Mercurial > mplayer.hg
annotate libvo/gl_common.c @ 36240:e8640e3f9b7e
gl: Ensure gpu_def_sl_program is correctly initialized.
author | reimar |
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date | Wed, 12 Jun 2013 18:54:12 +0000 |
parents | 96be2eda6b76 |
children | 61a9df2e25d0 |
rev | line source |
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1 /* |
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2 * common OpenGL routines |
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3 * |
31030 | 4 * copyleft (C) 2005-2010 Reimar Döffinger <Reimar.Doeffinger@gmx.de> |
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5 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c |
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6 * gave me lots of good ideas. |
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7 * |
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8 * This file is part of MPlayer. |
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9 * |
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10 * MPlayer is free software; you can redistribute it and/or modify |
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11 * it under the terms of the GNU General Public License as published by |
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12 * the Free Software Foundation; either version 2 of the License, or |
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13 * (at your option) any later version. |
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14 * |
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15 * MPlayer is distributed in the hope that it will be useful, |
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16 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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18 * GNU General Public License for more details. |
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19 * |
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20 * You should have received a copy of the GNU General Public License along |
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21 * with MPlayer; if not, write to the Free Software Foundation, Inc., |
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22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
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23 * |
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24 * You can alternatively redistribute this file and/or |
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25 * modify it under the terms of the GNU Lesser General Public |
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26 * License as published by the Free Software Foundation; either |
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27 * version 2.1 of the License, or (at your option) any later version. |
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28 */ |
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29 |
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30 /** |
33882 | 31 * \file |
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32 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c |
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33 */ |
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34 |
16117 | 35 #include <stdlib.h> |
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36 #include <stdio.h> |
16117 | 37 #include <string.h> |
16592 | 38 #include <ctype.h> |
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39 #include <math.h> |
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40 |
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41 #include "mp_msg.h" |
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42 #include "gl_common.h" |
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43 #include "csputils.h" |
31035 | 44 #include "aspect.h" |
32427 | 45 #include "pnm_loader.h" |
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46 |
34841 | 47 GLenum (GLAPIENTRY *mpglGetError)(void); |
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48 void (GLAPIENTRY *mpglBegin)(GLenum); |
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49 void (GLAPIENTRY *mpglEnd)(void); |
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50 void (GLAPIENTRY *mpglViewport)(GLint, GLint, GLsizei, GLsizei); |
36126 | 51 void (GLAPIENTRY *mpglLoadMatrixf)(const float *); |
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52 void (GLAPIENTRY *mpglClear)(GLbitfield); |
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53 GLuint (GLAPIENTRY *mpglGenLists)(GLsizei); |
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54 void (GLAPIENTRY *mpglDeleteLists)(GLuint, GLsizei); |
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55 void (GLAPIENTRY *mpglNewList)(GLuint, GLenum); |
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56 void (GLAPIENTRY *mpglEndList)(void); |
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57 void (GLAPIENTRY *mpglCallList)(GLuint); |
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58 void (GLAPIENTRY *mpglCallLists)(GLsizei, GLenum, const GLvoid *); |
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59 void (GLAPIENTRY *mpglGenTextures)(GLsizei, GLuint *); |
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60 void (GLAPIENTRY *mpglDeleteTextures)(GLsizei, const GLuint *); |
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61 void (GLAPIENTRY *mpglTexEnvi)(GLenum, GLenum, GLint); |
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62 void (GLAPIENTRY *mpglColor4ub)(GLubyte, GLubyte, GLubyte, GLubyte); |
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63 void (GLAPIENTRY *mpglClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); |
35890 | 64 void (GLAPIENTRY *mpglClearDepth)(double); |
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65 void (GLAPIENTRY *mpglDepthFunc)(GLenum); |
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66 void (GLAPIENTRY *mpglEnable)(GLenum); |
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67 void (GLAPIENTRY *mpglDisable)(GLenum); |
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68 const GLubyte *(GLAPIENTRY *mpglGetString)(GLenum); |
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69 void (GLAPIENTRY *mpglDrawBuffer)(GLenum); |
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70 void (GLAPIENTRY *mpglDepthMask)(GLboolean); |
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71 void (GLAPIENTRY *mpglBlendFunc)(GLenum, GLenum); |
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72 void (GLAPIENTRY *mpglFlush)(void); |
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73 void (GLAPIENTRY *mpglFinish)(void); |
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74 void (GLAPIENTRY *mpglPixelStorei)(GLenum, GLint); |
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75 void (GLAPIENTRY *mpglTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); |
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76 void (GLAPIENTRY *mpglTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); |
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77 void (GLAPIENTRY *mpglTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); |
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78 void (GLAPIENTRY *mpglTexParameteri)(GLenum, GLenum, GLint); |
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79 void (GLAPIENTRY *mpglTexParameterf)(GLenum, GLenum, GLfloat); |
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80 void (GLAPIENTRY *mpglTexParameterfv)(GLenum, GLenum, const GLfloat *); |
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81 void (GLAPIENTRY *mpglTexCoord2f)(GLfloat, GLfloat); |
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82 void (GLAPIENTRY *mpglVertex2f)(GLfloat, GLfloat); |
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83 void (GLAPIENTRY *mpglVertex3f)(GLfloat, GLfloat, GLfloat); |
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84 void (GLAPIENTRY *mpglNormal3f)(GLfloat, GLfloat, GLfloat); |
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85 void (GLAPIENTRY *mpglLightfv)(GLenum, GLenum, const GLfloat *); |
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86 void (GLAPIENTRY *mpglColorMaterial)(GLenum, GLenum); |
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87 void (GLAPIENTRY *mpglShadeModel)(GLenum); |
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88 void (GLAPIENTRY *mpglGetIntegerv)(GLenum, GLint *); |
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89 static void (GLAPIENTRY *mpglGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *); |
31567 | 90 void (GLAPIENTRY *mpglColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); |
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91 |
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92 /** |
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93 * \defgroup glextfunctions OpenGL extension functions |
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94 * |
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95 * the pointers to these functions are acquired when the OpenGL |
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96 * context is created |
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97 * \{ |
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98 */ |
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99 void (GLAPIENTRY *mpglGenBuffers)(GLsizei, GLuint *); |
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100 void (GLAPIENTRY *mpglDeleteBuffers)(GLsizei, const GLuint *); |
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101 void (GLAPIENTRY *mpglBindBuffer)(GLenum, GLuint); |
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102 GLvoid* (GLAPIENTRY *mpglMapBuffer)(GLenum, GLenum); |
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103 GLboolean (GLAPIENTRY *mpglUnmapBuffer)(GLenum); |
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104 void (GLAPIENTRY *mpglBufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
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105 void (GLAPIENTRY *mpglCombinerParameterfv)(GLenum, const GLfloat *); |
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106 void (GLAPIENTRY *mpglCombinerParameteri)(GLenum, GLint); |
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107 void (GLAPIENTRY *mpglCombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, |
16099 | 108 GLenum); |
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109 void (GLAPIENTRY *mpglCombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, |
16099 | 110 GLenum, GLenum, GLboolean, GLboolean, |
111 GLboolean); | |
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112 void (GLAPIENTRY *mpglBeginFragmentShader)(void); |
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113 void (GLAPIENTRY *mpglEndFragmentShader)(void); |
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114 void (GLAPIENTRY *mpglSampleMap)(GLuint, GLuint, GLenum); |
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115 void (GLAPIENTRY *mpglColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, |
16625 | 116 GLuint, GLuint, GLuint, GLuint, GLuint); |
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117 void (GLAPIENTRY *mpglColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, |
16625 | 118 GLuint, GLuint, GLuint, GLuint, GLuint, |
119 GLuint, GLuint, GLuint); | |
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120 void (GLAPIENTRY *mpglSetFragmentShaderConstant)(GLuint, const GLfloat *); |
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121 void (GLAPIENTRY *mpglActiveTexture)(GLenum); |
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122 void (GLAPIENTRY *mpglBindTexture)(GLenum, GLuint); |
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123 void (GLAPIENTRY *mpglMultiTexCoord2f)(GLenum, GLfloat, GLfloat); |
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124 void (GLAPIENTRY *mpglGenPrograms)(GLsizei, GLuint *); |
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125 void (GLAPIENTRY *mpglDeletePrograms)(GLsizei, const GLuint *); |
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126 void (GLAPIENTRY *mpglBindProgram)(GLenum, GLuint); |
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127 void (GLAPIENTRY *mpglProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); |
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128 void (GLAPIENTRY *mpglGetProgramiv)(GLenum, GLenum, GLint *); |
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129 void (GLAPIENTRY *mpglProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, |
16099 | 130 GLfloat, GLfloat); |
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131 int (GLAPIENTRY *mpglSwapInterval)(int); |
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132 void (GLAPIENTRY *mpglTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, |
18578 | 133 GLint, GLenum, GLenum, const GLvoid *); |
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134 void* (GLAPIENTRY *mpglAllocateMemoryMESA)(void *, int, size_t, float, float, float); |
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135 void (GLAPIENTRY *mpglFreeMemoryMESA)(void *, int, void *); |
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136 /** \} */ // end of glextfunctions group |
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137 |
34338 | 138 |
139 void (GLAPIENTRY *mpglVertexPointer)(GLint, GLenum, GLsizei, const GLvoid *); | |
140 void (GLAPIENTRY *mpglTexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *); | |
141 void (GLAPIENTRY *mpglClientActiveTexture)(GLenum); | |
142 void (GLAPIENTRY *mpglEnableClientState)(GLenum); | |
143 void (GLAPIENTRY *mpglDisableClientState)(GLenum); | |
36126 | 144 |
145 void (GLAPIENTRY *mpglVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *); | |
146 void (GLAPIENTRY *mpglEnableVertexAttribArray)(GLuint); | |
34338 | 147 void (GLAPIENTRY *mpglDrawArrays)(GLenum, GLint, GLsizei); |
148 | |
36126 | 149 GLuint (GLAPIENTRY *mpglCreateProgram)(void); |
150 GLuint (GLAPIENTRY *mpglCreateShader)(GLenum); | |
151 void (GLAPIENTRY *mpglShaderSource)(GLuint, GLsizei, const char **, const GLint *); | |
152 void (GLAPIENTRY *mpglCompileShader)(GLuint); | |
153 void (GLAPIENTRY *mpglGetShaderiv)(GLuint, GLenum, GLint *); | |
154 void (GLAPIENTRY *mpglGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, char *); | |
36134 | 155 void (GLAPIENTRY *mpglGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *); |
36126 | 156 void (GLAPIENTRY *mpglAttachShader)(GLuint, GLuint); |
157 void (GLAPIENTRY *mpglDetachShader)(GLuint, GLuint); | |
158 void (GLAPIENTRY *mpglDeleteShader)(GLuint); | |
159 void (GLAPIENTRY *mpglBindAttribLocation)(GLuint, GLuint, const char *); | |
160 void (GLAPIENTRY *mpglLinkProgram)(GLuint); | |
161 void (GLAPIENTRY *mpglGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, char *); | |
162 void (GLAPIENTRY *mpglUseProgram)(GLuint); | |
163 GLint (GLAPIENTRY *mpglGetUniformLocation)(GLuint, const char *); | |
164 void (GLAPIENTRY *mpglUniform1iv)(GLint, GLsizei, const GLint *); | |
165 void (GLAPIENTRY *mpglUniformMatrix4fv)(GLint, GLsizei, GLboolean, const float *); | |
166 | |
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167 //! \defgroup glgeneral OpenGL general helper functions |
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168 |
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169 //! \defgroup glcontext OpenGL context management helper functions |
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170 |
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171 //! \defgroup gltexture OpenGL texture handling helper functions |
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172 |
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173 //! \defgroup glconversion OpenGL conversion helper functions |
16099 | 174 |
18961 | 175 static GLint hqtexfmt; |
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176 static int use_depth_l16; |
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177 static GLenum l16_format; |
36126 | 178 static GLuint gpu_def_sl_program; |
179 static GLuint gpu_yuv_sl_program; | |
180 static GLuint gpu_cur_sl_program; | |
181 static float transform_matrix[16]; | |
18961 | 182 |
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183 /** |
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184 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride. |
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185 * \param stride number of bytes per line for which alignment should fit. |
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186 * \ingroup glgeneral |
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187 */ |
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188 void glAdjustAlignment(int stride) { |
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189 GLint gl_alignment; |
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190 if (stride % 8 == 0) |
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191 gl_alignment=8; |
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192 else if (stride % 4 == 0) |
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193 gl_alignment=4; |
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194 else if (stride % 2 == 0) |
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195 gl_alignment=2; |
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196 else |
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197 gl_alignment=1; |
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198 mpglPixelStorei(GL_UNPACK_ALIGNMENT, gl_alignment); |
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199 } |
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200 |
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201 struct gl_name_map_struct { |
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202 GLint value; |
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203 const char *name; |
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204 }; |
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205 |
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206 #undef MAP |
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207 #define MAP(a) {a, #a} |
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208 //! mapping table for the glValName function |
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209 static const struct gl_name_map_struct gl_name_map[] = { |
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210 // internal format |
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211 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8), |
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212 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2), |
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213 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2), |
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214 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8), MAP(GL_LUMINANCE16), |
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215 |
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216 // format |
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217 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE), |
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218 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA), |
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219 MAP(GL_COLOR_INDEX), |
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220 // rest 1.2 only |
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221 MAP(GL_BGR), MAP(GL_BGRA), |
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222 |
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223 //type |
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224 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT), |
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225 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE), |
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226 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES), |
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227 // rest 1.2 only |
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228 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV), |
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229 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV), |
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230 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV), |
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231 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV), |
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232 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV), |
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233 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV), |
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234 {0, 0} |
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235 }; |
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236 #undef MAP |
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237 |
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238 /** |
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239 * \brief return the name of an OpenGL constant |
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240 * \param value the constant |
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241 * \return name of the constant or "Unknown format!" |
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242 * \ingroup glgeneral |
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243 */ |
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244 const char *glValName(GLint value) |
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245 { |
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246 int i = 0; |
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247 |
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248 while (gl_name_map[i].name) { |
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249 if (gl_name_map[i].value == value) |
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250 return gl_name_map[i].name; |
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251 i++; |
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252 } |
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253 return "Unknown format!"; |
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254 } |
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255 |
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256 //! always return this format as internal texture format in glFindFormat |
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257 #define TEXTUREFORMAT_ALWAYS GL_RGB8 |
16474 | 258 #undef TEXTUREFORMAT_ALWAYS |
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259 |
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260 /** |
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261 * \brief find the OpenGL settings coresponding to format. |
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262 * |
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263 * All parameters may be NULL. |
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264 * \param fmt MPlayer format to analyze. |
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265 * \param bpp [OUT] bits per pixel of that format. |
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266 * \param gl_texfmt [OUT] internal texture format that fits the |
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267 * image format, not necessarily the best for performance. |
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268 * \param gl_format [OUT] OpenGL format for this image format. |
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269 * \param gl_type [OUT] OpenGL type for this image format. |
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270 * \return 1 if format is supported by OpenGL, 0 if not. |
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271 * \ingroup gltexture |
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272 */ |
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273 int glFindFormat(uint32_t fmt, int *bpp, GLint *gl_texfmt, |
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274 GLenum *gl_format, GLenum *gl_type) |
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275 { |
16474 | 276 int supported = 1; |
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277 int dummy1; |
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278 GLenum dummy2; |
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279 GLint dummy3; |
28036 | 280 if (!bpp) bpp = &dummy1; |
281 if (!gl_texfmt) gl_texfmt = &dummy3; | |
282 if (!gl_format) gl_format = &dummy2; | |
283 if (!gl_type) gl_type = &dummy2; | |
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284 |
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285 if (mp_get_chroma_shift(fmt, NULL, NULL, NULL)) { |
30110 | 286 // reduce the possible cases a bit |
287 if (IMGFMT_IS_YUVP16_LE(fmt)) | |
288 fmt = IMGFMT_420P16_LE; | |
289 else if (IMGFMT_IS_YUVP16_BE(fmt)) | |
290 fmt = IMGFMT_420P16_BE; | |
291 else | |
292 fmt = IMGFMT_YV12; | |
293 } | |
30097 | 294 |
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295 *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt); |
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296 if (IMGFMT_IS_XYZ(fmt)) { |
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297 supported = 0; // no native XYZ support |
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Support determining texture format for XYZ format.
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|
298 *bpp = 24; |
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Support determining texture format for XYZ format.
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diff
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|
299 fmt = IMGFMT_RGB24; |
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Support determining texture format for XYZ format.
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|
300 if (IMGFMT_XYZ_DEPTH(fmt) > 8) { |
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Support determining texture format for XYZ format.
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changeset
|
301 *bpp = 48; |
4b69c31e8e77
Support determining texture format for XYZ format.
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diff
changeset
|
302 fmt = IMGFMT_RGB48NE; |
4b69c31e8e77
Support determining texture format for XYZ format.
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diff
changeset
|
303 } |
4b69c31e8e77
Support determining texture format for XYZ format.
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diff
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|
304 } |
34842
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Change some texture formats to synonyms that Mesa GLES accepts.
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|
305 *gl_texfmt = GL_RGB; |
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|
306 switch (fmt) { |
34572 | 307 case IMGFMT_RGB64NE: |
34842
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Change some texture formats to synonyms that Mesa GLES accepts.
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308 *gl_texfmt = GL_RGBA16; |
29902
85aaba93adf1
Support RGB48NE format in OpenGL vos (only really useful once they are modified
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29896
diff
changeset
|
309 case IMGFMT_RGB48NE: |
85aaba93adf1
Support RGB48NE format in OpenGL vos (only really useful once they are modified
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diff
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|
310 *gl_format = GL_RGB; |
85aaba93adf1
Support RGB48NE format in OpenGL vos (only really useful once they are modified
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diff
changeset
|
311 *gl_type = GL_UNSIGNED_SHORT; |
85aaba93adf1
Support RGB48NE format in OpenGL vos (only really useful once they are modified
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|
312 break; |
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313 case IMGFMT_RGB24: |
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|
314 *gl_format = GL_RGB; |
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|
315 *gl_type = GL_UNSIGNED_BYTE; |
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|
316 break; |
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|
317 case IMGFMT_RGBA: |
34842
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|
318 *gl_texfmt = GL_RGBA; |
14078
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319 *gl_format = GL_RGBA; |
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320 *gl_type = GL_UNSIGNED_BYTE; |
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|
321 break; |
30110 | 322 case IMGFMT_420P16: |
323 supported = 0; // no native YUV support | |
33366
9b1c1b141f04
Request GL_LUMINANCE16 as internal format for > 8 bit YUV formats.
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33365
diff
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|
324 *gl_texfmt = GL_LUMINANCE16; |
30110 | 325 *bpp = 16; |
326 *gl_format = GL_LUMINANCE; | |
327 *gl_type = GL_UNSIGNED_SHORT; | |
328 break; | |
36170 | 329 case IMGFMT_NV12: |
330 case IMGFMT_NV21: | |
16474 | 331 case IMGFMT_YV12: |
332 supported = 0; // no native YV12 support | |
14078
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333 case IMGFMT_Y800: |
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|
334 case IMGFMT_Y8: |
34842
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|
335 *gl_texfmt = GL_LUMINANCE; |
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336 *bpp = 8; |
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|
337 *gl_format = GL_LUMINANCE; |
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338 *gl_type = GL_UNSIGNED_BYTE; |
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|
339 break; |
35005 | 340 case IMGFMT_YUY2: |
28059
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Add support for YCBCR MESA texture format to vo_gl.
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|
341 case IMGFMT_UYVY: |
35005 | 342 *gl_texfmt = GL_RGB; |
28059
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Add support for YCBCR MESA texture format to vo_gl.
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343 *bpp = 16; |
35005 | 344 *gl_format = GL_YCBCR_422_APPLE; |
35102
d0909b13984f
gl_common: fix wrong gl_type for uyvy and yuy2 in little endian
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35096
diff
changeset
|
345 #if HAVE_BIGENDIAN |
35005 | 346 *gl_type = fmt == IMGFMT_YUY2 ? GL_UNSIGNED_SHORT_8_8 : GL_UNSIGNED_SHORT_8_8_REV; |
35102
d0909b13984f
gl_common: fix wrong gl_type for uyvy and yuy2 in little endian
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|
347 #else |
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|
348 *gl_type = fmt == IMGFMT_UYVY ? GL_UNSIGNED_SHORT_8_8 : GL_UNSIGNED_SHORT_8_8_REV; |
d0909b13984f
gl_common: fix wrong gl_type for uyvy and yuy2 in little endian
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349 #endif |
28059
8f43ff543dc6
Add support for YCBCR MESA texture format to vo_gl.
