 * \ingroup glconversion |
16488
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|
1041 */ |
16586 | 1042 void glSetupYUVConversion(GLenum target, int type, |
1043 float brightness, float contrast, | |
16488
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|
1044 float hue, float saturation, |
18619
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1045 float rgamma, float ggamma, float bgamma, |
106a0c366002
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changeset
|
1046 int texw, int texh) { |
16488
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|
1047 float uvcos = saturation * cos(hue); |
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changeset
|
1048 float uvsin = saturation * sin(hue); |
18619
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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changeset
|
1049 switch (YUV_CONVERSION(type)) { |
16488
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|
1050 case YUV_CONVERSION_COMBINERS: |
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|
1051 glSetupYUVCombiners(uvcos, uvsin); |
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changeset
|
1052 break; |
16625 | 1053 case YUV_CONVERSION_COMBINERS_ATI: |
1054 glSetupYUVCombinersATI(uvcos, uvsin); | |
1055 break; | |
16488
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1056 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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Add yuv to rgb conversion using a 3D lookup texture
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1057 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
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|
1058 case YUV_CONVERSION_FRAGMENT: |
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1059 case YUV_CONVERSION_FRAGMENT_POW: |
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|
1060 glSetupYUVFragprog(brightness, contrast, uvcos, uvsin, |
16586 | 1061 rgamma, ggamma, bgamma, type, |
18619
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changeset
|
1062 target == GL_TEXTURE_RECTANGLE, |
106a0c366002
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changeset
|
1063 texw, texh); |
16488
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|
1064 break; |
18619
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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changeset
|
1065 default: |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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changeset
|
1066 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(type)); |
16488
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|
1067 } |
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|
1068 } |
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|
1069 |
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changeset
|
1070 /** |
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changeset
|
1071 * \brief enable the specified YUV conversion |
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|
1072 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
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|
1073 * \param type type of YUV conversion |
16595
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|
1074 * \ingroup glconversion |
16488
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|
1075 */ |
18175
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minor fixes: get rid of pointless inline attributes and some additional checks
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changeset
|
1076 void glEnableYUVConversion(GLenum target, int type) { |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1077 if (type <= 0) return; |
18619
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1078 switch (YUV_CONVERSION(type)) { |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1079 case YUV_CONVERSION_COMBINERS: |
16582
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texture units do not need to be explicitly enabled when using a fragment
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diff
changeset
|
1080 ActiveTexture(GL_TEXTURE1); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
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parents:
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diff
changeset
|
1081 glEnable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
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parents:
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diff
changeset
|
1082 ActiveTexture(GL_TEXTURE2); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
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parents:
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diff
changeset
|
1083 glEnable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
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parents:
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diff
changeset
|
1084 ActiveTexture(GL_TEXTURE0); |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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changeset
|
1085 glEnable(GL_REGISTER_COMBINERS_NV); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1086 break; |
16625 | 1087 case YUV_CONVERSION_COMBINERS_ATI: |
1088 ActiveTexture(GL_TEXTURE1); | |
1089 glEnable(target); | |
1090 ActiveTexture(GL_TEXTURE2); | |
1091 glEnable(target); | |
1092 ActiveTexture(GL_TEXTURE0); | |
1093 glEnable(GL_FRAGMENT_SHADER_ATI); | |
1094 break; | |
18655
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Add yuv to rgb conversion using a 3D lookup texture
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parents:
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diff
changeset
|
1095 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1096 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1097 case YUV_CONVERSION_FRAGMENT_POW: |
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changeset
|
1098 case YUV_CONVERSION_FRAGMENT: |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1099 glEnable(GL_FRAGMENT_PROGRAM); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1100 break; |
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parents:
16474
diff
changeset
|
1101 } |
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diff
changeset
|
1102 } |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1103 |
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1104 /** |
3191dcb27a12
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diff
changeset
|
1105 * \brief disable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1106 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1107 * \param type type of YUV conversion |
16595
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reimar
parents:
16592
diff
changeset
|
1108 * \ingroup glconversion |
16488
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diff
changeset
|
1109 */ |
18175
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minor fixes: get rid of pointless inline attributes and some additional checks
reimar
parents:
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diff
changeset
|
1110 void glDisableYUVConversion(GLenum target, int type) { |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1111 if (type <= 0) return; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1112 switch (YUV_CONVERSION(type)) { |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1113 case YUV_CONVERSION_COMBINERS: |
16582
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
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diff
changeset
|
1114 ActiveTexture(GL_TEXTURE1); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1115 glDisable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
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diff
changeset
|
