Mercurial > mplayer.hg
annotate libvo/gl_common.c @ 20826:bad45d01be6a
Remove loader_objfix.sh hack, it's only needed for very old OpenBSD versions.
author | diego |
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date | Fri, 10 Nov 2006 18:28:53 +0000 |
parents | 62ff089c24f7 |
children | a95ed9a69caf |
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1 /** |
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2 * \file gl_common.c |
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3 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c |
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4 * |
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5 * Common OpenGL routines. |
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6 * Copyleft (C) Reimar Döffinger <Reimar.Doeffinger@stud.uni-karlsruhe.de>, 2005 |
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7 * Licensend under the GNU GPL v2. |
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8 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c |
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9 * gave me lots of good ideas. |
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10 */ |
16117 | 11 #include <stdlib.h> |
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12 #include <stdio.h> |
16117 | 13 #include <string.h> |
16592 | 14 #include <ctype.h> |
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15 #include <math.h> |
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16 #include "gl_common.h" |
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17 |
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18 /** |
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19 * \defgroup glextfunctions OpenGL extension functions |
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20 * |
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21 * the pointers to these functions are acquired when the OpenGL |
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22 * context is created |
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23 * \{ |
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24 */ |
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25 void (APIENTRY *GenBuffers)(GLsizei, GLuint *); |
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26 void (APIENTRY *DeleteBuffers)(GLsizei, const GLuint *); |
16099 | 27 void (APIENTRY *BindBuffer)(GLenum, GLuint); |
28 GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum); | |
29 GLboolean (APIENTRY *UnmapBuffer)(GLenum); | |
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30 void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
16099 | 31 void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *); |
32 void (APIENTRY *CombinerParameteri)(GLenum, GLint); | |
33 void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
34 GLenum); | |
35 void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
36 GLenum, GLenum, GLboolean, GLboolean, | |
37 GLboolean); | |
16625 | 38 void (APIENTRY *BeginFragmentShader)(void); |
39 void (APIENTRY *EndFragmentShader)(void); | |
40 void (APIENTRY *SampleMap)(GLuint, GLuint, GLenum); | |
41 void (APIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
42 GLuint, GLuint, GLuint, GLuint, GLuint); | |
43 void (APIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
44 GLuint, GLuint, GLuint, GLuint, GLuint, | |
45 GLuint, GLuint, GLuint); | |
46 void (APIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *); | |
16099 | 47 void (APIENTRY *ActiveTexture)(GLenum); |
48 void (APIENTRY *BindTexture)(GLenum, GLuint); | |
49 void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat); | |
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50 void (APIENTRY *GenPrograms)(GLsizei, GLuint *); |
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51 void (APIENTRY *DeletePrograms)(GLsizei, const GLuint *); |
16099 | 52 void (APIENTRY *BindProgram)(GLenum, GLuint); |
53 void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); | |
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54 void (APIENTRY *GetProgramiv)(GLenum, GLenum, GLint *); |
16099 | 55 void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, |
56 GLfloat, GLfloat); | |
16270 | 57 int (APIENTRY *SwapInterval)(int); |
18578 | 58 void (APIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, |
59 GLint, GLenum, GLenum, const GLvoid *); | |
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60 /** \} */ // end of glextfunctions group |
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61 |
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62 //! \defgroup glgeneral OpenGL general helper functions |
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63 |
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64 //! \defgroup glcontext OpenGL context management helper functions |
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65 |
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66 //! \defgroup gltexture OpenGL texture handling helper functions |
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67 |
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68 //! \defgroup glconversion OpenGL conversion helper functions |
16099 | 69 |
18961 | 70 static GLint hqtexfmt; |
71 | |
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72 /** |
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73 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride. |
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74 * \param stride number of bytes per line for which alignment should fit. |
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75 * \ingroup glgeneral |
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76 */ |
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77 void glAdjustAlignment(int stride) { |
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78 GLint gl_alignment; |
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79 if (stride % 8 == 0) |
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80 gl_alignment=8; |
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81 else if (stride % 4 == 0) |
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82 gl_alignment=4; |
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83 else if (stride % 2 == 0) |
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84 gl_alignment=2; |
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85 else |
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86 gl_alignment=1; |
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87 glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment); |
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88 } |
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89 |
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90 struct gl_name_map_struct { |
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91 GLint value; |
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92 const char *name; |
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93 }; |
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94 |
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95 #undef MAP |
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96 #define MAP(a) {a, #a} |
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97 //! mapping table for the glValName function |
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98 static const struct gl_name_map_struct gl_name_map[] = { |
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99 // internal format |
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100 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8), |
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101 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2), |
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102 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2), |
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103 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8), |
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104 |
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105 // format |
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106 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE), |
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107 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA), |
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108 MAP(GL_COLOR_INDEX), |
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109 // rest 1.2 only |
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110 MAP(GL_BGR), MAP(GL_BGRA), |
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111 |
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112 //type |
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113 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT), |
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114 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE), |
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115 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES), |
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116 // rest 1.2 only |
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117 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV), |
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118 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV), |
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119 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV), |
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120 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV), |
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121 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV), |
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122 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV), |
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123 {0, 0} |
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124 }; |
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125 #undef MAP |
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126 |
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127 /** |
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128 * \brief return the name of an OpenGL constant |
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129 * \param value the constant |
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130 * \return name of the constant or "Unknown format!" |
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131 * \ingroup glgeneral |
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132 */ |
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133 const char *glValName(GLint value) |
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134 { |
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135 int i = 0; |
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136 |
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137 while (gl_name_map[i].name) { |
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138 if (gl_name_map[i].value == value) |
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139 return gl_name_map[i].name; |
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140 i++; |
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141 } |
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142 return "Unknown format!"; |
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143 } |
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144 |
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145 //! always return this format as internal texture format in glFindFormat |
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146 #define TEXTUREFORMAT_ALWAYS GL_RGB8 |
16474 | 147 #undef TEXTUREFORMAT_ALWAYS |
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148 |
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149 /** |
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150 * \brief find the OpenGL settings coresponding to format. |
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151 * |
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152 * All parameters may be NULL. |
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153 * \param fmt MPlayer format to analyze. |
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154 * \param bpp [OUT] bits per pixel of that format. |
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155 * \param gl_texfmt [OUT] internal texture format that fits the |
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156 * image format, not necessarily the best for performance. |
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157 * \param gl_format [OUT] OpenGL format for this image format. |
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158 * \param gl_type [OUT] OpenGL type for this image format. |
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159 * \return 1 if format is supported by OpenGL, 0 if not. |
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160 * \ingroup gltexture |
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161 */ |
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162 int glFindFormat(uint32_t fmt, int *bpp, GLint *gl_texfmt, |
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163 GLenum *gl_format, GLenum *gl_type) |
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164 { |
16474 | 165 int supported = 1; |
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166 int dummy1; |
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167 GLenum dummy2; |
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168 GLint dummy3; |
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169 if (bpp == NULL) bpp = &dummy1; |
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170 if (gl_texfmt == NULL) gl_texfmt = &dummy3; |
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171 if (gl_format == NULL) gl_format = &dummy2; |
