Mercurial > mplayer.hg
annotate libvo/gl_common.c @ 29385:f9ae25067fe0
Fix 24bit audio playback.
The reordering channels code had reoccurring bug
where in switch(samplesize) block the
case 3 (3 bytes) doesn't end with break;
leading to execution of the next case 4 too.
This mangles the already processed data and
causes massive memory corruption.
author | iive |
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date | Sun, 19 Jul 2009 09:55:29 +0000 |
parents | 0f1b5b68af32 |
children | 465247b46e39 |
rev | line source |
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1 /* |
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2 * common OpenGL routines |
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3 * |
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4 * copyleft (C) 2005 Reimar Döffinger <Reimar.Doeffinger@stud.uni-karlsruhe.de> |
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5 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c |
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6 * gave me lots of good ideas. |
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7 * |
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8 * This file is part of MPlayer. |
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9 * |
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10 * MPlayer is free software; you can redistribute it and/or modify |
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11 * it under the terms of the GNU General Public License as published by |
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12 * the Free Software Foundation; either version 2 of the License, or |
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13 * (at your option) any later version. |
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14 * |
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15 * MPlayer is distributed in the hope that it will be useful, |
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16 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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18 * GNU General Public License for more details. |
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19 * |
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20 * You should have received a copy of the GNU General Public License along |
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21 * with MPlayer; if not, write to the Free Software Foundation, Inc., |
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22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
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23 */ |
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24 |
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25 /** |
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26 * \file gl_common.c |
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27 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c |
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28 */ |
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29 |
16117 | 30 #include <stdlib.h> |
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31 #include <stdio.h> |
16117 | 32 #include <string.h> |
16592 | 33 #include <ctype.h> |
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34 #include <math.h> |
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35 #include "gl_common.h" |
26839 | 36 #include "libavutil/common.h" |
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37 |
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38 /** |
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39 * \defgroup glextfunctions OpenGL extension functions |
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40 * |
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41 * the pointers to these functions are acquired when the OpenGL |
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42 * context is created |
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43 * \{ |
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44 */ |
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45 void (APIENTRY *GenBuffers)(GLsizei, GLuint *); |
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46 void (APIENTRY *DeleteBuffers)(GLsizei, const GLuint *); |
16099 | 47 void (APIENTRY *BindBuffer)(GLenum, GLuint); |
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48 GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum); |
16099 | 49 GLboolean (APIENTRY *UnmapBuffer)(GLenum); |
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50 void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
16099 | 51 void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *); |
52 void (APIENTRY *CombinerParameteri)(GLenum, GLint); | |
53 void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
54 GLenum); | |
55 void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
56 GLenum, GLenum, GLboolean, GLboolean, | |
57 GLboolean); | |
16625 | 58 void (APIENTRY *BeginFragmentShader)(void); |
59 void (APIENTRY *EndFragmentShader)(void); | |
60 void (APIENTRY *SampleMap)(GLuint, GLuint, GLenum); | |
61 void (APIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
62 GLuint, GLuint, GLuint, GLuint, GLuint); | |
63 void (APIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
64 GLuint, GLuint, GLuint, GLuint, GLuint, | |
65 GLuint, GLuint, GLuint); | |
66 void (APIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *); | |
16099 | 67 void (APIENTRY *ActiveTexture)(GLenum); |
68 void (APIENTRY *BindTexture)(GLenum, GLuint); | |
69 void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat); | |
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70 void (APIENTRY *GenPrograms)(GLsizei, GLuint *); |
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71 void (APIENTRY *DeletePrograms)(GLsizei, const GLuint *); |
16099 | 72 void (APIENTRY *BindProgram)(GLenum, GLuint); |
73 void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); | |
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74 void (APIENTRY *GetProgramiv)(GLenum, GLenum, GLint *); |
16099 | 75 void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, |
76 GLfloat, GLfloat); | |
16270 | 77 int (APIENTRY *SwapInterval)(int); |
18578 | 78 void (APIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, |
79 GLint, GLenum, GLenum, const GLvoid *); | |
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80 void* (APIENTRY *AllocateMemoryMESA)(void *, int, size_t, float, float, float); |
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81 void (APIENTRY *FreeMemoryMESA)(void *, int, void *); |
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82 /** \} */ // end of glextfunctions group |
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83 |
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84 //! \defgroup glgeneral OpenGL general helper functions |
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85 |
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86 //! \defgroup glcontext OpenGL context management helper functions |
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87 |
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88 //! \defgroup gltexture OpenGL texture handling helper functions |
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89 |
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90 //! \defgroup glconversion OpenGL conversion helper functions |
16099 | 91 |
18961 | 92 static GLint hqtexfmt; |
93 | |
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94 /** |
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95 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride. |
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96 * \param stride number of bytes per line for which alignment should fit. |
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97 * \ingroup glgeneral |
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98 */ |
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99 void glAdjustAlignment(int stride) { |
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100 GLint gl_alignment; |
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101 if (stride % 8 == 0) |
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102 gl_alignment=8; |
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103 else if (stride % 4 == 0) |
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104 gl_alignment=4; |
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105 else if (stride % 2 == 0) |
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106 gl_alignment=2; |
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107 else |
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108 gl_alignment=1; |
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109 glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment); |
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110 } |
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111 |
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112 struct gl_name_map_struct { |
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113 GLint value; |
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114 const char *name; |
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115 }; |
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116 |
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117 #undef MAP |
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118 #define MAP(a) {a, #a} |
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119 //! mapping table for the glValName function |
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120 static const struct gl_name_map_struct gl_name_map[] = { |
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121 // internal format |
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122 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8), |
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123 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2), |
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124 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2), |
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125 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8), |
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126 |
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127 // format |
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128 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE), |
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129 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA), |
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130 MAP(GL_COLOR_INDEX), |
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131 // rest 1.2 only |
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132 MAP(GL_BGR), MAP(GL_BGRA), |
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133 |
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134 //type |
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135 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT), |
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136 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE), |
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137 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES), |
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138 // rest 1.2 only |
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139 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV), |
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140 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV), |
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141 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV), |
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142 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV), |
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143 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV), |
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144 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV), |
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145 {0, 0} |
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146 }; |
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147 #undef MAP |
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148 |
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149 /** |
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150 * \brief return the name of an OpenGL constant |
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151 * \param value the constant |
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152 * \return name of the constant or "Unknown format!" |
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153 * \ingroup glgeneral |
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154 */ |
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155 const char *glValName(GLint value) |
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156 { |
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157 int i = 0; |
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158 |
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159 while (gl_name_map[i].name) { |
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160 if (gl_name_map[i].value == value) |
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161 return gl_name_map[i].name; |
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162 i++; |
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163 } |
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164 return "Unknown format!"; |
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165 } |
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166 |
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167 //! always return this format as internal texture format in glFindFormat |
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168 #define TEXTUREFORMAT_ALWAYS GL_RGB8 |
16474 | 169 #undef TEXTUREFORMAT_ALWAYS |
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170 |
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171 /** |
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172 * \brief find the OpenGL settings coresponding to format. |
