Mercurial > mplayer.hg
annotate libvo/gl_common.c @ 18452:ec506ccd190f
Disable mediaLib by default due to brokenness.
patch by Derek E. Lewis dlewis%%@%%solnetworks%%.%%net
author | diego |
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date | Fri, 12 May 2006 08:33:30 +0000 |
parents | 01ca8a5fb8a6 |
children | 7a1ad9f0d718 |
rev | line source |
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1 /** |
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2 * \file gl_common.c |
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3 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c |
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4 * |
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5 * Common OpenGL routines. |
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6 * Copyleft (C) Reimar Döffinger <Reimar.Doeffinger@stud.uni-karlsruhe.de>, 2005 |
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7 * Licensend under the GNU GPL v2. |
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8 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c |
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9 * gave me lots of good ideas. |
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10 */ |
16117 | 11 #include <stdlib.h> |
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12 #include <stdio.h> |
16117 | 13 #include <string.h> |
16592 | 14 #include <ctype.h> |
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15 #include <math.h> |
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16 #include "gl_common.h" |
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17 |
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18 /** |
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19 * \defgroup glextfunctions OpenGL extension functions |
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20 * |
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21 * the pointers to these functions are acquired when the OpenGL |
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22 * context is created |
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23 * \{ |
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24 */ |
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25 void (APIENTRY *GenBuffers)(GLsizei, GLuint *); |
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26 void (APIENTRY *DeleteBuffers)(GLsizei, const GLuint *); |
16099 | 27 void (APIENTRY *BindBuffer)(GLenum, GLuint); |
28 GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum); | |
29 GLboolean (APIENTRY *UnmapBuffer)(GLenum); | |
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30 void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
16099 | 31 void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *); |
32 void (APIENTRY *CombinerParameteri)(GLenum, GLint); | |
33 void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
34 GLenum); | |
35 void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
36 GLenum, GLenum, GLboolean, GLboolean, | |
37 GLboolean); | |
16625 | 38 void (APIENTRY *BeginFragmentShader)(void); |
39 void (APIENTRY *EndFragmentShader)(void); | |
40 void (APIENTRY *SampleMap)(GLuint, GLuint, GLenum); | |
41 void (APIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
42 GLuint, GLuint, GLuint, GLuint, GLuint); | |
43 void (APIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
44 GLuint, GLuint, GLuint, GLuint, GLuint, | |
45 GLuint, GLuint, GLuint); | |
46 void (APIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *); | |
16099 | 47 void (APIENTRY *ActiveTexture)(GLenum); |
48 void (APIENTRY *BindTexture)(GLenum, GLuint); | |
49 void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat); | |
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50 void (APIENTRY *GenPrograms)(GLsizei, GLuint *); |
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51 void (APIENTRY *DeletePrograms)(GLsizei, const GLuint *); |
16099 | 52 void (APIENTRY *BindProgram)(GLenum, GLuint); |
53 void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); | |
54 void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, | |
55 GLfloat, GLfloat); | |
16270 | 56 int (APIENTRY *SwapInterval)(int); |
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57 /** \} */ // end of glextfunctions group |
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58 |
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59 //! \defgroup glgeneral OpenGL general helper functions |
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60 |
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61 //! \defgroup glcontext OpenGL context management helper functions |
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62 |
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63 //! \defgroup gltexture OpenGL texture handling helper functions |
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64 |
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65 //! \defgroup glconversion OpenGL conversion helper functions |
16099 | 66 |
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67 /** |
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68 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride. |
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69 * \param stride number of bytes per line for which alignment should fit. |
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70 * \ingroup glgeneral |
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71 */ |
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72 void glAdjustAlignment(int stride) { |
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73 GLint gl_alignment; |
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74 if (stride % 8 == 0) |
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75 gl_alignment=8; |
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76 else if (stride % 4 == 0) |
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77 gl_alignment=4; |
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78 else if (stride % 2 == 0) |
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79 gl_alignment=2; |
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80 else |
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81 gl_alignment=1; |
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82 glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment); |
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83 } |
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84 |
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85 struct gl_name_map_struct { |
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86 GLint value; |
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87 char *name; |
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88 }; |
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89 |
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90 #undef MAP |
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91 #define MAP(a) {a, #a} |
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92 //! mapping table for the glValName function |
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93 static const struct gl_name_map_struct gl_name_map[] = { |
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94 // internal format |
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95 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8), |
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96 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2), |
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97 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2), |
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98 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8), |
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99 |
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100 // format |
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101 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE), |
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102 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA), |
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103 MAP(GL_COLOR_INDEX), |
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104 // rest 1.2 only |
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105 MAP(GL_BGR), MAP(GL_BGRA), |
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106 |
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107 //type |
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108 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT), |
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109 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE), |
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110 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES), |
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111 // rest 1.2 only |
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112 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV), |
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113 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV), |
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114 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV), |
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115 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV), |
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116 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV), |
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117 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV), |
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118 {0, 0} |
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119 }; |