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172 if (gl_type == NULL) gl_type = &dummy2; |
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173 |
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174 *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt); |
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175 *gl_texfmt = 3; |
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176 switch (fmt) { |
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177 case IMGFMT_RGB24: |
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178 *gl_format = GL_RGB; |
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179 *gl_type = GL_UNSIGNED_BYTE; |
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180 break; |
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181 case IMGFMT_RGBA: |
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182 *gl_texfmt = 4; |
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183 *gl_format = GL_RGBA; |
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184 *gl_type = GL_UNSIGNED_BYTE; |
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185 break; |
16474 | 186 case IMGFMT_YV12: |
187 supported = 0; // no native YV12 support | |
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188 case IMGFMT_Y800: |
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189 case IMGFMT_Y8: |
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190 *gl_texfmt = 1; |
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191 *bpp = 8; |
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192 *gl_format = GL_LUMINANCE; |
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193 *gl_type = GL_UNSIGNED_BYTE; |
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194 break; |
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195 #if 0 |
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196 // we do not support palettized formats, although the format the |
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197 // swscale produces works |
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198 case IMGFMT_RGB8: |
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199 gl_format = GL_RGB; |
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200 gl_type = GL_UNSIGNED_BYTE_2_3_3_REV; |
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201 break; |
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202 #endif |
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203 case IMGFMT_RGB15: |
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204 *gl_format = GL_RGBA; |
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205 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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206 break; |
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207 case IMGFMT_RGB16: |
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208 *gl_format = GL_RGB; |
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209 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV; |
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210 break; |
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211 #if 0 |
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212 case IMGFMT_BGR8: |
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213 // special case as red and blue have a differen number of bits. |
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214 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least |
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215 // by nVidia drivers, and in addition would give more bits to |
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216 // blue than to red, which isn't wanted |
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217 gl_format = GL_RGB; |
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218 gl_type = GL_UNSIGNED_BYTE_3_3_2; |
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219 break; |
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220 #endif |
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221 case IMGFMT_BGR15: |
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222 *gl_format = GL_BGRA; |
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223 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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224 break; |
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225 case IMGFMT_BGR16: |
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226 *gl_format = GL_RGB; |
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227 *gl_type = GL_UNSIGNED_SHORT_5_6_5; |
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228 break; |
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229 case IMGFMT_BGR24: |
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230 *gl_format = GL_BGR; |
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231 *gl_type = GL_UNSIGNED_BYTE; |
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232 break; |
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233 case IMGFMT_BGRA: |
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234 *gl_texfmt = 4; |
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235 *gl_format = GL_BGRA; |
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236 *gl_type = GL_UNSIGNED_BYTE; |
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237 break; |
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238 default: |
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239 *gl_texfmt = 4; |
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240 *gl_format = GL_RGBA; |
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241 *gl_type = GL_UNSIGNED_BYTE; |
16474 | 242 supported = 0; |
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243 } |
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244 #ifdef TEXTUREFORMAT_ALWAYS |
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245 *gl_texfmt = TEXTUREFORMAT_ALWAYS; |
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246 #endif |
16474 | 247 return supported; |
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248 } |
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249 |
16099 | 250 static void *setNull(const GLubyte *s) { |
251 return NULL; | |
252 } | |
253 | |
17335 | 254 typedef struct { |
255 void **funcptr; | |
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256 const char *extstr; |
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257 const char *funcnames[7]; |
17335 | 258 } extfunc_desc_t; |
259 | |
260 static const extfunc_desc_t extfuncs[] = { | |
261 {(void **)&GenBuffers, NULL, {"glGenBuffers", "glGenBuffersARB", NULL}}, | |
262 {(void **)&DeleteBuffers, NULL, {"glDeleteBuffers", "glDeleteBuffersARB", NULL}}, | |
263 {(void **)&BindBuffer, NULL, {"glBindBuffer", "glBindBufferARB", NULL}}, | |
264 {(void **)&MapBuffer, NULL, {"glMapBuffer", "glMapBufferARB", NULL}}, | |
265 {(void **)&UnmapBuffer, NULL, {"glUnmapBuffer", "glUnmapBufferARB", NULL}}, | |
266 {(void **)&BufferData, NULL, {"glBufferData", "glBufferDataARB", NULL}}, | |
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267 {(void **)&CombinerParameterfv, "NV_register_combiners", {"glCombinerParameterfv", "glCombinerParameterfvNV", NULL}}, |
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268 {(void **)&CombinerParameteri, "NV_register_combiners", {"glCombinerParameteri", "glCombinerParameteriNV", NULL}}, |
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269 {(void **)&CombinerInput, "NV_register_combiners", {"glCombinerInput", "glCombinerInputNV", NULL}}, |
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270 {(void **)&CombinerOutput, "NV_register_combiners", {"glCombinerOutput", "glCombinerOutputNV", NULL}}, |
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271 {(void **)&BeginFragmentShader, "ATI_fragment_shader", {"glBeginFragmentShaderATI", NULL}}, |
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272 {(void **)&EndFragmentShader, "ATI_fragment_shader", {"glEndFragmentShaderATI", NULL}}, |
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273 {(void **)&SampleMap, "ATI_fragment_shader", {"glSampleMapATI", NULL}}, |
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274 {(void **)&ColorFragmentOp2, "ATI_fragment_shader", {"glColorFragmentOp2ATI", NULL}}, |
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275 {(void **)&ColorFragmentOp3, "ATI_fragment_shader", {"glColorFragmentOp3ATI", NULL}}, |
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276 {(void **)&SetFragmentShaderConstant, "ATI_fragment_shader", {"glSetFragmentShaderConstantATI", NULL}}, |
17335 | 277 {(void **)&ActiveTexture, NULL, {"glActiveTexture", "glActiveTextureARB", NULL}}, |
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278 {(void **)&BindTexture, NULL, {"glBindTexture", "glBindTextureARB", "glBindTextureEXT", NULL}}, |
17335 | 279 {(void **)&MultiTexCoord2f, NULL, {"glMultiTexCoord2f", "glMultiTexCoord2fARB", NULL}}, |
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280 {(void **)&GenPrograms, "_program", {"glGenPrograms", "glGenProgramsARB", "glGenProgramsNV", NULL}}, |
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281 {(void **)&DeletePrograms, "_program", {"glDeletePrograms", "glDeleteProgramsARB", "glDeleteProgramsNV", NULL}}, |
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282 {(void **)&BindProgram, "_program", {"glBindProgram", "glBindProgramARB", "glBindProgramNV", NULL}}, |
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283 {(void **)&ProgramString, "_program", {"glProgramString", "glProgramStringARB", "glProgramStringNV", NULL}}, |
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284 {(void **)&GetProgramiv, "_program", {"glGetProgramiv", "glGetProgramivARB", "glGetProgramivNV", NULL}}, |
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285 {(void **)&ProgramEnvParameter4f, "_program", {"glProgramEnvParameter4f", "glProgramEnvParameter4fARB", "glProgramEnvParameter4fNV", NULL}}, |
17335 | 286 {(void **)&SwapInterval, "_swap_control", {"glXSwapInterval", "glXSwapIntervalEXT", "glXSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT", "wglSwapIntervalSGI", NULL}}, |
18578 | 287 {(void **)&TexImage3D, NULL, {"glTexImage3D", NULL}}, |
17335 | 288 {NULL} |
289 }; | |
290 | |
16117 | 291 /** |
292 * \brief find the function pointers of some useful OpenGL extensions | |
16588 | 293 * \param getProcAddress function to resolve function names, may be NULL |
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294 * \param ext2 an extra extension string |
16117 | 295 */ |
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296 static void getFunctions(void *(*getProcAddress)(const GLubyte *), |
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297 const char *ext2) { |
17335 | 298 const extfunc_desc_t *dsc; |
17336 | 299 const char *extensions = (const char *)glGetString(GL_EXTENSIONS); |
17335 | 300 char *allexts; |
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301 if (!extensions) extensions = ""; |
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302 if (!ext2) ext2 = ""; |
18878 | 303 allexts = malloc(strlen(extensions) + strlen(ext2) + 2); |
17335 | 304 strcpy(allexts, extensions); |
305 strcat(allexts, " "); | |
306 strcat(allexts, ext2); | |
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307 mp_msg(MSGT_VO, MSGL_V, "OpenGL extensions string:\n%s\n", allexts); |
16099 | 308 if (!getProcAddress) |
309 getProcAddress = setNull; | |
17335 | 310 for (dsc = extfuncs; dsc->funcptr; dsc++) { |
311 void *ptr = NULL; | |
312 int i; | |
313 if (!dsc->extstr || strstr(allexts, dsc->extstr)) { | |
314 for (i = 0; !ptr && dsc->funcnames[i]; i++) | |
315 ptr = getProcAddress((const GLubyte *)dsc->funcnames[i]); | |
316 } | |
317 *(dsc->funcptr) = ptr; | |
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318 } |
18961 | 319 if (strstr(allexts, "_texture_float")) |
320 hqtexfmt = GL_RGB32F; | |
321 else if (strstr(allexts, "NV_float_buffer")) | |
322 hqtexfmt = GL_FLOAT_RGB32_NV; | |
323 else | |
324 hqtexfmt = GL_RGB16; | |
17335 | 325 free(allexts); |
16099 | 326 } |
327 | |
16117 | 328 /** |
329 * \brief create a texture and set some defaults | |
330 * \param target texture taget, usually GL_TEXTURE_2D | |
331 * \param fmt internal texture format | |
332 * \param filter filter used for scaling, e.g. GL_LINEAR | |
333 * \param w texture width | |
334 * \param h texture height | |
335 * \param val luminance value to fill texture with | |
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336 * \ingroup gltexture |
16117 | 337 */ |
338 void glCreateClearTex(GLenum target, GLenum fmt, GLint filter, | |
16460 | 339 int w, int h, unsigned char val) { |
340 GLfloat fval = (GLfloat)val / 255.0; | |
341 GLfloat border[4] = {fval, fval, fval, fval}; | |
16117 | 342 GLenum clrfmt = (fmt == GL_ALPHA) ? GL_ALPHA : GL_LUMINANCE; |
18878 | 343 char *init = malloc(w * h); |
16117 | 344 memset(init, val, w * h); |
345 glAdjustAlignment(w); | |
346 glPixelStorei(GL_UNPACK_ROW_LENGTH, w); | |
347 glTexImage2D(target, 0, fmt, w, h, 0, clrfmt, GL_UNSIGNED_BYTE, init); | |
348 glTexParameterf(target, GL_TEXTURE_PRIORITY, 1.0); | |
349 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); | |
350 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); | |
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351 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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352 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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353 // Border texels should not be used with CLAMP_TO_EDGE |
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354 // We set a sane default anyway. |
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355 glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border); |
16117 | 356 free(init); |
