Mercurial > mplayer.hg
annotate libvo/gl_common.c @ 26763:c13288eeb9f6
Add support for AppleIR Remote as an input under Linux systems.
This requires Linux 2.6 with evdev and appleir drivers.
The keymapping is done to mimics the one that was done for MacOSX.
WARNING: Most distributions do not seems to bother and only let root
access to the device. Modify udev rules accordingly if you want regular
user to be able to use the remote.
author | ben |
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date | Sun, 18 May 2008 11:53:00 +0000 |
parents | 802c489f77f0 |
children | aadfce1c25c8 |
rev | line source |
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1 /** |
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2 * \file gl_common.c |
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3 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c |
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4 * |
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5 * Common OpenGL routines. |
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6 * Copyleft (C) Reimar Döffinger <Reimar.Doeffinger@stud.uni-karlsruhe.de>, 2005 |
24777 | 7 * Licensed under the GNU GPL v2 or later. |
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8 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c |
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9 * gave me lots of good ideas. |
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10 */ |
16117 | 11 #include <stdlib.h> |
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12 #include <stdio.h> |
16117 | 13 #include <string.h> |
16592 | 14 #include <ctype.h> |
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15 #include <math.h> |
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16 #include "gl_common.h" |
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17 |
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18 /** |
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19 * \defgroup glextfunctions OpenGL extension functions |
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20 * |
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21 * the pointers to these functions are acquired when the OpenGL |
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22 * context is created |
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23 * \{ |
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24 */ |
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25 void (APIENTRY *GenBuffers)(GLsizei, GLuint *); |
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26 void (APIENTRY *DeleteBuffers)(GLsizei, const GLuint *); |
16099 | 27 void (APIENTRY *BindBuffer)(GLenum, GLuint); |
28 GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum); | |
29 GLboolean (APIENTRY *UnmapBuffer)(GLenum); | |
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30 void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
16099 | 31 void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *); |
32 void (APIENTRY *CombinerParameteri)(GLenum, GLint); | |
33 void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
34 GLenum); | |
35 void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
36 GLenum, GLenum, GLboolean, GLboolean, | |
37 GLboolean); | |
16625 | 38 void (APIENTRY *BeginFragmentShader)(void); |
39 void (APIENTRY *EndFragmentShader)(void); | |
40 void (APIENTRY *SampleMap)(GLuint, GLuint, GLenum); | |
41 void (APIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
42 GLuint, GLuint, GLuint, GLuint, GLuint); | |
43 void (APIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
44 GLuint, GLuint, GLuint, GLuint, GLuint, | |
45 GLuint, GLuint, GLuint); | |
46 void (APIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *); | |
16099 | 47 void (APIENTRY *ActiveTexture)(GLenum); |
48 void (APIENTRY *BindTexture)(GLenum, GLuint); | |
49 void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat); | |
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50 void (APIENTRY *GenPrograms)(GLsizei, GLuint *); |
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51 void (APIENTRY *DeletePrograms)(GLsizei, const GLuint *); |
16099 | 52 void (APIENTRY *BindProgram)(GLenum, GLuint); |
53 void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); | |
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54 void (APIENTRY *GetProgramiv)(GLenum, GLenum, GLint *); |
16099 | 55 void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, |
56 GLfloat, GLfloat); | |
16270 | 57 int (APIENTRY *SwapInterval)(int); |
18578 | 58 void (APIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, |
59 GLint, GLenum, GLenum, const GLvoid *); | |
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60 /** \} */ // end of glextfunctions group |
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61 |
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62 //! \defgroup glgeneral OpenGL general helper functions |
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63 |
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64 //! \defgroup glcontext OpenGL context management helper functions |
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65 |
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66 //! \defgroup gltexture OpenGL texture handling helper functions |
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67 |
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68 //! \defgroup glconversion OpenGL conversion helper functions |
16099 | 69 |
18961 | 70 static GLint hqtexfmt; |
71 | |
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72 /** |
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73 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride. |
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74 * \param stride number of bytes per line for which alignment should fit. |
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75 * \ingroup glgeneral |
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76 */ |
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77 void glAdjustAlignment(int stride) { |
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78 GLint gl_alignment; |
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79 if (stride % 8 == 0) |
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80 gl_alignment=8; |
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81 else if (stride % 4 == 0) |
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82 gl_alignment=4; |
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83 else if (stride % 2 == 0) |
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84 gl_alignment=2; |
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85 else |
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86 gl_alignment=1; |
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87 glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment); |
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88 } |
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89 |
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90 struct gl_name_map_struct { |
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91 GLint value; |
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92 const char *name; |
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93 }; |
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94 |
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95 #undef MAP |
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96 #define MAP(a) {a, #a} |
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97 //! mapping table for the glValName function |
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98 static const struct gl_name_map_struct gl_name_map[] = { |
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99 // internal format |
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100 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8), |
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101 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2), |
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102 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2), |
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103 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8), |
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104 |
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105 // format |
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106 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE), |
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107 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA), |
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108 MAP(GL_COLOR_INDEX), |
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109 // rest 1.2 only |
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110 MAP(GL_BGR), MAP(GL_BGRA), |
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111 |
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112 //type |
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113 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT), |
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114 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE), |
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115 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES), |
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116 // rest 1.2 only |
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117 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV), |
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118 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV), |
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119 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV), |
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120 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV), |
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121 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV), |
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122 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV), |
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123 {0, 0} |
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124 }; |
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125 #undef MAP |
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126 |
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127 /** |
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128 * \brief return the name of an OpenGL constant |
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129 * \param value the constant |
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130 * \return name of the constant or "Unknown format!" |
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131 * \ingroup glgeneral |
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132 */ |
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133 const char *glValName(GLint value) |
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134 { |
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135 int i = 0; |
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136 |
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137 while (gl_name_map[i].name) { |
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138 if (gl_name_map[i].value == value) |
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139 return gl_name_map[i].name; |
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140 i++; |
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141 } |
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142 return "Unknown format!"; |
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143 } |
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144 |
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145 //! always return this format as internal texture format in glFindFormat |
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146 #define TEXTUREFORMAT_ALWAYS GL_RGB8 |
16474 | 147 #undef TEXTUREFORMAT_ALWAYS |
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148 |
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149 /** |
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150 * \brief find the OpenGL settings coresponding to format. |
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151 * |
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152 * All parameters may be NULL. |
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153 * \param fmt MPlayer format to analyze. |
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154 * \param bpp [OUT] bits per pixel of that format. |
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155 * \param gl_texfmt [OUT] internal texture format that fits the |
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156 * image format, not necessarily the best for performance. |
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157 * \param gl_format [OUT] OpenGL format for this image format. |
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158 * \param gl_type [OUT] OpenGL type for this image format. |
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159 * \return 1 if format is supported by OpenGL, 0 if not. |
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160 * \ingroup gltexture |
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161 */ |
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162 int glFindFormat(uint32_t fmt, int *bpp, GLint *gl_texfmt, |
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163 GLenum *gl_format, GLenum *gl_type) |
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164 { |
16474 | 165 int supported = 1; |
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166 int dummy1; |
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167 GLenum dummy2; |
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168 GLint dummy3; |
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169 if (bpp == NULL) bpp = &dummy1; |
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170 if (gl_texfmt == NULL) gl_texfmt = &dummy3; |
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171 if (gl_format == NULL) gl_format = &dummy2; |
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172 if (gl_type == NULL) gl_type = &dummy2; |
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173 |
