Mercurial > mplayer.hg
annotate libvo/gl_common.c @ 21563:c08b8066a1c6
Only increase buffer size to avoid crashes when seeking in
multi-resolution video files.
author | reimar |
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date | Sun, 10 Dec 2006 18:59:28 +0000 |
parents | 2c1b7fe05973 |
children | 2d3fdf94a50c |
rev | line source |
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1 /** |
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2 * \file gl_common.c |
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3 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c |
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4 * |
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5 * Common OpenGL routines. |
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6 * Copyleft (C) Reimar Döffinger <Reimar.Doeffinger@stud.uni-karlsruhe.de>, 2005 |
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7 * Licensend under the GNU GPL v2 or later. |
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8 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c |
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9 * gave me lots of good ideas. |
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10 */ |
16117 | 11 #include <stdlib.h> |
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12 #include <stdio.h> |
16117 | 13 #include <string.h> |
16592 | 14 #include <ctype.h> |
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15 #include <math.h> |
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16 #include "gl_common.h" |
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17 |
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18 /** |
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19 * \defgroup glextfunctions OpenGL extension functions |
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20 * |
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21 * the pointers to these functions are acquired when the OpenGL |
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22 * context is created |
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23 * \{ |
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24 */ |
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25 void (APIENTRY *GenBuffers)(GLsizei, GLuint *); |
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26 void (APIENTRY *DeleteBuffers)(GLsizei, const GLuint *); |
16099 | 27 void (APIENTRY *BindBuffer)(GLenum, GLuint); |
28 GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum); | |
29 GLboolean (APIENTRY *UnmapBuffer)(GLenum); | |
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30 void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
16099 | 31 void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *); |
32 void (APIENTRY *CombinerParameteri)(GLenum, GLint); | |
33 void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
34 GLenum); | |
35 void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
36 GLenum, GLenum, GLboolean, GLboolean, | |
37 GLboolean); | |
16625 | 38 void (APIENTRY *BeginFragmentShader)(void); |
39 void (APIENTRY *EndFragmentShader)(void); | |
40 void (APIENTRY *SampleMap)(GLuint, GLuint, GLenum); | |
41 void (APIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
42 GLuint, GLuint, GLuint, GLuint, GLuint); | |
43 void (APIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
44 GLuint, GLuint, GLuint, GLuint, GLuint, | |
45 GLuint, GLuint, GLuint); | |
46 void (APIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *); | |
16099 | 47 void (APIENTRY *ActiveTexture)(GLenum); |
48 void (APIENTRY *BindTexture)(GLenum, GLuint); | |
49 void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat); | |
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50 void (APIENTRY *GenPrograms)(GLsizei, GLuint *); |
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51 void (APIENTRY *DeletePrograms)(GLsizei, const GLuint *); |
16099 | 52 void (APIENTRY *BindProgram)(GLenum, GLuint); |
53 void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); | |
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54 void (APIENTRY *GetProgramiv)(GLenum, GLenum, GLint *); |
16099 | 55 void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, |
56 GLfloat, GLfloat); | |
16270 | 57 int (APIENTRY *SwapInterval)(int); |
18578 | 58 void (APIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, |
59 GLint, GLenum, GLenum, const GLvoid *); | |
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60 /** \} */ // end of glextfunctions group |
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61 |
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62 //! \defgroup glgeneral OpenGL general helper functions |
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63 |
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64 //! \defgroup glcontext OpenGL context management helper functions |
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65 |
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66 //! \defgroup gltexture OpenGL texture handling helper functions |
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67 |
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68 //! \defgroup glconversion OpenGL conversion helper functions |
16099 | 69 |
18961 | 70 static GLint hqtexfmt; |
71 | |
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72 /** |
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73 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride. |
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74 * \param stride number of bytes per line for which alignment should fit. |
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75 * \ingroup glgeneral |
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76 */ |
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77 void glAdjustAlignment(int stride) { |
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78 GLint gl_alignment; |
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79 if (stride % 8 == 0) |
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80 gl_alignment=8; |
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81 else if (stride % 4 == 0) |
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82 gl_alignment=4; |
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83 else if (stride % 2 == 0) |
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84 gl_alignment=2; |
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85 else |
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86 gl_alignment=1; |
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87 glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment); |
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88 } |
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89 |
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90 struct gl_name_map_struct { |
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91 GLint value; |
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92 const char *name; |
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93 }; |
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94 |
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95 #undef MAP |
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96 #define MAP(a) {a, #a} |
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97 //! mapping table for the glValName function |
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98 static const struct gl_name_map_struct gl_name_map[] = { |
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99 // internal format |
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100 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8), |
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101 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2), |
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102 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2), |
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103 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8), |
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104 |
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105 // format |
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106 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE), |
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107 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA), |
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108 MAP(GL_COLOR_INDEX), |
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109 // rest 1.2 only |
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110 MAP(GL_BGR), MAP(GL_BGRA), |
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111 |
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112 //type |
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113 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT), |
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114 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE), |
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115 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES), |
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116 // rest 1.2 only |
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117 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV), |
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118 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV), |
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119 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV), |
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120 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV), |
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121 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV), |
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122 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV), |
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123 {0, 0} |
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124 }; |
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125 #undef MAP |
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126 |
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127 /** |
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128 * \brief return the name of an OpenGL constant |
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129 * \param value the constant |
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130 * \return name of the constant or "Unknown format!" |
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131 * \ingroup glgeneral |
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132 */ |
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133 const char *glValName(GLint value) |
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134 { |
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135 int i = 0; |
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136 |
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137 while (gl_name_map[i].name) { |
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138 if (gl_name_map[i].value == value) |
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139 return gl_name_map[i].name; |
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140 i++; |
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141 } |
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142 return "Unknown format!"; |
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143 } |
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144 |
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145 //! always return this format as internal texture format in glFindFormat |
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146 #define TEXTUREFORMAT_ALWAYS GL_RGB8 |
16474 | 147 #undef TEXTUREFORMAT_ALWAYS |
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148 |
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149 /** |
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150 * \brief find the OpenGL settings coresponding to format. |
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151 * |
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152 * All parameters may be NULL. |
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153 * \param fmt MPlayer format to analyze. |
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154 * \param bpp [OUT] bits per pixel of that format. |
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155 * \param gl_texfmt [OUT] internal texture format that fits the |
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156 * image format, not necessarily the best for performance. |
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157 * \param gl_format [OUT] OpenGL format for this image format. |
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158 * \param gl_type [OUT] OpenGL type for this image format. |
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159 * \return 1 if format is supported by OpenGL, 0 if not. |
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160 * \ingroup gltexture |
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161 */ |
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162 int glFindFormat(uint32_t fmt, int *bpp, GLint *gl_texfmt, |
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163 GLenum *gl_format, GLenum *gl_type) |
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164 { |
16474 | 165 int supported = 1; |
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166 int dummy1; |
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167 GLenum dummy2; |
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168 GLint dummy3; |
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169 if (bpp == NULL) bpp = &dummy1; |
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170 if (gl_texfmt == NULL) gl_texfmt = &dummy3; |
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171 if (gl_format == NULL) gl_format = &dummy2; |
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172 if (gl_type == NULL) gl_type = &dummy2; |
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173 |
