Mercurial > mplayer.hg
annotate libvo/gl_common.c @ 18578:eef0850d4a4b
add (currently unused) lookup for glTexImage3D
author | reimar |
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date | Mon, 05 Jun 2006 11:26:33 +0000 |
parents | ebf4f7aa000f |
children | fc3f25278021 |
rev | line source |
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1 /** |
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2 * \file gl_common.c |
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3 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c |
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4 * |
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5 * Common OpenGL routines. |
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6 * Copyleft (C) Reimar Döffinger <Reimar.Doeffinger@stud.uni-karlsruhe.de>, 2005 |
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7 * Licensend under the GNU GPL v2. |
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8 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c |
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9 * gave me lots of good ideas. |
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10 */ |
16117 | 11 #include <stdlib.h> |
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12 #include <stdio.h> |
16117 | 13 #include <string.h> |
16592 | 14 #include <ctype.h> |
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15 #include <math.h> |
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16 #include "gl_common.h" |
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17 |
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18 /** |
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19 * \defgroup glextfunctions OpenGL extension functions |
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20 * |
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21 * the pointers to these functions are acquired when the OpenGL |
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22 * context is created |
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23 * \{ |
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24 */ |
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25 void (APIENTRY *GenBuffers)(GLsizei, GLuint *); |
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26 void (APIENTRY *DeleteBuffers)(GLsizei, const GLuint *); |
16099 | 27 void (APIENTRY *BindBuffer)(GLenum, GLuint); |
28 GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum); | |
29 GLboolean (APIENTRY *UnmapBuffer)(GLenum); | |
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30 void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
16099 | 31 void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *); |
32 void (APIENTRY *CombinerParameteri)(GLenum, GLint); | |
33 void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
34 GLenum); | |
35 void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
36 GLenum, GLenum, GLboolean, GLboolean, | |
37 GLboolean); | |
16625 | 38 void (APIENTRY *BeginFragmentShader)(void); |
39 void (APIENTRY *EndFragmentShader)(void); | |
40 void (APIENTRY *SampleMap)(GLuint, GLuint, GLenum); | |
41 void (APIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
42 GLuint, GLuint, GLuint, GLuint, GLuint); | |
43 void (APIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
44 GLuint, GLuint, GLuint, GLuint, GLuint, | |
45 GLuint, GLuint, GLuint); | |
46 void (APIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *); | |
16099 | 47 void (APIENTRY *ActiveTexture)(GLenum); |
48 void (APIENTRY *BindTexture)(GLenum, GLuint); | |
49 void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat); | |
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50 void (APIENTRY *GenPrograms)(GLsizei, GLuint *); |
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51 void (APIENTRY *DeletePrograms)(GLsizei, const GLuint *); |
16099 | 52 void (APIENTRY *BindProgram)(GLenum, GLuint); |
53 void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); | |
54 void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, | |
55 GLfloat, GLfloat); | |
16270 | 56 int (APIENTRY *SwapInterval)(int); |
18578 | 57 void (APIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, |
58 GLint, GLenum, GLenum, const GLvoid *); | |
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59 /** \} */ // end of glextfunctions group |
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60 |
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61 //! \defgroup glgeneral OpenGL general helper functions |
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62 |
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63 //! \defgroup glcontext OpenGL context management helper functions |
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64 |
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65 //! \defgroup gltexture OpenGL texture handling helper functions |
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66 |
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67 //! \defgroup glconversion OpenGL conversion helper functions |
16099 | 68 |
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69 /** |
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70 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride. |
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71 * \param stride number of bytes per line for which alignment should fit. |
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72 * \ingroup glgeneral |
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73 */ |
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74 void glAdjustAlignment(int stride) { |
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75 GLint gl_alignment; |
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76 if (stride % 8 == 0) |
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77 gl_alignment=8; |
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78 else if (stride % 4 == 0) |
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79 gl_alignment=4; |
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80 else if (stride % 2 == 0) |
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81 gl_alignment=2; |
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82 else |
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83 gl_alignment=1; |
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84 glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment); |
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85 } |
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86 |
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87 struct gl_name_map_struct { |
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88 GLint value; |
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89 char *name; |
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90 }; |
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91 |
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92 #undef MAP |
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93 #define MAP(a) {a, #a} |
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94 //! mapping table for the glValName function |
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95 static const struct gl_name_map_struct gl_name_map[] = { |
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96 // internal format |
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97 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8), |
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98 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2), |
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99 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2), |
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100 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8), |
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101 |
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102 // format |
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103 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE), |
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104 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA), |
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105 MAP(GL_COLOR_INDEX), |
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106 // rest 1.2 only |
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107 MAP(GL_BGR), MAP(GL_BGRA), |
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108 |
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109 //type |
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110 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT), |
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111 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE), |
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112 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES), |
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113 // rest 1.2 only |
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114 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV), |
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115 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV), |
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116 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV), |
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117 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV), |
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118 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV), |
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119 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV), |
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120 {0, 0} |
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121 }; |
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122 #undef MAP |
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123 |
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124 /** |
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125 * \brief return the name of an OpenGL constant |
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126 * \param value the constant |
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127 * \return name of the constant or "Unknown format!" |
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128 * \ingroup glgeneral |
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129 */ |
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130 const char *glValName(GLint value) |
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131 { |
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132 int i = 0; |
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133 |
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134 while (gl_name_map[i].name) { |
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135 if (gl_name_map[i].value == value) |
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136 return gl_name_map[i].name; |
