Mercurial > mplayer.hg
annotate libvo/gl_common.c @ 16803:f4501109e056
replace all the direct $TMPO calls by a tmp_run() function call
author | aurel |
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date | Tue, 18 Oct 2005 21:44:14 +0000 |
parents | 5e3e86e8c9b4 |
children | 6ea220b10e8e |
rev | line source |
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1 /** |
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2 * \file gl_common.c |
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3 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c |
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4 * |
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5 * Common OpenGL routines. |
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6 * Copyleft (C) Reimar Döffinger <Reimar.Doeffinger@stud.uni-karlsruhe.de>, 2005 |
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7 * Licensend under the GNU GPL v2. |
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8 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c |
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9 * gave me lots of good ideas. |
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10 */ |
16117 | 11 #include <stdlib.h> |
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12 #include <stdio.h> |
16117 | 13 #include <string.h> |
16592 | 14 #include <ctype.h> |
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15 #include <math.h> |
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16 #include "gl_common.h" |
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17 |
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18 /** |
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19 * \defgroup glextfunctions OpenGL extension functions |
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20 * |
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21 * the pointers to these functions are acquired when the OpenGL |
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22 * context is created |
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23 * \{ |
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24 */ |
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25 void (APIENTRY *GenBuffers)(GLsizei, GLuint *); |
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26 void (APIENTRY *DeleteBuffers)(GLsizei, const GLuint *); |
16099 | 27 void (APIENTRY *BindBuffer)(GLenum, GLuint); |
28 GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum); | |
29 GLboolean (APIENTRY *UnmapBuffer)(GLenum); | |
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30 void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
16099 | 31 void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *); |
32 void (APIENTRY *CombinerParameteri)(GLenum, GLint); | |
33 void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
34 GLenum); | |
35 void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
36 GLenum, GLenum, GLboolean, GLboolean, | |
37 GLboolean); | |
16625 | 38 void (APIENTRY *BeginFragmentShader)(void); |
39 void (APIENTRY *EndFragmentShader)(void); | |
40 void (APIENTRY *SampleMap)(GLuint, GLuint, GLenum); | |
41 void (APIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
42 GLuint, GLuint, GLuint, GLuint, GLuint); | |
43 void (APIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
44 GLuint, GLuint, GLuint, GLuint, GLuint, | |
45 GLuint, GLuint, GLuint); | |
46 void (APIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *); | |
16099 | 47 void (APIENTRY *ActiveTexture)(GLenum); |
48 void (APIENTRY *BindTexture)(GLenum, GLuint); | |
49 void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat); | |
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50 void (APIENTRY *GenPrograms)(GLsizei, GLuint *); |
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51 void (APIENTRY *DeletePrograms)(GLsizei, const GLuint *); |
16099 | 52 void (APIENTRY *BindProgram)(GLenum, GLuint); |
53 void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); | |
54 void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, | |
55 GLfloat, GLfloat); | |
16270 | 56 int (APIENTRY *SwapInterval)(int); |
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57 /** \} */ // end of glextfunctions group |
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58 |
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59 //! \defgroup glgeneral OpenGL general helper functions |
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60 |
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61 //! \defgroup glcontext OpenGL context management helper functions |
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62 |
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63 //! \defgroup gltexture OpenGL texture handling helper functions |
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64 |
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65 //! \defgroup glconversion OpenGL conversion helper functions |
16099 | 66 |
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67 /** |
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68 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride. |
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69 * \param stride number of bytes per line for which alignment should fit. |
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70 * \ingroup glgeneral |
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71 */ |
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72 void glAdjustAlignment(int stride) { |
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73 GLint gl_alignment; |
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74 if (stride % 8 == 0) |
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75 gl_alignment=8; |
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76 else if (stride % 4 == 0) |
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77 gl_alignment=4; |
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78 else if (stride % 2 == 0) |
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79 gl_alignment=2; |
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80 else |
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81 gl_alignment=1; |
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82 glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment); |
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83 } |
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84 |
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85 struct gl_name_map_struct { |
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86 GLint value; |
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87 char *name; |
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88 }; |
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89 |
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90 #undef MAP |
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91 #define MAP(a) {a, #a} |
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92 //! mapping table for the glValName function |
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93 static const struct gl_name_map_struct gl_name_map[] = { |
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94 // internal format |
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95 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8), |
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96 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2), |
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97 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2), |
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98 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8), |
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99 |
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100 // format |
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101 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE), |
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102 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA), |
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103 MAP(GL_COLOR_INDEX), |
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104 // rest 1.2 only |
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105 MAP(GL_BGR), MAP(GL_BGRA), |
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106 |
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107 //type |
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108 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT), |
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109 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE), |
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110 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES), |
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111 // rest 1.2 only |
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112 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV), |
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113 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV), |
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114 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV), |
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115 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV), |
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116 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV), |
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117 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV), |
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118 {0, 0} |
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119 }; |
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120 #undef MAP |
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121 |
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122 /** |