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174 *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt); |
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175 *gl_texfmt = 3; |
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176 switch (fmt) { |
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177 case IMGFMT_RGB24: |
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178 *gl_format = GL_RGB; |
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179 *gl_type = GL_UNSIGNED_BYTE; |
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180 break; |
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181 case IMGFMT_RGBA: |
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182 *gl_texfmt = 4; |
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183 *gl_format = GL_RGBA; |
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184 *gl_type = GL_UNSIGNED_BYTE; |
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185 break; |
16474 | 186 case IMGFMT_YV12: |
187 supported = 0; // no native YV12 support | |
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188 case IMGFMT_Y800: |
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189 case IMGFMT_Y8: |
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190 *gl_texfmt = 1; |
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191 *bpp = 8; |
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192 *gl_format = GL_LUMINANCE; |
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193 *gl_type = GL_UNSIGNED_BYTE; |
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194 break; |
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195 #if 0 |
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196 // we do not support palettized formats, although the format the |
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197 // swscale produces works |
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198 case IMGFMT_RGB8: |
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199 gl_format = GL_RGB; |
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200 gl_type = GL_UNSIGNED_BYTE_2_3_3_REV; |
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201 break; |
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202 #endif |
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203 case IMGFMT_RGB15: |
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204 *gl_format = GL_RGBA; |
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205 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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206 break; |
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207 case IMGFMT_RGB16: |
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208 *gl_format = GL_RGB; |
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209 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV; |
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210 break; |
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211 #if 0 |
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212 case IMGFMT_BGR8: |
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213 // special case as red and blue have a differen number of bits. |
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214 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least |
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215 // by nVidia drivers, and in addition would give more bits to |
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216 // blue than to red, which isn't wanted |
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217 gl_format = GL_RGB; |
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218 gl_type = GL_UNSIGNED_BYTE_3_3_2; |
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219 break; |
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220 #endif |
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221 case IMGFMT_BGR15: |
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222 *gl_format = GL_BGRA; |
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223 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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224 break; |
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225 case IMGFMT_BGR16: |
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226 *gl_format = GL_RGB; |
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227 *gl_type = GL_UNSIGNED_SHORT_5_6_5; |
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228 break; |
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229 case IMGFMT_BGR24: |
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230 *gl_format = GL_BGR; |
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231 *gl_type = GL_UNSIGNED_BYTE; |
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232 break; |
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233 case IMGFMT_BGRA: |
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234 *gl_texfmt = 4; |
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235 *gl_format = GL_BGRA; |
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236 *gl_type = GL_UNSIGNED_BYTE; |
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237 break; |
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238 default: |
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239 *gl_texfmt = 4; |
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240 *gl_format = GL_RGBA; |
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241 *gl_type = GL_UNSIGNED_BYTE; |
16474 | 242 supported = 0; |
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243 } |
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244 #ifdef TEXTUREFORMAT_ALWAYS |
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245 *gl_texfmt = TEXTUREFORMAT_ALWAYS; |
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246 #endif |
16474 | 247 return supported; |
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248 } |
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249 |
16099 | 250 static void *setNull(const GLubyte *s) { |
251 return NULL; | |
252 } | |
253 | |
17335 | 254 typedef struct { |
25762 | 255 void *funcptr; |
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256 const char *extstr; |
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257 const char *funcnames[7]; |
17335 | 258 } extfunc_desc_t; |
259 | |
260 static const extfunc_desc_t extfuncs[] = { | |
25762 | 261 {&GenBuffers, NULL, {"glGenBuffers", "glGenBuffersARB", NULL}}, |
262 {&DeleteBuffers, NULL, {"glDeleteBuffers", "glDeleteBuffersARB", NULL}}, | |
263 {&BindBuffer, NULL, {"glBindBuffer", "glBindBufferARB", NULL}}, | |
264 {&MapBuffer, NULL, {"glMapBuffer", "glMapBufferARB", NULL}}, | |
265 {&UnmapBuffer, NULL, {"glUnmapBuffer", "glUnmapBufferARB", NULL}}, | |
266 {&BufferData, NULL, {"glBufferData", "glBufferDataARB", NULL}}, | |
267 {&CombinerParameterfv, "NV_register_combiners", {"glCombinerParameterfv", "glCombinerParameterfvNV", NULL}}, | |
268 {&CombinerParameteri, "NV_register_combiners", {"glCombinerParameteri", "glCombinerParameteriNV", NULL}}, | |
269 {&CombinerInput, "NV_register_combiners", {"glCombinerInput", "glCombinerInputNV", NULL}}, | |
270 {&CombinerOutput, "NV_register_combiners", {"glCombinerOutput", "glCombinerOutputNV", NULL}}, | |
271 {&BeginFragmentShader, "ATI_fragment_shader", {"glBeginFragmentShaderATI", NULL}}, | |
272 {&EndFragmentShader, "ATI_fragment_shader", {"glEndFragmentShaderATI", NULL}}, | |
273 {&SampleMap, "ATI_fragment_shader", {"glSampleMapATI", NULL}}, | |
274 {&ColorFragmentOp2, "ATI_fragment_shader", {"glColorFragmentOp2ATI", NULL}}, | |
275 {&ColorFragmentOp3, "ATI_fragment_shader", {"glColorFragmentOp3ATI", NULL}}, | |
276 {&SetFragmentShaderConstant, "ATI_fragment_shader", {"glSetFragmentShaderConstantATI", NULL}}, | |
277 {&ActiveTexture, NULL, {"glActiveTexture", "glActiveTextureARB", NULL}}, | |
278 {&BindTexture, NULL, {"glBindTexture", "glBindTextureARB", "glBindTextureEXT", NULL}}, | |
279 {&MultiTexCoord2f, NULL, {"glMultiTexCoord2f", "glMultiTexCoord2fARB", NULL}}, | |
280 {&GenPrograms, "_program", {"glGenProgramsARB", NULL}}, | |
281 {&DeletePrograms, "_program", {"glDeleteProgramsARB", NULL}}, | |
282 {&BindProgram, "_program", {"glBindProgramARB", NULL}}, | |
283 {&ProgramString, "_program", {"glProgramStringARB", NULL}}, | |
284 {&GetProgramiv, "_program", {"glGetProgramivARB", NULL}}, | |
285 {&ProgramEnvParameter4f, "_program", {"glProgramEnvParameter4fARB", NULL}}, | |
286 {&SwapInterval, "_swap_control", {"glXSwapInterval", "glXSwapIntervalEXT", "glXSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT", "wglSwapIntervalSGI", NULL}}, | |
287 {&TexImage3D, NULL, {"glTexImage3D", NULL}}, | |
17335 | 288 {NULL} |
289 }; | |
290 | |
16117 | 291 /** |
292 * \brief find the function pointers of some useful OpenGL extensions | |
16588 | 293 * \param getProcAddress function to resolve function names, may be NULL |
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294 * \param ext2 an extra extension string |
16117 | 295 */ |
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296 static void getFunctions(void *(*getProcAddress)(const GLubyte *), |
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297 const char *ext2) { |
17335 | 298 const extfunc_desc_t *dsc; |
17336 | 299 const char *extensions = (const char *)glGetString(GL_EXTENSIONS); |
17335 | 300 char *allexts; |
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301 if (!extensions) extensions = ""; |
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302 if (!ext2) ext2 = ""; |
18878 | 303 allexts = malloc(strlen(extensions) + strlen(ext2) + 2); |
17335 | 304 strcpy(allexts, extensions); |
305 strcat(allexts, " "); | |
306 strcat(allexts, ext2); | |
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307 mp_msg(MSGT_VO, MSGL_V, "OpenGL extensions string:\n%s\n", allexts); |
16099 | 308 if (!getProcAddress) |
309 getProcAddress = setNull; | |
17335 | 310 for (dsc = extfuncs; dsc->funcptr; dsc++) { |
311 void *ptr = NULL; | |
312 int i; | |
313 if (!dsc->extstr || strstr(allexts, dsc->extstr)) { | |
314 for (i = 0; !ptr && dsc->funcnames[i]; i++) | |
315 ptr = getProcAddress((const GLubyte *)dsc->funcnames[i]); | |
316 } | |
25762 | 317 *(void **)dsc->funcptr = ptr; |
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318 } |
18961 | 319 if (strstr(allexts, "_texture_float")) |
320 hqtexfmt = GL_RGB32F; | |
321 else if (strstr(allexts, "NV_float_buffer")) | |
322 hqtexfmt = GL_FLOAT_RGB32_NV; | |
323 else | |
324 hqtexfmt = GL_RGB16; | |
17335 | 325 free(allexts); |
16099 | 326 } |
327 | |
16117 | 328 /** |
329 * \brief create a texture and set some defaults | |
330 * \param target texture taget, usually GL_TEXTURE_2D | |
331 * \param fmt internal texture format | |
332 * \param filter filter used for scaling, e.g. GL_LINEAR | |
333 * \param w texture width | |
334 * \param h texture height | |
335 * \param val luminance value to fill texture with | |
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336 * \ingroup gltexture |
16117 | 337 */ |
338 void glCreateClearTex(GLenum target, GLenum fmt, GLint filter, | |
16460 | 339 int w, int h, unsigned char val) { |
340 GLfloat fval = (GLfloat)val / 255.0; | |
341 GLfloat border[4] = {fval, fval, fval, fval}; | |
16117 | 342 GLenum clrfmt = (fmt == GL_ALPHA) ? GL_ALPHA : GL_LUMINANCE; |
18878 | 343 char *init = malloc(w * h); |
16117 | 344 memset(init, val, w * h); |
345 glAdjustAlignment(w); | |
346 glPixelStorei(GL_UNPACK_ROW_LENGTH, w); | |
347 glTexImage2D(target, 0, fmt, w, h, 0, clrfmt, GL_UNSIGNED_BYTE, init); | |
348 glTexParameterf(target, GL_TEXTURE_PRIORITY, 1.0); | |
349 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); | |
350 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); | |
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351 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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352 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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353 // Border texels should not be used with CLAMP_TO_EDGE |
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354 // We set a sane default anyway. |
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355 glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border); |
16117 | 356 free(init); |
357 } | |
358 | |
359 /** | |
16592 | 360 * \brief skips whitespace and comments |
361 * \param f file to read from | |
362 */ | |
363 static void ppm_skip(FILE *f) { | |
364 int c, comment = 0; | |
365 do { | |
366 c = fgetc(f); | |
367 if (c == '#') | |
368 comment = 1; | |
369 if (c == '\n') | |
370 comment = 0; | |
371 } while (c != EOF && (isspace(c) || comment)); | |
372 if (c != EOF) | |
373 ungetc(c, f); | |
374 } | |
375 | |
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376 #define MAXDIM (16 * 1024) |
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377 |
16592 | 378 /** |
379 * \brief creates a texture from a PPM file | |
380 * \param target texture taget, usually GL_TEXTURE_2D | |
18961 | 381 * \param fmt internal texture format, 0 for default |
16592 | 382 * \param filter filter used for scaling, e.g. GL_LINEAR |
383 * \param f file to read PPM from | |
384 * \param width [out] width of texture | |
385 * \param height [out] height of texture | |
386 * \param maxval [out] maxval value from PPM file | |
387 * \return 0 on error, 1 otherwise | |
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388 * \ingroup gltexture |
16592 | 389 */ |
390 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter, | |
391 FILE *f, int *width, int *height, int *maxval) { | |
18961 | 392 unsigned w, h, m, val, bpp; |
16592 | 393 char *data; |
394 ppm_skip(f); | |
395 if (fgetc(f) != 'P' || fgetc(f) != '6') | |
396 return 0; | |
397 ppm_skip(f); | |
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398 if (fscanf(f, "%u", &w) != 1) |
16592 | 399 return 0; |
400 ppm_skip(f); | |
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401 if (fscanf(f, "%u", &h) != 1) |
16592 | 402 return 0; |
403 ppm_skip(f); | |
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404 if (fscanf(f, "%u", &m) != 1) |
16592 | 405 return 0; |
406 val = fgetc(f); | |
407 if (!isspace(val)) | |
408 return 0; | |
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409 if (w > MAXDIM || h > MAXDIM) |