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137 i++; |
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138 } |
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139 return "Unknown format!"; |
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140 } |
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141 |
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142 //! always return this format as internal texture format in glFindFormat |
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143 #define TEXTUREFORMAT_ALWAYS GL_RGB8 |
16474 | 144 #undef TEXTUREFORMAT_ALWAYS |
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145 |
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146 /** |
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147 * \brief find the OpenGL settings coresponding to format. |
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148 * |
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149 * All parameters may be NULL. |
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150 * \param fmt MPlayer format to analyze. |
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151 * \param bpp [OUT] bits per pixel of that format. |
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152 * \param gl_texfmt [OUT] internal texture format that fits the |
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153 * image format, not necessarily the best for performance. |
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154 * \param gl_format [OUT] OpenGL format for this image format. |
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155 * \param gl_type [OUT] OpenGL type for this image format. |
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156 * \return 1 if format is supported by OpenGL, 0 if not. |
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157 * \ingroup gltexture |
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158 */ |
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159 int glFindFormat(uint32_t fmt, int *bpp, GLint *gl_texfmt, |
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160 GLenum *gl_format, GLenum *gl_type) |
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161 { |
16474 | 162 int supported = 1; |
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163 int dummy1; |
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164 GLenum dummy2; |
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165 GLint dummy3; |
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166 if (bpp == NULL) bpp = &dummy1; |
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167 if (gl_texfmt == NULL) gl_texfmt = &dummy3; |
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168 if (gl_format == NULL) gl_format = &dummy2; |
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169 if (gl_type == NULL) gl_type = &dummy2; |
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170 |
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171 *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt); |
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172 *gl_texfmt = 3; |
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173 switch (fmt) { |
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174 case IMGFMT_RGB24: |
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175 *gl_format = GL_RGB; |
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176 *gl_type = GL_UNSIGNED_BYTE; |
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177 break; |
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178 case IMGFMT_RGBA: |
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179 *gl_texfmt = 4; |
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180 *gl_format = GL_RGBA; |
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181 *gl_type = GL_UNSIGNED_BYTE; |
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182 break; |
16474 | 183 case IMGFMT_YV12: |
184 supported = 0; // no native YV12 support | |
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185 case IMGFMT_Y800: |
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186 case IMGFMT_Y8: |
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187 *gl_texfmt = 1; |
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188 *bpp = 8; |
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189 *gl_format = GL_LUMINANCE; |
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190 *gl_type = GL_UNSIGNED_BYTE; |
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191 break; |
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192 #if 0 |
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193 // we do not support palettized formats, although the format the |
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194 // swscale produces works |
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195 case IMGFMT_RGB8: |
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196 gl_format = GL_RGB; |
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197 gl_type = GL_UNSIGNED_BYTE_2_3_3_REV; |
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198 break; |
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199 #endif |
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200 case IMGFMT_RGB15: |
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201 *gl_format = GL_RGBA; |
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202 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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203 break; |
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204 case IMGFMT_RGB16: |
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205 *gl_format = GL_RGB; |
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206 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV; |
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207 break; |
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208 #if 0 |
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209 case IMGFMT_BGR8: |
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210 // special case as red and blue have a differen number of bits. |
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211 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least |
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212 // by nVidia drivers, and in addition would give more bits to |
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213 // blue than to red, which isn't wanted |
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214 gl_format = GL_RGB; |
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215 gl_type = GL_UNSIGNED_BYTE_3_3_2; |
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216 break; |
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217 #endif |
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218 case IMGFMT_BGR15: |
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219 *gl_format = GL_BGRA; |
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220 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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221 break; |
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222 case IMGFMT_BGR16: |
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223 *gl_format = GL_RGB; |
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224 *gl_type = GL_UNSIGNED_SHORT_5_6_5; |
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225 break; |
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226 case IMGFMT_BGR24: |
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227 *gl_format = GL_BGR; |
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228 *gl_type = GL_UNSIGNED_BYTE; |
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229 break; |
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230 case IMGFMT_BGRA: |
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231 *gl_texfmt = 4; |
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232 *gl_format = GL_BGRA; |
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233 *gl_type = GL_UNSIGNED_BYTE; |
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234 break; |
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235 default: |
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236 *gl_texfmt = 4; |
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237 *gl_format = GL_RGBA; |
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238 *gl_type = GL_UNSIGNED_BYTE; |
16474 | 239 supported = 0; |
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240 } |
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241 #ifdef TEXTUREFORMAT_ALWAYS |
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242 *gl_texfmt = TEXTUREFORMAT_ALWAYS; |
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243 #endif |
16474 | 244 return supported; |
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245 } |
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246 |
16099 | 247 static void *setNull(const GLubyte *s) { |
248 return NULL; | |
249 } | |
250 | |
17335 | 251 typedef struct { |
252 void **funcptr; | |
253 char *extstr; | |
254 char *funcnames[7]; | |
255 } extfunc_desc_t; | |
256 | |
257 static const extfunc_desc_t extfuncs[] = { | |
258 {(void **)&GenBuffers, NULL, {"glGenBuffers", "glGenBuffersARB", NULL}}, | |
259 {(void **)&DeleteBuffers, NULL, {"glDeleteBuffers", "glDeleteBuffersARB", NULL}}, | |
260 {(void **)&BindBuffer, NULL, {"glBindBuffer", "glBindBufferARB", NULL}}, | |
261 {(void **)&MapBuffer, NULL, {"glMapBuffer", "glMapBufferARB", NULL}}, | |
262 {(void **)&UnmapBuffer, NULL, {"glUnmapBuffer", "glUnmapBufferARB", NULL}}, | |
263 {(void **)&BufferData, NULL, {"glBufferData", "glBufferDataARB", NULL}}, | |
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264 {(void **)&CombinerParameterfv, "NV_register_combiners", {"glCombinerParameterfv", "glCombinerParameterfvNV", NULL}}, |
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265 {(void **)&CombinerParameteri, "NV_register_combiners", {"glCombinerParameteri", "glCombinerParameteriNV", NULL}}, |
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266 {(void **)&CombinerInput, "NV_register_combiners", {"glCombinerInput", "glCombinerInputNV", NULL}}, |
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267 {(void **)&CombinerOutput, "NV_register_combiners", {"glCombinerOutput", "glCombinerOutputNV", NULL}}, |
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268 {(void **)&BeginFragmentShader, "ATI_fragment_shader", {"glBeginFragmentShaderATI", NULL}}, |
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269 {(void **)&EndFragmentShader, "ATI_fragment_shader", {"glEndFragmentShaderATI", NULL}}, |
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270 {(void **)&SampleMap, "ATI_fragment_shader", {"glSampleMapATI", NULL}}, |
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271 {(void **)&ColorFragmentOp2, "ATI_fragment_shader", {"glColorFragmentOp2ATI", NULL}}, |