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120 #undef MAP |
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121 |
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122 /** |
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123 * \brief return the name of an OpenGL constant |
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124 * \param value the constant |
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125 * \return name of the constant or "Unknown format!" |
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126 * \ingroup glgeneral |
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127 */ |
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128 const char *glValName(GLint value) |
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129 { |
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130 int i = 0; |
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131 |
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132 while (gl_name_map[i].name) { |
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133 if (gl_name_map[i].value == value) |
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134 return gl_name_map[i].name; |
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135 i++; |
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136 } |
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137 return "Unknown format!"; |
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138 } |
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139 |
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140 //! always return this format as internal texture format in glFindFormat |
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141 #define TEXTUREFORMAT_ALWAYS GL_RGB8 |
16474 | 142 #undef TEXTUREFORMAT_ALWAYS |
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143 |
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144 /** |
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145 * \brief find the OpenGL settings coresponding to format. |
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146 * |
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147 * All parameters may be NULL. |
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148 * \param fmt MPlayer format to analyze. |
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149 * \param bpp [OUT] bits per pixel of that format. |
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150 * \param gl_texfmt [OUT] internal texture format that fits the |
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151 * image format, not necessarily the best for performance. |
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152 * \param gl_format [OUT] OpenGL format for this image format. |
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153 * \param gl_type [OUT] OpenGL type for this image format. |
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154 * \return 1 if format is supported by OpenGL, 0 if not. |
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155 * \ingroup gltexture |
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156 */ |
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157 int glFindFormat(uint32_t fmt, int *bpp, GLint *gl_texfmt, |
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158 GLenum *gl_format, GLenum *gl_type) |
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159 { |
16474 | 160 int supported = 1; |
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161 int dummy1; |
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162 GLenum dummy2; |
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163 GLint dummy3; |
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164 if (bpp == NULL) bpp = &dummy1; |
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165 if (gl_texfmt == NULL) gl_texfmt = &dummy3; |
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166 if (gl_format == NULL) gl_format = &dummy2; |
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167 if (gl_type == NULL) gl_type = &dummy2; |
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168 |
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169 *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt); |
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170 *gl_texfmt = 3; |
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171 switch (fmt) { |
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172 case IMGFMT_RGB24: |
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173 *gl_format = GL_RGB; |
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174 *gl_type = GL_UNSIGNED_BYTE; |
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175 break; |
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176 case IMGFMT_RGBA: |
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177 *gl_texfmt = 4; |
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178 *gl_format = GL_RGBA; |
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179 *gl_type = GL_UNSIGNED_BYTE; |
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180 break; |
16474 | 181 case IMGFMT_YV12: |
182 supported = 0; // no native YV12 support | |
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183 case IMGFMT_Y800: |
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184 case IMGFMT_Y8: |
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185 *gl_texfmt = 1; |
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186 *bpp = 8; |
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187 *gl_format = GL_LUMINANCE; |
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188 *gl_type = GL_UNSIGNED_BYTE; |
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189 break; |
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190 #if 0 |
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191 // we do not support palettized formats, although the format the |
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192 // swscale produces works |
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193 case IMGFMT_RGB8: |
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194 gl_format = GL_RGB; |
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195 gl_type = GL_UNSIGNED_BYTE_2_3_3_REV; |
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196 break; |
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197 #endif |
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198 case IMGFMT_RGB15: |
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199 *gl_format = GL_RGBA; |
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200 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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201 break; |
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202 case IMGFMT_RGB16: |
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203 *gl_format = GL_RGB; |
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204 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV; |
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205 break; |
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206 #if 0 |
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207 case IMGFMT_BGR8: |
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208 // special case as red and blue have a differen number of bits. |
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209 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least |
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210 // by nVidia drivers, and in addition would give more bits to |
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211 // blue than to red, which isn't wanted |
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212 gl_format = GL_RGB; |
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213 gl_type = GL_UNSIGNED_BYTE_3_3_2; |
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214 break; |
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215 #endif |
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216 case IMGFMT_BGR15: |
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217 *gl_format = GL_BGRA; |
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218 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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219 break; |
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220 case IMGFMT_BGR16: |
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221 *gl_format = GL_RGB; |
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222 *gl_type = GL_UNSIGNED_SHORT_5_6_5; |
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223 break; |
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224 case IMGFMT_BGR24: |
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225 *gl_format = GL_BGR; |
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226 *gl_type = GL_UNSIGNED_BYTE; |
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227 break; |
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228 case IMGFMT_BGRA: |
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229 *gl_texfmt = 4; |
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230 *gl_format = GL_BGRA; |
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231 *gl_type = GL_UNSIGNED_BYTE; |
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232 break; |
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233 default: |
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234 *gl_texfmt = 4; |
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235 *gl_format = GL_RGBA; |
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236 *gl_type = GL_UNSIGNED_BYTE; |
16474 | 237 supported = 0; |
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238 } |