357 } | |
358 | |
359 /** | |
16592 | 360 * \brief skips whitespace and comments |
361 * \param f file to read from | |
362 */ | |
363 static void ppm_skip(FILE *f) { | |
364 int c, comment = 0; | |
365 do { | |
366 c = fgetc(f); | |
367 if (c == '#') | |
368 comment = 1; | |
369 if (c == '\n') | |
370 comment = 0; | |
371 } while (c != EOF && (isspace(c) || comment)); | |
372 if (c != EOF) | |
373 ungetc(c, f); | |
374 } | |
375 | |
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376 #define MAXDIM (16 * 1024) |
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377 |
16592 | 378 /** |
379 * \brief creates a texture from a PPM file | |
380 * \param target texture taget, usually GL_TEXTURE_2D | |
18961 | 381 * \param fmt internal texture format, 0 for default |
16592 | 382 * \param filter filter used for scaling, e.g. GL_LINEAR |
383 * \param f file to read PPM from | |
384 * \param width [out] width of texture | |
385 * \param height [out] height of texture | |
386 * \param maxval [out] maxval value from PPM file | |
387 * \return 0 on error, 1 otherwise | |
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388 * \ingroup gltexture |
16592 | 389 */ |
390 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter, | |
391 FILE *f, int *width, int *height, int *maxval) { | |
18961 | 392 unsigned w, h, m, val, bpp; |
16592 | 393 char *data; |
394 ppm_skip(f); | |
395 if (fgetc(f) != 'P' || fgetc(f) != '6') | |
396 return 0; | |
397 ppm_skip(f); | |
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398 if (fscanf(f, "%u", &w) != 1) |
16592 | 399 return 0; |
400 ppm_skip(f); | |
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401 if (fscanf(f, "%u", &h) != 1) |
16592 | 402 return 0; |
403 ppm_skip(f); | |
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404 if (fscanf(f, "%u", &m) != 1) |
16592 | 405 return 0; |
406 val = fgetc(f); | |
407 if (!isspace(val)) | |
408 return 0; | |
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409 if (w > MAXDIM || h > MAXDIM) |
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410 return 0; |
18961 | 411 bpp = (m > 255) ? 6 : 3; |
412 data = malloc(w * h * bpp); | |
413 if (fread(data, w * bpp, h, f) != h) | |
16592 | 414 return 0; |
18961 | 415 if (!fmt) { |
416 fmt = (m > 255) ? hqtexfmt : 3; | |
417 if (fmt == GL_FLOAT_RGB32_NV && target != GL_TEXTURE_RECTANGLE) | |
418 fmt = GL_RGB16; | |
419 } | |
16592 | 420 glCreateClearTex(target, fmt, filter, w, h, 0); |
18961 | 421 glUploadTex(target, GL_RGB, (m > 255) ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE, |
422 data, w * bpp, 0, 0, w, h, 0); | |
16592 | 423 free(data); |
424 if (width) *width = w; | |
425 if (height) *height = h; | |
426 if (maxval) *maxval = m; | |
427 return 1; | |
428 } | |
429 | |
430 /** | |
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431 * \brief return the number of bytes per pixel for the given format |
16117 | 432 * \param format OpenGL format |
433 * \param type OpenGL type | |
434 * \return bytes per pixel | |
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435 * \ingroup glgeneral |
16117 | 436 * |
16435 | 437 * Does not handle all possible variants, just those used by MPlayer |
16117 | 438 */ |
439 int glFmt2bpp(GLenum format, GLenum type) { | |
18961 | 440 int component_size = 0; |
16117 | 441 switch (type) { |
442 case GL_UNSIGNED_BYTE_3_3_2: | |
443 case GL_UNSIGNED_BYTE_2_3_3_REV: | |
444 return 1; | |
445 case GL_UNSIGNED_SHORT_5_5_5_1: | |
446 case GL_UNSIGNED_SHORT_1_5_5_5_REV: | |
447 case GL_UNSIGNED_SHORT_5_6_5: | |
448 case GL_UNSIGNED_SHORT_5_6_5_REV: | |
449 return 2; | |
18961 | 450 case GL_UNSIGNED_BYTE: |
451 component_size = 1; | |
452 break; | |
453 case GL_UNSIGNED_SHORT: | |
454 component_size = 2; | |
455 break; | |
16117 | 456 } |
457 switch (format) { | |
458 case GL_LUMINANCE: | |
459 case GL_ALPHA: | |
18961 | 460 return component_size; |
16117 | 461 case GL_RGB: |
462 case GL_BGR: | |
18961 | 463 return 3 * component_size; |
16117 | 464 case GL_RGBA: |
465 case GL_BGRA: | |
18961 | 466 return 4 * component_size; |
16117 | 467 } |
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468 return 0; // unknown |
16117 | 469 } |
470 | |
471 /** | |
472 * \brief upload a texture, handling things like stride and slices | |
473 * \param target texture target, usually GL_TEXTURE_2D | |
474 * \param format OpenGL format of data | |
475 * \param type OpenGL type of data | |
476 * \param data data to upload | |
477 * \param stride data stride | |
478 * \param x x offset in texture | |
479 * \param y y offset in texture | |
480 * \param w width of the texture part to upload | |
481 * \param h height of the texture part to upload | |
482 * \param slice height of an upload slice, 0 for all at once | |
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483 * \ingroup gltexture |
16117 | 484 */ |
485 void glUploadTex(GLenum target, GLenum format, GLenum type, | |
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486 const void *data, int stride, |
16117 | 487 int x, int y, int w, int h, int slice) { |
488 int y_max = y + h; | |
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489 if (w <= 0 || h <= 0) return; |
16117 | 490 if (slice <= 0) |
491 slice = h; | |
17220 | 492 if (stride < 0) { |
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493 data += (h - 1) * stride; |
17220 | 494 stride = -stride; |
495 } | |
16117 | 496 // this is not always correct, but should work for MPlayer |
497 glAdjustAlignment(stride); | |
498 glPixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type)); | |
499 for (; y + slice <= y_max; y += slice) { | |
500 glTexSubImage2D(target, 0, x, y, w, slice, format, type, data); | |
501 data += stride * slice; | |
502 } | |
503 if (y < y_max) | |
504 glTexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data); | |
505 } | |
506 | |
16625 | 507 static void fillUVcoeff(GLfloat *ucoef, GLfloat *vcoef, |
508 float uvcos, float uvsin) { | |
509 int i; | |
510 ucoef[0] = 0 * uvcos + 1.403 * uvsin; | |
511 vcoef[0] = 0 * uvsin + 1.403 * uvcos; | |
512 ucoef[1] = -0.344 * uvcos + -0.714 * uvsin; | |
513 vcoef[1] = -0.344 * uvsin + -0.714 * uvcos; | |
514 ucoef[2] = 1.770 * uvcos + 0 * uvsin; | |
515 vcoef[2] = 1.770 * uvsin + 0 * uvcos; | |
516 ucoef[3] = 0; | |
517 vcoef[3] = 0; | |
518 // Coefficients (probably) must be in [0, 1] range, whereas they originally | |
519 // are in [-2, 2] range, so here comes the trick: | |
520 // First put them in the [-0.5, 0.5] range, then add 0.5. | |
521 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments | |
522 // for CombinerInput and CombinerOutput (or the respective ATI variants) | |
523 for (i = 0; i < 4; i++) { | |
524 ucoef[i] = ucoef[i] * 0.25 + 0.5; | |
525 vcoef[i] = vcoef[i] * 0.25 + 0.5; | |
526 } | |
527 } | |
528 | |
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529 /** |
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530 * \brief Setup register combiners for YUV to RGB conversion. |
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531 * \param uvcos used for saturation and hue adjustment |
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532 * \param uvsin used for saturation and hue adjustment |
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533 */ |
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534 static void glSetupYUVCombiners(float uvcos, float uvsin) { |
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535 GLfloat ucoef[4]; |
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536 GLfloat vcoef[4]; |
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537 GLint i; |
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538 if (!CombinerInput || !CombinerOutput || |
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539 !CombinerParameterfv || !CombinerParameteri) { |
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540 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner functions missing!\n"); |
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541 return; |
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542 } |
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543 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &i); |
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544 if (i < 2) |
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545 mp_msg(MSGT_VO, MSGL_ERR, |
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546 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i); |
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547 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); |
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548 if (i < 3) |
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549 mp_msg(MSGT_VO, MSGL_ERR, |
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550 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i); |
16625 | 551 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); |
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552 CombinerParameterfv(GL_CONSTANT_COLOR0_NV, ucoef); |
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553 CombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef); |
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554 |
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555 // UV first, like this green component cannot overflow |
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556 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, |
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557 GL_TEXTURE1, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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558 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, |
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559 GL_CONSTANT_COLOR0_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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560 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, |
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561 GL_TEXTURE2, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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562 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, |
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563 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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564 CombinerOutput(GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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565 GL_SPARE0_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, |
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566 GL_FALSE, GL_FALSE); |
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567 |
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568 // stage 2 |
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569 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV, |
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570 GL_SIGNED_IDENTITY_NV, GL_RGB); |
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571 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO, |
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572 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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573 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV, |
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574 GL_TEXTURE0, GL_SIGNED_IDENTITY_NV, GL_RGB); |
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575 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, |
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576 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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577 CombinerOutput(GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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578 GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, |
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579 GL_FALSE, GL_FALSE); |
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580 |
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581 // leave final combiner stage in default mode |
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582 CombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV, 2); |
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583 } |
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584 |
16625 | 585 /** |
586 * \brief Setup ATI version of register combiners for YUV to RGB conversion. | |
587 * \param uvcos used for saturation and hue adjustment | |
588 * \param uvsin used for saturation and hue adjustment | |
589 * | |
590 * ATI called this fragment shader, but the name is confusing in the | |
591 * light of a very different OpenGL 2.0 extension with the same name | |
592 */ | |
593 static void glSetupYUVCombinersATI(float uvcos, float uvsin) { | |
594 GLfloat ucoef[4]; | |
595 GLfloat vcoef[4]; | |
596 GLint i; | |
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597 if (!BeginFragmentShader || !EndFragmentShader || |
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598 !SetFragmentShaderConstant || !SampleMap || |
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599 !ColorFragmentOp2 || !ColorFragmentOp3) { |
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600 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner (ATI) functions missing!\n"); |
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601 return; |
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602 } |
16625 | 603 glGetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI, &i); |
604 if (i < 3) | |
605 mp_msg(MSGT_VO, MSGL_ERR, | |
606 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i); | |
607 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); | |
608 if (i < 3) | |
609 mp_msg(MSGT_VO, MSGL_ERR, | |
610 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i); | |
611 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); | |