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|
350 break; |
14078
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351 #if 0 |
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352 // we do not support palettized formats, although the format the |
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353 // swscale produces works |
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354 case IMGFMT_RGB8: |
33919 | 355 *gl_format = GL_RGB; |
356 *gl_type = GL_UNSIGNED_BYTE_2_3_3_REV; | |
14078
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|
357 break; |
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|
358 #endif |
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359 case IMGFMT_RGB15: |
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|
360 *gl_format = GL_RGBA; |
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|
361 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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|
362 break; |
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|
363 case IMGFMT_RGB16: |
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|
364 *gl_format = GL_RGB; |
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|
365 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV; |
c4033dcb986f
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|
366 break; |
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367 #if 0 |
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368 case IMGFMT_BGR8: |
33918 | 369 // special case as red and blue have a different number of bits. |
14078
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370 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least |
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371 // by nVidia drivers, and in addition would give more bits to |
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372 // blue than to red, which isn't wanted |
33919 | 373 *gl_format = GL_RGB; |
374 *gl_type = GL_UNSIGNED_BYTE_3_3_2; | |
14078
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|
375 break; |
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diff
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|
376 #endif |
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377 case IMGFMT_BGR15: |
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|
378 *gl_format = GL_BGRA; |
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|
379 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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changeset
|
380 break; |
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|
381 case IMGFMT_BGR16: |
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|
382 *gl_format = GL_RGB; |
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changeset
|
383 *gl_type = GL_UNSIGNED_SHORT_5_6_5; |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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diff
changeset
|
384 break; |
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changeset
|
385 case IMGFMT_BGR24: |
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changeset
|
386 *gl_format = GL_BGR; |
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changeset
|
387 *gl_type = GL_UNSIGNED_BYTE; |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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diff
changeset
|
388 break; |
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diff
changeset
|
389 case IMGFMT_BGRA: |
35010 | 390 *gl_texfmt = GL_RGBA; |
14078
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changeset
|
391 *gl_format = GL_BGRA; |
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changeset
|
392 *gl_type = GL_UNSIGNED_BYTE; |
c4033dcb986f
More similar code from gl and gl2 moved to gl_common
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13843
diff
changeset
|
393 break; |
c4033dcb986f
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diff
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|
394 default: |
34842
a31ac47eba39
Change some texture formats to synonyms that Mesa GLES accepts.
reimar
parents:
34841
diff
changeset
|
395 *gl_texfmt = GL_RGBA; |
14078
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changeset
|
396 *gl_format = GL_RGBA; |
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|
397 *gl_type = GL_UNSIGNED_BYTE; |
16474 | 398 supported = 0; |
14078
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|
399 } |
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changeset
|
400 #ifdef TEXTUREFORMAT_ALWAYS |
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401 *gl_texfmt = TEXTUREFORMAT_ALWAYS; |
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402 #endif |
16474 | 403 return supported; |
14078
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|
404 } |
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|
405 |
31024 | 406 #ifdef HAVE_LIBDL |
407 #include <dlfcn.h> | |
408 #endif | |
409 /** | |
410 * \brief find address of a linked function | |
411 * \param s name of function to find | |
412 * \return address of function or NULL if not found | |
413 */ | |
414 static void *getdladdr(const char *s) { | |
415 void *ret = NULL; | |
416 #ifdef HAVE_LIBDL | |
417 void *handle = dlopen(NULL, RTLD_LAZY); | |
418 if (!handle) | |
419 return NULL; | |
420 ret = dlsym(handle, s); | |
421 dlclose(handle); | |
422 #endif | |
423 return ret; | |
16099 | 424 } |
425 | |
17335 | 426 typedef struct { |
25762 | 427 void *funcptr; |
19194
5949a654e2d4
marks some read-only char* inside structs as const, patch by Stefan Huehner, stefan At huehner-org
reynaldo
parents:
19167
diff
changeset
|
428 const char *extstr; |
5949a654e2d4
marks some read-only char* inside structs as const, patch by Stefan Huehner, stefan At huehner-org
reynaldo
parents:
19167
diff
changeset
|
429 const char *funcnames[7]; |
29942
9b90e1052b32
Use a fallback to make sure the basic OpenGL functions are available instead of
reimar
parents:
29941
diff
changeset
|
430 void *fallback; |
17335 | 431 } extfunc_desc_t; |
432 | |
36121 | 433 #define SIMPLE_FUNC_DESC(name) {&mpgl##name, NULL, {"gl"#name, NULL}, NULL} |
34338 | 434 #if !defined(CONFIG_GL_WIN32) && !defined(CONFIG_GL_X11) |
36121 | 435 #define DEF_FUNC_DESC(name) SIMPLE_FUNC_DESC(name) |
34338 | 436 #else |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
437 #define DEF_FUNC_DESC(name) {&mpgl##name, NULL, {"gl"#name, NULL}, gl ##name} |
34338 | 438 #endif |
17335 | 439 static const extfunc_desc_t extfuncs[] = { |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
440 // these aren't extension functions but we query them anyway to allow |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
441 // different "backends" with one binary |
34841 | 442 DEF_FUNC_DESC(GetError), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
443 DEF_FUNC_DESC(Begin), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
444 DEF_FUNC_DESC(End), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
445 DEF_FUNC_DESC(Viewport), |
34337
f8c523d09e5e
Use glLoadMatrixf. This makes it easier to support OpenGL ES.
reimar
parents:
34174
diff
changeset
|
446 DEF_FUNC_DESC(LoadMatrixf), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
447 DEF_FUNC_DESC(Clear), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
448 DEF_FUNC_DESC(GenLists), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
449 DEF_FUNC_DESC(DeleteLists), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
450 DEF_FUNC_DESC(NewList), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
451 DEF_FUNC_DESC(EndList), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
452 DEF_FUNC_DESC(CallList), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
453 DEF_FUNC_DESC(CallLists), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
454 DEF_FUNC_DESC(GenTextures), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
455 DEF_FUNC_DESC(DeleteTextures), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
456 DEF_FUNC_DESC(TexEnvi), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
457 DEF_FUNC_DESC(Color4ub), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
458 DEF_FUNC_DESC(ClearColor), |
35890 | 459 DEF_FUNC_DESC(ClearDepth), |
30137
28ca3af546f5
Add pointers to a few more standard OpenGL functions to ease future extensions.
reimar
parents:
30110
diff
changeset
|
460 DEF_FUNC_DESC(DepthFunc), |
29939
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
461 DEF_FUNC_DESC(Enable), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
462 DEF_FUNC_DESC(Disable), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
463 DEF_FUNC_DESC(DrawBuffer), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
464 DEF_FUNC_DESC(DepthMask), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
465 DEF_FUNC_DESC(BlendFunc), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
466 DEF_FUNC_DESC(Flush), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
467 DEF_FUNC_DESC(Finish), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
468 DEF_FUNC_DESC(PixelStorei), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
469 DEF_FUNC_DESC(TexImage1D), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
470 DEF_FUNC_DESC(TexImage2D), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
parents:
29938
diff
changeset
|
471 DEF_FUNC_DESC(TexSubImage2D), |
319b62d55feb
Pass all OpenGL functions through a function pointer indirection.
reimar
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changeset
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472 DEF_FUNC_DESC(TexParameteri), |
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473 DEF_FUNC_DESC(TexParameterf), |
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474 DEF_FUNC_DESC(TexParameterfv), |
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475 DEF_FUNC_DESC(TexCoord2f), |
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476 DEF_FUNC_DESC(Vertex2f), |
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477 DEF_FUNC_DESC(Vertex3f), |
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478 DEF_FUNC_DESC(Normal3f), |
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479 DEF_FUNC_DESC(Lightfv), |
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480 DEF_FUNC_DESC(ColorMaterial), |
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481 DEF_FUNC_DESC(ShadeModel), |
29939
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482 DEF_FUNC_DESC(GetIntegerv), |
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483 DEF_FUNC_DESC(GetTexLevelParameteriv), |
31567 | 484 DEF_FUNC_DESC(ColorMask), |
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485 |
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486 // here start the real extensions |
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487 {&mpglGenBuffers, NULL, {"glGenBuffers", "glGenBuffersARB", NULL}}, |
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488 {&mpglDeleteBuffers, NULL, {"glDeleteBuffers", "glDeleteBuffersARB", NULL}}, |
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489 {&mpglBindBuffer, NULL, {"glBindBuffer", "glBindBufferARB", NULL}}, |
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490 {&mpglMapBuffer, NULL, {"glMapBuffer", "glMapBufferARB", NULL}}, |
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491 {&mpglUnmapBuffer, NULL, {"glUnmapBuffer", "glUnmapBufferARB", NULL}}, |
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492 {&mpglBufferData, NULL, {"glBufferData", "glBufferDataARB", NULL}}, |
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493 {&mpglCombinerParameterfv, "NV_register_combiners", {"glCombinerParameterfv", "glCombinerParameterfvNV", NULL}}, |
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494 {&mpglCombinerParameteri, "NV_register_combiners", {"glCombinerParameteri", "glCombinerParameteriNV", NULL}}, |
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495 {&mpglCombinerInput, "NV_register_combiners", {"glCombinerInput", "glCombinerInputNV", NULL}}, |
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496 {&mpglCombinerOutput, "NV_register_combiners", {"glCombinerOutput", "glCombinerOutputNV", NULL}}, |
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497 {&mpglBeginFragmentShader, "ATI_fragment_shader", {"glBeginFragmentShaderATI", NULL}}, |
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498 {&mpglEndFragmentShader, "ATI_fragment_shader", {"glEndFragmentShaderATI", NULL}}, |
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499 {&mpglSampleMap, "ATI_fragment_shader", {"glSampleMapATI", NULL}}, |
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500 {&mpglColorFragmentOp2, "ATI_fragment_shader", {"glColorFragmentOp2ATI", NULL}}, |
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501 {&mpglColorFragmentOp3, "ATI_fragment_shader", {"glColorFragmentOp3ATI", NULL}}, |
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502 {&mpglSetFragmentShaderConstant, "ATI_fragment_shader", {"glSetFragmentShaderConstantATI", NULL}}, |
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503 {&mpglActiveTexture, NULL, {"glActiveTexture", "glActiveTextureARB", NULL}}, |
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504 {&mpglBindTexture, NULL, {"glBindTexture", "glBindTextureARB", "glBindTextureEXT", NULL}}, |
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505 {&mpglMultiTexCoord2f, NULL, {"glMultiTexCoord2f", "glMultiTexCoord2fARB", NULL}}, |
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506 {&mpglGenPrograms, "_program", {"glGenProgramsARB", NULL}}, |
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507 {&mpglDeletePrograms, "_program", {"glDeleteProgramsARB", NULL}}, |
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508 {&mpglBindProgram, "_program", {"glBindProgramARB", NULL}}, |
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509 {&mpglProgramString, "_program", {"glProgramStringARB", NULL}}, |
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510 {&mpglGetProgramiv, "_program", {"glGetProgramivARB", NULL}}, |
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511 {&mpglProgramEnvParameter4f, "_program", {"glProgramEnvParameter4fARB", NULL}}, |
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512 {&mpglSwapInterval, "_swap_control", {"glXSwapIntervalSGI", "glXSwapInterval", "wglSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT", NULL}}, |
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513 {&mpglTexImage3D, NULL, {"glTexImage3D", NULL}}, |
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514 {&mpglAllocateMemoryMESA, "GLX_MESA_allocate_memory", {"glXAllocateMemoryMESA", NULL}}, |
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515 {&mpglFreeMemoryMESA, "GLX_MESA_allocate_memory", {"glXFreeMemoryMESA", NULL}}, |
34338 | 516 |
517 // Things needed to run on GLES | |
36121 | 518 SIMPLE_FUNC_DESC(VertexPointer), |
519 SIMPLE_FUNC_DESC(TexCoordPointer), | |
520 SIMPLE_FUNC_DESC(ClientActiveTexture), | |
521 SIMPLE_FUNC_DESC(EnableClientState), | |
522 SIMPLE_FUNC_DESC(DisableClientState), | |
36126 | 523 |
524 SIMPLE_FUNC_DESC(VertexAttribPointer), | |
525 SIMPLE_FUNC_DESC(EnableVertexAttribArray), | |
36121 | 526 SIMPLE_FUNC_DESC(DrawArrays), |
36126 | 527 |
528 | |
529 SIMPLE_FUNC_DESC(CreateProgram), | |
530 SIMPLE_FUNC_DESC(CreateShader), | |
531 SIMPLE_FUNC_DESC(ShaderSource), | |
532 SIMPLE_FUNC_DESC(CompileShader), | |
533 SIMPLE_FUNC_DESC(GetShaderiv), | |
534 SIMPLE_FUNC_DESC(GetShaderInfoLog), | |
36134 | 535 SIMPLE_FUNC_DESC(GetAttachedShaders), |
36126 | 536 SIMPLE_FUNC_DESC(AttachShader), |
537 SIMPLE_FUNC_DESC(DetachShader), | |
538 SIMPLE_FUNC_DESC(DeleteShader), | |
539 SIMPLE_FUNC_DESC(BindAttribLocation), | |
540 SIMPLE_FUNC_DESC(LinkProgram), | |
541 SIMPLE_FUNC_DESC(GetProgramiv), | |
542 SIMPLE_FUNC_DESC(GetProgramInfoLog), | |
543 SIMPLE_FUNC_DESC(UseProgram), | |
544 SIMPLE_FUNC_DESC(GetUniformLocation), | |
545 SIMPLE_FUNC_DESC(Uniform1iv), | |
546 SIMPLE_FUNC_DESC(UniformMatrix4fv), | |
17335 | 547 {NULL} |
548 }; | |
549 | |
16117 | 550 /** |
551 * \brief find the function pointers of some useful OpenGL extensions | |
16588 | 552 * \param getProcAddress function to resolve function names, may be NULL |
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553 * \param ext2 an extra extension string |
16117 | 554 */ |
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555 static void getFunctions(void *(*getProcAddress)(const GLubyte *), |
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556 const char *ext2) { |
17335 | 557 const extfunc_desc_t *dsc; |
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558 const char *extensions = NULL; |
17335 | 559 char *allexts; |
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560 |
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561 if (!getProcAddress) |
31024 | 562 getProcAddress = (void *)getdladdr; |
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563 |
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564 // special case, we need glGetString before starting to find the other functions |
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565 mpglGetString = getProcAddress("glGetString"); |
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566 #if defined(CONFIG_GL_WIN32) || defined(CONFIG_GL_X11) |
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567 if (!mpglGetString) |
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568 mpglGetString = glGetString; |
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569 #endif |
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570 |
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571 if (mpglGetString) |
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572 extensions = (const char *)mpglGetString(GL_EXTENSIONS); |
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573 if (!extensions) extensions = ""; |
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574 if (!ext2) ext2 = ""; |
18878 | 575 allexts = malloc(strlen(extensions) + strlen(ext2) + 2); |
17335 | 576 strcpy(allexts, extensions); |
577 strcat(allexts, " "); | |
578 strcat(allexts, ext2); | |
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579 mp_msg(MSGT_VO, MSGL_DBG2, "OpenGL extensions string:\n%s\n", allexts); |
17335 | 580 for (dsc = extfuncs; dsc->funcptr; dsc++) { |
581 void *ptr = NULL; | |
582 int i; | |
583 if (!dsc->extstr || strstr(allexts, dsc->extstr)) { | |
584 for (i = 0; !ptr && dsc->funcnames[i]; i++) | |
585 ptr = getProcAddress((const GLubyte *)dsc->funcnames[i]); | |
586 } | |
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587 if (!ptr) |
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588 ptr = dsc->fallback; |
25762 | 589 *(void **)dsc->funcptr = ptr; |
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590 } |
18961 | 591 if (strstr(allexts, "_texture_float")) |
592 hqtexfmt = GL_RGB32F; | |
593 else if (strstr(allexts, "NV_float_buffer")) | |
594 hqtexfmt = GL_FLOAT_RGB32_NV; | |
595 else | |
596 hqtexfmt = GL_RGB16; | |
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597 use_depth_l16 = !!strstr(allexts, "GL_EXT_shadow") || |
36178 | 598 !!strstr(allexts, "GL_ARB_shadow") || |
599 !!strstr(allexts, "GL_OES_depth_texture"); | |
17335 | 600 free(allexts); |
16099 | 601 } |
602 | |
16117 | 603 /** |
604 * \brief create a texture and set some defaults | |
605 * \param target texture taget, usually GL_TEXTURE_2D | |
606 * \param fmt internal texture format | |
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607 * \param format texture host data format |
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608 * \param type texture host data type |
16117 | 609 * \param filter filter used for scaling, e.g. GL_LINEAR |
610 * \param w texture width | |
611 * \param h texture height | |
612 * \param val luminance value to fill texture with | |
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613 * \ingroup gltexture |
16117 | 614 */ |
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615 void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter, |
16460 | 616 int w, int h, unsigned char val) { |
617 GLfloat fval = (GLfloat)val / 255.0; | |
618 GLfloat border[4] = {fval, fval, fval, fval}; | |
31086
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619 int stride; |
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620 char *init; |
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621 if (w == 0) w = 1; |
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622 if (h == 0) h = 1; |
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623 stride = w * glFmt2bpp(format, type); |
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624 if (!stride) return; |
35010 | 625 // For BGRA internal format must be BGRA for GLES and RGBA for GL... |
626 if (format == GL_BGRA && !mpglBegin) fmt = GL_BGRA; | |
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627 init = malloc(stride * h); |
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628 memset(init, val, stride * h); |
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629 glAdjustAlignment(stride); |
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630 mpglPixelStorei(GL_UNPACK_ROW_LENGTH, w); |
35005 | 631 // This needs to be here before the very first TexImage call to get |
632 // best performance on PPC Mac Mini running OSX 10.5 | |
633 mpglTexParameteri(target, GL_TEXTURE_STORAGE_HINT_APPLE, GL_STORAGE_CACHED_APPLE); | |
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634 mpglTexImage2D(target, 0, fmt, w, h, 0, format, type, init); |
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635 if (format == GL_LUMINANCE && type == GL_UNSIGNED_SHORT) { |
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636 // ensure we get enough bits |
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637 GLint bits = 0; |
36209 | 638 if (mpglGetTexLevelParameteriv) |
639 mpglGetTexLevelParameteriv(target, 0, GL_TEXTURE_LUMINANCE_SIZE, &bits); | |
36178 | 640 if (bits >= 0 && bits < 14 && (use_depth_l16 || HAVE_BIGENDIAN)) { |
641 fmt = GL_DEPTH_COMPONENT; | |
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642 format = GL_DEPTH_COMPONENT; |
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643 if (!use_depth_l16) { |
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644 // if we cannot get 16 bit anyway, we can fall back |
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645 // to L8A8 on big-endian, which is at least faster... |
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646 fmt = format = GL_LUMINANCE_ALPHA; |
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647 type = GL_UNSIGNED_BYTE; |
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648 } |
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649 mpglTexImage2D(target, 0, fmt, w, h, 0, format, type, init); |
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650 } |
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651 l16_format = format; |
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652 } |
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653 mpglTexParameterf(target, GL_TEXTURE_PRIORITY, 1.0); |
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654 mpglTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); |
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655 mpglTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); |
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656 mpglTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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657 mpglTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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658 if (format == GL_DEPTH_COMPONENT) { |
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659 mpglTexParameteri(target, GL_TEXTURE_COMPARE_MODE, GL_NONE); |
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660 mpglTexParameteri(target, GL_DEPTH_TEXTURE_MODE, GL_LUMINANCE); |
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661 } |
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662 // Border texels should not be used with CLAMP_TO_EDGE |
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663 // We set a sane default anyway. |
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664 mpglTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border); |
16117 | 665 free(init); |
666 } | |
667 | |
668 /** | |
16592 | 669 * \brief creates a texture from a PPM file |
670 * \param target texture taget, usually GL_TEXTURE_2D | |
18961 | 671 * \param fmt internal texture format, 0 for default |
16592 | 672 * \param filter filter used for scaling, e.g. GL_LINEAR |
673 * \param f file to read PPM from | |
674 * \param width [out] width of texture | |
675 * \param height [out] height of texture | |
676 * \param maxval [out] maxval value from PPM file | |
677 * \return 0 on error, 1 otherwise | |
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678 * \ingroup gltexture |
16592 | 679 */ |
680 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter, | |
681 FILE *f, int *width, int *height, int *maxval) { | |
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682 int w, h, m, bpp; |
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683 GLenum type; |
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684 uint8_t *data = read_pnm(f, &w, &h, &bpp, &m); |
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685 if (!data || (bpp != 3 && bpp != 6)) { |
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686 free(data); |
16592 | 687 return 0; |
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688 } |
18961 | 689 if (!fmt) { |
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690 fmt = bpp == 6 ? hqtexfmt : 3; |
18961 | 691 if (fmt == GL_FLOAT_RGB32_NV && target != GL_TEXTURE_RECTANGLE) |
692 fmt = GL_RGB16; | |
693 } | |
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694 type = bpp == 6 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE; |
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695 glCreateClearTex(target, fmt, GL_RGB, type, filter, w, h, 0); |
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696 glUploadTex(target, GL_RGB, type, |
18961 | 697 data, w * bpp, 0, 0, w, h, 0); |
16592 | 698 free(data); |
699 if (width) *width = w; | |
700 if (height) *height = h; | |
701 if (maxval) *maxval = m; | |
702 return 1; | |
703 } | |
704 | |
705 /** | |
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706 * \brief return the number of bytes per pixel for the given format |
16117 | 707 * \param format OpenGL format |
708 * \param type OpenGL type | |
709 * \return bytes per pixel | |
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710 * \ingroup glgeneral |
16117 | 711 * |
16435 | 712 * Does not handle all possible variants, just those used by MPlayer |
16117 | 713 */ |
714 int glFmt2bpp(GLenum format, GLenum type) { | |
18961 | 715 int component_size = 0; |
16117 | 716 switch (type) { |
717 case GL_UNSIGNED_BYTE_3_3_2: | |
718 case GL_UNSIGNED_BYTE_2_3_3_REV: | |
719 return 1; | |
720 case GL_UNSIGNED_SHORT_5_5_5_1: | |
721 case GL_UNSIGNED_SHORT_1_5_5_5_REV: | |
722 case GL_UNSIGNED_SHORT_5_6_5: | |
723 case GL_UNSIGNED_SHORT_5_6_5_REV: | |
35005 | 724 case GL_UNSIGNED_SHORT_8_8: |
725 case GL_UNSIGNED_SHORT_8_8_REV: | |
16117 | 726 return 2; |
18961 | 727 case GL_UNSIGNED_BYTE: |
728 component_size = 1; | |
729 break; | |
730 case GL_UNSIGNED_SHORT: | |
731 component_size = 2; | |
732 break; | |
16117 | 733 } |
734 switch (format) { | |
735 case GL_LUMINANCE: | |
736 case GL_ALPHA: | |
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737 case GL_DEPTH_COMPONENT: |
18961 | 738 return component_size; |
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739 case GL_LUMINANCE_ALPHA: |
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740 return 2 * component_size; |
35005 | 741 case GL_YCBCR_422_APPLE: |
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742 case GL_YCBCR_MESA: |
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743 return 2; |
16117 | 744 case GL_RGB: |
745 case GL_BGR: | |
18961 | 746 return 3 * component_size; |
16117 | 747 case GL_RGBA: |
748 case GL_BGRA: | |
18961 | 749 return 4 * component_size; |
16117 | 750 } |
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751 return 0; // unknown |
16117 | 752 } |
753 | |
754 /** | |
755 * \brief upload a texture, handling things like stride and slices | |
756 * \param target texture target, usually GL_TEXTURE_2D | |
757 * \param format OpenGL format of data | |
758 * \param type OpenGL type of data | |
21201 | 759 * \param dataptr data to upload |
16117 | 760 * \param stride data stride |
761 * \param x x offset in texture | |
762 * \param y y offset in texture | |
763 * \param w width of the texture part to upload | |
764 * \param h height of the texture part to upload | |
35005 | 765 * \param slice height of an upload slice, 0 for all at once, -1 forces use of |
766 * TexImage instead of TexSubImage | |
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767 * \ingroup gltexture |
16117 | 768 */ |
769 void glUploadTex(GLenum target, GLenum format, GLenum type, | |