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173 * |
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174 * All parameters may be NULL. |
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175 * \param fmt MPlayer format to analyze. |
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176 * \param bpp [OUT] bits per pixel of that format. |
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177 * \param gl_texfmt [OUT] internal texture format that fits the |
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178 * image format, not necessarily the best for performance. |
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179 * \param gl_format [OUT] OpenGL format for this image format. |
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180 * \param gl_type [OUT] OpenGL type for this image format. |
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181 * \return 1 if format is supported by OpenGL, 0 if not. |
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182 * \ingroup gltexture |
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183 */ |
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184 int glFindFormat(uint32_t fmt, int *bpp, GLint *gl_texfmt, |
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185 GLenum *gl_format, GLenum *gl_type) |
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186 { |
16474 | 187 int supported = 1; |
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188 int dummy1; |
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189 GLenum dummy2; |
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190 GLint dummy3; |
28036 | 191 if (!bpp) bpp = &dummy1; |
192 if (!gl_texfmt) gl_texfmt = &dummy3; | |
193 if (!gl_format) gl_format = &dummy2; | |
194 if (!gl_type) gl_type = &dummy2; | |
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195 |
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196 *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt); |
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197 *gl_texfmt = 3; |
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198 switch (fmt) { |
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199 case IMGFMT_RGB24: |
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200 *gl_format = GL_RGB; |
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201 *gl_type = GL_UNSIGNED_BYTE; |
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202 break; |
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203 case IMGFMT_RGBA: |
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204 *gl_texfmt = 4; |
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205 *gl_format = GL_RGBA; |
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206 *gl_type = GL_UNSIGNED_BYTE; |
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207 break; |
16474 | 208 case IMGFMT_YV12: |
209 supported = 0; // no native YV12 support | |
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210 case IMGFMT_Y800: |
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211 case IMGFMT_Y8: |
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212 *gl_texfmt = 1; |
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213 *bpp = 8; |
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214 *gl_format = GL_LUMINANCE; |
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215 *gl_type = GL_UNSIGNED_BYTE; |
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216 break; |
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217 case IMGFMT_UYVY: |
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218 case IMGFMT_YUY2: |
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219 *gl_texfmt = GL_YCBCR_MESA; |
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220 *bpp = 16; |
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221 *gl_format = GL_YCBCR_MESA; |
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222 *gl_type = fmt == IMGFMT_UYVY ? GL_UNSIGNED_SHORT_8_8 : GL_UNSIGNED_SHORT_8_8_REV; |
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223 break; |
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224 #if 0 |
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225 // we do not support palettized formats, although the format the |
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226 // swscale produces works |
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227 case IMGFMT_RGB8: |
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228 gl_format = GL_RGB; |
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229 gl_type = GL_UNSIGNED_BYTE_2_3_3_REV; |
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230 break; |
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231 #endif |
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232 case IMGFMT_RGB15: |
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233 *gl_format = GL_RGBA; |
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234 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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235 break; |
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236 case IMGFMT_RGB16: |
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237 *gl_format = GL_RGB; |
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238 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV; |
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239 break; |
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240 #if 0 |
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241 case IMGFMT_BGR8: |
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242 // special case as red and blue have a differen number of bits. |
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243 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least |
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244 // by nVidia drivers, and in addition would give more bits to |
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245 // blue than to red, which isn't wanted |
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246 gl_format = GL_RGB; |
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247 gl_type = GL_UNSIGNED_BYTE_3_3_2; |
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248 break; |
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249 #endif |
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250 case IMGFMT_BGR15: |
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251 *gl_format = GL_BGRA; |
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252 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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253 break; |
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254 case IMGFMT_BGR16: |
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255 *gl_format = GL_RGB; |
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256 *gl_type = GL_UNSIGNED_SHORT_5_6_5; |
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257 break; |
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258 case IMGFMT_BGR24: |
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259 *gl_format = GL_BGR; |
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260 *gl_type = GL_UNSIGNED_BYTE; |
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261 break; |
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262 case IMGFMT_BGRA: |
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263 *gl_texfmt = 4; |
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264 *gl_format = GL_BGRA; |
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265 *gl_type = GL_UNSIGNED_BYTE; |
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266 break; |
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267 default: |
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268 *gl_texfmt = 4; |
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269 *gl_format = GL_RGBA; |
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270 *gl_type = GL_UNSIGNED_BYTE; |
16474 | 271 supported = 0; |
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272 } |
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273 #ifdef TEXTUREFORMAT_ALWAYS |
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274 *gl_texfmt = TEXTUREFORMAT_ALWAYS; |
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275 #endif |
16474 | 276 return supported; |
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277 } |
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278 |
16099 | 279 static void *setNull(const GLubyte *s) { |
280 return NULL; | |
281 } | |
282 | |
17335 | 283 typedef struct { |
25762 | 284 void *funcptr; |
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285 const char *extstr; |
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286 const char *funcnames[7]; |
17335 | 287 } extfunc_desc_t; |
288 | |
289 static const extfunc_desc_t extfuncs[] = { | |
25762 | 290 {&GenBuffers, NULL, {"glGenBuffers", "glGenBuffersARB", NULL}}, |
291 {&DeleteBuffers, NULL, {"glDeleteBuffers", "glDeleteBuffersARB", NULL}}, | |
292 {&BindBuffer, NULL, {"glBindBuffer", "glBindBufferARB", NULL}}, | |
293 {&MapBuffer, NULL, {"glMapBuffer", "glMapBufferARB", NULL}}, | |
294 {&UnmapBuffer, NULL, {"glUnmapBuffer", "glUnmapBufferARB", NULL}}, | |
295 {&BufferData, NULL, {"glBufferData", "glBufferDataARB", NULL}}, | |
296 {&CombinerParameterfv, "NV_register_combiners", {"glCombinerParameterfv", "glCombinerParameterfvNV", NULL}}, | |
297 {&CombinerParameteri, "NV_register_combiners", {"glCombinerParameteri", "glCombinerParameteriNV", NULL}}, | |
298 {&CombinerInput, "NV_register_combiners", {"glCombinerInput", "glCombinerInputNV", NULL}}, | |
299 {&CombinerOutput, "NV_register_combiners", {"glCombinerOutput", "glCombinerOutputNV", NULL}}, | |
300 {&BeginFragmentShader, "ATI_fragment_shader", {"glBeginFragmentShaderATI", NULL}}, | |
301 {&EndFragmentShader, "ATI_fragment_shader", {"glEndFragmentShaderATI", NULL}}, | |
302 {&SampleMap, "ATI_fragment_shader", {"glSampleMapATI", NULL}}, | |
303 {&ColorFragmentOp2, "ATI_fragment_shader", {"glColorFragmentOp2ATI", NULL}}, | |
304 {&ColorFragmentOp3, "ATI_fragment_shader", {"glColorFragmentOp3ATI", NULL}}, | |
305 {&SetFragmentShaderConstant, "ATI_fragment_shader", {"glSetFragmentShaderConstantATI", NULL}}, | |
306 {&ActiveTexture, NULL, {"glActiveTexture", "glActiveTextureARB", NULL}}, | |
307 {&BindTexture, NULL, {"glBindTexture", "glBindTextureARB", "glBindTextureEXT", NULL}}, | |
308 {&MultiTexCoord2f, NULL, {"glMultiTexCoord2f", "glMultiTexCoord2fARB", NULL}}, | |
309 {&GenPrograms, "_program", {"glGenProgramsARB", NULL}}, | |
310 {&DeletePrograms, "_program", {"glDeleteProgramsARB", NULL}}, | |
311 {&BindProgram, "_program", {"glBindProgramARB", NULL}}, | |
312 {&ProgramString, "_program", {"glProgramStringARB", NULL}}, | |
313 {&GetProgramiv, "_program", {"glGetProgramivARB", NULL}}, | |
314 {&ProgramEnvParameter4f, "_program", {"glProgramEnvParameter4fARB", NULL}}, | |
315 {&SwapInterval, "_swap_control", {"glXSwapInterval", "glXSwapIntervalEXT", "glXSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT", "wglSwapIntervalSGI", NULL}}, | |
316 {&TexImage3D, NULL, {"glTexImage3D", NULL}}, | |
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317 {&AllocateMemoryMESA, "GLX_MESA_allocate_memory", {"glXAllocateMemoryMESA", NULL}}, |
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318 {&FreeMemoryMESA, "GLX_MESA_allocate_memory", {"glXFreeMemoryMESA", NULL}}, |
17335 | 319 {NULL} |
320 }; | |
321 | |
16117 | 322 /** |
323 * \brief find the function pointers of some useful OpenGL extensions | |
16588 | 324 * \param getProcAddress function to resolve function names, may be NULL |
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325 * \param ext2 an extra extension string |
16117 | 326 */ |
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327 static void getFunctions(void *(*getProcAddress)(const GLubyte *), |
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328 const char *ext2) { |
17335 | 329 const extfunc_desc_t *dsc; |
17336 | 330 const char *extensions = (const char *)glGetString(GL_EXTENSIONS); |
17335 | 331 char *allexts; |
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332 if (!extensions) extensions = ""; |
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333 if (!ext2) ext2 = ""; |
18878 | 334 allexts = malloc(strlen(extensions) + strlen(ext2) + 2); |
17335 | 335 strcpy(allexts, extensions); |
336 strcat(allexts, " "); | |
337 strcat(allexts, ext2); | |
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338 mp_msg(MSGT_VO, MSGL_V, "OpenGL extensions string:\n%s\n", allexts); |
16099 | 339 if (!getProcAddress) |
340 getProcAddress = setNull; | |
17335 | 341 for (dsc = extfuncs; dsc->funcptr; dsc++) { |
342 void *ptr = NULL; | |
343 int i; | |
344 if (!dsc->extstr || strstr(allexts, dsc->extstr)) { | |
345 for (i = 0; !ptr && dsc->funcnames[i]; i++) | |
346 ptr = getProcAddress((const GLubyte *)dsc->funcnames[i]); | |
347 } | |
25762 | 348 *(void **)dsc->funcptr = ptr; |
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349 } |
18961 | 350 if (strstr(allexts, "_texture_float")) |
351 hqtexfmt = GL_RGB32F; | |
352 else if (strstr(allexts, "NV_float_buffer")) | |
353 hqtexfmt = GL_FLOAT_RGB32_NV; | |
354 else | |
355 hqtexfmt = GL_RGB16; | |
17335 | 356 free(allexts); |
16099 | 357 } |
358 | |
16117 | 359 /** |
360 * \brief create a texture and set some defaults | |
361 * \param target texture taget, usually GL_TEXTURE_2D | |
362 * \param fmt internal texture format | |
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363 * \param format texture host data format |
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364 * \param type texture host data type |
16117 | 365 * \param filter filter used for scaling, e.g. GL_LINEAR |
366 * \param w texture width | |
367 * \param h texture height | |
368 * \param val luminance value to fill texture with | |
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369 * \ingroup gltexture |
16117 | 370 */ |
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371 void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter, |
16460 | 372 int w, int h, unsigned char val) { |
373 GLfloat fval = (GLfloat)val / 255.0; | |
374 GLfloat border[4] = {fval, fval, fval, fval}; | |