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410 return 0; |
18961 | 411 bpp = (m > 255) ? 6 : 3; |
412 data = malloc(w * h * bpp); | |
413 if (fread(data, w * bpp, h, f) != h) | |
16592 | 414 return 0; |
18961 | 415 if (!fmt) { |
416 fmt = (m > 255) ? hqtexfmt : 3; | |
417 if (fmt == GL_FLOAT_RGB32_NV && target != GL_TEXTURE_RECTANGLE) | |
418 fmt = GL_RGB16; | |
419 } | |
16592 | 420 glCreateClearTex(target, fmt, filter, w, h, 0); |
18961 | 421 glUploadTex(target, GL_RGB, (m > 255) ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE, |
422 data, w * bpp, 0, 0, w, h, 0); | |
16592 | 423 free(data); |
424 if (width) *width = w; | |
425 if (height) *height = h; | |
426 if (maxval) *maxval = m; | |
427 return 1; | |
428 } | |
429 | |
430 /** | |
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431 * \brief return the number of bytes per pixel for the given format |
16117 | 432 * \param format OpenGL format |
433 * \param type OpenGL type | |
434 * \return bytes per pixel | |
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435 * \ingroup glgeneral |
16117 | 436 * |
16435 | 437 * Does not handle all possible variants, just those used by MPlayer |
16117 | 438 */ |
439 int glFmt2bpp(GLenum format, GLenum type) { | |
18961 | 440 int component_size = 0; |
16117 | 441 switch (type) { |
442 case GL_UNSIGNED_BYTE_3_3_2: | |
443 case GL_UNSIGNED_BYTE_2_3_3_REV: | |
444 return 1; | |
445 case GL_UNSIGNED_SHORT_5_5_5_1: | |
446 case GL_UNSIGNED_SHORT_1_5_5_5_REV: | |
447 case GL_UNSIGNED_SHORT_5_6_5: | |
448 case GL_UNSIGNED_SHORT_5_6_5_REV: | |
449 return 2; | |
18961 | 450 case GL_UNSIGNED_BYTE: |
451 component_size = 1; | |
452 break; | |
453 case GL_UNSIGNED_SHORT: | |
454 component_size = 2; | |
455 break; | |
16117 | 456 } |
457 switch (format) { | |
458 case GL_LUMINANCE: | |
459 case GL_ALPHA: | |
18961 | 460 return component_size; |
16117 | 461 case GL_RGB: |
462 case GL_BGR: | |
18961 | 463 return 3 * component_size; |
16117 | 464 case GL_RGBA: |
465 case GL_BGRA: | |
18961 | 466 return 4 * component_size; |
16117 | 467 } |
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468 return 0; // unknown |
16117 | 469 } |
470 | |
471 /** | |
472 * \brief upload a texture, handling things like stride and slices | |
473 * \param target texture target, usually GL_TEXTURE_2D | |
474 * \param format OpenGL format of data | |
475 * \param type OpenGL type of data | |
21201 | 476 * \param dataptr data to upload |
16117 | 477 * \param stride data stride |
478 * \param x x offset in texture | |
479 * \param y y offset in texture | |
480 * \param w width of the texture part to upload | |
481 * \param h height of the texture part to upload | |
482 * \param slice height of an upload slice, 0 for all at once | |
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483 * \ingroup gltexture |
16117 | 484 */ |
485 void glUploadTex(GLenum target, GLenum format, GLenum type, | |
21201 | 486 const void *dataptr, int stride, |
16117 | 487 int x, int y, int w, int h, int slice) { |
21201 | 488 const uint8_t *data = dataptr; |
16117 | 489 int y_max = y + h; |
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490 if (w <= 0 || h <= 0) return; |
16117 | 491 if (slice <= 0) |
492 slice = h; | |
17220 | 493 if (stride < 0) { |
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494 data += (h - 1) * stride; |
17220 | 495 stride = -stride; |
496 } | |
16117 | 497 // this is not always correct, but should work for MPlayer |
498 glAdjustAlignment(stride); | |
499 glPixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type)); | |
500 for (; y + slice <= y_max; y += slice) { | |
501 glTexSubImage2D(target, 0, x, y, w, slice, format, type, data); | |
502 data += stride * slice; | |
503 } | |
504 if (y < y_max) | |
505 glTexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data); | |
506 } | |
507 | |
16625 | 508 static void fillUVcoeff(GLfloat *ucoef, GLfloat *vcoef, |
509 float uvcos, float uvsin) { | |
510 int i; | |
511 ucoef[0] = 0 * uvcos + 1.403 * uvsin; | |
512 vcoef[0] = 0 * uvsin + 1.403 * uvcos; | |
513 ucoef[1] = -0.344 * uvcos + -0.714 * uvsin; | |
514 vcoef[1] = -0.344 * uvsin + -0.714 * uvcos; | |
515 ucoef[2] = 1.770 * uvcos + 0 * uvsin; | |
516 vcoef[2] = 1.770 * uvsin + 0 * uvcos; | |
517 ucoef[3] = 0; | |
518 vcoef[3] = 0; | |
519 // Coefficients (probably) must be in [0, 1] range, whereas they originally | |
520 // are in [-2, 2] range, so here comes the trick: | |
521 // First put them in the [-0.5, 0.5] range, then add 0.5. | |
522 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments | |
523 // for CombinerInput and CombinerOutput (or the respective ATI variants) | |
524 for (i = 0; i < 4; i++) { | |
525 ucoef[i] = ucoef[i] * 0.25 + 0.5; | |
526 vcoef[i] = vcoef[i] * 0.25 + 0.5; | |
527 } | |
528 } | |
529 | |
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530 /** |
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531 * \brief Setup register combiners for YUV to RGB conversion. |
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532 * \param uvcos used for saturation and hue adjustment |
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533 * \param uvsin used for saturation and hue adjustment |
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534 */ |
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535 static void glSetupYUVCombiners(float uvcos, float uvsin) { |
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536 GLfloat ucoef[4]; |
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537 GLfloat vcoef[4]; |
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538 GLint i; |
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539 if (!CombinerInput || !CombinerOutput || |
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540 !CombinerParameterfv || !CombinerParameteri) { |
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541 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner functions missing!\n"); |
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542 return; |
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543 } |
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544 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &i); |
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545 if (i < 2) |
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546 mp_msg(MSGT_VO, MSGL_ERR, |
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547 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i); |
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548 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); |
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549 if (i < 3) |
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550 mp_msg(MSGT_VO, MSGL_ERR, |
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551 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i); |
16625 | 552 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); |
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553 CombinerParameterfv(GL_CONSTANT_COLOR0_NV, ucoef); |
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554 CombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef); |
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555 |
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556 // UV first, like this green component cannot overflow |
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557 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, |
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558 GL_TEXTURE1, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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559 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, |
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560 GL_CONSTANT_COLOR0_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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561 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, |
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562 GL_TEXTURE2, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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563 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, |
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564 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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565 CombinerOutput(GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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566 GL_SPARE0_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, |
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567 GL_FALSE, GL_FALSE); |
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568 |
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569 // stage 2 |
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570 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV, |
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571 GL_SIGNED_IDENTITY_NV, GL_RGB); |
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572 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO, |
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573 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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574 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV, |
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575 GL_TEXTURE0, GL_SIGNED_IDENTITY_NV, GL_RGB); |
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576 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, |
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577 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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578 CombinerOutput(GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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579 GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, |
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580 GL_FALSE, GL_FALSE); |
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581 |
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582 // leave final combiner stage in default mode |
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583 CombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV, 2); |
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584 } |
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585 |
16625 | 586 /** |
587 * \brief Setup ATI version of register combiners for YUV to RGB conversion. | |
588 * \param uvcos used for saturation and hue adjustment | |
589 * \param uvsin used for saturation and hue adjustment | |
590 * | |
591 * ATI called this fragment shader, but the name is confusing in the | |
592 * light of a very different OpenGL 2.0 extension with the same name | |
593 */ | |
594 static void glSetupYUVCombinersATI(float uvcos, float uvsin) { | |
595 GLfloat ucoef[4]; | |
596 GLfloat vcoef[4]; | |
597 GLint i; | |
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598 if (!BeginFragmentShader || !EndFragmentShader || |
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599 !SetFragmentShaderConstant || !SampleMap || |
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600 !ColorFragmentOp2 || !ColorFragmentOp3) { |
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601 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner (ATI) functions missing!\n"); |
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602 return; |
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603 } |
16625 | 604 glGetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI, &i); |
605 if (i < 3) | |
606 mp_msg(MSGT_VO, MSGL_ERR, | |
607 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i); | |
608 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); | |
609 if (i < 3) | |
610 mp_msg(MSGT_VO, MSGL_ERR, | |
611 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i); | |
612 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); | |
613 BeginFragmentShader(); | |
614 SetFragmentShaderConstant(GL_CON_0_ATI, ucoef); | |
615 SetFragmentShaderConstant(GL_CON_1_ATI, vcoef); | |
616 SampleMap(GL_REG_0_ATI, GL_TEXTURE0, GL_SWIZZLE_STR_ATI); | |
617 SampleMap(GL_REG_1_ATI, GL_TEXTURE1, GL_SWIZZLE_STR_ATI); | |
618 SampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI); | |
619 // UV first, like this green component cannot overflow | |
620 ColorFragmentOp2(GL_MUL_ATI, GL_REG_1_ATI, GL_NONE, GL_NONE, | |
621 GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
622 GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI); | |
623 ColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_4X_BIT_ATI, | |
624 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
625 GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
626 GL_REG_1_ATI, GL_NONE, GL_NONE); | |
627 ColorFragmentOp2(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, | |
628 GL_REG_0_ATI, GL_NONE, GL_NONE, | |
629 GL_REG_2_ATI, GL_NONE, GL_NONE); | |
630 EndFragmentShader(); | |
631 } | |
632 | |
19221 | 633 /** |
634 * \brief helper function for gen_spline_lookup_tex | |
635 * \param x subpixel-position ((0,1) range) to calculate weights for | |
636 * \param dst where to store transformed weights, must provide space for 4 GLfloats | |
637 * | |
638 * calculates the weights and stores them after appropriate transformation | |
639 * for the scaler fragment program. | |
640 */ | |
18622 | 641 static void store_weights(float x, GLfloat *dst) { |
642 float w0 = (((-1 * x + 3) * x - 3) * x + 1) / 6; | |
643 float w1 = ((( 3 * x - 6) * x + 0) * x + 4) / 6; | |
644 float w2 = (((-3 * x + 3) * x + 3) * x + 1) / 6; | |
645 float w3 = ((( 1 * x + 0) * x + 0) * x + 0) / 6; | |
646 *dst++ = 1 + x - w1 / (w0 + w1); | |
647 *dst++ = 1 - x + w3 / (w2 + w3); | |
648 *dst++ = w0 + w1; | |
649 *dst++ = 0; | |
650 } | |
651 | |
652 //! to avoid artefacts this should be rather large | |
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653 #define LOOKUP_BSPLINE_RES (2 * 1024) |
18622 | 654 /** |
655 * \brief creates the 1D lookup texture needed for fast higher-order filtering | |
656 * \param unit texture unit to attach texture to | |
657 */ | |
658 static void gen_spline_lookup_tex(GLenum unit) { | |
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659 GLfloat tex[4 * LOOKUP_BSPLINE_RES]; |