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239 #ifdef TEXTUREFORMAT_ALWAYS |
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240 *gl_texfmt = TEXTUREFORMAT_ALWAYS; |
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241 #endif |
16474 | 242 return supported; |
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243 } |
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244 |
16099 | 245 static void *setNull(const GLubyte *s) { |
246 return NULL; | |
247 } | |
248 | |
17335 | 249 typedef struct { |
250 void **funcptr; | |
251 char *extstr; | |
252 char *funcnames[7]; | |
253 } extfunc_desc_t; | |
254 | |
255 static const extfunc_desc_t extfuncs[] = { | |
256 {(void **)&GenBuffers, NULL, {"glGenBuffers", "glGenBuffersARB", NULL}}, | |
257 {(void **)&DeleteBuffers, NULL, {"glDeleteBuffers", "glDeleteBuffersARB", NULL}}, | |
258 {(void **)&BindBuffer, NULL, {"glBindBuffer", "glBindBufferARB", NULL}}, | |
259 {(void **)&MapBuffer, NULL, {"glMapBuffer", "glMapBufferARB", NULL}}, | |
260 {(void **)&UnmapBuffer, NULL, {"glUnmapBuffer", "glUnmapBufferARB", NULL}}, | |
261 {(void **)&BufferData, NULL, {"glBufferData", "glBufferDataARB", NULL}}, | |
262 {(void **)&CombinerParameterfv, NULL, {"glCombinerParameterfv", "glCombinerParameterfvNV", NULL}}, | |
263 {(void **)&CombinerParameteri, NULL, {"glCombinerParameteri", "glCombinerParameteriNV", NULL}}, | |
264 {(void **)&CombinerInput, NULL, {"glCombinerInput", "glCombinerInputNV", NULL}}, | |
265 {(void **)&CombinerOutput, NULL, {"glCombinerOutput", "glCombinerOutputNV", NULL}}, | |
266 {(void **)&BeginFragmentShader, NULL, {"glBeginFragmentShaderATI", NULL}}, | |
267 {(void **)&EndFragmentShader, NULL, {"glEndFragmentShaderATI", NULL}}, | |
268 {(void **)&SampleMap, NULL, {"glSampleMapATI", NULL}}, | |
269 {(void **)&ColorFragmentOp2, NULL, {"glColorFragmentOp2ATI", NULL}}, | |
270 {(void **)&ColorFragmentOp3, NULL, {"glColorFragmentOp3ATI", NULL}}, | |
271 {(void **)&SetFragmentShaderConstant, NULL, {"glSetFragmentShaderConstantATI", NULL}}, | |
272 {(void **)&ActiveTexture, NULL, {"glActiveTexture", "glActiveTextureARB", NULL}}, | |
273 {(void **)&BindTexture, NULL, {"glBindTexture", "glBindTextureARB", NULL}}, | |
274 {(void **)&MultiTexCoord2f, NULL, {"glMultiTexCoord2f", "glMultiTexCoord2fARB", NULL}}, | |
275 {(void **)&GenPrograms, NULL, {"glGenPrograms", "glGenProgramsARB", "glGenProgramsNV", NULL}}, | |
276 {(void **)&DeletePrograms, NULL, {"glDeletePrograms", "glDeleteProgramsARB", "glDeleteProgramsNV", NULL}}, | |
277 {(void **)&BindProgram, NULL, {"glBindProgram", "glBindProgramARB", "glBindProgramNV", NULL}}, | |
278 {(void **)&ProgramString, NULL, {"glProgramString", "glProgramStringARB", "glProgramStringNV", NULL}}, | |
279 {(void **)&ProgramEnvParameter4f, NULL, {"glProgramEnvParameter4f", "glProgramEnvParameter4fARB", "glProgramEnvParameter4fNV", NULL}}, | |
280 {(void **)&SwapInterval, "_swap_control", {"glXSwapInterval", "glXSwapIntervalEXT", "glXSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT", "wglSwapIntervalSGI", NULL}}, | |
281 {NULL} | |
282 }; | |
283 | |
16117 | 284 /** |
285 * \brief find the function pointers of some useful OpenGL extensions | |
16588 | 286 * \param getProcAddress function to resolve function names, may be NULL |
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287 * \param ext2 an extra extension string |
16117 | 288 */ |
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289 static void getFunctions(void *(*getProcAddress)(const GLubyte *), |
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290 const char *ext2) { |
17335 | 291 const extfunc_desc_t *dsc; |
17336 | 292 const char *extensions = (const char *)glGetString(GL_EXTENSIONS); |
17335 | 293 char *allexts; |
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294 if (!extensions) extensions = ""; |
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295 if (!ext2) ext2 = ""; |
17335 | 296 allexts = (char *)malloc(strlen(extensions) + strlen(ext2) + 2); |
297 strcpy(allexts, extensions); | |
298 strcat(allexts, " "); | |
299 strcat(allexts, ext2); | |
16099 | 300 if (!getProcAddress) |
301 getProcAddress = setNull; | |
17335 | 302 for (dsc = extfuncs; dsc->funcptr; dsc++) { |
303 void *ptr = NULL; | |
304 int i; | |
305 if (!dsc->extstr || strstr(allexts, dsc->extstr)) { | |
306 for (i = 0; !ptr && dsc->funcnames[i]; i++) | |
307 ptr = getProcAddress((const GLubyte *)dsc->funcnames[i]); | |
308 } | |
309 *(dsc->funcptr) = ptr; | |
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310 } |
17335 | 311 free(allexts); |
16099 | 312 } |
313 | |
16117 | 314 /** |
315 * \brief create a texture and set some defaults | |
316 * \param target texture taget, usually GL_TEXTURE_2D | |
317 * \param fmt internal texture format | |
318 * \param filter filter used for scaling, e.g. GL_LINEAR | |
319 * \param w texture width | |
320 * \param h texture height | |
321 * \param val luminance value to fill texture with | |
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322 * \ingroup gltexture |
16117 | 323 */ |
324 void glCreateClearTex(GLenum target, GLenum fmt, GLint filter, | |
16460 | 325 int w, int h, unsigned char val) { |
326 GLfloat fval = (GLfloat)val / 255.0; | |
327 GLfloat border[4] = {fval, fval, fval, fval}; | |
16117 | 328 GLenum clrfmt = (fmt == GL_ALPHA) ? GL_ALPHA : GL_LUMINANCE; |
329 char *init = (char *)malloc(w * h); | |
330 memset(init, val, w * h); | |
331 glAdjustAlignment(w); | |
332 glPixelStorei(GL_UNPACK_ROW_LENGTH, w); | |
333 glTexImage2D(target, 0, fmt, w, h, 0, clrfmt, GL_UNSIGNED_BYTE, init); | |
334 glTexParameterf(target, GL_TEXTURE_PRIORITY, 1.0); | |
335 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); | |
336 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); | |
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337 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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338 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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339 // Border texels should not be used with CLAMP_TO_EDGE |
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340 // We set a sane default anyway. |
16437
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341 glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border); |
16117 | 342 free(init); |
343 } | |
344 | |
345 /** | |
16592 | 346 * \brief skips whitespace and comments |
347 * \param f file to read from | |
348 */ | |
349 static void ppm_skip(FILE *f) { | |
350 int c, comment = 0; | |
351 do { | |
352 c = fgetc(f); | |
353 if (c == '#') | |
354 comment = 1; | |
355 if (c == '\n') | |
356 comment = 0; | |
357 } while (c != EOF && (isspace(c) || comment)); | |
358 if (c != EOF) | |
359 ungetc(c, f); | |
360 } | |
361 | |
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362 #define MAXDIM (16 * 1024) |
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363 |
16592 | 364 /** |
365 * \brief creates a texture from a PPM file | |
366 * \param target texture taget, usually GL_TEXTURE_2D | |
367 * \param fmt internal texture format | |
368 * \param filter filter used for scaling, e.g. GL_LINEAR | |
369 * \param f file to read PPM from | |
370 * \param width [out] width of texture | |
371 * \param height [out] height of texture | |
372 * \param maxval [out] maxval value from PPM file | |
373 * \return 0 on error, 1 otherwise | |
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374 * \ingroup gltexture |
16592 | 375 */ |
376 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter, | |
377 FILE *f, int *width, int *height, int *maxval) { | |
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378 unsigned w, h, m, val; |
16592 | 379 char *data; |
380 ppm_skip(f); | |
381 if (fgetc(f) != 'P' || fgetc(f) != '6') | |
382 return 0; | |
383 ppm_skip(f); | |
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384 if (fscanf(f, "%u", &w) != 1) |
16592 | 385 return 0; |
386 ppm_skip(f); | |
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387 if (fscanf(f, "%u", &h) != 1) |
16592 | 388 return 0; |
389 ppm_skip(f); | |
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390 if (fscanf(f, "%u", &m) != 1) |
16592 | 391 return 0; |
392 val = fgetc(f); | |
393 if (!isspace(val)) | |
394 return 0; | |
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395 if (w > MAXDIM || h > MAXDIM) |
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396 return 0; |
16592 | 397 data = (char *)malloc(w * h * 3); |
398 if (fread(data, w * 3, h, f) != h) | |
399 return 0; | |
400 glCreateClearTex(target, fmt, filter, w, h, 0); | |
401 glUploadTex(target, GL_RGB, GL_UNSIGNED_BYTE, data, w * 3, 0, 0, w, h, 0); | |
402 free(data); | |
403 if (width) *width = w; | |
404 if (height) *height = h; | |
405 if (maxval) *maxval = m; | |
406 return 1; | |
407 } | |
408 | |
409 /** | |
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410 * \brief return the number of bytes per pixel for the given format |
16117 | 411 * \param format OpenGL format |
412 * \param type OpenGL type | |
413 * \return bytes per pixel | |
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414 * \ingroup glgeneral |
16117 | 415 * |
16435 | 416 * Does not handle all possible variants, just those used by MPlayer |
16117 | 417 */ |
418 int glFmt2bpp(GLenum format, GLenum type) { | |
419 switch (type) { | |
420 case GL_UNSIGNED_BYTE_3_3_2: | |
421 case GL_UNSIGNED_BYTE_2_3_3_REV: | |
422 return 1; | |
423 case GL_UNSIGNED_SHORT_5_5_5_1: | |
424 case GL_UNSIGNED_SHORT_1_5_5_5_REV: | |
425 case GL_UNSIGNED_SHORT_5_6_5: | |
426 case GL_UNSIGNED_SHORT_5_6_5_REV: | |
427 return 2; | |
428 } | |
429 if (type != GL_UNSIGNED_BYTE) | |