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375 int stride = w * glFmt2bpp(format, type); |
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376 char *init; |
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377 if (!stride) return; |
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378 init = malloc(stride * h); |
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379 memset(init, val, stride * h); |
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380 glAdjustAlignment(stride); |
16117 | 381 glPixelStorei(GL_UNPACK_ROW_LENGTH, w); |
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382 glTexImage2D(target, 0, fmt, w, h, 0, format, type, init); |
16117 | 383 glTexParameterf(target, GL_TEXTURE_PRIORITY, 1.0); |
384 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); | |
385 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); | |
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386 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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387 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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388 // Border texels should not be used with CLAMP_TO_EDGE |
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389 // We set a sane default anyway. |
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390 glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border); |
16117 | 391 free(init); |
392 } | |
393 | |
394 /** | |
16592 | 395 * \brief skips whitespace and comments |
396 * \param f file to read from | |
397 */ | |
398 static void ppm_skip(FILE *f) { | |
399 int c, comment = 0; | |
400 do { | |
401 c = fgetc(f); | |
402 if (c == '#') | |
403 comment = 1; | |
404 if (c == '\n') | |
405 comment = 0; | |
406 } while (c != EOF && (isspace(c) || comment)); | |
407 if (c != EOF) | |
408 ungetc(c, f); | |
409 } | |
410 | |
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411 #define MAXDIM (16 * 1024) |
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412 |
16592 | 413 /** |
414 * \brief creates a texture from a PPM file | |
415 * \param target texture taget, usually GL_TEXTURE_2D | |
18961 | 416 * \param fmt internal texture format, 0 for default |
16592 | 417 * \param filter filter used for scaling, e.g. GL_LINEAR |
418 * \param f file to read PPM from | |
419 * \param width [out] width of texture | |
420 * \param height [out] height of texture | |
421 * \param maxval [out] maxval value from PPM file | |
422 * \return 0 on error, 1 otherwise | |
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423 * \ingroup gltexture |
16592 | 424 */ |
425 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter, | |
426 FILE *f, int *width, int *height, int *maxval) { | |
18961 | 427 unsigned w, h, m, val, bpp; |
16592 | 428 char *data; |
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429 GLenum type; |
16592 | 430 ppm_skip(f); |
431 if (fgetc(f) != 'P' || fgetc(f) != '6') | |
432 return 0; | |
433 ppm_skip(f); | |
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434 if (fscanf(f, "%u", &w) != 1) |
16592 | 435 return 0; |
436 ppm_skip(f); | |
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437 if (fscanf(f, "%u", &h) != 1) |
16592 | 438 return 0; |
439 ppm_skip(f); | |
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440 if (fscanf(f, "%u", &m) != 1) |
16592 | 441 return 0; |
442 val = fgetc(f); | |
443 if (!isspace(val)) | |
444 return 0; | |
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445 if (w > MAXDIM || h > MAXDIM) |
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446 return 0; |
18961 | 447 bpp = (m > 255) ? 6 : 3; |
448 data = malloc(w * h * bpp); | |
449 if (fread(data, w * bpp, h, f) != h) | |
16592 | 450 return 0; |
18961 | 451 if (!fmt) { |
452 fmt = (m > 255) ? hqtexfmt : 3; | |
453 if (fmt == GL_FLOAT_RGB32_NV && target != GL_TEXTURE_RECTANGLE) | |
454 fmt = GL_RGB16; | |
455 } | |
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456 type = m > 255 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE; |
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457 glCreateClearTex(target, fmt, GL_RGB, type, filter, w, h, 0); |
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458 glUploadTex(target, GL_RGB, type, |
18961 | 459 data, w * bpp, 0, 0, w, h, 0); |
16592 | 460 free(data); |
461 if (width) *width = w; | |
462 if (height) *height = h; | |
463 if (maxval) *maxval = m; | |
464 return 1; | |
465 } | |
466 | |
467 /** | |
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468 * \brief return the number of bytes per pixel for the given format |
16117 | 469 * \param format OpenGL format |
470 * \param type OpenGL type | |
471 * \return bytes per pixel | |
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472 * \ingroup glgeneral |
16117 | 473 * |
16435 | 474 * Does not handle all possible variants, just those used by MPlayer |
16117 | 475 */ |
476 int glFmt2bpp(GLenum format, GLenum type) { | |
18961 | 477 int component_size = 0; |
16117 | 478 switch (type) { |
479 case GL_UNSIGNED_BYTE_3_3_2: | |
480 case GL_UNSIGNED_BYTE_2_3_3_REV: | |
481 return 1; | |
482 case GL_UNSIGNED_SHORT_5_5_5_1: | |
483 case GL_UNSIGNED_SHORT_1_5_5_5_REV: | |
484 case GL_UNSIGNED_SHORT_5_6_5: | |
485 case GL_UNSIGNED_SHORT_5_6_5_REV: | |
486 return 2; | |
18961 | 487 case GL_UNSIGNED_BYTE: |
488 component_size = 1; | |
489 break; | |
490 case GL_UNSIGNED_SHORT: | |
491 component_size = 2; | |
492 break; | |
16117 | 493 } |
494 switch (format) { | |
495 case GL_LUMINANCE: | |
496 case GL_ALPHA: | |
18961 | 497 return component_size; |
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498 case GL_YCBCR_MESA: |
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499 return 2; |
16117 | 500 case GL_RGB: |
501 case GL_BGR: | |
18961 | 502 return 3 * component_size; |
16117 | 503 case GL_RGBA: |
504 case GL_BGRA: | |
18961 | 505 return 4 * component_size; |
16117 | 506 } |
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507 return 0; // unknown |
16117 | 508 } |
509 | |
510 /** | |
511 * \brief upload a texture, handling things like stride and slices | |
512 * \param target texture target, usually GL_TEXTURE_2D | |
513 * \param format OpenGL format of data | |
514 * \param type OpenGL type of data | |
21201 | 515 * \param dataptr data to upload |
16117 | 516 * \param stride data stride |
517 * \param x x offset in texture | |
518 * \param y y offset in texture | |
519 * \param w width of the texture part to upload | |
520 * \param h height of the texture part to upload | |
521 * \param slice height of an upload slice, 0 for all at once | |
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522 * \ingroup gltexture |
16117 | 523 */ |
524 void glUploadTex(GLenum target, GLenum format, GLenum type, | |
21201 | 525 const void *dataptr, int stride, |
16117 | 526 int x, int y, int w, int h, int slice) { |
21201 | 527 const uint8_t *data = dataptr; |
16117 | 528 int y_max = y + h; |
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529 if (w <= 0 || h <= 0) return; |
16117 | 530 if (slice <= 0) |
531 slice = h; | |
17220 | 532 if (stride < 0) { |
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533 data += (h - 1) * stride; |
17220 | 534 stride = -stride; |
535 } | |
16117 | 536 // this is not always correct, but should work for MPlayer |
537 glAdjustAlignment(stride); | |
538 glPixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type)); | |
539 for (; y + slice <= y_max; y += slice) { | |
540 glTexSubImage2D(target, 0, x, y, w, slice, format, type, data); | |
541 data += stride * slice; | |
542 } | |
543 if (y < y_max) | |
544 glTexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data); | |
545 } | |
546 | |
16625 | 547 static void fillUVcoeff(GLfloat *ucoef, GLfloat *vcoef, |
548 float uvcos, float uvsin) { | |
549 int i; | |
550 ucoef[0] = 0 * uvcos + 1.403 * uvsin; | |
551 vcoef[0] = 0 * uvsin + 1.403 * uvcos; | |
552 ucoef[1] = -0.344 * uvcos + -0.714 * uvsin; | |
553 vcoef[1] = -0.344 * uvsin + -0.714 * uvcos; | |
554 ucoef[2] = 1.770 * uvcos + 0 * uvsin; | |
555 vcoef[2] = 1.770 * uvsin + 0 * uvcos; | |
556 ucoef[3] = 0; | |
557 vcoef[3] = 0; | |
558 // Coefficients (probably) must be in [0, 1] range, whereas they originally | |
559 // are in [-2, 2] range, so here comes the trick: | |
560 // First put them in the [-0.5, 0.5] range, then add 0.5. | |
561 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments | |
562 // for CombinerInput and CombinerOutput (or the respective ATI variants) | |
563 for (i = 0; i < 4; i++) { | |
564 ucoef[i] = ucoef[i] * 0.25 + 0.5; | |
565 vcoef[i] = vcoef[i] * 0.25 + 0.5; | |
566 } | |
567 } | |
568 | |
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569 /** |
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570 * \brief Setup register combiners for YUV to RGB conversion. |
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571 * \param uvcos used for saturation and hue adjustment |
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572 * \param uvsin used for saturation and hue adjustment |
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573 */ |
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574 static void glSetupYUVCombiners(float uvcos, float uvsin) { |
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575 GLfloat ucoef[4]; |
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576 GLfloat vcoef[4]; |
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577 GLint i; |
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578 if (!CombinerInput || !CombinerOutput || |
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579 !CombinerParameterfv || !CombinerParameteri) { |
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580 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner functions missing!\n"); |
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581 return; |
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582 } |
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583 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &i); |
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584 if (i < 2) |
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585 mp_msg(MSGT_VO, MSGL_ERR, |
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586 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i); |
28036 | 587 glGetIntegerv(GL_MAX_TEXTURE_UNITS, &i); |
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588 if (i < 3) |
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589 mp_msg(MSGT_VO, MSGL_ERR, |
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590 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i); |
16625 | 591 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); |
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592 CombinerParameterfv(GL_CONSTANT_COLOR0_NV, ucoef); |
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593 CombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef); |
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594 |
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595 // UV first, like this green component cannot overflow |
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596 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, |
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597 GL_TEXTURE1, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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598 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, |
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599 GL_CONSTANT_COLOR0_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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600 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, |
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601 GL_TEXTURE2, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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602 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, |
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603 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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604 CombinerOutput(GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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605 GL_SPARE0_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, |
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606 GL_FALSE, GL_FALSE); |
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607 |
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608 // stage 2 |
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609 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV, |
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610 GL_SIGNED_IDENTITY_NV, GL_RGB); |
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611 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO, |
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612 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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613 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV, |
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614 GL_TEXTURE0, GL_SIGNED_IDENTITY_NV, GL_RGB); |
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615 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, |
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616 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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617 CombinerOutput(GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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618 GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, |
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619 GL_FALSE, GL_FALSE); |
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620 |
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621 // leave final combiner stage in default mode |
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622 CombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV, 2); |
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623 } |
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624 |
16625 | 625 /** |
626 * \brief Setup ATI version of register combiners for YUV to RGB conversion. | |