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174 *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt); |
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175 *gl_texfmt = 3; |
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176 switch (fmt) { |
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177 case IMGFMT_RGB24: |
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178 *gl_format = GL_RGB; |
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179 *gl_type = GL_UNSIGNED_BYTE; |
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180 break; |
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181 case IMGFMT_RGBA: |
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182 *gl_texfmt = 4; |
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183 *gl_format = GL_RGBA; |
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184 *gl_type = GL_UNSIGNED_BYTE; |
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185 break; |
16474 | 186 case IMGFMT_YV12: |
187 supported = 0; // no native YV12 support | |
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188 case IMGFMT_Y800: |
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189 case IMGFMT_Y8: |
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190 *gl_texfmt = 1; |
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191 *bpp = 8; |
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192 *gl_format = GL_LUMINANCE; |
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193 *gl_type = GL_UNSIGNED_BYTE; |
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194 break; |
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195 #if 0 |
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196 // we do not support palettized formats, although the format the |
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197 // swscale produces works |
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198 case IMGFMT_RGB8: |
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199 gl_format = GL_RGB; |
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200 gl_type = GL_UNSIGNED_BYTE_2_3_3_REV; |
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201 break; |
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202 #endif |
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203 case IMGFMT_RGB15: |
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204 *gl_format = GL_RGBA; |
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205 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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206 break; |
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207 case IMGFMT_RGB16: |
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208 *gl_format = GL_RGB; |
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209 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV; |
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210 break; |
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211 #if 0 |
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212 case IMGFMT_BGR8: |
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213 // special case as red and blue have a differen number of bits. |
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214 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least |
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215 // by nVidia drivers, and in addition would give more bits to |
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216 // blue than to red, which isn't wanted |
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217 gl_format = GL_RGB; |
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218 gl_type = GL_UNSIGNED_BYTE_3_3_2; |
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219 break; |
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220 #endif |
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221 case IMGFMT_BGR15: |
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222 *gl_format = GL_BGRA; |
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223 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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224 break; |
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225 case IMGFMT_BGR16: |
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226 *gl_format = GL_RGB; |
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227 *gl_type = GL_UNSIGNED_SHORT_5_6_5; |
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228 break; |
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229 case IMGFMT_BGR24: |
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230 *gl_format = GL_BGR; |
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231 *gl_type = GL_UNSIGNED_BYTE; |
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232 break; |
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233 case IMGFMT_BGRA: |
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234 *gl_texfmt = 4; |
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235 *gl_format = GL_BGRA; |
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236 *gl_type = GL_UNSIGNED_BYTE; |
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237 break; |
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238 default: |
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239 *gl_texfmt = 4; |
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240 *gl_format = GL_RGBA; |
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241 *gl_type = GL_UNSIGNED_BYTE; |
16474 | 242 supported = 0; |
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243 } |
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244 #ifdef TEXTUREFORMAT_ALWAYS |
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245 *gl_texfmt = TEXTUREFORMAT_ALWAYS; |
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246 #endif |
16474 | 247 return supported; |
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248 } |
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249 |
16099 | 250 static void *setNull(const GLubyte *s) { |
251 return NULL; | |
252 } | |
253 | |
17335 | 254 typedef struct { |
255 void **funcptr; | |
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256 const char *extstr; |
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257 const char *funcnames[7]; |
17335 | 258 } extfunc_desc_t; |
259 | |
260 static const extfunc_desc_t extfuncs[] = { | |
261 {(void **)&GenBuffers, NULL, {"glGenBuffers", "glGenBuffersARB", NULL}}, | |
262 {(void **)&DeleteBuffers, NULL, {"glDeleteBuffers", "glDeleteBuffersARB", NULL}}, | |
263 {(void **)&BindBuffer, NULL, {"glBindBuffer", "glBindBufferARB", NULL}}, | |
264 {(void **)&MapBuffer, NULL, {"glMapBuffer", "glMapBufferARB", NULL}}, | |
265 {(void **)&UnmapBuffer, NULL, {"glUnmapBuffer", "glUnmapBufferARB", NULL}}, | |
266 {(void **)&BufferData, NULL, {"glBufferData", "glBufferDataARB", NULL}}, | |
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267 {(void **)&CombinerParameterfv, "NV_register_combiners", {"glCombinerParameterfv", "glCombinerParameterfvNV", NULL}}, |
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268 {(void **)&CombinerParameteri, "NV_register_combiners", {"glCombinerParameteri", "glCombinerParameteriNV", NULL}}, |
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269 {(void **)&CombinerInput, "NV_register_combiners", {"glCombinerInput", "glCombinerInputNV", NULL}}, |
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270 {(void **)&CombinerOutput, "NV_register_combiners", {"glCombinerOutput", "glCombinerOutputNV", NULL}}, |
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271 {(void **)&BeginFragmentShader, "ATI_fragment_shader", {"glBeginFragmentShaderATI", NULL}}, |
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272 {(void **)&EndFragmentShader, "ATI_fragment_shader", {"glEndFragmentShaderATI", NULL}}, |
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273 {(void **)&SampleMap, "ATI_fragment_shader", {"glSampleMapATI", NULL}}, |
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274 {(void **)&ColorFragmentOp2, "ATI_fragment_shader", {"glColorFragmentOp2ATI", NULL}}, |
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275 {(void **)&ColorFragmentOp3, "ATI_fragment_shader", {"glColorFragmentOp3ATI", NULL}}, |
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276 {(void **)&SetFragmentShaderConstant, "ATI_fragment_shader", {"glSetFragmentShaderConstantATI", NULL}}, |
17335 | 277 {(void **)&ActiveTexture, NULL, {"glActiveTexture", "glActiveTextureARB", NULL}}, |
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278 {(void **)&BindTexture, NULL, {"glBindTexture", "glBindTextureARB", "glBindTextureEXT", NULL}}, |
17335 | 279 {(void **)&MultiTexCoord2f, NULL, {"glMultiTexCoord2f", "glMultiTexCoord2fARB", NULL}}, |
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280 {(void **)&GenPrograms, "_program", {"glGenPrograms", "glGenProgramsARB", "glGenProgramsNV", NULL}}, |
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281 {(void **)&DeletePrograms, "_program", {"glDeletePrograms", "glDeleteProgramsARB", "glDeleteProgramsNV", NULL}}, |
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282 {(void **)&BindProgram, "_program", {"glBindProgram", "glBindProgramARB", "glBindProgramNV", NULL}}, |
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283 {(void **)&ProgramString, "_program", {"glProgramString", "glProgramStringARB", "glProgramStringNV", NULL}}, |
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284 {(void **)&GetProgramiv, "_program", {"glGetProgramiv", "glGetProgramivARB", "glGetProgramivNV", NULL}}, |
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285 {(void **)&ProgramEnvParameter4f, "_program", {"glProgramEnvParameter4f", "glProgramEnvParameter4fARB", "glProgramEnvParameter4fNV", NULL}}, |
17335 | 286 {(void **)&SwapInterval, "_swap_control", {"glXSwapInterval", "glXSwapIntervalEXT", "glXSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT", "wglSwapIntervalSGI", NULL}}, |
18578 | 287 {(void **)&TexImage3D, NULL, {"glTexImage3D", NULL}}, |
17335 | 288 {NULL} |
289 }; | |
290 | |
16117 | 291 /** |
292 * \brief find the function pointers of some useful OpenGL extensions | |
16588 | 293 * \param getProcAddress function to resolve function names, may be NULL |
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294 * \param ext2 an extra extension string |
16117 | 295 */ |
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296 static void getFunctions(void *(*getProcAddress)(const GLubyte *), |
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297 const char *ext2) { |
17335 | 298 const extfunc_desc_t *dsc; |
17336 | 299 const char *extensions = (const char *)glGetString(GL_EXTENSIONS); |
17335 | 300 char *allexts; |
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301 if (!extensions) extensions = ""; |
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302 if (!ext2) ext2 = ""; |
18878 | 303 allexts = malloc(strlen(extensions) + strlen(ext2) + 2); |
17335 | 304 strcpy(allexts, extensions); |
305 strcat(allexts, " "); | |
306 strcat(allexts, ext2); | |
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307 mp_msg(MSGT_VO, MSGL_V, "OpenGL extensions string:\n%s\n", allexts); |
16099 | 308 if (!getProcAddress) |
309 getProcAddress = setNull; | |
17335 | 310 for (dsc = extfuncs; dsc->funcptr; dsc++) { |
311 void *ptr = NULL; | |
312 int i; | |
313 if (!dsc->extstr || strstr(allexts, dsc->extstr)) { | |
314 for (i = 0; !ptr && dsc->funcnames[i]; i++) | |
315 ptr = getProcAddress((const GLubyte *)dsc->funcnames[i]); | |
316 } | |
317 *(dsc->funcptr) = ptr; | |
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318 } |
18961 | 319 if (strstr(allexts, "_texture_float")) |
320 hqtexfmt = GL_RGB32F; | |
321 else if (strstr(allexts, "NV_float_buffer")) | |
322 hqtexfmt = GL_FLOAT_RGB32_NV; | |
323 else | |
324 hqtexfmt = GL_RGB16; | |
17335 | 325 free(allexts); |
16099 | 326 } |
327 | |
16117 | 328 /** |
329 * \brief create a texture and set some defaults | |
330 * \param target texture taget, usually GL_TEXTURE_2D | |
331 * \param fmt internal texture format | |
332 * \param filter filter used for scaling, e.g. GL_LINEAR | |
333 * \param w texture width | |
334 * \param h texture height | |
335 * \param val luminance value to fill texture with | |
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336 * \ingroup gltexture |
16117 | 337 */ |
338 void glCreateClearTex(GLenum target, GLenum fmt, GLint filter, | |
16460 | 339 int w, int h, unsigned char val) { |
340 GLfloat fval = (GLfloat)val / 255.0; | |
341 GLfloat border[4] = {fval, fval, fval, fval}; | |
16117 | 342 GLenum clrfmt = (fmt == GL_ALPHA) ? GL_ALPHA : GL_LUMINANCE; |
18878 | 343 char *init = malloc(w * h); |
16117 | 344 memset(init, val, w * h); |
345 glAdjustAlignment(w); | |
346 glPixelStorei(GL_UNPACK_ROW_LENGTH, w); | |
347 glTexImage2D(target, 0, fmt, w, h, 0, clrfmt, GL_UNSIGNED_BYTE, init); | |
348 glTexParameterf(target, GL_TEXTURE_PRIORITY, 1.0); | |
349 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); | |
350 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); | |
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351 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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352 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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353 // Border texels should not be used with CLAMP_TO_EDGE |
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354 // We set a sane default anyway. |
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355 glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border); |
16117 | 356 free(init); |
357 } | |
358 | |
359 /** | |
16592 | 360 * \brief skips whitespace and comments |
361 * \param f file to read from | |
362 */ | |
363 static void ppm_skip(FILE *f) { | |
364 int c, comment = 0; | |
365 do { | |
366 c = fgetc(f); | |
367 if (c == '#') | |
368 comment = 1; | |
369 if (c == '\n') | |
370 comment = 0; | |
371 } while (c != EOF && (isspace(c) || comment)); | |
372 if (c != EOF) | |
373 ungetc(c, f); | |
374 } | |
375 | |