21201 | 770 const void *dataptr, int stride, |
16117 | 771 int x, int y, int w, int h, int slice) { |
36128 | 772 int bpp; |
21201 | 773 const uint8_t *data = dataptr; |
16117 | 774 int y_max = y + h; |
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775 if (w <= 0 || h <= 0) return; |
35005 | 776 if (slice == 0) |
16117 | 777 slice = h; |
17220 | 778 if (stride < 0) { |
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779 data += (h - 1) * stride; |
17220 | 780 stride = -stride; |
781 } | |
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782 if (format == GL_LUMINANCE && type == GL_UNSIGNED_SHORT) { |
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783 format = l16_format; |
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784 if (l16_format == GL_LUMINANCE_ALPHA) type = GL_UNSIGNED_BYTE; |
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785 } |
36128 | 786 bpp = glFmt2bpp(format, type); |
787 if (!mpglBegin) { | |
788 // we have to copy line-by-line for GLES | |
789 if (stride != w*bpp) slice = 1; | |
790 } | |
36213 | 791 // this is not always correct, but should work for MPlayer |
792 glAdjustAlignment(stride); | |
793 mpglPixelStorei(GL_UNPACK_ROW_LENGTH, stride / bpp); | |
35005 | 794 if (slice < 0) { |
795 mpglPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE); | |
796 mpglTexImage2D(target, 0, GL_RGB, w, h, 0, format, type, data); | |
797 mpglPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE); | |
798 return; | |
799 } | |
16117 | 800 for (; y + slice <= y_max; y += slice) { |
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801 mpglTexSubImage2D(target, 0, x, y, w, slice, format, type, data); |
16117 | 802 data += stride * slice; |
803 } | |
804 if (y < y_max) | |
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805 mpglTexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data); |
16117 | 806 } |
807 | |
16625 | 808 static void fillUVcoeff(GLfloat *ucoef, GLfloat *vcoef, |
809 float uvcos, float uvsin) { | |
810 int i; | |
811 ucoef[0] = 0 * uvcos + 1.403 * uvsin; | |
812 vcoef[0] = 0 * uvsin + 1.403 * uvcos; | |
813 ucoef[1] = -0.344 * uvcos + -0.714 * uvsin; | |
814 vcoef[1] = -0.344 * uvsin + -0.714 * uvcos; | |
815 ucoef[2] = 1.770 * uvcos + 0 * uvsin; | |
816 vcoef[2] = 1.770 * uvsin + 0 * uvcos; | |
817 ucoef[3] = 0; | |
818 vcoef[3] = 0; | |
819 // Coefficients (probably) must be in [0, 1] range, whereas they originally | |
820 // are in [-2, 2] range, so here comes the trick: | |
821 // First put them in the [-0.5, 0.5] range, then add 0.5. | |
822 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments | |
823 // for CombinerInput and CombinerOutput (or the respective ATI variants) | |
824 for (i = 0; i < 4; i++) { | |
825 ucoef[i] = ucoef[i] * 0.25 + 0.5; | |
826 vcoef[i] = vcoef[i] * 0.25 + 0.5; | |
827 } | |
828 } | |
829 | |
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830 /** |
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831 * \brief Setup register combiners for YUV to RGB conversion. |
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832 * \param uvcos used for saturation and hue adjustment |
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833 * \param uvsin used for saturation and hue adjustment |
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834 */ |
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835 static void glSetupYUVCombiners(float uvcos, float uvsin) { |
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836 GLfloat ucoef[4]; |
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837 GLfloat vcoef[4]; |
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838 GLint i; |
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839 if (!mpglCombinerInput || !mpglCombinerOutput || |
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840 !mpglCombinerParameterfv || !mpglCombinerParameteri) { |
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841 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner functions missing!\n"); |
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842 return; |
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843 } |
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844 mpglGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &i); |
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845 if (i < 2) |
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846 mp_msg(MSGT_VO, MSGL_ERR, |
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847 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i); |
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848 mpglGetIntegerv(GL_MAX_TEXTURE_UNITS, &i); |
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849 if (i < 3) |
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850 mp_msg(MSGT_VO, MSGL_ERR, |
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851 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i); |
16625 | 852 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); |
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853 mpglCombinerParameterfv(GL_CONSTANT_COLOR0_NV, ucoef); |
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854 mpglCombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef); |
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855 |
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856 // UV first, like this green component cannot overflow |
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857 mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, |
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858 GL_TEXTURE1, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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859 mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, |
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860 GL_CONSTANT_COLOR0_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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861 mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, |
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862 GL_TEXTURE2, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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863 mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, |
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864 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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865 mpglCombinerOutput(GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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866 GL_SPARE0_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, |
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867 GL_FALSE, GL_FALSE); |
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868 |
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869 // stage 2 |
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870 mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV, |
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871 GL_SIGNED_IDENTITY_NV, GL_RGB); |
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872 mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO, |
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873 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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874 mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV, |
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875 GL_TEXTURE0, GL_SIGNED_IDENTITY_NV, GL_RGB); |
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876 mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, |
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877 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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878 mpglCombinerOutput(GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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879 GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, |
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880 GL_FALSE, GL_FALSE); |
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881 |
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882 // leave final combiner stage in default mode |
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883 mpglCombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV, 2); |
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884 } |
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885 |
16625 | 886 /** |
887 * \brief Setup ATI version of register combiners for YUV to RGB conversion. | |
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888 * \param csp_params parameters used for colorspace conversion |
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889 * \param text if set use the GL_ATI_text_fragment_shader API as |
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890 * used on OS X. |
16625 | 891 */ |
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892 static void glSetupYUVFragmentATI(struct mp_csp_params *csp_params, |
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893 int text) { |
16625 | 894 GLint i; |
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895 float yuv2rgb[3][4]; |
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896 |
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897 mpglGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); |
16625 | 898 if (i < 3) |
899 mp_msg(MSGT_VO, MSGL_ERR, | |
900 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i); | |
901 | |
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902 mp_get_yuv2rgb_coeffs(csp_params, yuv2rgb); |
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903 for (i = 0; i < 3; i++) { |
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904 int j; |
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905 yuv2rgb[i][3] -= -0.5 * (yuv2rgb[i][1] + yuv2rgb[i][2]); |
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906 for (j = 0; j < 4; j++) { |
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907 yuv2rgb[i][j] *= 0.125; |
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908 yuv2rgb[i][j] += 0.5; |
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909 if (yuv2rgb[i][j] > 1) |
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910 yuv2rgb[i][j] = 1; |
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911 if (yuv2rgb[i][j] < 0) |
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912 yuv2rgb[i][j] = 0; |
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913 } |
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914 } |
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915 if (text == 0) { |
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916 GLfloat c0[4] = {yuv2rgb[0][0], yuv2rgb[1][0], yuv2rgb[2][0]}; |
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917 GLfloat c1[4] = {yuv2rgb[0][1], yuv2rgb[1][1], yuv2rgb[2][1]}; |
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918 GLfloat c2[4] = {yuv2rgb[0][2], yuv2rgb[1][2], yuv2rgb[2][2]}; |
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919 GLfloat c3[4] = {yuv2rgb[0][3], yuv2rgb[1][3], yuv2rgb[2][3]}; |
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920 if (!mpglBeginFragmentShader || !mpglEndFragmentShader || |
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921 !mpglSetFragmentShaderConstant || !mpglSampleMap || |
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922 !mpglColorFragmentOp2 || !mpglColorFragmentOp3) { |
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923 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner (ATI) functions missing!\n"); |
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924 return; |
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925 } |
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926 mpglGetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI, &i); |
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927 if (i < 3) |
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928 mp_msg(MSGT_VO, MSGL_ERR, |
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929 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i); |
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930 mpglBeginFragmentShader(); |
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931 mpglSetFragmentShaderConstant(GL_CON_0_ATI, c0); |
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932 mpglSetFragmentShaderConstant(GL_CON_1_ATI, c1); |
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933 mpglSetFragmentShaderConstant(GL_CON_2_ATI, c2); |
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934 mpglSetFragmentShaderConstant(GL_CON_3_ATI, c3); |
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935 mpglSampleMap(GL_REG_0_ATI, GL_TEXTURE0, GL_SWIZZLE_STR_ATI); |
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936 mpglSampleMap(GL_REG_1_ATI, GL_TEXTURE1, GL_SWIZZLE_STR_ATI); |
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937 mpglSampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI); |
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938 mpglColorFragmentOp2(GL_MUL_ATI, GL_REG_1_ATI, GL_NONE, GL_NONE, |
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939 GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, |
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940 GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI); |
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941 mpglColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_NONE, |
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942 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, |
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943 GL_CON_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, |
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944 GL_REG_1_ATI, GL_NONE, GL_NONE); |
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945 mpglColorFragmentOp3(GL_MAD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, |
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946 GL_REG_0_ATI, GL_NONE, GL_NONE, |
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947 GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI, |
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948 GL_REG_2_ATI, GL_NONE, GL_NONE); |
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949 mpglColorFragmentOp2(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_8X_BIT_ATI, |
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950 GL_REG_0_ATI, GL_NONE, GL_NONE, |
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951 GL_CON_3_ATI, GL_NONE, GL_BIAS_BIT_ATI); |
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952 mpglEndFragmentShader(); |
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953 } else { |
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954 static const char template[] = |
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955 "!!ATIfs1.0\n" |
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956 "StartConstants;\n" |
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957 " CONSTANT c0 = {%e, %e, %e};\n" |
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958 " CONSTANT c1 = {%e, %e, %e};\n" |
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959 " CONSTANT c2 = {%e, %e, %e};\n" |
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960 " CONSTANT c3 = {%e, %e, %e};\n" |
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961 "EndConstants;\n" |
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962 "StartOutputPass;\n" |
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963 " SampleMap r0, t0.str;\n" |
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964 " SampleMap r1, t1.str;\n" |
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965 " SampleMap r2, t2.str;\n" |
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966 " MUL r1.rgb, r1.bias, c1.bias;\n" |
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967 " MAD r2.rgb, r2.bias, c2.bias, r1;\n" |
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968 " MAD r0.rgb, r0, c0.bias, r2;\n" |
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969 " ADD r0.rgb.8x, r0, c3.bias;\n" |
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970 "EndPass;\n"; |
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971 char buffer[512]; |
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972 snprintf(buffer, sizeof(buffer), template, |
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973 yuv2rgb[0][0], yuv2rgb[1][0], yuv2rgb[2][0], |
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974 yuv2rgb[0][1], yuv2rgb[1][1], yuv2rgb[2][1], |
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975 yuv2rgb[0][2], yuv2rgb[1][2], yuv2rgb[2][2], |
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976 yuv2rgb[0][3], yuv2rgb[1][3], yuv2rgb[2][3]); |
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977 mp_msg(MSGT_VO, MSGL_DBG2, "[gl] generated fragment program:\n%s\n", buffer); |
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978 loadGPUProgram(GL_TEXT_FRAGMENT_SHADER_ATI, buffer); |
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979 } |
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980 } |
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981 |
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982 /** |
19221 | 983 * \brief helper function for gen_spline_lookup_tex |
984 * \param x subpixel-position ((0,1) range) to calculate weights for | |
985 * \param dst where to store transformed weights, must provide space for 4 GLfloats | |
986 * | |
987 * calculates the weights and stores them after appropriate transformation | |
988 * for the scaler fragment program. | |
989 */ | |
18622 | 990 static void store_weights(float x, GLfloat *dst) { |
991 float w0 = (((-1 * x + 3) * x - 3) * x + 1) / 6; | |
992 float w1 = ((( 3 * x - 6) * x + 0) * x + 4) / 6; | |
993 float w2 = (((-3 * x + 3) * x + 3) * x + 1) / 6; | |
994 float w3 = ((( 1 * x + 0) * x + 0) * x + 0) / 6; | |
995 *dst++ = 1 + x - w1 / (w0 + w1); | |
996 *dst++ = 1 - x + w3 / (w2 + w3); | |
997 *dst++ = w0 + w1; | |
998 *dst++ = 0; | |
999 } | |
1000 | |
1001 //! to avoid artefacts this should be rather large | |
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1002 #define LOOKUP_BSPLINE_RES (2 * 1024) |
18622 | 1003 /** |
1004 * \brief creates the 1D lookup texture needed for fast higher-order filtering | |
1005 * \param unit texture unit to attach texture to | |
1006 */ | |
1007 static void gen_spline_lookup_tex(GLenum unit) { | |
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1008 GLfloat *tex = calloc(4 * LOOKUP_BSPLINE_RES, sizeof(*tex)); |
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1009 GLfloat *tp = tex; |
18622 | 1010 int i; |
1011 for (i = 0; i < LOOKUP_BSPLINE_RES; i++) { | |
1012 float x = (float)(i + 0.5) / LOOKUP_BSPLINE_RES; | |
1013 store_weights(x, tp); | |
1014 tp += 4; | |
1015 } | |
1016 store_weights(0, tex); | |
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1017 store_weights(1, &tex[4 * (LOOKUP_BSPLINE_RES - 1)]); |
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1018 mpglActiveTexture(unit); |
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1019 mpglTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16, LOOKUP_BSPLINE_RES, 0, GL_RGBA, GL_FLOAT, tex); |
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1020 mpglTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0); |
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1021 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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1022 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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1023 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
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1024 mpglActiveTexture(GL_TEXTURE0); |
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1025 free(tex); |
18622 | 1026 } |
1027 | |
33926 | 1028 #define NOISE_RES 2048 |
1029 | |
1030 /** | |
1031 * \brief creates the 1D lookup texture needed to generate pseudo-random numbers. | |
1032 * \param unit texture unit to attach texture to | |
1033 */ | |
1034 static void gen_noise_lookup_tex(GLenum unit) { | |
1035 GLfloat *tex = calloc(NOISE_RES, sizeof(*tex)); | |
1036 uint32_t lcg = 0x79381c11; | |
1037 int i; | |
1038 for (i = 0; i < NOISE_RES; i++) | |
1039 tex[i] = (double)i / (NOISE_RES - 1); | |
1040 for (i = 0; i < NOISE_RES - 1; i++) { | |
1041 int remain = NOISE_RES - i; | |
1042 int idx = i + (lcg >> 16) % remain; | |
1043 GLfloat tmp = tex[i]; | |
1044 tex[i] = tex[idx]; | |
1045 tex[idx] = tmp; | |
1046 lcg = lcg * 1664525 + 1013904223; | |
1047 } | |
1048 mpglActiveTexture(unit); | |
1049 mpglTexImage1D(GL_TEXTURE_1D, 0, 1, NOISE_RES, 0, GL_RED, GL_FLOAT, tex); | |
1050 mpglTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0); | |
1051 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
1052 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
1053 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT); | |
1054 mpglActiveTexture(GL_TEXTURE0); | |
1055 free(tex); | |
1056 } | |
1057 | |
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1058 static const char bilin_filt_template[] = |
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changeset
|
1059 "TEX yuv.%c, fragment.texcoord[%c], texture[%c], %s;\n"; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
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18579
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changeset
|
1060 |
18622 | 1061 #define BICUB_FILT_MAIN(textype) \ |
1062 /* first y-interpolation */ \ | |
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changeset
|
1063 "ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;\n" \ |
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|
1064 "ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;\n" \ |
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changeset
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1065 "TEX a.r, coord.xyxy, texture[%c], "textype";\n" \ |
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changeset
|
1066 "TEX a.g, coord.zwzw, texture[%c], "textype";\n" \ |
18787
5a2e45cd754f
reduce number of texture indirections to support older cards
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18693
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changeset
|
1067 /* second y-interpolation */ \ |
30840
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changeset
|
1068 "TEX b.r, coord2.xyxy, texture[%c], "textype";\n" \ |
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changeset
|
1069 "TEX b.g, coord2.zwzw, texture[%c], "textype";\n" \ |
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changeset
|
1070 "LRP a.b, parmy.b, a.rrrr, a.gggg;\n" \ |
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changeset
|
1071 "LRP a.a, parmy.b, b.rrrr, b.gggg;\n" \ |
18622 | 1072 /* x-interpolation */ \ |
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changeset
|
1073 "LRP yuv.%c, parmx.b, a.bbbb, a.aaaa;\n" |
18622 | 1074 |
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|
1075 static const char bicub_filt_template_2D[] = |
30840
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|
1076 "MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};\n" |
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changeset
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1077 "TEX parmx, coord.x, texture[%c], 1D;\n" |
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1078 "MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};\n" |
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changeset
|
1079 "TEX parmy, coord.y, texture[%c], 1D;\n" |
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1080 "MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};\n" |
18622 | 1081 BICUB_FILT_MAIN("2D"); |
1082 | |
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|
1083 static const char bicub_filt_template_RECT[] = |
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changeset
|
1084 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};\n" |
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changeset
|
1085 "TEX parmx, coord.x, texture[%c], 1D;\n" |
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changeset
|
1086 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};\n" |
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changeset
|
1087 "TEX parmy, coord.y, texture[%c], 1D;\n" |
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changeset
|
1088 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};\n" |
18622 | 1089 BICUB_FILT_MAIN("RECT"); |
1090 | |
24318
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changeset
|
1091 #define CALCWEIGHTS(t, s) \ |
30840
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|
1092 "MAD "t", {-0.5, 0.1666, 0.3333, -0.3333}, "s", {1, 0, -0.5, 0.5};\n" \ |
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changeset
|
1093 "MAD "t", "t", "s", {0, 0, -0.5, 0.5};\n" \ |
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changeset
|
1094 "MAD "t", "t", "s", {-0.6666, 0, 0.8333, 0.1666};\n" \ |
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|
1095 "RCP a.x, "t".z;\n" \ |
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changeset
|
1096 "RCP a.y, "t".w;\n" \ |
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changeset
|
1097 "MAD "t".xy, "t".xyxy, a.xyxy, {1, 1, 0, 0};\n" \ |
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|
1098 "ADD "t".x, "t".xxxx, "s";\n" \ |
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changeset
|
1099 "SUB "t".y, "t".yyyy, "s";\n" |
24318
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changeset
|
1100 |
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|
1101 static const char bicub_notex_filt_template_2D[] = |
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changeset
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1102 "MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};\n" |
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changeset
|
1103 "FRC coord.xy, coord.xyxy;\n" |
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changeset
|
1104 CALCWEIGHTS("parmx", "coord.xxxx") |
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changeset
|
1105 "MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};\n" |
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|
1106 CALCWEIGHTS("parmy", "coord.yyyy") |
30840
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changeset
|
1107 "MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};\n" |
24318
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|
1108 BICUB_FILT_MAIN("2D"); |
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changeset
|
1109 |
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|
1110 static const char bicub_notex_filt_template_RECT[] = |
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changeset
|
1111 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};\n" |
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changeset
|
1112 "FRC coord.xy, coord.xyxy;\n" |
24318
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|
1113 CALCWEIGHTS("parmx", "coord.xxxx") |
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changeset
|
1114 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};\n" |
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changeset
|
1115 CALCWEIGHTS("parmy", "coord.yyyy") |
30840
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changeset
|
1116 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};\n" |
24318
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|
1117 BICUB_FILT_MAIN("RECT"); |
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|
1118 |
22489 | 1119 #define BICUB_X_FILT_MAIN(textype) \ |
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changeset
|
1120 "ADD coord.xy, fragment.texcoord[%c].xyxy, cdelta.xyxy;\n" \ |
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changeset
|
1121 "ADD coord2.xy, fragment.texcoord[%c].xyxy, cdelta.zyzy;\n" \ |
e159f9aa13a2
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changeset
|
1122 "TEX a.r, coord, texture[%c], "textype";\n" \ |
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changeset
|
1123 "TEX b.r, coord2, texture[%c], "textype";\n" \ |
22489 | 1124 /* x-interpolation */ \ |
30840
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diff
changeset
|
1125 "LRP yuv.%c, parmx.b, a.rrrr, b.rrrr;\n" |
22489 | 1126 |
33928
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diff
changeset
|
1127 static const char bicub_x_filt_template_2D[] = |
30840
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changeset
|
1128 "MAD coord.x, fragment.texcoord[%c], {%e}, {0.5};\n" |
e159f9aa13a2
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changeset
|
1129 "TEX parmx, coord, texture[%c], 1D;\n" |
e159f9aa13a2
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changeset
|
1130 "MUL cdelta.xyz, parmx.rrgg, {-%e, 0, %e};\n" |
22489 | 1131 BICUB_X_FILT_MAIN("2D"); |
1132 | |
33928
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Remove pointless pointer indirection for shader program strings.