627 * \param uvcos used for saturation and hue adjustment | |
628 * \param uvsin used for saturation and hue adjustment | |
629 * | |
630 * ATI called this fragment shader, but the name is confusing in the | |
631 * light of a very different OpenGL 2.0 extension with the same name | |
632 */ | |
633 static void glSetupYUVCombinersATI(float uvcos, float uvsin) { | |
634 GLfloat ucoef[4]; | |
635 GLfloat vcoef[4]; | |
636 GLint i; | |
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637 if (!BeginFragmentShader || !EndFragmentShader || |
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638 !SetFragmentShaderConstant || !SampleMap || |
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639 !ColorFragmentOp2 || !ColorFragmentOp3) { |
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640 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner (ATI) functions missing!\n"); |
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641 return; |
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642 } |
16625 | 643 glGetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI, &i); |
644 if (i < 3) | |
645 mp_msg(MSGT_VO, MSGL_ERR, | |
646 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i); | |
647 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); | |
648 if (i < 3) | |
649 mp_msg(MSGT_VO, MSGL_ERR, | |
650 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i); | |
651 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); | |
652 BeginFragmentShader(); | |
653 SetFragmentShaderConstant(GL_CON_0_ATI, ucoef); | |
654 SetFragmentShaderConstant(GL_CON_1_ATI, vcoef); | |
655 SampleMap(GL_REG_0_ATI, GL_TEXTURE0, GL_SWIZZLE_STR_ATI); | |
656 SampleMap(GL_REG_1_ATI, GL_TEXTURE1, GL_SWIZZLE_STR_ATI); | |
657 SampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI); | |
658 // UV first, like this green component cannot overflow | |
659 ColorFragmentOp2(GL_MUL_ATI, GL_REG_1_ATI, GL_NONE, GL_NONE, | |
660 GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
661 GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI); | |
662 ColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_4X_BIT_ATI, | |
663 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
664 GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
665 GL_REG_1_ATI, GL_NONE, GL_NONE); | |
666 ColorFragmentOp2(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, | |
667 GL_REG_0_ATI, GL_NONE, GL_NONE, | |
668 GL_REG_2_ATI, GL_NONE, GL_NONE); | |
669 EndFragmentShader(); | |
670 } | |
671 | |
19221 | 672 /** |
673 * \brief helper function for gen_spline_lookup_tex | |
674 * \param x subpixel-position ((0,1) range) to calculate weights for | |
675 * \param dst where to store transformed weights, must provide space for 4 GLfloats | |
676 * | |
677 * calculates the weights and stores them after appropriate transformation | |
678 * for the scaler fragment program. | |
679 */ | |
18622 | 680 static void store_weights(float x, GLfloat *dst) { |
681 float w0 = (((-1 * x + 3) * x - 3) * x + 1) / 6; | |
682 float w1 = ((( 3 * x - 6) * x + 0) * x + 4) / 6; | |
683 float w2 = (((-3 * x + 3) * x + 3) * x + 1) / 6; | |
684 float w3 = ((( 1 * x + 0) * x + 0) * x + 0) / 6; | |
685 *dst++ = 1 + x - w1 / (w0 + w1); | |
686 *dst++ = 1 - x + w3 / (w2 + w3); | |
687 *dst++ = w0 + w1; | |
688 *dst++ = 0; | |
689 } | |
690 | |
691 //! to avoid artefacts this should be rather large | |
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692 #define LOOKUP_BSPLINE_RES (2 * 1024) |
18622 | 693 /** |
694 * \brief creates the 1D lookup texture needed for fast higher-order filtering | |
695 * \param unit texture unit to attach texture to | |
696 */ | |
697 static void gen_spline_lookup_tex(GLenum unit) { | |
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698 GLfloat tex[4 * LOOKUP_BSPLINE_RES]; |
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699 GLfloat *tp = tex; |
18622 | 700 int i; |
701 for (i = 0; i < LOOKUP_BSPLINE_RES; i++) { | |
702 float x = (float)(i + 0.5) / LOOKUP_BSPLINE_RES; | |
703 store_weights(x, tp); | |
704 tp += 4; | |
705 } | |
706 store_weights(0, tex); | |
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707 store_weights(1, &tex[4 * (LOOKUP_BSPLINE_RES - 1)]); |
18622 | 708 ActiveTexture(unit); |
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709 glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16, LOOKUP_BSPLINE_RES, 0, GL_RGBA, GL_FLOAT, tex); |
18622 | 710 glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0); |
711 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
712 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
713 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT); | |
714 ActiveTexture(GL_TEXTURE0); | |
715 } | |
716 | |
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717 static const char *bilin_filt_template = |
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718 "TEX yuv.%c, fragment.texcoord[%c], texture[%c], %s;"; |
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719 |
18622 | 720 #define BICUB_FILT_MAIN(textype) \ |
721 /* first y-interpolation */ \ | |
18686 | 722 "ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;" \ |
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723 "ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;" \ |
18686 | 724 "TEX a.r, coord.xyxy, texture[%c], "textype";" \ |
18622 | 725 "TEX a.g, coord.zwzw, texture[%c], "textype";" \ |
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726 /* second y-interpolation */ \ |
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727 "TEX b.r, coord2.xyxy, texture[%c], "textype";" \ |
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728 "TEX b.g, coord2.zwzw, texture[%c], "textype";" \ |
18622 | 729 "LRP a.b, parmy.b, a.rrrr, a.gggg;" \ |
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730 "LRP a.a, parmy.b, b.rrrr, b.gggg;" \ |
18622 | 731 /* x-interpolation */ \ |
732 "LRP yuv.%c, parmx.b, a.bbbb, a.aaaa;" | |
733 | |
734 static const char *bicub_filt_template_2D = | |
735 "MAD coord.xy, fragment.texcoord[%c], {%f, %f}, {0.5, 0.5};" | |
736 "TEX parmx, coord.x, texture[%c], 1D;" | |
18686 | 737 "MUL cdelta.xz, parmx.rrgg, {-%f, 0, %f, 0};" |
18622 | 738 "TEX parmy, coord.y, texture[%c], 1D;" |
18686 | 739 "MUL cdelta.yw, parmy.rrgg, {0, -%f, 0, %f};" |
18622 | 740 BICUB_FILT_MAIN("2D"); |
741 | |
742 static const char *bicub_filt_template_RECT = | |
743 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};" | |
744 "TEX parmx, coord.x, texture[%c], 1D;" | |
18686 | 745 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};" |
18622 | 746 "TEX parmy, coord.y, texture[%c], 1D;" |
18686 | 747 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};" |
18622 | 748 BICUB_FILT_MAIN("RECT"); |
749 | |
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750 #define CALCWEIGHTS(t, s) \ |
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751 "MAD "t", {-0.5, 0.1666, 0.3333, -0.3333}, "s", {1, 0, -0.5, 0.5};" \ |
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752 "MAD "t", "t", "s", {0, 0, -0.5, 0.5};" \ |
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753 "MAD "t", "t", "s", {-0.6666, 0, 0.8333, 0.1666};" \ |
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754 "RCP a.x, "t".z;" \ |
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755 "RCP a.y, "t".w;" \ |
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756 "MAD "t".xy, "t".xyxy, a.xyxy, {1, 1, 0, 0};" \ |
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757 "ADD "t".x, "t".xxxx, "s";" \ |
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758 "SUB "t".y, "t".yyyy, "s";" |
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759 |
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760 static const char *bicub_notex_filt_template_2D = |
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761 "MAD coord.xy, fragment.texcoord[%c], {%f, %f}, {0.5, 0.5};" |
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762 "FRC coord.xy, coord.xyxy;" |
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763 CALCWEIGHTS("parmx", "coord.xxxx") |
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764 "MUL cdelta.xz, parmx.rrgg, {-%f, 0, %f, 0};" |
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765 CALCWEIGHTS("parmy", "coord.yyyy") |
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766 "MUL cdelta.yw, parmy.rrgg, {0, -%f, 0, %f};" |
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767 BICUB_FILT_MAIN("2D"); |
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768 |
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769 static const char *bicub_notex_filt_template_RECT = |
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770 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};" |
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771 "FRC coord.xy, coord.xyxy;" |
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772 CALCWEIGHTS("parmx", "coord.xxxx") |
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773 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};" |
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774 CALCWEIGHTS("parmy", "coord.yyyy") |
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775 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};" |
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776 BICUB_FILT_MAIN("RECT"); |
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777 |
22489 | 778 #define BICUB_X_FILT_MAIN(textype) \ |
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779 "ADD coord.xy, fragment.texcoord[%c].xyxy, cdelta.xyxy;" \ |
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780 "ADD coord2.xy, fragment.texcoord[%c].xyxy, cdelta.zyzy;" \ |
22489 | 781 "TEX a.r, coord, texture[%c], "textype";" \ |
782 "TEX b.r, coord2, texture[%c], "textype";" \ | |
783 /* x-interpolation */ \ | |
784 "LRP yuv.%c, parmx.b, a.rrrr, b.rrrr;" | |
785 | |
786 static const char *bicub_x_filt_template_2D = | |
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787 "MAD coord.x, fragment.texcoord[%c], {%f}, {0.5};" |
22489 | 788 "TEX parmx, coord, texture[%c], 1D;" |
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789 "MUL cdelta.xyz, parmx.rrgg, {-%f, 0, %f};" |
22489 | 790 BICUB_X_FILT_MAIN("2D"); |
791 | |
792 static const char *bicub_x_filt_template_RECT = | |
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793 "ADD coord.x, fragment.texcoord[%c], {0.5};" |
22489 | 794 "TEX parmx, coord, texture[%c], 1D;" |
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795 "MUL cdelta.xyz, parmx.rrgg, {-1, 0, 1};" |
22489 | 796 BICUB_X_FILT_MAIN("RECT"); |
797 | |
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798 static const char *unsharp_filt_template = |
25760 | 799 "PARAM dcoord%c = {%f, %f, %f, %f};" |
800 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;" | |
801 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;" | |
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802 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;" |
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803 "TEX b.r, coord.xyxy, texture[%c], %s;" |
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804 "TEX b.g, coord.zwzw, texture[%c], %s;" |
25757 | 805 "ADD b.r, b.r, b.g;" |
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806 "TEX b.b, coord2.xyxy, texture[%c], %s;" |
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807 "TEX b.g, coord2.zwzw, texture[%c], %s;" |
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808 "DP3 b, b, {0.25, 0.25, 0.25};" |
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809 "SUB b.r, a.r, b.r;" |
26836
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810 "MAD yuv.%c, b.r, {%f}, a.r;"; |
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811 |
25758 | 812 static const char *unsharp_filt_template2 = |
25760 | 813 "PARAM dcoord%c = {%f, %f, %f, %f};" |
814 "PARAM dcoord2%c = {%f, 0, 0, %f};" | |
815 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;" | |
816 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;" | |
25758 | 817 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;" |
818 "TEX b.r, coord.xyxy, texture[%c], %s;" | |
819 "TEX b.g, coord.zwzw, texture[%c], %s;" | |
820 "ADD b.r, b.r, b.g;" | |
821 "TEX b.b, coord2.xyxy, texture[%c], %s;" | |
822 "TEX b.g, coord2.zwzw, texture[%c], %s;" | |
823 "ADD b.r, b.r, b.b;" | |
824 "ADD b.a, b.r, b.g;" | |
25760 | 825 "ADD coord, fragment.texcoord[%c].xyxy, dcoord2%c;" |
826 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord2%c;" | |
25758 | 827 "TEX b.r, coord.xyxy, texture[%c], %s;" |
828 "TEX b.g, coord.zwzw, texture[%c], %s;" | |
829 "ADD b.r, b.r, b.g;" | |
830 "TEX b.b, coord2.xyxy, texture[%c], %s;" | |
831 "TEX b.g, coord2.zwzw, texture[%c], %s;" | |
25769 | 832 "DP4 b.r, b, {-0.1171875, -0.1171875, -0.1171875, -0.09765625};" |
25758 | 833 "MAD b.r, a.r, {0.859375}, b.r;" |
26836
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834 "MAD yuv.%c, b.r, {%f}, a.r;"; |
25758 | 835 |
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836 static const char *yuv_prog_template = |
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837 "PARAM ycoef = {%.4f, %.4f, %.4f};" |
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838 "PARAM ucoef = {%.4f, %.4f, %.4f};" |
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839 "PARAM vcoef = {%.4f, %.4f, %.4f};" |
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840 "PARAM offsets = {%.4f, %.4f, %.4f};" |
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841 "TEMP res;" |
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842 "MAD res.rgb, yuv.rrrr, ycoef, offsets;" |
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843 "MAD res.rgb, yuv.gggg, ucoef, res;" |
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844 "MAD result.color.rgb, yuv.bbbb, vcoef, res;" |
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845 "END"; |
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846 |
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847 static const char *yuv_pow_prog_template = |
16648 | 848 "PARAM ycoef = {%.4f, %.4f, %.4f};" |
849 "PARAM ucoef = {%.4f, %.4f, %.4f};" | |
850 "PARAM vcoef = {%.4f, %.4f, %.4f};" | |