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660 GLfloat *tp = tex; |
18622 | 661 int i; |
662 for (i = 0; i < LOOKUP_BSPLINE_RES; i++) { | |
663 float x = (float)(i + 0.5) / LOOKUP_BSPLINE_RES; | |
664 store_weights(x, tp); | |
665 tp += 4; | |
666 } | |
667 store_weights(0, tex); | |
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668 store_weights(1, &tex[4 * (LOOKUP_BSPLINE_RES - 1)]); |
18622 | 669 ActiveTexture(unit); |
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670 glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16, LOOKUP_BSPLINE_RES, 0, GL_RGBA, GL_FLOAT, tex); |
18622 | 671 glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0); |
672 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
673 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
674 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT); | |
675 ActiveTexture(GL_TEXTURE0); | |
676 } | |
677 | |
18619
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678 static const char *bilin_filt_template = |
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679 "TEX yuv.%c, fragment.texcoord[%c], texture[%c], %s;"; |
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680 |
18622 | 681 #define BICUB_FILT_MAIN(textype) \ |
682 /* first y-interpolation */ \ | |
18686 | 683 "ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;" \ |
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684 "ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;" \ |
18686 | 685 "TEX a.r, coord.xyxy, texture[%c], "textype";" \ |
18622 | 686 "TEX a.g, coord.zwzw, texture[%c], "textype";" \ |
18787
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687 /* second y-interpolation */ \ |
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688 "TEX b.r, coord2.xyxy, texture[%c], "textype";" \ |
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689 "TEX b.g, coord2.zwzw, texture[%c], "textype";" \ |
18622 | 690 "LRP a.b, parmy.b, a.rrrr, a.gggg;" \ |
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691 "LRP a.a, parmy.b, b.rrrr, b.gggg;" \ |
18622 | 692 /* x-interpolation */ \ |
693 "LRP yuv.%c, parmx.b, a.bbbb, a.aaaa;" | |
694 | |
695 static const char *bicub_filt_template_2D = | |
696 "MAD coord.xy, fragment.texcoord[%c], {%f, %f}, {0.5, 0.5};" | |
697 "TEX parmx, coord.x, texture[%c], 1D;" | |
18686 | 698 "MUL cdelta.xz, parmx.rrgg, {-%f, 0, %f, 0};" |
18622 | 699 "TEX parmy, coord.y, texture[%c], 1D;" |
18686 | 700 "MUL cdelta.yw, parmy.rrgg, {0, -%f, 0, %f};" |
18622 | 701 BICUB_FILT_MAIN("2D"); |
702 | |
703 static const char *bicub_filt_template_RECT = | |
704 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};" | |
705 "TEX parmx, coord.x, texture[%c], 1D;" | |
18686 | 706 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};" |
18622 | 707 "TEX parmy, coord.y, texture[%c], 1D;" |
18686 | 708 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};" |
18622 | 709 BICUB_FILT_MAIN("RECT"); |
710 | |
24318
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711 #define CALCWEIGHTS(t, s) \ |
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712 "MAD "t", {-0.5, 0.1666, 0.3333, -0.3333}, "s", {1, 0, -0.5, 0.5};" \ |
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713 "MAD "t", "t", "s", {0, 0, -0.5, 0.5};" \ |
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714 "MAD "t", "t", "s", {-0.6666, 0, 0.8333, 0.1666};" \ |
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715 "RCP a.x, "t".z;" \ |
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716 "RCP a.y, "t".w;" \ |
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717 "MAD "t".xy, "t".xyxy, a.xyxy, {1, 1, 0, 0};" \ |
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718 "ADD "t".x, "t".xxxx, "s";" \ |
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719 "SUB "t".y, "t".yyyy, "s";" |
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720 |
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721 static const char *bicub_notex_filt_template_2D = |
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722 "MAD coord.xy, fragment.texcoord[%c], {%f, %f}, {0.5, 0.5};" |
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723 "FRC coord.xy, coord.xyxy;" |
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724 CALCWEIGHTS("parmx", "coord.xxxx") |
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725 "MUL cdelta.xz, parmx.rrgg, {-%f, 0, %f, 0};" |
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726 CALCWEIGHTS("parmy", "coord.yyyy") |
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727 "MUL cdelta.yw, parmy.rrgg, {0, -%f, 0, %f};" |
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728 BICUB_FILT_MAIN("2D"); |
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729 |
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730 static const char *bicub_notex_filt_template_RECT = |
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731 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};" |
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732 "FRC coord.xy, coord.xyxy;" |
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733 CALCWEIGHTS("parmx", "coord.xxxx") |
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734 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};" |
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735 CALCWEIGHTS("parmy", "coord.yyyy") |
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736 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};" |
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737 BICUB_FILT_MAIN("RECT"); |
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738 |
22489 | 739 #define BICUB_X_FILT_MAIN(textype) \ |
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740 "ADD coord.xy, fragment.texcoord[%c].xyxy, cdelta.xyxy;" \ |
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741 "ADD coord2.xy, fragment.texcoord[%c].xyxy, cdelta.zyzy;" \ |
22489 | 742 "TEX a.r, coord, texture[%c], "textype";" \ |
743 "TEX b.r, coord2, texture[%c], "textype";" \ | |
744 /* x-interpolation */ \ | |
745 "LRP yuv.%c, parmx.b, a.rrrr, b.rrrr;" | |
746 | |
747 static const char *bicub_x_filt_template_2D = | |
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Fix and simplify lscale=2 (bicub_x) scaler, produced funny
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748 "MAD coord.x, fragment.texcoord[%c], {%f}, {0.5};" |
22489 | 749 "TEX parmx, coord, texture[%c], 1D;" |
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750 "MUL cdelta.xyz, parmx.rrgg, {-%f, 0, %f};" |
22489 | 751 BICUB_X_FILT_MAIN("2D"); |
752 | |
753 static const char *bicub_x_filt_template_RECT = | |
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754 "ADD coord.x, fragment.texcoord[%c], {0.5};" |
22489 | 755 "TEX parmx, coord, texture[%c], 1D;" |
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756 "MUL cdelta.xyz, parmx.rrgg, {-1, 0, 1};" |
22489 | 757 BICUB_X_FILT_MAIN("RECT"); |
758 | |
25755
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759 static const char *unsharp_filt_template = |
25760 | 760 "PARAM dcoord%c = {%f, %f, %f, %f};" |
761 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;" | |
762 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;" | |
25755
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763 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;" |
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764 "TEX b.r, coord.xyxy, texture[%c], %s;" |
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765 "TEX b.g, coord.zwzw, texture[%c], %s;" |
25757 | 766 "ADD b.r, b.r, b.g;" |
25755
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767 "TEX b.b, coord2.xyxy, texture[%c], %s;" |
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768 "TEX b.g, coord2.zwzw, texture[%c], %s;" |
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769 "DP3 b, b, {0.25, 0.25, 0.25};" |
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770 "SUB b.r, a.r, b.r;" |
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771 "MAD yuv.%c, b.r, %s, a.r;"; |
25729
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Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
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772 |
25758 | 773 static const char *unsharp_filt_template2 = |
25760 | 774 "PARAM dcoord%c = {%f, %f, %f, %f};" |
775 "PARAM dcoord2%c = {%f, 0, 0, %f};" | |
776 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;" | |
777 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;" | |
25758 | 778 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;" |
779 "TEX b.r, coord.xyxy, texture[%c], %s;" | |
780 "TEX b.g, coord.zwzw, texture[%c], %s;" | |
781 "ADD b.r, b.r, b.g;" | |
782 "TEX b.b, coord2.xyxy, texture[%c], %s;" | |
783 "TEX b.g, coord2.zwzw, texture[%c], %s;" | |
784 "ADD b.r, b.r, b.b;" | |
785 "ADD b.a, b.r, b.g;" | |
25760 | 786 "ADD coord, fragment.texcoord[%c].xyxy, dcoord2%c;" |
787 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord2%c;" | |
25758 | 788 "TEX b.r, coord.xyxy, texture[%c], %s;" |
789 "TEX b.g, coord.zwzw, texture[%c], %s;" | |
790 "ADD b.r, b.r, b.g;" | |
791 "TEX b.b, coord2.xyxy, texture[%c], %s;" | |
792 "TEX b.g, coord2.zwzw, texture[%c], %s;" | |
25769 | 793 "DP4 b.r, b, {-0.1171875, -0.1171875, -0.1171875, -0.09765625};" |
25758 | 794 "MAD b.r, a.r, {0.859375}, b.r;" |
795 "MAD yuv.%c, b.r, %s, a.r;"; | |
796 | |
16488
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|
797 static const char *yuv_prog_template = |
18619
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798 "PARAM ycoef = {%.4f, %.4f, %.4f};" |
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|
799 "PARAM ucoef = {%.4f, %.4f, %.4f};" |
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changeset
|
800 "PARAM vcoef = {%.4f, %.4f, %.4f};" |
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changeset
|
801 "PARAM offsets = {%.4f, %.4f, %.4f};" |
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changeset
|
802 "TEMP res;" |
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changeset
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803 "MAD res.rgb, yuv.rrrr, ycoef, offsets;" |
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changeset
|
804 "MAD res.rgb, yuv.gggg, ucoef, res;" |
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changeset
|
805 "MAD result.color.rgb, yuv.bbbb, vcoef, res;" |
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806 "END"; |
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807 |
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|
808 static const char *yuv_pow_prog_template = |
16648 | 809 "PARAM ycoef = {%.4f, %.4f, %.4f};" |
810 "PARAM ucoef = {%.4f, %.4f, %.4f};" | |
811 "PARAM vcoef = {%.4f, %.4f, %.4f};" | |
812 "PARAM offsets = {%.4f, %.4f, %.4f};" | |
813 "PARAM gamma = {%.4f, %.4f, %.4f};" | |
18619
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814 "TEMP res;" |
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815 "MAD res.rgb, yuv.rrrr, ycoef, offsets;" |
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816 "MAD res.rgb, yuv.gggg, ucoef, res;" |
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817 "MAD_SAT res.rgb, yuv.bbbb, vcoef, res;" |
16648 | 818 "POW result.color.r, res.r, gamma.r;" |
819 "POW result.color.g, res.g, gamma.g;" | |
820 "POW result.color.b, res.b, gamma.b;" | |
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821 "END"; |
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822 |
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823 static const char *yuv_lookup_prog_template = |
16648 | 824 "PARAM ycoef = {%.4f, %.4f, %.4f, 0};" |
825 "PARAM ucoef = {%.4f, %.4f, %.4f, 0};" | |
826 "PARAM vcoef = {%.4f, %.4f, %.4f, 0};" | |
827 "PARAM offsets = {%.4f, %.4f, %.4f, 0.125};" | |
18619
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828 "TEMP res;" |
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829 "MAD res, yuv.rrrr, ycoef, offsets;" |
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830 "MAD res.rgb, yuv.gggg, ucoef, res;" |
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831 "MAD res.rgb, yuv.bbbb, vcoef, res;" |
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832 "TEX result.color.r, res.raaa, texture[%c], 2D;" |
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833 "ADD res.a, res.a, 0.25;" |
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834 "TEX result.color.g, res.gaaa, texture[%c], 2D;" |
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835 "ADD res.a, res.a, 0.25;" |
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836 "TEX result.color.b, res.baaa, texture[%c], 2D;" |
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837 "END"; |
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838 |
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839 static const char *yuv_lookup3d_prog_template = |
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840 "TEX result.color, yuv, texture[%c], 3D;" |
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841 "END"; |
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842 |
19221 | 843 /** |
844 * \brief creates and initializes helper textures needed for scaling texture read | |
845 * \param scaler scaler type to create texture for | |
846 * \param texu contains next free texture unit number | |
847 * \param texs texture unit ids for the scaler are stored in this array | |
848 */ | |
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849 static void create_scaler_textures(int scaler, int *texu, char *texs) { |
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850 switch (scaler) { |
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851 case YUV_SCALER_BILIN: |
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852 case YUV_SCALER_BICUB_NOTEX: |
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853 case YUV_SCALER_UNSHARP: |
25758 | 854 case YUV_SCALER_UNSHARP2: |
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855 break; |
18622 | 856 case YUV_SCALER_BICUB: |
22489 | 857 case YUV_SCALER_BICUB_X: |
18622 | 858 texs[0] = (*texu)++; |
859 gen_spline_lookup_tex(GL_TEXTURE0 + texs[0]); | |
860 texs[0] += '0'; | |
861 break; | |
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862 default: |
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863 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown scaler type %i\n", scaler); |