612 BeginFragmentShader(); | |
613 SetFragmentShaderConstant(GL_CON_0_ATI, ucoef); | |
614 SetFragmentShaderConstant(GL_CON_1_ATI, vcoef); | |
615 SampleMap(GL_REG_0_ATI, GL_TEXTURE0, GL_SWIZZLE_STR_ATI); | |
616 SampleMap(GL_REG_1_ATI, GL_TEXTURE1, GL_SWIZZLE_STR_ATI); | |
617 SampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI); | |
618 // UV first, like this green component cannot overflow | |
619 ColorFragmentOp2(GL_MUL_ATI, GL_REG_1_ATI, GL_NONE, GL_NONE, | |
620 GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
621 GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI); | |
622 ColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_4X_BIT_ATI, | |
623 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
624 GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
625 GL_REG_1_ATI, GL_NONE, GL_NONE); | |
626 ColorFragmentOp2(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, | |
627 GL_REG_0_ATI, GL_NONE, GL_NONE, | |
628 GL_REG_2_ATI, GL_NONE, GL_NONE); | |
629 EndFragmentShader(); | |
630 } | |
631 | |
19221 | 632 /** |
633 * \brief helper function for gen_spline_lookup_tex | |
634 * \param x subpixel-position ((0,1) range) to calculate weights for | |
635 * \param dst where to store transformed weights, must provide space for 4 GLfloats | |
636 * | |
637 * calculates the weights and stores them after appropriate transformation | |
638 * for the scaler fragment program. | |
639 */ | |
18622 | 640 static void store_weights(float x, GLfloat *dst) { |
641 float w0 = (((-1 * x + 3) * x - 3) * x + 1) / 6; | |
642 float w1 = ((( 3 * x - 6) * x + 0) * x + 4) / 6; | |
643 float w2 = (((-3 * x + 3) * x + 3) * x + 1) / 6; | |
644 float w3 = ((( 1 * x + 0) * x + 0) * x + 0) / 6; | |
645 *dst++ = 1 + x - w1 / (w0 + w1); | |
646 *dst++ = 1 - x + w3 / (w2 + w3); | |
647 *dst++ = w0 + w1; | |
648 *dst++ = 0; | |
649 } | |
650 | |
651 //! to avoid artefacts this should be rather large | |
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652 #define LOOKUP_BSPLINE_RES (2 * 1024) |
18622 | 653 /** |
654 * \brief creates the 1D lookup texture needed for fast higher-order filtering | |
655 * \param unit texture unit to attach texture to | |
656 */ | |
657 static void gen_spline_lookup_tex(GLenum unit) { | |
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658 GLfloat tex[4 * LOOKUP_BSPLINE_RES]; |
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659 GLfloat *tp = tex; |
18622 | 660 int i; |
661 for (i = 0; i < LOOKUP_BSPLINE_RES; i++) { | |
662 float x = (float)(i + 0.5) / LOOKUP_BSPLINE_RES; | |
663 store_weights(x, tp); | |
664 tp += 4; | |
665 } | |
666 store_weights(0, tex); | |
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667 store_weights(1, &tex[4 * (LOOKUP_BSPLINE_RES - 1)]); |
18622 | 668 ActiveTexture(unit); |
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669 glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16, LOOKUP_BSPLINE_RES, 0, GL_RGBA, GL_FLOAT, tex); |
18622 | 670 glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0); |
671 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
672 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
673 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT); | |
674 ActiveTexture(GL_TEXTURE0); | |
675 } | |
676 | |
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677 static const char *bilin_filt_template = |
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678 "TEX yuv.%c, fragment.texcoord[%c], texture[%c], %s;"; |
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679 |
18622 | 680 #define BICUB_FILT_MAIN(textype) \ |
681 /* first y-interpolation */ \ | |
18686 | 682 "ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;" \ |
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683 "ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;" \ |
18686 | 684 "TEX a.r, coord.xyxy, texture[%c], "textype";" \ |
18622 | 685 "TEX a.g, coord.zwzw, texture[%c], "textype";" \ |
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686 /* second y-interpolation */ \ |
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687 "TEX b.r, coord2.xyxy, texture[%c], "textype";" \ |
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688 "TEX b.g, coord2.zwzw, texture[%c], "textype";" \ |
18622 | 689 "LRP a.b, parmy.b, a.rrrr, a.gggg;" \ |
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690 "LRP a.a, parmy.b, b.rrrr, b.gggg;" \ |
18622 | 691 /* x-interpolation */ \ |
692 "LRP yuv.%c, parmx.b, a.bbbb, a.aaaa;" | |
693 | |
694 static const char *bicub_filt_template_2D = | |
695 "MAD coord.xy, fragment.texcoord[%c], {%f, %f}, {0.5, 0.5};" | |
696 "TEX parmx, coord.x, texture[%c], 1D;" | |
18686 | 697 "MUL cdelta.xz, parmx.rrgg, {-%f, 0, %f, 0};" |
18622 | 698 "TEX parmy, coord.y, texture[%c], 1D;" |
18686 | 699 "MUL cdelta.yw, parmy.rrgg, {0, -%f, 0, %f};" |
18622 | 700 BICUB_FILT_MAIN("2D"); |
701 | |
702 static const char *bicub_filt_template_RECT = | |
703 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};" | |
704 "TEX parmx, coord.x, texture[%c], 1D;" | |
18686 | 705 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};" |
18622 | 706 "TEX parmy, coord.y, texture[%c], 1D;" |
18686 | 707 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};" |
18622 | 708 BICUB_FILT_MAIN("RECT"); |
709 | |
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710 static const char *yuv_prog_template = |
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711 "PARAM ycoef = {%.4f, %.4f, %.4f};" |
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712 "PARAM ucoef = {%.4f, %.4f, %.4f};" |
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713 "PARAM vcoef = {%.4f, %.4f, %.4f};" |
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714 "PARAM offsets = {%.4f, %.4f, %.4f};" |
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715 "TEMP res;" |
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716 "MAD res.rgb, yuv.rrrr, ycoef, offsets;" |
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717 "MAD res.rgb, yuv.gggg, ucoef, res;" |
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718 "MAD result.color.rgb, yuv.bbbb, vcoef, res;" |
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719 "END"; |
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720 |
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721 static const char *yuv_pow_prog_template = |
16648 | 722 "PARAM ycoef = {%.4f, %.4f, %.4f};" |
723 "PARAM ucoef = {%.4f, %.4f, %.4f};" | |
724 "PARAM vcoef = {%.4f, %.4f, %.4f};" | |
725 "PARAM offsets = {%.4f, %.4f, %.4f};" | |
726 "PARAM gamma = {%.4f, %.4f, %.4f};" | |
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727 "TEMP res;" |
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728 "MAD res.rgb, yuv.rrrr, ycoef, offsets;" |
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729 "MAD res.rgb, yuv.gggg, ucoef, res;" |
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730 "MAD_SAT res.rgb, yuv.bbbb, vcoef, res;" |
16648 | 731 "POW result.color.r, res.r, gamma.r;" |
732 "POW result.color.g, res.g, gamma.g;" | |
733 "POW result.color.b, res.b, gamma.b;" | |
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734 "END"; |
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735 |
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736 static const char *yuv_lookup_prog_template = |
16648 | 737 "PARAM ycoef = {%.4f, %.4f, %.4f, 0};" |
738 "PARAM ucoef = {%.4f, %.4f, %.4f, 0};" | |
739 "PARAM vcoef = {%.4f, %.4f, %.4f, 0};" | |
740 "PARAM offsets = {%.4f, %.4f, %.4f, 0.125};" | |
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741 "TEMP res;" |
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742 "MAD res, yuv.rrrr, ycoef, offsets;" |
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743 "MAD res.rgb, yuv.gggg, ucoef, res;" |
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744 "MAD res.rgb, yuv.bbbb, vcoef, res;" |
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745 "TEX result.color.r, res.raaa, texture[%c], 2D;" |
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746 "ADD res.a, res.a, 0.25;" |
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747 "TEX result.color.g, res.gaaa, texture[%c], 2D;" |
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748 "ADD res.a, res.a, 0.25;" |
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749 "TEX result.color.b, res.baaa, texture[%c], 2D;" |
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750 "END"; |
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751 |
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752 static const char *yuv_lookup3d_prog_template = |
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753 "TEX result.color, yuv, texture[%c], 3D;" |
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754 "END"; |
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755 |
19221 | 756 /** |
757 * \brief creates and initializes helper textures needed for scaling texture read | |
758 * \param scaler scaler type to create texture for | |
759 * \param texu contains next free texture unit number | |
760 * \param texs texture unit ids for the scaler are stored in this array | |
761 */ | |
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762 static void create_scaler_textures(int scaler, int *texu, char *texs) { |
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763 switch (scaler) { |
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764 case YUV_SCALER_BILIN: |
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765 break; |
18622 | 766 case YUV_SCALER_BICUB: |
767 texs[0] = (*texu)++; | |
768 gen_spline_lookup_tex(GL_TEXTURE0 + texs[0]); | |
769 texs[0] += '0'; | |
770 break; | |
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771 default: |
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772 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown scaler type %i\n", scaler); |
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773 } |
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774 } |
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775 |
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776 static void gen_gamma_map(unsigned char *map, int size, float gamma); |
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777 |
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778 static void get_yuv2rgb_coeffs(float brightness, float contrast, float uvcos, float uvsin, |
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779 float *ry, float *ru, float *rv, float *rc, |
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780 float *gy, float *gu, float *gv, float *gc, |
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781 float *by, float *bu, float *bv, float *bc) { |
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782 *ry = 1.164 * contrast; |
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783 *gy = 1.164 * contrast; |
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784 *by = 1.164 * contrast; |
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785 *ru = 0 * uvcos + 1.596 * uvsin; |
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786 *rv = 0 * uvsin + 1.596 * uvcos; |
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787 *gu = -0.391 * uvcos + -0.813 * uvsin; |
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788 *gv = -0.391 * uvsin + -0.813 * uvcos; |
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789 *bu = 2.018 * uvcos + 0 * uvsin; |
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790 *bv = 2.018 * uvsin + 0 * uvcos; |
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791 *rc = (-16 * *ry + (-128) * *ru + (-128) * *rv) / 255.0 + brightness; |
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792 *gc = (-16 * *gy + (-128) * *gu + (-128) * *gv) / 255.0 + brightness; |
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793 *bc = (-16 * *by + (-128) * *bu + (-128) * *bv) / 255.0 + brightness; |
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794 // these "center" contrast control so that e.g. a contrast of 0 |
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795 // leads to a grey image, not a black one |
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796 *rc += 0.5 - contrast / 2.0; |
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797 *gc += 0.5 - contrast / 2.0; |
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798 *bc += 0.5 - contrast / 2.0; |
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799 } |
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800 |
19221 | 801 //! size of gamma map use to avoid slow exp function in gen_yuv2rgb_map |
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802 #define GMAP_SIZE (1024) |
19221 | 803 /** |
804 * \brief generate a 3D YUV -> RGB map | |
805 * \param map where to store map. Must provide space for (size + 2)^3 elements | |
806 * \param size size of the map, excluding border | |
807 * \param brightness desired brightness adjustment for conversion | |
808 * \param contrast desired contrast adjustment for conversion | |
809 * \param uvcos desired hue/saturation adjustment for conversion | |
810 * \param uvsin desired hue/saturation adjustment for conversion | |
811 * \param rgamma desired red gamma adjustment for conversion | |
812 * \param ggamma desired green gamma adjustment for conversion | |
813 * \param bgamma desired blue gamma adjustment for conversion | |
814 */ | |
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815 static void gen_yuv2rgb_map(unsigned char *map, int size, float brightness, |
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816 float contrast, float uvcos, float uvsin, |
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817 float rgamma, float ggamma, float bgamma) { |
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818 int i, j, k; |
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819 float step = 1.0 / size; |