430 return 0; //not implemented | |
431 switch (format) { | |
432 case GL_LUMINANCE: | |
433 case GL_ALPHA: | |
434 return 1; | |
435 case GL_RGB: | |
436 case GL_BGR: | |
437 return 3; | |
438 case GL_RGBA: | |
439 case GL_BGRA: | |
440 return 4; | |
441 } | |
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442 return 0; // unknown |
16117 | 443 } |
444 | |
445 /** | |
446 * \brief upload a texture, handling things like stride and slices | |
447 * \param target texture target, usually GL_TEXTURE_2D | |
448 * \param format OpenGL format of data | |
449 * \param type OpenGL type of data | |
450 * \param data data to upload | |
451 * \param stride data stride | |
452 * \param x x offset in texture | |
453 * \param y y offset in texture | |
454 * \param w width of the texture part to upload | |
455 * \param h height of the texture part to upload | |
456 * \param slice height of an upload slice, 0 for all at once | |
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457 * \ingroup gltexture |
16117 | 458 */ |
459 void glUploadTex(GLenum target, GLenum format, GLenum type, | |
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460 const void *data, int stride, |
16117 | 461 int x, int y, int w, int h, int slice) { |
462 int y_max = y + h; | |
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463 if (w <= 0 || h <= 0) return; |
16117 | 464 if (slice <= 0) |
465 slice = h; | |
17220 | 466 if (stride < 0) { |
467 data += h * stride; | |
468 stride = -stride; | |
469 } | |
16117 | 470 // this is not always correct, but should work for MPlayer |
471 glAdjustAlignment(stride); | |
472 glPixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type)); | |
473 for (; y + slice <= y_max; y += slice) { | |
474 glTexSubImage2D(target, 0, x, y, w, slice, format, type, data); | |
475 data += stride * slice; | |
476 } | |
477 if (y < y_max) | |
478 glTexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data); | |
479 } | |
480 | |
16625 | 481 static void fillUVcoeff(GLfloat *ucoef, GLfloat *vcoef, |
482 float uvcos, float uvsin) { | |
483 int i; | |
484 ucoef[0] = 0 * uvcos + 1.403 * uvsin; | |
485 vcoef[0] = 0 * uvsin + 1.403 * uvcos; | |
486 ucoef[1] = -0.344 * uvcos + -0.714 * uvsin; | |
487 vcoef[1] = -0.344 * uvsin + -0.714 * uvcos; | |
488 ucoef[2] = 1.770 * uvcos + 0 * uvsin; | |
489 vcoef[2] = 1.770 * uvsin + 0 * uvcos; | |
490 ucoef[3] = 0; | |
491 vcoef[3] = 0; | |
492 // Coefficients (probably) must be in [0, 1] range, whereas they originally | |
493 // are in [-2, 2] range, so here comes the trick: | |
494 // First put them in the [-0.5, 0.5] range, then add 0.5. | |
495 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments | |
496 // for CombinerInput and CombinerOutput (or the respective ATI variants) | |
497 for (i = 0; i < 4; i++) { | |
498 ucoef[i] = ucoef[i] * 0.25 + 0.5; | |
499 vcoef[i] = vcoef[i] * 0.25 + 0.5; | |
500 } | |
501 } | |
502 | |
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503 /** |
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504 * \brief Setup register combiners for YUV to RGB conversion. |
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505 * \param uvcos used for saturation and hue adjustment |
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506 * \param uvsin used for saturation and hue adjustment |
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507 */ |
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508 static void glSetupYUVCombiners(float uvcos, float uvsin) { |
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509 GLfloat ucoef[4]; |
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510 GLfloat vcoef[4]; |
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511 GLint i; |
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512 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &i); |
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513 if (i < 2) |
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514 mp_msg(MSGT_VO, MSGL_ERR, |
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515 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i); |
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516 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); |
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517 if (i < 3) |
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518 mp_msg(MSGT_VO, MSGL_ERR, |
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519 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i); |
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520 if (!CombinerInput || !CombinerOutput || |
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521 !CombinerParameterfv || !CombinerParameteri) { |
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522 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner functions missing!\n"); |
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523 return; |
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524 } |
16625 | 525 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); |
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526 CombinerParameterfv(GL_CONSTANT_COLOR0_NV, ucoef); |
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527 CombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef); |
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528 |
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529 // UV first, like this green component cannot overflow |
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530 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, |
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531 GL_TEXTURE1, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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532 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, |
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533 GL_CONSTANT_COLOR0_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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534 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, |
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535 GL_TEXTURE2, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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536 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, |
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537 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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538 CombinerOutput(GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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539 GL_SPARE0_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, |
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540 GL_FALSE, GL_FALSE); |
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541 |
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542 // stage 2 |
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543 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV, |
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544 GL_SIGNED_IDENTITY_NV, GL_RGB); |
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545 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO, |
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546 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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547 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV, |
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548 GL_TEXTURE0, GL_SIGNED_IDENTITY_NV, GL_RGB); |
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549 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, |
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550 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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551 CombinerOutput(GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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552 GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, |
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553 GL_FALSE, GL_FALSE); |
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554 |
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555 // leave final combiner stage in default mode |
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556 CombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV, 2); |
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557 } |
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558 |
16625 | 559 /** |
560 * \brief Setup ATI version of register combiners for YUV to RGB conversion. | |
561 * \param uvcos used for saturation and hue adjustment | |
562 * \param uvsin used for saturation and hue adjustment | |
563 * | |
564 * ATI called this fragment shader, but the name is confusing in the | |
565 * light of a very different OpenGL 2.0 extension with the same name | |
566 */ | |
567 static void glSetupYUVCombinersATI(float uvcos, float uvsin) { | |
568 GLfloat ucoef[4]; | |
569 GLfloat vcoef[4]; | |
570 GLint i; | |
571 glGetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI, &i); | |
572 if (i < 3) | |
573 mp_msg(MSGT_VO, MSGL_ERR, | |
574 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i); | |
575 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); | |
576 if (i < 3) | |
577 mp_msg(MSGT_VO, MSGL_ERR, | |
578 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i); | |
579 if (!BeginFragmentShader || !EndFragmentShader || | |
580 !SetFragmentShaderConstant || !SampleMap || | |
581 !ColorFragmentOp2 || !ColorFragmentOp3) { | |
582 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner (ATI) functions missing!\n"); | |
583 return; | |
584 } | |
585 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); | |