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376 #define MAXDIM (16 * 1024) |
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377 |
16592 | 378 /** |
379 * \brief creates a texture from a PPM file | |
380 * \param target texture taget, usually GL_TEXTURE_2D | |
18961 | 381 * \param fmt internal texture format, 0 for default |
16592 | 382 * \param filter filter used for scaling, e.g. GL_LINEAR |
383 * \param f file to read PPM from | |
384 * \param width [out] width of texture | |
385 * \param height [out] height of texture | |
386 * \param maxval [out] maxval value from PPM file | |
387 * \return 0 on error, 1 otherwise | |
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388 * \ingroup gltexture |
16592 | 389 */ |
390 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter, | |
391 FILE *f, int *width, int *height, int *maxval) { | |
18961 | 392 unsigned w, h, m, val, bpp; |
16592 | 393 char *data; |
394 ppm_skip(f); | |
395 if (fgetc(f) != 'P' || fgetc(f) != '6') | |
396 return 0; | |
397 ppm_skip(f); | |
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398 if (fscanf(f, "%u", &w) != 1) |
16592 | 399 return 0; |
400 ppm_skip(f); | |
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401 if (fscanf(f, "%u", &h) != 1) |
16592 | 402 return 0; |
403 ppm_skip(f); | |
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404 if (fscanf(f, "%u", &m) != 1) |
16592 | 405 return 0; |
406 val = fgetc(f); | |
407 if (!isspace(val)) | |
408 return 0; | |
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409 if (w > MAXDIM || h > MAXDIM) |
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410 return 0; |
18961 | 411 bpp = (m > 255) ? 6 : 3; |
412 data = malloc(w * h * bpp); | |
413 if (fread(data, w * bpp, h, f) != h) | |
16592 | 414 return 0; |
18961 | 415 if (!fmt) { |
416 fmt = (m > 255) ? hqtexfmt : 3; | |
417 if (fmt == GL_FLOAT_RGB32_NV && target != GL_TEXTURE_RECTANGLE) | |
418 fmt = GL_RGB16; | |
419 } | |
16592 | 420 glCreateClearTex(target, fmt, filter, w, h, 0); |
18961 | 421 glUploadTex(target, GL_RGB, (m > 255) ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE, |
422 data, w * bpp, 0, 0, w, h, 0); | |
16592 | 423 free(data); |
424 if (width) *width = w; | |
425 if (height) *height = h; | |
426 if (maxval) *maxval = m; | |
427 return 1; | |
428 } | |
429 | |
430 /** | |
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431 * \brief return the number of bytes per pixel for the given format |
16117 | 432 * \param format OpenGL format |
433 * \param type OpenGL type | |
434 * \return bytes per pixel | |
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435 * \ingroup glgeneral |
16117 | 436 * |
16435 | 437 * Does not handle all possible variants, just those used by MPlayer |
16117 | 438 */ |
439 int glFmt2bpp(GLenum format, GLenum type) { | |
18961 | 440 int component_size = 0; |
16117 | 441 switch (type) { |
442 case GL_UNSIGNED_BYTE_3_3_2: | |
443 case GL_UNSIGNED_BYTE_2_3_3_REV: | |
444 return 1; | |
445 case GL_UNSIGNED_SHORT_5_5_5_1: | |
446 case GL_UNSIGNED_SHORT_1_5_5_5_REV: | |
447 case GL_UNSIGNED_SHORT_5_6_5: | |
448 case GL_UNSIGNED_SHORT_5_6_5_REV: | |
449 return 2; | |
18961 | 450 case GL_UNSIGNED_BYTE: |
451 component_size = 1; | |
452 break; | |
453 case GL_UNSIGNED_SHORT: | |
454 component_size = 2; | |
455 break; | |
16117 | 456 } |
457 switch (format) { | |
458 case GL_LUMINANCE: | |
459 case GL_ALPHA: | |
18961 | 460 return component_size; |
16117 | 461 case GL_RGB: |
462 case GL_BGR: | |
18961 | 463 return 3 * component_size; |
16117 | 464 case GL_RGBA: |
465 case GL_BGRA: | |
18961 | 466 return 4 * component_size; |
16117 | 467 } |
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468 return 0; // unknown |
16117 | 469 } |
470 | |
471 /** | |
472 * \brief upload a texture, handling things like stride and slices | |
473 * \param target texture target, usually GL_TEXTURE_2D | |
474 * \param format OpenGL format of data | |
475 * \param type OpenGL type of data | |
21201 | 476 * \param dataptr data to upload |
16117 | 477 * \param stride data stride |
478 * \param x x offset in texture | |
479 * \param y y offset in texture | |
480 * \param w width of the texture part to upload | |
481 * \param h height of the texture part to upload | |
482 * \param slice height of an upload slice, 0 for all at once | |
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483 * \ingroup gltexture |
16117 | 484 */ |
485 void glUploadTex(GLenum target, GLenum format, GLenum type, | |
21201 | 486 const void *dataptr, int stride, |
16117 | 487 int x, int y, int w, int h, int slice) { |
21201 | 488 const uint8_t *data = dataptr; |
16117 | 489 int y_max = y + h; |
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490 if (w <= 0 || h <= 0) return; |
16117 | 491 if (slice <= 0) |
492 slice = h; | |
17220 | 493 if (stride < 0) { |
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494 data += (h - 1) * stride; |
17220 | 495 stride = -stride; |
496 } | |
16117 | 497 // this is not always correct, but should work for MPlayer |
498 glAdjustAlignment(stride); | |
499 glPixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type)); | |
500 for (; y + slice <= y_max; y += slice) { | |
501 glTexSubImage2D(target, 0, x, y, w, slice, format, type, data); | |
502 data += stride * slice; | |
503 } | |
504 if (y < y_max) | |
505 glTexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data); | |
506 } | |
507 | |
16625 | 508 static void fillUVcoeff(GLfloat *ucoef, GLfloat *vcoef, |
509 float uvcos, float uvsin) { | |
510 int i; | |
511 ucoef[0] = 0 * uvcos + 1.403 * uvsin; | |
512 vcoef[0] = 0 * uvsin + 1.403 * uvcos; | |
513 ucoef[1] = -0.344 * uvcos + -0.714 * uvsin; | |
514 vcoef[1] = -0.344 * uvsin + -0.714 * uvcos; | |
515 ucoef[2] = 1.770 * uvcos + 0 * uvsin; | |
516 vcoef[2] = 1.770 * uvsin + 0 * uvcos; | |
517 ucoef[3] = 0; | |
518 vcoef[3] = 0; | |
519 // Coefficients (probably) must be in [0, 1] range, whereas they originally | |
520 // are in [-2, 2] range, so here comes the trick: | |
521 // First put them in the [-0.5, 0.5] range, then add 0.5. | |
522 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments | |
523 // for CombinerInput and CombinerOutput (or the respective ATI variants) | |
524 for (i = 0; i < 4; i++) { | |
525 ucoef[i] = ucoef[i] * 0.25 + 0.5; | |
526 vcoef[i] = vcoef[i] * 0.25 + 0.5; | |
527 } | |
528 } | |
529 | |
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530 /** |
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531 * \brief Setup register combiners for YUV to RGB conversion. |
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532 * \param uvcos used for saturation and hue adjustment |
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533 * \param uvsin used for saturation and hue adjustment |
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534 */ |
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535 static void glSetupYUVCombiners(float uvcos, float uvsin) { |
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536 GLfloat ucoef[4]; |
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537 GLfloat vcoef[4]; |
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538 GLint i; |
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539 if (!CombinerInput || !CombinerOutput || |
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540 !CombinerParameterfv || !CombinerParameteri) { |
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541 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner functions missing!\n"); |
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542 return; |
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543 } |
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544 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &i); |
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545 if (i < 2) |
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546 mp_msg(MSGT_VO, MSGL_ERR, |
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547 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i); |
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548 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); |
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549 if (i < 3) |
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550 mp_msg(MSGT_VO, MSGL_ERR, |
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551 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i); |
16625 | 552 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); |
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553 CombinerParameterfv(GL_CONSTANT_COLOR0_NV, ucoef); |
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554 CombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef); |
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555 |
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556 // UV first, like this green component cannot overflow |
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557 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, |
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558 GL_TEXTURE1, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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559 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, |
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560 GL_CONSTANT_COLOR0_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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561 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, |
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562 GL_TEXTURE2, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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563 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, |
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564 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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565 CombinerOutput(GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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566 GL_SPARE0_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, |
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567 GL_FALSE, GL_FALSE); |
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568 |
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569 // stage 2 |
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570 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV, |
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571 GL_SIGNED_IDENTITY_NV, GL_RGB); |
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572 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO, |
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573 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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574 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV, |
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575 GL_TEXTURE0, GL_SIGNED_IDENTITY_NV, GL_RGB); |
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576 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, |
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577 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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578 CombinerOutput(GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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579 GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, |
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580 GL_FALSE, GL_FALSE); |
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581 |
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582 // leave final combiner stage in default mode |
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583 CombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV, 2); |
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584 } |
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585 |
16625 | 586 /** |
587 * \brief Setup ATI version of register combiners for YUV to RGB conversion. | |
588 * \param uvcos used for saturation and hue adjustment | |
589 * \param uvsin used for saturation and hue adjustment | |
590 * | |
591 * ATI called this fragment shader, but the name is confusing in the | |
592 * light of a very different OpenGL 2.0 extension with the same name | |
593 */ | |
594 static void glSetupYUVCombinersATI(float uvcos, float uvsin) { | |
595 GLfloat ucoef[4]; | |
596 GLfloat vcoef[4]; | |
597 GLint i; | |
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598 if (!BeginFragmentShader || !EndFragmentShader || |
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599 !SetFragmentShaderConstant || !SampleMap || |
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600 !ColorFragmentOp2 || !ColorFragmentOp3) { |
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601 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner (ATI) functions missing!\n"); |
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602 return; |
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603 } |
16625 | 604 glGetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI, &i); |
605 if (i < 3) | |
606 mp_msg(MSGT_VO, MSGL_ERR, | |
607 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i); | |
608 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); | |
609 if (i < 3) | |
610 mp_msg(MSGT_VO, MSGL_ERR, | |
611 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i); | |
612 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); | |
613 BeginFragmentShader(); | |
614 SetFragmentShaderConstant(GL_CON_0_ATI, ucoef); | |
615 SetFragmentShaderConstant(GL_CON_1_ATI, vcoef); | |
616 SampleMap(GL_REG_0_ATI, GL_TEXTURE0, GL_SWIZZLE_STR_ATI); | |
617 SampleMap(GL_REG_1_ATI, GL_TEXTURE1, GL_SWIZZLE_STR_ATI); | |
618 SampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI); | |
619 // UV first, like this green component cannot overflow | |
620 ColorFragmentOp2(GL_MUL_ATI, GL_REG_1_ATI, GL_NONE, GL_NONE, | |
621 GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
622 GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI); | |
623 ColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_4X_BIT_ATI, | |