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820 float y, u, v; |
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821 float r, g, b; |
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822 float ry, ru, rv, rc; |
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823 float gy, gu, gv, gc; |
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824 float by, bu, bv, bc; |
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825 unsigned char gmaps[3][GMAP_SIZE]; |
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826 gen_gamma_map(gmaps[0], GMAP_SIZE, rgamma); |
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827 gen_gamma_map(gmaps[1], GMAP_SIZE, ggamma); |
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828 gen_gamma_map(gmaps[2], GMAP_SIZE, bgamma); |
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829 get_yuv2rgb_coeffs(brightness, contrast, uvcos, uvsin, |
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830 &ry, &ru, &rv, &rc, &gy, &gu, &gv, &gc, &by, &bu, &bv, &bc); |
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831 ry *= GMAP_SIZE - 1; ru *= GMAP_SIZE - 1; rv *= GMAP_SIZE - 1; rc *= GMAP_SIZE - 1; |
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832 gy *= GMAP_SIZE - 1; gu *= GMAP_SIZE - 1; gv *= GMAP_SIZE - 1; gc *= GMAP_SIZE - 1; |
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833 by *= GMAP_SIZE - 1; bu *= GMAP_SIZE - 1; bv *= GMAP_SIZE - 1; bc *= GMAP_SIZE - 1; |
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834 v = 0; |
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835 for (i = -1; i <= size; i++) { |
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836 u = 0; |
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837 for (j = -1; j <= size; j++) { |
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838 y = 0; |
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839 for (k = -1; k <= size; k++) { |
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840 r = ry * y + ru * u + rv * v + rc; |
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841 g = gy * y + gu * u + gv * v + gc; |
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842 b = by * y + bu * u + bv * v + bc; |
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843 if (r > GMAP_SIZE - 1) r = GMAP_SIZE - 1; |
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844 if (r < 0) r = 0; |
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845 if (g > GMAP_SIZE - 1) g = GMAP_SIZE - 1; |
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846 if (g < 0) g = 0; |
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847 if (b > GMAP_SIZE - 1) b = GMAP_SIZE - 1; |
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848 if (b < 0) b = 0; |
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849 *map++ = gmaps[0][(int)r]; |
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850 *map++ = gmaps[1][(int)g]; |
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851 *map++ = gmaps[2][(int)b]; |
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852 y += (k == -1 || k == size - 1) ? step / 2 : step; |
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853 } |
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854 u += (j == -1 || j == size - 1) ? step / 2 : step; |
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855 } |
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856 v += (i == -1 || i == size - 1) ? step / 2 : step; |
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857 } |
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858 } |
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859 |
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860 //! resolution of texture for gamma lookup table |
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861 #define LOOKUP_RES 512 |
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862 //! resolution for 3D yuv->rgb conversion lookup table |
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863 #define LOOKUP_3DRES 32 |
19221 | 864 /** |
865 * \brief creates and initializes helper textures needed for yuv conversion | |
866 * \param texu contains next free texture unit number | |
867 * \param texs texture unit ids for the conversion are stored in this array | |
868 * \param brightness desired brightness adjustment for conversion | |
869 * \param contrast desired contrast adjustment for conversion | |
870 * \param uvcos desired hue/saturation adjustment for conversion | |
871 * \param uvsin desired hue/saturation adjustment for conversion | |
872 * \param rgamma desired red gamma adjustment for conversion | |
873 * \param ggamma desired green gamma adjustment for conversion | |
874 * \param bgamma desired blue gamma adjustment for conversion | |
875 */ | |
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876 static void create_conv_textures(int conv, int *texu, char *texs, |
18676 | 877 float brightness, float contrast, float uvcos, float uvsin, |
878 float rgamma, float ggamma, float bgamma) { | |
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879 unsigned char *lookup_data = NULL; |
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880 switch (conv) { |
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881 case YUV_CONVERSION_FRAGMENT: |
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882 case YUV_CONVERSION_FRAGMENT_POW: |
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883 break; |
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884 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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885 texs[0] = (*texu)++; |
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886 ActiveTexture(GL_TEXTURE0 + texs[0]); |
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887 lookup_data = malloc(4 * LOOKUP_RES); |
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888 gen_gamma_map(lookup_data, LOOKUP_RES, rgamma); |
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889 gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, ggamma); |
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890 gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, bgamma); |
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891 glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LINEAR, |
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892 LOOKUP_RES, 4, 0); |
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893 glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data, |
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894 LOOKUP_RES, 0, 0, LOOKUP_RES, 4, 0); |
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895 ActiveTexture(GL_TEXTURE0); |
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896 texs[0] += '0'; |
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897 break; |
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898 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
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899 { |
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900 int sz = LOOKUP_3DRES + 2; // texture size including borders |
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901 if (!TexImage3D) { |
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902 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing 3D texture function!\n"); |
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903 break; |
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904 } |
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905 texs[0] = (*texu)++; |
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906 ActiveTexture(GL_TEXTURE0 + texs[0]); |
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907 lookup_data = malloc(3 * sz * sz * sz); |
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908 gen_yuv2rgb_map(lookup_data, LOOKUP_3DRES, brightness, contrast, |
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909 uvcos, uvsin, rgamma, ggamma, bgamma); |
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910 glAdjustAlignment(sz); |
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911 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
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912 TexImage3D(GL_TEXTURE_3D, 0, 3, sz, sz, sz, 1, |
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913 GL_RGB, GL_UNSIGNED_BYTE, lookup_data); |
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914 glTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_PRIORITY, 1.0); |
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915 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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916 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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917 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP); |
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918 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP); |
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919 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP); |
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920 ActiveTexture(GL_TEXTURE0); |
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921 texs[0] += '0'; |
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922 } |
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923 break; |
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924 default: |
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925 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", conv); |
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926 } |
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927 if (lookup_data) |
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928 free(lookup_data); |
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929 } |
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930 |
19221 | 931 /** |
932 * \brief adds a scaling texture read at the current fragment program position | |
933 * \param scaler type of scaler to insert | |
934 * \param prog_pos current position in fragment program | |
935 * \param remain how many bytes remain in the buffer given by prog_pos | |
936 * \param texs array containing the texture unit identifiers for this scaler | |
937 * \param in_tex texture unit the scaler should read from | |
938 * \param out_comp component of the yuv variable the scaler stores the result in | |
939 * \param rect if rectangular (pixel) adressing should be used for in_tex | |
940 * \param texw width of the in_tex texture | |
941 * \param texh height of the in_tex texture | |
942 */ | |
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943 static void add_scaler(int scaler, char **prog_pos, int *remain, char *texs, |
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|
944 char in_tex, char out_comp, int rect, int texw, int texh) { |
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|
945 switch (scaler) { |
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|
946 case YUV_SCALER_BILIN: |
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|
947 snprintf(*prog_pos, *remain, bilin_filt_template, out_comp, in_tex, |
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|
948 in_tex, rect ? "RECT" : "2D"); |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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949 break; |
18622 | 950 case YUV_SCALER_BICUB: |
951 if (rect) | |
952 snprintf(*prog_pos, *remain, bicub_filt_template_RECT, | |
953 in_tex, texs[0], texs[0], | |
954 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); | |
955 else | |
956 snprintf(*prog_pos, *remain, bicub_filt_template_2D, | |
957 in_tex, (float)texw, (float)texh, | |
958 texs[0], (float)1.0 / texw, (float)1.0 / texw, | |
959 texs[0], (float)1.0 / texh, (float)1.0 / texh, | |
960 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); | |
961 break; | |
18619
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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|
962 } |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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963 *remain -= strlen(*prog_pos); |
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964 *prog_pos += strlen(*prog_pos); |
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|
965 } |
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|
966 |
18653
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967 static const struct { |
19194
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968 const char *name; |
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969 GLenum cur; |
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|
970 GLenum max; |
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|
971 } progstats[] = { |
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972 {"instructions", 0x88A0, 0x88A1}, |
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973 {"native instructions", 0x88A2, 0x88A3}, |
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974 {"temporaries", 0x88A4, 0x88A5}, |
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975 {"native temporaries", 0x88A6, 0x88A7}, |
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loadGPUProgram function to load fragment program with error checking and statistics
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976 {"parameters", 0x88A8, 0x88A9}, |
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977 {"native parameters", 0x88AA, 0x88AB}, |
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978 {"attribs", 0x88AC, 0x88AD}, |
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979 {"native attribs", 0x88AE, 0x88AF}, |
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980 {"ALU instructions", 0x8805, 0x880B}, |
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981 {"TEX instructions", 0x8806, 0x880C}, |