851 "PARAM offsets = {%.4f, %.4f, %.4f};" | |
852 "PARAM gamma = {%.4f, %.4f, %.4f};" | |
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853 "TEMP res;" |
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854 "MAD res.rgb, yuv.rrrr, ycoef, offsets;" |
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855 "MAD res.rgb, yuv.gggg, ucoef, res;" |
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856 "MAD_SAT res.rgb, yuv.bbbb, vcoef, res;" |
16648 | 857 "POW result.color.r, res.r, gamma.r;" |
858 "POW result.color.g, res.g, gamma.g;" | |
859 "POW result.color.b, res.b, gamma.b;" | |
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860 "END"; |
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861 |
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862 static const char *yuv_lookup_prog_template = |
16648 | 863 "PARAM ycoef = {%.4f, %.4f, %.4f, 0};" |
864 "PARAM ucoef = {%.4f, %.4f, %.4f, 0};" | |
865 "PARAM vcoef = {%.4f, %.4f, %.4f, 0};" | |
866 "PARAM offsets = {%.4f, %.4f, %.4f, 0.125};" | |
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867 "TEMP res;" |
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868 "MAD res, yuv.rrrr, ycoef, offsets;" |
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869 "MAD res.rgb, yuv.gggg, ucoef, res;" |
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870 "MAD res.rgb, yuv.bbbb, vcoef, res;" |
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871 "TEX result.color.r, res.raaa, texture[%c], 2D;" |
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872 "ADD res.a, res.a, 0.25;" |
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873 "TEX result.color.g, res.gaaa, texture[%c], 2D;" |
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874 "ADD res.a, res.a, 0.25;" |
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875 "TEX result.color.b, res.baaa, texture[%c], 2D;" |
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876 "END"; |
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877 |
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878 static const char *yuv_lookup3d_prog_template = |
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879 "TEX result.color, yuv, texture[%c], 3D;" |
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880 "END"; |
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881 |
19221 | 882 /** |
883 * \brief creates and initializes helper textures needed for scaling texture read | |
884 * \param scaler scaler type to create texture for | |
885 * \param texu contains next free texture unit number | |
886 * \param texs texture unit ids for the scaler are stored in this array | |
887 */ | |
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888 static void create_scaler_textures(int scaler, int *texu, char *texs) { |
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889 switch (scaler) { |
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890 case YUV_SCALER_BILIN: |
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891 case YUV_SCALER_BICUB_NOTEX: |
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892 case YUV_SCALER_UNSHARP: |
25758 | 893 case YUV_SCALER_UNSHARP2: |
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894 break; |
18622 | 895 case YUV_SCALER_BICUB: |
22489 | 896 case YUV_SCALER_BICUB_X: |
18622 | 897 texs[0] = (*texu)++; |
898 gen_spline_lookup_tex(GL_TEXTURE0 + texs[0]); | |
899 texs[0] += '0'; | |
900 break; | |
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901 default: |
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902 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown scaler type %i\n", scaler); |
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903 } |
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904 } |
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905 |
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906 static void gen_gamma_map(unsigned char *map, int size, float gamma); |
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907 |
26839 | 908 #define ROW_R 0 |
909 #define ROW_G 1 | |
910 #define ROW_B 2 | |
911 #define COL_Y 0 | |
912 #define COL_U 1 | |
913 #define COL_V 2 | |
914 #define COL_C 3 | |
915 | |
916 static void get_yuv2rgb_coeffs(gl_conversion_params_t *params, float yuv2rgb[3][4]) { | |
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917 float uvcos = params->saturation * cos(params->hue); |
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918 float uvsin = params->saturation * sin(params->hue); |
26839 | 919 int i; |
920 float uv_coeffs[3][2] = { | |
921 { 0.000, 1.596}, | |
922 {-0.391, -0.813}, | |
923 { 2.018, 0.000} | |
924 }; | |
925 for (i = 0; i < 3; i++) { | |
926 yuv2rgb[i][COL_C] = params->brightness; | |
927 yuv2rgb[i][COL_Y] = 1.164 * params->contrast; | |
928 yuv2rgb[i][COL_C] += (-16 / 255.0) * yuv2rgb[i][COL_Y]; | |
929 yuv2rgb[i][COL_U] = uv_coeffs[i][0] * uvcos + uv_coeffs[i][1] * uvsin; | |
930 yuv2rgb[i][COL_C] += (-128 / 255.0) * yuv2rgb[i][COL_U]; | |
931 yuv2rgb[i][COL_V] = uv_coeffs[i][0] * uvsin + uv_coeffs[i][1] * uvcos; | |
932 yuv2rgb[i][COL_C] += (-128 / 255.0) * yuv2rgb[i][COL_V]; | |
933 // this "centers" contrast control so that e.g. a contrast of 0 | |
934 // leads to a grey image, not a black one | |
935 yuv2rgb[i][COL_C] += 0.5 - params->contrast / 2.0; | |
936 } | |
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937 } |
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938 |
19221 | 939 //! size of gamma map use to avoid slow exp function in gen_yuv2rgb_map |
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940 #define GMAP_SIZE (1024) |
19221 | 941 /** |
942 * \brief generate a 3D YUV -> RGB map | |
26837 | 943 * \param params struct containing parameters like brightness, gamma, ... |
19221 | 944 * \param map where to store map. Must provide space for (size + 2)^3 elements |
945 * \param size size of the map, excluding border | |
946 */ | |
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947 static void gen_yuv2rgb_map(gl_conversion_params_t *params, unsigned char *map, int size) { |
26839 | 948 int i, j, k, l; |
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949 float step = 1.0 / size; |
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950 float y, u, v; |
26839 | 951 float yuv2rgb[3][4]; |
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952 unsigned char gmaps[3][GMAP_SIZE]; |
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953 gen_gamma_map(gmaps[0], GMAP_SIZE, params->rgamma); |
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954 gen_gamma_map(gmaps[1], GMAP_SIZE, params->ggamma); |
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955 gen_gamma_map(gmaps[2], GMAP_SIZE, params->bgamma); |
26839 | 956 get_yuv2rgb_coeffs(params, yuv2rgb); |
957 for (i = 0; i < 3; i++) | |
958 for (j = 0; j < 4; j++) | |
959 yuv2rgb[i][j] *= GMAP_SIZE - 1; | |
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960 v = 0; |
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961 for (i = -1; i <= size; i++) { |
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962 u = 0; |
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963 for (j = -1; j <= size; j++) { |
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964 y = 0; |
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965 for (k = -1; k <= size; k++) { |
26839 | 966 for (l = 0; l < 3; l++) { |
967 float rgb = yuv2rgb[l][COL_Y] * y + yuv2rgb[l][COL_U] * u + yuv2rgb[l][COL_V] * v + yuv2rgb[l][COL_C]; | |
968 *map++ = gmaps[l][av_clip(rgb, 0, GMAP_SIZE - 1)]; | |
969 } | |
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970 y += (k == -1 || k == size - 1) ? step / 2 : step; |
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971 } |
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972 u += (j == -1 || j == size - 1) ? step / 2 : step; |
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973 } |
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974 v += (i == -1 || i == size - 1) ? step / 2 : step; |
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975 } |
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976 } |
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|
977 |
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978 //! resolution of texture for gamma lookup table |
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979 #define LOOKUP_RES 512 |
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980 //! resolution for 3D yuv->rgb conversion lookup table |
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981 #define LOOKUP_3DRES 32 |
19221 | 982 /** |
983 * \brief creates and initializes helper textures needed for yuv conversion | |
26837 | 984 * \param params struct containing parameters like brightness, gamma, ... |
19221 | 985 * \param texu contains next free texture unit number |
986 * \param texs texture unit ids for the conversion are stored in this array | |
987 */ | |
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988 static void create_conv_textures(gl_conversion_params_t *params, int *texu, char *texs) { |
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989 unsigned char *lookup_data = NULL; |
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990 int conv = YUV_CONVERSION(params->type); |
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991 switch (conv) { |
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992 case YUV_CONVERSION_FRAGMENT: |
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993 case YUV_CONVERSION_FRAGMENT_POW: |
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994 break; |
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995 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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996 texs[0] = (*texu)++; |
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997 ActiveTexture(GL_TEXTURE0 + texs[0]); |
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998 lookup_data = malloc(4 * LOOKUP_RES); |
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999 gen_gamma_map(lookup_data, LOOKUP_RES, params->rgamma); |
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1000 gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, params->ggamma); |
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1001 gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, params->bgamma); |
27621
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1002 glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LINEAR, |
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1003 LOOKUP_RES, 4, 0); |
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1004 glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data, |
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1005 LOOKUP_RES, 0, 0, LOOKUP_RES, 4, 0); |
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1006 ActiveTexture(GL_TEXTURE0); |
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1007 texs[0] += '0'; |
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1008 break; |
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1009 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
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1010 { |
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1011 int sz = LOOKUP_3DRES + 2; // texture size including borders |
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1012 if (!TexImage3D) { |
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1013 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing 3D texture function!\n"); |
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1014 break; |
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1015 } |
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1016 texs[0] = (*texu)++; |
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1017 ActiveTexture(GL_TEXTURE0 + texs[0]); |
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1018 lookup_data = malloc(3 * sz * sz * sz); |
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1019 gen_yuv2rgb_map(params, lookup_data, LOOKUP_3DRES); |
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1020 glAdjustAlignment(sz); |
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1021 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
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1022 TexImage3D(GL_TEXTURE_3D, 0, 3, sz, sz, sz, 1, |
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1023 GL_RGB, GL_UNSIGNED_BYTE, lookup_data); |
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1024 glTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_PRIORITY, 1.0); |
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1025 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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1026 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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1027 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP); |
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1028 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP); |
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1029 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP); |
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1030 ActiveTexture(GL_TEXTURE0); |
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1031 texs[0] += '0'; |
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|
1032 } |
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1033 break; |
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1034 default: |
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1035 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", conv); |
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1036 } |
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1037 if (lookup_data) |
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1038 free(lookup_data); |
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1039 } |
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1040 |
19221 | 1041 /** |
1042 * \brief adds a scaling texture read at the current fragment program position | |
1043 * \param scaler type of scaler to insert | |
1044 * \param prog_pos current position in fragment program | |
1045 * \param remain how many bytes remain in the buffer given by prog_pos | |