624 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
625 GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
626 GL_REG_1_ATI, GL_NONE, GL_NONE); | |
627 ColorFragmentOp2(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, | |
628 GL_REG_0_ATI, GL_NONE, GL_NONE, | |
629 GL_REG_2_ATI, GL_NONE, GL_NONE); | |
630 EndFragmentShader(); | |
631 } | |
632 | |
19221 | 633 /** |
634 * \brief helper function for gen_spline_lookup_tex | |
635 * \param x subpixel-position ((0,1) range) to calculate weights for | |
636 * \param dst where to store transformed weights, must provide space for 4 GLfloats | |
637 * | |
638 * calculates the weights and stores them after appropriate transformation | |
639 * for the scaler fragment program. | |
640 */ | |
18622 | 641 static void store_weights(float x, GLfloat *dst) { |
642 float w0 = (((-1 * x + 3) * x - 3) * x + 1) / 6; | |
643 float w1 = ((( 3 * x - 6) * x + 0) * x + 4) / 6; | |
644 float w2 = (((-3 * x + 3) * x + 3) * x + 1) / 6; | |
645 float w3 = ((( 1 * x + 0) * x + 0) * x + 0) / 6; | |
646 *dst++ = 1 + x - w1 / (w0 + w1); | |
647 *dst++ = 1 - x + w3 / (w2 + w3); | |
648 *dst++ = w0 + w1; | |
649 *dst++ = 0; | |
650 } | |
651 | |
652 //! to avoid artefacts this should be rather large | |
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653 #define LOOKUP_BSPLINE_RES (2 * 1024) |
18622 | 654 /** |
655 * \brief creates the 1D lookup texture needed for fast higher-order filtering | |
656 * \param unit texture unit to attach texture to | |
657 */ | |
658 static void gen_spline_lookup_tex(GLenum unit) { | |
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659 GLfloat tex[4 * LOOKUP_BSPLINE_RES]; |
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660 GLfloat *tp = tex; |
18622 | 661 int i; |
662 for (i = 0; i < LOOKUP_BSPLINE_RES; i++) { | |
663 float x = (float)(i + 0.5) / LOOKUP_BSPLINE_RES; | |
664 store_weights(x, tp); | |
665 tp += 4; | |
666 } | |
667 store_weights(0, tex); | |
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668 store_weights(1, &tex[4 * (LOOKUP_BSPLINE_RES - 1)]); |
18622 | 669 ActiveTexture(unit); |
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670 glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16, LOOKUP_BSPLINE_RES, 0, GL_RGBA, GL_FLOAT, tex); |
18622 | 671 glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0); |
672 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
673 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
674 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT); | |
675 ActiveTexture(GL_TEXTURE0); | |
676 } | |
677 | |
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678 static const char *bilin_filt_template = |
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679 "TEX yuv.%c, fragment.texcoord[%c], texture[%c], %s;"; |
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680 |
18622 | 681 #define BICUB_FILT_MAIN(textype) \ |
682 /* first y-interpolation */ \ | |
18686 | 683 "ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;" \ |
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684 "ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;" \ |
18686 | 685 "TEX a.r, coord.xyxy, texture[%c], "textype";" \ |
18622 | 686 "TEX a.g, coord.zwzw, texture[%c], "textype";" \ |
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687 /* second y-interpolation */ \ |
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688 "TEX b.r, coord2.xyxy, texture[%c], "textype";" \ |
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689 "TEX b.g, coord2.zwzw, texture[%c], "textype";" \ |
18622 | 690 "LRP a.b, parmy.b, a.rrrr, a.gggg;" \ |
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691 "LRP a.a, parmy.b, b.rrrr, b.gggg;" \ |
18622 | 692 /* x-interpolation */ \ |
693 "LRP yuv.%c, parmx.b, a.bbbb, a.aaaa;" | |
694 | |
695 static const char *bicub_filt_template_2D = | |
696 "MAD coord.xy, fragment.texcoord[%c], {%f, %f}, {0.5, 0.5};" | |
697 "TEX parmx, coord.x, texture[%c], 1D;" | |
18686 | 698 "MUL cdelta.xz, parmx.rrgg, {-%f, 0, %f, 0};" |
18622 | 699 "TEX parmy, coord.y, texture[%c], 1D;" |
18686 | 700 "MUL cdelta.yw, parmy.rrgg, {0, -%f, 0, %f};" |
18622 | 701 BICUB_FILT_MAIN("2D"); |
702 | |
703 static const char *bicub_filt_template_RECT = | |
704 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};" | |
705 "TEX parmx, coord.x, texture[%c], 1D;" | |
18686 | 706 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};" |
18622 | 707 "TEX parmy, coord.y, texture[%c], 1D;" |
18686 | 708 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};" |
18622 | 709 BICUB_FILT_MAIN("RECT"); |
710 | |
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711 static const char *yuv_prog_template = |
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712 "PARAM ycoef = {%.4f, %.4f, %.4f};" |
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713 "PARAM ucoef = {%.4f, %.4f, %.4f};" |
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714 "PARAM vcoef = {%.4f, %.4f, %.4f};" |
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715 "PARAM offsets = {%.4f, %.4f, %.4f};" |
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716 "TEMP res;" |
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717 "MAD res.rgb, yuv.rrrr, ycoef, offsets;" |
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718 "MAD res.rgb, yuv.gggg, ucoef, res;" |
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719 "MAD result.color.rgb, yuv.bbbb, vcoef, res;" |
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720 "END"; |
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721 |
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722 static const char *yuv_pow_prog_template = |
16648 | 723 "PARAM ycoef = {%.4f, %.4f, %.4f};" |
724 "PARAM ucoef = {%.4f, %.4f, %.4f};" | |
725 "PARAM vcoef = {%.4f, %.4f, %.4f};" | |
726 "PARAM offsets = {%.4f, %.4f, %.4f};" | |
727 "PARAM gamma = {%.4f, %.4f, %.4f};" | |
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728 "TEMP res;" |
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729 "MAD res.rgb, yuv.rrrr, ycoef, offsets;" |
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730 "MAD res.rgb, yuv.gggg, ucoef, res;" |
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731 "MAD_SAT res.rgb, yuv.bbbb, vcoef, res;" |
16648 | 732 "POW result.color.r, res.r, gamma.r;" |
733 "POW result.color.g, res.g, gamma.g;" | |
734 "POW result.color.b, res.b, gamma.b;" | |
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735 "END"; |
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736 |
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737 static const char *yuv_lookup_prog_template = |
16648 | 738 "PARAM ycoef = {%.4f, %.4f, %.4f, 0};" |
739 "PARAM ucoef = {%.4f, %.4f, %.4f, 0};" | |
740 "PARAM vcoef = {%.4f, %.4f, %.4f, 0};" | |
741 "PARAM offsets = {%.4f, %.4f, %.4f, 0.125};" | |
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742 "TEMP res;" |
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743 "MAD res, yuv.rrrr, ycoef, offsets;" |
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744 "MAD res.rgb, yuv.gggg, ucoef, res;" |
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745 "MAD res.rgb, yuv.bbbb, vcoef, res;" |
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746 "TEX result.color.r, res.raaa, texture[%c], 2D;" |
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747 "ADD res.a, res.a, 0.25;" |
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748 "TEX result.color.g, res.gaaa, texture[%c], 2D;" |
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749 "ADD res.a, res.a, 0.25;" |
18619
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750 "TEX result.color.b, res.baaa, texture[%c], 2D;" |
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751 "END"; |
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752 |
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753 static const char *yuv_lookup3d_prog_template = |
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754 "TEX result.color, yuv, texture[%c], 3D;" |
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755 "END"; |
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756 |
19221 | 757 /** |
758 * \brief creates and initializes helper textures needed for scaling texture read | |
759 * \param scaler scaler type to create texture for | |
760 * \param texu contains next free texture unit number | |
761 * \param texs texture unit ids for the scaler are stored in this array | |
762 */ | |
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763 static void create_scaler_textures(int scaler, int *texu, char *texs) { |
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764 switch (scaler) { |
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765 case YUV_SCALER_BILIN: |
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766 break; |
18622 | 767 case YUV_SCALER_BICUB: |
768 texs[0] = (*texu)++; | |
769 gen_spline_lookup_tex(GL_TEXTURE0 + texs[0]); | |
770 texs[0] += '0'; | |
771 break; | |
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772 default: |
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773 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown scaler type %i\n", scaler); |
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774 } |
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775 } |
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776 |
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777 static void gen_gamma_map(unsigned char *map, int size, float gamma); |
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778 |
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779 static void get_yuv2rgb_coeffs(float brightness, float contrast, float uvcos, float uvsin, |
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780 float *ry, float *ru, float *rv, float *rc, |
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781 float *gy, float *gu, float *gv, float *gc, |
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782 float *by, float *bu, float *bv, float *bc) { |
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783 *ry = 1.164 * contrast; |
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784 *gy = 1.164 * contrast; |
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785 *by = 1.164 * contrast; |
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786 *ru = 0 * uvcos + 1.596 * uvsin; |
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787 *rv = 0 * uvsin + 1.596 * uvcos; |
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788 *gu = -0.391 * uvcos + -0.813 * uvsin; |
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789 *gv = -0.391 * uvsin + -0.813 * uvcos; |
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790 *bu = 2.018 * uvcos + 0 * uvsin; |
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791 *bv = 2.018 * uvsin + 0 * uvcos; |
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792 *rc = (-16 * *ry + (-128) * *ru + (-128) * *rv) / 255.0 + brightness; |
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793 *gc = (-16 * *gy + (-128) * *gu + (-128) * *gv) / 255.0 + brightness; |
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794 *bc = (-16 * *by + (-128) * *bu + (-128) * *bv) / 255.0 + brightness; |
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795 // these "center" contrast control so that e.g. a contrast of 0 |
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796 // leads to a grey image, not a black one |
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797 *rc += 0.5 - contrast / 2.0; |
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798 *gc += 0.5 - contrast / 2.0; |
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799 *bc += 0.5 - contrast / 2.0; |
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800 } |
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801 |
19221 | 802 //! size of gamma map use to avoid slow exp function in gen_yuv2rgb_map |
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803 #define GMAP_SIZE (1024) |
19221 | 804 /** |
805 * \brief generate a 3D YUV -> RGB map | |
806 * \param map where to store map. Must provide space for (size + 2)^3 elements | |
807 * \param size size of the map, excluding border | |
808 * \param brightness desired brightness adjustment for conversion | |
809 * \param contrast desired contrast adjustment for conversion | |
810 * \param uvcos desired hue/saturation adjustment for conversion | |
811 * \param uvsin desired hue/saturation adjustment for conversion | |
812 * \param rgamma desired red gamma adjustment for conversion | |
813 * \param ggamma desired green gamma adjustment for conversion | |
814 * \param bgamma desired blue gamma adjustment for conversion | |
815 */ | |
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816 static void gen_yuv2rgb_map(unsigned char *map, int size, float brightness, |
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817 float contrast, float uvcos, float uvsin, |
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818 float rgamma, float ggamma, float bgamma) { |
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819 int i, j, k; |
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820 float step = 1.0 / size; |
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821 float y, u, v; |
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822 float r, g, b; |
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823 float ry, ru, rv, rc; |
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824 float gy, gu, gv, gc; |
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825 float by, bu, bv, bc; |
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826 unsigned char gmaps[3][GMAP_SIZE]; |
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827 gen_gamma_map(gmaps[0], GMAP_SIZE, rgamma); |
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828 gen_gamma_map(gmaps[1], GMAP_SIZE, ggamma); |
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829 gen_gamma_map(gmaps[2], GMAP_SIZE, bgamma); |
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830 get_yuv2rgb_coeffs(brightness, contrast, uvcos, uvsin, |