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272 {(void **)&ColorFragmentOp3, "ATI_fragment_shader", {"glColorFragmentOp3ATI", NULL}}, |
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273 {(void **)&SetFragmentShaderConstant, "ATI_fragment_shader", {"glSetFragmentShaderConstantATI", NULL}}, |
17335 | 274 {(void **)&ActiveTexture, NULL, {"glActiveTexture", "glActiveTextureARB", NULL}}, |
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275 {(void **)&BindTexture, NULL, {"glBindTexture", "glBindTextureARB", "glBindTextureEXT", NULL}}, |
17335 | 276 {(void **)&MultiTexCoord2f, NULL, {"glMultiTexCoord2f", "glMultiTexCoord2fARB", NULL}}, |
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277 {(void **)&GenPrograms, "_program", {"glGenPrograms", "glGenProgramsARB", "glGenProgramsNV", NULL}}, |
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278 {(void **)&DeletePrograms, "_program", {"glDeletePrograms", "glDeleteProgramsARB", "glDeleteProgramsNV", NULL}}, |
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279 {(void **)&BindProgram, "_program", {"glBindProgram", "glBindProgramARB", "glBindProgramNV", NULL}}, |
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280 {(void **)&ProgramString, "_program", {"glProgramString", "glProgramStringARB", "glProgramStringNV", NULL}}, |
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281 {(void **)&ProgramEnvParameter4f, "_program", {"glProgramEnvParameter4f", "glProgramEnvParameter4fARB", "glProgramEnvParameter4fNV", NULL}}, |
17335 | 282 {(void **)&SwapInterval, "_swap_control", {"glXSwapInterval", "glXSwapIntervalEXT", "glXSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT", "wglSwapIntervalSGI", NULL}}, |
18578 | 283 {(void **)&TexImage3D, NULL, {"glTexImage3D", NULL}}, |
17335 | 284 {NULL} |
285 }; | |
286 | |
16117 | 287 /** |
288 * \brief find the function pointers of some useful OpenGL extensions | |
16588 | 289 * \param getProcAddress function to resolve function names, may be NULL |
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290 * \param ext2 an extra extension string |
16117 | 291 */ |
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292 static void getFunctions(void *(*getProcAddress)(const GLubyte *), |
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293 const char *ext2) { |
17335 | 294 const extfunc_desc_t *dsc; |
17336 | 295 const char *extensions = (const char *)glGetString(GL_EXTENSIONS); |
17335 | 296 char *allexts; |
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297 if (!extensions) extensions = ""; |
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298 if (!ext2) ext2 = ""; |
17335 | 299 allexts = (char *)malloc(strlen(extensions) + strlen(ext2) + 2); |
300 strcpy(allexts, extensions); | |
301 strcat(allexts, " "); | |
302 strcat(allexts, ext2); | |
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303 mp_msg(MSGT_VO, MSGL_V, "OpenGL extensions string:\n%s\n", allexts); |
16099 | 304 if (!getProcAddress) |
305 getProcAddress = setNull; | |
17335 | 306 for (dsc = extfuncs; dsc->funcptr; dsc++) { |
307 void *ptr = NULL; | |
308 int i; | |
309 if (!dsc->extstr || strstr(allexts, dsc->extstr)) { | |
310 for (i = 0; !ptr && dsc->funcnames[i]; i++) | |
311 ptr = getProcAddress((const GLubyte *)dsc->funcnames[i]); | |
312 } | |
313 *(dsc->funcptr) = ptr; | |
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314 } |
17335 | 315 free(allexts); |
16099 | 316 } |
317 | |
16117 | 318 /** |
319 * \brief create a texture and set some defaults | |
320 * \param target texture taget, usually GL_TEXTURE_2D | |
321 * \param fmt internal texture format | |
322 * \param filter filter used for scaling, e.g. GL_LINEAR | |
323 * \param w texture width | |
324 * \param h texture height | |
325 * \param val luminance value to fill texture with | |
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326 * \ingroup gltexture |
16117 | 327 */ |
328 void glCreateClearTex(GLenum target, GLenum fmt, GLint filter, | |
16460 | 329 int w, int h, unsigned char val) { |
330 GLfloat fval = (GLfloat)val / 255.0; | |
331 GLfloat border[4] = {fval, fval, fval, fval}; | |
16117 | 332 GLenum clrfmt = (fmt == GL_ALPHA) ? GL_ALPHA : GL_LUMINANCE; |
333 char *init = (char *)malloc(w * h); | |
334 memset(init, val, w * h); | |
335 glAdjustAlignment(w); | |
336 glPixelStorei(GL_UNPACK_ROW_LENGTH, w); | |
337 glTexImage2D(target, 0, fmt, w, h, 0, clrfmt, GL_UNSIGNED_BYTE, init); | |
338 glTexParameterf(target, GL_TEXTURE_PRIORITY, 1.0); | |
339 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); | |
340 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); | |
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341 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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342 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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343 // Border texels should not be used with CLAMP_TO_EDGE |
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344 // We set a sane default anyway. |
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345 glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border); |
16117 | 346 free(init); |
347 } | |
348 | |
349 /** | |
16592 | 350 * \brief skips whitespace and comments |
351 * \param f file to read from | |
352 */ | |
353 static void ppm_skip(FILE *f) { | |
354 int c, comment = 0; | |
355 do { | |
356 c = fgetc(f); | |
357 if (c == '#') | |
358 comment = 1; | |
359 if (c == '\n') | |
360 comment = 0; | |
361 } while (c != EOF && (isspace(c) || comment)); | |
362 if (c != EOF) | |
363 ungetc(c, f); | |
364 } | |
365 | |
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366 #define MAXDIM (16 * 1024) |
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367 |
16592 | 368 /** |
369 * \brief creates a texture from a PPM file | |
370 * \param target texture taget, usually GL_TEXTURE_2D | |
371 * \param fmt internal texture format | |
372 * \param filter filter used for scaling, e.g. GL_LINEAR | |
373 * \param f file to read PPM from | |
374 * \param width [out] width of texture | |
375 * \param height [out] height of texture | |
376 * \param maxval [out] maxval value from PPM file | |
377 * \return 0 on error, 1 otherwise | |
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378 * \ingroup gltexture |
16592 | 379 */ |
380 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter, | |
381 FILE *f, int *width, int *height, int *maxval) { | |
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382 unsigned w, h, m, val; |
16592 | 383 char *data; |
384 ppm_skip(f); | |
385 if (fgetc(f) != 'P' || fgetc(f) != '6') | |
386 return 0; | |
387 ppm_skip(f); | |
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388 if (fscanf(f, "%u", &w) != 1) |
16592 | 389 return 0; |
390 ppm_skip(f); | |
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391 if (fscanf(f, "%u", &h) != 1) |
16592 | 392 return 0; |
393 ppm_skip(f); | |
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394 if (fscanf(f, "%u", &m) != 1) |
16592 | 395 return 0; |
396 val = fgetc(f); | |
397 if (!isspace(val)) | |
398 return 0; | |
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399 if (w > MAXDIM || h > MAXDIM) |
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400 return 0; |
16592 | 401 data = (char *)malloc(w * h * 3); |
402 if (fread(data, w * 3, h, f) != h) | |
403 return 0; | |
404 glCreateClearTex(target, fmt, filter, w, h, 0); | |
405 glUploadTex(target, GL_RGB, GL_UNSIGNED_BYTE, data, w * 3, 0, 0, w, h, 0); | |
406 free(data); | |
407 if (width) *width = w; | |
408 if (height) *height = h; | |
409 if (maxval) *maxval = m; | |
410 return 1; | |
411 } | |
412 | |
413 /** | |
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414 * \brief return the number of bytes per pixel for the given format |
16117 | 415 * \param format OpenGL format |
416 * \param type OpenGL type | |
417 * \return bytes per pixel | |
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418 * \ingroup glgeneral |
16117 | 419 * |
16435 | 420 * Does not handle all possible variants, just those used by MPlayer |
16117 | 421 */ |
422 int glFmt2bpp(GLenum format, GLenum type) { | |
423 switch (type) { | |
424 case GL_UNSIGNED_BYTE_3_3_2: | |
425 case GL_UNSIGNED_BYTE_2_3_3_REV: | |
426 return 1; | |
427 case GL_UNSIGNED_SHORT_5_5_5_1: | |
428 case GL_UNSIGNED_SHORT_1_5_5_5_REV: | |
429 case GL_UNSIGNED_SHORT_5_6_5: | |
430 case GL_UNSIGNED_SHORT_5_6_5_REV: | |
431 return 2; | |
432 } | |
433 if (type != GL_UNSIGNED_BYTE) | |
434 return 0; //not implemented | |
435 switch (format) { | |
436 case GL_LUMINANCE: | |
437 case GL_ALPHA: | |
438 return 1; | |
439 case GL_RGB: | |
440 case GL_BGR: | |
441 return 3; | |
442 case GL_RGBA: | |
443 case GL_BGRA: | |
444 return 4; | |
445 } | |
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446 return 0; // unknown |
16117 | 447 } |
448 | |
449 /** | |
450 * \brief upload a texture, handling things like stride and slices | |
451 * \param target texture target, usually GL_TEXTURE_2D | |
452 * \param format OpenGL format of data | |
453 * \param type OpenGL type of data | |
454 * \param data data to upload | |
455 * \param stride data stride | |
456 * \param x x offset in texture | |
457 * \param y y offset in texture | |
458 * \param w width of the texture part to upload | |
459 * \param h height of the texture part to upload | |
460 * \param slice height of an upload slice, 0 for all at once | |
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461 * \ingroup gltexture |
16117 | 462 */ |
463 void glUploadTex(GLenum target, GLenum format, GLenum type, | |
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464 const void *data, int stride, |
16117 | 465 int x, int y, int w, int h, int slice) { |
466 int y_max = y + h; | |
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467 if (w <= 0 || h <= 0) return; |
16117 | 468 if (slice <= 0) |
469 slice = h; | |
17220 | 470 if (stride < 0) { |
471 data += h * stride; | |
472 stride = -stride; | |
473 } | |
16117 | 474 // this is not always correct, but should work for MPlayer |
475 glAdjustAlignment(stride); | |
476 glPixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type)); | |
477 for (; y + slice <= y_max; y += slice) { | |
478 glTexSubImage2D(target, 0, x, y, w, slice, format, type, data); | |
479 data += stride * slice; | |
480 } | |
481 if (y < y_max) | |
482 glTexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data); | |
483 } | |
484 | |
16625 | 485 static void fillUVcoeff(GLfloat *ucoef, GLfloat *vcoef, |
486 float uvcos, float uvsin) { | |
487 int i; | |
488 ucoef[0] = 0 * uvcos + 1.403 * uvsin; | |
489 vcoef[0] = 0 * uvsin + 1.403 * uvcos; | |
490 ucoef[1] = -0.344 * uvcos + -0.714 * uvsin; | |
491 vcoef[1] = -0.344 * uvsin + -0.714 * uvcos; | |
492 ucoef[2] = 1.770 * uvcos + 0 * uvsin; | |
493 vcoef[2] = 1.770 * uvsin + 0 * uvcos; | |
