Mercurial > pidgin.yaz
annotate src/connection.c @ 8241:1d68a254237b
[gaim-migrate @ 8964]
From Padraig O'Briain (padraigob),
"When a blind user uses gaim they expect the screen
reader to speak the text of the label "Screen Name"
when focus is on the login field.
This is not possible as there is no logical connection
between the widgets."
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Thu, 12 Feb 2004 17:58:53 +0000 |
parents | 968425e5da2f |
children | f24172f53650 |
rev | line source |
---|---|
5563 | 1 /** |
2 * @file connection.c Connection API | |
3 * @ingroup core | |
4 * | |
5 * gaim | |
6 * | |
8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
5631 | 10 * |
5563 | 11 * This program is free software; you can redistribute it and/or modify |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
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25 #include "internal.h" |
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26 #include "blist.h" |
5563 | 27 #include "connection.h" |
5717 | 28 #include "debug.h" |
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29 #include "log.h" |
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30 #include "notify.h" |
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31 #include "prefs.h" |
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32 #include "request.h" |
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33 #include "server.h" |
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34 #include "signals.h" |
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35 #include "sound.h" |
6106 | 36 #include "util.h" |
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37 |
5563 | 38 static GList *connections = NULL; |
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39 static GList *connections_connecting = NULL; |
5563 | 40 static GaimConnectionUiOps *connection_ui_ops = NULL; |
41 | |
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42 static int connections_handle; |
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43 |
5563 | 44 GaimConnection * |
45 gaim_connection_new(GaimAccount *account) | |
46 { | |
47 GaimConnection *gc; | |
48 | |
49 g_return_val_if_fail(account != NULL, NULL); | |
50 | |
51 gc = g_new0(GaimConnection, 1); | |
52 | |
7956 | 53 gc->prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); |
5563 | 54 |
55 gaim_connection_set_account(gc, account); | |
56 gaim_account_set_connection(account, gc); | |
57 | |
58 return gc; | |
59 } | |
60 | |
61 void | |
62 gaim_connection_destroy(GaimConnection *gc) | |
63 { | |
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64 GaimAccount *account; |
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65 |
5563 | 66 g_return_if_fail(gc != NULL); |
67 | |
68 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { | |
69 gaim_connection_disconnect(gc); | |
70 | |
71 return; | |
72 } | |
73 | |
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74 gaim_debug(GAIM_DEBUG_INFO, "connection", |
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75 "Destroying connection %p\n", gc); |
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76 |
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77 account = gaim_connection_get_account(gc); |
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78 gaim_account_set_connection(account, NULL); |
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79 |
5563 | 80 if (gc->display_name != NULL) |
81 g_free(gc->display_name); | |
82 | |
83 if (gc->away != NULL) | |
84 g_free(gc->away); | |
85 | |
86 if (gc->away_state != NULL) | |
87 g_free(gc->away_state); | |
88 | |
6393 | 89 if (gc->disconnect_timeout) |
90 g_source_remove(gc->disconnect_timeout); | |
91 | |
5563 | 92 g_free(gc); |
93 } | |
94 | |
6110 | 95 static void request_pass_ok_cb(GaimAccount *account, const char *entry) |
6109 | 96 { |
97 gaim_account_set_password(account, (*entry != '\0') ? entry : NULL); | |
98 | |
6110 | 99 gaim_account_connect(account); |
6109 | 100 } |
101 | |
6581 | 102 void |
103 gaim_connection_register(GaimConnection *gc) | |
104 { | |
105 GaimAccount *account; | |
106 GaimConnectionUiOps *ops; | |
107 GaimPluginProtocolInfo *prpl_info = NULL; | |
108 | |
109 g_return_if_fail(gc != NULL); | |
110 | |
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111 gaim_debug(GAIM_DEBUG_INFO, "connection", "Registering. gc = %p\n", gc); |
6581 | 112 |
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113 ops = gaim_connections_get_ui_ops(); |
6581 | 114 |
115 if (gc->prpl != NULL) | |
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116 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); |
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117 else |
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118 { |
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119 gchar *message = g_strdup_printf(_("Missing protocol plugin for %s"), |
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120 gaim_account_get_username(gaim_connection_get_account(gc))); |
6581 | 121 |
122 gaim_debug(GAIM_DEBUG_ERROR, "connection", | |
123 "Could not get prpl info for %p\n", gc); | |
124 gaim_notify_error(NULL, _("Registration Error"), | |
125 message, NULL); | |
126 g_free(message); | |
127 return; | |
128 } | |
129 | |
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130 if (prpl_info->register_user == NULL) |
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131 return; |