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changeset
|
1133 static const char bicub_x_filt_template_RECT[] = |
30840
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changeset
|
1134 "ADD coord.x, fragment.texcoord[%c], {0.5};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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diff
changeset
|
1135 "TEX parmx, coord, texture[%c], 1D;\n" |
e159f9aa13a2
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changeset
|
1136 "MUL cdelta.xyz, parmx.rrgg, {-1, 0, 1};\n" |
22489 | 1137 BICUB_X_FILT_MAIN("RECT"); |
1138 | |
33928
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Remove pointless pointer indirection for shader program strings.
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diff
changeset
|
1139 static const char unsharp_filt_template[] = |
30840
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changeset
|
1140 "PARAM dcoord%c = {%e, %e, %e, %e};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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diff
changeset
|
1141 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
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diff
changeset
|
1142 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
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changeset
|
1143 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1144 "TEX b.r, coord.xyxy, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1145 "TEX b.g, coord.zwzw, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
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diff
changeset
|
1146 "ADD b.r, b.r, b.g;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
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diff
changeset
|
1147 "TEX b.b, coord2.xyxy, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1148 "TEX b.g, coord2.zwzw, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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parents:
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diff
changeset
|
1149 "DP3 b, b, {0.25, 0.25, 0.25};\n" |
e159f9aa13a2
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changeset
|
1150 "SUB b.r, a.r, b.r;\n" |
34478 | 1151 // NOTE: destination component is only write mask, not swizzle |
1152 // so calculate result in all three components | |
1153 "MAD yuv.%c, b.rrrr, {%e, %e, %e}, a.rrrr;\n"; | |
25729
9a96fd14d1c5
Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
reimar
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25727
diff
changeset
|
1154 |
33928
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Remove pointless pointer indirection for shader program strings.
reimar
parents:
33927
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changeset
|
1155 static const char unsharp_filt_template2[] = |
30840
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Add newlines to generated fragment program to make both fragment program dump
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diff
changeset
|
1156 "PARAM dcoord%c = {%e, %e, %e, %e};\n" |
e159f9aa13a2
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diff
changeset
|
1157 "PARAM dcoord2%c = {%e, 0, 0, %e};\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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diff
changeset
|
1158 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1159 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1160 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1161 "TEX b.r, coord.xyxy, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1162 "TEX b.g, coord.zwzw, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1163 "ADD b.r, b.r, b.g;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1164 "TEX b.b, coord2.xyxy, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1165 "TEX b.g, coord2.zwzw, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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parents:
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diff
changeset
|
1166 "ADD b.r, b.r, b.b;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
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diff
changeset
|
1167 "ADD b.a, b.r, b.g;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1168 "ADD coord, fragment.texcoord[%c].xyxy, dcoord2%c;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1169 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord2%c;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1170 "TEX b.r, coord.xyxy, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1171 "TEX b.g, coord.zwzw, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1172 "ADD b.r, b.r, b.g;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1173 "TEX b.b, coord2.xyxy, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
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diff
changeset
|
1174 "TEX b.g, coord2.zwzw, texture[%c], %s;\n" |
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1175 "DP4 b.r, b, {-0.1171875, -0.1171875, -0.1171875, -0.09765625};\n" |
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1176 "MAD b.r, a.r, {0.859375}, b.r;\n" |
34478 | 1177 // NOTE: destination component is only write mask, not swizzle |
1178 // so calculate result in all three components | |
1179 "MAD yuv.%c, b.rrrr, {%e, %e, %e}, a.rrrr;\n"; | |
25758 | 1180 |
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1181 static const char yuv_prog_template[] = |
30840
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|
1182 "PARAM ycoef = {%e, %e, %e};\n" |
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|
1183 "PARAM ucoef = {%e, %e, %e};\n" |
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1184 "PARAM vcoef = {%e, %e, %e};\n" |
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1185 "PARAM offsets = {%e, %e, %e};\n" |
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|
1186 "TEMP res;\n" |
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|
1187 "MAD res.rgb, yuv.rrrr, ycoef, offsets;\n" |
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|
1188 "MAD res.rgb, yuv.gggg, ucoef, res;\n" |
33926 | 1189 "MAD res.rgb, yuv.bbbb, vcoef, res;\n"; |
18619
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|
1190 |
33928
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1191 static const char yuv_pow_prog_template[] = |
30840
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1192 "PARAM ycoef = {%e, %e, %e};\n" |
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|
1193 "PARAM ucoef = {%e, %e, %e};\n" |
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1194 "PARAM vcoef = {%e, %e, %e};\n" |
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1195 "PARAM offsets = {%e, %e, %e};\n" |
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1196 "PARAM gamma = {%e, %e, %e};\n" |
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|
1197 "TEMP res;\n" |
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|
1198 "MAD res.rgb, yuv.rrrr, ycoef, offsets;\n" |
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1199 "MAD res.rgb, yuv.gggg, ucoef, res;\n" |
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1200 "MAD_SAT res.rgb, yuv.bbbb, vcoef, res;\n" |
33926 | 1201 "POW res.r, res.r, gamma.r;\n" |
1202 "POW res.g, res.g, gamma.g;\n" | |
1203 "POW res.b, res.b, gamma.b;\n"; | |
16488
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|
1204 |
33928
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1205 static const char yuv_lookup_prog_template[] = |
30840
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1206 "PARAM ycoef = {%e, %e, %e, 0};\n" |
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1207 "PARAM ucoef = {%e, %e, %e, 0};\n" |
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1208 "PARAM vcoef = {%e, %e, %e, 0};\n" |
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1209 "PARAM offsets = {%e, %e, %e, 0.125};\n" |
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|
1210 "TEMP res;\n" |
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|
1211 "MAD res, yuv.rrrr, ycoef, offsets;\n" |
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|
1212 "MAD res.rgb, yuv.gggg, ucoef, res;\n" |
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1213 "MAD res.rgb, yuv.bbbb, vcoef, res;\n" |
33926 | 1214 "TEX res.r, res.raaa, texture[%c], 2D;\n" |
30840
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|
1215 "ADD res.a, res.a, 0.25;\n" |
33926 | 1216 "TEX res.g, res.gaaa, texture[%c], 2D;\n" |
30840
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|
1217 "ADD res.a, res.a, 0.25;\n" |
33926 | 1218 "TEX res.b, res.baaa, texture[%c], 2D;\n"; |
16488
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1219 |
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|
1220 static const char yuv_lookup3d_prog_template[] = |
33926 | 1221 "TEMP res;\n" |
1222 "TEX res, yuv, texture[%c], 3D;\n"; | |
1223 | |
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1224 static const char noise_filt_template[] = |
33926 | 1225 "MUL coord.xy, fragment.texcoord[0], {%e, %e};\n" |
1226 "TEMP rand;\n" | |
1227 "TEX rand.r, coord.x, texture[%c], 1D;\n" | |
1228 "ADD rand.r, rand.r, coord.y;\n" | |
1229 "TEX rand.r, rand.r, texture[%c], 1D;\n" | |
1230 "MAD res.rgb, rand.rrrr, {%e, %e, %e}, res;\n"; | |
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1231 |
19221 | 1232 /** |
1233 * \brief creates and initializes helper textures needed for scaling texture read | |
1234 * \param scaler scaler type to create texture for | |
1235 * \param texu contains next free texture unit number | |
1236 * \param texs texture unit ids for the scaler are stored in this array | |
1237 */ | |
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1238 static void create_scaler_textures(int scaler, int *texu, char *texs) { |
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1239 switch (scaler) { |
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1240 case YUV_SCALER_BILIN: |
25727
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Add a forgotten case to create_scaler_textures, avoids an incorrect warning.
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|
1241 case YUV_SCALER_BICUB_NOTEX: |
25729
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Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
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1242 case YUV_SCALER_UNSHARP: |
25758 | 1243 case YUV_SCALER_UNSHARP2: |
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|
1244 break; |
18622 | 1245 case YUV_SCALER_BICUB: |
22489 | 1246 case YUV_SCALER_BICUB_X: |
18622 | 1247 texs[0] = (*texu)++; |
1248 gen_spline_lookup_tex(GL_TEXTURE0 + texs[0]); | |
1249 texs[0] += '0'; | |
1250 break; | |
18619
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|
1251 default: |
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1252 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown scaler type %i\n", scaler); |
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|
1253 } |
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|
1254 } |
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changeset
|
1255 |
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changeset
|
1256 //! resolution of texture for gamma lookup table |
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|
1257 #define LOOKUP_RES 512 |
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|
1258 //! resolution for 3D yuv->rgb conversion lookup table |
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|
1259 #define LOOKUP_3DRES 32 |
19221 | 1260 /** |
1261 * \brief creates and initializes helper textures needed for yuv conversion | |
26837 | 1262 * \param params struct containing parameters like brightness, gamma, ... |
19221 | 1263 * \param texu contains next free texture unit number |
1264 * \param texs texture unit ids for the conversion are stored in this array | |
1265 */ | |
26834
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1266 static void create_conv_textures(gl_conversion_params_t *params, int *texu, char *texs) { |
18619
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1267 unsigned char *lookup_data = NULL; |
26834
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1268 int conv = YUV_CONVERSION(params->type); |
18619
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changeset
|
1269 switch (conv) { |
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|
1270 case YUV_CONVERSION_FRAGMENT: |
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|
1271 case YUV_CONVERSION_FRAGMENT_POW: |
30028 | 1272 break; |
18619
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|
1273 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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1274 texs[0] = (*texu)++; |
30945
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changeset
|
1275 mpglActiveTexture(GL_TEXTURE0 + texs[0]); |
18619
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1276 lookup_data = malloc(4 * LOOKUP_RES); |
30108
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1277 mp_gen_gamma_map(lookup_data, LOOKUP_RES, params->csp_params.rgamma); |
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|
1278 mp_gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, params->csp_params.ggamma); |
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|
1279 mp_gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, params->csp_params.bgamma); |
27621
53b5cf466361
Change glCreateClearTex to use the same host data format as later uploads.
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changeset
|
1280 glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LINEAR, |
18619
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1281 LOOKUP_RES, 4, 0); |
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changeset
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1282 glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data, |
106a0c366002
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changeset
|
1283 LOOKUP_RES, 0, 0, LOOKUP_RES, 4, 0); |
30945
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changeset
|
1284 mpglActiveTexture(GL_TEXTURE0); |
18619
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changeset
|
1285 texs[0] += '0'; |
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|
1286 break; |
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|
1287 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
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1288 { |
36114 | 1289 int sz = LOOKUP_3DRES; // texture size |
30945
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changeset
|
1290 if (!mpglTexImage3D) { |
18655
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changeset
|
1291 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing 3D texture function!\n"); |
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changeset
|
1292 break; |
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changeset
|
1293 } |
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changeset
|
1294 texs[0] = (*texu)++; |
30945
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changeset
|
1295 mpglActiveTexture(GL_TEXTURE0 + texs[0]); |
18655
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changeset
|
1296 lookup_data = malloc(3 * sz * sz * sz); |
30108
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1297 mp_gen_yuv2rgb_map(¶ms->csp_params, lookup_data, LOOKUP_3DRES); |
18655
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|
1298 glAdjustAlignment(sz); |
30945
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changeset
|
1299 mpglPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
36114 | 1300 mpglTexImage3D(GL_TEXTURE_3D, 0, 3, sz, sz, sz, 0, |
30945
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changeset
|
1301 GL_RGB, GL_UNSIGNED_BYTE, lookup_data); |
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1302 mpglTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_PRIORITY, 1.0); |
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|
1303 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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1304 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
36114 | 1305 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
1306 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
1307 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); | |
30945
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changeset
|
1308 mpglActiveTexture(GL_TEXTURE0); |
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|
1309 texs[0] += '0'; |
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changeset
|
1310 } |
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|
1311 break; |
18619
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|
1312 default: |
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1313 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", conv); |
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changeset
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1314 } |
32537
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changeset
|
1315 free(lookup_data); |
18619
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1316 } |
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|
1317 |
19221 | 1318 /** |
1319 * \brief adds a scaling texture read at the current fragment program position | |
1320 * \param scaler type of scaler to insert | |
1321 * \param prog_pos current position in fragment program | |
1322 * \param remain how many bytes remain in the buffer given by prog_pos | |
1323 * \param texs array containing the texture unit identifiers for this scaler | |
1324 * \param in_tex texture unit the scaler should read from | |
1325 * \param out_comp component of the yuv variable the scaler stores the result in | |
1326 * \param rect if rectangular (pixel) adressing should be used for in_tex | |
1327 * \param texw width of the in_tex texture | |
1328 * \param texh height of the in_tex texture | |
26837 | 1329 * \param strength strength of filter effect if the scaler does some kind of filtering |
19221 | 1330 */ |
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changeset
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1331 static void add_scaler(int scaler, char **prog_pos, int *remain, char *texs, |
26836
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1332 char in_tex, char out_comp, int rect, int texw, int texh, |
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1333 double strength) { |
25755
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1334 const char *ttype = rect ? "RECT" : "2D"; |
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1335 const float ptw = rect ? 1.0 : 1.0 / texw; |
4ece7bfc77b7
Use the same unsharp filter template for 2D and RECT textures
reimar
parents:
25745
diff
changeset
|
1336 const float pth = rect ? 1.0 : 1.0 / texh; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1337 switch (scaler) { |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1338 case YUV_SCALER_BILIN: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1339 snprintf(*prog_pos, *remain, bilin_filt_template, out_comp, in_tex, |
25755
4ece7bfc77b7
Use the same unsharp filter template for 2D and RECT textures
reimar
parents:
25745
diff
changeset
|
1340 in_tex, ttype); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1341 break; |
18622 | 1342 case YUV_SCALER_BICUB: |
1343 if (rect) | |
1344 snprintf(*prog_pos, *remain, bicub_filt_template_RECT, | |
1345 in_tex, texs[0], texs[0], | |
1346 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); | |
1347 else | |
1348 snprintf(*prog_pos, *remain, bicub_filt_template_2D, | |
1349 in_tex, (float)texw, (float)texh, | |
25756 | 1350 texs[0], ptw, ptw, texs[0], pth, pth, |
18622 | 1351 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
1352 break; | |
22489 | 1353 case YUV_SCALER_BICUB_X: |
1354 if (rect) | |
1355 snprintf(*prog_pos, *remain, bicub_x_filt_template_RECT, | |
1356 in_tex, texs[0], | |
1357 in_tex, in_tex, in_tex, in_tex, out_comp); | |
1358 else | |
1359 snprintf(*prog_pos, *remain, bicub_x_filt_template_2D, | |
26195
802c489f77f0
Fix and simplify lscale=2 (bicub_x) scaler, produced funny
reimar
parents:
25953
diff
changeset
|
1360 in_tex, (float)texw, |
25756 | 1361 texs[0], ptw, ptw, |
22489 | 1362 in_tex, in_tex, in_tex, in_tex, out_comp); |
1363 break; | |
24318
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1364 case YUV_SCALER_BICUB_NOTEX: |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1365 if (rect) |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1366 snprintf(*prog_pos, *remain, bicub_notex_filt_template_RECT, |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1367 in_tex, |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1368 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1369 else |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1370 snprintf(*prog_pos, *remain, bicub_notex_filt_template_2D, |
25756 | 1371 in_tex, (float)texw, (float)texh, ptw, ptw, pth, pth, |
24318
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1372 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
reimar
parents:
24315
diff
changeset
|
1373 break; |
25729
9a96fd14d1c5
Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
reimar
parents:
25727
diff
changeset
|
1374 case YUV_SCALER_UNSHARP: |
25755
4ece7bfc77b7
Use the same unsharp filter template for 2D and RECT textures
reimar
parents:
25745
diff
changeset
|
1375 snprintf(*prog_pos, *remain, unsharp_filt_template, |
25760 | 1376 out_comp, 0.5 * ptw, 0.5 * pth, 0.5 * ptw, -0.5 * pth, |
1377 in_tex, out_comp, in_tex, out_comp, in_tex, | |
25755
4ece7bfc77b7
Use the same unsharp filter template for 2D and RECT textures
reimar
parents:
25745
diff
changeset
|
1378 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype, |
34478 | 1379 in_tex, ttype, out_comp, strength, strength, strength); |
25729
9a96fd14d1c5
Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
reimar
parents:
25727
diff
changeset
|
1380 break; |
25758 | 1381 case YUV_SCALER_UNSHARP2: |
1382 snprintf(*prog_pos, *remain, unsharp_filt_template2, | |
25760 | 1383 out_comp, 1.2 * ptw, 1.2 * pth, 1.2 * ptw, -1.2 * pth, |
1384 out_comp, 1.5 * ptw, 1.5 * pth, | |
1385 in_tex, out_comp, in_tex, out_comp, in_tex, | |
25758 | 1386 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype, |
25760 | 1387 in_tex, ttype, in_tex, out_comp, in_tex, out_comp, |
1388 in_tex, ttype, in_tex, ttype, in_tex, ttype, | |
34478 | 1389 in_tex, ttype, out_comp, strength, strength, strength); |
25758 | 1390 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1391 } |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1392 *remain -= strlen(*prog_pos); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1393 *prog_pos += strlen(*prog_pos); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1394 } |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1395 |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1396 static const struct { |
19194
5949a654e2d4
marks some read-only char* inside structs as const, patch by Stefan Huehner, stefan At huehner-org
reynaldo
parents:
19167
diff
changeset
|
1397 const char *name; |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1398 GLenum cur; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1399 GLenum max; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1400 } progstats[] = { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1401 {"instructions", 0x88A0, 0x88A1}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1402 {"native instructions", 0x88A2, 0x88A3}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1403 {"temporaries", 0x88A4, 0x88A5}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1404 {"native temporaries", 0x88A6, 0x88A7}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1405 {"parameters", 0x88A8, 0x88A9}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1406 {"native parameters", 0x88AA, 0x88AB}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1407 {"attribs", 0x88AC, 0x88AD}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1408 {"native attribs", 0x88AE, 0x88AF}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1409 {"ALU instructions", 0x8805, 0x880B}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1410 {"TEX instructions", 0x8806, 0x880C}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1411 {"TEX indirections", 0x8807, 0x880D}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1412 {"native ALU instructions", 0x8808, 0x880E}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1413 {"native TEX instructions", 0x8809, 0x880F}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1414 {"native TEX indirections", 0x880A, 0x8810}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1415 {NULL, 0, 0} |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1416 }; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1417 |
19221 | 1418 /** |
1419 * \brief load the specified GPU Program | |
1420 * \param target program target to load into, only GL_FRAGMENT_PROGRAM is tested | |
1421 * \param prog program string | |
1422 * \return 1 on success, 0 otherwise | |
1423 */ | |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1424 int loadGPUProgram(GLenum target, char *prog) { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1425 int i; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1426 GLint cur = 0, max = 0, err = 0; |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1427 if (!mpglProgramString) { |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1428 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing GPU program function\n"); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1429 return 0; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1430 } |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1431 mpglProgramString(target, GL_PROGRAM_FORMAT_ASCII, strlen(prog), prog); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1432 mpglGetIntegerv(GL_PROGRAM_ERROR_POSITION, &err); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1433 if (err != -1) { |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1434 mp_msg(MSGT_VO, MSGL_ERR, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1435 "[gl] Error compiling fragment program, make sure your card supports\n" |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1436 "[gl] GL_ARB_fragment_program (use glxinfo to check).\n" |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1437 "[gl] Error message:\n %s at %.10s\n", |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1438 mpglGetString(GL_PROGRAM_ERROR_STRING), &prog[err]); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1439 return 0; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1440 } |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1441 if (!mpglGetProgramiv || !mp_msg_test(MSGT_VO, MSGL_DBG2)) |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1442 return 1; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1443 mp_msg(MSGT_VO, MSGL_V, "[gl] Program statistics:\n"); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1444 for (i = 0; progstats[i].name; i++) { |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1445 mpglGetProgramiv(target, progstats[i].cur, &cur); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1446 mpglGetProgramiv(target, progstats[i].max, &max); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1447 mp_msg(MSGT_VO, MSGL_V, "[gl] %s: %i/%i\n", progstats[i].name, cur, max); |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1448 } |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1449 return 1; |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1450 } |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1451 |
25885 | 1452 #define MAX_PROGSZ (1024*1024) |
1453 | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1454 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1455 * \brief setup a fragment program that will do YUV->RGB conversion |
26837 | 1456 * \param parms struct containing parameters like conversion and scaler type, |
1457 * brightness, ... | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1458 */ |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1459 static void glSetupYUVFragprog(gl_conversion_params_t *params) { |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1460 int type = params->type; |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1461 int texw = params->texw; |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1462 int texh = params->texh; |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1463 int rect = params->target == GL_TEXTURE_RECTANGLE; |
36105
10a63b5e6513
Enable/disable extra instructions for gamma correction
reimar
parents:
36076
diff
changeset
|
1464 int convtype = YUV_CONVERSION(type); |
10a63b5e6513
Enable/disable extra instructions for gamma correction
reimar
parents:
36076
diff
changeset
|
1465 int has_gamma = params->csp_params.rgamma != 1 || params->csp_params.bgamma != 1 || params->csp_params.bgamma != 1; |
25885 | 1466 static const char prog_hdr[] = |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1467 "!!ARBfp1.0\n" |
30840
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1468 "OPTION ARB_precision_hint_fastest;\n" |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1469 // all scaler variables must go here so they aren't defined |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1470 // multiple times when the same scaler is used more than once |
30840
e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
reimar
parents:
30409
diff
changeset
|
1471 "TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv;\n"; |
25885 | 1472 int prog_remain; |
1473 char *yuv_prog, *prog_pos; | |
34983
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1474 int cur_texu = 3 + params->has_alpha_tex; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1475 char lum_scale_texs[1]; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1476 char chrom_scale_texs[1]; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1477 char conv_texs[1]; |
33927 | 1478 char filt_texs[1] = {0}; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1479 GLint i; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1480 // this is the conversion matrix, with y, u, v factors |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1481 // for red, green, blue and the constant offsets |
26839 | 1482 float yuv2rgb[3][4]; |
33927 | 1483 int noise = params->noise_strength != 0; |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1484 create_conv_textures(params, &cur_texu, conv_texs); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1485 create_scaler_textures(YUV_LUM_SCALER(type), &cur_texu, lum_scale_texs); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1486 if (YUV_CHROM_SCALER(type) == YUV_LUM_SCALER(type)) |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1487 memcpy(chrom_scale_texs, lum_scale_texs, sizeof(chrom_scale_texs)); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1488 else |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1489 create_scaler_textures(YUV_CHROM_SCALER(type), &cur_texu, chrom_scale_texs); |
33926 | 1490 |
1491 if (noise) { | |
1492 gen_noise_lookup_tex(cur_texu); | |
1493 filt_texs[0] = '0' + cur_texu++; | |
1494 } | |
1495 | |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1496 mpglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &i); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1497 if (i < cur_texu) |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
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1498 mp_msg(MSGT_VO, MSGL_ERR, |
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1499 "[gl] %i texture units needed for this type of YUV fragment support (found %i)\n", |
106a0c366002
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1500 cur_texu, i); |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
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30840
diff
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|
1501 if (!mpglProgramString) { |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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1502 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] ProgramString function missing!\n"); |
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|
1503 return; |
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1504 } |
25885 | 1505 yuv_prog = malloc(MAX_PROGSZ); |
1506 strcpy(yuv_prog, prog_hdr); | |
1507 prog_pos = yuv_prog + sizeof(prog_hdr) - 1; | |
1508 prog_remain = MAX_PROGSZ - sizeof(prog_hdr); | |
36111 | 1509 if (!params->is_planar) { |
1510 // interleaved | |
1511 snprintf(prog_pos, prog_remain, "TEX yuv.rgb, fragment.texcoord[0], texture[0], %s;\n", rect ? "RECT" : "2D"); | |
1512 prog_remain -= strlen(prog_pos); | |
1513 prog_pos += strlen(prog_pos); | |
1514 } else { | |
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1515 add_scaler(YUV_LUM_SCALER(type), &prog_pos, &prog_remain, lum_scale_texs, |
26836
ba086caf1230
Add a filter strength parameter for blurring/sharpening scalers.