494 ucoef[3] = 0; | |
495 vcoef[3] = 0; | |
496 // Coefficients (probably) must be in [0, 1] range, whereas they originally | |
497 // are in [-2, 2] range, so here comes the trick: | |
498 // First put them in the [-0.5, 0.5] range, then add 0.5. | |
499 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments | |
500 // for CombinerInput and CombinerOutput (or the respective ATI variants) | |
501 for (i = 0; i < 4; i++) { | |
502 ucoef[i] = ucoef[i] * 0.25 + 0.5; | |
503 vcoef[i] = vcoef[i] * 0.25 + 0.5; | |
504 } | |
505 } | |
506 | |
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507 /** |
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508 * \brief Setup register combiners for YUV to RGB conversion. |
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509 * \param uvcos used for saturation and hue adjustment |
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510 * \param uvsin used for saturation and hue adjustment |
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511 */ |
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512 static void glSetupYUVCombiners(float uvcos, float uvsin) { |
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513 GLfloat ucoef[4]; |
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514 GLfloat vcoef[4]; |
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515 GLint i; |
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516 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &i); |
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517 if (i < 2) |
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518 mp_msg(MSGT_VO, MSGL_ERR, |
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519 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i); |
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520 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); |
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521 if (i < 3) |
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522 mp_msg(MSGT_VO, MSGL_ERR, |
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523 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i); |
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524 if (!CombinerInput || !CombinerOutput || |
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525 !CombinerParameterfv || !CombinerParameteri) { |
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526 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner functions missing!\n"); |
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527 return; |
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528 } |
16625 | 529 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); |
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530 CombinerParameterfv(GL_CONSTANT_COLOR0_NV, ucoef); |
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531 CombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef); |
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532 |
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533 // UV first, like this green component cannot overflow |
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534 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, |
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535 GL_TEXTURE1, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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536 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, |
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537 GL_CONSTANT_COLOR0_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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538 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, |
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539 GL_TEXTURE2, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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540 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, |
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541 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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542 CombinerOutput(GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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543 GL_SPARE0_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, |
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544 GL_FALSE, GL_FALSE); |
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545 |
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546 // stage 2 |
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547 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV, |
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548 GL_SIGNED_IDENTITY_NV, GL_RGB); |
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549 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO, |
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550 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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551 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV, |
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552 GL_TEXTURE0, GL_SIGNED_IDENTITY_NV, GL_RGB); |
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553 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, |
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554 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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555 CombinerOutput(GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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556 GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, |
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557 GL_FALSE, GL_FALSE); |
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558 |
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559 // leave final combiner stage in default mode |
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560 CombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV, 2); |
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561 } |
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562 |
16625 | 563 /** |
564 * \brief Setup ATI version of register combiners for YUV to RGB conversion. | |
565 * \param uvcos used for saturation and hue adjustment | |
566 * \param uvsin used for saturation and hue adjustment | |
567 * | |
568 * ATI called this fragment shader, but the name is confusing in the | |
569 * light of a very different OpenGL 2.0 extension with the same name | |
570 */ | |
571 static void glSetupYUVCombinersATI(float uvcos, float uvsin) { | |
572 GLfloat ucoef[4]; | |
573 GLfloat vcoef[4]; | |
574 GLint i; | |
575 glGetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI, &i); | |
576 if (i < 3) | |
577 mp_msg(MSGT_VO, MSGL_ERR, | |
578 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i); | |
579 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); | |
580 if (i < 3) | |
581 mp_msg(MSGT_VO, MSGL_ERR, | |
582 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i); | |
583 if (!BeginFragmentShader || !EndFragmentShader || | |
584 !SetFragmentShaderConstant || !SampleMap || | |
585 !ColorFragmentOp2 || !ColorFragmentOp3) { | |
586 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner (ATI) functions missing!\n"); | |
587 return; | |
588 } | |
589 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); | |
590 BeginFragmentShader(); | |
591 SetFragmentShaderConstant(GL_CON_0_ATI, ucoef); | |
592 SetFragmentShaderConstant(GL_CON_1_ATI, vcoef); | |
593 SampleMap(GL_REG_0_ATI, GL_TEXTURE0, GL_SWIZZLE_STR_ATI); | |
594 SampleMap(GL_REG_1_ATI, GL_TEXTURE1, GL_SWIZZLE_STR_ATI); | |
595 SampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI); | |
596 // UV first, like this green component cannot overflow | |
597 ColorFragmentOp2(GL_MUL_ATI, GL_REG_1_ATI, GL_NONE, GL_NONE, | |
598 GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
599 GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI); | |
600 ColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_4X_BIT_ATI, | |
601 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
602 GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
603 GL_REG_1_ATI, GL_NONE, GL_NONE); | |
604 ColorFragmentOp2(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, | |
605 GL_REG_0_ATI, GL_NONE, GL_NONE, | |
606 GL_REG_2_ATI, GL_NONE, GL_NONE); | |
607 EndFragmentShader(); | |
608 } | |
609 | |
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610 static const char *yuv_prog_template = |
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611 "!!ARBfp1.0\n" |
16586 | 612 "OPTION ARB_precision_hint_fastest;" |
16648 | 613 "PARAM ycoef = {%.4f, %.4f, %.4f};" |
614 "PARAM ucoef = {%.4f, %.4f, %.4f};" | |
615 "PARAM vcoef = {%.4f, %.4f, %.4f};" | |
616 "PARAM offsets = {%.4f, %.4f, %.4f};" | |
617 "PARAM gamma = {%.4f, %.4f, %.4f};" | |
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618 "TEMP res, y, u, v;" |
16586 | 619 "TEX y, fragment.texcoord[0], texture[0], %s;" |
16648 | 620 "MAD res, y, ycoef, offsets;" |
16586 | 621 "TEX u, fragment.texcoord[1], texture[1], %s;" |
16648 | 622 "MAD res, u, ucoef, res;" |
16586 | 623 "TEX v, fragment.texcoord[2], texture[2], %s;" |
16648 | 624 "MAD result.color, v, vcoef, res;" |
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625 "END"; |
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626 |
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627 static const char *yuv_pow_prog_template = |
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628 "!!ARBfp1.0\n" |
16586 | 629 "OPTION ARB_precision_hint_fastest;" |
16648 | 630 "PARAM ycoef = {%.4f, %.4f, %.4f};" |
631 "PARAM ucoef = {%.4f, %.4f, %.4f};" | |
632 "PARAM vcoef = {%.4f, %.4f, %.4f};" | |
633 "PARAM offsets = {%.4f, %.4f, %.4f};" | |
634 "PARAM gamma = {%.4f, %.4f, %.4f};" | |
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635 "TEMP res, y, u, v;" |
16586 | 636 "TEX y, fragment.texcoord[0], texture[0], %s;" |
16648 | 637 "MAD res, y, ycoef, offsets;" |
16586 | 638 "TEX u, fragment.texcoord[1], texture[1], %s;" |
16648 | 639 "MAD res, u, ucoef, res;" |
16586 | 640 "TEX v, fragment.texcoord[2], texture[2], %s;" |
16648 | 641 "MAD_SAT res, v, vcoef, res;" |
642 "POW result.color.r, res.r, gamma.r;" | |
643 "POW result.color.g, res.g, gamma.g;" | |
644 "POW result.color.b, res.b, gamma.b;" | |
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645 "END"; |
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646 |
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647 static const char *yuv_lookup_prog_template = |
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648 "!!ARBfp1.0\n" |
16586 | 649 "OPTION ARB_precision_hint_fastest;" |
16648 | 650 "PARAM ycoef = {%.4f, %.4f, %.4f, 0};" |
651 "PARAM ucoef = {%.4f, %.4f, %.4f, 0};" | |
652 "PARAM vcoef = {%.4f, %.4f, %.4f, 0};" | |
653 "PARAM offsets = {%.4f, %.4f, %.4f, 0.125};" | |
654 "PARAM gamma = {%.4f, %.4f, %.4f};" | |