586 BeginFragmentShader(); | |
587 SetFragmentShaderConstant(GL_CON_0_ATI, ucoef); | |
588 SetFragmentShaderConstant(GL_CON_1_ATI, vcoef); | |
589 SampleMap(GL_REG_0_ATI, GL_TEXTURE0, GL_SWIZZLE_STR_ATI); | |
590 SampleMap(GL_REG_1_ATI, GL_TEXTURE1, GL_SWIZZLE_STR_ATI); | |
591 SampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI); | |
592 // UV first, like this green component cannot overflow | |
593 ColorFragmentOp2(GL_MUL_ATI, GL_REG_1_ATI, GL_NONE, GL_NONE, | |
594 GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
595 GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI); | |
596 ColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_4X_BIT_ATI, | |
597 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
598 GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
599 GL_REG_1_ATI, GL_NONE, GL_NONE); | |
600 ColorFragmentOp2(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, | |
601 GL_REG_0_ATI, GL_NONE, GL_NONE, | |
602 GL_REG_2_ATI, GL_NONE, GL_NONE); | |
603 EndFragmentShader(); | |
604 } | |
605 | |
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606 static const char *yuv_prog_template = |
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607 "!!ARBfp1.0\n" |
16586 | 608 "OPTION ARB_precision_hint_fastest;" |
16648 | 609 "PARAM ycoef = {%.4f, %.4f, %.4f};" |
610 "PARAM ucoef = {%.4f, %.4f, %.4f};" | |
611 "PARAM vcoef = {%.4f, %.4f, %.4f};" | |
612 "PARAM offsets = {%.4f, %.4f, %.4f};" | |
613 "PARAM gamma = {%.4f, %.4f, %.4f};" | |
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614 "TEMP res, y, u, v;" |
16586 | 615 "TEX y, fragment.texcoord[0], texture[0], %s;" |
16648 | 616 "MAD res, y, ycoef, offsets;" |
16586 | 617 "TEX u, fragment.texcoord[1], texture[1], %s;" |
16648 | 618 "MAD res, u, ucoef, res;" |
16586 | 619 "TEX v, fragment.texcoord[2], texture[2], %s;" |
16648 | 620 "MAD result.color, v, vcoef, res;" |
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621 "END"; |
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622 |
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623 static const char *yuv_pow_prog_template = |
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624 "!!ARBfp1.0\n" |
16586 | 625 "OPTION ARB_precision_hint_fastest;" |
16648 | 626 "PARAM ycoef = {%.4f, %.4f, %.4f};" |
627 "PARAM ucoef = {%.4f, %.4f, %.4f};" | |
628 "PARAM vcoef = {%.4f, %.4f, %.4f};" | |
629 "PARAM offsets = {%.4f, %.4f, %.4f};" | |
630 "PARAM gamma = {%.4f, %.4f, %.4f};" | |
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631 "TEMP res, y, u, v;" |
16586 | 632 "TEX y, fragment.texcoord[0], texture[0], %s;" |
16648 | 633 "MAD res, y, ycoef, offsets;" |
16586 | 634 "TEX u, fragment.texcoord[1], texture[1], %s;" |
16648 | 635 "MAD res, u, ucoef, res;" |
16586 | 636 "TEX v, fragment.texcoord[2], texture[2], %s;" |
16648 | 637 "MAD_SAT res, v, vcoef, res;" |
638 "POW result.color.r, res.r, gamma.r;" | |
639 "POW result.color.g, res.g, gamma.g;" | |
640 "POW result.color.b, res.b, gamma.b;" | |
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641 "END"; |
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642 |
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643 static const char *yuv_lookup_prog_template = |
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644 "!!ARBfp1.0\n" |
16586 | 645 "OPTION ARB_precision_hint_fastest;" |
16648 | 646 "PARAM ycoef = {%.4f, %.4f, %.4f, 0};" |
647 "PARAM ucoef = {%.4f, %.4f, %.4f, 0};" | |
648 "PARAM vcoef = {%.4f, %.4f, %.4f, 0};" | |
649 "PARAM offsets = {%.4f, %.4f, %.4f, 0.125};" | |
650 "PARAM gamma = {%.4f, %.4f, %.4f};" | |
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651 "TEMP res, y, u, v;" |
16586 | 652 "TEX y, fragment.texcoord[0], texture[0], %s;" |
16648 | 653 "MAD res, y, ycoef, offsets;" |
16586 | 654 "TEX u, fragment.texcoord[1], texture[1], %s;" |
16648 | 655 "MAD res, u, ucoef, res;" |
16586 | 656 "TEX v, fragment.texcoord[2], texture[2], %s;" |
16648 | 657 "MAD res, v, vcoef, res;" |
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658 "TEX result.color.r, res.raaa, texture[3], 2D;" |
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659 "ADD res.a, res.a, 0.25;" |
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660 "TEX result.color.g, res.gaaa, texture[3], 2D;" |
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661 "ADD res.a, res.a, 0.25;" |
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662 "TEX result.color.b, res.baaa, texture[3], 2D;" |
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663 "END"; |
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664 |
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665 /** |
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666 * \brief setup a fragment program that will do YUV->RGB conversion |
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667 * \param brightness brightness adjustment offset |
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668 * \param contrast contrast adjustment factor |
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669 * \param uvcos used for saturation and hue adjustment |
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670 * \param uvsin used for saturation and hue adjustment |
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671 * \param lookup use fragment program that uses texture unit 4 to |
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672 * do additional conversion via lookup. |
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673 */ |
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674 static void glSetupYUVFragprog(float brightness, float contrast, |
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675 float uvcos, float uvsin, float rgamma, |
16586 | 676 float ggamma, float bgamma, int type, int rect) { |
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677 char yuv_prog[1000]; |
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678 const char *prog_template = yuv_prog_template; |
16586 | 679 char *tex_type = rect ? "RECT" : "2D"; |
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680 int lookup = 0; |
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681 GLint i; |
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682 // this is the conversion matrix, with y, u, v factors |
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683 // for red, green, blue and the constant offsets |
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684 float ry, ru, rv, rc; |
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685 float gy, gu, gv, gc; |
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686 float by, bu, bv, bc; |
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687 switch (type) { |
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688 case YUV_CONVERSION_FRAGMENT_POW: |
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689 prog_template = yuv_pow_prog_template; |
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690 break; |
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691 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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692 prog_template = yuv_lookup_prog_template; |
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693 lookup = 1; |
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694 break; |
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695 } |
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696 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); |
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697 if (i < 3) |
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698 mp_msg(MSGT_VO, MSGL_ERR, |
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699 "[gl] 3 texture units needed for YUV fragment support (found %i)\n", i); |
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700 if (lookup && i < 4) |
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701 mp_msg(MSGT_VO, MSGL_ERR, |
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702 "[gl] 4 texture units needed for YUV fragment support with lookup (found %i)\n", i); |
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703 if (!ProgramString) { |
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704 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] ProgramString function missing!\n"); |
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705 return; |
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706 } |
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707 ry = 1.164 * contrast; |
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708 gy = 1.164 * contrast; |
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709 by = 1.164 * contrast; |
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710 ru = 0 * uvcos + 1.596 * uvsin; |
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711 rv = 0 * uvsin + 1.596 * uvcos; |
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712 gu = -0.391 * uvcos + -0.813 * uvsin; |
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713 gv = -0.391 * uvsin + -0.813 * uvcos; |
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714 bu = 2.018 * uvcos + 0 * uvsin; |
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715 bv = 2.018 * uvsin + 0 * uvcos; |
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716 rc = (-16 * ry + (-128) * ru + (-128) * rv) / 255.0 + brightness; |
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717 gc = (-16 * gy + (-128) * gu + (-128) * gv) / 255.0 + brightness; |
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718 bc = (-16 * by + (-128) * bu + (-128) * bv) / 255.0 + brightness; |
16589
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719 // these "center" contrast control so that e.g. a contrast of 0 |