1116 ActiveTexture(GL_TEXTURE2); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1117 glDisable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1118 ActiveTexture(GL_TEXTURE0); |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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changeset
|
1119 glDisable(GL_REGISTER_COMBINERS_NV); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1120 break; |
16625 | 1121 case YUV_CONVERSION_COMBINERS_ATI: |
1122 ActiveTexture(GL_TEXTURE1); | |
1123 glDisable(target); | |
1124 ActiveTexture(GL_TEXTURE2); | |
1125 glDisable(target); | |
1126 ActiveTexture(GL_TEXTURE0); | |
1127 glDisable(GL_FRAGMENT_SHADER_ATI); | |
1128 break; | |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
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diff
changeset
|
1129 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1130 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1131 case YUV_CONVERSION_FRAGMENT_POW: |
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1132 case YUV_CONVERSION_FRAGMENT: |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1133 glDisable(GL_FRAGMENT_PROGRAM); |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1134 break; |
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1135 } |
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diff
changeset
|
1136 } |
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diff
changeset
|
1137 |
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changeset
|
1138 /** |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
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changeset
|
1139 * \brief draw a texture part at given 2D coordinates |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
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diff
changeset
|
1140 * \param x screen top coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1141 * \param y screen left coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1142 * \param w screen width coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1143 * \param h screen height coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1144 * \param tx texture top coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1145 * \param ty texture left coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1146 * \param tw texture part width in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1147 * \param th texture part height in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1148 * \param sx width of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1149 * \param sy height of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1150 * \param rect_tex whether this texture uses texture_rectangle extension |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1151 * \param is_yv12 if set, also draw the textures from units 1 and 2 |
17220 | 1152 * \param flip flip the texture upside down |
16595
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fix/improve code doxumentation. Also group gl_common functions in several
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changeset
|
1153 * \ingroup gltexture |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
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diff
changeset
|
1154 */ |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
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parents:
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diff
changeset
|
1155 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
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diff
changeset
|
1156 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, |
17220 | 1157 int sx, int sy, int rect_tex, int is_yv12, int flip) { |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1158 GLfloat tx2 = tx / 2, ty2 = ty / 2, tw2 = tw / 2, th2 = th / 2; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1159 if (!rect_tex) { |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1160 tx /= sx; ty /= sy; tw /= sx; th /= sy; |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1161 tx2 = tx, ty2 = ty, tw2 = tw, th2 = th; |
16214
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Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
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diff
changeset
|
1162 } |
17220 | 1163 if (flip) { |
1164 y += h; | |
1165 h = -h; | |
1166 } | |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
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diff
changeset
|
1167 glBegin(GL_QUADS); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1168 glTexCoord2f(tx, ty); |
16488
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1169 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1170 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
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diff
changeset
|
1171 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1172 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1173 glVertex2f(x, y); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1174 glTexCoord2f(tx, ty + th); |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1175 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1176 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
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diff
changeset
|
1177 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1178 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1179 glVertex2f(x, y + h); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1180 glTexCoord2f(tx + tw, ty + th); |
16488
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1181 if (is_yv12) { |
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1182 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2 + th2); |
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1183 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2 + th2); |
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1184 } |
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Helper function for drawing texture and general cleanup of vo_gl2.c
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1185 glVertex2f(x + w, y + h); |
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Helper function for drawing texture and general cleanup of vo_gl2.c
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1186 glTexCoord2f(tx + tw, ty); |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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|
1187 if (is_yv12) { |
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|
1188 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2); |
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|
1189 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2); |
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|
1190 } |
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|
1191 glVertex2f(x + w, y); |
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|
1192 glEnd(); |
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|
1193 } |
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|
1194 |
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|
1195 #ifdef GL_WIN32 |
17116 | 1196 #include "w32_common.h" |
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1197 /** |
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1198 * \brief little helper since wglGetProcAddress definition does not fit our |
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1199 * getProcAddress |
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1200 * \param procName name of function to look up |
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1201 * \return function pointer returned by wglGetProcAddress |
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|
1202 */ |
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OpenGL fixes for windows and vo_gl.c ported to windows.