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655 "TEMP res, y, u, v;" |
16586 | 656 "TEX y, fragment.texcoord[0], texture[0], %s;" |
16648 | 657 "MAD res, y, ycoef, offsets;" |
16586 | 658 "TEX u, fragment.texcoord[1], texture[1], %s;" |
16648 | 659 "MAD res, u, ucoef, res;" |
16586 | 660 "TEX v, fragment.texcoord[2], texture[2], %s;" |
16648 | 661 "MAD res, v, vcoef, res;" |
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662 "TEX result.color.r, res.raaa, texture[3], 2D;" |
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663 "ADD res.a, res.a, 0.25;" |
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664 "TEX result.color.g, res.gaaa, texture[3], 2D;" |
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665 "ADD res.a, res.a, 0.25;" |
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666 "TEX result.color.b, res.baaa, texture[3], 2D;" |
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667 "END"; |
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668 |
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669 /** |
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670 * \brief setup a fragment program that will do YUV->RGB conversion |
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671 * \param brightness brightness adjustment offset |
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672 * \param contrast contrast adjustment factor |
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673 * \param uvcos used for saturation and hue adjustment |
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674 * \param uvsin used for saturation and hue adjustment |
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675 * \param lookup use fragment program that uses texture unit 4 to |
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676 * do additional conversion via lookup. |
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677 */ |
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678 static void glSetupYUVFragprog(float brightness, float contrast, |
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679 float uvcos, float uvsin, float rgamma, |
16586 | 680 float ggamma, float bgamma, int type, int rect) { |
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681 char yuv_prog[1000]; |
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682 const char *prog_template = yuv_prog_template; |
16586 | 683 char *tex_type = rect ? "RECT" : "2D"; |
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684 int lookup = 0; |
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685 GLint i; |
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686 // this is the conversion matrix, with y, u, v factors |
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687 // for red, green, blue and the constant offsets |
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688 float ry, ru, rv, rc; |
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689 float gy, gu, gv, gc; |
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690 float by, bu, bv, bc; |
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691 switch (type) { |
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692 case YUV_CONVERSION_FRAGMENT_POW: |
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693 prog_template = yuv_pow_prog_template; |
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694 break; |
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695 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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696 prog_template = yuv_lookup_prog_template; |
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697 lookup = 1; |
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698 break; |
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699 } |
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700 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); |
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701 if (i < 3) |
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702 mp_msg(MSGT_VO, MSGL_ERR, |
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703 "[gl] 3 texture units needed for YUV fragment support (found %i)\n", i); |
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704 if (lookup && i < 4) |
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705 mp_msg(MSGT_VO, MSGL_ERR, |
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706 "[gl] 4 texture units needed for YUV fragment support with lookup (found %i)\n", i); |
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707 if (!ProgramString) { |
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708 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] ProgramString function missing!\n"); |
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709 return; |
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710 } |
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711 ry = 1.164 * contrast; |
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712 gy = 1.164 * contrast; |
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713 by = 1.164 * contrast; |
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714 ru = 0 * uvcos + 1.596 * uvsin; |
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715 rv = 0 * uvsin + 1.596 * uvcos; |
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716 gu = -0.391 * uvcos + -0.813 * uvsin; |
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717 gv = -0.391 * uvsin + -0.813 * uvcos; |
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718 bu = 2.018 * uvcos + 0 * uvsin; |
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719 bv = 2.018 * uvsin + 0 * uvcos; |
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720 rc = (-16 * ry + (-128) * ru + (-128) * rv) / 255.0 + brightness; |
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721 gc = (-16 * gy + (-128) * gu + (-128) * gv) / 255.0 + brightness; |
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722 bc = (-16 * by + (-128) * bu + (-128) * bv) / 255.0 + brightness; |
16589
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723 // these "center" contrast control so that e.g. a contrast of 0 |
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724 // leads to a grey image, not a black one |
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725 rc += 0.5 - contrast / 2.0; |
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726 gc += 0.5 - contrast / 2.0; |
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727 bc += 0.5 - contrast / 2.0; |
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728 rgamma = 1.0 / rgamma; |
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729 ggamma = 1.0 / ggamma; |
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730 bgamma = 1.0 / bgamma; |
16648 | 731 snprintf(yuv_prog, 1000, prog_template, ry, gy, by, ru, gu, bu, rv, gv, bv, |
732 rc, gc, bc, rgamma, bgamma, bgamma, tex_type, tex_type, tex_type); | |
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733 ProgramString(GL_FRAGMENT_PROGRAM, GL_PROGRAM_FORMAT_ASCII, |
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734 strlen(yuv_prog), yuv_prog); |
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735 glGetIntegerv(GL_PROGRAM_ERROR_POSITION, &i); |
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736 if (i != -1) |
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737 mp_msg(MSGT_VO, MSGL_ERR, |
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738 "[gl] Error compiling fragment program, make sure your card supports\n" |
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739 "GL_ARB_fragment_program (use glxinfo to check).%.10s\n", &yuv_prog[i]); |
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740 } |
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741 |
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742 /** |
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743 * \brief little helper function to create a lookup table for gamma |
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744 * \param map buffer to create map into |
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745 * \param size size of buffer |
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746 * \param gamma gamma value |
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747 */ |
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748 static void gen_gamma_map(unsigned char *map, int size, float gamma) { |
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749 int i; |
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750 gamma = 1.0 / gamma; |
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751 for (i = 0; i < size; i++) { |
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752 float tmp = (float)i / (size - 1.0); |
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753 tmp = pow(tmp, gamma); |
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hardware color-space conversion for vo_gl and vo_gl2
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|
754 if (tmp > 1.0) tmp = 1.0; |
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
755 if (tmp < 0.0) tmp = 0.0; |
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changeset
|
756 map[i] = 255 * tmp; |
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changeset
|
757 } |
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changeset
|
758 } |
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changeset
|
759 |
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changeset
|
760 //! resolution of texture for gamma lookup table |
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|
761 #define LOOKUP_RES 512 |
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changeset
|
762 |
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changeset
|
763 /** |
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changeset
|
764 * \brief setup YUV->RGB conversion |
16586 | 765 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
16595
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|
766 * \param type YUV conversion type |
16488
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changeset
|
767 * \param brightness brightness adjustment offset |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
768 * \param contrast contrast adjustment factor |
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
769 * \param hue hue adjustment angle |
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reimar
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diff
changeset
|
770 * \param saturation saturation adjustment factor |
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parents:
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diff
changeset
|
771 * \param rgamma gamma value for red channel |
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diff
changeset
|
772 * \param ggamma gamma value for green channel |
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changeset
|
