Mercurial > mplayer.hg
annotate DOCS/French/codecs.html @ 9092:fd6bb2bb82c6
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author | nicolas |
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date | Sat, 25 Jan 2003 21:53:39 +0000 |
parents | 1a55bd301c66 |
children | 1ffb2f7db3a0 |
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1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> |
2252 | 2 <HTML> |
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3 |
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4 <HEAD> |
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5 <TITLE>Codecs - MPlayer - Le lecteur vidéo pour Linux</TITLE> |
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6 <LINK REL="stylesheet" TYPE="text/css" HREF="default.css"> |
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7 <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> |
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8 </HEAD> |
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9 |
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10 <BODY> |
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11 |
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12 |
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13 <H2><A NAME="codecs">2.2 Codecs supportés</A></H2> |
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14 |
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15 |
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16 <H3><A NAME="video_codecs">2.2.1 Codecs vidéo</A></H3> |
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17 |
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18 <P>Voir la <A HREF="http://www.mplayerhq.hu/DOCS/codecs-status.html">table d'état des codecs</A> |
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19 pour une liste complète, générée quotidiennement.</P> |
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20 |
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21 <P>Les plus importants par dessus tout:</P> |
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22 <UL> |
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23 <LI>vidéo MPEG1 (VCD) et MPEG2 (DVD)</LI> |
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24 <LI>décodeurs natifs pour DivX ;-), OpenDivX, DivX4, DivX5, |
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25 M$ MPEG4 v1, v2 et autres variantes MPEG4</LI> |
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26 <LI>décodeur natif pour Windows Media Video 7 (WMV1), et décodeur de DLL Win32 pour |
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27 Windows Media Video 8 (WMV2), utilisés tous les deux dans les fichiers .wmv</LI> |
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28 <LI><B>décodeur Sorenson (SVQ1) natif</B></LI> |
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29 <LI><B>décodeur Sorenson (SVQ3) Win32</B></LI> |
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30 <LI>décodeur 3ivx</LI> |
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31 <LI>codecs Cinepak et Intel Indeo (3.1, 3.2, 4.1, 5.0)</LI> |
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32 <LI>MJPEG, AVID, VCR2, ASV2 et autres formats matériels</LI> |
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33 <LI>VIVO 1.0, 2.0, I263 et autres variantes h263(+)</LI> |
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34 <LI>FLI/FLC</LI> |
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35 <LI>codec RealVideo 1.0 de libavcodec, et codecs RealVideo 2.0, 3.0 et 4.0 |
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36 en utilisant les librairies RealPlayer</LI> |
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37 <LI>décodeur natif pour HuffYUV</LI> |
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38 <LI>vieux et simples formats variés similaires à RLE</LI> |
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39 </UL> |
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40 |
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41 <P>Si vous avez un codec Win32 non listé ici qui n'est pas encore supporté, veuillez |
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42 lire <A HREF="#importing">Comment importer des codecs</A> et aidez-nous à en |
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43 ajouter le support.</P> |
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44 |
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45 |
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46 <H4><A NAME="divx">2.2.1.1 DivX4/DivX5</A></H4> |
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48 <P>Cette section contient des informations sur les codecs DivX4 et Divx5 de |
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49 <A HREF="http://www.projectmayo.com">Project Mayo</A>. Leur première version |
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50 (alpha) disponible est OpenDivX 4.0 alpha 47 et 48. Son support est inclut |
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51 dans MPlayer, et compilé par défaut. Nous avons fréquemment utilisé son code |
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52 de postprocessing pour améliorer la qualité visuelle des vidéos MPEG1/2. |
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53 Maintenant nous utilisons notre propre code, pour touts les types de fichier.</P> |
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54 |
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55 <P>a nouvelle génération de ce codec est appelée DivX4 et peut même décoder les vidéos |
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56 créées avec le très mauvais codec DivX ! De plus il est plus rapide que les DLLs Win32 |
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57 DivX natives mais plus lent que libavcodec. Son utilisation en tant que décodeur est |
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58 donc <B>DÉCOURAGÉ</B>. Cependant, il est utile pour l'encodage. Un désavantage de ce |
8971 | 59 codec est que ces sources sont ne sont pas disponibles sous une |
60 licence Open source.</P> | |
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61 |