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1203 static void *w32gpa(const GLubyte *procName) { |
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OpenGL fixes for windows and vo_gl.c ported to windows.
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1204 return wglGetProcAddress(procName); |
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OpenGL fixes for windows and vo_gl.c ported to windows.
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|
1205 } |
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OpenGL fixes for windows and vo_gl.c ported to windows.
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|
1206 |
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1207 int setGlWindow(int *vinfo, HGLRC *context, HWND win) |
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Improving gl2 under windows, moving some functionality to gl_common
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1208 { |
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Improving gl2 under windows, moving some functionality to gl_common
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|
1209 int new_vinfo; |
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|
1210 HDC windc = GetDC(win); |
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|
1211 HGLRC new_context = 0; |
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|
1212 int keep_context = 0; |
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Improving gl2 under windows, moving some functionality to gl_common
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|
1213 |
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|
1214 // should only be needed when keeping context, but not doing glFinish |
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Improving gl2 under windows, moving some functionality to gl_common
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1215 // can cause flickering even when we do not keep it. |
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do not call glFinish when we do not have a context
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|
1216 if (*context) |
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Improving gl2 under windows, moving some functionality to gl_common
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|
1217 glFinish(); |
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Improving gl2 under windows, moving some functionality to gl_common
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|
1218 new_vinfo = GetPixelFormat(windc); |
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Improving gl2 under windows, moving some functionality to gl_common
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|
1219 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) { |
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Improving gl2 under windows, moving some functionality to gl_common
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|
1220 // we can keep the wglContext |
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Improving gl2 under windows, moving some functionality to gl_common
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|
1221 new_context = *context; |
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Improving gl2 under windows, moving some functionality to gl_common
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|
1222 keep_context = 1; |
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Improving gl2 under windows, moving some functionality to gl_common
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|
1223 } else { |
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Improving gl2 under windows, moving some functionality to gl_common
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|
1224 // create a context |
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Improving gl2 under windows, moving some functionality to gl_common
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|
1225 new_context = wglCreateContext(windc); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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|
1226 if (!new_context) { |
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|
1227 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n"); |
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|
1228 return SET_WINDOW_FAILED; |
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|
1229 } |
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|
1230 } |
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|
1231 |
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|
1232 // set context |
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|
1233 if (!wglMakeCurrent(windc, new_context)) { |
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|
1234 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n"); |
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|
1235 if (!keep_context) { |
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|
1236 wglDeleteContext(new_context); |
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|
1237 } |
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|
1238 return SET_WINDOW_FAILED; |