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132 |
6581 | 133 account = gaim_connection_get_account(gc); |
134 | |
135 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) | |
136 return; | |
137 | |
138 gaim_connection_set_state(gc, GAIM_CONNECTING); | |
139 | |
140 connections = g_list_append(connections, gc); | |
141 | |
142 gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc); | |
143 | |
144 /* set this so we don't auto-reconnect after registering */ | |
145 gc->wants_to_die = TRUE; | |
146 | |
147 gaim_debug(GAIM_DEBUG_INFO, "connection", "Calling register_user\n"); | |
148 | |
149 prpl_info->register_user(account); | |
150 } | |
151 | |
6109 | 152 |
5563 | 153 void |
154 gaim_connection_connect(GaimConnection *gc) | |
155 { | |
156 GaimAccount *account; | |
157 GaimConnectionUiOps *ops; | |
158 GaimPluginProtocolInfo *prpl_info = NULL; | |
159 | |
160 g_return_if_fail(gc != NULL); | |
161 | |
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162 gaim_debug(GAIM_DEBUG_INFO, "connection", |
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163 "Connecting. gc = %p\n", gc); |
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164 |
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165 ops = gaim_connections_get_ui_ops(); |
5563 | 166 |
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167 if (gc->prpl != NULL) |
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168 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); |
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169 else { |
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170 gchar *message = g_strdup_printf(_("Missing protocol plugin for %s"), |
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171 gaim_account_get_username(gaim_connection_get_account(gc))); |
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172 |
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173 gaim_debug(GAIM_DEBUG_ERROR, "connection", |
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174 "Could not get prpl info for %p\n", gc); |
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175 gaim_notify_error(NULL, _("Connection Error"), |
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176 message, NULL); |
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177 g_free(message); |
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178 return; |
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179 } |
5563 | 180 |
181 account = gaim_connection_get_account(gc); | |
182 | |
6109 | 183 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) |
184 return; | |
185 | |
6036 | 186 if (!(prpl_info->options & OPT_PROTO_NO_PASSWORD) && |
6231 | 187 !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL) && |
188 gaim_account_get_password(account) == NULL) { | |
6111 | 189 gchar *primary; |
6231 | 190 gchar *escaped; |
191 const gchar *username = gaim_account_get_username(account); | |
192 | |
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193 gaim_debug(GAIM_DEBUG_INFO, "connection", "Requesting password\n"); |
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194 gaim_connection_destroy(gc); |
6231 | 195 escaped = g_markup_escape_text(username, strlen(username)); |
196 primary = g_strdup_printf(_("Enter password for %s"), escaped); | |
6111 | 197 gaim_request_input(gc, NULL, primary, NULL, NULL, FALSE, TRUE, |
6109 | 198 _("OK"), G_CALLBACK(request_pass_ok_cb), |
6110 | 199 _("Cancel"), NULL, account); |
6111 | 200 g_free(primary); |
6231 | 201 g_free(escaped); |
5563 | 202 |
203 return; | |
204 } | |
205 | |
206 gaim_connection_set_state(gc, GAIM_CONNECTING); | |
207 | |
6507 | 208 connections = g_list_append(connections, gc); |
209 | |
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210 gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc); |
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211 |
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212 gaim_debug(GAIM_DEBUG_INFO, "connection", "Calling serv_login\n"); |
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213 |
5563 | 214 serv_login(account); |
215 } | |
216 | |
217 void | |
218 gaim_connection_disconnect(GaimConnection *gc) | |
219 { | |
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220 GaimAccount *account; |
5563 | 221 GList *wins; |
222 | |
223 g_return_if_fail(gc != NULL); | |
224 | |
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225 account = gaim_connection_get_account(gc); |
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226 |
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227 if (gaim_account_get_connection(account) != NULL) { |
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228 gaim_account_disconnect(account); |
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229 return; |
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230 } |
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231 |
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232 gaim_debug(GAIM_DEBUG_INFO, "connection", |
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233 "Disconnecting connection %p\n", gc); |
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234 |
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235 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { |
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236 if (gaim_connection_get_state(gc) != GAIM_CONNECTING) |