773 * \param bgamma gamma value for blue channel |
16595
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fix/improve code doxumentation. Also group gl_common functions in several
reimar
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changeset
|
774 * \ingroup glconversion |
16488
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changeset
|
775 */ |
16586 | 776 void glSetupYUVConversion(GLenum target, int type, |
777 float brightness, float contrast, | |
16488
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changeset
|
778 float hue, float saturation, |
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changeset
|
779 float rgamma, float ggamma, float bgamma) { |
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changeset
|
780 float uvcos = saturation * cos(hue); |
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changeset
|
781 float uvsin = saturation * sin(hue); |
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changeset
|
782 switch (type) { |
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diff
changeset
|
783 case YUV_CONVERSION_COMBINERS: |
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changeset
|
784 glSetupYUVCombiners(uvcos, uvsin); |
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changeset
|
785 break; |
16625 | 786 case YUV_CONVERSION_COMBINERS_ATI: |
787 glSetupYUVCombinersATI(uvcos, uvsin); | |
788 break; | |
16488
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|
789 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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|
790 { |
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changeset
|
791 unsigned char lookup_data[4 * LOOKUP_RES]; |
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|
792 gen_gamma_map(lookup_data, LOOKUP_RES, rgamma); |
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hardware color-space conversion for vo_gl and vo_gl2
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|
793 gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, ggamma); |
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changeset
|
794 gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, bgamma); |
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changeset
|
795 ActiveTexture(GL_TEXTURE3); |
3191dcb27a12
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diff
changeset
|
796 glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LINEAR, |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
797 LOOKUP_RES, 4, 0); |
3191dcb27a12
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changeset
|
798 glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data, |
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
799 LOOKUP_RES, 0, 0, LOOKUP_RES, 4, 0); |
3191dcb27a12
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changeset
|
800 ActiveTexture(GL_TEXTURE0); |
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parents:
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diff
changeset
|
801 } |
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diff
changeset
|
802 case YUV_CONVERSION_FRAGMENT: |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
803 case YUV_CONVERSION_FRAGMENT_POW: |
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diff
changeset
|
804 glSetupYUVFragprog(brightness, contrast, uvcos, uvsin, |
16586 | 805 rgamma, ggamma, bgamma, type, |
806 target == GL_TEXTURE_RECTANGLE); | |
16488
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changeset
|
807 break; |
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diff
changeset
|
808 } |
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
809 } |
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
810 |
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changeset
|
811 /** |
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changeset
|
812 * \brief enable the specified YUV conversion |
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changeset
|
813 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
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changeset
|
814 * \param type type of YUV conversion |
16595
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fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
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changeset
|
815 * \ingroup glconversion |
16488
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changeset
|
816 */ |
18175
01ca8a5fb8a6
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
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diff
changeset
|
817 void glEnableYUVConversion(GLenum target, int type) { |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
818 if (type <= 0) return; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
819 switch (type) { |
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
820 case YUV_CONVERSION_COMBINERS: |
16582
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
821 ActiveTexture(GL_TEXTURE1); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
822 glEnable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
823 ActiveTexture(GL_TEXTURE2); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
824 glEnable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
825 ActiveTexture(GL_TEXTURE0); |
16488
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parents:
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changeset
|
826 glEnable(GL_REGISTER_COMBINERS_NV); |
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changeset
|
827 break; |
16625 | 828 case YUV_CONVERSION_COMBINERS_ATI: |
829 ActiveTexture(GL_TEXTURE1); | |
830 glEnable(target); | |
831 ActiveTexture(GL_TEXTURE2); | |
832 glEnable(target); | |
833 ActiveTexture(GL_TEXTURE0); | |
834 glEnable(GL_FRAGMENT_SHADER_ATI); | |
835 break; | |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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changeset
|
836 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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changeset
|
837 case YUV_CONVERSION_FRAGMENT_POW: |
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parents:
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diff
changeset
|
838 case YUV_CONVERSION_FRAGMENT: |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
839 glEnable(GL_FRAGMENT_PROGRAM); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
840 break; |
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parents:
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diff
changeset
|
841 } |
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
842 } |
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reimar
parents:
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diff
changeset
|
843 |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
844 /** |
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diff
changeset
|
845 * \brief disable the specified YUV conversion |
3191dcb27a12
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parents:
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diff
changeset
|
846 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
847 * \param type type of YUV conversion |
16595
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fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
848 * \ingroup glconversion |
16488
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reimar
parents:
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diff
changeset
|
849 */ |
18175
01ca8a5fb8a6
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
parents:
17566
diff
changeset
|
850 void glDisableYUVConversion(GLenum target, int type) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
851 if (type <= 0) return; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
852 switch (type) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
853 case YUV_CONVERSION_COMBINERS: |
16582
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
854 ActiveTexture(GL_TEXTURE1); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
855 glDisable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
856 ActiveTexture(GL_TEXTURE2); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
857 glDisable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
858 ActiveTexture(GL_TEXTURE0); |
16488
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reimar
parents:
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diff
changeset
|
859 glDisable(GL_REGISTER_COMBINERS_NV); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
860 break; |
16625 | 861 case YUV_CONVERSION_COMBINERS_ATI: |
862 ActiveTexture(GL_TEXTURE1); | |
863 glDisable(target); | |
864 ActiveTexture(GL_TEXTURE2); | |
865 glDisable(target); | |
866 ActiveTexture(GL_TEXTURE0); | |
867 glDisable(GL_FRAGMENT_SHADER_ATI); | |
868 break; | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
869 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
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reimar
parents:
16474
diff
changeset
|
870 case YUV_CONVERSION_FRAGMENT_POW: |
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
871 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
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reimar
parents:
16474
diff
changeset
|
872 glDisable(GL_FRAGMENT_PROGRAM); |
3191dcb27a12
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reimar
parents:
16474
diff
changeset
|
873 break; |
3191dcb27a12
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reimar
parents:
16474
diff
changeset
|
874 } |
3191dcb27a12
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reimar
parents:
16474
diff
changeset
|
875 } |
3191dcb27a12
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reimar
parents:
16474
diff
changeset
|
876 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
877 /** |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
878 * \brief draw a texture part at given 2D coordinates |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
879 * \param x screen top coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
880 * \param y screen left coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
881 * \param w screen width coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
882 * \param h screen height coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
883 * \param tx texture top coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
884 * \param ty texture left coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
885 * \param tw texture part width in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
886 * \param th texture part height in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
887 * \param sx width of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
888 * \param sy height of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
889 * \param rect_tex whether this texture uses texture_rectangle extension |
16488
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