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|
1239 } |
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|
1240 |
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|
1241 // set new values |
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|
1242 vo_window = win; |
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|
1243 vo_hdc = windc; |
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|
1244 { |
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|
1245 RECT rect; |
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|
1246 GetClientRect(win, &rect); |
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|
1247 vo_dwidth = rect.right; |
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|
1248 vo_dheight = rect.bottom; |
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|
1249 } |
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|
1250 if (!keep_context) { |
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|
1251 if (*context) |
f0c1ee83b216
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|
1252 wglDeleteContext(*context); |
f0c1ee83b216
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|
1253 *context = new_context; |
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|
1254 *vinfo = new_vinfo; |
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|
1255 getFunctions(w32gpa, NULL); |
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|
1256 |
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|
1257 // and inform that reinit is neccessary |
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|
1258 return SET_WINDOW_REINIT; |
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|
1259 } |
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|
1260 return SET_WINDOW_OK; |
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Improving gl2 under windows, moving some functionality to gl_common
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diff
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|
1261 } |
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Improving gl2 under windows, moving some functionality to gl_common
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diff
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|
1262 |
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|
1263 void releaseGlContext(int *vinfo, HGLRC *context) { |
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|
1264 *vinfo = 0; |
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|
1265 if (*context) { |
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|
1266 wglMakeCurrent(0, 0); |
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|
1267 wglDeleteContext(*context); |
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|
1268 } |
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|
1269 *context = 0; |
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|
1270 } |
17116 | 1271 |
1272 void swapGlBuffers() { | |
1273 SwapBuffers(vo_hdc); | |
1274 } | |
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Improving gl2 under windows, moving some functionality to gl_common
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|
1275 #else |
16117 | 1276 #ifdef HAVE_LIBDL |
1277 #include <dlfcn.h> | |
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1278 #endif |
17116 | 1279 #include "x11_common.h" |
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|
1280 /** |
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|
1281 * \brief find address of a linked function |
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|
1282 * \param s name of function to find |
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|
1283 * \return address of function or NULL if not found |
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|
1284 * |
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|
1285 * Copied from xine |
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|
1286 */ |
17336 | 1287 static void *getdladdr(const char *s) { |
16117 | 1288 #ifdef HAVE_LIBDL |
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|
1289 #if defined(__sun) || defined(__sgi) |
17419 | 1290 static void *handle = NULL; |
1291 if (!handle) | |
1292 handle = dlopen(NULL, RTLD_LAZY); | |
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|
1293 return dlsym(handle, s); |
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|
1294 #else |
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1295 return dlsym(0, s); |
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|
1296 #endif |
16117 | 1297 #else |
1298 return NULL; | |
1299 #endif | |
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|
1300 } |
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|
1301 |
13843 | 1302 /** |
14269 | 1303 * \brief Returns the XVisualInfo associated with Window win. |
13843 | 1304 * \param win Window whose XVisualInfo is returne. |
1305 * \return XVisualInfo of the window. Caller must use XFree to free it. | |
1306 */ | |
1307 static XVisualInfo *getWindowVisualInfo(Window win) { | |
1308 XWindowAttributes xw_attr; | |
1309 XVisualInfo vinfo_template; | |
1310 int tmp; | |
1311 XGetWindowAttributes(mDisplay, win, &xw_attr); | |
1312 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual); | |