1046 * \param texs array containing the texture unit identifiers for this scaler | |
1047 * \param in_tex texture unit the scaler should read from | |
1048 * \param out_comp component of the yuv variable the scaler stores the result in | |
1049 * \param rect if rectangular (pixel) adressing should be used for in_tex | |
1050 * \param texw width of the in_tex texture | |
1051 * \param texh height of the in_tex texture | |
26837 | 1052 * \param strength strength of filter effect if the scaler does some kind of filtering |
19221 | 1053 */ |
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1054 static void add_scaler(int scaler, char **prog_pos, int *remain, char *texs, |
26836
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1055 char in_tex, char out_comp, int rect, int texw, int texh, |
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1056 double strength) { |
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1057 const char *ttype = rect ? "RECT" : "2D"; |
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1058 const float ptw = rect ? 1.0 : 1.0 / texw; |
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1059 const float pth = rect ? 1.0 : 1.0 / texh; |
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1060 switch (scaler) { |
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1061 case YUV_SCALER_BILIN: |
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1062 snprintf(*prog_pos, *remain, bilin_filt_template, out_comp, in_tex, |
25755
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1063 in_tex, ttype); |
18619
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1064 break; |
18622 | 1065 case YUV_SCALER_BICUB: |
1066 if (rect) | |
1067 snprintf(*prog_pos, *remain, bicub_filt_template_RECT, | |
1068 in_tex, texs[0], texs[0], | |
1069 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); | |
1070 else | |
1071 snprintf(*prog_pos, *remain, bicub_filt_template_2D, | |
1072 in_tex, (float)texw, (float)texh, | |
25756 | 1073 texs[0], ptw, ptw, texs[0], pth, pth, |
18622 | 1074 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
1075 break; | |
22489 | 1076 case YUV_SCALER_BICUB_X: |
1077 if (rect) | |
1078 snprintf(*prog_pos, *remain, bicub_x_filt_template_RECT, | |
1079 in_tex, texs[0], | |
1080 in_tex, in_tex, in_tex, in_tex, out_comp); | |
1081 else | |
1082 snprintf(*prog_pos, *remain, bicub_x_filt_template_2D, | |
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802c489f77f0
Fix and simplify lscale=2 (bicub_x) scaler, produced funny
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1083 in_tex, (float)texw, |
25756 | 1084 texs[0], ptw, ptw, |
22489 | 1085 in_tex, in_tex, in_tex, in_tex, out_comp); |
1086 break; | |
24318
e6e8bf060dae
Add a bicubic scaler that needs a lot more instruction but no
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1087 case YUV_SCALER_BICUB_NOTEX: |
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1088 if (rect) |
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1089 snprintf(*prog_pos, *remain, bicub_notex_filt_template_RECT, |
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diff
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|
1090 in_tex, |
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1091 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
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1092 else |
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1093 snprintf(*prog_pos, *remain, bicub_notex_filt_template_2D, |
25756 | 1094 in_tex, (float)texw, (float)texh, ptw, ptw, pth, pth, |
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1095 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
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|
1096 break; |
25729
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1097 case YUV_SCALER_UNSHARP: |
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|
1098 snprintf(*prog_pos, *remain, unsharp_filt_template, |
25760 | 1099 out_comp, 0.5 * ptw, 0.5 * pth, 0.5 * ptw, -0.5 * pth, |
1100 in_tex, out_comp, in_tex, out_comp, in_tex, | |
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1101 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype, |
26836
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1102 in_tex, ttype, out_comp, strength); |
25729
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1103 break; |
25758 | 1104 case YUV_SCALER_UNSHARP2: |
1105 snprintf(*prog_pos, *remain, unsharp_filt_template2, | |
25760 | 1106 out_comp, 1.2 * ptw, 1.2 * pth, 1.2 * ptw, -1.2 * pth, |
1107 out_comp, 1.5 * ptw, 1.5 * pth, | |
1108 in_tex, out_comp, in_tex, out_comp, in_tex, | |
25758 | 1109 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype, |
25760 | 1110 in_tex, ttype, in_tex, out_comp, in_tex, out_comp, |
1111 in_tex, ttype, in_tex, ttype, in_tex, ttype, | |
26836
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|
1112 in_tex, ttype, out_comp, strength); |
25758 | 1113 break; |
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1114 } |
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1115 *remain -= strlen(*prog_pos); |
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1116 *prog_pos += strlen(*prog_pos); |
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1117 } |
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1118 |
18653
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diff
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|
1119 static const struct { |
19194
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marks some read-only char* inside structs as const, patch by Stefan Huehner, stefan At huehner-org
reynaldo
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19167
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|
1120 const char *name; |
18653
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|
1121 GLenum cur; |
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|
1122 GLenum max; |
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|
1123 } progstats[] = { |
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1124 {"instructions", 0x88A0, 0x88A1}, |
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1125 {"native instructions", 0x88A2, 0x88A3}, |
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1126 {"temporaries", 0x88A4, 0x88A5}, |
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1127 {"native temporaries", 0x88A6, 0x88A7}, |
5af43a16abc3
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1128 {"parameters", 0x88A8, 0x88A9}, |
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|
1129 {"native parameters", 0x88AA, 0x88AB}, |
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changeset
|
1130 {"attribs", 0x88AC, 0x88AD}, |
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18622
diff
changeset
|
1131 {"native attribs", 0x88AE, 0x88AF}, |
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|
1132 {"ALU instructions", 0x8805, 0x880B}, |
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loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
1133 {"TEX instructions", 0x8806, 0x880C}, |
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18622
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|
1134 {"TEX indirections", 0x8807, 0x880D}, |
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|
1135 {"native ALU instructions", 0x8808, 0x880E}, |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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changeset
|
1136 {"native TEX instructions", 0x8809, 0x880F}, |
5af43a16abc3
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|
1137 {"native TEX indirections", 0x880A, 0x8810}, |
5af43a16abc3
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18622
diff
changeset
|
1138 {NULL, 0, 0} |
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
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18622
diff
changeset
|
1139 }; |
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|
1140 |
19221 | 1141 /** |
1142 * \brief load the specified GPU Program | |
1143 * \param target program target to load into, only GL_FRAGMENT_PROGRAM is tested | |
1144 * \param prog program string | |
1145 * \return 1 on success, 0 otherwise | |
1146 */ | |
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1147 int loadGPUProgram(GLenum target, char *prog) { |
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|
1148 int i; |
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|
1149 GLint cur = 0, max = 0, err = 0; |
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|
1150 if (!ProgramString) { |
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|
1151 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing GPU program function\n"); |
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|
1152 return 0; |
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|
1153 } |
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|
1154 ProgramString(target, GL_PROGRAM_FORMAT_ASCII, strlen(prog), prog); |
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1155 glGetIntegerv(GL_PROGRAM_ERROR_POSITION, &err); |
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|
1156 if (err != -1) { |
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|
1157 mp_msg(MSGT_VO, MSGL_ERR, |
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1158 "[gl] Error compiling fragment program, make sure your card supports\n" |
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1159 "[gl] GL_ARB_fragment_program (use glxinfo to check).\n" |
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1160 "[gl] Error message:\n %s at %.10s\n", |
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|
1161 glGetString(GL_PROGRAM_ERROR_STRING), &prog[err]); |
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|
1162 return 0; |
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|
1163 } |
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|
1164 if (!GetProgramiv || !mp_msg_test(MSGT_VO, MSGL_V)) |
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|
1165 return 1; |
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|
1166 mp_msg(MSGT_VO, MSGL_V, "[gl] Program statistics:\n"); |
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1167 for (i = 0; progstats[i].name; i++) { |
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1168 GetProgramiv(target, progstats[i].cur, &cur); |
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1169 GetProgramiv(target, progstats[i].max, &max); |
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|
1170 mp_msg(MSGT_VO, MSGL_V, "[gl] %s: %i/%i\n", progstats[i].name, cur, max); |
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|
1171 } |
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|
1172 return 1; |
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|
1173 } |
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|
1174 |
25885 | 1175 #define MAX_PROGSZ (1024*1024) |
1176 | |
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1177 /** |
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1178 * \brief setup a fragment program that will do YUV->RGB conversion |
26837 | 1179 * \param parms struct containing parameters like conversion and scaler type, |
1180 * brightness, ... | |
16488
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1181 */ |
26834
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|
1182 static void glSetupYUVFragprog(gl_conversion_params_t *params) { |
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1183 int type = params->type; |
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1184 int texw = params->texw; |
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|
1185 int texh = params->texh; |
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1186 int rect = params->target == GL_TEXTURE_RECTANGLE; |
25885 | 1187 static const char prog_hdr[] = |
18619
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|
1188 "!!ARBfp1.0\n" |
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|
1189 "OPTION ARB_precision_hint_fastest;" |
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|
1190 // all scaler variables must go here so they aren't defined |
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|
1191 // multiple times when the same scaler is used more than once |
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reduce number of texture indirections to support older cards
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|
1192 "TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv;"; |
25885 | 1193 int prog_remain; |
1194 char *yuv_prog, *prog_pos; | |
18619
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|
1195 int cur_texu = 3; |
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|
1196 char lum_scale_texs[1]; |
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|
1197 char chrom_scale_texs[1]; |
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|
1198 char conv_texs[1]; |
16488
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|
1199 GLint i; |
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|
1200 // this is the conversion matrix, with y, u, v factors |
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1201 // for red, green, blue and the constant offsets |
26839 | 1202 float yuv2rgb[3][4]; |
26834
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|
1203 create_conv_textures(params, &cur_texu, conv_texs); |
18619
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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|
1204 create_scaler_textures(YUV_LUM_SCALER(type), &cur_texu, lum_scale_texs); |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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|
1205 if (YUV_CHROM_SCALER(type) == YUV_LUM_SCALER(type)) |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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|
1206 memcpy(chrom_scale_texs, lum_scale_texs, sizeof(chrom_scale_texs)); |
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changeset
|
1207 else |
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changeset
|
1208 create_scaler_textures(YUV_CHROM_SCALER(type), &cur_texu, chrom_scale_texs); |
27865
428125c9e08e
For fragment programs, check GL_MAX_TEXTURE_IMAGE_UNITS instead of GL_MAX_TEXTURE_UNITS.