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831 &ry, &ru, &rv, &rc, &gy, &gu, &gv, &gc, &by, &bu, &bv, &bc); |
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832 ry *= GMAP_SIZE - 1; ru *= GMAP_SIZE - 1; rv *= GMAP_SIZE - 1; rc *= GMAP_SIZE - 1; |
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833 gy *= GMAP_SIZE - 1; gu *= GMAP_SIZE - 1; gv *= GMAP_SIZE - 1; gc *= GMAP_SIZE - 1; |
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834 by *= GMAP_SIZE - 1; bu *= GMAP_SIZE - 1; bv *= GMAP_SIZE - 1; bc *= GMAP_SIZE - 1; |
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835 v = 0; |
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836 for (i = -1; i <= size; i++) { |
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837 u = 0; |
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838 for (j = -1; j <= size; j++) { |
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839 y = 0; |
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840 for (k = -1; k <= size; k++) { |
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841 r = ry * y + ru * u + rv * v + rc; |
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842 g = gy * y + gu * u + gv * v + gc; |
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843 b = by * y + bu * u + bv * v + bc; |
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844 if (r > GMAP_SIZE - 1) r = GMAP_SIZE - 1; |
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845 if (r < 0) r = 0; |
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846 if (g > GMAP_SIZE - 1) g = GMAP_SIZE - 1; |
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847 if (g < 0) g = 0; |
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848 if (b > GMAP_SIZE - 1) b = GMAP_SIZE - 1; |
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849 if (b < 0) b = 0; |
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850 *map++ = gmaps[0][(int)r]; |
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851 *map++ = gmaps[1][(int)g]; |
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852 *map++ = gmaps[2][(int)b]; |
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853 y += (k == -1 || k == size - 1) ? step / 2 : step; |
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854 } |
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855 u += (j == -1 || j == size - 1) ? step / 2 : step; |
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856 } |
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857 v += (i == -1 || i == size - 1) ? step / 2 : step; |
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858 } |
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859 } |
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860 |
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861 //! resolution of texture for gamma lookup table |
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862 #define LOOKUP_RES 512 |
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863 //! resolution for 3D yuv->rgb conversion lookup table |
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864 #define LOOKUP_3DRES 32 |
19221 | 865 /** |
866 * \brief creates and initializes helper textures needed for yuv conversion | |
867 * \param texu contains next free texture unit number | |
868 * \param texs texture unit ids for the conversion are stored in this array | |
869 * \param brightness desired brightness adjustment for conversion | |
870 * \param contrast desired contrast adjustment for conversion | |
871 * \param uvcos desired hue/saturation adjustment for conversion | |
872 * \param uvsin desired hue/saturation adjustment for conversion | |
873 * \param rgamma desired red gamma adjustment for conversion | |
874 * \param ggamma desired green gamma adjustment for conversion | |
875 * \param bgamma desired blue gamma adjustment for conversion | |
876 */ | |
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877 static void create_conv_textures(int conv, int *texu, char *texs, |
18676 | 878 float brightness, float contrast, float uvcos, float uvsin, |
879 float rgamma, float ggamma, float bgamma) { | |
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880 unsigned char *lookup_data = NULL; |
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881 switch (conv) { |
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882 case YUV_CONVERSION_FRAGMENT: |
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883 case YUV_CONVERSION_FRAGMENT_POW: |
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884 break; |
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885 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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886 texs[0] = (*texu)++; |
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887 ActiveTexture(GL_TEXTURE0 + texs[0]); |
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888 lookup_data = malloc(4 * LOOKUP_RES); |
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889 gen_gamma_map(lookup_data, LOOKUP_RES, rgamma); |
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890 gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, ggamma); |
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891 gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, bgamma); |
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892 glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LINEAR, |
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893 LOOKUP_RES, 4, 0); |
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894 glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data, |
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895 LOOKUP_RES, 0, 0, LOOKUP_RES, 4, 0); |
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896 ActiveTexture(GL_TEXTURE0); |
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897 texs[0] += '0'; |
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898 break; |
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899 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
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900 { |
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901 int sz = LOOKUP_3DRES + 2; // texture size including borders |
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902 if (!TexImage3D) { |
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903 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing 3D texture function!\n"); |
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904 break; |
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905 } |
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906 texs[0] = (*texu)++; |
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907 ActiveTexture(GL_TEXTURE0 + texs[0]); |
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908 lookup_data = malloc(3 * sz * sz * sz); |
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909 gen_yuv2rgb_map(lookup_data, LOOKUP_3DRES, brightness, contrast, |
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910 uvcos, uvsin, rgamma, ggamma, bgamma); |
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911 glAdjustAlignment(sz); |
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912 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
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913 TexImage3D(GL_TEXTURE_3D, 0, 3, sz, sz, sz, 1, |
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914 GL_RGB, GL_UNSIGNED_BYTE, lookup_data); |
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915 glTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_PRIORITY, 1.0); |
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916 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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917 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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918 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP); |
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919 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP); |
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920 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP); |
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921 ActiveTexture(GL_TEXTURE0); |
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922 texs[0] += '0'; |
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923 } |
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924 break; |
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925 default: |
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926 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", conv); |
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927 } |
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928 if (lookup_data) |
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929 free(lookup_data); |
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930 } |
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931 |
19221 | 932 /** |
933 * \brief adds a scaling texture read at the current fragment program position | |
934 * \param scaler type of scaler to insert | |
935 * \param prog_pos current position in fragment program | |
936 * \param remain how many bytes remain in the buffer given by prog_pos | |
937 * \param texs array containing the texture unit identifiers for this scaler | |
938 * \param in_tex texture unit the scaler should read from | |
939 * \param out_comp component of the yuv variable the scaler stores the result in | |
940 * \param rect if rectangular (pixel) adressing should be used for in_tex | |
941 * \param texw width of the in_tex texture | |
942 * \param texh height of the in_tex texture | |
943 */ | |
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944 static void add_scaler(int scaler, char **prog_pos, int *remain, char *texs, |
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945 char in_tex, char out_comp, int rect, int texw, int texh) { |
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|
946 switch (scaler) { |
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|
947 case YUV_SCALER_BILIN: |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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|
948 snprintf(*prog_pos, *remain, bilin_filt_template, out_comp, in_tex, |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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|
949 in_tex, rect ? "RECT" : "2D"); |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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|
950 break; |
18622 | 951 case YUV_SCALER_BICUB: |
952 if (rect) | |
953 snprintf(*prog_pos, *remain, bicub_filt_template_RECT, | |
954 in_tex, texs[0], texs[0], | |
955 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); | |
956 else | |
957 snprintf(*prog_pos, *remain, bicub_filt_template_2D, | |
958 in_tex, (float)texw, (float)texh, | |
959 texs[0], (float)1.0 / texw, (float)1.0 / texw, | |
960 texs[0], (float)1.0 / texh, (float)1.0 / texh, | |
961 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); | |
962 break; | |
18619
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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|
963 } |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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|
964 *remain -= strlen(*prog_pos); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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|
965 *prog_pos += strlen(*prog_pos); |
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|
966 } |
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changeset
|
967 |
18653
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|
968 static const struct { |
19194
5949a654e2d4
marks some read-only char* inside structs as const, patch by Stefan Huehner, stefan At huehner-org
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|
969 const char *name; |
18653
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970 GLenum cur; |
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loadGPUProgram function to load fragment program with error checking and statistics
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|
971 GLenum max; |
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loadGPUProgram function to load fragment program with error checking and statistics
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|
972 } progstats[] = { |
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loadGPUProgram function to load fragment program with error checking and statistics
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|
973 {"instructions", 0x88A0, 0x88A1}, |
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loadGPUProgram function to load fragment program with error checking and statistics
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changeset
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974 {"native instructions", 0x88A2, 0x88A3}, |
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975 {"temporaries", 0x88A4, 0x88A5}, |
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loadGPUProgram function to load fragment program with error checking and statistics
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976 {"native temporaries", 0x88A6, 0x88A7}, |
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loadGPUProgram function to load fragment program with error checking and statistics
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977 {"parameters", 0x88A8, 0x88A9}, |
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loadGPUProgram function to load fragment program with error checking and statistics
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|
978 {"native parameters", 0x88AA, 0x88AB}, |
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|
979 {"attribs", 0x88AC, 0x88AD}, |
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loadGPUProgram function to load fragment program with error checking and statistics
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980 {"native attribs", 0x88AE, 0x88AF}, |
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changeset