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982 {"TEX indirections", 0x8807, 0x880D}, |
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983 {"native ALU instructions", 0x8808, 0x880E}, |
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984 {"native TEX instructions", 0x8809, 0x880F}, |
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985 {"native TEX indirections", 0x880A, 0x8810}, |
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|
986 {NULL, 0, 0} |
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loadGPUProgram function to load fragment program with error checking and statistics
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|
987 }; |
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|
988 |
19221 | 989 /** |
990 * \brief load the specified GPU Program | |
991 * \param target program target to load into, only GL_FRAGMENT_PROGRAM is tested | |
992 * \param prog program string | |
993 * \return 1 on success, 0 otherwise | |
994 */ | |
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995 int loadGPUProgram(GLenum target, char *prog) { |
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|
996 int i; |
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|
997 GLint cur = 0, max = 0, err = 0; |
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|
998 if (!ProgramString) { |
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changeset
|
999 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing GPU program function\n"); |
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|
1000 return 0; |
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|
1001 } |
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|
1002 ProgramString(target, GL_PROGRAM_FORMAT_ASCII, strlen(prog), prog); |
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loadGPUProgram function to load fragment program with error checking and statistics
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|
1003 glGetIntegerv(GL_PROGRAM_ERROR_POSITION, &err); |
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|
1004 if (err != -1) { |
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|
1005 mp_msg(MSGT_VO, MSGL_ERR, |
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|
1006 "[gl] Error compiling fragment program, make sure your card supports\n" |
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|
1007 "[gl] GL_ARB_fragment_program (use glxinfo to check).\n" |
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|
1008 "[gl] Error message:\n %s at %.10s\n", |
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|
1009 glGetString(GL_PROGRAM_ERROR_STRING), &prog[err]); |
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|
1010 return 0; |
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loadGPUProgram function to load fragment program with error checking and statistics
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diff
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|
1011 } |
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changeset
|
1012 if (!GetProgramiv || !mp_msg_test(MSGT_VO, MSGL_V)) |
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1013 return 1; |
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|
1014 mp_msg(MSGT_VO, MSGL_V, "[gl] Program statistics:\n"); |
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1015 for (i = 0; progstats[i].name; i++) { |
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1016 GetProgramiv(target, progstats[i].cur, &cur); |
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|
1017 GetProgramiv(target, progstats[i].max, &max); |
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1018 mp_msg(MSGT_VO, MSGL_V, "[gl] %s: %i/%i\n", progstats[i].name, cur, max); |
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|
1019 } |
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1020 return 1; |
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|
1021 } |
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|
1022 |
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|
1023 /** |
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|
1024 * \brief setup a fragment program that will do YUV->RGB conversion |
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|
1025 * \param brightness brightness adjustment offset |
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1026 * \param contrast contrast adjustment factor |
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|
1027 * \param uvcos used for saturation and hue adjustment |
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|
1028 * \param uvsin used for saturation and hue adjustment |
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1029 * \param lookup use fragment program that uses texture unit 4 to |
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|
1030 * do additional conversion via lookup. |
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|
1031 */ |
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|
1032 static void glSetupYUVFragprog(float brightness, float contrast, |
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|
1033 float uvcos, float uvsin, float rgamma, |
18619
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|
1034 float ggamma, float bgamma, int type, int rect, |
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|
1035 int texw, int texh) { |
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|
1036 char yuv_prog[4000] = |
106a0c366002
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|
1037 "!!ARBfp1.0\n" |
106a0c366002
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|
1038 "OPTION ARB_precision_hint_fastest;" |
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|
1039 // all scaler variables must go here so they aren't defined |
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changeset
|
1040 // multiple times when the same scaler is used more than once |
18787
5a2e45cd754f
reduce number of texture indirections to support older cards
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18693
diff
changeset
|
1041 "TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv;"; |
18619
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1042 int prog_remain = sizeof(yuv_prog) - strlen(yuv_prog); |
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1043 char *prog_pos = &yuv_prog[strlen(yuv_prog)]; |
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|
1044 int cur_texu = 3; |
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|
1045 char lum_scale_texs[1]; |
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|
1046 char chrom_scale_texs[1]; |
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|
1047 char conv_texs[1]; |
16488
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|
1048 GLint i; |
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|
1049 // this is the conversion matrix, with y, u, v factors |
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|
1050 // for red, green, blue and the constant offsets |
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|
1051 float ry, ru, rv, rc; |
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|
1052 float gy, gu, gv, gc; |
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|
1053 float by, bu, bv, bc; |
18619
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|
1054 create_scaler_textures(YUV_LUM_SCALER(type), &cur_texu, lum_scale_texs); |
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|
1055 if (YUV_CHROM_SCALER(type) == YUV_LUM_SCALER(type)) |
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|
1056 memcpy(chrom_scale_texs, lum_scale_texs, sizeof(chrom_scale_texs)); |
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|
1057 else |
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|
1058 create_scaler_textures(YUV_CHROM_SCALER(type), &cur_texu, chrom_scale_texs); |
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|
1059 create_conv_textures(YUV_CONVERSION(type), &cur_texu, conv_texs, |
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diff
changeset
|
1060 brightness, contrast, uvcos, uvsin, rgamma, ggamma, bgamma); |
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|
1061 glGetIntegerv(GL_MAX_TEXTURE_UNITS, &i); |
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|
1062 if (i < cur_texu) |
16488
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|
1063 mp_msg(MSGT_VO, MSGL_ERR, |
18619
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changeset
|
1064 "[gl] %i texture units needed for this type of YUV fragment support (found %i)\n", |
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changeset
|
1065 cur_texu, i); |
16488
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|
1066 if (!ProgramString) { |
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|
1067 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] ProgramString function missing!\n"); |
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|
1068 return; |
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|
1069 } |
18619
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|
1070 add_scaler(YUV_LUM_SCALER(type), &prog_pos, &prog_remain, lum_scale_texs, |
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|
1071 '0', 'r', rect, texw, texh); |
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diff
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|
1072 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, |
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|
1073 '1', 'g', rect, texw / 2, texh / 2); |
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changeset
|
1074 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, |
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diff
changeset
|
1075 '2', 'b', rect, texw / 2, texh / 2); |
19167
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1076 get_yuv2rgb_coeffs(brightness, contrast, uvcos, uvsin, |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
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18988
diff
changeset
|
1077 &ry, &ru, &rv, &rc, &gy, &gu, &gv, &gc, &by, &bu, &bv, &bc); |
18619
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changeset
|
1078 switch (YUV_CONVERSION(type)) { |
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changeset
|
1079 case YUV_CONVERSION_FRAGMENT: |
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changeset
|
1080 snprintf(prog_pos, prog_remain, yuv_prog_template, |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1081 ry, gy, by, ru, gu, bu, rv, gv, bv, rc, gc, bc); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1082 break; |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1083 case YUV_CONVERSION_FRAGMENT_POW: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
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diff
changeset
|
1084 snprintf(prog_pos, prog_remain, yuv_pow_prog_template, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1085 ry, gy, by, ru, gu, bu, rv, gv, bv, rc, gc, bc, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
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diff
changeset
|
1086 (float)1.0 / rgamma, (float)1.0 / bgamma, (float)1.0 / bgamma); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1087 break; |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1088 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
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diff
changeset
|
1089 snprintf(prog_pos, prog_remain, yuv_lookup_prog_template, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1090 ry, gy, by, ru, gu, bu, rv, gv, bv, rc, gc, bc, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
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diff
changeset
|
1091 conv_texs[0], conv_texs[0], conv_texs[0]); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1092 break; |
18655
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Add yuv to rgb conversion using a 3D lookup texture
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changeset
|
1093 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
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diff
changeset
|
1094 snprintf(prog_pos, prog_remain, yuv_lookup3d_prog_template, conv_texs[0]); |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
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diff
changeset
|
1095 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1096 default: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1097 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(type)); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1098 break; |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1099 } |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1100 mp_msg(MSGT_VO, MSGL_V, "[gl] generated fragment program:\n%s\n", yuv_prog); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1101 loadGPUProgram(GL_FRAGMENT_PROGRAM, yuv_prog); |
16488
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changeset
|
1102 } |
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changeset
|
1103 |
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1104 /** |
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changeset
|
1105 * \brief little helper function to create a lookup table for gamma |
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hardware color-space conversion for vo_gl and vo_gl2
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|
1106 * \param map buffer to create map into |
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1107 * \param size size of buffer |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1108 * \param gamma gamma value |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1109 */ |
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1110 static void gen_gamma_map(unsigned char *map, int size, float gamma) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1111 int i; |
19167
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