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26834
diff
changeset
|
1516 '0', 'r', rect, texw, texh, params->filter_strength); |
18619
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|
1517 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, |
30097 | 1518 '1', 'g', rect, params->chrom_texw, params->chrom_texh, params->filter_strength); |
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|
1519 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, |
30097 | 1520 '2', 'b', rect, params->chrom_texw, params->chrom_texh, params->filter_strength); |
36111 | 1521 } |
1522 if (params->csp_params.format == MP_CSP_XYZ) { | |
1523 snprintf(prog_pos, prog_remain, "PARAM xyzgamma = {2.6};\nPOW yuv.r, yuv.r, xyzgamma.r;\nPOW yuv.g, yuv.g, xyzgamma.r;\nPOW yuv.b, yuv.b, xyzgamma.r;\n"); | |
1524 prog_remain -= strlen(prog_pos); | |
1525 prog_pos += strlen(prog_pos); | |
1526 } | |
30108
0898adc64a6f
Extract functions to generate yuv->rgb matrices and lookup tables into a
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parents:
30107
diff
changeset
|
1527 mp_get_yuv2rgb_coeffs(¶ms->csp_params, yuv2rgb); |
36105
10a63b5e6513
Enable/disable extra instructions for gamma correction
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diff
changeset
|
1528 |
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Enable/disable extra instructions for gamma correction
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changeset
|
1529 // enable/disable gamma on demand |
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|
1530 if (has_gamma && convtype == YUV_CONVERSION_FRAGMENT) convtype = YUV_CONVERSION_FRAGMENT_POW; |
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1531 else if (!has_gamma && (convtype == YUV_CONVERSION_FRAGMENT_POW || convtype == YUV_CONVERSION_FRAGMENT_LOOKUP)) |
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|
1532 convtype = YUV_CONVERSION_FRAGMENT; |
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|
1533 |
10a63b5e6513
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|
1534 switch (convtype) { |
18619
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|
1535 case YUV_CONVERSION_FRAGMENT: |
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|
1536 snprintf(prog_pos, prog_remain, yuv_prog_template, |
26839 | 1537 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1538 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1539 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1540 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C]); | |
18619
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|
1541 break; |
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|
1542 case YUV_CONVERSION_FRAGMENT_POW: |
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diff
changeset
|
1543 snprintf(prog_pos, prog_remain, yuv_pow_prog_template, |
26839 | 1544 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1545 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1546 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1547 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C], | |
30107
11e3ee8cd05e
Put the colourspace-related variables into a separate struct to ease
reimar
parents:
30097
diff
changeset
|
1548 (float)1.0 / params->csp_params.rgamma, (float)1.0 / params->csp_params.bgamma, (float)1.0 / params->csp_params.bgamma); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1549 break; |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1550 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1551 snprintf(prog_pos, prog_remain, yuv_lookup_prog_template, |
26839 | 1552 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1553 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1554 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1555 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C], | |
18619
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1556 conv_texs[0], conv_texs[0], conv_texs[0]); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1557 break; |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
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parents:
18653
diff
changeset
|
1558 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
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parents:
18653
diff
changeset
|
1559 snprintf(prog_pos, prog_remain, yuv_lookup3d_prog_template, conv_texs[0]); |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1560 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1561 default: |
106a0c366002
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18579
diff
changeset
|
1562 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(type)); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1563 break; |
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18579
diff
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|
1564 } |
33926 | 1565 prog_remain -= strlen(prog_pos); |
1566 prog_pos += strlen(prog_pos); | |
1567 | |
1568 if (noise) { | |
33927 | 1569 // 1.0 strength is suitable for dithering 8 to 6 bit |
1570 double str = params->noise_strength * (1.0 / 64); | |
33926 | 1571 double scale_x = (double)NOISE_RES / texw; |
1572 double scale_y = (double)NOISE_RES / texh; | |
1573 if (rect) { | |
1574 scale_x /= texw; | |
1575 scale_y /= texh; | |
1576 } | |
1577 snprintf(prog_pos, prog_remain, noise_filt_template, | |
1578 scale_x, scale_y, | |
1579 filt_texs[0], filt_texs[0], | |
1580 str, str, str); | |
1581 prog_remain -= strlen(prog_pos); | |
1582 prog_pos += strlen(prog_pos); | |
1583 } | |
34983
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1584 if (params->has_alpha_tex) { |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1585 snprintf(prog_pos, prog_remain, "TEX result.color.a, fragment.texcoord[3], texture[3], 2D;\n"); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
reimar
parents:
34978
diff
changeset
|
1586 prog_remain -= strlen(prog_pos); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
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parents:
34978
diff
changeset
|
1587 prog_pos += strlen(prog_pos); |
0034a2bf7b42
Support interleaving the two frame halves from a 3D video
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34978
diff
changeset
|
1588 } |
33926 | 1589 snprintf(prog_pos, prog_remain, "MOV result.color.rgb, res;\nEND"); |
1590 | |
29905
908f55fb5ed8
Move OpenGL-related messages that have large output from MSGL_V to MSGL_DGB2.
reimar
parents:
29904
diff
changeset
|
1591 mp_msg(MSGT_VO, MSGL_DBG2, "[gl] generated fragment program:\n%s\n", yuv_prog); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1592 loadGPUProgram(GL_FRAGMENT_PROGRAM, yuv_prog); |
25885 | 1593 free(yuv_prog); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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16474
diff
changeset
|
1594 } |
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hardware color-space conversion for vo_gl and vo_gl2
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16474
diff
changeset
|
1595 |
36126 | 1596 static void print_result(int link, GLuint obj) { |
1597 char msgtmp[500]; | |
1598 GLint status; | |
1599 (link ? mpglGetProgramiv : mpglGetShaderiv)(obj, link ? GL_LINK_STATUS : GL_COMPILE_STATUS, &status); | |
1600 if (!status) | |
1601 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Shader %s failed.\n", link ? "linking" : "compilation"); | |
1602 msgtmp[0] = 0; | |
1603 (link ? mpglGetProgramInfoLog : mpglGetShaderInfoLog)(obj, sizeof(msgtmp), NULL, msgtmp); | |
1604 mp_msg(MSGT_VO, status ? MSGL_V : MSGL_ERR, "[gl] %s messages:\n%s\n", link ? "Linker" : "Compiler", msgtmp); | |
1605 } | |
1606 | |
1607 static GLuint compile_shader(GLenum type, const char *source) { | |
1608 GLuint shader = mpglCreateShader(type); | |
1609 mp_msg(MSGT_VO, MSGL_DBG2, "[gl] Compiling shader:\n%s\n", source); | |
1610 mpglShaderSource(shader, 1, &source, NULL); | |
1611 mpglCompileShader(shader); | |
1612 print_result(0, shader); | |
1613 return shader; | |
1614 } | |
1615 | |
1616 static const char vertex_shader[] = | |
1617 "uniform mat4 matrix;\n" | |
1618 "attribute vec4 vPos;\n" | |
1619 "attribute vec2 tca, tca2, tca3;\n" | |
1620 "varying vec2 tcv, tcv2, tcv3;\n" | |
1621 "void main() {\n" | |
36238
1573608248ad
vo_gl: Make yuv=8 compatible with OpenGL in addition to OpenGL ES.
reimar
parents:
36235
diff
changeset
|
1622 "#ifdef GL_ES\n" |
36126 | 1623 " gl_Position = matrix * vPos;\n" |
1624 " tcv = tca; tcv2 = tca2; tcv3 = tca3;\n" | |
36238
1573608248ad
vo_gl: Make yuv=8 compatible with OpenGL in addition to OpenGL ES.
reimar
parents:
36235
diff
changeset
|
1625 "#else\n" |
1573608248ad
vo_gl: Make yuv=8 compatible with OpenGL in addition to OpenGL ES.
reimar
parents:
36235
diff
changeset
|
1626 " gl_Position = gl_ModelViewProjectionMatrix * vPos;\n" |
1573608248ad
vo_gl: Make yuv=8 compatible with OpenGL in addition to OpenGL ES.
reimar
parents:
36235
diff
changeset
|
1627 " tcv = vec2(gl_MultiTexCoord0);\n" |
1573608248ad
vo_gl: Make yuv=8 compatible with OpenGL in addition to OpenGL ES.
reimar
parents:
36235
diff
changeset
|
1628 " tcv2 = vec2(gl_MultiTexCoord1);\n" |
1573608248ad
vo_gl: Make yuv=8 compatible with OpenGL in addition to OpenGL ES.
reimar
parents:
36235
diff
changeset
|
1629 " tcv3 = vec2(gl_MultiTexCoord2);\n" |
1573608248ad
vo_gl: Make yuv=8 compatible with OpenGL in addition to OpenGL ES.
reimar
parents:
36235
diff
changeset
|
1630 "#endif\n" |
36126 | 1631 "}\n"; |
1632 | |
1633 static GLuint new_gpu_program(void) { | |
1634 GLuint program = mpglCreateProgram(); | |
1635 GLuint shader = compile_shader(GL_VERTEX_SHADER, vertex_shader); | |
1636 mpglAttachShader(program, shader); | |
1637 mpglDeleteShader(shader); | |
1638 return program; | |
1639 } | |
1640 | |
1641 static const char def_frag_shader[] = | |
36238
1573608248ad
vo_gl: Make yuv=8 compatible with OpenGL in addition to OpenGL ES.
reimar
parents:
36235
diff
changeset
|
1642 "#ifdef GL_ES\n" |
36126 | 1643 "precision mediump float;\n" |
36238
1573608248ad
vo_gl: Make yuv=8 compatible with OpenGL in addition to OpenGL ES.
reimar
parents:
36235
diff
changeset
|
1644 "#endif\n" |
36126 | 1645 "uniform sampler2D texs[4];\n" |
1646 "varying vec2 tcv;\n" | |
1647 "void main() {\n" | |
1648 " gl_FragColor = texture2D(texs[0], tcv);\n" | |
1649 "}\n"; | |
1650 | |
36134 | 1651 static const char yuv_frag_shader_template[] = |
36238
1573608248ad
vo_gl: Make yuv=8 compatible with OpenGL in addition to OpenGL ES.
reimar
parents:
36235
diff
changeset
|
1652 "#ifdef GL_ES\n" |
36126 | 1653 "precision mediump float;\n" |
36238
1573608248ad
vo_gl: Make yuv=8 compatible with OpenGL in addition to OpenGL ES.
reimar
parents:
36235
diff
changeset
|
1654 "#endif\n" |
36126 | 1655 "uniform sampler2D texs[4];\n" |
36134 | 1656 "varying vec2 tcv, tcv2, tcv3;\n" |
36126 | 1657 "void main() {\n" |
36134 | 1658 " const vec3 gamma = vec3(%e, %e, %e);\n" |
1659 " const float xyz_gamma = %e;\n" | |
36132 | 1660 " const mat4 yuv_conv = mat4(\n" |
36134 | 1661 " %e, %e, %e, 0,\n" |
1662 " %e, %e, %e, 0,\n" | |
1663 " %e, %e, %e, 0,\n" | |
1664 " %e, %e, %e, 1\n" | |
36126 | 1665 " );\n" |
1666 " vec4 yuv = vec4(0.0, 0.5, 0.5, 1.0);\n" | |
36134 | 1667 " if (%i == 0) {\n" |
1668 " yuv = texture2D(texs[0], tcv);\n" | |
1669 " } else {\n" | |
1670 " yuv.r = texture2D(texs[0], tcv).r;\n" | |
1671 " yuv.g = texture2D(texs[1], tcv2).r;\n" | |
1672 " yuv.b = texture2D(texs[2], tcv2).r;\n" | |
1673 " }\n" | |
1674 " if (xyz_gamma != 1.0)\n" | |
1675 " yuv.rgb = pow(yuv.rgb, vec3(xyz_gamma, xyz_gamma, xyz_gamma));\n" | |
1676 " vec4 rgb = yuv_conv * yuv;\n" | |
1677 " if (gamma != vec3(1.0, 1.0, 1.0))\n" | |
1678 " rgb.rgb = pow(rgb.rgb, gamma);\n" | |
1679 " rgb.a = %i == 0 ? 1.0 : texture2D(texs[3], tcv3).r;\n" | |
1680 " gl_FragColor = rgb;\n" | |
36126 | 1681 "}\n"; |
1682 | |
36134 | 1683 static void detach_shader(GLuint prog, GLenum type) { |
1684 GLuint attached[4]; | |
1685 GLsizei num_attached; | |
1686 mpglGetAttachedShaders(prog, 4, &num_attached, attached); | |
1687 while (num_attached--) { | |
1688 GLint cur_type; | |
1689 mpglGetShaderiv(attached[num_attached], GL_SHADER_TYPE, &cur_type); | |
1690 if (cur_type == type) | |
1691 mpglDetachShader(prog, attached[num_attached]); | |
1692 } | |
1693 } | |
1694 | |
36126 | 1695 static void set_frag_shader(GLuint prog, GLuint shader) { |
36134 | 1696 detach_shader(prog, GL_FRAGMENT_SHADER); |
36126 | 1697 mpglAttachShader(prog, shader); |
1698 mpglBindAttribLocation(prog, 0, "vPos"); | |
1699 mpglBindAttribLocation(prog, 1, "tca"); | |
1700 mpglBindAttribLocation(prog, 2, "tca2"); | |
1701 mpglBindAttribLocation(prog, 3, "tca3"); | |
1702 mpglLinkProgram(prog); | |
1703 print_result(1, prog); | |
1704 } | |
1705 | |
1706 static void set_frag_src(GLuint prog, const char *src) { | |
1707 GLuint shader = compile_shader(GL_FRAGMENT_SHADER, src); | |
1708 set_frag_shader(prog, shader); | |
1709 mpglDeleteShader(shader); | |
1710 } | |
1711 | |
36134 | 1712 static void update_yuv_frag_src(const gl_conversion_params_t *params) { |
1713 char buffer[2000]; | |
1714 float yuv2rgb[3][4]; | |
1715 mp_get_yuv2rgb_coeffs(¶ms->csp_params, yuv2rgb); | |
1716 snprintf(buffer, sizeof(buffer), yuv_frag_shader_template, | |
1717 1.0 / params->csp_params.rgamma, | |
1718 1.0 / params->csp_params.ggamma, | |
1719 1.0 / params->csp_params.bgamma, | |
1720 params->csp_params.format == MP_CSP_XYZ ? 2.6 : 1.0, | |
1721 yuv2rgb[0][0], yuv2rgb[1][0], yuv2rgb[2][0], | |
1722 yuv2rgb[0][1], yuv2rgb[1][1], yuv2rgb[2][1], | |
1723 yuv2rgb[0][2], yuv2rgb[1][2], yuv2rgb[2][2], | |
1724 yuv2rgb[0][3], yuv2rgb[1][3], yuv2rgb[2][3], | |
1725 params->is_planar, 0); | |
1726 set_frag_src(gpu_yuv_sl_program, buffer); | |
1727 } | |
1728 | |
36126 | 1729 static void GLAPIENTRY matrix_uniform(const float *matrix) |
1730 { | |
1731 GLint loc; | |
1732 if (matrix != transform_matrix) | |
1733 memcpy(transform_matrix, matrix, sizeof(transform_matrix)); | |
1734 loc = mpglGetUniformLocation(gpu_cur_sl_program, "matrix"); | |
1735 mpglUniformMatrix4fv(loc, 1, GL_FALSE, transform_matrix); | |
1736 } | |
1737 | |
1738 static void use_program(GLuint prog) { | |
1739 GLint loc; | |
1740 static const GLint texs[] = {0, 1, 2, 3, 4}; | |
1741 mpglUseProgram(prog); | |
1742 gpu_cur_sl_program = prog; | |
36238
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vo_gl: Make yuv=8 compatible with OpenGL in addition to OpenGL ES.