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123 * \brief return the name of an OpenGL constant |
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124 * \param value the constant |
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125 * \return name of the constant or "Unknown format!" |
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126 * \ingroup glgeneral |
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127 */ |
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128 const char *glValName(GLint value) |
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129 { |
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130 int i = 0; |
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131 |
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132 while (gl_name_map[i].name) { |
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133 if (gl_name_map[i].value == value) |
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134 return gl_name_map[i].name; |
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135 i++; |
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136 } |
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137 return "Unknown format!"; |
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138 } |
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139 |
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140 //! always return this format as internal texture format in glFindFormat |
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141 #define TEXTUREFORMAT_ALWAYS GL_RGB8 |
16474 | 142 #undef TEXTUREFORMAT_ALWAYS |
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143 |
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144 /** |
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145 * \brief find the OpenGL settings coresponding to format. |
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146 * |
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147 * All parameters may be NULL. |
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148 * \param fmt MPlayer format to analyze. |
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149 * \param bpp [OUT] bits per pixel of that format. |
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150 * \param gl_texfmt [OUT] internal texture format that fits the |
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151 * image format, not necessarily the best for performance. |
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152 * \param gl_format [OUT] OpenGL format for this image format. |
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153 * \param gl_type [OUT] OpenGL type for this image format. |
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154 * \return 1 if format is supported by OpenGL, 0 if not. |
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155 * \ingroup gltexture |
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156 */ |
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157 int glFindFormat(uint32_t fmt, uint32_t *bpp, GLint *gl_texfmt, |
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158 GLenum *gl_format, GLenum *gl_type) |
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159 { |
16474 | 160 int supported = 1; |
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161 int dummy1; |
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162 GLenum dummy2; |
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163 GLint dummy3; |
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164 if (bpp == NULL) bpp = &dummy1; |
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165 if (gl_texfmt == NULL) gl_texfmt = &dummy3; |
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166 if (gl_format == NULL) gl_format = &dummy2; |
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167 if (gl_type == NULL) gl_type = &dummy2; |
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168 |
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169 *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt); |
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170 *gl_texfmt = 3; |
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171 switch (fmt) { |
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172 case IMGFMT_RGB24: |
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173 *gl_format = GL_RGB; |
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174 *gl_type = GL_UNSIGNED_BYTE; |
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175 break; |
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176 case IMGFMT_RGBA: |
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177 *gl_texfmt = 4; |
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178 *gl_format = GL_RGBA; |
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179 *gl_type = GL_UNSIGNED_BYTE; |
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180 break; |
16474 | 181 case IMGFMT_YV12: |
182 supported = 0; // no native YV12 support | |
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183 case IMGFMT_Y800: |
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184 case IMGFMT_Y8: |
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185 *gl_texfmt = 1; |
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186 *bpp = 8; |
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187 *gl_format = GL_LUMINANCE; |
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188 *gl_type = GL_UNSIGNED_BYTE; |
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189 break; |
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190 #if 0 |
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191 // we do not support palettized formats, although the format the |
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192 // swscale produces works |
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193 case IMGFMT_RGB8: |
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194 gl_format = GL_RGB; |
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195 gl_type = GL_UNSIGNED_BYTE_2_3_3_REV; |
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196 break; |
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197 #endif |
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198 case IMGFMT_RGB15: |
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199 *gl_format = GL_RGBA; |
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200 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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201 break; |
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202 case IMGFMT_RGB16: |
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203 *gl_format = GL_RGB; |
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204 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV; |
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205 break; |
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206 #if 0 |
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207 case IMGFMT_BGR8: |
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208 // special case as red and blue have a differen number of bits. |
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209 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least |
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210 // by nVidia drivers, and in addition would give more bits to |
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211 // blue than to red, which isn't wanted |
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212 gl_format = GL_RGB; |
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213 gl_type = GL_UNSIGNED_BYTE_3_3_2; |
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214 break; |
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215 #endif |
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216 case IMGFMT_BGR15: |
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217 *gl_format = GL_BGRA; |
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218 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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219 break; |
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220 case IMGFMT_BGR16: |
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221 *gl_format = GL_RGB; |
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222 *gl_type = GL_UNSIGNED_SHORT_5_6_5; |
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223 break; |
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224 case IMGFMT_BGR24: |
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225 *gl_format = GL_BGR; |
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226 *gl_type = GL_UNSIGNED_BYTE; |
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227 break; |
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228 case IMGFMT_BGRA: |
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229 *gl_texfmt = 4; |
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230 *gl_format = GL_BGRA; |
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231 *gl_type = GL_UNSIGNED_BYTE; |
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232 break; |
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233 default: |
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234 *gl_texfmt = 4; |
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235 *gl_format = GL_RGBA; |
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236 *gl_type = GL_UNSIGNED_BYTE; |
16474 | 237 supported = 0; |
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238 } |
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239 #ifdef TEXTUREFORMAT_ALWAYS |
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240 *gl_texfmt = TEXTUREFORMAT_ALWAYS; |
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241 #endif |
16474 | 242 return supported; |
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243 } |