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720 // leads to a grey image, not a black one |
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721 rc += 0.5 - contrast / 2.0; |
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722 gc += 0.5 - contrast / 2.0; |
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723 bc += 0.5 - contrast / 2.0; |
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724 rgamma = 1.0 / rgamma; |
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725 ggamma = 1.0 / ggamma; |
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726 bgamma = 1.0 / bgamma; |
16648 | 727 snprintf(yuv_prog, 1000, prog_template, ry, gy, by, ru, gu, bu, rv, gv, bv, |
728 rc, gc, bc, rgamma, bgamma, bgamma, tex_type, tex_type, tex_type); | |
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729 ProgramString(GL_FRAGMENT_PROGRAM, GL_PROGRAM_FORMAT_ASCII, |
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730 strlen(yuv_prog), yuv_prog); |
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731 glGetIntegerv(GL_PROGRAM_ERROR_POSITION, &i); |
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732 if (i != -1) |
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733 mp_msg(MSGT_VO, MSGL_ERR, |
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734 "[gl] Error compiling fragment program, make sure your card supports\n" |
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735 "GL_ARB_fragment_program (use glxinfo to check).%.10s\n", &yuv_prog[i]); |
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736 } |
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737 |
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738 /** |
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739 * \brief little helper function to create a lookup table for gamma |
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740 * \param map buffer to create map into |
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741 * \param size size of buffer |
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742 * \param gamma gamma value |
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743 */ |
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744 static void gen_gamma_map(unsigned char *map, int size, float gamma) { |
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745 int i; |
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746 gamma = 1.0 / gamma; |
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747 for (i = 0; i < size; i++) { |
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748 float tmp = (float)i / (size - 1.0); |
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749 tmp = pow(tmp, gamma); |
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750 if (tmp > 1.0) tmp = 1.0; |
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751 if (tmp < 0.0) tmp = 0.0; |
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752 map[i] = 255 * tmp; |
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753 } |
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754 } |
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|
755 |
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756 //! resolution of texture for gamma lookup table |
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757 #define LOOKUP_RES 512 |
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758 |
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759 /** |
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760 * \brief setup YUV->RGB conversion |
16586 | 761 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
16595
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762 * \param type YUV conversion type |
16488
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763 * \param brightness brightness adjustment offset |
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764 * \param contrast contrast adjustment factor |
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changeset
|
765 * \param hue hue adjustment angle |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
766 * \param saturation saturation adjustment factor |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
767 * \param rgamma gamma value for red channel |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
768 * \param ggamma gamma value for green channel |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
769 * \param bgamma gamma value for blue channel |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
770 * \ingroup glconversion |
16488
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
771 */ |
16586 | 772 void glSetupYUVConversion(GLenum target, int type, |
773 float brightness, float contrast, | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
774 float hue, float saturation, |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
775 float rgamma, float ggamma, float bgamma) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
776 float uvcos = saturation * cos(hue); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
777 float uvsin = saturation * sin(hue); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
778 switch (type) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
779 case YUV_CONVERSION_COMBINERS: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
780 glSetupYUVCombiners(uvcos, uvsin); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
781 break; |
16625 | 782 case YUV_CONVERSION_COMBINERS_ATI: |
783 glSetupYUVCombinersATI(uvcos, uvsin); | |
784 break; | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
785 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
786 { |
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
787 unsigned char lookup_data[4 * LOOKUP_RES]; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
788 gen_gamma_map(lookup_data, LOOKUP_RES, rgamma); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
789 gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, ggamma); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
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changeset
|
790 gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, bgamma); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
791 ActiveTexture(GL_TEXTURE3); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
792 glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LINEAR, |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
793 LOOKUP_RES, 4, 0); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
794 glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data, |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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changeset
|
795 LOOKUP_RES, 0, 0, LOOKUP_RES, 4, 0); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
796 ActiveTexture(GL_TEXTURE0); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
797 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
798 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
799 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
800 glSetupYUVFragprog(brightness, contrast, uvcos, uvsin, |
16586 | 801 rgamma, ggamma, bgamma, type, |
802 target == GL_TEXTURE_RECTANGLE); | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
803 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
804 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
805 } |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
806 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
807 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
808 * \brief enable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
809 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
810 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
811 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
812 */ |
18175
01ca8a5fb8a6
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
parents:
17566
diff
changeset
|
813 void glEnableYUVConversion(GLenum target, int type) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
814 if (type <= 0) return; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
815 switch (type) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
816 case YUV_CONVERSION_COMBINERS: |
16582
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
817 ActiveTexture(GL_TEXTURE1); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
818 glEnable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
819 ActiveTexture(GL_TEXTURE2); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
820 glEnable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
821 ActiveTexture(GL_TEXTURE0); |
16488
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
822 glEnable(GL_REGISTER_COMBINERS_NV); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
823 break; |
16625 | 824 case YUV_CONVERSION_COMBINERS_ATI: |
825 ActiveTexture(GL_TEXTURE1); | |
826 glEnable(target); | |
827 ActiveTexture(GL_TEXTURE2); | |
828 glEnable(target); | |
829 ActiveTexture(GL_TEXTURE0); | |
830 glEnable(GL_FRAGMENT_SHADER_ATI); | |
831 break; | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
832 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
833 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
834 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
835 glEnable(GL_FRAGMENT_PROGRAM); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
836 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
837 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
838 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
839 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
840 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
841 * \brief disable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