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981 {"ALU instructions", 0x8805, 0x880B}, |
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diff
changeset
|
982 {"TEX instructions", 0x8806, 0x880C}, |
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983 {"TEX indirections", 0x8807, 0x880D}, |
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984 {"native ALU instructions", 0x8808, 0x880E}, |
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loadGPUProgram function to load fragment program with error checking and statistics
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985 {"native TEX instructions", 0x8809, 0x880F}, |
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|
986 {"native TEX indirections", 0x880A, 0x8810}, |
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|
987 {NULL, 0, 0} |
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loadGPUProgram function to load fragment program with error checking and statistics
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|
988 }; |
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|
989 |
19221 | 990 /** |
991 * \brief load the specified GPU Program | |
992 * \param target program target to load into, only GL_FRAGMENT_PROGRAM is tested | |
993 * \param prog program string | |
994 * \return 1 on success, 0 otherwise | |
995 */ | |
18653
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diff
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|
996 int loadGPUProgram(GLenum target, char *prog) { |
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|
997 int i; |
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changeset
|
998 GLint cur = 0, max = 0, err = 0; |
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|
999 if (!ProgramString) { |
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changeset
|
1000 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing GPU program function\n"); |
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changeset
|
1001 return 0; |
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loadGPUProgram function to load fragment program with error checking and statistics
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|
1002 } |
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loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1003 ProgramString(target, GL_PROGRAM_FORMAT_ASCII, strlen(prog), prog); |
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loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1004 glGetIntegerv(GL_PROGRAM_ERROR_POSITION, &err); |
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loadGPUProgram function to load fragment program with error checking and statistics
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|
1005 if (err != -1) { |
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diff
changeset
|
1006 mp_msg(MSGT_VO, MSGL_ERR, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
1007 "[gl] Error compiling fragment program, make sure your card supports\n" |
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loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
1008 "[gl] GL_ARB_fragment_program (use glxinfo to check).\n" |
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diff
changeset
|
1009 "[gl] Error message:\n %s at %.10s\n", |
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diff
changeset
|
1010 glGetString(GL_PROGRAM_ERROR_STRING), &prog[err]); |
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diff
changeset
|
1011 return 0; |
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loadGPUProgram function to load fragment program with error checking and statistics
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diff
changeset
|
1012 } |
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changeset
|
1013 if (!GetProgramiv || !mp_msg_test(MSGT_VO, MSGL_V)) |
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diff
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|
1014 return 1; |
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|
1015 mp_msg(MSGT_VO, MSGL_V, "[gl] Program statistics:\n"); |
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1016 for (i = 0; progstats[i].name; i++) { |
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|
1017 GetProgramiv(target, progstats[i].cur, &cur); |
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|
1018 GetProgramiv(target, progstats[i].max, &max); |
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|
1019 mp_msg(MSGT_VO, MSGL_V, "[gl] %s: %i/%i\n", progstats[i].name, cur, max); |
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|
1020 } |
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changeset
|
1021 return 1; |
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|
1022 } |
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|
1023 |
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|
1024 /** |
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|
1025 * \brief setup a fragment program that will do YUV->RGB conversion |
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|
1026 * \param brightness brightness adjustment offset |
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1027 * \param contrast contrast adjustment factor |
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|
1028 * \param uvcos used for saturation and hue adjustment |
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|
1029 * \param uvsin used for saturation and hue adjustment |
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|
1030 * \param lookup use fragment program that uses texture unit 4 to |
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|
1031 * do additional conversion via lookup. |
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|
1032 */ |
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|
1033 static void glSetupYUVFragprog(float brightness, float contrast, |
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1034 float uvcos, float uvsin, float rgamma, |
18619
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|
1035 float ggamma, float bgamma, int type, int rect, |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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|
1036 int texw, int texh) { |
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|
1037 char yuv_prog[4000] = |
106a0c366002
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|
1038 "!!ARBfp1.0\n" |
106a0c366002
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|
1039 "OPTION ARB_precision_hint_fastest;" |
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|
1040 // all scaler variables must go here so they aren't defined |
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changeset
|
1041 // multiple times when the same scaler is used more than once |
18787
5a2e45cd754f
reduce number of texture indirections to support older cards
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18693
diff
changeset
|
1042 "TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv;"; |
18619
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|
1043 int prog_remain = sizeof(yuv_prog) - strlen(yuv_prog); |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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changeset
|
1044 char *prog_pos = &yuv_prog[strlen(yuv_prog)]; |
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|
1045 int cur_texu = 3; |
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changeset
|
1046 char lum_scale_texs[1]; |
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|
1047 char chrom_scale_texs[1]; |
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changeset
|
1048 char conv_texs[1]; |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1049 GLint i; |
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1050 // this is the conversion matrix, with y, u, v factors |
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changeset
|
1051 // for red, green, blue and the constant offsets |
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|
1052 float ry, ru, rv, rc; |
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|
1053 float gy, gu, gv, gc; |
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|
1054 float by, bu, bv, bc; |
18619
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|
1055 create_scaler_textures(YUV_LUM_SCALER(type), &cur_texu, lum_scale_texs); |
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|
1056 if (YUV_CHROM_SCALER(type) == YUV_LUM_SCALER(type)) |
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|
1057 memcpy(chrom_scale_texs, lum_scale_texs, sizeof(chrom_scale_texs)); |
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|
1058 else |
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|
1059 create_scaler_textures(YUV_CHROM_SCALER(type), &cur_texu, chrom_scale_texs); |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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changeset
|
1060 create_conv_textures(YUV_CONVERSION(type), &cur_texu, conv_texs, |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1061 brightness, contrast, uvcos, uvsin, rgamma, ggamma, bgamma); |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1062 glGetIntegerv(GL_MAX_TEXTURE_UNITS, &i); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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|
1063 if (i < cur_texu) |
16488
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changeset
|
1064 mp_msg(MSGT_VO, MSGL_ERR, |
18619
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changeset
|
1065 "[gl] %i texture units needed for this type of YUV fragment support (found %i)\n", |
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diff
changeset
|
1066 cur_texu, i); |
16488
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changeset
|
1067 if (!ProgramString) { |
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changeset
|
1068 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] ProgramString function missing!\n"); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1069 return; |
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1070 } |
18619
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|
1071 add_scaler(YUV_LUM_SCALER(type), &prog_pos, &prog_remain, lum_scale_texs, |
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changeset
|
1072 '0', 'r', rect, texw, texh); |
106a0c366002
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diff
changeset
|
1073 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, |
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changeset
|
1074 '1', 'g', rect, texw / 2, texh / 2); |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1075 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, |
106a0c366002
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diff
changeset
|
1076 '2', 'b', rect, texw / 2, texh / 2); |
19167
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1077 get_yuv2rgb_coeffs(brightness, contrast, uvcos, uvsin, |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1078 &ry, &ru, &rv, &rc, &gy, &gu, &gv, &gc, &by, &bu, &bv, &bc); |
18619
106a0c366002
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changeset
|
1079 switch (YUV_CONVERSION(type)) { |
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changeset
|
1080 case YUV_CONVERSION_FRAGMENT: |
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changeset
|
1081 snprintf(prog_pos, prog_remain, yuv_prog_template, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1082 ry, gy, by, ru, gu, bu, rv, gv, bv, rc, gc, bc); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
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diff
changeset
|
1083 break; |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1084 case YUV_CONVERSION_FRAGMENT_POW: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
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diff
changeset
|
1085 snprintf(prog_pos, prog_remain, yuv_pow_prog_template, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1086 ry, gy, by, ru, gu, bu, rv, gv, bv, rc, gc, bc, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
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diff
changeset
|
1087 (float)1.0 / rgamma, (float)1.0 / bgamma, (float)1.0 / bgamma); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
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diff
changeset
|
1088 break; |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1089 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
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diff
changeset
|
1090 snprintf(prog_pos, prog_remain, yuv_lookup_prog_template, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1091 ry, gy, by, ru, gu, bu, rv, gv, bv, rc, gc, bc, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
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diff
changeset
|
1092 conv_texs[0], conv_texs[0], conv_texs[0]); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1093 break; |
18655
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Add yuv to rgb conversion using a 3D lookup texture
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diff
changeset
|
1094 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
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diff
changeset
|
1095 snprintf(prog_pos, prog_remain, yuv_lookup3d_prog_template, conv_texs[0]); |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
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diff
changeset
|
1096 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1097 default: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1098 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(type)); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1099 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1100 } |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1101 mp_msg(MSGT_VO, MSGL_V, "[gl] generated fragment program:\n%s\n", yuv_prog); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1102 loadGPUProgram(GL_FRAGMENT_PROGRAM, yuv_prog); |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1103 } |
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changeset
|
1104 |