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62 <P>DivX4Linux fonctionne dans deux modes:</P> |
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63 |
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64 <DL> |
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65 <DT><CODE>-vc odivx</CODE></DT> |
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66 <DD>Utilise le codec divx4 à la manière d'OpenDivX. Dans ce cas il affiche des |
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67 images YV12 dans son propre buffer, et MPlayer fait la conversion de palette |
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68 via libvo. (<B>Rapide, recommandé !</B>)</DD> |
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70 <DT><CODE>-vc divx4</CODE></DT> |
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71 <DD>Utilise la conversion de palette du codec. |
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72 Dans ce mode, vous pouvez également utiliser le format YUY2/UYVY.(<B>LENT</B>)</DD> |
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73 </DL> |
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74 |
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75 <P>La méthode <CODE>-vc odivx</CODE> est généralement plus rapide, grâce au fait |
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76 qu'elle transfert les données des images au format YV12 (planar YUV 4:2:0), |
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77 nécessitant ainsi moins de bande passante sur le bus. Pour les modes YUV |
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78 compactés (YUY2, UYVY), utilisez la méthode <CODE>-vc divx4</CODE>. Pour les |
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79 modes RGB la vitesse est la même, au mieux elle peut varier selon votre profondeur de |
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80 couleur.</P> |
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81 |
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82 <P><B>Note:</B> Si votre pilote <CODE>-vo</CODE> supporte le rendu direct, alors |
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83 <CODE>-vc divx4</CODE> pourra être plus rapide voir même la solution la plus rapide.</P> |
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84 |
8971 | 85 <P>Ce codec peut être téléchargé depuis |
86 <A HREF="http://avifile.sourceforge.net">avifile.</A> | |
87 | |
88 <P>Désarchivez-le, lancez <CODE>./install.sh</CODE> en root et | |
89 n'oubliez pas d'ajouter <CODE>/usr/local/lib</CODE> à votre | |
90 <CODE>/etc/ld.so.conf</CODE> et de lancer <CODE>ldconfig</CODE>.</P> | |
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91 |
8971 | 92 <P>Récupérez la version CVS de la librairie principale comme ceci:</P> |
93 | |
94 <OL> | |
95 <LI><CODE>cvs -d:pserver:anonymous@cvs.projectmayo.com:/cvsroot login</CODE></LI> | |
96 <LI><CODE>cvs -d:pserver:anonymous@cvs.projectmayo.com:/cvsroot co divxcore</CODE></LI> | |
97 <LI>Cette librairie principale est séparée en librairies d'encodage | |
98 et de décodage qui doivent être compilées séparément. Pour la | |
99 librairie de décodage, tapez simplement | |
100 <PRE> | |
101 cd divxcore/decore/build/linux | |
102 make | |
103 cp libdivxdecore.so /usr/local/lib | |
104 ln -s /usr/local/lib/libdivxdecore.so /usr/local/lib/libdivxdecore.so.0 | |
105 cp ../../src/decore.h /usr/local/include | |
106 </PRE> | |
107 </LI> | |
108 <LI>Élas, pour la librairie d'encodage il n'y a pas de Makefile Linux | |
109 disponible, et le code optimisé pour MMX ne fonctionne que sous | |
110 Windows. Vous pouvez quand même le compiler en utilisant ce | |
111 <A HREF="ftp://ftp.mplayerhq.hu/MPlayer/contrib/divx-mf/Makefile">Makefile</A>. | |
112 <PRE> | |
113 cd ../../../encore/build | |
114 mkdir linux | |
115 cd linux | |
116 cp path/Makefile . | |
117 make | |
118 cp libdivxencore.so /usr/local/lib | |
119 ln -s /usr/local/lib/libdivxdecore.so /usr/local/lib/libdivxdecore.so.0 | |
120 cp ../../src/encore.h /usr/local/include | |
121 </PRE> | |
122 </LI> | |
123 </OL> | |
124 | |
125 <P>MPlayer détecte si DivX4/DivX5 est correctement installé, donc compilez le normalement. | |
126 Si il ne détecte pas le codec, votre installation ou votre configuration n'est pas | |
127 correcte.</P> | |
128 | |
129 | |
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130 <H4><A NAME="libavcodec">2.2.1.2 DivX/libavcodec de FFmpeg</A></H4> |
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132 <P><A HREF="http://ffmpeg.sourceforge.net">FFmpeg</A> contient un codec |
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133 <B>open source</B>, qui est capable de décoder des flux encodés avec |
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134 des codecs vidéo H263/MJPEG/RV10/DivX3/DivX4/DivX5/MP41/MP42/WMV1, ou audio |
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135 WMA (Windows Media Audio). Mais seuls quelques uns peuvent être encodés |
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136 avec, mais il offre également une vitesse plus rapide que les codecs Win32 |
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137 ou que la librairie DivX4/5 de DivX.com!</P> |
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138 |
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139 <P>Il contient plein de bons codecs, les plus importantes étant les variantes MPEG4: |
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140 DivX 3, DivX 4, DivX 5, Windows Media Video 7 (WMV1). Le décodeur WMA est également |
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141 très intéressant.</P> |
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142 |
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143 <P>Si vous utilisez une version officielle vous avez libavcodec directement dans le |
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144 paquetage, construisez comme d'habitude. Si vous utilisez la version CVS de MPlayer |
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145 vous devrez extraire libavcodec de l'arborescence CVS de FFmpeg car les versions |