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244 |
16099 | 245 static void *setNull(const GLubyte *s) { |
246 return NULL; | |
247 } | |
248 | |
16117 | 249 /** |
250 * \brief find the function pointers of some useful OpenGL extensions | |
16588 | 251 * \param getProcAddress function to resolve function names, may be NULL |
16117 | 252 */ |
16588 | 253 static void getFunctions(void *(*getProcAddress)(const GLubyte *)) { |
16099 | 254 if (!getProcAddress) |
255 getProcAddress = setNull; | |
16233
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256 GenBuffers = getProcAddress("glGenBuffers"); |
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257 if (!GenBuffers) |
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258 GenBuffers = getProcAddress("glGenBuffersARB"); |
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259 DeleteBuffers = getProcAddress("glDeleteBuffers"); |
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260 if (!DeleteBuffers) |
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261 DeleteBuffers = getProcAddress("glDeleteBuffersARB"); |
16099 | 262 BindBuffer = getProcAddress("glBindBuffer"); |
263 if (!BindBuffer) | |
264 BindBuffer = getProcAddress("glBindBufferARB"); | |
265 MapBuffer = getProcAddress("glMapBuffer"); | |
266 if (!MapBuffer) | |
267 MapBuffer = getProcAddress("glMapBufferARB"); | |
268 UnmapBuffer = getProcAddress("glUnmapBuffer"); | |
269 if (!UnmapBuffer) | |
270 UnmapBuffer = getProcAddress("glUnmapBufferARB"); | |
271 BufferData = getProcAddress("glBufferData"); | |
272 if (!BufferData) | |
273 BufferData = getProcAddress("glBufferDataARB"); | |
274 CombinerParameterfv = getProcAddress("glCombinerParameterfv"); | |
275 if (!CombinerParameterfv) | |
276 CombinerParameterfv = getProcAddress("glCombinerParameterfvNV"); | |
277 CombinerParameteri = getProcAddress("glCombinerParameteri"); | |
278 if (!CombinerParameteri) | |
279 CombinerParameteri = getProcAddress("glCombinerParameteriNV"); | |
280 CombinerInput = getProcAddress("glCombinerInput"); | |
281 if (!CombinerInput) | |
282 CombinerInput = getProcAddress("glCombinerInputNV"); | |
283 CombinerOutput = getProcAddress("glCombinerOutput"); | |
284 if (!CombinerOutput) | |
285 CombinerOutput = getProcAddress("glCombinerOutputNV"); | |
16625 | 286 BeginFragmentShader = getProcAddress("glBeginFragmentShaderATI"); |
287 EndFragmentShader = getProcAddress("glEndFragmentShaderATI"); | |
288 SampleMap = getProcAddress("glSampleMapATI"); | |
289 ColorFragmentOp2 = getProcAddress("glColorFragmentOp2ATI"); | |
290 ColorFragmentOp3 = getProcAddress("glColorFragmentOp3ATI"); | |
291 SetFragmentShaderConstant = getProcAddress("glSetFragmentShaderConstantATI"); | |
16099 | 292 ActiveTexture = getProcAddress("glActiveTexture"); |
293 if (!ActiveTexture) | |
294 ActiveTexture = getProcAddress("glActiveTextureARB"); | |
295 BindTexture = getProcAddress("glBindTexture"); | |
296 if (!BindTexture) | |
297 BindTexture = getProcAddress("glBindTextureARB"); | |
298 MultiTexCoord2f = getProcAddress("glMultiTexCoord2f"); | |
299 if (!MultiTexCoord2f) | |
300 MultiTexCoord2f = getProcAddress("glMultiTexCoord2fARB"); | |
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301 GenPrograms = getProcAddress("glGenPrograms"); |
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302 if (!GenPrograms) |
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303 GenPrograms = getProcAddress("glGenProgramsARB"); |
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304 if (!GenPrograms) |
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305 GenPrograms = getProcAddress("glGenProgramsNV"); |
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306 DeletePrograms = getProcAddress("glDeletePrograms"); |
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307 if (!DeletePrograms) |
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308 DeletePrograms = getProcAddress("glDeleteProgramsARB"); |
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309 if (!DeletePrograms) |
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310 DeletePrograms = getProcAddress("glDeleteProgramsNV"); |
16099 | 311 BindProgram = getProcAddress("glBindProgram"); |
312 if (!BindProgram) | |
313 BindProgram = getProcAddress("glBindProgramARB"); | |
314 if (!BindProgram) | |
315 BindProgram = getProcAddress("glBindProgramNV"); | |
316 ProgramString = getProcAddress("glProgramString"); | |
317 if (!ProgramString) | |
318 ProgramString = getProcAddress("glProgramStringARB"); | |
319 if (!ProgramString) | |
320 ProgramString = getProcAddress("glProgramStringNV"); | |
321 ProgramEnvParameter4f = getProcAddress("glProgramEnvParameter4f"); | |
322 if (!ProgramEnvParameter4f) | |
323 ProgramEnvParameter4f = getProcAddress("glProgramEnvParameter4fARB"); | |
324 if (!ProgramEnvParameter4f) | |
325 ProgramEnvParameter4f = getProcAddress("glProgramEnvParameter4fNV"); | |
16268 | 326 SwapInterval = getProcAddress("glXSwapInterval"); |
327 if (!SwapInterval) | |
328 SwapInterval = getProcAddress("glXSwapIntervalEXT"); | |
329 if (!SwapInterval) | |
330 SwapInterval = getProcAddress("glXSwapIntervalSGI"); | |
331 if (!SwapInterval) | |
332 SwapInterval = getProcAddress("wglSwapInterval"); | |
333 if (!SwapInterval) | |
334 SwapInterval = getProcAddress("wglSwapIntervalEXT"); | |
335 if (!SwapInterval) | |
336 SwapInterval = getProcAddress("wglSwapIntervalSGI"); | |
16099 | 337 } |
338 | |
16117 | 339 /** |
340 * \brief create a texture and set some defaults | |
341 * \param target texture taget, usually GL_TEXTURE_2D | |
342 * \param fmt internal texture format | |
343 * \param filter filter used for scaling, e.g. GL_LINEAR | |
344 * \param w texture width | |
345 * \param h texture height | |
346 * \param val luminance value to fill texture with | |
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347 * \ingroup gltexture |
16117 | 348 */ |
349 void glCreateClearTex(GLenum target, GLenum fmt, GLint filter, | |
16460 | 350 int w, int h, unsigned char val) { |
351 GLfloat fval = (GLfloat)val / 255.0; | |
352 GLfloat border[4] = {fval, fval, fval, fval}; | |
16117 | 353 GLenum clrfmt = (fmt == GL_ALPHA) ? GL_ALPHA : GL_LUMINANCE; |
354 char *init = (char *)malloc(w * h); | |
355 memset(init, val, w * h); | |
356 glAdjustAlignment(w); | |
357 glPixelStorei(GL_UNPACK_ROW_LENGTH, w); | |
358 glTexImage2D(target, 0, fmt, w, h, 0, clrfmt, GL_UNSIGNED_BYTE, init); | |
359 glTexParameterf(target, GL_TEXTURE_PRIORITY, 1.0); | |
360 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); | |
361 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); | |
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362 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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363 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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364 // Border texels should not be used with CLAMP_TO_EDGE |
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365 // We set a sane default anyway. |
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366 glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border); |
16117 | 367 free(init); |
368 } | |
369 | |
370 /** | |
16592 | 371 * \brief skips whitespace and comments |
372 * \param f file to read from | |
373 */ | |
374 static void ppm_skip(FILE *f) { | |
375 int c, comment = 0; | |
376 do { | |
377 c = fgetc(f); | |
378 if (c == '#') | |
379 comment = 1; | |
380 if (c == '\n') | |
381 comment = 0; | |
382 } while (c != EOF && (isspace(c) || comment)); | |
383 if (c != EOF) | |
384 ungetc(c, f); | |
385 } | |
386 | |
387 /** | |
388 * \brief creates a texture from a PPM file | |
389 * \param target texture taget, usually GL_TEXTURE_2D | |
390 * \param fmt internal texture format | |
391 * \param filter filter used for scaling, e.g. GL_LINEAR | |
392 * \param f file to read PPM from | |
393 * \param width [out] width of texture | |
394 * \param height [out] height of texture | |
395 * \param maxval [out] maxval value from PPM file | |
396 * \return 0 on error, 1 otherwise | |
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397 * \ingroup gltexture |
16592 | 398 */ |
399 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter, | |
400 FILE *f, int *width, int *height, int *maxval) { | |
401 int w, h, m, val; | |
402 char *data; | |
403 ppm_skip(f); | |
404 if (fgetc(f) != 'P' || fgetc(f) != '6') | |
405 return 0; | |
406 ppm_skip(f); | |
407 if (fscanf(f, "%i", &w) != 1) | |
408 return 0; | |
409 ppm_skip(f); | |
410 if (fscanf(f, "%i", &h) != 1) | |
411 return 0; | |
412 ppm_skip(f); | |
413 if (fscanf(f, "%i", &m) != 1) | |
414 return 0; | |
415 val = fgetc(f); | |
416 if (!isspace(val)) | |
417 return 0; | |
418 data = (char *)malloc(w * h * 3); | |
419 if (fread(data, w * 3, h, f) != h) | |
420 return 0; | |
421 glCreateClearTex(target, fmt, filter, w, h, 0); | |
422 glUploadTex(target, GL_RGB, GL_UNSIGNED_BYTE, data, w * 3, 0, 0, w, h, 0); | |
423 free(data); | |
424 if (width) *width = w; | |
425 if (height) *height = h; | |
426 if (maxval) *maxval = m; | |
427 return 1; | |
428 } | |
429 | |
430 /** | |
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431 * \brief return the number of bytes per pixel for the given format |
16117 | 432 * \param format OpenGL format |
433 * \param type OpenGL type | |
434 * \return bytes per pixel | |
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435 * \ingroup glgeneral |
16117 | 436 * |
16435 | 437 * Does not handle all possible variants, just those used by MPlayer |
16117 | 438 */ |
439 int glFmt2bpp(GLenum format, GLenum type) { | |
440 switch (type) { | |
441 case GL_UNSIGNED_BYTE_3_3_2: | |
442 case GL_UNSIGNED_BYTE_2_3_3_REV: | |
443 return 1; | |
444 case GL_UNSIGNED_SHORT_5_5_5_1: | |
445 case GL_UNSIGNED_SHORT_1_5_5_5_REV: | |