842 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
843 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
844 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
845 */ |
18175
01ca8a5fb8a6
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
parents:
17566
diff
changeset
|
846 void glDisableYUVConversion(GLenum target, int type) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
847 if (type <= 0) return; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
848 switch (type) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
849 case YUV_CONVERSION_COMBINERS: |
16582
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
850 ActiveTexture(GL_TEXTURE1); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
851 glDisable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
852 ActiveTexture(GL_TEXTURE2); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
853 glDisable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
854 ActiveTexture(GL_TEXTURE0); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
855 glDisable(GL_REGISTER_COMBINERS_NV); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
856 break; |
16625 | 857 case YUV_CONVERSION_COMBINERS_ATI: |
858 ActiveTexture(GL_TEXTURE1); | |
859 glDisable(target); | |
860 ActiveTexture(GL_TEXTURE2); | |
861 glDisable(target); | |
862 ActiveTexture(GL_TEXTURE0); | |
863 glDisable(GL_FRAGMENT_SHADER_ATI); | |
864 break; | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
865 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
866 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
867 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
868 glDisable(GL_FRAGMENT_PROGRAM); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
869 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
870 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
871 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
872 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
873 /** |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
874 * \brief draw a texture part at given 2D coordinates |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
875 * \param x screen top coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
876 * \param y screen left coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
877 * \param w screen width coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
878 * \param h screen height coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
879 * \param tx texture top coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
880 * \param ty texture left coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
881 * \param tw texture part width in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
882 * \param th texture part height in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
883 * \param sx width of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
884 * \param sy height of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
885 * \param rect_tex whether this texture uses texture_rectangle extension |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
886 * \param is_yv12 if set, also draw the textures from units 1 and 2 |
17220 | 887 * \param flip flip the texture upside down |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
888 * \ingroup gltexture |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
889 */ |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
890 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
891 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, |
17220 | 892 int sx, int sy, int rect_tex, int is_yv12, int flip) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
893 GLfloat tx2 = tx / 2, ty2 = ty / 2, tw2 = tw / 2, th2 = th / 2; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
894 if (!rect_tex) { |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
895 tx /= sx; ty /= sy; tw /= sx; th /= sy; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
896 tx2 = tx, ty2 = ty, tw2 = tw, th2 = th; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
897 } |
17220 | 898 if (flip) { |
899 y += h; | |
900 h = -h; | |
901 } | |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
902 glBegin(GL_QUADS); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
903 glTexCoord2f(tx, ty); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
904 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
905 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
906 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
907 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
908 glVertex2f(x, y); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
909 glTexCoord2f(tx, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
910 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
911 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
912 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
913 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
914 glVertex2f(x, y + h); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
915 glTexCoord2f(tx + tw, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
916 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
917 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2 + th2); |
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hardware color-space conversion for vo_gl and vo_gl2
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918 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2 + th2); |
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|
919 } |
16214
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|
920 glVertex2f(x + w, y + h); |
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921 glTexCoord2f(tx + tw, ty); |
16488
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|
922 if (is_yv12) { |
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923 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2); |
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924 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2); |
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|
925 } |
16214
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|
926 glVertex2f(x + w, y); |
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|
927 glEnd(); |
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|
928 } |
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|
929 |
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930 #ifdef GL_WIN32 |
17116 | 931 #include "w32_common.h" |
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932 /** |
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933 * \brief little helper since wglGetProcAddress definition does not fit our |
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934 * getProcAddress |
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935 * \param procName name of function to look up |
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936 * \return function pointer returned by wglGetProcAddress |
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937 */ |
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938 static void *w32gpa(const GLubyte *procName) { |
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939 return wglGetProcAddress(procName); |
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|
940 } |
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|
941 |
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942 int setGlWindow(int *vinfo, HGLRC *context, HWND win) |
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943 { |
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944 int new_vinfo; |
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945 HDC windc = GetDC(win); |
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946 HGLRC new_context = 0; |
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|
947 int keep_context = 0; |
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948 |
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949 // should only be needed when keeping context, but not doing glFinish |
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950 // can cause flickering even when we do not keep it. |
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951 if (*context) |
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952 glFinish(); |
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953 new_vinfo = GetPixelFormat(windc); |
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954 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) { |
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955 // we can keep the wglContext |
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956 new_context = *context; |
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957 keep_context = 1; |
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958 } else { |
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959 // create a context |
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960 new_context = wglCreateContext(windc); |
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|
961 if (!new_context) { |
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962 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n"); |
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963 return SET_WINDOW_FAILED; |
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|
964 } |
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|
965 } |
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|
966 |
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967 // set context |
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968 if (!wglMakeCurrent(windc, new_context)) { |