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146 officielles de FFmpeg <B>ne</B> fonctionnent <B>pas</B>. Pour y arriver faites:</P> |
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147 |
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148 <OL> |
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149 <LI><CODE>cvs -d:pserver:anonymous@cvs.ffmpeg.sourceforge.net:/cvsroot/ffmpeg login</CODE></LI> |
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150 <LI><CODE>cvs -d:pserver:anonymous@cvs.ffmpeg.sourceforge.net:/cvsroot/ffmpeg co ffmpeg</CODE></LI> |
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151 <LI>Déplacez le répertoire <CODE>libavcodec</CODE> des sources FFmpeg à la |
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152 racine de l'arborescence CVS de MPlayer. Cela devrait ressembler à cela: |
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153 <P> <CODE>main/libavcodec</CODE></P> |
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154 Faire un lien symbolique n'est <B>pas</B> suffisant, vous devez le copier ou le déplacer!</LI> |
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155 <LI>Compilez. Configure devrait détecter les problèmes avant la compilation.</LI> |
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156 </OL> |
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157 |
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158 <P><B>Note:</B> MPlayer depuis CVS contient un sous-répertoire libavcodec, |
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159 mais il ne contient <B>pas</B> le source de libavcodec! |
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160 Vous devez suivre les étapes ci-dessus pour obtenir le source de cette librairie.</P> |
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161 |
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162 <P>Avec FFmpeg et ma Matrox G400, je peut voir des films DivX en haute résolution |
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163 sans sauter de trames sur mon K6/2 500.</P> |
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164 |
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165 |
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166 <H4><A NAME="xanim">2.2.1.3 Codecs XAnim</A></H4> |
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167 |
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168 <P>Avant-propos:<BR> |
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169 Soyez prévenu que les codecs binaires XAnim sont packagées avec un un morceau |
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170 de texte revendiquant être la licence liée au logiciel qui, entre autres |
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171 restrictions, interdit à l'utilisateur d'utiliser les codecs en conjonction |
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172 avec n'importe quel autre programme que XAnim. Cependant l'auteur de XAnim n'a |
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173 encore entrepris d'actions légales contre quiconque pour des problèmes relatifs aux |
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174 codecs. |
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175 </P> |
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176 |
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177 <P>MPlayer est capable d'employer les codecs XAnim pour décoder. Suivez |
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178 les instructions pour les activer:</P> |
2252 | 179 |
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180 <OL> |
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181 <LI>Téléchargez les codecs que vous désirez utiliser depuis le |
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182 <A HREF="http://xanim.va.pubnix.com">site d'XAnim</A>. Le codec <B>3ivx</B> |
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183 n'y est pas, il est sur le <A HREF="http://www.3ivx.com">site de 3ivx</A>.</LI> |
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184 <LI>Utilisez l'option <CODE>--with-xanimlibdir</CODE> pour dire à configure où |
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185 trouver les codecs XAnim. Par défaut, il les cherche dans |
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186 <CODE>/usr/local/lib/xanim/mods, /usr/lib/xanim/mods and /usr/lib/xanim</CODE>. |
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187 Vous pouvez également fixer la variable d'environnement <I>XANIM_MOD_DIR</I> avec |
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188 le répertoire des codecs XAnim.</LI> |
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189 <LI>Renommez/faites des liens symboliques de ces fichiers, en séparant le reste |
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190 de l'architecture, ils auront donc des noms comme ceux-ci: |
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191 <CODE>vid_cvid.xa, vid_h263.xa, vid_iv50.xa</CODE>.</LI> |
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192 </OL> |
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193 |
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194 <P>XAnim sont des codecs de la famille numéro 10, donc vous pouvez utiliser l'option |
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195 <CODE>-vfm 10</CODE> pour dire à MPlayer de les utiliser si possible.</P> |
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196 |
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197 <P>Les codecs testés incluent: <B>Indeo 3.2</B>, <B>4.1</B>, <B>5.0</B>, <B>CVID</B>, |
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198 <B>3ivX</B>, <B>h263</B>.</P> |
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199 |
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200 |
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201 <H4><A NAME="vivo_video">2.2.1.4 VIVO video</A></H4> |
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202 |
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203 <P>Mplayer peut lire les vidéos Vivo (1.0 et 2.0). Le codec le plus approprié pour les |