446 case GL_UNSIGNED_SHORT_5_6_5: | |
447 case GL_UNSIGNED_SHORT_5_6_5_REV: | |
448 return 2; | |
449 } | |
450 if (type != GL_UNSIGNED_BYTE) | |
451 return 0; //not implemented | |
452 switch (format) { | |
453 case GL_LUMINANCE: | |
454 case GL_ALPHA: | |
455 return 1; | |
456 case GL_RGB: | |
457 case GL_BGR: | |
458 return 3; | |
459 case GL_RGBA: | |
460 case GL_BGRA: | |
461 return 4; | |
462 } | |
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463 return 0; // unknown |
16117 | 464 } |
465 | |
466 /** | |
467 * \brief upload a texture, handling things like stride and slices | |
468 * \param target texture target, usually GL_TEXTURE_2D | |
469 * \param format OpenGL format of data | |
470 * \param type OpenGL type of data | |
471 * \param data data to upload | |
472 * \param stride data stride | |
473 * \param x x offset in texture | |
474 * \param y y offset in texture | |
475 * \param w width of the texture part to upload | |
476 * \param h height of the texture part to upload | |
477 * \param slice height of an upload slice, 0 for all at once | |
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478 * \ingroup gltexture |
16117 | 479 */ |
480 void glUploadTex(GLenum target, GLenum format, GLenum type, | |
481 const char *data, int stride, | |
482 int x, int y, int w, int h, int slice) { | |
483 int y_max = y + h; | |
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484 if (w <= 0 || h <= 0) return; |
16117 | 485 if (slice <= 0) |
486 slice = h; | |
487 // this is not always correct, but should work for MPlayer | |
488 glAdjustAlignment(stride); | |
489 glPixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type)); | |
490 for (; y + slice <= y_max; y += slice) { | |
491 glTexSubImage2D(target, 0, x, y, w, slice, format, type, data); | |
492 data += stride * slice; | |
493 } | |
494 if (y < y_max) | |
495 glTexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data); | |
496 } | |
497 | |
16625 | 498 static void fillUVcoeff(GLfloat *ucoef, GLfloat *vcoef, |
499 float uvcos, float uvsin) { | |
500 int i; | |
501 ucoef[0] = 0 * uvcos + 1.403 * uvsin; | |
502 vcoef[0] = 0 * uvsin + 1.403 * uvcos; | |
503 ucoef[1] = -0.344 * uvcos + -0.714 * uvsin; | |
504 vcoef[1] = -0.344 * uvsin + -0.714 * uvcos; | |
505 ucoef[2] = 1.770 * uvcos + 0 * uvsin; | |
506 vcoef[2] = 1.770 * uvsin + 0 * uvcos; | |
507 ucoef[3] = 0; | |
508 vcoef[3] = 0; | |
509 // Coefficients (probably) must be in [0, 1] range, whereas they originally | |
510 // are in [-2, 2] range, so here comes the trick: | |
511 // First put them in the [-0.5, 0.5] range, then add 0.5. | |
512 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments | |
513 // for CombinerInput and CombinerOutput (or the respective ATI variants) | |
514 for (i = 0; i < 4; i++) { | |
515 ucoef[i] = ucoef[i] * 0.25 + 0.5; | |
516 vcoef[i] = vcoef[i] * 0.25 + 0.5; | |
517 } | |
518 } | |
519 | |
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520 /** |
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521 * \brief Setup register combiners for YUV to RGB conversion. |
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522 * \param uvcos used for saturation and hue adjustment |
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523 * \param uvsin used for saturation and hue adjustment |
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524 */ |
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525 static void glSetupYUVCombiners(float uvcos, float uvsin) { |
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526 GLfloat ucoef[4]; |
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527 GLfloat vcoef[4]; |
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528 GLint i; |
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529 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &i); |
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530 if (i < 2) |
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531 mp_msg(MSGT_VO, MSGL_ERR, |
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532 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i); |
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533 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); |
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534 if (i < 3) |
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535 mp_msg(MSGT_VO, MSGL_ERR, |
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536 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i); |
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537 if (!CombinerInput || !CombinerOutput || |
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538 !CombinerParameterfv || !CombinerParameteri) { |
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539 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner functions missing!\n"); |
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540 return; |
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541 } |
16625 | 542 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); |
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543 CombinerParameterfv(GL_CONSTANT_COLOR0_NV, ucoef); |
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544 CombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef); |
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545 |
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546 // UV first, like this green component cannot overflow |
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547 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, |
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548 GL_TEXTURE1, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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549 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, |
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550 GL_CONSTANT_COLOR0_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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551 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, |
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552 GL_TEXTURE2, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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553 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, |
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554 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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555 CombinerOutput(GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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556 GL_SPARE0_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, |
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557 GL_FALSE, GL_FALSE); |
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558 |
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559 // stage 2 |
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560 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV, |
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561 GL_SIGNED_IDENTITY_NV, GL_RGB); |
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562 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO, |
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563 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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564 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV, |
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565 GL_TEXTURE0, GL_SIGNED_IDENTITY_NV, GL_RGB); |
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566 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, |
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567 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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568 CombinerOutput(GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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569 GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, |
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570 GL_FALSE, GL_FALSE); |
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571 |
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572 // leave final combiner stage in default mode |
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573 CombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV, 2); |
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574 } |
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575 |
16625 | 576 /** |
577 * \brief Setup ATI version of register combiners for YUV to RGB conversion. | |
578 * \param uvcos used for saturation and hue adjustment | |
579 * \param uvsin used for saturation and hue adjustment | |
580 * | |
581 * ATI called this fragment shader, but the name is confusing in the | |
582 * light of a very different OpenGL 2.0 extension with the same name | |
583 */ | |
584 static void glSetupYUVCombinersATI(float uvcos, float uvsin) { | |
585 GLfloat ucoef[4]; | |
586 GLfloat vcoef[4]; | |
587 GLint i; | |
588 glGetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI, &i); | |
589 if (i < 3) | |
590 mp_msg(MSGT_VO, MSGL_ERR, | |
591 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i); | |
592 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); | |
593 if (i < 3) | |
594 mp_msg(MSGT_VO, MSGL_ERR, | |
595 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i); | |
596 if (!BeginFragmentShader || !EndFragmentShader || | |
597 !SetFragmentShaderConstant || !SampleMap || | |
598 !ColorFragmentOp2 || !ColorFragmentOp3) { | |
599 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner (ATI) functions missing!\n"); | |
600 return; | |
601 } | |
602 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); | |
603 BeginFragmentShader(); | |
604 SetFragmentShaderConstant(GL_CON_0_ATI, ucoef); | |
605 SetFragmentShaderConstant(GL_CON_1_ATI, vcoef); | |