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1105 /** |
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changeset
|
1106 * \brief little helper function to create a lookup table for gamma |
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1107 * \param map buffer to create map into |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1108 * \param size size of buffer |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1109 * \param gamma gamma value |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1110 */ |
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1111 static void gen_gamma_map(unsigned char *map, int size, float gamma) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1112 int i; |
19167
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
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parents:
18988
diff
changeset
|
1113 if (gamma == 1.0) { |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1114 for (i = 0; i < size; i++) |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
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parents:
18988
diff
changeset
|
1115 map[i] = 255 * i / (size - 1); |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1116 return; |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1117 } |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1118 gamma = 1.0 / gamma; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1119 for (i = 0; i < size; i++) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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16474
diff
changeset
|
1120 float tmp = (float)i / (size - 1.0); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1121 tmp = pow(tmp, gamma); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1122 if (tmp > 1.0) tmp = 1.0; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1123 if (tmp < 0.0) tmp = 0.0; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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changeset
|
1124 map[i] = 255 * tmp; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1125 } |
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1126 } |
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1127 |
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diff
changeset
|
1128 /** |
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diff
changeset
|
1129 * \brief setup YUV->RGB conversion |
16586 | 1130 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
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parents:
16592
diff
changeset
|
1131 * \param type YUV conversion type |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1132 * \param brightness brightness adjustment offset |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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16474
diff
changeset
|
1133 * \param contrast contrast adjustment factor |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1134 * \param hue hue adjustment angle |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1135 * \param saturation saturation adjustment factor |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1136 * \param rgamma gamma value for red channel |
3191dcb27a12
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parents:
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diff
changeset
|
1137 * \param ggamma gamma value for green channel |
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1138 * \param bgamma gamma value for blue channel |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
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parents:
16592
diff
changeset
|
1139 * \ingroup glconversion |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1140 */ |
16586 | 1141 void glSetupYUVConversion(GLenum target, int type, |
1142 float brightness, float contrast, | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1143 float hue, float saturation, |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1144 float rgamma, float ggamma, float bgamma, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
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diff
changeset
|
1145 int texw, int texh) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1146 float uvcos = saturation * cos(hue); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
1147 float uvsin = saturation * sin(hue); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1148 switch (YUV_CONVERSION(type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1149 case YUV_CONVERSION_COMBINERS: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1150 glSetupYUVCombiners(uvcos, uvsin); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1151 break; |
16625 | 1152 case YUV_CONVERSION_COMBINERS_ATI: |
1153 glSetupYUVCombinersATI(uvcos, uvsin); | |
1154 break; | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1155 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
18655
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Add yuv to rgb conversion using a 3D lookup texture
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parents:
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diff
changeset
|
1156 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1157 case YUV_CONVERSION_FRAGMENT: |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1158 case YUV_CONVERSION_FRAGMENT_POW: |
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1159 glSetupYUVFragprog(brightness, contrast, uvcos, uvsin, |
16586 | 1160 rgamma, ggamma, bgamma, type, |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1161 target == GL_TEXTURE_RECTANGLE, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1162 texw, texh); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1163 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1164 default: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1165 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(type)); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1166 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1167 } |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1168 |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1169 /** |
3191dcb27a12
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parents:
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diff
changeset
|
1170 * \brief enable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1171 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1172 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1173 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1174 */ |
18175
01ca8a5fb8a6
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
parents:
17566
diff
changeset
|
1175 void glEnableYUVConversion(GLenum target, int type) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1176 if (type <= 0) return; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1177 switch (YUV_CONVERSION(type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1178 case YUV_CONVERSION_COMBINERS: |
16582
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1179 ActiveTexture(GL_TEXTURE1); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1180 glEnable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1181 ActiveTexture(GL_TEXTURE2); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1182 glEnable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1183 ActiveTexture(GL_TEXTURE0); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1184 glEnable(GL_REGISTER_COMBINERS_NV); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1185 break; |
16625 | 1186 case YUV_CONVERSION_COMBINERS_ATI: |
1187 ActiveTexture(GL_TEXTURE1); | |
1188 glEnable(target); | |
1189 ActiveTexture(GL_TEXTURE2); | |
1190 glEnable(target); | |
1191 ActiveTexture(GL_TEXTURE0); | |
1192 glEnable(GL_FRAGMENT_SHADER_ATI); | |
1193 break; | |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1194 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1195 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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changeset
|
1196 case YUV_CONVERSION_FRAGMENT_POW: |
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diff
changeset
|
1197 case YUV_CONVERSION_FRAGMENT: |
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1198 glEnable(GL_FRAGMENT_PROGRAM); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1199 break; |
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16474
diff
changeset
|
1200 } |
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1201 } |
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diff
changeset
|
1202 |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1203 /** |
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parents:
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diff
changeset
|
1204 * \brief disable the specified YUV conversion |
3191dcb27a12
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diff
changeset
|
1205 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
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diff
changeset
|
1206 * \param type type of YUV conversion |
16595
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reimar
parents:
16592
diff
changeset
|
1207 * \ingroup glconversion |
16488
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diff
changeset
|
1208 */ |
18175
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diff
changeset
|
1209 void glDisableYUVConversion(GLenum target, int type) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1210 if (type <= 0) return; |
18619
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1211 switch (YUV_CONVERSION(type)) { |
16488
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1212 case YUV_CONVERSION_COMBINERS: |
16582
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1213 ActiveTexture(GL_TEXTURE1); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1214 glDisable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1215 ActiveTexture(GL_TEXTURE2); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1216 glDisable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1217 ActiveTexture(GL_TEXTURE0); |
16488
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reimar
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diff
changeset
|
1218 glDisable(GL_REGISTER_COMBINERS_NV); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
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diff
changeset
|
1219 break; |
16625 | 1220 case YUV_CONVERSION_COMBINERS_ATI: |
1221 ActiveTexture(GL_TEXTURE1); | |
1222 glDisable(target); | |
1223 ActiveTexture(GL_TEXTURE2); | |
1224 glDisable(target); | |
1225 ActiveTexture(GL_TEXTURE0); | |
1226 glDisable(GL_FRAGMENT_SHADER_ATI); | |
1227 break; | |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1228 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1229 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1230 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1231 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1232 glDisable(GL_FRAGMENT_PROGRAM); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1233 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1234 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1235 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1236 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1237 /** |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1238 * \brief draw a texture part at given 2D coordinates |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1239 * \param x screen top coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1240 * \param y screen left coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1241 * \param w screen width coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1242 * \param h screen height coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1243 * \param tx texture top coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1244 * \param ty texture left coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1245 * \param tw texture part width in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1246 * \param th texture part height in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1247 * \param sx width of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1248 * \param sy height of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1249 * \param rect_tex whether this texture uses texture_rectangle extension |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1250 * \param is_yv12 if set, also draw the textures from units 1 and 2 |
17220 | 1251 * \param flip flip the texture upside down |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1252 * \ingroup gltexture |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1253 */ |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1254 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1255 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, |
17220 | 1256 int sx, int sy, int rect_tex, int is_yv12, int flip) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1257 GLfloat tx2 = tx / 2, ty2 = ty / 2, tw2 = tw / 2, th2 = th / 2; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1258 if (!rect_tex) { |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1259 tx /= sx; ty /= sy; tw /= sx; th /= sy; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1260 tx2 = tx, ty2 = ty, tw2 = tw, th2 = th; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1261 } |
17220 | 1262 if (flip) { |
1263 y += h; | |
1264 h = -h; | |