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237 gaim_blist_remove_account(gaim_connection_get_account(gc)); |
5563 | 238 |
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239 gaim_signal_emit(gaim_connections_get_handle(), "signing-off", gc); |
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240 |
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241 serv_close(gc); |
5563 | 242 |
6533 | 243 connections = g_list_remove(connections, gc); |
244 | |
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245 gaim_connection_set_state(gc, GAIM_DISCONNECTED); |
5563 | 246 |
7431 | 247 /* LOG system_log(log_signoff, gc, NULL, |
248 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); */ | |
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249 gaim_signal_emit(gaim_connections_get_handle(), "signed-off", gc); |
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250 |
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251 |
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252 /* |
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253 * XXX This is a hack! Remove this and replace it with a better event |
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254 * notification system. |
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255 */ |
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256 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { |
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257 GaimConvWindow *win = (GaimConvWindow *)wins->data; |
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258 gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0), |
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259 GAIM_CONV_ACCOUNT_OFFLINE); |
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260 } |
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261 |
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262 gaim_request_close_with_handle(gc); |
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263 gaim_notify_close_with_handle(gc); |
5563 | 264 } |
265 | |
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266 gaim_connection_destroy(gc); |
5563 | 267 } |
268 | |
6029 | 269 gboolean |
270 gaim_connection_disconnect_cb(gpointer data) | |
271 { | |
6076 | 272 GaimAccount *account = data; |
273 GaimConnection *gc = gaim_account_get_connection(account); | |
6029 | 274 |
6076 | 275 if(gc) |
276 gaim_connection_disconnect(gc); | |
6029 | 277 |
278 return FALSE; | |
279 } | |
280 | |
5563 | 281 /* |
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282 * d:)->-< |
5563 | 283 * |
284 * d:O-\-< | |
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285 * |
5563 | 286 * d:D-/-< |
287 * | |
288 * d8D->-< DANCE! | |
289 */ | |
290 | |
291 void | |
292 gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state) | |
293 { | |
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294 GaimConnectionUiOps *ops; |
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295 |
5563 | 296 g_return_if_fail(gc != NULL); |
297 | |
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298 if (gc->state == state) |
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299 return; |
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300 |
5563 | 301 gc->state = state; |
302 | |
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303 ops = gaim_connections_get_ui_ops(); |
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304 |
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305 if (gc->state == GAIM_CONNECTING) { |
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306 connections_connecting = g_list_append(connections_connecting, gc); |
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307 } |
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308 else { |
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309 connections_connecting = g_list_remove(connections_connecting, gc); |
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310 } |
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311 |
5563 | 312 if (gc->state == GAIM_CONNECTED) { |
6695 | 313 GaimBlistNode *gnode,*cnode,*bnode; |
5563 | 314 GList *wins; |
315 GList *add_buds=NULL; | |
316 | |
317 /* Set the time the account came online */ | |
318 time(&gc->login_time); | |
319 | |
320 if (ops != NULL && ops->connected != NULL) | |
321 ops->connected(gc); | |
322 | |
323 gaim_blist_show(); | |
324 gaim_blist_add_account(gc->account); | |
325 | |
326 /* | |
327 * XXX This is a hack! Remove this and replace it with a better event | |
328 * notification system. | |
329 */ | |
330 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { | |
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331 GaimConvWindow *win = (GaimConvWindow *)wins->data; |
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332 gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0), |
5563 | 333 GAIM_CONV_ACCOUNT_ONLINE); |
334 } | |
335 | |
7431 | 336 /* LOG system_log(log_signon, gc, NULL, |
337 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); */ | |
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338 gaim_signal_emit(gaim_connections_get_handle(), "signed-on", gc); |
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339 |
5563 | 340 #if 0 |
341 /* away option given? */ | |
342 if (opt_away) { | |
343 away_on_login(opt_away_arg); | |
344 /* don't do it again */ | |
345 opt_away = 0; | |
346 } else if (awaymessage) { | |