606 SampleMap(GL_REG_0_ATI, GL_TEXTURE0, GL_SWIZZLE_STR_ATI); | |
607 SampleMap(GL_REG_1_ATI, GL_TEXTURE1, GL_SWIZZLE_STR_ATI); | |
608 SampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI); | |
609 // UV first, like this green component cannot overflow | |
610 ColorFragmentOp2(GL_MUL_ATI, GL_REG_1_ATI, GL_NONE, GL_NONE, | |
611 GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
612 GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI); | |
613 ColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_4X_BIT_ATI, | |
614 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
615 GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
616 GL_REG_1_ATI, GL_NONE, GL_NONE); | |
617 ColorFragmentOp2(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, | |
618 GL_REG_0_ATI, GL_NONE, GL_NONE, | |
619 GL_REG_2_ATI, GL_NONE, GL_NONE); | |
620 EndFragmentShader(); | |
621 } | |
622 | |
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623 static const char *yuv_prog_template = |
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624 "!!ARBfp1.0\n" |
16586 | 625 "OPTION ARB_precision_hint_fastest;" |
16648 | 626 "PARAM ycoef = {%.4f, %.4f, %.4f};" |
627 "PARAM ucoef = {%.4f, %.4f, %.4f};" | |
628 "PARAM vcoef = {%.4f, %.4f, %.4f};" | |
629 "PARAM offsets = {%.4f, %.4f, %.4f};" | |
630 "PARAM gamma = {%.4f, %.4f, %.4f};" | |
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631 "TEMP res, y, u, v;" |
16586 | 632 "TEX y, fragment.texcoord[0], texture[0], %s;" |
16648 | 633 "MAD res, y, ycoef, offsets;" |
16586 | 634 "TEX u, fragment.texcoord[1], texture[1], %s;" |
16648 | 635 "MAD res, u, ucoef, res;" |
16586 | 636 "TEX v, fragment.texcoord[2], texture[2], %s;" |
16648 | 637 "MAD result.color, v, vcoef, res;" |
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638 "END"; |
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639 |
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640 static const char *yuv_pow_prog_template = |
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641 "!!ARBfp1.0\n" |
16586 | 642 "OPTION ARB_precision_hint_fastest;" |
16648 | 643 "PARAM ycoef = {%.4f, %.4f, %.4f};" |
644 "PARAM ucoef = {%.4f, %.4f, %.4f};" | |
645 "PARAM vcoef = {%.4f, %.4f, %.4f};" | |
646 "PARAM offsets = {%.4f, %.4f, %.4f};" | |
647 "PARAM gamma = {%.4f, %.4f, %.4f};" | |
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648 "TEMP res, y, u, v;" |
16586 | 649 "TEX y, fragment.texcoord[0], texture[0], %s;" |
16648 | 650 "MAD res, y, ycoef, offsets;" |
16586 | 651 "TEX u, fragment.texcoord[1], texture[1], %s;" |
16648 | 652 "MAD res, u, ucoef, res;" |
16586 | 653 "TEX v, fragment.texcoord[2], texture[2], %s;" |
16648 | 654 "MAD_SAT res, v, vcoef, res;" |
655 "POW result.color.r, res.r, gamma.r;" | |
656 "POW result.color.g, res.g, gamma.g;" | |
657 "POW result.color.b, res.b, gamma.b;" | |
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658 "END"; |
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659 |
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660 static const char *yuv_lookup_prog_template = |
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661 "!!ARBfp1.0\n" |
16586 | 662 "OPTION ARB_precision_hint_fastest;" |
16648 | 663 "PARAM ycoef = {%.4f, %.4f, %.4f, 0};" |
664 "PARAM ucoef = {%.4f, %.4f, %.4f, 0};" | |
665 "PARAM vcoef = {%.4f, %.4f, %.4f, 0};" | |
666 "PARAM offsets = {%.4f, %.4f, %.4f, 0.125};" | |
667 "PARAM gamma = {%.4f, %.4f, %.4f};" | |
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668 "TEMP res, y, u, v;" |
16586 | 669 "TEX y, fragment.texcoord[0], texture[0], %s;" |
16648 | 670 "MAD res, y, ycoef, offsets;" |
16586 | 671 "TEX u, fragment.texcoord[1], texture[1], %s;" |
16648 | 672 "MAD res, u, ucoef, res;" |
16586 | 673 "TEX v, fragment.texcoord[2], texture[2], %s;" |
16648 | 674 "MAD res, v, vcoef, res;" |
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675 "TEX result.color.r, res.raaa, texture[3], 2D;" |
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676 "ADD res.a, res.a, 0.25;" |
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677 "TEX result.color.g, res.gaaa, texture[3], 2D;" |
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678 "ADD res.a, res.a, 0.25;" |
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679 "TEX result.color.b, res.baaa, texture[3], 2D;" |
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680 "END"; |
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681 |
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682 /** |
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683 * \brief setup a fragment program that will do YUV->RGB conversion |
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684 * \param brightness brightness adjustment offset |
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685 * \param contrast contrast adjustment factor |
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686 * \param uvcos used for saturation and hue adjustment |
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687 * \param uvsin used for saturation and hue adjustment |
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688 * \param lookup use fragment program that uses texture unit 4 to |
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689 * do additional conversion via lookup. |
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690 */ |
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691 static void glSetupYUVFragprog(float brightness, float contrast, |
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692 float uvcos, float uvsin, float rgamma, |
16586 | 693 float ggamma, float bgamma, int type, int rect) { |
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694 char yuv_prog[1000]; |
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695 const char *prog_template = yuv_prog_template; |
16586 | 696 char *tex_type = rect ? "RECT" : "2D"; |
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697 int lookup = 0; |
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698 GLint i; |
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699 // this is the conversion matrix, with y, u, v factors |
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700 // for red, green, blue and the constant offsets |
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701 float ry, ru, rv, rc; |
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702 float gy, gu, gv, gc; |
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703 float by, bu, bv, bc; |
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704 switch (type) { |
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705 case YUV_CONVERSION_FRAGMENT_POW: |
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706 prog_template = yuv_pow_prog_template; |
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707 break; |
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708 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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709 prog_template = yuv_lookup_prog_template; |
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710 lookup = 1; |
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711 break; |
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712 } |
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713 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); |
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714 if (i < 3) |
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715 mp_msg(MSGT_VO, MSGL_ERR, |
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716 "[gl] 3 texture units needed for YUV fragment support (found %i)\n", i); |
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717 if (lookup && i < 4) |
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718 mp_msg(MSGT_VO, MSGL_ERR, |
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719 "[gl] 4 texture units needed for YUV fragment support with lookup (found %i)\n", i); |
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720 if (!ProgramString) { |
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721 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] ProgramString function missing!\n"); |
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722 return; |
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723 } |
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724 ry = 1.164 * contrast; |
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725 gy = 1.164 * contrast; |
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726 by = 1.164 * contrast; |
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727 ru = 0 * uvcos + 1.596 * uvsin; |
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728 rv = 0 * uvsin + 1.596 * uvcos; |
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729 gu = -0.391 * uvcos + -0.813 * uvsin; |
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730 gv = -0.391 * uvsin + -0.813 * uvcos; |
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731 bu = 2.018 * uvcos + 0 * uvsin; |
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732 bv = 2.018 * uvsin + 0 * uvcos; |
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733 rc = (-16 * ry + (-128) * ru + (-128) * rv) / 255.0 + brightness; |
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734 gc = (-16 * gy + (-128) * gu + (-128) * gv) / 255.0 + brightness; |
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735 bc = (-16 * by + (-128) * bu + (-128) * bv) / 255.0 + brightness; |
16589
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736 // these "center" contrast control so that e.g. a contrast of 0 |
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737 // leads to a grey image, not a black one |
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738 rc += 0.5 - contrast / 2.0; |