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204 fichiers 1.0 est le décodeur H263 de FFmpeg, vous pouvez l'utiliser l'option |
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205 <CODE>-vc ffh263</CODE> (par défaut). Pour les fichiers 2.0, utilisez le fichier DLL |
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206 Win32 <A HREF="http://www.mplayerhq.hu/MPlayer/samples/drivers32/ivvideo.dll">ivvideo.dll</A>, |
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207 et installez-le sous <CODE>/usr/lib/win32</CODE> ou l'endroit où vous avez placés les |
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208 codecs Win32.</P> |
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209 |
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210 |
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211 <H4><A NAME="mpeg">2.2.1.5 MPEG 1/2 video</A></H4> |
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212 |
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213 <P>MPEG1 et MPEG2 sont décodé par la librairie multiplateforme <B>libmpeg2</B> |
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214 native, dont le code source est inclus dans MPlayer. Nous gérons la vidéo |
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215 MPEG 1/2 boguée en attrapant sig11 (segementation fault), et en réinitialisant |
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216 rapidement le codec, continuant ainsi exactement où l'erreur c'est produite. |
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217 Cette technique de récupération n'a pas d'influence mesurable sur la vitesse.</P> |
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218 |
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219 |
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220 <H4><A NAME="ms_video1">2.2.1.6 MS Video1</A></H4> |
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221 |
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222 <P>C'est un très vieux et très mauvais codec de Microsoft. Dans le passé il était |
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223 décodé par le codec Win32 <CODE>msvidc32.dll</CODE>, maintenant nous avons notre |
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224 propre implémentation open source (par <A HREF="mailto:melanson@pcisys.net">Mike |
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225 Melanson</A>).</P> |
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226 |
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227 |
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228 <H4><A NAME="cinepak">2.2.1.7 Cinepak CVID</A></H4> |
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229 |
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230 <P>MPlayer utilise son propre décodeur Cinepak, open source et multiplateforme |
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231 par défaut. Il supporte les sorties YUV, donc le zoom matériel est possible si |
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232 le pilote de sortie vidéo le permet.</P> |
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234 | |
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235 <H4><A NAME="realvideo">2.2.1.8 RealVideo</A></H4> |
2252 | 236 |
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237 MPlayer décode toutes les versions de RealVideo: |
2252 | 238 |
239 <UL> | |
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240 <LI>RealVideo 1.0 (fourcc RV10) - en/décodage supporté par <B>libavcodec</B></LI> |
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241 <LI>RealVideo 2.0, 3.0, 4.0 (fourcc RV20, RV30, RV40) - décodage supporté par <B>les librairies RealPlayer</B></LI> |
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242 </UL> |
2252 | 243 |
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244 <P>Il est recommandé de télécharger et d'installer RealPlayer8 ou RealONE, car |
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245 MPlayer peut utiliser leurs librairies pour décoder les fichiers contenant de la |
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246 vidéo RealVideo 2.0 - 4.0. Le script configure de MPlayer devrait détecter les |
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247 librairies RealPlayer aux emplacements standards d'une installation complète. |
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248 Si non, dites à configure où chercher avec l'option |
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249 <CODE>--with-reallibdir</CODE>.</P> |
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251 <P><B>Note:</B> Les librairies RealPlayer <B>ne fonctionnent actuellement qu'avec Linux, FreeBSD, |
8539 | 252 NetBSD et Cygwin sur les plateformes x86 et Alpha.</B></P> |
2252 | 253 |
254 | |
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255 <H4><A NAME="xvid">2.2.1.9 XViD</A></H4> |
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257 <P><B>XViD</B> est un fork du développement du codec OpenDivX. Il est apparu quand |
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258 ProjectMayo est passé d'OpenDivX au sources-fermées DivX4 (Maintenant DivX5), et |
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259 les personnes extérieures à ProjectMayo travaillant sur OpenDivX se sont fâchés, |
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260 et ont démarré XViD. Les deux projets ont donc la même origine.</P> |
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262 <H4>Avantages:</H4> |
2252 | 263 |
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264 <UL> |
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265 <LI>open source</LI> |
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266 <LI>son API est compatible avec DivX4 donc en inclure le support |
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267 est facile</LI> |
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268 <LI>encodage en 2 passes</LI> |
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269 <LI>bonne qualité d'encodage, plus grande vitesse que DivX4 (vous pouvez l'optimiser |