1265 } | |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1266 glBegin(GL_QUADS); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1267 glTexCoord2f(tx, ty); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1268 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1269 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1270 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1271 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1272 glVertex2f(x, y); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1273 glTexCoord2f(tx, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1274 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1275 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1276 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1277 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1278 glVertex2f(x, y + h); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1279 glTexCoord2f(tx + tw, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1280 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1281 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1282 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1283 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1284 glVertex2f(x + w, y + h); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1285 glTexCoord2f(tx + tw, ty); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1286 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1287 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1288 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1289 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1290 glVertex2f(x + w, y); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1291 glEnd(); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1292 } |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1293 |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1294 #ifdef GL_WIN32 |
17116 | 1295 #include "w32_common.h" |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1296 /** |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1297 * \brief little helper since wglGetProcAddress definition does not fit our |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1298 * getProcAddress |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1299 * \param procName name of function to look up |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1300 * \return function pointer returned by wglGetProcAddress |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1301 */ |
16109
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1302 static void *w32gpa(const GLubyte *procName) { |
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1303 return wglGetProcAddress(procName); |
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1304 } |
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1305 |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1306 int setGlWindow(int *vinfo, HGLRC *context, HWND win) |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1307 { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1308 int new_vinfo; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1309 HDC windc = GetDC(win); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1310 HGLRC new_context = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1311 int keep_context = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1312 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1313 // should only be needed when keeping context, but not doing glFinish |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1314 // can cause flickering even when we do not keep it. |
16944
179a7a2857a8
do not call glFinish when we do not have a context
reimar
parents:
16879
diff
changeset
|
1315 if (*context) |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1316 glFinish(); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1317 new_vinfo = GetPixelFormat(windc); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1318 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1319 // we can keep the wglContext |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1320 new_context = *context; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1321 keep_context = 1; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1322 } else { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1323 // create a context |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1324 new_context = wglCreateContext(windc); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1325 if (!new_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1326 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n"); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1327 return SET_WINDOW_FAILED; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1328 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1329 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1330 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1331 // set context |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1332 if (!wglMakeCurrent(windc, new_context)) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1333 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n"); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1334 if (!keep_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1335 wglDeleteContext(new_context); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1336 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1337 return SET_WINDOW_FAILED; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1338 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1339 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1340 // set new values |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1341 vo_window = win; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1342 vo_hdc = windc; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1343 { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1344 RECT rect; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1345 GetClientRect(win, &rect); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1346 vo_dwidth = rect.right; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1347 vo_dheight = rect.bottom; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1348 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1349 if (!keep_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1350 if (*context) |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1351 wglDeleteContext(*context); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1352 *context = new_context; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1353 *vinfo = new_vinfo; |
17019
fd178c06dc84
Also parse glX extension string, makes -vo gl:swapinterval work again on linux
reimar
parents:
16984
diff
changeset
|
1354 getFunctions(w32gpa, NULL); |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1355 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1356 // and inform that reinit is neccessary |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1357 return SET_WINDOW_REINIT; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1358 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1359 return SET_WINDOW_OK; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1360 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1361 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
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1362 void releaseGlContext(int *vinfo, HGLRC *context) { |
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1363 *vinfo = 0; |
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1364 if (*context) { |
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1365 wglMakeCurrent(0, 0); |
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1366 wglDeleteContext(*context); |
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1367 } |
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1368 *context = 0; |
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1369 } |
17116 | 1370 |
1371 void swapGlBuffers() { | |
1372 SwapBuffers(vo_hdc); | |
1373 } | |
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1374 #else |
16117 | 1375 #ifdef HAVE_LIBDL |
1376 #include <dlfcn.h> | |
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1377 #endif |
17116 | 1378 #include "x11_common.h" |
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1379 /** |
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1380 * \brief find address of a linked function |
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1381 * \param s name of function to find |
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1382 * \return address of function or NULL if not found |
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1383 * |
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1384 * Copied from xine |
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1385 */ |
17336 | 1386 static void *getdladdr(const char *s) { |
16117 | 1387 #ifdef HAVE_LIBDL |
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1388 #if defined(__sun) || defined(__sgi) |
17419 | 1389 static void *handle = NULL; |
1390 if (!handle) | |
1391 handle = dlopen(NULL, RTLD_LAZY); | |
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1392 return dlsym(handle, s); |
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1393 #else |
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1394 return dlsym(0, s); |
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1395 #endif |
16117 | 1396 #else |
1397 return NULL; | |
1398 #endif | |
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1399 } |
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1400 |
13843 | 1401 /** |
14269 | 1402 * \brief Returns the XVisualInfo associated with Window win. |
13843 | 1403 * \param win Window whose XVisualInfo is returne. |
1404 * \return XVisualInfo of the window. Caller must use XFree to free it. | |
1405 */ | |
1406 static XVisualInfo *getWindowVisualInfo(Window win) { | |
1407 XWindowAttributes xw_attr; | |
1408 XVisualInfo vinfo_template; | |
1409 int tmp; | |
1410 XGetWindowAttributes(mDisplay, win, &xw_attr); | |
1411 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual); | |
1412 return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp); | |
1413 } | |
1414 | |
1415 /** | |
1416 * \brief Changes the window in which video is displayed. | |
1417 * If possible only transfers the context to the new window, otherwise | |
1418 * creates a new one, which must be initialized by the caller. | |
1419 * \param vinfo Currently used visual. | |
1420 * \param context Currently used context. | |
1421 * \param win window that should be used for drawing. | |
1422 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT. | |
1423 * In case of SET_WINDOW_REINIT the context could not be transfered | |
1424 * and the caller must initialize it correctly. | |
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1425 * \ingroup glcontext |
13843 | 1426 */ |
1427 int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win) | |
1428 { | |
1429 XVisualInfo *new_vinfo; | |
1430 GLXContext new_context = NULL; | |
1431 int keep_context = 0; | |
1432 | |
1433 // should only be needed when keeping context, but not doing glFinish | |
1434 // can cause flickering even when we do not keep it. | |
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1435 if (*context) |
13843 | 1436 glFinish(); |
1437 new_vinfo = getWindowVisualInfo(win); | |
1438 if (*context && *vinfo && new_vinfo && | |
1439 (*vinfo)->visualid == new_vinfo->visualid) { | |
1440 // we can keep the GLXContext | |
1441 new_context = *context; | |
1442 XFree(new_vinfo); | |
1443 new_vinfo = *vinfo; | |
1444 keep_context = 1; | |
1445 } else { | |
1446 // create a context | |
1447 new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True); | |
1448 if (!new_context) { | |
1449 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n"); | |
1450 XFree(new_vinfo); | |
1451 return SET_WINDOW_FAILED; | |
1452 } | |
1453 } | |
1454 | |
1455 // set context | |
1456 if (!glXMakeCurrent(mDisplay, vo_window, new_context)) { | |
1457 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n"); | |
1458 if (!keep_context) { | |
1459 glXDestroyContext (mDisplay, new_context); | |
1460 XFree(new_vinfo); | |
1461 } | |
1462 return SET_WINDOW_FAILED; | |
1463 } | |
1464 | |
1465 // set new values | |
1466 vo_window = win; | |
1467 { | |
1468 Window root; | |
1469 int tmp; | |
17336 | 1470 unsigned utmp; |
13843 | 1471 XGetGeometry(mDisplay, vo_window, &root, &tmp, &tmp, |
17336 | 1472 (unsigned *)&vo_dwidth, (unsigned *)&vo_dheight, &utmp, &utmp); |
13843 | 1473 } |
1474 if (!keep_context) { | |
16588 | 1475 void *(*getProcAddress)(const GLubyte *); |
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1476 const char *(*glXExtStr)(Display *, int); |
13843 | 1477 if (*context) |
1478 glXDestroyContext(mDisplay, *context); | |
1479 *context = new_context; | |
1480 if (*vinfo) | |
1481 XFree(*vinfo); | |
1482 *vinfo = new_vinfo; | |
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1483 getProcAddress = getdladdr("glXGetProcAddress"); |
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1484 if (!getProcAddress) |
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1485 getProcAddress = getdladdr("glXGetProcAddressARB"); |
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1486 if (!getProcAddress) |
17336 | 1487 getProcAddress = (void *)getdladdr; |
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1488 glXExtStr = getdladdr("glXQueryExtensionsString"); |
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1489 getFunctions(getProcAddress, !glXExtStr ? NULL : |
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1490 glXExtStr(mDisplay, DefaultScreen(mDisplay))); |
13843 | 1491 |
1492 // and inform that reinit is neccessary | |
1493 return SET_WINDOW_REINIT; | |
1494 } | |
1495 return SET_WINDOW_OK; | |
1496 } | |
1497 | |
1498 /** | |
1499 * \brief free the VisualInfo and GLXContext of an OpenGL context. | |
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1500 * \ingroup glcontext |
13843 | 1501 */ |
1502 void releaseGlContext(XVisualInfo **vinfo, GLXContext *context) { | |
1503 if (*vinfo) | |
1504 XFree(*vinfo); | |
1505 *vinfo = NULL; | |
1506 if (*context) | |
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1507 { |
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1508 glFinish(); |
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1509 glXMakeCurrent(mDisplay, None, NULL); |
13843 | 1510 glXDestroyContext(mDisplay, *context); |
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1511 } |
13843 | 1512 *context = 0; |
1513 } | |
17116 | 1514 |
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1515 void swapGlBuffers(void) { |
17116 | 1516 glXSwapBuffers(mDisplay, vo_window); |
1517 } | |
13843 | 1518 #endif |
1519 |