890 * \param is_yv12 if set, also draw the textures from units 1 and 2 |
17220 | 891 * \param flip flip the texture upside down |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
892 * \ingroup gltexture |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
893 */ |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
894 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
895 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, |
17220 | 896 int sx, int sy, int rect_tex, int is_yv12, int flip) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
897 GLfloat tx2 = tx / 2, ty2 = ty / 2, tw2 = tw / 2, th2 = th / 2; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
898 if (!rect_tex) { |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
899 tx /= sx; ty /= sy; tw /= sx; th /= sy; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
900 tx2 = tx, ty2 = ty, tw2 = tw, th2 = th; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
901 } |
17220 | 902 if (flip) { |
903 y += h; | |
904 h = -h; | |
905 } | |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
906 glBegin(GL_QUADS); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
907 glTexCoord2f(tx, ty); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
908 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
909 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
910 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
911 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
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16117
diff
changeset
|
912 glVertex2f(x, y); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
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parents:
16117
diff
changeset
|
913 glTexCoord2f(tx, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
914 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
915 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
916 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
917 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
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parents:
16117
diff
changeset
|
918 glVertex2f(x, y + h); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
919 glTexCoord2f(tx + tw, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
920 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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16474
diff
changeset
|
921 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
922 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
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|
923 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
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16117
diff
changeset
|
924 glVertex2f(x + w, y + h); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
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changeset
|
925 glTexCoord2f(tx + tw, ty); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
926 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
927 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
928 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
929 } |
16214
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Helper function for drawing texture and general cleanup of vo_gl2.c
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changeset
|
930 glVertex2f(x + w, y); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
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parents:
16117
diff
changeset
|
931 glEnd(); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
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diff
changeset
|
932 } |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
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|
933 |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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diff
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|
934 #ifdef GL_WIN32 |
17116 | 935 #include "w32_common.h" |
16595
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fix/improve code doxumentation. Also group gl_common functions in several
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|
936 /** |
b3a9fb41f475
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|
937 * \brief little helper since wglGetProcAddress definition does not fit our |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
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diff
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|
938 * getProcAddress |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
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diff
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|
939 * \param procName name of function to look up |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
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|
940 * \return function pointer returned by wglGetProcAddress |
b3a9fb41f475
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|
941 */ |
16109
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
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|
942 static void *w32gpa(const GLubyte *procName) { |
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
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parents:
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diff
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|
943 return wglGetProcAddress(procName); |
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
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parents:
16099
diff
changeset
|
944 } |
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
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diff
changeset
|
945 |
14142
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Improving gl2 under windows, moving some functionality to gl_common
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diff
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|
946 int setGlWindow(int *vinfo, HGLRC *context, HWND win) |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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|
947 { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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diff
changeset
|
948 int new_vinfo; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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diff
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|
949 HDC windc = GetDC(win); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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diff
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|
950 HGLRC new_context = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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diff
changeset
|
951 int keep_context = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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diff
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|
952 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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diff
changeset
|
953 // should only be needed when keeping context, but not doing glFinish |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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changeset
|
954 // can cause flickering even when we do not keep it. |
16944
179a7a2857a8
do not call glFinish when we do not have a context
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diff
changeset
|
955 if (*context) |
14142
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Improving gl2 under windows, moving some functionality to gl_common
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|
956 glFinish(); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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changeset
|
957 new_vinfo = GetPixelFormat(windc); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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|
958 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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changeset
|
959 // we can keep the wglContext |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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|
960 new_context = *context; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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diff
changeset
|
961 keep_context = 1; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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diff
changeset
|
962 } else { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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diff
changeset
|
963 // create a context |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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|
964 new_context = wglCreateContext(windc); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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|
965 if (!new_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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changeset
|
966 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n"); |
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|
967 return SET_WINDOW_FAILED; |
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diff
changeset
|
968 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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diff
changeset
|
969 } |
f0c1ee83b216
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diff
changeset
|
970 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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diff
changeset
|
971 // set context |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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changeset
|
972 if (!wglMakeCurrent(windc, new_context)) { |
f0c1ee83b216
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|
973 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n"); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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|
974 if (!keep_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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parents:
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changeset
|
975 wglDeleteContext(new_context); |
f0c1ee83b216
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diff
changeset
|
976 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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diff
changeset
|
977 return SET_WINDOW_FAILED; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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diff
changeset
|
978 } |
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changeset
|
979 |
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changeset
|
980 // set new values |
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|
981 vo_window = win; |
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diff
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|
982 vo_hdc = windc; |