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270 pour votre ordi pendant la compilation)</LI> |
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271 </UL> |
2252 | 272 |
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273 <H4>Désavantages:</H4> |
2252 | 274 |
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275 <UL> |
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276 <LI>actuellement il ne <B>décode</B> pas correctement tous les fichiers DivX/DivX4 (pas un problème puisque libavcodec peut les jouer)</LI> |
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277 <LI>vous devez choisir DivX4 <B>ou</B> XViD à |
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278 la compilation</LI> |
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279 <LI>en développement</LI> |
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280 </UL> |
2252 | 281 |
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282 <P>XViD n'est actuellement disponible que depuis le CVS. Voici les instructions |
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283 de téléchargement et d'installation:</P> |
2252 | 284 |
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285 <OL> |
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286 <LI><CODE>cvs -z3 -d:pserver:anonymous@cvs.xvid.org:/xvid login</CODE></LI> |
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287 <LI><CODE>cvs -z3 -d:pserver:anonymous@cvs.xvid.org:/xvid co xvidcore</CODE></LI> |
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288 <LI><CODE>cd xvidcore/build/generic</CODE></LI> |
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289 <LI>Editez le Makefile pour votre architecture (probablement |
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290 <CODE>Makefile.linuxx86</CODE>) pour l'adapter à vos besoins.</LI> |
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291 <LI><CODE>make -f Makefile.linuxx86</CODE></LI> |
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292 <LI>Copiez les fichiers d'entête <CODE>divx4.h</CODE> et <CODE>xvid.h</CODE> depuis |
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293 <CODE>xvidcore/src/</CODE> dans <CODE>/usr/local/include/</CODE>.</LI> |
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294 <LI>Prenez <CODE>encore2.h</CODE> et <CODE>decore.h</CODE> depuis le paquetage |
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295 DivX4Linux, et copiez-les dans <CODE>/usr/local/include/</CODE>.</LI> |
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296 <LI>Recompilez MPlayer avec <CODE>--with-xvidcore=/chemin/de/libxvidcore.a</CODE>.</LI> |
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297 </OL> |
2252 | 298 |
299 | |
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300 <H4><A NAME="sorenson">2.2.1.10 Sorenson</A></H4> |
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301 |
8448 | 302 <P><B>Sorenson</B> est une famille de codec vidéo développée par Sorenson Media et |
303 licenciée à Apple qui le distribue avec son lecteur QuickTime. Nous sommes | |
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304 actuellement capables de décoder toutes les versions des fichiers Sorenson |
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305 avec les décodeurs suivants:</P> |
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306 |
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307 <UL> |
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308 <LI>Sorenson 1 (fourcc <I>SVQ1</I>) - décodage supporté par des <B>codecs |
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309 natifs</B><BR> |
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310 En fait il y a deux (presque égaux) décodeurs pour SVQ1: l'un est inclu dans |
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311 MPlayer, l'autre est dans libavcodec. Vous pouvez invoquer chacun d'eux avec les |
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312 options <CODE>-vc svq1</CODE> et <CODE>-vc ffsvq1</CODE> respectivement. |
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313 Certains fichiers peuvent fonctionner avec l'un, et pas avec l'autre, donc testez |
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314 les deux décodeurs.</LI> |
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315 <LI>Sorenson 3 (fourcc <I>SVQ3</I>) - décodage supporté par les <B>librairies |
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316 QuickTime Win32</B></LI> |
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317 </UL> |
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318 |
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319 <H4>Compiler MPlayer avec le support des librairies QuickTime</H4> |
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320 |
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321 <P><B>NOTE:</B> actuellement seules les plateformes Intel 32bit sont supportées.</P> |
2252 | 322 |
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323 <OL> |
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324 <LI>téléchargez le CVS de MPlayer</LI> |
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325 <LI>compilez MPlayer avec:<BR> |
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326 <CODE>$ ./configure --enable-qtx-codecs</CODE></LI> |
8448 | 327 <LI>téléchargez le pack de DLL QuickTime sur <A HREF="http://www.mplayerhq.hu/MPlayer/releases/codecs/">http://www.mplayerhq.hu/Mplayer/releases/codecs</A></LI> |
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328 <LI>décompressez le pack de DLL QuickTime dans votre répertoire de codecs Win32(par défaut: |
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329 <CODE>/usr/lib/win32</CODE>)</LI> |
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330 </OL> |
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331 |
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332 <H3><A NAME="audio_codecs">2.2.2 Codecs Audio</A></H3> |
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333 |
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334 <P>Les plus importants codecs audio par-dessus tout:<BR></P> |