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739 gc += 0.5 - contrast / 2.0; |
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740 bc += 0.5 - contrast / 2.0; |
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741 rgamma = 1.0 / rgamma; |
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742 ggamma = 1.0 / ggamma; |
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743 bgamma = 1.0 / bgamma; |
16648 | 744 snprintf(yuv_prog, 1000, prog_template, ry, gy, by, ru, gu, bu, rv, gv, bv, |
745 rc, gc, bc, rgamma, bgamma, bgamma, tex_type, tex_type, tex_type); | |
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746 ProgramString(GL_FRAGMENT_PROGRAM, GL_PROGRAM_FORMAT_ASCII, |
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747 strlen(yuv_prog), yuv_prog); |
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748 glGetIntegerv(GL_PROGRAM_ERROR_POSITION, &i); |
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749 if (i != -1) |
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750 mp_msg(MSGT_VO, MSGL_ERR, |
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751 "[gl] Error compiling fragment program, make sure your card supports\n" |
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752 "GL_ARB_fragment_program (use glxinfo to check).%.10s\n", &yuv_prog[i]); |
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753 } |
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754 |
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755 /** |
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756 * \brief little helper function to create a lookup table for gamma |
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757 * \param map buffer to create map into |
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758 * \param size size of buffer |
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759 * \param gamma gamma value |
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760 */ |
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761 static void gen_gamma_map(unsigned char *map, int size, float gamma) { |
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762 int i; |
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763 gamma = 1.0 / gamma; |
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764 for (i = 0; i < size; i++) { |
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765 float tmp = (float)i / (size - 1.0); |
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766 tmp = pow(tmp, gamma); |
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767 if (tmp > 1.0) tmp = 1.0; |
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768 if (tmp < 0.0) tmp = 0.0; |
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769 map[i] = 255 * tmp; |
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770 } |
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|
771 } |
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|
772 |
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773 //! resolution of texture for gamma lookup table |
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774 #define LOOKUP_RES 512 |
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775 |
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776 /** |
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777 * \brief setup YUV->RGB conversion |
16586 | 778 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
16595
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779 * \param type YUV conversion type |
16488
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780 * \param brightness brightness adjustment offset |
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781 * \param contrast contrast adjustment factor |
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changeset
|
782 * \param hue hue adjustment angle |
3191dcb27a12
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parents:
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diff
changeset
|
783 * \param saturation saturation adjustment factor |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
784 * \param rgamma gamma value for red channel |
3191dcb27a12
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reimar
parents:
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diff
changeset
|
785 * \param ggamma gamma value for green channel |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
786 * \param bgamma gamma value for blue channel |
16595
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fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
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diff
changeset
|
787 * \ingroup glconversion |
16488
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parents:
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diff
changeset
|
788 */ |
16586 | 789 void glSetupYUVConversion(GLenum target, int type, |
790 float brightness, float contrast, | |
16488
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changeset
|
791 float hue, float saturation, |
3191dcb27a12
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diff
changeset
|
792 float rgamma, float ggamma, float bgamma) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
793 float uvcos = saturation * cos(hue); |
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diff
changeset
|
794 float uvsin = saturation * sin(hue); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
795 switch (type) { |
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diff
changeset
|
796 case YUV_CONVERSION_COMBINERS: |
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diff
changeset
|
797 glSetupYUVCombiners(uvcos, uvsin); |
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
798 break; |
16625 | 799 case YUV_CONVERSION_COMBINERS_ATI: |
800 glSetupYUVCombinersATI(uvcos, uvsin); | |
801 break; | |
16488
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changeset
|
802 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
803 { |
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
804 unsigned char lookup_data[4 * LOOKUP_RES]; |
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
805 gen_gamma_map(lookup_data, LOOKUP_RES, rgamma); |
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
806 gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, ggamma); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
807 gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, bgamma); |
3191dcb27a12
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changeset
|
808 ActiveTexture(GL_TEXTURE3); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
809 glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LINEAR, |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
810 LOOKUP_RES, 4, 0); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
811 glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data, |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
812 LOOKUP_RES, 0, 0, LOOKUP_RES, 4, 0); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
813 ActiveTexture(GL_TEXTURE0); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
814 } |
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
815 case YUV_CONVERSION_FRAGMENT: |
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
816 case YUV_CONVERSION_FRAGMENT_POW: |
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changeset
|
817 glSetupYUVFragprog(brightness, contrast, uvcos, uvsin, |
16586 | 818 rgamma, ggamma, bgamma, type, |
819 target == GL_TEXTURE_RECTANGLE); | |
16488
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changeset
|
820 break; |
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changeset
|
821 } |
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changeset
|
822 } |
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changeset
|
823 |
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changeset
|
824 /** |
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changeset
|
825 * \brief enable the specified YUV conversion |
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changeset
|
826 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
827 * \param type type of YUV conversion |
16595
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fix/improve code doxumentation. Also group gl_common functions in several
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|
828 * \ingroup glconversion |
16488
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changeset
|
829 */ |
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
830 void inline glEnableYUVConversion(GLenum target, int type) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
831 if (type <= 0) return; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
832 switch (type) { |
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
833 case YUV_CONVERSION_COMBINERS: |
16582
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
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diff
changeset
|
834 ActiveTexture(GL_TEXTURE1); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
835 glEnable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
836 ActiveTexture(GL_TEXTURE2); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
837 glEnable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
838 ActiveTexture(GL_TEXTURE0); |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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changeset
|
839 glEnable(GL_REGISTER_COMBINERS_NV); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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changeset
|
840 break; |
16625 | 841 case YUV_CONVERSION_COMBINERS_ATI: |
842 ActiveTexture(GL_TEXTURE1); | |
843 glEnable(target); | |
844 ActiveTexture(GL_TEXTURE2); | |
845 glEnable(target); | |
846 ActiveTexture(GL_TEXTURE0); | |
847 glEnable(GL_FRAGMENT_SHADER_ATI); | |
848 break; | |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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changeset