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changeset
|
983 { |
f0c1ee83b216
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diff
changeset
|
984 RECT rect; |
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changeset
|
985 GetClientRect(win, &rect); |
f0c1ee83b216
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changeset
|
986 vo_dwidth = rect.right; |
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|
987 vo_dheight = rect.bottom; |
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|
988 } |
f0c1ee83b216
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|
989 if (!keep_context) { |
f0c1ee83b216
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parents:
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changeset
|
990 if (*context) |
f0c1ee83b216
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diff
changeset
|
991 wglDeleteContext(*context); |
f0c1ee83b216
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|
992 *context = new_context; |
f0c1ee83b216
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|
993 *vinfo = new_vinfo; |
17019
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reimar
parents:
16984
diff
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|
994 getFunctions(w32gpa, NULL); |
14142
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changeset
|
995 |
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diff
changeset
|
996 // and inform that reinit is neccessary |
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parents:
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changeset
|
997 return SET_WINDOW_REINIT; |
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diff
changeset
|
998 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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diff
changeset
|
999 return SET_WINDOW_OK; |
f0c1ee83b216
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parents:
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diff
changeset
|
1000 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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diff
changeset
|
1001 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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changeset
|
1002 void releaseGlContext(int *vinfo, HGLRC *context) { |
f0c1ee83b216
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diff
changeset
|
1003 *vinfo = 0; |
f0c1ee83b216
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diff
changeset
|
1004 if (*context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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diff
changeset
|
1005 wglMakeCurrent(0, 0); |
f0c1ee83b216
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diff
changeset
|
1006 wglDeleteContext(*context); |
f0c1ee83b216
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diff
changeset
|
1007 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
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changeset
|
1008 *context = 0; |
f0c1ee83b216
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diff
changeset
|
1009 } |
17116 | 1010 |
1011 void swapGlBuffers() { | |
1012 SwapBuffers(vo_hdc); | |
1013 } | |
14142
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Improving gl2 under windows, moving some functionality to gl_common
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1014 #else |
16117 | 1015 #ifdef HAVE_LIBDL |
1016 #include <dlfcn.h> | |
16111
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Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
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diff
changeset
|
1017 #endif |
17116 | 1018 #include "x11_common.h" |
16111
5683110fce0a
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|
1019 /** |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
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|
1020 * \brief find address of a linked function |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
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|
1021 * \param s name of function to find |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
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|
1022 * \return address of function or NULL if not found |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
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|
1023 * |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
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diff
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|
1024 * Copied from xine |
5683110fce0a
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|
1025 */ |
17336 | 1026 static void *getdladdr(const char *s) { |
16117 | 1027 #ifdef HAVE_LIBDL |
16111
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|
1028 #if defined(__sun) || defined(__sgi) |
17419 | 1029 static void *handle = NULL; |
1030 if (!handle) | |
1031 handle = dlopen(NULL, RTLD_LAZY); | |
16111
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Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
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|
1032 return dlsym(handle, s); |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
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|
1033 #else |
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changeset
|
1034 return dlsym(0, s); |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
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|
1035 #endif |
16117 | 1036 #else |
1037 return NULL; | |
1038 #endif | |
16111
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|
1039 } |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
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|
1040 |
13843 | 1041 /** |
14269 | 1042 * \brief Returns the XVisualInfo associated with Window win. |
13843 | 1043 * \param win Window whose XVisualInfo is returne. |
1044 * \return XVisualInfo of the window. Caller must use XFree to free it. | |
1045 */ | |
1046 static XVisualInfo *getWindowVisualInfo(Window win) { | |
1047 XWindowAttributes xw_attr; | |
1048 XVisualInfo vinfo_template; | |
1049 int tmp; | |
1050 XGetWindowAttributes(mDisplay, win, &xw_attr); | |
1051 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual); | |
1052 return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp); | |
1053 } | |
1054 | |
1055 /** | |
1056 * \brief Changes the window in which video is displayed. | |
1057 * If possible only transfers the context to the new window, otherwise | |
1058 * creates a new one, which must be initialized by the caller. | |
1059 * \param vinfo Currently used visual. | |
1060 * \param context Currently used context. | |
1061 * \param win window that should be used for drawing. | |
1062 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT. | |
1063 * In case of SET_WINDOW_REINIT the context could not be transfered | |
1064 * and the caller must initialize it correctly. | |
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1065 * \ingroup glcontext |
13843 | 1066 */ |
1067 int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win) | |
1068 { | |
1069 XVisualInfo *new_vinfo; | |
1070 GLXContext new_context = NULL; | |
1071 int keep_context = 0; | |
1072 | |
1073 // should only be needed when keeping context, but not doing glFinish | |
1074 // can cause flickering even when we do not keep it. | |
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changeset
|
1075 if (*context) |
13843 | 1076 glFinish(); |
1077 new_vinfo = getWindowVisualInfo(win); | |
1078 if (*context && *vinfo && new_vinfo && | |
1079 (*vinfo)->visualid == new_vinfo->visualid) { | |
1080 // we can keep the GLXContext | |
1081 new_context = *context; | |
1082 XFree(new_vinfo); | |
1083 new_vinfo = *vinfo; | |
1084 keep_context = 1; | |
1085 } else { | |
1086 // create a context | |
1087 new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True); | |
1088 if (!new_context) { | |
1089 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n"); | |
1090 XFree(new_vinfo); | |
1091 return SET_WINDOW_FAILED; | |
1092 } | |
1093 } | |
1094 | |
1095 // set context | |
1096 if (!glXMakeCurrent(mDisplay, vo_window, new_context)) { | |
1097 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n"); | |
1098 if (!keep_context) { | |
1099 glXDestroyContext (mDisplay, new_context); | |
1100 XFree(new_vinfo); | |
1101 } | |
1102 return SET_WINDOW_FAILED; | |
1103 } | |
1104 | |
1105 // set new values | |
1106 vo_window = win; | |
1107 { | |
1108 Window root; | |
1109 int tmp; | |
17336 | 1110 unsigned utmp; |
13843 | 1111 XGetGeometry(mDisplay, vo_window, &root, &tmp, &tmp, |
17336 | 1112 (unsigned *)&vo_dwidth, (unsigned *)&vo_dheight, &utmp, &utmp); |
13843 | 1113 } |
1114 if (!keep_context) { | |
16588 | 1115 void *(*getProcAddress)(const GLubyte *); |
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1116 const char *(*glXExtStr)(Display *, int); |
13843 | 1117 if (*context) |
1118 glXDestroyContext(mDisplay, *context); | |
1119 *context = new_context; | |
1120 if (*vinfo) | |
1121 XFree(*vinfo); | |
1122 *vinfo = new_vinfo; | |
16111
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1123 getProcAddress = getdladdr("glXGetProcAddress"); |
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1124 if (!getProcAddress) |
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1125 getProcAddress = getdladdr("glXGetProcAddressARB"); |
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1126 if (!getProcAddress) |
17336 | 1127 getProcAddress = (void *)getdladdr; |
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1128 glXExtStr = getdladdr("glXQueryExtensionsString"); |
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1129 getFunctions(getProcAddress, !glXExtStr ? NULL : |
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1130 glXExtStr(mDisplay, DefaultScreen(mDisplay))); |
13843 | 1131 |
1132 // and inform that reinit is neccessary | |
1133 return SET_WINDOW_REINIT; | |
1134 } | |
1135 return SET_WINDOW_OK; | |
1136 } | |
1137 | |
1138 /** | |
1139 * \brief free the VisualInfo and GLXContext of an OpenGL context. | |
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1140 * \ingroup glcontext |
13843 | 1141 */ |
1142 void releaseGlContext(XVisualInfo **vinfo, GLXContext *context) { | |
1143 if (*vinfo) | |
1144 XFree(*vinfo); | |
1145 *vinfo = NULL; | |
1146 if (*context) | |
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1147 { |
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1148 glFinish(); |
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1149 glXMakeCurrent(mDisplay, None, NULL); |
13843 | 1150 glXDestroyContext(mDisplay, *context); |
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1151 } |
13843 | 1152 *context = 0; |
1153 } | |
17116 | 1154 |
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1155 void swapGlBuffers(void) { |
17116 | 1156 glXSwapBuffers(mDisplay, vo_window); |
1157 } | |
13843 | 1158 #endif |
1159 |