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335 |
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336 <UL> |
8448 | 337 <LI>MPEG layer 2 (MP2), et layer 3 (MP3) audio (code <B>natif</B>, avec |
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338 optimisation MMX/SSE/3DNow!)</LI> |
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339 <LI>MPEG layer 1 audio (code <B>natif</B>, avec libavcodec)</LI> |
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340 <LI>Windows Media Audio v1, v2 (code <B>natif</B>, avec libavcodec)</LI> |
8448 | 341 <LI>Windows Media Audio 9 (WMAv3) (en utilisant les DLL DMO)</LI> |
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342 <LI>AC3 Dolby audio (code <B>natif</B>, avec optimisation |
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343 MMX/SSE/3DNow!)</LI> |
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344 <LI>AC3 par l'intermédiaire de la carte son</LI> |
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345 <LI>codec Ogg Vorbis audio (librairie <B>native</B>)</LI> |
8448 | 346 <LI>RealAudio: DNET (AC3 bas débit), Cook, Sipro et ATRAC3</LI> |
347 <LI>QuickTime: codecs audio Qualcomm et QDesign</LI> | |
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348 <LI>VIVO audio (g723, Vivo Siren)</LI> |
8448 | 349 <LI>Voxware audio (en utilisant les DLL DirectShow)</LI> |
350 <LI>alaw et ulaw, formats variés gsm, adpcm, pcm et autres vieux formats simples</LI> | |
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351 </UL> |
2252 | 352 |
353 | |
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354 <H4><A NAME="software_ac3">2.2.2.1 Décodage AC3 logiciel</A></H4> |
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355 |
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356 <P>C'est le décodeur utilisé par défaut pour les fichier avec de l'audio AC3.</P> |
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357 |
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358 <P>Le décodeur AC3 peut créer des sortie audio mixées pour 2, 4 ou 6 haut-parleurs. |
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359 Quand il est configuré pour 6 haut-parleurs, ce décodeur fournit des sorties |
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360 séparées pour tous les canaux AC3 du pilote son, autorisant la pleine expérience |
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361 du "son surround" sans décodeur AC3 externe requis pour l'usage du codec hwac3.</P> |
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362 |
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363 <P>Utilisez l'option <CODE>-channels</CODE> pour sélectionner le nombre de canaux |
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364 de sortie. Utilisez <CODE>-channels 2</CODE> pour un mix stéréo. Pour un mix |
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365 4 canaux (Avant Gauche, Avant Droite, Surround Gauche et Surround Droit), |
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366 utilisez <CODE>-channels 4</CODE>. Dans ce cas, l'éventuel canal du centre |
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367 sera mixé à part égale sur les canaux de devant. <CODE>-channels 6</CODE> |
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368 sortira tous les canaux AC3 tels qu'ils ont été encodé - dans l'ordre Gauche, |
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369 Droite, Surround Gauche, Surround Droit, Centre et LFE.</P> |
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370 |
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371 <P>Le nombre de canaux par défaut est 2.</P> |
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372 |
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373 <P>Pour utiliser plus de 2 canaux de sortie, vous devrez utiliser OSS, et |
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374 avoir une carte son qui supporte le nombre de canaux de sortie requis via |
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375 le ioctl SNDCTL_DSP_CHANNELS. Un exemple de driver approprié est emu10k1 |
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376 (utilisé par la carte Soundblaster Live!) depuis Août 2001 (Le CVS ALSA |
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377 est également sensé fonctionner).</P> |
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378 |
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379 |
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380 <H4><A NAME="hardware_ac3">2.2.2.2 Décodage AC3 matériel</A></H4> |
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381 |
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382 <P>Vous avez besoin d'une carte son gérant l'AC3, avec une sortie numérique |
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383 (SP/DIF). Le pilote de la carte doit supporter correctement le format |
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384 AFMT_AC3 (C-Media le fait). Connectez le décodeur AC3 à la sortie SP/DIF, |
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385 et utilisez l'option <CODE>-ac hwac3</CODE>. C'est expérimental mais cela |
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386 fonctionne avec les cartes C-Media, Soundblaster Live! en utilisant les pilotes |
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387 ALSA (mais pas OSS) et les décodeurs MPEG DXR3/Hollywood+.</P> |
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388 |
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389 |
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390 <H4><A NAME="libmad">2.2.2.3 support libmad</A></H4> |
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391 |
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392 <P><A HREF="http://mad.sourceforge.net">libmad</A> est une librairie de décodage |
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393 MPEG audio multiplateforme. Il ne gère pas très bien les fichiers endommagés, |
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394 et il à parfois des problèmes pour le déplacement.</P> |
2252 | 395 |