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parents:
36235
diff
changeset
|
1743 if (!prog) return; |
36126 | 1744 loc = mpglGetUniformLocation(prog, "texs"); |
1745 mpglUniform1iv(loc, sizeof(texs)/sizeof(texs[0]), texs); | |
1746 matrix_uniform(transform_matrix); | |
1747 } | |
1748 | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1749 /** |
30964
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1750 * \brief detect the best YUV->RGB conversion method available |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1751 */ |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1752 int glAutodetectYUVConversion(void) { |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1753 const char *extensions = mpglGetString(GL_EXTENSIONS); |
34968
0807ab90536c
Work around IMG drivers not being able to parse our shaders.
reimar
parents:
34842
diff
changeset
|
1754 const char *vendor = mpglGetString(GL_VENDOR); |
0807ab90536c
Work around IMG drivers not being able to parse our shaders.
reimar
parents:
34842
diff
changeset
|
1755 // Imagination cannot parse floats in exponential representation (%e) |
0807ab90536c
Work around IMG drivers not being able to parse our shaders.
reimar
parents:
34842
diff
changeset
|
1756 int is_img = vendor && strstr(vendor, "Imagination") != NULL; |
36126 | 1757 if (!mpglBegin) |
1758 return YUV_CONVERSION_SL_PROGRAM; | |
31021 | 1759 if (!extensions || !mpglMultiTexCoord2f) |
1760 return YUV_CONVERSION_NONE; | |
34968
0807ab90536c
Work around IMG drivers not being able to parse our shaders.
reimar
parents:
34842
diff
changeset
|
1761 if (strstr(extensions, "GL_ARB_fragment_program") && !is_img) |
36112 | 1762 return YUV_CONVERSION_FRAGMENT_LOOKUP; |
34968
0807ab90536c
Work around IMG drivers not being able to parse our shaders.
reimar
parents:
34842
diff
changeset
|
1763 if (strstr(extensions, "GL_ATI_text_fragment_shader") && !is_img) |
30964
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1764 return YUV_CONVERSION_TEXT_FRAGMENT; |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1765 if (strstr(extensions, "GL_ATI_fragment_shader")) |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1766 return YUV_CONVERSION_COMBINERS_ATI; |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1767 return YUV_CONVERSION_NONE; |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1768 } |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1769 |
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
parents:
30953
diff
changeset
|
1770 /** |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1771 * \brief setup YUV->RGB conversion |
26837 | 1772 * \param parms struct containing parameters like conversion and scaler type, |
1773 * brightness, ... | |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1774 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1775 */ |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1776 void glSetupYUVConversion(gl_conversion_params_t *params) { |
30107
11e3ee8cd05e
Put the colourspace-related variables into a separate struct to ease
reimar
parents:
30097
diff
changeset
|
1777 float uvcos = params->csp_params.saturation * cos(params->csp_params.hue); |
11e3ee8cd05e
Put the colourspace-related variables into a separate struct to ease
reimar
parents:
30097
diff
changeset
|
1778 float uvsin = params->csp_params.saturation * sin(params->csp_params.hue); |
31086
cca95ca6f52b
Handle chroma texture size becoming 0, e.g. due to bad rounding.
reimar
parents:
31044
diff
changeset
|
1779 if (params->chrom_texw == 0) params->chrom_texw = 1; |
cca95ca6f52b
Handle chroma texture size becoming 0, e.g. due to bad rounding.
reimar
parents:
31044
diff
changeset
|
1780 if (params->chrom_texh == 0) params->chrom_texh = 1; |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1781 switch (YUV_CONVERSION(params->type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1782 case YUV_CONVERSION_COMBINERS: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1783 glSetupYUVCombiners(uvcos, uvsin); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1784 break; |
16625 | 1785 case YUV_CONVERSION_COMBINERS_ATI: |
30953
d3f31670562d
Share more code between the two ATI fragment shader YUV to RGB
reimar
parents:
30952
diff
changeset
|
1786 glSetupYUVFragmentATI(¶ms->csp_params, 0); |
16625 | 1787 break; |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1788 case YUV_CONVERSION_TEXT_FRAGMENT: |
30953
d3f31670562d
Share more code between the two ATI fragment shader YUV to RGB
reimar
parents:
30952
diff
changeset
|
1789 glSetupYUVFragmentATI(¶ms->csp_params, 1); |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1790 break; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1791 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1792 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1793 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1794 case YUV_CONVERSION_FRAGMENT_POW: |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1795 glSetupYUVFragprog(params); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1796 break; |
36126 | 1797 case YUV_CONVERSION_SL_PROGRAM: |
36238
1573608248ad
vo_gl: Make yuv=8 compatible with OpenGL in addition to OpenGL ES.
reimar
parents:
36235
diff
changeset
|
1798 if (!gpu_yuv_sl_program) |
1573608248ad
vo_gl: Make yuv=8 compatible with OpenGL in addition to OpenGL ES.
reimar
parents:
36235
diff
changeset
|
1799 gpu_yuv_sl_program = new_gpu_program(); |
36134 | 1800 update_yuv_frag_src(params); |
36126 | 1801 break; |
30027
f1651b3af651
Enable running fragment programs with YUV_CONVERSION_NONE
reimar
parents:
30023
diff
changeset
|
1802 case YUV_CONVERSION_NONE: |
f1651b3af651
Enable running fragment programs with YUV_CONVERSION_NONE
reimar
parents:
30023
diff
changeset
|
1803 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1804 default: |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1805 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(params->type)); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1806 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1807 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1808 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1809 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1810 * \brief enable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1811 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1812 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1813 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1814 */ |
18175
01ca8a5fb8a6
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
parents:
17566
diff
changeset
|
1815 void glEnableYUVConversion(GLenum target, int type) { |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1816 switch (YUV_CONVERSION(type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1817 case YUV_CONVERSION_COMBINERS: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1818 mpglActiveTexture(GL_TEXTURE1); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1819 mpglEnable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1820 mpglActiveTexture(GL_TEXTURE2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1821 mpglEnable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1822 mpglActiveTexture(GL_TEXTURE0); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1823 mpglEnable(GL_REGISTER_COMBINERS_NV); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1824 break; |
16625 | 1825 case YUV_CONVERSION_COMBINERS_ATI: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1826 mpglActiveTexture(GL_TEXTURE1); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1827 mpglEnable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1828 mpglActiveTexture(GL_TEXTURE2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1829 mpglEnable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1830 mpglActiveTexture(GL_TEXTURE0); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1831 mpglEnable(GL_FRAGMENT_SHADER_ATI); |
16625 | 1832 break; |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1833 case YUV_CONVERSION_TEXT_FRAGMENT: |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1834 mpglActiveTexture(GL_TEXTURE1); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1835 mpglEnable(target); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1836 mpglActiveTexture(GL_TEXTURE2); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1837 mpglEnable(target); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1838 mpglActiveTexture(GL_TEXTURE0); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1839 mpglEnable(GL_TEXT_FRAGMENT_SHADER_ATI); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1840 break; |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1841 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1842 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1843 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1844 case YUV_CONVERSION_FRAGMENT: |
30027
f1651b3af651
Enable running fragment programs with YUV_CONVERSION_NONE
reimar
parents:
30023
diff
changeset
|
1845 case YUV_CONVERSION_NONE: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1846 mpglEnable(GL_FRAGMENT_PROGRAM); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1847 break; |
36126 | 1848 case YUV_CONVERSION_SL_PROGRAM: |
1849 use_program(gpu_yuv_sl_program); | |
1850 break; | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1851 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1852 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1853 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1854 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1855 * \brief disable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1856 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1857 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1858 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1859 */ |
18175
01ca8a5fb8a6
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
parents:
17566
diff
changeset
|
1860 void glDisableYUVConversion(GLenum target, int type) { |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1861 switch (YUV_CONVERSION(type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1862 case YUV_CONVERSION_COMBINERS: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1863 mpglActiveTexture(GL_TEXTURE1); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1864 mpglDisable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1865 mpglActiveTexture(GL_TEXTURE2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1866 mpglDisable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1867 mpglActiveTexture(GL_TEXTURE0); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1868 mpglDisable(GL_REGISTER_COMBINERS_NV); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1869 break; |
16625 | 1870 case YUV_CONVERSION_COMBINERS_ATI: |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1871 mpglActiveTexture(GL_TEXTURE1); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1872 mpglDisable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1873 mpglActiveTexture(GL_TEXTURE2); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1874 mpglDisable(target); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1875 mpglActiveTexture(GL_TEXTURE0); |
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
1876 mpglDisable(GL_FRAGMENT_SHADER_ATI); |
16625 | 1877 break; |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1878 case YUV_CONVERSION_TEXT_FRAGMENT: |
31026
0b0266c8ec53
Add workaroound for yuv=7 mode - does hurt speed but not much
reimar
parents:
31024
diff
changeset
|
1879 mpglDisable(GL_TEXT_FRAGMENT_SHADER_ATI); |
31029
47a6b4716ef3
Clarify that the GL_TEXT_FRAGMENT_SHADER_ATI bug workaround is for OSX,
reimar
parents:
31026
diff
changeset
|
1880 // HACK: at least the Mac OS X 10.5 PPC Radeon drivers are broken and |
47a6b4716ef3
Clarify that the GL_TEXT_FRAGMENT_SHADER_ATI bug workaround is for OSX,
reimar
parents:
31026
diff
changeset
|
1881 // without this disable the texture units while the program is still |
47a6b4716ef3
Clarify that the GL_TEXT_FRAGMENT_SHADER_ATI bug workaround is for OSX,
reimar
parents:
31026
diff
changeset
|
1882 // running (10.4 PPC seems to work without this though). |
31026
0b0266c8ec53
Add workaroound for yuv=7 mode - does hurt speed but not much
reimar
parents:
31024
diff
changeset
|
1883 mpglFlush(); |
30951
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1884 mpglActiveTexture(GL_TEXTURE1); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1885 mpglDisable(target); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1886 mpglActiveTexture(GL_TEXTURE2); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1887 mpglDisable(target); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1888 mpglActiveTexture(GL_TEXTURE0); |
e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
reimar
parents:
30946
diff
changeset
|
1889 break; |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1890 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
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1891 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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1892 case YUV_CONVERSION_FRAGMENT_POW: |
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1893 case YUV_CONVERSION_FRAGMENT: |
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1894 case YUV_CONVERSION_NONE: |
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1895 mpglDisable(GL_FRAGMENT_PROGRAM); |
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1896 break; |
36126 | 1897 case YUV_CONVERSION_SL_PROGRAM: |
1898 use_program(gpu_def_sl_program); | |
1899 break; | |
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1900 } |
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1901 } |
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1902 |
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1903 void glSetupAlphaStippleTex(unsigned pattern) { |
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1904 int i; |
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1905 uint8_t stipple[16]; |
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1906 for (i = 0; i < 16; i++) { |
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1907 stipple[i] = (pattern & 1) * 0xff; |
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1908 pattern >>= 1; |
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|
1909 } |
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1910 mpglActiveTexture(GL_TEXTURE3); |
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|
1911 glAdjustAlignment(2); |
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1912 mpglPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
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1913 mpglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 4, 4, 0, GL_ALPHA, GL_UNSIGNED_BYTE, stipple); |
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1914 mpglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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1915 mpglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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1916 mpglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
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1917 mpglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
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1918 mpglActiveTexture(GL_TEXTURE0); |
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|
1919 } |
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|
1920 |
31567 | 1921 void glEnable3DLeft(int type) { |
1922 GLint buffer; | |
34375 | 1923 if (type & GL_3D_SWAP) |
1924 return glEnable3DRight(type & ~GL_3D_SWAP); | |
31567 | 1925 switch (type) { |
1926 case GL_3D_RED_CYAN: | |
1927 mpglColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); | |
1928 break; | |
1929 case GL_3D_GREEN_MAGENTA: | |
1930 mpglColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE); | |
1931 break; | |
1932 case GL_3D_QUADBUFFER: | |
1933 mpglGetIntegerv(GL_DRAW_BUFFER, &buffer); | |
1934 switch (buffer) { | |
1935 case GL_FRONT: | |
1936 case GL_FRONT_LEFT: | |
1937 case GL_FRONT_RIGHT: | |
1938 buffer = GL_FRONT_LEFT; | |
1939 break; | |
1940 case GL_BACK: | |
1941 case GL_BACK_LEFT: | |
1942 case GL_BACK_RIGHT: | |
1943 buffer = GL_BACK_LEFT; | |
1944 break; | |
1945 } | |
1946 mpglDrawBuffer(buffer); | |
1947 break; | |
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1948 case GL_3D_STIPPLE: |
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|
1949 mpglActiveTexture(GL_TEXTURE3); |
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|
1950 mpglEnable(GL_TEXTURE_2D); |
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|
1951 mpglActiveTexture(GL_TEXTURE0); |
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|
1952 mpglEnable(GL_BLEND); |
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|
1953 mpglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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|
1954 break; |
31567 | 1955 } |
1956 } | |
1957 | |
1958 void glEnable3DRight(int type) { | |
1959 GLint buffer; | |
34375 | 1960 if (type & GL_3D_SWAP) |
1961 return glEnable3DLeft(type & ~GL_3D_SWAP); | |
31567 | 1962 switch (type) { |
1963 case GL_3D_RED_CYAN: | |
1964 mpglColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_FALSE); | |
1965 break; | |
1966 case GL_3D_GREEN_MAGENTA: | |
1967 mpglColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_FALSE); | |
1968 break; | |
1969 case GL_3D_QUADBUFFER: | |
1970 mpglGetIntegerv(GL_DRAW_BUFFER, &buffer); | |
1971 switch (buffer) { | |
1972 case GL_FRONT: | |
1973 case GL_FRONT_LEFT: | |
1974 case GL_FRONT_RIGHT: | |
1975 buffer = GL_FRONT_RIGHT; | |
1976 break; | |
1977 case GL_BACK: | |
1978 case GL_BACK_LEFT: | |
1979 case GL_BACK_RIGHT: | |
1980 buffer = GL_BACK_RIGHT; | |
1981 break; | |
1982 } | |
1983 mpglDrawBuffer(buffer); | |
1984 break; | |
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|
1985 case GL_3D_STIPPLE: |
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|
1986 mpglActiveTexture(GL_TEXTURE3); |
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changeset
|
1987 mpglEnable(GL_TEXTURE_2D); |
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changeset
|
1988 mpglActiveTexture(GL_TEXTURE0); |
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changeset
|
1989 mpglEnable(GL_BLEND); |
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diff
changeset
|
1990 mpglBlendFunc(GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA); |
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|
1991 break; |
31567 | 1992 } |
1993 } | |
1994 | |
1995 void glDisable3D(int type) { | |
1996 GLint buffer; | |
1997 switch (type) { | |
1998 case GL_3D_RED_CYAN: | |
1999 case GL_3D_GREEN_MAGENTA: | |
2000 mpglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | |
2001 break; | |
2002 case GL_3D_QUADBUFFER: | |
2003 mpglDrawBuffer(vo_doublebuffering ? GL_BACK : GL_FRONT); | |
2004 mpglGetIntegerv(GL_DRAW_BUFFER, &buffer); | |
2005 switch (buffer) { | |
2006 case GL_FRONT: | |
2007 case GL_FRONT_LEFT: | |
2008 case GL_FRONT_RIGHT: | |
2009 buffer = GL_FRONT; | |
2010 break; | |
2011 case GL_BACK: | |
2012 case GL_BACK_LEFT: | |
2013 case GL_BACK_RIGHT: | |
2014 buffer = GL_BACK; | |
2015 break; | |
2016 } | |
2017 mpglDrawBuffer(buffer); | |
2018 break; | |
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Support interleaving the two frame halves from a 3D video
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|
2019 case GL_3D_STIPPLE: |
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Support interleaving the two frame halves from a 3D video
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diff
changeset
|
2020 mpglActiveTexture(GL_TEXTURE3); |
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Support interleaving the two frame halves from a 3D video
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|
2021 mpglDisable(GL_TEXTURE_2D); |
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Support interleaving the two frame halves from a 3D video
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changeset
|
2022 mpglActiveTexture(GL_TEXTURE0); |
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Support interleaving the two frame halves from a 3D video
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|
2023 mpglDisable(GL_BLEND); |
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Support interleaving the two frame halves from a 3D video
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|
2024 break; |
31567 | 2025 } |
2026 } | |
2027 | |
36123 | 2028 static void draw_vertices(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
2029 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, | |
2030 GLfloat tx2, GLfloat ty2, GLfloat tw2, GLfloat th2, | |
2031 int is_yv12, int use_stipple) | |
2032 { | |
2033 int i; | |
2034 GLfloat vertices [8] = { x, y, x, y + h, x + w, y, x + w, y + h}; | |
2035 GLfloat texcoords [8] = {tx, ty, tx, ty + th, tx + tw, ty, tx + tw, ty + th}; | |
2036 GLfloat texcoords2[8] = {tx2, ty2, tx2, ty2 + th2, tx2 + tw2, ty2, tx2 + tw2, ty2 + th2}; | |
34983
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Support interleaving the two frame halves from a 3D video
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|
2037 GLfloat texcoords3[8] = {vo_dx / 4.0, vo_dy / 4.0, vo_dx / 4.0, (vo_dy + vo_dheight) / 4.0, (vo_dx + vo_dwidth) / 4.0, vo_dy / 4.0, (vo_dx + vo_dwidth) / 4.0, (vo_dy + vo_dheight) / 4.0}; |
34338 | 2038 |
2039 if (!mpglBegin) { | |
36126 | 2040 mpglVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, vertices); |
2041 mpglEnableVertexAttribArray(0); | |
2042 mpglVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, texcoords); | |
2043 mpglEnableVertexAttribArray(1); | |
2044 mpglVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 0, texcoords2); | |
2045 mpglEnableVertexAttribArray(2); | |
2046 mpglVertexAttribPointer(3, 2, GL_FLOAT, GL_FALSE, 0, texcoords3); | |
2047 mpglEnableVertexAttribArray(3); | |
34338 | 2048 mpglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
2049 return; | |
2050 } | |
2051 | |
36123 | 2052 mpglBegin(GL_TRIANGLE_STRIP); |
2053 for (i = 0; i < 4; i++) { | |
2054 int px = 2*i; | |
2055 int py = 2*i + 1; | |
2056 mpglTexCoord2f(texcoords[px], texcoords[py]); | |
2057 if (is_yv12) { | |
36235 | 2058 mpglMultiTexCoord2f(GL_TEXTURE1, texcoords2[px], texcoords2[py]); |
2059 mpglMultiTexCoord2f(GL_TEXTURE2, texcoords2[px], texcoords2[py]); | |
36123 | 2060 } |
2061 if (use_stipple) | |
2062 mpglMultiTexCoord2f(GL_TEXTURE3, texcoords3[px], texcoords3[py]); | |
2063 mpglVertex2f(vertices[px], vertices[py]); | |
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|
2064 } |
36123 | 2065 mpglEnd(); |
2066 } | |
2067 | |
2068 /** | |
2069 * \brief draw a texture part at given 2D coordinates | |
2070 * \param x screen top coordinate | |
2071 * \param y screen left coordinate | |
2072 * \param w screen width coordinate | |
2073 * \param h screen height coordinate | |
2074 * \param tx texture top coordinate in pixels | |
2075 * \param ty texture left coordinate in pixels | |
2076 * \param tw texture part width in pixels | |
2077 * \param th texture part height in pixels | |
2078 * \param sx width of texture in pixels | |
2079 * \param sy height of texture in pixels | |
2080 * \param rect_tex whether this texture uses texture_rectangle extension | |
2081 * \param is_yv12 if != 0, also draw the textures from units 1 and 2, | |
2082 * bits 8 - 15 and 16 - 23 specify the x and y scaling of those textures | |
2083 * \param flip flip the texture upside down | |
2084 * \param use_stipple overlay texture 3 as 4x4 alpha stipple | |
2085 * \ingroup gltexture | |
2086 */ | |
2087 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, | |
2088 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, | |
2089 int sx, int sy, int rect_tex, int is_yv12, int flip, | |
2090 int use_stipple) { | |
2091 int chroma_x_shift = (is_yv12 >> 8) & 31; | |
2092 int chroma_y_shift = (is_yv12 >> 16) & 31; | |
2093 GLfloat xscale = 1 << chroma_x_shift; | |
2094 GLfloat yscale = 1 << chroma_y_shift; | |
2095 GLfloat tx2 = tx / xscale, ty2 = ty / yscale, tw2 = tw / xscale, th2 = th / yscale; | |
2096 if (!rect_tex) { | |
2097 tx /= sx; ty /= sy; tw /= sx; th /= sy; | |
2098 tx2 = tx; ty2 = ty; tw2 = tw; th2 = th; | |
16488
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2099 } |
36123 | 2100 if (flip) { |
2101 y += h; | |
2102 h = -h; | |
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2103 } |
36123 | 2104 draw_vertices(x, y, w, h, tx, ty, tw, th, tx2, ty2, tw2, th2, is_yv12, use_stipple); |
16214
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Helper function for drawing texture and general cleanup of vo_gl2.c
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|
2105 } |
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Helper function for drawing texture and general cleanup of vo_gl2.c
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|
2106 |
30023 | 2107 #ifdef CONFIG_GL_WIN32 |
17116 | 2108 #include "w32_common.h" |
16595
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|
2109 /** |
29263
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diego
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29183
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2110 * \brief little helper since wglGetProcAddress definition does not fit our |
16595
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2111 * getProcAddress |
b3a9fb41f475
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2112 * \param procName name of function to look up |
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fix/improve code doxumentation. Also group gl_common functions in several
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2113 * \return function pointer returned by wglGetProcAddress |
b3a9fb41f475
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|
2114 */ |
16109
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OpenGL fixes for windows and vo_gl.c ported to windows.