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969 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n"); |
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970 if (!keep_context) { |
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971 wglDeleteContext(new_context); |
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|
972 } |
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973 return SET_WINDOW_FAILED; |
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974 } |
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975 |
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976 // set new values |
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977 vo_window = win; |
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978 vo_hdc = windc; |
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979 { |
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980 RECT rect; |
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981 GetClientRect(win, &rect); |
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982 vo_dwidth = rect.right; |
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983 vo_dheight = rect.bottom; |
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|
984 } |
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985 if (!keep_context) { |
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986 if (*context) |
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987 wglDeleteContext(*context); |
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988 *context = new_context; |
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989 *vinfo = new_vinfo; |
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990 getFunctions(w32gpa, NULL); |
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991 |
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992 // and inform that reinit is neccessary |
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993 return SET_WINDOW_REINIT; |
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|
994 } |
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995 return SET_WINDOW_OK; |
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996 } |
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|
997 |
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998 void releaseGlContext(int *vinfo, HGLRC *context) { |
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999 *vinfo = 0; |
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1000 if (*context) { |
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1001 wglMakeCurrent(0, 0); |
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1002 wglDeleteContext(*context); |
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|
1003 } |
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1004 *context = 0; |
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1005 } |
17116 | 1006 |
1007 void swapGlBuffers() { | |
1008 SwapBuffers(vo_hdc); | |
1009 } | |
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1010 #else |
16117 | 1011 #ifdef HAVE_LIBDL |
1012 #include <dlfcn.h> | |
16111
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1013 #endif |
17116 | 1014 #include "x11_common.h" |
16111
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1015 /** |
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1016 * \brief find address of a linked function |
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1017 * \param s name of function to find |
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1018 * \return address of function or NULL if not found |
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1019 * |
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1020 * Copied from xine |
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1021 */ |
17336 | 1022 static void *getdladdr(const char *s) { |
16117 | 1023 #ifdef HAVE_LIBDL |
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1024 #if defined(__sun) || defined(__sgi) |
17419 | 1025 static void *handle = NULL; |
1026 if (!handle) | |
1027 handle = dlopen(NULL, RTLD_LAZY); | |
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1028 return dlsym(handle, s); |
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1029 #else |
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1030 return dlsym(0, s); |
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1031 #endif |
16117 | 1032 #else |
1033 return NULL; | |
1034 #endif | |
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1035 } |
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1036 |
13843 | 1037 /** |
14269 | 1038 * \brief Returns the XVisualInfo associated with Window win. |
13843 | 1039 * \param win Window whose XVisualInfo is returne. |
1040 * \return XVisualInfo of the window. Caller must use XFree to free it. | |
1041 */ | |
1042 static XVisualInfo *getWindowVisualInfo(Window win) { | |
1043 XWindowAttributes xw_attr; | |
1044 XVisualInfo vinfo_template; | |
1045 int tmp; | |
1046 XGetWindowAttributes(mDisplay, win, &xw_attr); | |
1047 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual); | |
1048 return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp); | |
1049 } | |
1050 | |
1051 /** | |
1052 * \brief Changes the window in which video is displayed. | |
1053 * If possible only transfers the context to the new window, otherwise | |
1054 * creates a new one, which must be initialized by the caller. | |
1055 * \param vinfo Currently used visual. | |
1056 * \param context Currently used context. | |
1057 * \param win window that should be used for drawing. | |
1058 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT. | |
1059 * In case of SET_WINDOW_REINIT the context could not be transfered | |
1060 * and the caller must initialize it correctly. | |
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1061 * \ingroup glcontext |
13843 | 1062 */ |
1063 int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win) | |
1064 { | |
1065 XVisualInfo *new_vinfo; | |
1066 GLXContext new_context = NULL; | |
1067 int keep_context = 0; | |
1068 | |
1069 // should only be needed when keeping context, but not doing glFinish | |
1070 // can cause flickering even when we do not keep it. | |
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1071 if (*context) |
13843 | 1072 glFinish(); |
1073 new_vinfo = getWindowVisualInfo(win); | |
1074 if (*context && *vinfo && new_vinfo && | |
1075 (*vinfo)->visualid == new_vinfo->visualid) { | |
1076 // we can keep the GLXContext | |
1077 new_context = *context; | |
1078 XFree(new_vinfo); | |
1079 new_vinfo = *vinfo; | |
1080 keep_context = 1; | |
1081 } else { | |
1082 // create a context | |
1083 new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True); | |
1084 if (!new_context) { | |
1085 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n"); | |
1086 XFree(new_vinfo); | |
1087 return SET_WINDOW_FAILED; | |
1088 } | |
1089 } | |
1090 | |
1091 // set context | |
1092 if (!glXMakeCurrent(mDisplay, vo_window, new_context)) { | |
1093 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n"); | |
1094 if (!keep_context) { | |
1095 glXDestroyContext (mDisplay, new_context); | |
1096 XFree(new_vinfo); | |
1097 } | |
1098 return SET_WINDOW_FAILED; | |
1099 } | |
1100 | |
1101 // set new values | |
1102 vo_window = win; | |
1103 { | |
1104 Window root; | |
1105 int tmp; | |
17336 | 1106 unsigned utmp; |
13843 | 1107 XGetGeometry(mDisplay, vo_window, &root, &tmp, &tmp, |
17336 | 1108 (unsigned *)&vo_dwidth, (unsigned *)&vo_dheight, &utmp, &utmp); |
13843 | 1109 } |
1110 if (!keep_context) { | |
16588 | 1111 void *(*getProcAddress)(const GLubyte *); |
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1112 const char *(*glXExtStr)(Display *, int); |
13843 | 1113 if (*context) |
1114 glXDestroyContext(mDisplay, *context); | |
1115 *context = new_context; | |
1116 if (*vinfo) | |
1117 XFree(*vinfo); | |
1118 *vinfo = new_vinfo; | |
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1119 getProcAddress = getdladdr("glXGetProcAddress"); |
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1120 if (!getProcAddress) |
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1121 getProcAddress = getdladdr("glXGetProcAddressARB"); |
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1122 if (!getProcAddress) |
17336 | 1123 getProcAddress = (void *)getdladdr; |
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1124 glXExtStr = getdladdr("glXQueryExtensionsString"); |
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1125 getFunctions(getProcAddress, !glXExtStr ? NULL : |
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1126 glXExtStr(mDisplay, DefaultScreen(mDisplay))); |
13843 | 1127 |
1128 // and inform that reinit is neccessary | |
1129 return SET_WINDOW_REINIT; | |
1130 } | |
1131 return SET_WINDOW_OK; | |
1132 } | |
1133 | |
1134 /** | |
1135 * \brief free the VisualInfo and GLXContext of an OpenGL context. | |
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1136 * \ingroup glcontext |
13843 | 1137 */ |
1138 void releaseGlContext(XVisualInfo **vinfo, GLXContext *context) { | |
1139 if (*vinfo) | |
1140 XFree(*vinfo); | |
1141 *vinfo = NULL; | |
1142 if (*context) | |
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1143 { |
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1144 glFinish(); |
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1145 glXMakeCurrent(mDisplay, None, NULL); |
13843 | 1146 glXDestroyContext(mDisplay, *context); |
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1147 } |
13843 | 1148 *context = 0; |
1149 } | |
17116 | 1150 |
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1151 void swapGlBuffers(void) { |
17116 | 1152 glXSwapBuffers(mDisplay, vo_window); |
1153 } | |
13843 | 1154 #endif |
1155 |