347 serv_set_away(gc, GAIM_AWAY_CUSTOM, awaymessage->message); | |
348 } | |
349 if (opt_away_arg != NULL) { | |
350 g_free(opt_away_arg); | |
351 opt_away_arg = NULL; | |
352 } | |
353 #endif | |
354 | |
355 /* let the prpl know what buddies we pulled out of the local list */ | |
356 for (gnode = gaim_get_blist()->root; gnode; gnode = gnode->next) { | |
357 if(!GAIM_BLIST_NODE_IS_GROUP(gnode)) | |
358 continue; | |
6695 | 359 for(cnode = gnode->child; cnode; cnode = cnode->next) { |
360 if(!GAIM_BLIST_NODE_IS_CONTACT(cnode)) | |
361 continue; | |
362 for(bnode = cnode->child; bnode; bnode = bnode->next) { | |
363 GaimBuddy *b; | |
364 if(!GAIM_BLIST_NODE_IS_BUDDY(bnode)) | |
365 continue; | |
366 | |
367 b = (GaimBuddy *)bnode; | |
5563 | 368 if(b->account == gc->account) { |
369 add_buds = g_list_append(add_buds, b->name); | |
370 } | |
371 } | |
372 } | |
373 } | |
374 | |
375 if(add_buds) { | |
376 serv_add_buddies(gc, add_buds); | |
377 g_list_free(add_buds); | |
378 } | |
379 | |
380 serv_set_permit_deny(gc); | |
381 } | |
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382 else if (gc->state == GAIM_DISCONNECTED) { |
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383 if (ops != NULL && ops->disconnected != NULL) |
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384 ops->disconnected(gc); |
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385 } |
5563 | 386 } |
387 | |
388 void | |
389 gaim_connection_set_account(GaimConnection *gc, GaimAccount *account) | |
390 { | |
391 g_return_if_fail(gc != NULL); | |
392 g_return_if_fail(account != NULL); | |
393 | |
394 gc->account = account; | |
395 } | |
396 | |
397 void | |
398 gaim_connection_set_display_name(GaimConnection *gc, const char *name) | |
399 { | |
400 g_return_if_fail(gc != NULL); | |
401 | |
402 if (gc->display_name != NULL) | |
403 g_free(gc->display_name); | |
404 | |
405 gc->display_name = (name == NULL ? NULL : g_strdup(name)); | |
406 } | |
407 | |
408 GaimConnectionState | |
409 gaim_connection_get_state(const GaimConnection *gc) | |
410 { | |
411 g_return_val_if_fail(gc != NULL, GAIM_DISCONNECTED); | |
412 | |
413 return gc->state; | |
414 } | |
415 | |
416 GaimAccount * | |
417 gaim_connection_get_account(const GaimConnection *gc) | |
418 { | |
419 g_return_val_if_fail(gc != NULL, NULL); | |
420 | |
421 return gc->account; | |
422 } | |
423 | |
424 const char * | |
425 gaim_connection_get_display_name(const GaimConnection *gc) | |
426 { | |
427 g_return_val_if_fail(gc != NULL, NULL); | |
428 | |
429 return gc->display_name; | |
430 } | |
431 | |
432 void | |
433 gaim_connection_update_progress(GaimConnection *gc, const char *text, | |
434 size_t step, size_t count) | |
435 { | |
436 GaimConnectionUiOps *ops; | |
437 | |
438 g_return_if_fail(gc != NULL); | |
439 g_return_if_fail(text != NULL); | |
440 g_return_if_fail(step < count); | |
441 g_return_if_fail(count > 1); | |
442 | |
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443 ops = gaim_connections_get_ui_ops(); |
5563 | 444 |
445 if (ops != NULL && ops->connect_progress != NULL) | |
446 ops->connect_progress(gc, text, step, count); | |
447 } | |
448 | |
449 void | |
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450 gaim_connection_notice(GaimConnection *gc, const char *text) |
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451 { |
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452 GaimConnectionUiOps *ops; |
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453 |
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454 g_return_if_fail(gc != NULL); |
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455 g_return_if_fail(text != NULL); |
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456 |
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457 ops = gaim_connections_get_ui_ops(); |
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458 |
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459 if (ops != NULL && ops->notice != NULL) |
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460 ops->notice(gc, text); |
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461 } |
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462 |
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463 void |
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464 gaim_connection_error(GaimConnection *gc, const char *text) |
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465 { |
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466 GaimConnectionUiOps *ops; |
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467 |
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468 g_return_if_fail(gc != NULL); |
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469 g_return_if_fail(text != NULL); |
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470 |
6393 | 471 /* If we've already got one error, we don't need any more */ |
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472 if (gc->disconnect_timeout) |
6393 | 473 return; |
474 | |
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475 ops = gaim_connections_get_ui_ops(); |
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476 |
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477 if (ops != NULL) { |
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478 if (ops->report_disconnect != NULL) |
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479 ops->report_disconnect(gc, text); |