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|
2115 static void *w32gpa(const GLubyte *procName) { |
25953 | 2116 HMODULE oglmod; |
2117 void *res = wglGetProcAddress(procName); | |
2118 if (res) return res; | |
2119 oglmod = GetModuleHandle("opengl32.dll"); | |
2120 return GetProcAddress(oglmod, procName); | |
16109
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OpenGL fixes for windows and vo_gl.c ported to windows.
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2121 } |
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
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|
2122 |
29938
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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2123 static int setGlWindow_w32(MPGLContext *ctx) |
14142
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|
2124 { |
29938
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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2125 int *vinfo = &ctx->vinfo.w32; |
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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2126 HGLRC *context = &ctx->context.w32; |
14142
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Improving gl2 under windows, moving some functionality to gl_common
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|
2127 int new_vinfo; |
36076
e0a9f63abfdd
Remove some nonsense code, align with X11 implementation.
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35890
diff
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|
2128 HDC windc = vo_w32_get_dc(vo_w32_window); |
14142
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|
2129 HGLRC new_context = 0; |
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Improving gl2 under windows, moving some functionality to gl_common
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|
2130 int keep_context = 0; |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
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2131 int res = SET_WINDOW_FAILED; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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|
2132 |
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Improving gl2 under windows, moving some functionality to gl_common
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2133 // should only be needed when keeping context, but not doing glFinish |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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2134 // can cause flickering even when we do not keep it. |
16944
179a7a2857a8
do not call glFinish when we do not have a context
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|
2135 if (*context) |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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30840
diff
changeset
|
2136 mpglFinish(); |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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|
2137 new_vinfo = GetPixelFormat(windc); |
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2138 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) { |
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Improving gl2 under windows, moving some functionality to gl_common
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|
2139 // we can keep the wglContext |
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Improving gl2 under windows, moving some functionality to gl_common
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|
2140 new_context = *context; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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changeset
|
2141 keep_context = 1; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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diff
changeset
|
2142 } else { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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changeset
|
2143 // create a context |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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|
2144 new_context = wglCreateContext(windc); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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|
2145 if (!new_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2146 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n"); |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
2147 goto out; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2148 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2149 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2150 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2151 // set context |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2152 if (!wglMakeCurrent(windc, new_context)) { |
28036 | 2153 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n"); |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2154 if (!keep_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2155 wglDeleteContext(new_context); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2156 } |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
2157 goto out; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2158 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2159 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2160 // set new values |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2161 { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2162 RECT rect; |
36076
e0a9f63abfdd
Remove some nonsense code, align with X11 implementation.
reimar
parents:
35890
diff
changeset
|
2163 GetClientRect(vo_w32_window, &rect); |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2164 vo_dwidth = rect.right; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2165 vo_dheight = rect.bottom; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2166 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2167 if (!keep_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2168 if (*context) |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2169 wglDeleteContext(*context); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2170 *context = new_context; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2171 *vinfo = new_vinfo; |
17019
fd178c06dc84
Also parse glX extension string, makes -vo gl:swapinterval work again on linux
reimar
parents:
16984
diff
changeset
|
2172 getFunctions(w32gpa, NULL); |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2173 |
36240
e8640e3f9b7e
gl: Ensure gpu_def_sl_program is correctly initialized.
reimar
parents:
36239
diff
changeset
|
2174 gpu_def_sl_program = 0; |
36238
1573608248ad
vo_gl: Make yuv=8 compatible with OpenGL in addition to OpenGL ES.
reimar
parents:
36235
diff
changeset
|
2175 gpu_yuv_sl_program = 0; |
1573608248ad
vo_gl: Make yuv=8 compatible with OpenGL in addition to OpenGL ES.
reimar
parents:
36235
diff
changeset
|
2176 |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2177 // and inform that reinit is neccessary |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
2178 res = SET_WINDOW_REINIT; |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
2179 } else |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
2180 res = SET_WINDOW_OK; |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
2181 |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
2182 out: |
36076
e0a9f63abfdd
Remove some nonsense code, align with X11 implementation.
reimar
parents:
35890
diff
changeset
|
2183 vo_w32_release_dc(vo_w32_window, windc); |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
2184 return res; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2185 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2186 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2187 static void releaseGlContext_w32(MPGLContext *ctx) { |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2188 int *vinfo = &ctx->vinfo.w32; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2189 HGLRC *context = &ctx->context.w32; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2190 *vinfo = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2191 if (*context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2192 wglMakeCurrent(0, 0); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2193 wglDeleteContext(*context); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2194 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2195 *context = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
2196 } |
17116 | 2197 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2198 static void swapGlBuffers_w32(MPGLContext *ctx) { |
29904
f529a2bb299d
Add support for Windows OpenGL rendering onto a device instead of into a window.
reimar
parents:
29902
diff
changeset
|
2199 HDC vo_hdc = vo_w32_get_dc(vo_w32_window); |
17116 | 2200 SwapBuffers(vo_hdc); |
29904
f529a2bb299d
Add support for Windows OpenGL rendering onto a device instead of into a window.
reimar
parents:
29902
diff
changeset
|
2201 vo_w32_release_dc(vo_w32_window, vo_hdc); |
17116 | 2202 } |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2203 #endif |
30023 | 2204 #ifdef CONFIG_GL_X11 |
17116 | 2205 #include "x11_common.h" |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
2206 |
13843 | 2207 /** |
14269 | 2208 * \brief Returns the XVisualInfo associated with Window win. |
13843 | 2209 * \param win Window whose XVisualInfo is returne. |
2210 * \return XVisualInfo of the window. Caller must use XFree to free it. | |
2211 */ | |
2212 static XVisualInfo *getWindowVisualInfo(Window win) { | |
2213 XWindowAttributes xw_attr; | |
2214 XVisualInfo vinfo_template; | |
2215 int tmp; | |
2216 XGetWindowAttributes(mDisplay, win, &xw_attr); | |
2217 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual); | |
2218 return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp); | |
2219 } | |
2220 | |
29679
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2221 static void appendstr(char **dst, const char *str) |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2222 { |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2223 int newsize; |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2224 char *newstr; |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2225 if (!str) |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2226 return; |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2227 newsize = strlen(*dst) + 1 + strlen(str) + 1; |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2228 newstr = realloc(*dst, newsize); |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2229 if (!newstr) |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2230 return; |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2231 *dst = newstr; |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2232 strcat(*dst, " "); |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2233 strcat(*dst, str); |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2234 } |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2235 |
13843 | 2236 /** |
2237 * \brief Changes the window in which video is displayed. | |
2238 * If possible only transfers the context to the new window, otherwise | |
2239 * creates a new one, which must be initialized by the caller. | |
2240 * \param vinfo Currently used visual. | |
2241 * \param context Currently used context. | |
2242 * \param win window that should be used for drawing. | |
2243 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT. | |
2244 * In case of SET_WINDOW_REINIT the context could not be transfered | |
2245 * and the caller must initialize it correctly. | |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
2246 * \ingroup glcontext |
13843 | 2247 */ |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2248 static int setGlWindow_x11(MPGLContext *ctx) |
13843 | 2249 { |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2250 XVisualInfo **vinfo = &ctx->vinfo.x11; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2251 GLXContext *context = &ctx->context.x11; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2252 Window win = vo_window; |
13843 | 2253 XVisualInfo *new_vinfo; |
2254 GLXContext new_context = NULL; | |
2255 int keep_context = 0; | |
2256 | |
2257 // should only be needed when keeping context, but not doing glFinish | |
2258 // can cause flickering even when we do not keep it. | |
16944
179a7a2857a8
do not call glFinish when we do not have a context
reimar
parents:
16879
diff
changeset
|
2259 if (*context) |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
2260 mpglFinish(); |
13843 | 2261 new_vinfo = getWindowVisualInfo(win); |
2262 if (*context && *vinfo && new_vinfo && | |
2263 (*vinfo)->visualid == new_vinfo->visualid) { | |
2264 // we can keep the GLXContext | |
2265 new_context = *context; | |
2266 XFree(new_vinfo); | |
2267 new_vinfo = *vinfo; | |
2268 keep_context = 1; | |
2269 } else { | |
2270 // create a context | |
2271 new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True); | |
2272 if (!new_context) { | |
2273 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n"); | |
2274 XFree(new_vinfo); | |
2275 return SET_WINDOW_FAILED; | |
2276 } | |
2277 } | |
2278 | |
2279 // set context | |
2280 if (!glXMakeCurrent(mDisplay, vo_window, new_context)) { | |
28036 | 2281 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n"); |
13843 | 2282 if (!keep_context) { |
28036 | 2283 glXDestroyContext(mDisplay, new_context); |
13843 | 2284 XFree(new_vinfo); |
2285 } | |
2286 return SET_WINDOW_FAILED; | |
2287 } | |
2288 | |
2289 // set new values | |
2290 vo_window = win; | |
27885
9829cfa41d6d
Replace some of the different inconsistent XGetGeometry uses by a
reimar
parents:
27865
diff
changeset
|
2291 vo_x11_update_geometry(); |
13843 | 2292 if (!keep_context) { |
16588 | 2293 void *(*getProcAddress)(const GLubyte *); |
17019
fd178c06dc84
Also parse glX extension string, makes -vo gl:swapinterval work again on linux
reimar
parents:
16984
diff
changeset
|
2294 const char *(*glXExtStr)(Display *, int); |
29679
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2295 char *glxstr = strdup(""); |
13843 | 2296 if (*context) |
2297 glXDestroyContext(mDisplay, *context); | |
2298 *context = new_context; | |
2299 if (*vinfo) | |
2300 XFree(*vinfo); | |
2301 *vinfo = new_vinfo; | |
30946 | 2302 getProcAddress = getdladdr("glXGetProcAddress"); |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
2303 if (!getProcAddress) |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
2304 getProcAddress = getdladdr("glXGetProcAddressARB"); |
17019
fd178c06dc84
Also parse glX extension string, makes -vo gl:swapinterval work again on linux
reimar
parents:
16984
diff
changeset
|
2305 glXExtStr = getdladdr("glXQueryExtensionsString"); |
29679
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2306 if (glXExtStr) |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2307 appendstr(&glxstr, glXExtStr(mDisplay, DefaultScreen(mDisplay))); |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2308 glXExtStr = getdladdr("glXGetClientString"); |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2309 if (glXExtStr) |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2310 appendstr(&glxstr, glXExtStr(mDisplay, GLX_EXTENSIONS)); |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2311 glXExtStr = getdladdr("glXGetServerString"); |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2312 if (glXExtStr) |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2313 appendstr(&glxstr, glXExtStr(mDisplay, GLX_EXTENSIONS)); |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2314 |
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2315 getFunctions(getProcAddress, glxstr); |
30952
994f301a13f6
Try to detect and work around broken glXGetProcAddress on at
reimar
parents:
30951
diff
changeset
|
2316 if (!mpglGenPrograms && mpglGetString && |
31024 | 2317 getProcAddress && |
30952
994f301a13f6
Try to detect and work around broken glXGetProcAddress on at
reimar
parents:
30951
diff
changeset
|
2318 strstr(mpglGetString(GL_EXTENSIONS), "GL_ARB_vertex_program")) { |
994f301a13f6
Try to detect and work around broken glXGetProcAddress on at
reimar
parents:
30951
diff
changeset
|
2319 mp_msg(MSGT_VO, MSGL_WARN, "Broken glXGetProcAddress detected, trying workaround\n"); |
31024 | 2320 getFunctions(NULL, glxstr); |
30952
994f301a13f6
Try to detect and work around broken glXGetProcAddress on at
reimar
parents:
30951
diff
changeset
|
2321 } |
29679
465247b46e39
Also check GLX client and server strings for extensions
reimar
parents:
29263
diff
changeset
|
2322 free(glxstr); |
13843 | 2323 |
36240
e8640e3f9b7e
gl: Ensure gpu_def_sl_program is correctly initialized.
reimar
parents:
36239
diff
changeset
|
2324 gpu_def_sl_program = 0; |
36238
1573608248ad
vo_gl: Make yuv=8 compatible with OpenGL in addition to OpenGL ES.
reimar
parents:
36235
diff
changeset
|
2325 gpu_yuv_sl_program = 0; |
1573608248ad
vo_gl: Make yuv=8 compatible with OpenGL in addition to OpenGL ES.
reimar
parents:
36235
diff
changeset
|
2326 |
13843 | 2327 // and inform that reinit is neccessary |
2328 return SET_WINDOW_REINIT; | |
2329 } | |
2330 return SET_WINDOW_OK; | |
2331 } | |
2332 | |
2333 /** | |
2334 * \brief free the VisualInfo and GLXContext of an OpenGL context. | |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
2335 * \ingroup glcontext |
13843 | 2336 */ |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2337 static void releaseGlContext_x11(MPGLContext *ctx) { |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2338 XVisualInfo **vinfo = &ctx->vinfo.x11; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2339 GLXContext *context = &ctx->context.x11; |
13843 | 2340 if (*vinfo) |
2341 XFree(*vinfo); | |
2342 *vinfo = NULL; | |
2343 if (*context) | |
14089
00283cb37fd0
Make the context not current before destroying it.
reimar
parents:
14078
diff
changeset
|
2344 { |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30840
diff
changeset
|
2345 mpglFinish(); |
14089
00283cb37fd0
Make the context not current before destroying it.
reimar
parents:
14078
diff
changeset
|
2346 glXMakeCurrent(mDisplay, None, NULL); |
13843 | 2347 glXDestroyContext(mDisplay, *context); |
14089
00283cb37fd0
Make the context not current before destroying it.
reimar
parents:
14078
diff
changeset
|
2348 } |
13843 | 2349 *context = 0; |
2350 } | |
17116 | 2351 |
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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parents:
29905
diff
changeset
|
2352 static void swapGlBuffers_x11(MPGLContext *ctx) { |
17116 | 2353 glXSwapBuffers(mDisplay, vo_window); |
2354 } | |
34338 | 2355 #endif |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
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parents:
29905
diff
changeset
|
2356 |
34338 | 2357 #if defined(CONFIG_GL_X11) || defined(CONFIG_GL_EGL_X11) |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2358 static int x11_check_events(void) { |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2359 return vo_x11_check_events(mDisplay); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
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parents:
29905
diff
changeset
|
2360 } |
13843 | 2361 #endif |
2362 | |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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diff
changeset
|
2363 #ifdef CONFIG_GL_SDL |
31032
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
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31031
diff
changeset
|
2364 #include "sdl_common.h" |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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30964
diff
changeset
|
2365 |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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30964
diff
changeset
|
2366 static void swapGlBuffers_sdl(MPGLContext *ctx) { |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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30964
diff
changeset
|
2367 SDL_GL_SwapBuffers(); |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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30964
diff
changeset
|
2368 } |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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diff
changeset
|
2369 |
31031
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
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31030
diff
changeset
|
2370 static void *sdlgpa(const GLubyte *name) { |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
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31030
diff
changeset
|
2371 return SDL_GL_GetProcAddress(name); |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
parents:
31030
diff
changeset
|
2372 } |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
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31030
diff
changeset
|
2373 |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
parents:
31030
diff
changeset
|
2374 static int setGlWindow_sdl(MPGLContext *ctx) { |
34611 | 2375 if (!sdl_set_mode(0, SDL_OPENGL | SDL_RESIZABLE)) |
31033
8d1080e9c92d
Window resizing support for -vo gl with SDL backend.
reimar
parents:
31032
diff
changeset
|
2376 return SET_WINDOW_FAILED; |
31031
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
parents:
31030
diff
changeset
|
2377 SDL_GL_LoadLibrary(NULL); |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
parents:
31030
diff
changeset
|
2378 getFunctions(sdlgpa, NULL); |
36240
e8640e3f9b7e
gl: Ensure gpu_def_sl_program is correctly initialized.
reimar
parents:
36239
diff
changeset
|
2379 gpu_def_sl_program = 0; |
36238
1573608248ad
vo_gl: Make yuv=8 compatible with OpenGL in addition to OpenGL ES.
reimar
parents:
36235
diff
changeset
|
2380 gpu_yuv_sl_program = 0; |
31031
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
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diff
changeset
|
2381 return SET_WINDOW_OK; |
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
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parents:
31030
diff
changeset
|
2382 } |
31032
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
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parents:
31031
diff
changeset
|
2383 |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
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parents:
31031
diff
changeset
|
2384 static int sdl_check_events(void) { |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
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parents:
31031
diff
changeset
|
2385 int res = 0; |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2386 SDL_Event event; |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2387 while (SDL_PollEvent(&event)) { |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2388 res |= sdl_default_handle_event(&event); |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2389 } |
31043
80036ef586ff
Add reinitialization support. Necessary for fullscreen on OSX.
reimar
parents:
31041
diff
changeset
|
2390 // poll "events" from within MPlayer code |
80036ef586ff
Add reinitialization support. Necessary for fullscreen on OSX.
reimar
parents:
31041
diff
changeset
|
2391 res |= sdl_default_handle_event(NULL); |
31033
8d1080e9c92d
Window resizing support for -vo gl with SDL backend.
reimar
parents:
31032
diff
changeset
|
2392 if (res & VO_EVENT_RESIZE) |
8d1080e9c92d
Window resizing support for -vo gl with SDL backend.