|
849 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
850 case YUV_CONVERSION_FRAGMENT_POW: |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
851 case YUV_CONVERSION_FRAGMENT: |
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
852 glEnable(GL_FRAGMENT_PROGRAM); |
3191dcb27a12
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parents:
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diff
changeset
|
853 break; |
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parents:
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diff
changeset
|
854 } |
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
855 } |
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parents:
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diff
changeset
|
856 |
3191dcb27a12
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parents:
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diff
changeset
|
857 /** |
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diff
changeset
|
858 * \brief disable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
859 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
860 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
861 * \ingroup glconversion |
16488
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reimar
parents:
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diff
changeset
|
862 */ |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
863 void inline glDisableYUVConversion(GLenum target, int type) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
864 if (type <= 0) return; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
865 switch (type) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
866 case YUV_CONVERSION_COMBINERS: |
16582
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
867 ActiveTexture(GL_TEXTURE1); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
868 glDisable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
869 ActiveTexture(GL_TEXTURE2); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
870 glDisable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
871 ActiveTexture(GL_TEXTURE0); |
16488
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
872 glDisable(GL_REGISTER_COMBINERS_NV); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
873 break; |
16625 | 874 case YUV_CONVERSION_COMBINERS_ATI: |
875 ActiveTexture(GL_TEXTURE1); | |
876 glDisable(target); | |
877 ActiveTexture(GL_TEXTURE2); | |
878 glDisable(target); | |
879 ActiveTexture(GL_TEXTURE0); | |
880 glDisable(GL_FRAGMENT_SHADER_ATI); | |
881 break; | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
882 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
883 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
884 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
885 glDisable(GL_FRAGMENT_PROGRAM); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
886 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
887 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
888 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
889 |
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
890 /** |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
891 * \brief draw a texture part at given 2D coordinates |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
892 * \param x screen top coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
893 * \param y screen left coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
894 * \param w screen width coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
895 * \param h screen height coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
896 * \param tx texture top coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
897 * \param ty texture left coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
898 * \param tw texture part width in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
899 * \param th texture part height in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
900 * \param sx width of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
901 * \param sy height of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
902 * \param rect_tex whether this texture uses texture_rectangle extension |
16488
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
903 * \param is_yv12 if set, also draw the textures from units 1 and 2 |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
904 * \ingroup gltexture |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
905 */ |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
906 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
907 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
908 int sx, int sy, int rect_tex, int is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
909 GLfloat tx2 = tx / 2, ty2 = ty / 2, tw2 = tw / 2, th2 = th / 2; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
910 if (!rect_tex) { |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
911 tx /= sx; ty /= sy; tw /= sx; th /= sy; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
912 tx2 = tx, ty2 = ty, tw2 = tw, th2 = th; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
913 } |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
914 glBegin(GL_QUADS); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
915 glTexCoord2f(tx, ty); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
916 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
917 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
918 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
919 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
920 glVertex2f(x, y); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
921 glTexCoord2f(tx, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
922 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
923 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
924 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
925 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
926 glVertex2f(x, y + h); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
927 glTexCoord2f(tx + tw, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
928 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
929 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2 + th2); |
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930 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2 + th2); |
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931 } |
16214
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932 glVertex2f(x + w, y + h); |
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933 glTexCoord2f(tx + tw, ty); |
16488
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934 if (is_yv12) { |
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935 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2); |
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936 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2); |
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|
937 } |
16214
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938 glVertex2f(x + w, y); |
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|
939 glEnd(); |
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|
940 } |
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|
941 |
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942 #ifdef GL_WIN32 |
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|
943 /** |
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944 * \brief little helper since wglGetProcAddress definition does not fit our |
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945 * getProcAddress |
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946 * \param procName name of function to look up |
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947 * \return function pointer returned by wglGetProcAddress |
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948 */ |
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949 static void *w32gpa(const GLubyte *procName) { |
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950 return wglGetProcAddress(procName); |
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951 } |
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952 |
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953 int setGlWindow(int *vinfo, HGLRC *context, HWND win) |
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954 { |
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955 int new_vinfo; |
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956 HDC windc = GetDC(win); |
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957 HGLRC new_context = 0; |
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958 int keep_context = 0; |
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959 |
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960 // should only be needed when keeping context, but not doing glFinish |
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961 // can cause flickering even when we do not keep it. |
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962 glFinish(); |
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963 new_vinfo = GetPixelFormat(windc); |
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964 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) { |
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965 // we can keep the wglContext |
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966 new_context = *context; |
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967 keep_context = 1; |
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968 } else { |
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969 // create a context |
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970 new_context = wglCreateContext(windc); |