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|
1209 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &i); |
18619
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|
1210 if (i < cur_texu) |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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|
1211 mp_msg(MSGT_VO, MSGL_ERR, |
18619
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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|
1212 "[gl] %i texture units needed for this type of YUV fragment support (found %i)\n", |
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|
1213 cur_texu, i); |
16488
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|
1214 if (!ProgramString) { |
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1215 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] ProgramString function missing!\n"); |
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|
1216 return; |
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|
1217 } |
25885 | 1218 yuv_prog = malloc(MAX_PROGSZ); |
1219 strcpy(yuv_prog, prog_hdr); | |
1220 prog_pos = yuv_prog + sizeof(prog_hdr) - 1; | |
1221 prog_remain = MAX_PROGSZ - sizeof(prog_hdr); | |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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|
1222 add_scaler(YUV_LUM_SCALER(type), &prog_pos, &prog_remain, lum_scale_texs, |
26836
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Add a filter strength parameter for blurring/sharpening scalers.
reimar
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26834
diff
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|
1223 '0', 'r', rect, texw, texh, params->filter_strength); |
18619
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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|
1224 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, |
26836
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Add a filter strength parameter for blurring/sharpening scalers.
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diff
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|
1225 '1', 'g', rect, texw / 2, texh / 2, params->filter_strength); |
18619
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|
1226 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, |
26836
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Add a filter strength parameter for blurring/sharpening scalers.
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diff
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|
1227 '2', 'b', rect, texw / 2, texh / 2, params->filter_strength); |
26839 | 1228 get_yuv2rgb_coeffs(params, yuv2rgb); |
18619
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|
1229 switch (YUV_CONVERSION(type)) { |
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diff
changeset
|
1230 case YUV_CONVERSION_FRAGMENT: |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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|
1231 snprintf(prog_pos, prog_remain, yuv_prog_template, |
26839 | 1232 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1233 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1234 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1235 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C]); | |
18619
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1236 break; |
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1237 case YUV_CONVERSION_FRAGMENT_POW: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1238 snprintf(prog_pos, prog_remain, yuv_pow_prog_template, |
26839 | 1239 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1240 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1241 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1242 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C], | |
26834
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Use a struct instead of a huge and further growing argument list.
reimar
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26195
diff
changeset
|
1243 (float)1.0 / params->rgamma, (float)1.0 / params->bgamma, (float)1.0 / params->bgamma); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1244 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1245 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1246 snprintf(prog_pos, prog_remain, yuv_lookup_prog_template, |
26839 | 1247 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1248 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1249 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1250 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C], | |
18619
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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|
1251 conv_texs[0], conv_texs[0], conv_texs[0]); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1252 break; |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
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18653
diff
changeset
|
1253 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
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18653
diff
changeset
|
1254 snprintf(prog_pos, prog_remain, yuv_lookup3d_prog_template, conv_texs[0]); |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1255 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1256 default: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1257 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(type)); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1258 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1259 } |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1260 mp_msg(MSGT_VO, MSGL_V, "[gl] generated fragment program:\n%s\n", yuv_prog); |
18653
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loadGPUProgram function to load fragment program with error checking and statistics
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|
1261 loadGPUProgram(GL_FRAGMENT_PROGRAM, yuv_prog); |
25885 | 1262 free(yuv_prog); |
16488
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changeset
|
1263 } |
3191dcb27a12
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changeset
|
1264 |
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1265 /** |
3191dcb27a12
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changeset
|
1266 * \brief little helper function to create a lookup table for gamma |
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changeset
|
1267 * \param map buffer to create map into |
3191dcb27a12
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changeset
|
1268 * \param size size of buffer |
3191dcb27a12
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|
1269 * \param gamma gamma value |
3191dcb27a12
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changeset
|
1270 */ |
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|
1271 static void gen_gamma_map(unsigned char *map, int size, float gamma) { |
3191dcb27a12
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diff
changeset
|
1272 int i; |
19167
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
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parents:
18988
diff
changeset
|
1273 if (gamma == 1.0) { |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
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18988
diff
changeset
|
1274 for (i = 0; i < size; i++) |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
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18988
diff
changeset
|
1275 map[i] = 255 * i / (size - 1); |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1276 return; |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
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18988
diff
changeset
|
1277 } |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1278 gamma = 1.0 / gamma; |
3191dcb27a12
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changeset
|
1279 for (i = 0; i < size; i++) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1280 float tmp = (float)i / (size - 1.0); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1281 tmp = pow(tmp, gamma); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1282 if (tmp > 1.0) tmp = 1.0; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1283 if (tmp < 0.0) tmp = 0.0; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1284 map[i] = 255 * tmp; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1285 } |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1286 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1287 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1288 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1289 * \brief setup YUV->RGB conversion |
26837 | 1290 * \param parms struct containing parameters like conversion and scaler type, |
1291 * brightness, ... | |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
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diff
changeset
|
1292 * \ingroup glconversion |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1293 */ |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1294 void glSetupYUVConversion(gl_conversion_params_t *params) { |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1295 float uvcos = params->saturation * cos(params->hue); |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1296 float uvsin = params->saturation * sin(params->hue); |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
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diff
changeset
|
1297 switch (YUV_CONVERSION(params->type)) { |
16488
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1298 case YUV_CONVERSION_COMBINERS: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
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diff
changeset
|
1299 glSetupYUVCombiners(uvcos, uvsin); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1300 break; |
16625 | 1301 case YUV_CONVERSION_COMBINERS_ATI: |
1302 glSetupYUVCombinersATI(uvcos, uvsin); | |
1303 break; | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1304 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
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diff
changeset
|
1305 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1306 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1307 case YUV_CONVERSION_FRAGMENT_POW: |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1308 glSetupYUVFragprog(params); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
1309 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1310 default: |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1311 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(params->type)); |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1312 } |
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1313 } |
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1314 |
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1315 /** |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1316 * \brief enable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1317 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1318 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1319 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1320 */ |
18175
01ca8a5fb8a6
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
parents:
17566
diff
changeset
|
1321 void glEnableYUVConversion(GLenum target, int type) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1322 if (type <= 0) return; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1323 switch (YUV_CONVERSION(type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1324 case YUV_CONVERSION_COMBINERS: |
16582
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1325 ActiveTexture(GL_TEXTURE1); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1326 glEnable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1327 ActiveTexture(GL_TEXTURE2); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1328 glEnable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1329 ActiveTexture(GL_TEXTURE0); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1330 glEnable(GL_REGISTER_COMBINERS_NV); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1331 break; |
16625 | 1332 case YUV_CONVERSION_COMBINERS_ATI: |
1333 ActiveTexture(GL_TEXTURE1); | |
1334 glEnable(target); | |
1335 ActiveTexture(GL_TEXTURE2); | |
1336 glEnable(target); | |
1337 ActiveTexture(GL_TEXTURE0); | |
1338 glEnable(GL_FRAGMENT_SHADER_ATI); | |
1339 break; | |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1340 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1341 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1342 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1343 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1344 glEnable(GL_FRAGMENT_PROGRAM); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1345 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1346 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1347 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1348 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1349 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1350 * \brief disable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1351 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1352 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1353 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1354 */ |
18175
01ca8a5fb8a6
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
parents:
17566
diff
changeset
|
1355 void glDisableYUVConversion(GLenum target, int type) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1356 if (type <= 0) return; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1357 switch (YUV_CONVERSION(type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1358 case YUV_CONVERSION_COMBINERS: |
16582
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1359 ActiveTexture(GL_TEXTURE1); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1360 glDisable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1361 ActiveTexture(GL_TEXTURE2); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1362 glDisable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1363 ActiveTexture(GL_TEXTURE0); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1364 glDisable(GL_REGISTER_COMBINERS_NV); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1365 break; |
16625 | 1366 case YUV_CONVERSION_COMBINERS_ATI: |
1367 ActiveTexture(GL_TEXTURE1); | |
1368 glDisable(target); | |
1369 ActiveTexture(GL_TEXTURE2); | |
1370 glDisable(target); | |
1371 ActiveTexture(GL_TEXTURE0); | |
1372 glDisable(GL_FRAGMENT_SHADER_ATI); | |
1373 break; | |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1374 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1375 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1376 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1377 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1378 glDisable(GL_FRAGMENT_PROGRAM); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1379 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1380 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1381 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1382 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1383 /** |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1384 * \brief draw a texture part at given 2D coordinates |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1385 * \param x screen top coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1386 * \param y screen left coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1387 * \param w screen width coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1388 * \param h screen height coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1389 * \param tx texture top coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1390 * \param ty texture left coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1391 * \param tw texture part width in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1392 * \param th texture part height in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1393 * \param sx width of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1394 * \param sy height of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1395 * \param rect_tex whether this texture uses texture_rectangle extension |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1396 * \param is_yv12 if set, also draw the textures from units 1 and 2 |
17220 | 1397 * \param flip flip the texture upside down |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1398 * \ingroup gltexture |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1399 */ |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1400 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1401 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, |
17220 | 1402 int sx, int sy, int rect_tex, int is_yv12, int flip) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1403 GLfloat tx2 = tx / 2, ty2 = ty / 2, tw2 = tw / 2, th2 = th / 2; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1404 if (!rect_tex) { |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1405 tx /= sx; ty /= sy; tw /= sx; th /= sy; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1406 tx2 = tx, ty2 = ty, tw2 = tw, th2 = th; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1407 } |
17220 | 1408 if (flip) { |
1409 y += h; | |
1410 h = -h; | |
1411 } | |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1412 glBegin(GL_QUADS); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1413 glTexCoord2f(tx, ty); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1414 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1415 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1416 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1417 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1418 glVertex2f(x, y); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1419 glTexCoord2f(tx, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1420 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1421 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1422 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1423 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1424 glVertex2f(x, y + h); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1425 glTexCoord2f(tx + tw, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1426 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1427 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1428 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1429 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1430 glVertex2f(x + w, y + h); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1431 glTexCoord2f(tx + tw, ty); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1432 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1433 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1434 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1435 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1436 glVertex2f(x + w, y); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1437 glEnd(); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1438 } |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1439 |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1440 #ifdef GL_WIN32 |
17116 | 1441 #include "w32_common.h" |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1442 /** |
29263
0f1b5b68af32
whitespace cosmetics: Remove all trailing whitespace.