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864 } |
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865 } |
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866 |
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867 static void gen_gamma_map(unsigned char *map, int size, float gamma); |
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868 |
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869 static void get_yuv2rgb_coeffs(float brightness, float contrast, float uvcos, float uvsin, |
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870 float *ry, float *ru, float *rv, float *rc, |
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871 float *gy, float *gu, float *gv, float *gc, |
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872 float *by, float *bu, float *bv, float *bc) { |
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873 *ry = 1.164 * contrast; |
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874 *gy = 1.164 * contrast; |
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875 *by = 1.164 * contrast; |
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876 *ru = 0 * uvcos + 1.596 * uvsin; |
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877 *rv = 0 * uvsin + 1.596 * uvcos; |
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878 *gu = -0.391 * uvcos + -0.813 * uvsin; |
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879 *gv = -0.391 * uvsin + -0.813 * uvcos; |
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880 *bu = 2.018 * uvcos + 0 * uvsin; |
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881 *bv = 2.018 * uvsin + 0 * uvcos; |
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882 *rc = (-16 * *ry + (-128) * *ru + (-128) * *rv) / 255.0 + brightness; |
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883 *gc = (-16 * *gy + (-128) * *gu + (-128) * *gv) / 255.0 + brightness; |
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884 *bc = (-16 * *by + (-128) * *bu + (-128) * *bv) / 255.0 + brightness; |
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885 // these "center" contrast control so that e.g. a contrast of 0 |
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886 // leads to a grey image, not a black one |
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887 *rc += 0.5 - contrast / 2.0; |
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888 *gc += 0.5 - contrast / 2.0; |
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889 *bc += 0.5 - contrast / 2.0; |
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890 } |
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891 |
19221 | 892 //! size of gamma map use to avoid slow exp function in gen_yuv2rgb_map |
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893 #define GMAP_SIZE (1024) |
19221 | 894 /** |
895 * \brief generate a 3D YUV -> RGB map | |
896 * \param map where to store map. Must provide space for (size + 2)^3 elements | |
897 * \param size size of the map, excluding border | |
898 * \param brightness desired brightness adjustment for conversion | |
899 * \param contrast desired contrast adjustment for conversion | |
900 * \param uvcos desired hue/saturation adjustment for conversion | |
901 * \param uvsin desired hue/saturation adjustment for conversion | |
902 * \param rgamma desired red gamma adjustment for conversion | |
903 * \param ggamma desired green gamma adjustment for conversion | |
904 * \param bgamma desired blue gamma adjustment for conversion | |
905 */ | |
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906 static void gen_yuv2rgb_map(unsigned char *map, int size, float brightness, |
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907 float contrast, float uvcos, float uvsin, |
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908 float rgamma, float ggamma, float bgamma) { |
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909 int i, j, k; |
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910 float step = 1.0 / size; |
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911 float y, u, v; |
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912 float r, g, b; |
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913 float ry, ru, rv, rc; |
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914 float gy, gu, gv, gc; |
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915 float by, bu, bv, bc; |
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916 unsigned char gmaps[3][GMAP_SIZE]; |
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917 gen_gamma_map(gmaps[0], GMAP_SIZE, rgamma); |
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918 gen_gamma_map(gmaps[1], GMAP_SIZE, ggamma); |
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919 gen_gamma_map(gmaps[2], GMAP_SIZE, bgamma); |
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920 get_yuv2rgb_coeffs(brightness, contrast, uvcos, uvsin, |
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921 &ry, &ru, &rv, &rc, &gy, &gu, &gv, &gc, &by, &bu, &bv, &bc); |
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922 ry *= GMAP_SIZE - 1; ru *= GMAP_SIZE - 1; rv *= GMAP_SIZE - 1; rc *= GMAP_SIZE - 1; |
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923 gy *= GMAP_SIZE - 1; gu *= GMAP_SIZE - 1; gv *= GMAP_SIZE - 1; gc *= GMAP_SIZE - 1; |
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924 by *= GMAP_SIZE - 1; bu *= GMAP_SIZE - 1; bv *= GMAP_SIZE - 1; bc *= GMAP_SIZE - 1; |
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925 v = 0; |
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926 for (i = -1; i <= size; i++) { |
19167
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927 u = 0; |
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928 for (j = -1; j <= size; j++) { |
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929 y = 0; |
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930 for (k = -1; k <= size; k++) { |
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931 r = ry * y + ru * u + rv * v + rc; |
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932 g = gy * y + gu * u + gv * v + gc; |
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933 b = by * y + bu * u + bv * v + bc; |
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934 if (r > GMAP_SIZE - 1) r = GMAP_SIZE - 1; |
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935 if (r < 0) r = 0; |
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936 if (g > GMAP_SIZE - 1) g = GMAP_SIZE - 1; |
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937 if (g < 0) g = 0; |
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938 if (b > GMAP_SIZE - 1) b = GMAP_SIZE - 1; |
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939 if (b < 0) b = 0; |
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940 *map++ = gmaps[0][(int)r]; |
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941 *map++ = gmaps[1][(int)g]; |
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942 *map++ = gmaps[2][(int)b]; |
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943 y += (k == -1 || k == size - 1) ? step / 2 : step; |
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944 } |
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945 u += (j == -1 || j == size - 1) ? step / 2 : step; |
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946 } |
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947 v += (i == -1 || i == size - 1) ? step / 2 : step; |
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948 } |
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949 } |
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950 |
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951 //! resolution of texture for gamma lookup table |
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952 #define LOOKUP_RES 512 |
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953 //! resolution for 3D yuv->rgb conversion lookup table |
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954 #define LOOKUP_3DRES 32 |
19221 | 955 /** |
956 * \brief creates and initializes helper textures needed for yuv conversion | |
957 * \param texu contains next free texture unit number | |
958 * \param texs texture unit ids for the conversion are stored in this array | |
959 * \param brightness desired brightness adjustment for conversion | |
960 * \param contrast desired contrast adjustment for conversion | |
961 * \param uvcos desired hue/saturation adjustment for conversion | |
962 * \param uvsin desired hue/saturation adjustment for conversion | |
963 * \param rgamma desired red gamma adjustment for conversion | |
964 * \param ggamma desired green gamma adjustment for conversion | |
965 * \param bgamma desired blue gamma adjustment for conversion | |
966 */ | |
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967 static void create_conv_textures(int conv, int *texu, char *texs, |
18676 | 968 float brightness, float contrast, float uvcos, float uvsin, |
969 float rgamma, float ggamma, float bgamma) { | |
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970 unsigned char *lookup_data = NULL; |
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971 switch (conv) { |
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972 case YUV_CONVERSION_FRAGMENT: |
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973 case YUV_CONVERSION_FRAGMENT_POW: |
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|
974 break; |
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|
975 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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976 texs[0] = (*texu)++; |
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977 ActiveTexture(GL_TEXTURE0 + texs[0]); |
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978 lookup_data = malloc(4 * LOOKUP_RES); |
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979 gen_gamma_map(lookup_data, LOOKUP_RES, rgamma); |
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980 gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, ggamma); |
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981 gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, bgamma); |
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982 glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LINEAR, |
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983 LOOKUP_RES, 4, 0); |
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984 glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data, |
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985 LOOKUP_RES, 0, 0, LOOKUP_RES, 4, 0); |
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986 ActiveTexture(GL_TEXTURE0); |
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987 texs[0] += '0'; |
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988 break; |
18655
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989 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
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990 { |
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991 int sz = LOOKUP_3DRES + 2; // texture size including borders |
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992 if (!TexImage3D) { |
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993 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing 3D texture function!\n"); |
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994 break; |
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|
995 } |
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996 texs[0] = (*texu)++; |
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997 ActiveTexture(GL_TEXTURE0 + texs[0]); |
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998 lookup_data = malloc(3 * sz * sz * sz); |
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999 gen_yuv2rgb_map(lookup_data, LOOKUP_3DRES, brightness, contrast, |
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1000 uvcos, uvsin, rgamma, ggamma, bgamma); |
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1001 glAdjustAlignment(sz); |
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1002 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
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1003 TexImage3D(GL_TEXTURE_3D, 0, 3, sz, sz, sz, 1, |
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1004 GL_RGB, GL_UNSIGNED_BYTE, lookup_data); |
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1005 glTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_PRIORITY, 1.0); |
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1006 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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1007 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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1008 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP); |
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1009 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP); |
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1010 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP); |
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1011 ActiveTexture(GL_TEXTURE0); |
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1012 texs[0] += '0'; |
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|
1013 } |
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|
1014 break; |
18619
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|
1015 default: |
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|
1016 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", conv); |
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|
1017 } |
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1018 if (lookup_data) |
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1019 free(lookup_data); |
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|
1020 } |
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|
1021 |
19221 | 1022 /** |
1023 * \brief adds a scaling texture read at the current fragment program position | |
1024 * \param scaler type of scaler to insert | |
1025 * \param prog_pos current position in fragment program | |
1026 * \param remain how many bytes remain in the buffer given by prog_pos | |
1027 * \param texs array containing the texture unit identifiers for this scaler | |