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971 if (!new_context) { |
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972 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n"); |
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973 return SET_WINDOW_FAILED; |
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974 } |
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975 } |
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976 |
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977 // set context |
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978 if (!wglMakeCurrent(windc, new_context)) { |
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979 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n"); |
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980 if (!keep_context) { |
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981 wglDeleteContext(new_context); |
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|
982 } |
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983 return SET_WINDOW_FAILED; |
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984 } |
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985 |
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986 // set new values |
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987 vo_window = win; |
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988 vo_hdc = windc; |
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989 { |
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990 RECT rect; |
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991 GetClientRect(win, &rect); |
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992 vo_dwidth = rect.right; |
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993 vo_dheight = rect.bottom; |
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994 } |
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995 if (!keep_context) { |
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996 if (*context) |
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997 wglDeleteContext(*context); |
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998 *context = new_context; |
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999 *vinfo = new_vinfo; |
16588 | 1000 getFunctions(w32gpa); |
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1001 |
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1002 // and inform that reinit is neccessary |
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1003 return SET_WINDOW_REINIT; |
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|
1004 } |
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1005 return SET_WINDOW_OK; |
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1006 } |
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1007 |
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1008 void releaseGlContext(int *vinfo, HGLRC *context) { |
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1009 *vinfo = 0; |
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1010 if (*context) { |
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1011 wglMakeCurrent(0, 0); |
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1012 wglDeleteContext(*context); |
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1013 } |
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1014 *context = 0; |
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1015 } |
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1016 #else |
16117 | 1017 #ifdef HAVE_LIBDL |
1018 #include <dlfcn.h> | |
16111
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1019 #endif |
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1020 /** |
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1021 * \brief find address of a linked function |
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1022 * \param s name of function to find |
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1023 * \return address of function or NULL if not found |
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1024 * |
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1025 * Copied from xine |
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1026 */ |
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1027 static void *getdladdr(const GLubyte *s) { |
16117 | 1028 #ifdef HAVE_LIBDL |
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1029 #if defined(__sun) || defined(__sgi) |
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1030 static void *handle = dlopen(NULL, RTLD_LAZY); |
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1031 return dlsym(handle, s); |
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1032 #else |
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1033 return dlsym(0, s); |
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1034 #endif |
16117 | 1035 #else |
1036 return NULL; | |
1037 #endif | |
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1038 } |
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1039 |
13843 | 1040 /** |
14269 | 1041 * \brief Returns the XVisualInfo associated with Window win. |
13843 | 1042 * \param win Window whose XVisualInfo is returne. |
1043 * \return XVisualInfo of the window. Caller must use XFree to free it. | |
1044 */ | |
1045 static XVisualInfo *getWindowVisualInfo(Window win) { | |
1046 XWindowAttributes xw_attr; | |
1047 XVisualInfo vinfo_template; | |
1048 int tmp; | |
1049 XGetWindowAttributes(mDisplay, win, &xw_attr); | |
1050 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual); | |
1051 return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp); | |
1052 } | |
1053 | |
1054 /** | |
1055 * \brief Changes the window in which video is displayed. | |
1056 * If possible only transfers the context to the new window, otherwise | |
1057 * creates a new one, which must be initialized by the caller. | |
1058 * \param vinfo Currently used visual. | |
1059 * \param context Currently used context. | |
1060 * \param win window that should be used for drawing. | |
1061 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT. | |
1062 * In case of SET_WINDOW_REINIT the context could not be transfered | |
1063 * and the caller must initialize it correctly. | |
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1064 * \ingroup glcontext |
13843 | 1065 */ |
1066 int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win) | |
1067 { | |
1068 XVisualInfo *new_vinfo; | |
1069 GLXContext new_context = NULL; | |
1070 int keep_context = 0; | |
1071 | |
1072 // should only be needed when keeping context, but not doing glFinish | |
1073 // can cause flickering even when we do not keep it. | |
1074 glFinish(); | |
1075 new_vinfo = getWindowVisualInfo(win); | |
1076 if (*context && *vinfo && new_vinfo && | |
1077 (*vinfo)->visualid == new_vinfo->visualid) { | |
1078 // we can keep the GLXContext | |
1079 new_context = *context; | |
1080 XFree(new_vinfo); | |
1081 new_vinfo = *vinfo; | |
1082 keep_context = 1; | |
1083 } else { | |
1084 // create a context | |
1085 new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True); | |
1086 if (!new_context) { | |
1087 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n"); | |
1088 XFree(new_vinfo); | |
1089 return SET_WINDOW_FAILED; | |
1090 } | |
1091 } | |
1092 | |
1093 // set context | |
1094 if (!glXMakeCurrent(mDisplay, vo_window, new_context)) { | |
1095 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n"); | |
1096 if (!keep_context) { | |
1097 glXDestroyContext (mDisplay, new_context); | |
1098 XFree(new_vinfo); | |
1099 } | |
1100 return SET_WINDOW_FAILED; | |
1101 } | |
1102 | |
1103 // set new values | |
1104 vo_window = win; | |
1105 { | |
1106 Window root; | |
1107 int tmp; | |
1108 XGetGeometry(mDisplay, vo_window, &root, &tmp, &tmp, | |
1109 &vo_dwidth, &vo_dheight, &tmp, &tmp); | |
1110 } | |
1111 if (!keep_context) { | |
16588 | 1112 void *(*getProcAddress)(const GLubyte *); |
13843 | 1113 if (*context) |
1114 glXDestroyContext(mDisplay, *context); | |
1115 *context = new_context; | |
1116 if (*vinfo) | |
1117 XFree(*vinfo); | |
1118 *vinfo = new_vinfo; | |
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1119 getProcAddress = getdladdr("glXGetProcAddress"); |
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1120 if (!getProcAddress) |
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1121 getProcAddress = getdladdr("glXGetProcAddressARB"); |
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1122 if (!getProcAddress) |
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1123 getProcAddress = getdladdr; |
16588 | 1124 getFunctions(getProcAddress); |
13843 | 1125 |
1126 // and inform that reinit is neccessary | |
1127 return SET_WINDOW_REINIT; | |
1128 } | |
1129 return SET_WINDOW_OK; | |
1130 } | |
1131 | |
1132 /** | |
1133 * \brief free the VisualInfo and GLXContext of an OpenGL context. | |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
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1134 * \ingroup glcontext |
13843 | 1135 */ |
1136 void releaseGlContext(XVisualInfo **vinfo, GLXContext *context) { | |
1137 if (*vinfo) | |
1138 XFree(*vinfo); | |
1139 *vinfo = NULL; | |
1140 if (*context) | |
14089
00283cb37fd0
Make the context not current before destroying it.
reimar
parents:
14078
diff
changeset
|
1141 { |
00283cb37fd0
Make the context not current before destroying it.
reimar
parents:
14078
diff
changeset
|
1142 glFinish(); |
00283cb37fd0
Make the context not current before destroying it.
reimar
parents:
14078
diff
changeset
|
1143 glXMakeCurrent(mDisplay, None, NULL); |
13843 | 1144 glXDestroyContext(mDisplay, *context); |
14089
00283cb37fd0
Make the context not current before destroying it.
reimar
parents:
14078
diff
changeset
|
1145 } |
13843 | 1146 *context = 0; |
1147 } | |
1148 #endif | |
1149 |