diego
parents:
29183
diff
changeset
|
1443 * \brief little helper since wglGetProcAddress definition does not fit our |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1444 * getProcAddress |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1445 * \param procName name of function to look up |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1446 * \return function pointer returned by wglGetProcAddress |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1447 */ |
16109
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1448 static void *w32gpa(const GLubyte *procName) { |
25953 | 1449 HMODULE oglmod; |
1450 void *res = wglGetProcAddress(procName); | |
1451 if (res) return res; | |
1452 oglmod = GetModuleHandle("opengl32.dll"); | |
1453 return GetProcAddress(oglmod, procName); | |
16109
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1454 } |
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1455 |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1456 int setGlWindow(int *vinfo, HGLRC *context, HWND win) |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1457 { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1458 int new_vinfo; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1459 HDC windc = GetDC(win); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1460 HGLRC new_context = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1461 int keep_context = 0; |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1462 int res = SET_WINDOW_FAILED; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1463 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1464 // should only be needed when keeping context, but not doing glFinish |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1465 // can cause flickering even when we do not keep it. |
16944
179a7a2857a8
do not call glFinish when we do not have a context
reimar
parents:
16879
diff
changeset
|
1466 if (*context) |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1467 glFinish(); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1468 new_vinfo = GetPixelFormat(windc); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1469 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1470 // we can keep the wglContext |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1471 new_context = *context; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1472 keep_context = 1; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1473 } else { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1474 // create a context |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1475 new_context = wglCreateContext(windc); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1476 if (!new_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1477 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n"); |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1478 goto out; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1479 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1480 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1481 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1482 // set context |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1483 if (!wglMakeCurrent(windc, new_context)) { |
28036 | 1484 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n"); |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1485 if (!keep_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1486 wglDeleteContext(new_context); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1487 } |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1488 goto out; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1489 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1490 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1491 // set new values |
21631 | 1492 vo_w32_window = win; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1493 { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1494 RECT rect; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1495 GetClientRect(win, &rect); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1496 vo_dwidth = rect.right; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1497 vo_dheight = rect.bottom; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1498 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1499 if (!keep_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1500 if (*context) |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1501 wglDeleteContext(*context); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1502 *context = new_context; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1503 *vinfo = new_vinfo; |
17019
fd178c06dc84
Also parse glX extension string, makes -vo gl:swapinterval work again on linux
reimar
parents:
16984
diff
changeset
|
1504 getFunctions(w32gpa, NULL); |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1505 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1506 // and inform that reinit is neccessary |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1507 res = SET_WINDOW_REINIT; |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1508 } else |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1509 res = SET_WINDOW_OK; |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1510 |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1511 out: |
24315
12f2487fb845
Fix compilation after patch to remove global vo_hdc
reimar
parents:
24314
diff
changeset
|
1512 ReleaseDC(win, windc); |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1513 return res; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1514 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1515 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1516 void releaseGlContext(int *vinfo, HGLRC *context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1517 *vinfo = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1518 if (*context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1519 wglMakeCurrent(0, 0); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1520 wglDeleteContext(*context); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1521 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1522 *context = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1523 } |
17116 | 1524 |
28232
8df85ad26746
Add missing 'void' keyword to parameterless function declarations.
diego
parents:
28067
diff
changeset
|
1525 void swapGlBuffers(void) { |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1526 HDC vo_hdc = GetDC(vo_w32_window); |
17116 | 1527 SwapBuffers(vo_hdc); |
24315
12f2487fb845
Fix compilation after patch to remove global vo_hdc
reimar
parents:
24314
diff
changeset
|
1528 ReleaseDC(vo_w32_window, vo_hdc); |
17116 | 1529 } |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1530 #else |
16117 | 1531 #ifdef HAVE_LIBDL |
1532 #include <dlfcn.h> | |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1533 #endif |
17116 | 1534 #include "x11_common.h" |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1535 /** |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1536 * \brief find address of a linked function |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1537 * \param s name of function to find |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1538 * \return address of function or NULL if not found |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1539 */ |
17336 | 1540 static void *getdladdr(const char *s) { |
29183
edd77b4f699b
Change getdladdr to always use dlopen, dlsym and then dlclose.
reimar
parents:
28232
diff
changeset
|
1541 void *ret = NULL; |
16117 | 1542 #ifdef HAVE_LIBDL |
29183
edd77b4f699b
Change getdladdr to always use dlopen, dlsym and then dlclose.
reimar
parents:
28232
diff
changeset
|
1543 void *handle = dlopen(NULL, RTLD_LAZY); |
17419 | 1544 if (!handle) |
29183
edd77b4f699b
Change getdladdr to always use dlopen, dlsym and then dlclose.
reimar
parents:
28232
diff
changeset
|
1545 return NULL; |
edd77b4f699b
Change getdladdr to always use dlopen, dlsym and then dlclose.
reimar
parents:
28232
diff
changeset
|
1546 ret = dlsym(handle, s); |
edd77b4f699b
Change getdladdr to always use dlopen, dlsym and then dlclose.
reimar
parents:
28232
diff
changeset
|
1547 dlclose(handle); |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1548 #endif |
29183
edd77b4f699b
Change getdladdr to always use dlopen, dlsym and then dlclose.
reimar
parents:
28232
diff
changeset
|
1549 return ret; |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1550 } |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1551 |
13843 | 1552 /** |
14269 | 1553 * \brief Returns the XVisualInfo associated with Window win. |
13843 | 1554 * \param win Window whose XVisualInfo is returne. |
1555 * \return XVisualInfo of the window. Caller must use XFree to free it. | |
1556 */ | |
1557 static XVisualInfo *getWindowVisualInfo(Window win) { | |
1558 XWindowAttributes xw_attr; | |
1559 XVisualInfo vinfo_template; | |
1560 int tmp; | |
1561 XGetWindowAttributes(mDisplay, win, &xw_attr); | |
1562 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual); | |
1563 return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp); | |
1564 } | |
1565 | |
1566 /** | |
1567 * \brief Changes the window in which video is displayed. | |
1568 * If possible only transfers the context to the new window, otherwise | |
1569 * creates a new one, which must be initialized by the caller. | |
1570 * \param vinfo Currently used visual. | |
1571 * \param context Currently used context. | |
1572 * \param win window that should be used for drawing. | |
1573 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT. | |
1574 * In case of SET_WINDOW_REINIT the context could not be transfered | |
1575 * and the caller must initialize it correctly. | |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1576 * \ingroup glcontext |
13843 | 1577 */ |
1578 int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win) | |
1579 { | |
1580 XVisualInfo *new_vinfo; | |
1581 GLXContext new_context = NULL; | |
1582 int keep_context = 0; | |
1583 | |
1584 // should only be needed when keeping context, but not doing glFinish | |
1585 // can cause flickering even when we do not keep it. | |
16944
179a7a2857a8
do not call glFinish when we do not have a context
reimar
parents:
16879
diff
changeset
|
1586 if (*context) |
13843 | 1587 glFinish(); |
1588 new_vinfo = getWindowVisualInfo(win); | |
1589 if (*context && *vinfo && new_vinfo && | |
1590 (*vinfo)->visualid == new_vinfo->visualid) { | |
1591 // we can keep the GLXContext | |
1592 new_context = *context; | |
1593 XFree(new_vinfo); | |
1594 new_vinfo = *vinfo; | |
1595 keep_context = 1; | |
1596 } else { | |
1597 // create a context | |
1598 new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True); | |
1599 if (!new_context) { | |
1600 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n"); | |
1601 XFree(new_vinfo); | |
1602 return SET_WINDOW_FAILED; | |
1603 } | |
1604 } | |
1605 | |
1606 // set context | |
1607 if (!glXMakeCurrent(mDisplay, vo_window, new_context)) { | |
28036 | 1608 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n"); |
13843 | 1609 if (!keep_context) { |
28036 | 1610 glXDestroyContext(mDisplay, new_context); |
13843 | 1611 XFree(new_vinfo); |
1612 } | |
1613 return SET_WINDOW_FAILED; | |
1614 } | |
1615 | |
1616 // set new values | |
1617 vo_window = win; | |
27885
9829cfa41d6d
Replace some of the different inconsistent XGetGeometry uses by a
reimar
parents:
27865
diff
changeset
|
1618 vo_x11_update_geometry(); |
13843 | 1619 if (!keep_context) { |
16588 | 1620 void *(*getProcAddress)(const GLubyte *); |
17019
fd178c06dc84
Also parse glX extension string, makes -vo gl:swapinterval work again on linux
reimar
parents:
16984
diff
changeset
|
1621 const char *(*glXExtStr)(Display *, int); |
13843 | 1622 if (*context) |
1623 glXDestroyContext(mDisplay, *context); | |
1624 *context = new_context; | |
1625 if (*vinfo) | |
1626 XFree(*vinfo); | |
1627 *vinfo = new_vinfo; | |
16111
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1628 getProcAddress = getdladdr("glXGetProcAddress"); |
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1629 if (!getProcAddress) |
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1630 getProcAddress = getdladdr("glXGetProcAddressARB"); |
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1631 if (!getProcAddress) |
17336 | 1632 getProcAddress = (void *)getdladdr; |
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1633 glXExtStr = getdladdr("glXQueryExtensionsString"); |
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1634 getFunctions(getProcAddress, !glXExtStr ? NULL : |
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1635 glXExtStr(mDisplay, DefaultScreen(mDisplay))); |
13843 | 1636 |
1637 // and inform that reinit is neccessary | |
1638 return SET_WINDOW_REINIT; | |
1639 } | |
1640 return SET_WINDOW_OK; | |
1641 } | |
1642 | |
1643 /** | |
1644 * \brief free the VisualInfo and GLXContext of an OpenGL context. | |
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1645 * \ingroup glcontext |
13843 | 1646 */ |
1647 void releaseGlContext(XVisualInfo **vinfo, GLXContext *context) { | |
1648 if (*vinfo) | |
1649 XFree(*vinfo); | |
1650 *vinfo = NULL; | |
1651 if (*context) | |
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1652 { |
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1653 glFinish(); |
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1654 glXMakeCurrent(mDisplay, None, NULL); |
13843 | 1655 glXDestroyContext(mDisplay, *context); |
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1656 } |
13843 | 1657 *context = 0; |
1658 } | |
17116 | 1659 |
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1660 void swapGlBuffers(void) { |
17116 | 1661 glXSwapBuffers(mDisplay, vo_window); |
1662 } | |
13843 | 1663 #endif |
1664 |