reimar
parents:
31032
diff
changeset
|
2393 sdl_set_mode(0, SDL_OPENGL | SDL_RESIZABLE); |
31032
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2394 return res; |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2395 } |
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2396 |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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30964
diff
changeset
|
2397 #endif |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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30964
diff
changeset
|
2398 |
35889 | 2399 #if defined(CONFIG_GL_EGL_X11) || defined(CONFIG_GL_EGL_ANDROID) |
34338 | 2400 static EGLDisplay eglDisplay = EGL_NO_DISPLAY; |
2401 static EGLSurface eglSurface = EGL_NO_SURFACE; | |
2402 | |
2403 /* | |
2404 * Some genius thought it a good idea to make | |
2405 * eglGetProcAddress not work for core functions. | |
2406 * So we have to use a non-portable way that in addition | |
2407 * might also return symbols from a different library | |
2408 * that the one providing the current context, great job! | |
35889 | 2409 * In addition the implementation of eglGetProcAddress |
2410 * on Galaxy S2 Android seems to actively return wrong | |
2411 * pointers, it just gets better and better... | |
34338 | 2412 */ |
35889 | 2413 #ifdef CONFIG_GL_EGL_ANDROID |
2414 static EGLNativeWindowType vo_window; | |
2415 #define eglGetProcAddress(a) 0 | |
2416 #define mDisplay EGL_DEFAULT_DISPLAY | |
36209 | 2417 static EGLNativeWindowType (*android_createDisplaySurface)(void); |
35889 | 2418 #endif |
34338 | 2419 static void *eglgpa(const GLubyte *name) { |
2420 void *res = eglGetProcAddress(name); | |
2421 if (!res) { | |
36122 | 2422 static const char * const paths[] = { |
36126 | 2423 "/usr/lib/libGLESv2.so", |
2424 "/usr/lib/x86_64-linux-gnu/libGLESv2.so", | |
2425 "/usr/lib/i386-linux-gnu/libGLESv2.so", | |
36122 | 2426 NULL}; |
2427 int i; | |
2428 void *h = NULL; | |
2429 for (i = 0; !h && paths[i]; i++) | |
2430 h = dlopen(paths[i], RTLD_LAZY); | |
2431 if (!h) return NULL; | |
34338 | 2432 res = dlsym(h, name); |
2433 dlclose(h); | |
2434 } | |
2435 return res; | |
2436 } | |
2437 | |
36131 | 2438 static void GLAPIENTRY dummy_color(GLubyte r, GLubyte g, GLubyte b, GLubyte a) { |
2439 } | |
2440 | |
2441 static void GLAPIENTRY dummy_texenvi(GLenum t, GLenum p, GLint v) { | |
2442 } | |
2443 | |
36212 | 2444 static int GLAPIENTRY SwapInterval_egl(int i) { |
2445 return eglSwapInterval(eglDisplay, i); | |
2446 } | |
2447 | |
34338 | 2448 static int setGlWindow_egl(MPGLContext *ctx) |
2449 { | |
36126 | 2450 static const EGLint cfg_attribs[] = { EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_NONE }; |
2451 static const EGLint ctx_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; | |
34338 | 2452 EGLContext *context = &ctx->context.egl; |
2453 EGLContext new_context = NULL; | |
2454 EGLConfig eglConfig; | |
36210 | 2455 EGLint id; |
34338 | 2456 int num_configs; |
35889 | 2457 #ifdef CONFIG_GL_EGL_ANDROID |
2458 EGLint w, h; | |
2459 if (vo_window) { | |
2460 eglQuerySurface(eglDisplay, eglSurface, EGL_WIDTH, &w); | |
2461 eglQuerySurface(eglDisplay, eglSurface, EGL_HEIGHT, &h); | |
2462 vo_screenwidth = vo_dwidth = w; | |
2463 vo_screenheight = vo_dheight = h; | |
2464 return SET_WINDOW_OK; | |
2465 } | |
36157 | 2466 if (WinID != -1) |
2467 vo_window = (EGLNativeWindowType)(intptr_t)WinID; | |
36209 | 2468 if (!vo_window) { |
2469 if (!android_createDisplaySurface) { | |
2470 void *handle = dlopen("libui.so", RTLD_LAZY); | |
2471 if (!handle) | |
2472 return SET_WINDOW_FAILED; | |
2473 android_createDisplaySurface = dlsym(handle, "android_createDisplaySurface"); | |
2474 if (!android_createDisplaySurface) | |
2475 return SET_WINDOW_FAILED; | |
2476 } | |
35889 | 2477 vo_window = android_createDisplaySurface(); |
36209 | 2478 } |
35889 | 2479 if (!vo_window) |
2480 return SET_WINDOW_FAILED; | |
2481 #endif | |
34338 | 2482 if (eglDisplay == EGL_NO_DISPLAY) { |
2483 eglDisplay = eglGetDisplay(mDisplay); | |
2484 if (eglDisplay == EGL_NO_DISPLAY) { | |
2485 mp_msg(MSGT_VO, MSGL_FATAL, "eglGetDisplay failed: 0x%x\n", eglGetError()); | |
2486 return SET_WINDOW_FAILED; | |
2487 } | |
2488 if (!eglInitialize(eglDisplay, NULL, NULL)) { | |
2489 mp_msg(MSGT_VO, MSGL_FATAL, "eglInitialize failed: 0x%x\n", eglGetError()); | |
2490 return SET_WINDOW_FAILED; | |
2491 } | |
2492 } | |
2493 if (*context != EGL_NO_CONTEXT) { | |
2494 eglMakeCurrent(eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | |
2495 eglDestroyContext(eglDisplay, *context); | |
2496 eglDestroySurface(eglDisplay, eglSurface); | |
2497 } | |
36210 | 2498 if (mp_msg_test(MSGT_VO, MSGL_DBG2)) { |
2499 EGLConfig *configs; | |
2500 EGLint count = 0, i; | |
2501 eglGetConfigs(eglDisplay, NULL, 0, &count); | |
2502 configs = calloc(count, sizeof(*configs)); | |
2503 eglGetConfigs(eglDisplay, configs, count, &count); | |
2504 mp_msg(MSGT_VO, MSGL_V, " ID | sizes | gl |es2| samples | caveat\n" | |
2505 " r g b a d s | es| vg | surfaces |\n"); | |
2506 for (i = 0; i < count; i++) { | |
2507 EGLint rs, gs, bs, as, ds, ss, samples, surfaces, renderable, caveat; | |
2508 const char *caveatstr = "unknown"; | |
2509 eglGetConfigAttrib(eglDisplay, configs[i], EGL_CONFIG_ID, &id); | |
2510 eglGetConfigAttrib(eglDisplay, configs[i], EGL_RED_SIZE, &rs); | |
2511 eglGetConfigAttrib(eglDisplay, configs[i], EGL_GREEN_SIZE, &gs); | |
2512 eglGetConfigAttrib(eglDisplay, configs[i], EGL_BLUE_SIZE, &bs); | |
2513 eglGetConfigAttrib(eglDisplay, configs[i], EGL_ALPHA_SIZE, &as); | |
2514 eglGetConfigAttrib(eglDisplay, configs[i], EGL_DEPTH_SIZE, &ds); | |
2515 eglGetConfigAttrib(eglDisplay, configs[i], EGL_STENCIL_SIZE, &ss); | |
2516 eglGetConfigAttrib(eglDisplay, configs[i], EGL_SAMPLES, &samples); | |
2517 eglGetConfigAttrib(eglDisplay, configs[i], EGL_SURFACE_TYPE, &surfaces); | |
2518 eglGetConfigAttrib(eglDisplay, configs[i], EGL_RENDERABLE_TYPE, &renderable); | |
2519 eglGetConfigAttrib(eglDisplay, configs[i], EGL_CONFIG_CAVEAT, &caveat); | |
2520 switch (caveat) { | |
2521 case EGL_SLOW_CONFIG: caveatstr = "slow"; break; | |
2522 case EGL_NON_CONFORMANT_CONFIG: caveatstr = "nonconf"; break; | |
2523 case EGL_NONE: caveatstr = "none"; break; | |
2524 } | |
2525 mp_msg(MSGT_VO, MSGL_V, "0x%03x %2i %2i %2i %2i %2i %2i %c %c %c %c %2i 0x%03x %s (0x%x)\n", | |
2526 id, rs, gs, bs, as, ds, ss, | |
36211
40a06b268bb6
Cosmetics: remove tabs that slipped in by accident.
reimar
parents:
36210
diff
changeset
|
2527 renderable & EGL_OPENGL_BIT ? '+' : '-', |
40a06b268bb6
Cosmetics: remove tabs that slipped in by accident.
reimar
parents:
36210
diff
changeset
|
2528 renderable & EGL_OPENGL_ES_BIT ? '+' : '-', |
40a06b268bb6
Cosmetics: remove tabs that slipped in by accident.
reimar
parents:
36210
diff
changeset
|
2529 renderable & EGL_OPENGL_ES2_BIT ? '+' : '-', |
40a06b268bb6
Cosmetics: remove tabs that slipped in by accident.
reimar
parents:
36210
diff
changeset
|
2530 renderable & EGL_OPENVG_BIT ? '+' : '-', |
36210 | 2531 samples, surfaces, caveatstr, caveat); |
2532 } | |
2533 free(configs); | |
2534 } | |
34338 | 2535 if (!eglChooseConfig(eglDisplay, cfg_attribs, &eglConfig, 1, &num_configs) || |
2536 num_configs != 1) | |
2537 return SET_WINDOW_FAILED; | |
36210 | 2538 eglGetConfigAttrib(eglDisplay, eglConfig, EGL_CONFIG_ID, &id); |
2539 mp_msg(MSGT_VO, MSGL_V, "Chosen config %x\n", id); | |
35889 | 2540 eglSurface = eglCreateWindowSurface(eglDisplay, eglConfig, vo_window, NULL); |
34338 | 2541 if (eglSurface == EGL_NO_SURFACE) |
2542 return SET_WINDOW_FAILED; | |
2543 | |
2544 new_context = eglCreateContext(eglDisplay, eglConfig, EGL_NO_CONTEXT, ctx_attribs); | |
2545 if (new_context == EGL_NO_CONTEXT) | |
2546 return SET_WINDOW_FAILED; | |
2547 if (!eglMakeCurrent(eglDisplay, eglSurface, eglSurface, new_context)) | |
2548 return SET_WINDOW_FAILED; | |
2549 | |
2550 // set new values | |
35889 | 2551 #ifdef CONFIG_GL_EGL_X11 |
34338 | 2552 vo_x11_update_geometry(); |
35889 | 2553 #else |
2554 eglQuerySurface(eglDisplay, eglSurface, EGL_WIDTH, &w); | |
2555 eglQuerySurface(eglDisplay, eglSurface, EGL_HEIGHT, &h); | |
2556 vo_screenwidth = vo_dwidth = w; | |
2557 vo_screenheight = vo_dheight = h; | |
2558 #endif | |
34338 | 2559 *context = new_context; |
2560 | |
2561 getFunctions(eglgpa, eglQueryString(eglDisplay, EGL_EXTENSIONS)); | |
2562 mpglBegin = NULL; | |
2563 mpglDrawBuffer = NULL; | |
36212 | 2564 mpglSwapInterval = SwapInterval_egl; |
34338 | 2565 |
36126 | 2566 gpu_def_sl_program = new_gpu_program(); |
2567 set_frag_src(gpu_def_sl_program, def_frag_shader); | |
2568 mpglLoadMatrixf = matrix_uniform; | |
36131 | 2569 mpglColor4ub = dummy_color; |
2570 mpglTexEnvi = dummy_texenvi; | |
36126 | 2571 use_program(gpu_def_sl_program); |
2572 | |
36238
1573608248ad
vo_gl: Make yuv=8 compatible with OpenGL in addition to OpenGL ES.
reimar
parents:
36235
diff
changeset
|
2573 gpu_yuv_sl_program = 0; |
1573608248ad
vo_gl: Make yuv=8 compatible with OpenGL in addition to OpenGL ES.
reimar
parents:
36235
diff
changeset
|
2574 |
34338 | 2575 // and inform that reinit is necessary |
2576 return SET_WINDOW_REINIT; | |
2577 } | |
2578 | |
2579 /** | |
2580 * \brief free the VisualInfo and GLXContext of an OpenGL context. | |
2581 * \ingroup glcontext | |
2582 */ | |
2583 static void releaseGlContext_egl(MPGLContext *ctx) { | |
2584 EGLContext *context = &ctx->context.egl; | |
36214 | 2585 if (*context != EGL_NO_CONTEXT) { |
34338 | 2586 mpglFinish(); |
2587 eglMakeCurrent(eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | |
2588 eglDestroyContext(eglDisplay, *context); | |
2589 } | |
2590 *context = EGL_NO_CONTEXT; | |
36214 | 2591 if (eglSurface != EGL_NO_SURFACE) |
2592 eglDestroySurface(eglDisplay, eglSurface); | |
2593 eglSurface = EGL_NO_SURFACE; | |
2594 if (eglDisplay != EGL_NO_DISPLAY) | |
2595 eglTerminate(eglDisplay); | |
2596 eglDisplay = EGL_NO_DISPLAY; | |
34338 | 2597 } |
2598 | |
2599 static void swapGlBuffers_egl(MPGLContext *ctx) { | |
2600 eglSwapBuffers(eglDisplay, eglSurface); | |
2601 } | |
2602 | |
2603 #endif | |
2604 | |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2605 static int setGlWindow_dummy(MPGLContext *ctx) { |
31024 | 2606 getFunctions(NULL, NULL); |
36240
e8640e3f9b7e
gl: Ensure gpu_def_sl_program is correctly initialized.
reimar
parents:
36239
diff
changeset
|
2607 gpu_def_sl_program = 0; |
36238
1573608248ad
vo_gl: Make yuv=8 compatible with OpenGL in addition to OpenGL ES.
reimar
parents:
36235
diff
changeset
|
2608 gpu_yuv_sl_program = 0; |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2609 return SET_WINDOW_OK; |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2610 } |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2611 |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2612 static void releaseGlContext_dummy(MPGLContext *ctx) { |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2613 } |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
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parents:
30964
diff
changeset
|
2614 |
35087 | 2615 static void swapGlBuffers_dummy(MPGLContext *ctx) { |
2616 } | |
2617 | |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2618 static int dummy_check_events(void) { |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2619 return 0; |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2620 } |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2621 |
35889 | 2622 static void dummy_fullscreen(void) { |
2623 vo_fs = !vo_fs; | |
2624 } | |
2625 | |
31035 | 2626 static void dummy_update_xinerama_info(void) { |
2627 if (vo_screenwidth <= 0 || vo_screenheight <= 0) { | |
31041 | 2628 mp_msg(MSGT_VO, MSGL_ERR, "You must specify the screen dimensions " |
31035 | 2629 "with -screenw and -screenh\n"); |
2630 vo_screenwidth = 1280; | |
2631 vo_screenheight = 768; | |
2632 } | |
2633 aspect_save_screenres(vo_screenwidth, vo_screenheight); | |
2634 } | |
2635 | |
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eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2636 int init_mpglcontext(MPGLContext *ctx, enum MPGLType type) { |
31044 | 2637 if (type == GLTYPE_AUTO) { |
2638 int res = init_mpglcontext(ctx, GLTYPE_W32); | |
2639 if (res) return res; | |
35096 | 2640 res = init_mpglcontext(ctx, GLTYPE_OSX); |
2641 if (res) return res; | |
31044 | 2642 res = init_mpglcontext(ctx, GLTYPE_X11); |
2643 if (res) return res; | |
2644 res = init_mpglcontext(ctx, GLTYPE_SDL); | |
34338 | 2645 if (res) return res; |
35889 | 2646 res = init_mpglcontext(ctx, GLTYPE_EGL_ANDROID); |
2647 if (res) return res; | |
34338 | 2648 res = init_mpglcontext(ctx, GLTYPE_EGL_X11); |
31044 | 2649 return res; |
2650 } | |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2651 memset(ctx, 0, sizeof(*ctx)); |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2652 ctx->setGlWindow = setGlWindow_dummy; |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2653 ctx->releaseGlContext = releaseGlContext_dummy; |
35087 | 2654 ctx->swapGlBuffers = swapGlBuffers_dummy; |
31035 | 2655 ctx->update_xinerama_info = dummy_update_xinerama_info; |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2656 ctx->check_events = dummy_check_events; |
35889 | 2657 ctx->fullscreen = dummy_fullscreen; |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2658 ctx->type = type; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
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parents:
29905
diff
changeset
|
2659 switch (ctx->type) { |
30023 | 2660 #ifdef CONFIG_GL_WIN32 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2661 case GLTYPE_W32: |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2662 ctx->setGlWindow = setGlWindow_w32; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2663 ctx->releaseGlContext = releaseGlContext_w32; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2664 ctx->swapGlBuffers = swapGlBuffers_w32; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2665 ctx->update_xinerama_info = w32_update_xinerama_info; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2666 ctx->border = vo_w32_border; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2667 ctx->check_events = vo_w32_check_events; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2668 ctx->fullscreen = vo_w32_fullscreen; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2669 ctx->ontop = vo_w32_ontop; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2670 return vo_w32_init(); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2671 #endif |
30023 | 2672 #ifdef CONFIG_GL_X11 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2673 case GLTYPE_X11: |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2674 ctx->setGlWindow = setGlWindow_x11; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2675 ctx->releaseGlContext = releaseGlContext_x11; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2676 ctx->swapGlBuffers = swapGlBuffers_x11; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2677 ctx->update_xinerama_info = update_xinerama_info; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2678 ctx->border = vo_x11_border; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2679 ctx->check_events = x11_check_events; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2680 ctx->fullscreen = vo_x11_fullscreen; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2681 ctx->ontop = vo_x11_ontop; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2682 return vo_init(); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2683 #endif |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2684 #ifdef CONFIG_GL_SDL |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2685 case GLTYPE_SDL: |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2686 SDL_Init(SDL_INIT_VIDEO); |
31031
d94eeec25c47
Use SDL_GL_ProcAddress to work around conflicts between -lGL
reimar
parents:
31030
diff
changeset
|
2687 ctx->setGlWindow = setGlWindow_sdl; |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2688 ctx->swapGlBuffers = swapGlBuffers_sdl; |
31032
362425fe3de8
Add sdl_common file and use it to share the input handling between -vo gl
reimar
parents:
31031
diff
changeset
|
2689 ctx->check_events = sdl_check_events; |
31035 | 2690 ctx->fullscreen = vo_sdl_fullscreen; |
31037 | 2691 return vo_sdl_init(); |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2692 #endif |
35889 | 2693 #ifdef CONFIG_GL_EGL_ANDROID |
2694 case GLTYPE_EGL_ANDROID: | |
2695 ctx->setGlWindow = setGlWindow_egl; | |
2696 ctx->releaseGlContext = releaseGlContext_egl; | |
2697 ctx->swapGlBuffers = swapGlBuffers_egl; | |
2698 return 1; | |
2699 #endif | |
34338 | 2700 #ifdef CONFIG_GL_EGL_X11 |
2701 case GLTYPE_EGL_X11: | |
2702 ctx->setGlWindow = setGlWindow_egl; | |
2703 ctx->releaseGlContext = releaseGlContext_egl; | |
2704 ctx->swapGlBuffers = swapGlBuffers_egl; | |
2705 ctx->update_xinerama_info = update_xinerama_info; | |
2706 ctx->border = vo_x11_border; | |
2707 ctx->check_events = x11_check_events; | |
2708 ctx->fullscreen = vo_x11_fullscreen; | |
2709 ctx->ontop = vo_x11_ontop; | |
2710 return vo_init(); | |
2711 #endif | |
35089
a87c434ecaa3
Allow compiling -vo gl with OSX backend even if X11 and SDL are not available.
reimar
parents:
35087
diff
changeset
|
2712 #ifdef CONFIG_GL_OSX |
35087 | 2713 case GLTYPE_OSX: |
35094 | 2714 ctx->swapGlBuffers = vo_osx_swap_buffers; |
35087 | 2715 ctx->update_xinerama_info = vo_osx_update_xinerama_info; |
2716 ctx->check_events = vo_osx_check_events; | |
2717 ctx->fullscreen = vo_osx_fullscreen; | |
2718 ctx->ontop = vo_osx_ontop; | |
2719 return vo_osx_init(); | |
2720 #endif | |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
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diff
changeset
|
2721 default: |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2722 return 0; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2723 } |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2724 } |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
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diff
changeset
|
2725 |
36219 | 2726 int mpglcontext_create_window(MPGLContext *ctx, uint32_t d_width, uint32_t d_height, |
2727 uint32_t flags, const char *title) | |
2728 { | |
2729 #ifdef CONFIG_GL_WIN32 | |
2730 if (ctx->type == GLTYPE_W32 && !vo_w32_config(d_width, d_height, flags)) | |
2731 return -1; | |
2732 #endif | |
2733 #ifdef CONFIG_GL_OSX | |
2734 if (ctx->type == GLTYPE_OSX && !vo_osx_config(d_width, d_height, flags)) | |
2735 return -1; | |
2736 #endif | |
2737 #ifdef CONFIG_GL_EGL_X11 | |
2738 if (ctx->type == GLTYPE_EGL_X11) { | |
2739 XVisualInfo vinfo = { .visual = CopyFromParent, .depth = CopyFromParent }; | |
2740 vo_x11_create_vo_window(&vinfo, vo_dx, vo_dy, d_width, d_height, flags, | |
2741 CopyFromParent, "gl", title); | |
2742 } | |
2743 #endif | |
2744 #ifdef CONFIG_GL_X11 | |
2745 if (ctx->type == GLTYPE_X11) { | |
2746 int default_glx_attribs[] = { | |
2747 GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, | |
2748 GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, (flags & VOFLAG_DEPTH) ? 1 : 0, None | |
2749 }; | |
2750 static const int stereo_glx_attribs[] = { | |
2751 GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, | |
2752 GLX_DOUBLEBUFFER, GLX_STEREO, None | |
2753 }; | |
2754 XVisualInfo *vinfo = NULL; | |
2755 if (flags & VOFLAG_STEREO) { | |
2756 vinfo = glXChooseVisual(mDisplay, mScreen, stereo_glx_attribs); | |
2757 if (!vinfo) | |
2758 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Could not find a stereo visual, " | |
2759 "3D will probably not work!\n"); | |
2760 } | |
2761 if (!vinfo) | |
2762 vinfo = glXChooseVisual(mDisplay, mScreen, default_glx_attribs); | |
2763 if (!vinfo) { | |
2764 mp_msg(MSGT_VO, MSGL_ERR, "[gl] no GLX support present\n"); | |
2765 return -1; | |
2766 } | |
2767 mp_msg(MSGT_VO, MSGL_V, "[gl] GLX chose visual with ID 0x%x\n", (int)vinfo->visualid); | |
2768 | |
2769 vo_x11_create_vo_window(vinfo, vo_dx, vo_dy, d_width, d_height, flags, | |
2770 XCreateColormap(mDisplay, mRootWin, vinfo->visual, AllocNone), | |
2771 "gl", title); | |
2772 } | |
2773 #endif | |
2774 #ifdef CONFIG_GL_SDL | |
2775 if (ctx->type == GLTYPE_SDL && !vo_sdl_config(d_width, d_height, flags, title)) | |
2776 return -1; | |
2777 #endif | |
2778 return 0; | |
2779 } | |
2780 | |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2781 void uninit_mpglcontext(MPGLContext *ctx) { |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2782 ctx->releaseGlContext(ctx); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2783 switch (ctx->type) { |
30023 | 2784 #ifdef CONFIG_GL_WIN32 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2785 case GLTYPE_W32: |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2786 vo_w32_uninit(); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2787 break; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2788 #endif |
30023 | 2789 #ifdef CONFIG_GL_X11 |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2790 case GLTYPE_X11: |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2791 vo_x11_uninit(); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2792 break; |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2793 #endif |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2794 #ifdef CONFIG_GL_SDL |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2795 case GLTYPE_SDL: |
31037 | 2796 vo_sdl_uninit(); |
31020
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2797 break; |
529614f44431
First steps to support -vo gl with SDL-based Window handling.
reimar
parents:
30964
diff
changeset
|
2798 #endif |
35089
a87c434ecaa3
Allow compiling -vo gl with OSX backend even if X11 and SDL are not available.
reimar
parents:
35087
diff
changeset
|
2799 #ifdef CONFIG_GL_OSX |
35087 | 2800 case GLTYPE_OSX: |
2801 vo_osx_uninit(); | |
2802 break; | |
2803 #endif | |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2804 } |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2805 memset(ctx, 0, sizeof(*ctx)); |
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
29905
diff
changeset
|
2806 } |