1028 * \param in_tex texture unit the scaler should read from | |
1029 * \param out_comp component of the yuv variable the scaler stores the result in | |
1030 * \param rect if rectangular (pixel) adressing should be used for in_tex | |
1031 * \param texw width of the in_tex texture | |
1032 * \param texh height of the in_tex texture | |
1033 */ | |
18619
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1034 static void add_scaler(int scaler, char **prog_pos, int *remain, char *texs, |
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1035 char in_tex, char out_comp, int rect, int texw, int texh) { |
25755
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1036 const char *ttype = rect ? "RECT" : "2D"; |
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1037 const float ptw = rect ? 1.0 : 1.0 / texw; |
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1038 const float pth = rect ? 1.0 : 1.0 / texh; |
18619
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|
1039 switch (scaler) { |
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|
1040 case YUV_SCALER_BILIN: |
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1041 snprintf(*prog_pos, *remain, bilin_filt_template, out_comp, in_tex, |
25755
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1042 in_tex, ttype); |
18619
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|
1043 break; |
18622 | 1044 case YUV_SCALER_BICUB: |
1045 if (rect) | |
1046 snprintf(*prog_pos, *remain, bicub_filt_template_RECT, | |
1047 in_tex, texs[0], texs[0], | |
1048 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); | |
1049 else | |
1050 snprintf(*prog_pos, *remain, bicub_filt_template_2D, | |
1051 in_tex, (float)texw, (float)texh, | |
25756 | 1052 texs[0], ptw, ptw, texs[0], pth, pth, |
18622 | 1053 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
1054 break; | |
22489 | 1055 case YUV_SCALER_BICUB_X: |
1056 if (rect) | |
1057 snprintf(*prog_pos, *remain, bicub_x_filt_template_RECT, | |
1058 in_tex, texs[0], | |
1059 in_tex, in_tex, in_tex, in_tex, out_comp); | |
1060 else | |
1061 snprintf(*prog_pos, *remain, bicub_x_filt_template_2D, | |
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Fix and simplify lscale=2 (bicub_x) scaler, produced funny
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|
1062 in_tex, (float)texw, |
25756 | 1063 texs[0], ptw, ptw, |
22489 | 1064 in_tex, in_tex, in_tex, in_tex, out_comp); |
1065 break; | |
24318
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Add a bicubic scaler that needs a lot more instruction but no
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1066 case YUV_SCALER_BICUB_NOTEX: |
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|
1067 if (rect) |
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1068 snprintf(*prog_pos, *remain, bicub_notex_filt_template_RECT, |
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changeset
|
1069 in_tex, |
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1070 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
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diff
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|
1071 else |
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|
1072 snprintf(*prog_pos, *remain, bicub_notex_filt_template_2D, |
25756 | 1073 in_tex, (float)texw, (float)texh, ptw, ptw, pth, pth, |
24318
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1074 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
e6e8bf060dae
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|
1075 break; |
25729
9a96fd14d1c5
Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
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|
1076 case YUV_SCALER_UNSHARP: |
25755
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1077 snprintf(*prog_pos, *remain, unsharp_filt_template, |
25760 | 1078 out_comp, 0.5 * ptw, 0.5 * pth, 0.5 * ptw, -0.5 * pth, |
1079 in_tex, out_comp, in_tex, out_comp, in_tex, | |
25755
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1080 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype, |
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1081 in_tex, ttype, out_comp, "{0.5}"); |
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Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
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diff
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|
1082 break; |
25758 | 1083 case YUV_SCALER_UNSHARP2: |
1084 snprintf(*prog_pos, *remain, unsharp_filt_template2, | |
25760 | 1085 out_comp, 1.2 * ptw, 1.2 * pth, 1.2 * ptw, -1.2 * pth, |
1086 out_comp, 1.5 * ptw, 1.5 * pth, | |
1087 in_tex, out_comp, in_tex, out_comp, in_tex, | |
25758 | 1088 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype, |
25760 | 1089 in_tex, ttype, in_tex, out_comp, in_tex, out_comp, |
1090 in_tex, ttype, in_tex, ttype, in_tex, ttype, | |
25758 | 1091 in_tex, ttype, out_comp, "{0.5}"); |
1092 break; | |
18619
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|
1093 } |
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1094 *remain -= strlen(*prog_pos); |
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1095 *prog_pos += strlen(*prog_pos); |
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|
1096 } |
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|
1097 |
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|
1098 static const struct { |
19194
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marks some read-only char* inside structs as const, patch by Stefan Huehner, stefan At huehner-org
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|
1099 const char *name; |
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|
1100 GLenum cur; |
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|
1101 GLenum max; |
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loadGPUProgram function to load fragment program with error checking and statistics
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|
1102 } progstats[] = { |
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loadGPUProgram function to load fragment program with error checking and statistics
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1103 {"instructions", 0x88A0, 0x88A1}, |
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1104 {"native instructions", 0x88A2, 0x88A3}, |
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1105 {"temporaries", 0x88A4, 0x88A5}, |
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1106 {"native temporaries", 0x88A6, 0x88A7}, |
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diff
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1107 {"parameters", 0x88A8, 0x88A9}, |
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1108 {"native parameters", 0x88AA, 0x88AB}, |
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diff
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|
1109 {"attribs", 0x88AC, 0x88AD}, |
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1110 {"native attribs", 0x88AE, 0x88AF}, |
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loadGPUProgram function to load fragment program with error checking and statistics
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|
1111 {"ALU instructions", 0x8805, 0x880B}, |
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|
1112 {"TEX instructions", 0x8806, 0x880C}, |
5af43a16abc3
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|
1113 {"TEX indirections", 0x8807, 0x880D}, |
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loadGPUProgram function to load fragment program with error checking and statistics
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|
1114 {"native ALU instructions", 0x8808, 0x880E}, |
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loadGPUProgram function to load fragment program with error checking and statistics
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|
1115 {"native TEX instructions", 0x8809, 0x880F}, |
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|
1116 {"native TEX indirections", 0x880A, 0x8810}, |
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diff
changeset
|
1117 {NULL, 0, 0} |
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loadGPUProgram function to load fragment program with error checking and statistics
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diff
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|
1118 }; |
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|
1119 |
19221 | 1120 /** |
1121 * \brief load the specified GPU Program | |
1122 * \param target program target to load into, only GL_FRAGMENT_PROGRAM is tested | |
1123 * \param prog program string | |
1124 * \return 1 on success, 0 otherwise | |
1125 */ | |
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|
1126 int loadGPUProgram(GLenum target, char *prog) { |
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|
1127 int i; |
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|
1128 GLint cur = 0, max = 0, err = 0; |
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|
1129 if (!ProgramString) { |
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changeset
|
1130 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing GPU program function\n"); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1131 return 0; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1132 } |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1133 ProgramString(target, GL_PROGRAM_FORMAT_ASCII, strlen(prog), prog); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1134 glGetIntegerv(GL_PROGRAM_ERROR_POSITION, &err); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1135 if (err != -1) { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1136 mp_msg(MSGT_VO, MSGL_ERR, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1137 "[gl] Error compiling fragment program, make sure your card supports\n" |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1138 "[gl] GL_ARB_fragment_program (use glxinfo to check).\n" |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1139 "[gl] Error message:\n %s at %.10s\n", |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1140 glGetString(GL_PROGRAM_ERROR_STRING), &prog[err]); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1141 return 0; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1142 } |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1143 if (!GetProgramiv || !mp_msg_test(MSGT_VO, MSGL_V)) |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1144 return 1; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1145 mp_msg(MSGT_VO, MSGL_V, "[gl] Program statistics:\n"); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1146 for (i = 0; progstats[i].name; i++) { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1147 GetProgramiv(target, progstats[i].cur, &cur); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1148 GetProgramiv(target, progstats[i].max, &max); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1149 mp_msg(MSGT_VO, MSGL_V, "[gl] %s: %i/%i\n", progstats[i].name, cur, max); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1150 } |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1151 return 1; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1152 } |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1153 |
25885 | 1154 #define MAX_PROGSZ (1024*1024) |
1155 | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1156 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1157 * \brief setup a fragment program that will do YUV->RGB conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1158 * \param brightness brightness adjustment offset |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1159 * \param contrast contrast adjustment factor |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1160 * \param uvcos used for saturation and hue adjustment |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1161 * \param uvsin used for saturation and hue adjustment |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1162 * \param lookup use fragment program that uses texture unit 4 to |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1163 * do additional conversion via lookup. |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1164 */ |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1165 static void glSetupYUVFragprog(float brightness, float contrast, |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1166 float uvcos, float uvsin, float rgamma, |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1167 float ggamma, float bgamma, int type, int rect, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1168 int texw, int texh) { |
25885 | 1169 static const char prog_hdr[] = |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1170 "!!ARBfp1.0\n" |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1171 "OPTION ARB_precision_hint_fastest;" |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1172 // all scaler variables must go here so they aren't defined |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1173 // multiple times when the same scaler is used more than once |
18787
5a2e45cd754f
reduce number of texture indirections to support older cards
reimar
parents:
18693
diff
changeset
|
1174 "TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv;"; |
25885 | 1175 int prog_remain; |
1176 char *yuv_prog, *prog_pos; | |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1177 int cur_texu = 3; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1178 char lum_scale_texs[1]; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1179 char chrom_scale_texs[1]; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1180 char conv_texs[1]; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1181 GLint i; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1182 // this is the conversion matrix, with y, u, v factors |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
1183 // for red, green, blue and the constant offsets |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1184 float ry, ru, rv, rc; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1185 float gy, gu, gv, gc; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1186 float by, bu, bv, bc; |
25730
2428200918a0
Create/allocate conversion textures before scaler textures.