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396 <P>Pour en activer le support, compilez avec l'option de configuration |
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397 <CODE>--enable-mad</CODE>.</P> |
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398 |
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399 |
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400 <H4><A NAME="vivo_audio">2.2.2.4 VIVO audio</A></H4> |
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401 |
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402 <P>Le codec audio utilisé dans les fichiers VIVO dépends du fait que ce soit |
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403 un fichier VIVO/1.0 ou VIVO/2.0. Les fichiers VIVO/1.0 ont de l'audio |
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404 <B>g.723</B>, et les fichiers VIVO/2.0 de l'audio <B>Vivo Siren</B>. Les |
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405 deux sont supportés. Vous pouvez attraper les DLL Win32 |
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406 <A HREF="http://www.mplayerhq.hu/MPlayer/samples/drivers32/vivog723.acm">g.723/Siren</A> |
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407 depuis le site de MPlayer, puis les copier dans le répertoire |
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408 <CODE>/usr/lib/win32</CODE>.</P> |
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409 |
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410 |
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411 <H4><A NAME="realaudio">2.2.2.5 RealAudio</A></H4> |
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412 |
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413 MPlayer supporte le décodage de presque toutes les versions de RealAudio: |
2252 | 414 |
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415 <UL> |
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416 <LI>RealAudio DNET - décodage supporté par <B>liba52</B></LI> |
8448 | 417 <LI>RealAudio Cook/Sipro/ATRAC3 - décodage supporté par <B>les librairies RealPlayer</B></LI> |
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418 </UL> |
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419 |
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420 <P>Pour savoir comment installer les librairies RealPlayer, voyez la section |
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421 <A HREF="#realvideo">RealVideo</A>.</P> |
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422 |
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423 |
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424 <H4><A NAME="qdesign">2.2.2.6 Codecs QDesign</A></H4> |
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425 |
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426 <P>Les flux audio QDesign (fourcc: <I>QDMC</I>, <I>QDM2</I>) sont trouvés dans les |
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427 fichiers MOV/QT. Les deux versions de ce codec peuvent être décodées avec les librairies |
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428 QuickTime libraries. Pour les instructions d'installation merci de voir la section |
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429 <A HREF="#sorenson">codec vidéo Sorenson</A>.</P> |
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430 |
8448 | 431 <H4><A NAME="qclp">2.2.2.7 Codecs Qualcomm</A></H4> |
432 | |
433 <P>Le flux audio Qualcomm (fourcc: <I>Qclp</I>) se trouve dans les fichiers MOV/QT. | |
434 Il peut être décodé par les librairies QuickTime. Pour les instructions d'installation | |
435 veuillez lire la section <A HREF="#sorenson">codec vidéo Sorenson</A>.</P> | |
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436 |
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437 <H3><A NAME="importing">2.2.3 Comment importer des codecs</A></H3> |
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438 |
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439 |
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440 <H4><A NAME="importing_vfw">2.2.3.1 Codecs VFW</A></H4> |
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441 |
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442 <P>VfW (Video for Windows) est une ancienne API vidéo pour windows. Ses codecs |
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443 portent l'extension .DLL ou plus rarement .DRV. Si MPlayer n'arrive pas à |
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444 lire votre AVI et renvoie :</P> |
2252 | 445 |
446 <P> <CODE>UNKNOWN video codec: HFYU (0x55594648)</CODE></P> | |
447 | |
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448 <P>Cela signifie que votre AVI est encodé avec un codec HFYU fourcc (HFYU = HuffYUV |
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449 codec, DIV3 = DivX Low Motion, etc...). Maintenant que nous savons cela, nous |
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450 devons déterminer quelle DLL windows utilise pour lire ce fichier. Dans votre cas, |
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451 le fichier <CODE>system.ini</CODE> contient (entre autres):</P> |
2252 | 452 |
453 <P> <CODE>VIDC.HFYU=huffyuv.dll</CODE></P> | |
454 | |
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455 <P>Donc nous aurons besoin de la librairie <CODE>huffyuv.dll</CODE>. Notez que |
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456 les codecs audio sont spécifiés par le préfixe MSACM :</P> |
2252 | 457 |
458 <P> <CODE>msacm.l3acm=L3codeca.acm</CODE></P> | |
459 | |
460 | |
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461 <P>C'est le codec MP3. Nous avons désormais toutes les informations nécessaires |
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462 (fourcc, fichier codec, fichier AVI). Demandez le support de votre codec par |
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463 mail, et envoyez ces fichiers sur le FTP :</P> |
2252 | 464 |
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465 <P> <CODE>ftp://ftp.mplayerhq.hu/MPlayer/incoming/[nomcodec]/</CODE></P> |
2252 | 466 |