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parents:
18988
diff
changeset
|
1112 if (gamma == 1.0) { |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
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parents:
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diff
changeset
|
1113 for (i = 0; i < size; i++) |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1114 map[i] = 255 * i / (size - 1); |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1115 return; |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1116 } |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1117 gamma = 1.0 / gamma; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1118 for (i = 0; i < size; i++) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1119 float tmp = (float)i / (size - 1.0); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1120 tmp = pow(tmp, gamma); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1121 if (tmp > 1.0) tmp = 1.0; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1122 if (tmp < 0.0) tmp = 0.0; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1123 map[i] = 255 * tmp; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1124 } |
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1125 } |
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1126 |
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diff
changeset
|
1127 /** |
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diff
changeset
|
1128 * \brief setup YUV->RGB conversion |
16586 | 1129 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
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parents:
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diff
changeset
|
1130 * \param type YUV conversion type |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1131 * \param brightness brightness adjustment offset |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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16474
diff
changeset
|
1132 * \param contrast contrast adjustment factor |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1133 * \param hue hue adjustment angle |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1134 * \param saturation saturation adjustment factor |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1135 * \param rgamma gamma value for red channel |
3191dcb27a12
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parents:
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diff
changeset
|
1136 * \param ggamma gamma value for green channel |
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1137 * \param bgamma gamma value for blue channel |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
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parents:
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diff
changeset
|
1138 * \ingroup glconversion |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1139 */ |
16586 | 1140 void glSetupYUVConversion(GLenum target, int type, |
1141 float brightness, float contrast, | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1142 float hue, float saturation, |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1143 float rgamma, float ggamma, float bgamma, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
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diff
changeset
|
1144 int texw, int texh) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1145 float uvcos = saturation * cos(hue); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
1146 float uvsin = saturation * sin(hue); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1147 switch (YUV_CONVERSION(type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1148 case YUV_CONVERSION_COMBINERS: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1149 glSetupYUVCombiners(uvcos, uvsin); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1150 break; |
16625 | 1151 case YUV_CONVERSION_COMBINERS_ATI: |
1152 glSetupYUVCombinersATI(uvcos, uvsin); | |
1153 break; | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1154 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
18655
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Add yuv to rgb conversion using a 3D lookup texture
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parents:
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diff
changeset
|
1155 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1156 case YUV_CONVERSION_FRAGMENT: |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1157 case YUV_CONVERSION_FRAGMENT_POW: |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1158 glSetupYUVFragprog(brightness, contrast, uvcos, uvsin, |
16586 | 1159 rgamma, ggamma, bgamma, type, |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1160 target == GL_TEXTURE_RECTANGLE, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1161 texw, texh); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1162 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1163 default: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
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diff
changeset
|
1164 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(type)); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1165 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1166 } |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1167 |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1168 /** |
3191dcb27a12
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parents:
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diff
changeset
|
1169 * \brief enable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1170 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1171 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1172 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1173 */ |
18175
01ca8a5fb8a6
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
parents:
17566
diff
changeset
|
1174 void glEnableYUVConversion(GLenum target, int type) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1175 if (type <= 0) return; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1176 switch (YUV_CONVERSION(type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1177 case YUV_CONVERSION_COMBINERS: |
16582
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1178 ActiveTexture(GL_TEXTURE1); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1179 glEnable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1180 ActiveTexture(GL_TEXTURE2); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1181 glEnable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1182 ActiveTexture(GL_TEXTURE0); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1183 glEnable(GL_REGISTER_COMBINERS_NV); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1184 break; |
16625 | 1185 case YUV_CONVERSION_COMBINERS_ATI: |
1186 ActiveTexture(GL_TEXTURE1); | |
1187 glEnable(target); | |
1188 ActiveTexture(GL_TEXTURE2); | |
1189 glEnable(target); | |
1190 ActiveTexture(GL_TEXTURE0); | |
1191 glEnable(GL_FRAGMENT_SHADER_ATI); | |
1192 break; | |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1193 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1194 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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changeset
|
1195 case YUV_CONVERSION_FRAGMENT_POW: |
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diff
changeset
|
1196 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
1197 glEnable(GL_FRAGMENT_PROGRAM); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1198 break; |
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parents:
16474
diff
changeset
|
1199 } |
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diff
changeset
|
1200 } |
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diff
changeset
|
1201 |
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parents:
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diff
changeset
|
1202 /** |
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parents:
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diff
changeset
|
1203 * \brief disable the specified YUV conversion |
3191dcb27a12
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diff
changeset
|
1204 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
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diff
changeset
|
1205 * \param type type of YUV conversion |
16595
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reimar
parents:
16592
diff
changeset
|
1206 * \ingroup glconversion |
16488
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diff
changeset
|
1207 */ |
18175
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minor fixes: get rid of pointless inline attributes and some additional checks
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diff
changeset
|
1208 void glDisableYUVConversion(GLenum target, int type) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1209 if (type <= 0) return; |
18619
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1210 switch (YUV_CONVERSION(type)) { |
16488
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1211 case YUV_CONVERSION_COMBINERS: |
16582
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1212 ActiveTexture(GL_TEXTURE1); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1213 glDisable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1214 ActiveTexture(GL_TEXTURE2); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1215 glDisable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1216 ActiveTexture(GL_TEXTURE0); |
16488
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reimar
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diff
changeset
|
1217 glDisable(GL_REGISTER_COMBINERS_NV); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
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diff
changeset
|
1218 break; |
16625 | 1219 case YUV_CONVERSION_COMBINERS_ATI: |
1220 ActiveTexture(GL_TEXTURE1); | |
1221 glDisable(target); | |
1222 ActiveTexture(GL_TEXTURE2); | |
1223 glDisable(target); | |
1224 ActiveTexture(GL_TEXTURE0); | |
1225 glDisable(GL_FRAGMENT_SHADER_ATI); | |
1226 break; | |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1227 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1228 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1229 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1230 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1231 glDisable(GL_FRAGMENT_PROGRAM); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1232 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1233 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1234 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1235 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1236 /** |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1237 * \brief draw a texture part at given 2D coordinates |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1238 * \param x screen top coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1239 * \param y screen left coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1240 * \param w screen width coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1241 * \param h screen height coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1242 * \param tx texture top coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1243 * \param ty texture left coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1244 * \param tw texture part width in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1245 * \param th texture part height in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1246 * \param sx width of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1247 * \param sy height of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1248 * \param rect_tex whether this texture uses texture_rectangle extension |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1249 * \param is_yv12 if set, also draw the textures from units 1 and 2 |
17220 | 1250 * \param flip flip the texture upside down |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1251 * \ingroup gltexture |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1252 */ |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1253 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1254 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, |
17220 | 1255 int sx, int sy, int rect_tex, int is_yv12, int flip) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1256 GLfloat tx2 = tx / 2, ty2 = ty / 2, tw2 = tw / 2, th2 = th / 2; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1257 if (!rect_tex) { |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1258 tx /= sx; ty /= sy; tw /= sx; th /= sy; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1259 tx2 = tx, ty2 = ty, tw2 = tw, th2 = th; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1260 } |
17220 | 1261 if (flip) { |
1262 y += h; | |
1263 h = -h; | |
1264 } | |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1265 glBegin(GL_QUADS); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1266 glTexCoord2f(tx, ty); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1267 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1268 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1269 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1270 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1271 glVertex2f(x, y); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1272 glTexCoord2f(tx, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1273 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1274 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1275 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1276 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1277 glVertex2f(x, y + h); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1278 glTexCoord2f(tx + tw, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1279 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1280 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1281 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1282 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1283 glVertex2f(x + w, y + h); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1284 glTexCoord2f(tx + tw, ty); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1285 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1286 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1287 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1288 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1289 glVertex2f(x + w, y); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1290 glEnd(); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1291 } |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1292 |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1293 #ifdef GL_WIN32 |