reimar
parents:
25729
diff
changeset
|
1187 create_conv_textures(YUV_CONVERSION(type), &cur_texu, conv_texs, |
2428200918a0
Create/allocate conversion textures before scaler textures.
reimar
parents:
25729
diff
changeset
|
1188 brightness, contrast, uvcos, uvsin, rgamma, ggamma, bgamma); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1189 create_scaler_textures(YUV_LUM_SCALER(type), &cur_texu, lum_scale_texs); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1190 if (YUV_CHROM_SCALER(type) == YUV_LUM_SCALER(type)) |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1191 memcpy(chrom_scale_texs, lum_scale_texs, sizeof(chrom_scale_texs)); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1192 else |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1193 create_scaler_textures(YUV_CHROM_SCALER(type), &cur_texu, chrom_scale_texs); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1194 glGetIntegerv(GL_MAX_TEXTURE_UNITS, &i); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1195 if (i < cur_texu) |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1196 mp_msg(MSGT_VO, MSGL_ERR, |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1197 "[gl] %i texture units needed for this type of YUV fragment support (found %i)\n", |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1198 cur_texu, i); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1199 if (!ProgramString) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1200 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] ProgramString function missing!\n"); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1201 return; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1202 } |
25885 | 1203 yuv_prog = malloc(MAX_PROGSZ); |
1204 strcpy(yuv_prog, prog_hdr); | |
1205 prog_pos = yuv_prog + sizeof(prog_hdr) - 1; | |
1206 prog_remain = MAX_PROGSZ - sizeof(prog_hdr); | |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1207 add_scaler(YUV_LUM_SCALER(type), &prog_pos, &prog_remain, lum_scale_texs, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1208 '0', 'r', rect, texw, texh); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1209 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1210 '1', 'g', rect, texw / 2, texh / 2); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1211 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1212 '2', 'b', rect, texw / 2, texh / 2); |
19167
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1213 get_yuv2rgb_coeffs(brightness, contrast, uvcos, uvsin, |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1214 &ry, &ru, &rv, &rc, &gy, &gu, &gv, &gc, &by, &bu, &bv, &bc); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1215 switch (YUV_CONVERSION(type)) { |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1216 case YUV_CONVERSION_FRAGMENT: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1217 snprintf(prog_pos, prog_remain, yuv_prog_template, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1218 ry, gy, by, ru, gu, bu, rv, gv, bv, rc, gc, bc); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1219 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1220 case YUV_CONVERSION_FRAGMENT_POW: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1221 snprintf(prog_pos, prog_remain, yuv_pow_prog_template, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1222 ry, gy, by, ru, gu, bu, rv, gv, bv, rc, gc, bc, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1223 (float)1.0 / rgamma, (float)1.0 / bgamma, (float)1.0 / bgamma); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1224 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1225 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1226 snprintf(prog_pos, prog_remain, yuv_lookup_prog_template, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1227 ry, gy, by, ru, gu, bu, rv, gv, bv, rc, gc, bc, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1228 conv_texs[0], conv_texs[0], conv_texs[0]); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1229 break; |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1230 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1231 snprintf(prog_pos, prog_remain, yuv_lookup3d_prog_template, conv_texs[0]); |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1232 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1233 default: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1234 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(type)); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1235 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1236 } |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1237 mp_msg(MSGT_VO, MSGL_V, "[gl] generated fragment program:\n%s\n", yuv_prog); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1238 loadGPUProgram(GL_FRAGMENT_PROGRAM, yuv_prog); |
25885 | 1239 free(yuv_prog); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1240 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1241 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1242 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1243 * \brief little helper function to create a lookup table for gamma |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1244 * \param map buffer to create map into |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1245 * \param size size of buffer |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1246 * \param gamma gamma value |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1247 */ |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1248 static void gen_gamma_map(unsigned char *map, int size, float gamma) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1249 int i; |
19167
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1250 if (gamma == 1.0) { |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1251 for (i = 0; i < size; i++) |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1252 map[i] = 255 * i / (size - 1); |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1253 return; |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1254 } |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1255 gamma = 1.0 / gamma; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1256 for (i = 0; i < size; i++) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1257 float tmp = (float)i / (size - 1.0); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1258 tmp = pow(tmp, gamma); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1259 if (tmp > 1.0) tmp = 1.0; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1260 if (tmp < 0.0) tmp = 0.0; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1261 map[i] = 255 * tmp; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1262 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1263 } |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1264 |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1265 /** |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1266 * \brief setup YUV->RGB conversion |
16586 | 1267 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
16595
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fix/improve code doxumentation. Also group gl_common functions in several
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parents:
16592
diff
changeset
|
1268 * \param type YUV conversion type |
16488
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1269 * \param brightness brightness adjustment offset |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1270 * \param contrast contrast adjustment factor |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1271 * \param hue hue adjustment angle |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1272 * \param saturation saturation adjustment factor |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1273 * \param rgamma gamma value for red channel |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1274 * \param ggamma gamma value for green channel |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1275 * \param bgamma gamma value for blue channel |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1276 * \ingroup glconversion |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1277 */ |
16586 | 1278 void glSetupYUVConversion(GLenum target, int type, |
1279 float brightness, float contrast, | |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1280 float hue, float saturation, |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1281 float rgamma, float ggamma, float bgamma, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1282 int texw, int texh) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1283 float uvcos = saturation * cos(hue); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1284 float uvsin = saturation * sin(hue); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
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diff
changeset
|
1285 switch (YUV_CONVERSION(type)) { |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1286 case YUV_CONVERSION_COMBINERS: |
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1287 glSetupYUVCombiners(uvcos, uvsin); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1288 break; |
16625 | 1289 case YUV_CONVERSION_COMBINERS_ATI: |
1290 glSetupYUVCombinersATI(uvcos, uvsin); | |
1291 break; | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
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diff
changeset
|
1292 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
18655
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Add yuv to rgb conversion using a 3D lookup texture
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changeset
|
1293 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1294 case YUV_CONVERSION_FRAGMENT: |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1295 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1296 glSetupYUVFragprog(brightness, contrast, uvcos, uvsin, |
16586 | 1297 rgamma, ggamma, bgamma, type, |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1298 target == GL_TEXTURE_RECTANGLE, |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1299 texw, texh); |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
1300 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1301 default: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1302 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(type)); |
16488
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1303 } |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1304 } |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1305 |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1306 /** |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1307 * \brief enable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1308 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1309 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1310 * \ingroup glconversion |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1311 */ |
18175
01ca8a5fb8a6
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
parents:
17566
diff
changeset
|
1312 void glEnableYUVConversion(GLenum target, int type) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1313 if (type <= 0) return; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1314 switch (YUV_CONVERSION(type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1315 case YUV_CONVERSION_COMBINERS: |
16582
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1316 ActiveTexture(GL_TEXTURE1); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1317 glEnable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1318 ActiveTexture(GL_TEXTURE2); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1319 glEnable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1320 ActiveTexture(GL_TEXTURE0); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1321 glEnable(GL_REGISTER_COMBINERS_NV); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1322 break; |
16625 | 1323 case YUV_CONVERSION_COMBINERS_ATI: |
1324 ActiveTexture(GL_TEXTURE1); | |
1325 glEnable(target); | |
1326 ActiveTexture(GL_TEXTURE2); | |
1327 glEnable(target); | |
1328 ActiveTexture(GL_TEXTURE0); | |
1329 glEnable(GL_FRAGMENT_SHADER_ATI); | |
1330 break; | |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1331 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1332 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1333 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1334 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1335 glEnable(GL_FRAGMENT_PROGRAM); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1336 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1337 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1338 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1339 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1340 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1341 * \brief disable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1342 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1343 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1344 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1345 */ |
18175
01ca8a5fb8a6
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
parents:
17566
diff
changeset
|
1346 void glDisableYUVConversion(GLenum target, int type) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1347 if (type <= 0) return; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1348 switch (YUV_CONVERSION(type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1349 case YUV_CONVERSION_COMBINERS: |
16582
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1350 ActiveTexture(GL_TEXTURE1); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1351 glDisable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1352 ActiveTexture(GL_TEXTURE2); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1353 glDisable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1354 ActiveTexture(GL_TEXTURE0); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1355 glDisable(GL_REGISTER_COMBINERS_NV); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1356 break; |
16625 | 1357 case YUV_CONVERSION_COMBINERS_ATI: |
1358 ActiveTexture(GL_TEXTURE1); | |
1359 glDisable(target); | |
1360 ActiveTexture(GL_TEXTURE2); | |
1361 glDisable(target); | |
1362 ActiveTexture(GL_TEXTURE0); | |
1363 glDisable(GL_FRAGMENT_SHADER_ATI); | |
1364 break; | |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1365 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1366 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1367 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1368 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1369 glDisable(GL_FRAGMENT_PROGRAM); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1370 break; |
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1371 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1372 } |
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1373 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1374 /** |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1375 * \brief draw a texture part at given 2D coordinates |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1376 * \param x screen top coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1377 * \param y screen left coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1378 * \param w screen width coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1379 * \param h screen height coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1380 * \param tx texture top coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1381 * \param ty texture left coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1382 * \param tw texture part width in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1383 * \param th texture part height in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1384 * \param sx width of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1385 * \param sy height of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1386 * \param rect_tex whether this texture uses texture_rectangle extension |
16488
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1387 * \param is_yv12 if set, also draw the textures from units 1 and 2 |