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467 <P><B>Note:</B> Sur Windows NT/2000/XP cherchez cette info dans la base de registre, |
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468 c-a-d cherchez "VIDC.HFYU". Pour savoir comment faire cela, regardez la l'ancienne méthode |
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469 DirectShow ci-dessous.</P> |
2252 | 470 |
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471 <H4><A NAME="importing_directshow">2.2.3.2 DirectShow codecs</A></H4> |
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472 |
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473 <P>DirectShow est une API vidéo récente pour Windows, sans doute plus mauvaise que |
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474 la précédente :-( La situations est plus délicate avec DirectShow, puisque</P> |
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475 |
2252 | 476 <UL> |
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477 <LI><CODE>system.ini</CODE> ne contient aucune information, qui sont désormais |
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478 placées dans la base de registre.</LI> |
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479 <LI>Nous aurons besoin du GUID du codec.</LI> |
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480 </UL> |
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481 |
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482 <P><B>Nouvelle Méthode:</B> En utilisant Microsoft GraphEdit (rapide)</P> |
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483 |
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484 <OL> |
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485 <LI>Obtenez GraphEdit depuis le SDK DirectX ou sur |
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486 <A HREF="http://doom9.org">Doom9</A>.</LI> |
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487 <LI>Exécutez <CODE>graphedit.exe</CODE>.</LI> |
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488 <LI>Dans le menu sélectionnez Graph -> Insert Filters.</LI> |
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489 <LI>Dépliez l'élément <CODE>DirectShow Filters</CODE>.</LI> |
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490 <LI>Sélectionnez le bon nom de codec et dépliez l'élément.</LI> |
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491 <LI>Dans l'entrée <CODE>DisplayName</CODE> regardez le texte entre accolades |
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492 après le backslash et notez-le (cinq blocs délimités par des tirets, le GUID).</LI> |
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493 <LI>Le binaire du codec binary est le fichier spécifié dans l'entrée <CODE>Filename</CODE>.</LI> |
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494 </OL> |
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495 |
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496 <P><B>Note:</B> Si il n'y a pas d'entrée <CODE>Filename</CODE> et que |
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497 <CODE>DisplayName</CODE> contient quelque chose comme <CODE>device:dmo</CODE>, |
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498 alors c'est un codec DMO, qui n'est actuellement pas supporté par MPlayer.</P> |
2252 | 499 |
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500 <P><B>Ancienne Méthode:</B> Respirez à fond et fouillez dans la base de registre...</P> |
2252 | 501 |
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502 <OL> |
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503 <LI>Exécutez <CODE>regedit</CODE>.</LI> |
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504 <LI>Pressez <CODE>Ctrl-f</CODE>, décochez les deux premières cases, et cochez |
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505 la troisième. Entrez le fourcc du codec. (par ex.: TM20) </LI> |
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506 <LI>vous devriez trouver un champ contenant le chemin et le nom du fichier utilisé |
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507 (par ex. <CODE>C:\WINDOWS\SYSTEM\TM20DEC.AX</CODE>).</LI> |
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508 <LI>Maintenant que nous avons le fichier, nous devons trouver son GUID. Cherchez |
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509 désormais le nom du codec, pas son fourcc. Son nom peut être trouvé quand Media |
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510 Player lit le fichier, en regardant dans Fichier -> Propriétés -> Avancées. |
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511 Si rien n'apparaît, pas de chance. Essayez de le deviner. (par ex. cherchez : TrueMotion)</LI> |
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512 <LI>S'il apparaît dans la base de registre, il devrait apparaître un champ |
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513 NomDuFichier, et un champ CLSID. Copiez les 16 bits du CLSID, c'est le GUID |
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514 dont nous avons besoin.</LI> |
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515 </OL> |
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516 |
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517 <P><B>Note:</B> si la recherche échoue, cochez toutes les options de la fenêtre de |
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518 recherche.. vous aurez des mauvaises occurrences, mais finirez par obtenir la bonne...</P> |
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519 |
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520 <P>Nous avons désormais toutes les informations nécessaires (fourcc, GUID, fichier |
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521 codec, fichier AVI). Demandez le support de votre codec par mail, et envoyez ces |
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522 fichiers sur le FTP :</P> |
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523 |
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524 <P> <CODE>ftp://ftp.mplayerhq.hu/MPlayer/incoming/[nomcodec]/</CODE></P> |
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526 </BODY> | |
527 </HTML> |