1313 return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp); | |
1314 } | |
1315 | |
1316 /** | |
1317 * \brief Changes the window in which video is displayed. | |
1318 * If possible only transfers the context to the new window, otherwise | |
1319 * creates a new one, which must be initialized by the caller. | |
1320 * \param vinfo Currently used visual. | |
1321 * \param context Currently used context. | |
1322 * \param win window that should be used for drawing. | |
1323 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT. | |
1324 * In case of SET_WINDOW_REINIT the context could not be transfered | |
1325 * and the caller must initialize it correctly. | |
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1326 * \ingroup glcontext |
13843 | 1327 */ |
1328 int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win) | |
1329 { | |
1330 XVisualInfo *new_vinfo; | |
1331 GLXContext new_context = NULL; | |
1332 int keep_context = 0; | |
1333 | |
1334 // should only be needed when keeping context, but not doing glFinish | |
1335 // can cause flickering even when we do not keep it. | |
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|
1336 if (*context) |
13843 | 1337 glFinish(); |
1338 new_vinfo = getWindowVisualInfo(win); | |
1339 if (*context && *vinfo && new_vinfo && | |
1340 (*vinfo)->visualid == new_vinfo->visualid) { | |
1341 // we can keep the GLXContext | |
1342 new_context = *context; | |
1343 XFree(new_vinfo); | |
1344 new_vinfo = *vinfo; | |
1345 keep_context = 1; | |
1346 } else { | |
1347 // create a context | |
1348 new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True); | |
1349 if (!new_context) { | |
1350 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n"); | |
1351 XFree(new_vinfo); | |
1352 return SET_WINDOW_FAILED; | |
1353 } | |
1354 } | |
1355 | |
1356 // set context | |
1357 if (!glXMakeCurrent(mDisplay, vo_window, new_context)) { | |
1358 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n"); | |
1359 if (!keep_context) { | |
1360 glXDestroyContext (mDisplay, new_context); | |
1361 XFree(new_vinfo); | |
1362 } | |
1363 return SET_WINDOW_FAILED; | |
1364 } | |
1365 | |
1366 // set new values | |
1367 vo_window = win; | |
1368 { | |
1369 Window root; | |
1370 int tmp; | |
17336 | 1371 unsigned utmp; |
13843 | 1372 XGetGeometry(mDisplay, vo_window, &root, &tmp, &tmp, |
17336 | 1373 (unsigned *)&vo_dwidth, (unsigned *)&vo_dheight, &utmp, &utmp); |
13843 | 1374 } |
1375 if (!keep_context) { | |
16588 | 1376 void *(*getProcAddress)(const GLubyte *); |
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1377 const char *(*glXExtStr)(Display *, int); |
13843 | 1378 if (*context) |
1379 glXDestroyContext(mDisplay, *context); | |
1380 *context = new_context; | |
1381 if (*vinfo) | |
1382 XFree(*vinfo); | |
1383 *vinfo = new_vinfo; | |
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1384 getProcAddress = getdladdr("glXGetProcAddress"); |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
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1385 if (!getProcAddress) |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
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1386 getProcAddress = getdladdr("glXGetProcAddressARB"); |
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1387 if (!getProcAddress) |
17336 | 1388 getProcAddress = (void *)getdladdr; |
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fd178c06dc84
Also parse glX extension string, makes -vo gl:swapinterval work again on linux
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1389 glXExtStr = getdladdr("glXQueryExtensionsString"); |
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1390 getFunctions(getProcAddress, !glXExtStr ? NULL : |
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1391 glXExtStr(mDisplay, DefaultScreen(mDisplay))); |
13843 | 1392 |
1393 // and inform that reinit is neccessary | |
1394 return SET_WINDOW_REINIT; | |
1395 } | |
1396 return SET_WINDOW_OK; | |
1397 } | |
1398 | |
1399 /** | |
1400 * \brief free the VisualInfo and GLXContext of an OpenGL context. | |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
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1401 * \ingroup glcontext |
13843 | 1402 */ |
1403 void releaseGlContext(XVisualInfo **vinfo, GLXContext *context) { | |
1404 if (*vinfo) | |
1405 XFree(*vinfo); | |
1406 *vinfo = NULL; | |
1407 if (*context) | |
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Make the context not current before destroying it.
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1408 { |
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1409 glFinish(); |
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1410 glXMakeCurrent(mDisplay, None, NULL); |
13843 | 1411 glXDestroyContext(mDisplay, *context); |
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1412 } |
13843 | 1413 *context = 0; |
1414 } | |
17116 | 1415 |
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f580a7755ac5
Patch by Stefan Huehner / stefan % huehner ! org \
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1416 void swapGlBuffers(void) { |
17116 | 1417 glXSwapBuffers(mDisplay, vo_window); |
1418 } | |
13843 | 1419 #endif |
1420 |