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480 |
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481 if (ops->disconnected != NULL) |
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482 ops->disconnected(gc); |
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483 } |
5727 | 484 |
6393 | 485 gc->disconnect_timeout = g_timeout_add(0, gaim_connection_disconnect_cb, |
6076 | 486 gaim_connection_get_account(gc)); |
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487 } |
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488 |
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489 void |
5563 | 490 gaim_connections_disconnect_all(void) |
491 { | |
492 GList *l; | |
6113 | 493 GaimConnection *gc; |
5563 | 494 |
6113 | 495 while ((l = gaim_connections_get_all()) != NULL) { |
496 gc = l->data; | |
497 gc->wants_to_die = TRUE; | |
498 gaim_connection_destroy(gc); | |
499 } | |
5563 | 500 } |
501 | |
502 GList * | |
503 gaim_connections_get_all(void) | |
504 { | |
505 return connections; | |
506 } | |
507 | |
5788
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508 GList * |
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509 gaim_connections_get_connecting(void) |
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510 { |
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511 return connections_connecting; |
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512 } |
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513 |
5563 | 514 void |
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515 gaim_connections_set_ui_ops(GaimConnectionUiOps *ops) |
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516 { |
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517 connection_ui_ops = ops; |
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518 } |
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519 |
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520 GaimConnectionUiOps * |
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521 gaim_connections_get_ui_ops(void) |
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522 { |
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523 return connection_ui_ops; |
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524 } |
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525 |
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526 void |
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527 gaim_connections_init(void) |
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528 { |
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529 void *handle = gaim_connections_get_handle(); |
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530 |
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531 gaim_signal_register(handle, "signing-on", |
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532 gaim_marshal_VOID__POINTER, NULL, 1, |
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533 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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534 GAIM_SUBTYPE_CONNECTION)); |
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535 |
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536 gaim_signal_register(handle, "signed-on", |
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537 gaim_marshal_VOID__POINTER, NULL, 1, |
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538 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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539 GAIM_SUBTYPE_CONNECTION)); |
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540 |
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541 gaim_signal_register(handle, "signing-off", |
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542 gaim_marshal_VOID__POINTER, NULL, 1, |
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543 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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544 GAIM_SUBTYPE_CONNECTION)); |
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545 |
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546 gaim_signal_register(handle, "signed-off", |
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547 gaim_marshal_VOID__POINTER, NULL, 1, |
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548 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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549 GAIM_SUBTYPE_CONNECTION)); |
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550 } |
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551 |
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552 void |
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553 gaim_connections_uninit(void) |
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554 { |
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555 gaim_signals_unregister_by_instance(gaim_connections_get_handle()); |
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556 } |
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557 |
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558 void * |
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559 gaim_connections_get_handle(void) |
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560 { |
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561 return &connections_handle; |
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562 } |