17116 | 1294 #include "w32_common.h" |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1295 /** |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1296 * \brief little helper since wglGetProcAddress definition does not fit our |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1297 * getProcAddress |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1298 * \param procName name of function to look up |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1299 * \return function pointer returned by wglGetProcAddress |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1300 */ |
16109
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1301 static void *w32gpa(const GLubyte *procName) { |
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1302 return wglGetProcAddress(procName); |
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1303 } |
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1304 |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1305 int setGlWindow(int *vinfo, HGLRC *context, HWND win) |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1306 { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1307 int new_vinfo; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1308 HDC windc = GetDC(win); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1309 HGLRC new_context = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1310 int keep_context = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1311 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1312 // should only be needed when keeping context, but not doing glFinish |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1313 // can cause flickering even when we do not keep it. |
16944
179a7a2857a8
do not call glFinish when we do not have a context
reimar
parents:
16879
diff
changeset
|
1314 if (*context) |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1315 glFinish(); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1316 new_vinfo = GetPixelFormat(windc); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1317 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1318 // we can keep the wglContext |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1319 new_context = *context; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1320 keep_context = 1; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1321 } else { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1322 // create a context |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1323 new_context = wglCreateContext(windc); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1324 if (!new_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1325 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n"); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1326 return SET_WINDOW_FAILED; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1327 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1328 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1329 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1330 // set context |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1331 if (!wglMakeCurrent(windc, new_context)) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1332 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n"); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1333 if (!keep_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1334 wglDeleteContext(new_context); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1335 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1336 return SET_WINDOW_FAILED; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1337 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1338 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1339 // set new values |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1340 vo_window = win; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1341 vo_hdc = windc; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1342 { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1343 RECT rect; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1344 GetClientRect(win, &rect); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1345 vo_dwidth = rect.right; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1346 vo_dheight = rect.bottom; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1347 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1348 if (!keep_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1349 if (*context) |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1350 wglDeleteContext(*context); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1351 *context = new_context; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1352 *vinfo = new_vinfo; |
17019
fd178c06dc84
Also parse glX extension string, makes -vo gl:swapinterval work again on linux
reimar
parents:
16984
diff
changeset
|
1353 getFunctions(w32gpa, NULL); |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1354 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1355 // and inform that reinit is neccessary |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1356 return SET_WINDOW_REINIT; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1357 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1358 return SET_WINDOW_OK; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1359 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1360 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
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1361 void releaseGlContext(int *vinfo, HGLRC *context) { |
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1362 *vinfo = 0; |
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1363 if (*context) { |
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1364 wglMakeCurrent(0, 0); |
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1365 wglDeleteContext(*context); |
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1366 } |
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1367 *context = 0; |
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1368 } |
17116 | 1369 |
1370 void swapGlBuffers() { | |
1371 SwapBuffers(vo_hdc); | |
1372 } | |
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1373 #else |
16117 | 1374 #ifdef HAVE_LIBDL |
1375 #include <dlfcn.h> | |
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1376 #endif |
17116 | 1377 #include "x11_common.h" |
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1378 /** |
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1379 * \brief find address of a linked function |
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1380 * \param s name of function to find |
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1381 * \return address of function or NULL if not found |
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1382 * |
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1383 * Copied from xine |
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1384 */ |
17336 | 1385 static void *getdladdr(const char *s) { |
16117 | 1386 #ifdef HAVE_LIBDL |
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1387 #if defined(__sun) || defined(__sgi) |
17419 | 1388 static void *handle = NULL; |
1389 if (!handle) | |
1390 handle = dlopen(NULL, RTLD_LAZY); | |
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1391 return dlsym(handle, s); |
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1392 #else |
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1393 return dlsym(0, s); |
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1394 #endif |
16117 | 1395 #else |
1396 return NULL; | |
1397 #endif | |
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1398 } |
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1399 |
13843 | 1400 /** |
14269 | 1401 * \brief Returns the XVisualInfo associated with Window win. |
13843 | 1402 * \param win Window whose XVisualInfo is returne. |
1403 * \return XVisualInfo of the window. Caller must use XFree to free it. | |
1404 */ | |
1405 static XVisualInfo *getWindowVisualInfo(Window win) { | |
1406 XWindowAttributes xw_attr; | |
1407 XVisualInfo vinfo_template; | |
1408 int tmp; | |
1409 XGetWindowAttributes(mDisplay, win, &xw_attr); | |
1410 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual); | |
1411 return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp); | |
1412 } | |
1413 | |
1414 /** | |
1415 * \brief Changes the window in which video is displayed. | |
1416 * If possible only transfers the context to the new window, otherwise | |
1417 * creates a new one, which must be initialized by the caller. | |
1418 * \param vinfo Currently used visual. | |
1419 * \param context Currently used context. | |
1420 * \param win window that should be used for drawing. | |
1421 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT. | |
1422 * In case of SET_WINDOW_REINIT the context could not be transfered | |
1423 * and the caller must initialize it correctly. | |
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1424 * \ingroup glcontext |
13843 | 1425 */ |
1426 int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win) | |
1427 { | |
1428 XVisualInfo *new_vinfo; | |
1429 GLXContext new_context = NULL; | |
1430 int keep_context = 0; | |
1431 | |
1432 // should only be needed when keeping context, but not doing glFinish | |
1433 // can cause flickering even when we do not keep it. | |
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1434 if (*context) |
13843 | 1435 glFinish(); |
1436 new_vinfo = getWindowVisualInfo(win); | |
1437 if (*context && *vinfo && new_vinfo && | |
1438 (*vinfo)->visualid == new_vinfo->visualid) { | |
1439 // we can keep the GLXContext | |
1440 new_context = *context; | |
1441 XFree(new_vinfo); | |
1442 new_vinfo = *vinfo; | |
1443 keep_context = 1; | |
1444 } else { | |
1445 // create a context | |
1446 new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True); | |
1447 if (!new_context) { | |
1448 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n"); | |
1449 XFree(new_vinfo); | |
1450 return SET_WINDOW_FAILED; | |
1451 } | |
1452 } | |
1453 | |
1454 // set context | |
1455 if (!glXMakeCurrent(mDisplay, vo_window, new_context)) { | |
1456 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n"); | |
1457 if (!keep_context) { | |
1458 glXDestroyContext (mDisplay, new_context); | |
1459 XFree(new_vinfo); | |
1460 } | |
1461 return SET_WINDOW_FAILED; | |
1462 } | |
1463 | |
1464 // set new values | |
1465 vo_window = win; | |
1466 { | |
1467 Window root; | |
1468 int tmp; | |
17336 | 1469 unsigned utmp; |
13843 | 1470 XGetGeometry(mDisplay, vo_window, &root, &tmp, &tmp, |
17336 | 1471 (unsigned *)&vo_dwidth, (unsigned *)&vo_dheight, &utmp, &utmp); |
13843 | 1472 } |
1473 if (!keep_context) { | |
16588 | 1474 void *(*getProcAddress)(const GLubyte *); |
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1475 const char *(*glXExtStr)(Display *, int); |
13843 | 1476 if (*context) |
1477 glXDestroyContext(mDisplay, *context); | |
1478 *context = new_context; | |
1479 if (*vinfo) | |
1480 XFree(*vinfo); | |
1481 *vinfo = new_vinfo; | |
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1482 getProcAddress = getdladdr("glXGetProcAddress"); |
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1483 if (!getProcAddress) |
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1484 getProcAddress = getdladdr("glXGetProcAddressARB"); |
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1485 if (!getProcAddress) |
17336 | 1486 getProcAddress = (void *)getdladdr; |
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1487 glXExtStr = getdladdr("glXQueryExtensionsString"); |
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1488 getFunctions(getProcAddress, !glXExtStr ? NULL : |
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1489 glXExtStr(mDisplay, DefaultScreen(mDisplay))); |
13843 | 1490 |
1491 // and inform that reinit is neccessary | |
1492 return SET_WINDOW_REINIT; | |
1493 } | |
1494 return SET_WINDOW_OK; | |
1495 } | |
1496 | |
1497 /** | |
1498 * \brief free the VisualInfo and GLXContext of an OpenGL context. | |
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1499 * \ingroup glcontext |
13843 | 1500 */ |
1501 void releaseGlContext(XVisualInfo **vinfo, GLXContext *context) { | |
1502 if (*vinfo) | |
1503 XFree(*vinfo); | |
1504 *vinfo = NULL; | |
1505 if (*context) | |
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1506 { |
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1507 glFinish(); |
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1508 glXMakeCurrent(mDisplay, None, NULL); |
13843 | 1509 glXDestroyContext(mDisplay, *context); |
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1510 } |
13843 | 1511 *context = 0; |
1512 } | |
17116 | 1513 |
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1514 void swapGlBuffers(void) { |
17116 | 1515 glXSwapBuffers(mDisplay, vo_window); |
1516 } | |
13843 | 1517 #endif |
1518 |