17220 | 1388 * \param flip flip the texture upside down |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1389 * \ingroup gltexture |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1390 */ |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1391 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1392 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, |
17220 | 1393 int sx, int sy, int rect_tex, int is_yv12, int flip) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1394 GLfloat tx2 = tx / 2, ty2 = ty / 2, tw2 = tw / 2, th2 = th / 2; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1395 if (!rect_tex) { |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1396 tx /= sx; ty /= sy; tw /= sx; th /= sy; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1397 tx2 = tx, ty2 = ty, tw2 = tw, th2 = th; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1398 } |
17220 | 1399 if (flip) { |
1400 y += h; | |
1401 h = -h; | |
1402 } | |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1403 glBegin(GL_QUADS); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1404 glTexCoord2f(tx, ty); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1405 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1406 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1407 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1408 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1409 glVertex2f(x, y); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1410 glTexCoord2f(tx, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1411 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1412 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1413 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1414 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1415 glVertex2f(x, y + h); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1416 glTexCoord2f(tx + tw, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1417 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1418 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1419 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1420 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1421 glVertex2f(x + w, y + h); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1422 glTexCoord2f(tx + tw, ty); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1423 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1424 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1425 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1426 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1427 glVertex2f(x + w, y); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1428 glEnd(); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1429 } |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1430 |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1431 #ifdef GL_WIN32 |
17116 | 1432 #include "w32_common.h" |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1433 /** |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1434 * \brief little helper since wglGetProcAddress definition does not fit our |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1435 * getProcAddress |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1436 * \param procName name of function to look up |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1437 * \return function pointer returned by wglGetProcAddress |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1438 */ |
16109
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1439 static void *w32gpa(const GLubyte *procName) { |
25953 | 1440 HMODULE oglmod; |
1441 void *res = wglGetProcAddress(procName); | |
1442 if (res) return res; | |
1443 oglmod = GetModuleHandle("opengl32.dll"); | |
1444 return GetProcAddress(oglmod, procName); | |
16109
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1445 } |
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1446 |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1447 int setGlWindow(int *vinfo, HGLRC *context, HWND win) |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1448 { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1449 int new_vinfo; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1450 HDC windc = GetDC(win); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1451 HGLRC new_context = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1452 int keep_context = 0; |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1453 int res = SET_WINDOW_FAILED; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1454 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1455 // should only be needed when keeping context, but not doing glFinish |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1456 // can cause flickering even when we do not keep it. |
16944
179a7a2857a8
do not call glFinish when we do not have a context
reimar
parents:
16879
diff
changeset
|
1457 if (*context) |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1458 glFinish(); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1459 new_vinfo = GetPixelFormat(windc); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1460 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1461 // we can keep the wglContext |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1462 new_context = *context; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1463 keep_context = 1; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1464 } else { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1465 // create a context |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1466 new_context = wglCreateContext(windc); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1467 if (!new_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1468 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n"); |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1469 goto out; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1470 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1471 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1472 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1473 // set context |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1474 if (!wglMakeCurrent(windc, new_context)) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1475 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n"); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1476 if (!keep_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1477 wglDeleteContext(new_context); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1478 } |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1479 goto out; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1480 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1481 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1482 // set new values |
21631 | 1483 vo_w32_window = win; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1484 { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1485 RECT rect; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1486 GetClientRect(win, &rect); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1487 vo_dwidth = rect.right; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1488 vo_dheight = rect.bottom; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1489 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1490 if (!keep_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1491 if (*context) |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1492 wglDeleteContext(*context); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1493 *context = new_context; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1494 *vinfo = new_vinfo; |
17019
fd178c06dc84
Also parse glX extension string, makes -vo gl:swapinterval work again on linux
reimar
parents:
16984
diff
changeset
|
1495 getFunctions(w32gpa, NULL); |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1496 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1497 // and inform that reinit is neccessary |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1498 res = SET_WINDOW_REINIT; |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1499 } else |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1500 res = SET_WINDOW_OK; |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1501 |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1502 out: |
24315
12f2487fb845
Fix compilation after patch to remove global vo_hdc
reimar
parents:
24314
diff
changeset
|
1503 ReleaseDC(win, windc); |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1504 return res; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1505 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1506 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1507 void releaseGlContext(int *vinfo, HGLRC *context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1508 *vinfo = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1509 if (*context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1510 wglMakeCurrent(0, 0); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1511 wglDeleteContext(*context); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1512 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1513 *context = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1514 } |
17116 | 1515 |
1516 void swapGlBuffers() { | |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1517 HDC vo_hdc = GetDC(vo_w32_window); |
17116 | 1518 SwapBuffers(vo_hdc); |
24315
12f2487fb845
Fix compilation after patch to remove global vo_hdc
reimar
parents:
24314
diff
changeset
|
1519 ReleaseDC(vo_w32_window, vo_hdc); |
17116 | 1520 } |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1521 #else |
16117 | 1522 #ifdef HAVE_LIBDL |
1523 #include <dlfcn.h> | |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1524 #endif |
17116 | 1525 #include "x11_common.h" |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1526 /** |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1527 * \brief find address of a linked function |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1528 * \param s name of function to find |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1529 * \return address of function or NULL if not found |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1530 * |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1531 * Copied from xine |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1532 */ |
17336 | 1533 static void *getdladdr(const char *s) { |
16117 | 1534 #ifdef HAVE_LIBDL |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1535 #if defined(__sun) || defined(__sgi) |
17419 | 1536 static void *handle = NULL; |
1537 if (!handle) | |
1538 handle = dlopen(NULL, RTLD_LAZY); | |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1539 return dlsym(handle, s); |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1540 #else |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1541 return dlsym(0, s); |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1542 #endif |
16117 | 1543 #else |
1544 return NULL; | |
1545 #endif | |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1546 } |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1547 |
13843 | 1548 /** |
14269 | 1549 * \brief Returns the XVisualInfo associated with Window win. |
13843 | 1550 * \param win Window whose XVisualInfo is returne. |
1551 * \return XVisualInfo of the window. Caller must use XFree to free it. | |
1552 */ | |
1553 static XVisualInfo *getWindowVisualInfo(Window win) { | |
1554 XWindowAttributes xw_attr; | |
1555 XVisualInfo vinfo_template; | |
1556 int tmp; | |
1557 XGetWindowAttributes(mDisplay, win, &xw_attr); | |
1558 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual); | |
1559 return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp); | |
1560 } | |
1561 | |
1562 /** | |
1563 * \brief Changes the window in which video is displayed. | |
1564 * If possible only transfers the context to the new window, otherwise | |
1565 * creates a new one, which must be initialized by the caller. | |
1566 * \param vinfo Currently used visual. | |
1567 * \param context Currently used context. | |
1568 * \param win window that should be used for drawing. | |
1569 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT. | |
1570 * In case of SET_WINDOW_REINIT the context could not be transfered | |
1571 * and the caller must initialize it correctly. | |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1572 * \ingroup glcontext |
13843 | 1573 */ |
1574 int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win) | |
1575 { | |
1576 XVisualInfo *new_vinfo; | |
1577 GLXContext new_context = NULL; | |
1578 int keep_context = 0; | |
1579 | |
1580 // should only be needed when keeping context, but not doing glFinish | |
1581 // can cause flickering even when we do not keep it. | |
16944
179a7a2857a8
do not call glFinish when we do not have a context
reimar
parents:
16879
diff
changeset
|
1582 if (*context) |
13843 | 1583 glFinish(); |
1584 new_vinfo = getWindowVisualInfo(win); | |
1585 if (*context && *vinfo && new_vinfo && | |
1586 (*vinfo)->visualid == new_vinfo->visualid) { | |
1587 // we can keep the GLXContext | |
1588 new_context = *context; | |
1589 XFree(new_vinfo); | |
1590 new_vinfo = *vinfo; | |
1591 keep_context = 1; | |
1592 } else { | |
1593 // create a context | |
1594 new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True); | |
1595 if (!new_context) { | |
1596 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n"); | |
1597 XFree(new_vinfo); | |
1598 return SET_WINDOW_FAILED; | |
1599 } | |
1600 } | |
1601 | |
1602 // set context | |
1603 if (!glXMakeCurrent(mDisplay, vo_window, new_context)) { | |
1604 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n"); | |
1605 if (!keep_context) { | |
1606 glXDestroyContext (mDisplay, new_context); | |
1607 XFree(new_vinfo); | |
1608 } | |
1609 return SET_WINDOW_FAILED; | |
1610 } | |
1611 | |
1612 // set new values | |
1613 vo_window = win; | |
1614 { | |
1615 Window root; | |
1616 int tmp; | |
17336 | 1617 unsigned utmp; |
13843 | 1618 XGetGeometry(mDisplay, vo_window, &root, &tmp, &tmp, |
17336 | 1619 (unsigned *)&vo_dwidth, (unsigned *)&vo_dheight, &utmp, &utmp); |
13843 | 1620 } |
1621 if (!keep_context) { | |
16588 | 1622 void *(*getProcAddress)(const GLubyte *); |
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1623 const char *(*glXExtStr)(Display *, int); |
13843 | 1624 if (*context) |
1625 glXDestroyContext(mDisplay, *context); | |
1626 *context = new_context; | |
1627 if (*vinfo) | |
1628 XFree(*vinfo); | |
1629 *vinfo = new_vinfo; | |
16111
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1630 getProcAddress = getdladdr("glXGetProcAddress"); |
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1631 if (!getProcAddress) |
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1632 getProcAddress = getdladdr("glXGetProcAddressARB"); |
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1633 if (!getProcAddress) |
17336 | 1634 getProcAddress = (void *)getdladdr; |
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1635 glXExtStr = getdladdr("glXQueryExtensionsString"); |
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1636 getFunctions(getProcAddress, !glXExtStr ? NULL : |
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1637 glXExtStr(mDisplay, DefaultScreen(mDisplay))); |
13843 | 1638 |
1639 // and inform that reinit is neccessary | |
1640 return SET_WINDOW_REINIT; | |
1641 } | |
1642 return SET_WINDOW_OK; | |
1643 } | |
1644 | |
1645 /** | |
1646 * \brief free the VisualInfo and GLXContext of an OpenGL context. | |
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1647 * \ingroup glcontext |
13843 | 1648 */ |
1649 void releaseGlContext(XVisualInfo **vinfo, GLXContext *context) { | |
1650 if (*vinfo) | |
1651 XFree(*vinfo); | |
1652 *vinfo = NULL; | |
1653 if (*context) | |
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1654 { |
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1655 glFinish(); |
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1656 glXMakeCurrent(mDisplay, None, NULL); |
13843 | 1657 glXDestroyContext(mDisplay, *context); |
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1658 } |
13843 | 1659 *context = 0; |
1660 } | |
17116 | 1661 |
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1662 void swapGlBuffers(void) { |
17116 | 1663 glXSwapBuffers(mDisplay, vo_window); |
1664 } | |
13843 | 1665 #endif |
1666 |