Mercurial > pidgin.yaz
annotate src/connection.c @ 5926:6c22d37c6a3c
[gaim-migrate @ 6366]
Another "should fix" commit! If calling gaim_connection_disconnect()
instead of gaim_account_disconnect() (which was happening at times), the
account's connection would never be set to NULL. Now we ensure that if the
account's connection is non-NULL, gaim_account_disconnect() is called first
instead of gaim_connection_disconnect().
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Fri, 20 Jun 2003 03:55:56 +0000 |
parents | dbe2a2174be9 |
children | 03f1d6cd784c |
rev | line source |
---|---|
5563 | 1 /** |
2 * @file connection.c Connection API | |
3 * @ingroup core | |
4 * | |
5 * gaim | |
6 * | |
7 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> | |
5631 | 8 * |
5563 | 9 * This program is free software; you can redistribute it and/or modify |
10 * it under the terms of the GNU General Public License as published by | |
11 * the Free Software Foundation; either version 2 of the License, or | |
12 * (at your option) any later version. | |
13 * | |
14 * This program is distributed in the hope that it will be useful, | |
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
17 * GNU General Public License for more details. | |
18 * | |
19 * You should have received a copy of the GNU General Public License | |
20 * along with this program; if not, write to the Free Software | |
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
22 */ | |
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23 #include "internal.h" |
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24 #include "blist.h" |
5563 | 25 #include "connection.h" |
5717 | 26 #include "debug.h" |
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27 #include "log.h" |
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28 #include "notify.h" |
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29 #include "prefs.h" |
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30 #include "request.h" |
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31 #include "server.h" |
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32 #include "sound.h" |
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33 |
5563 | 34 static GList *connections = NULL; |
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35 static GList *connections_connecting = NULL; |
5563 | 36 static GaimConnectionUiOps *connection_ui_ops = NULL; |
37 | |
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38 |
5563 | 39 GaimConnection * |
40 gaim_connection_new(GaimAccount *account) | |
41 { | |
42 GaimConnection *gc; | |
43 | |
44 g_return_val_if_fail(account != NULL, NULL); | |
45 | |
46 gc = g_new0(GaimConnection, 1); | |
47 | |
48 gc->prpl = gaim_find_prpl(gaim_account_get_protocol(account)); | |
49 | |
50 gaim_connection_set_account(gc, account); | |
51 gaim_account_set_connection(account, gc); | |
52 | |
53 return gc; | |
54 } | |
55 | |
56 void | |
57 gaim_connection_destroy(GaimConnection *gc) | |
58 { | |
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59 GaimAccount *account; |
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60 |
5563 | 61 g_return_if_fail(gc != NULL); |
62 | |
63 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { | |
64 gaim_connection_disconnect(gc); | |
65 | |
66 return; | |
67 } | |
68 | |
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69 account = gaim_connection_get_account(gc); |
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70 gaim_account_set_connection(account, NULL); |
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71 |
5563 | 72 if (gc->display_name != NULL) |
73 g_free(gc->display_name); | |
74 | |
75 if (gc->away != NULL) | |
76 g_free(gc->away); | |
77 | |
78 if (gc->away_state != NULL) | |
79 g_free(gc->away_state); | |
80 | |
81 g_free(gc); | |
82 } | |
83 | |
84 void | |
85 gaim_connection_connect(GaimConnection *gc) | |
86 { | |
87 GaimAccount *account; | |
88 GaimConnectionUiOps *ops; | |
89 GaimPluginProtocolInfo *prpl_info = NULL; | |
90 | |
91 g_return_if_fail(gc != NULL); | |
92 | |
93 ops = gaim_get_connection_ui_ops(); | |
94 | |
95 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); | |
96 | |
97 account = gaim_connection_get_account(gc); | |
98 | |
99 if ((prpl_info->options & OPT_PROTO_NO_PASSWORD) && | |
100 !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL) && | |
101 gaim_account_get_password(account) == NULL) { | |
102 | |
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103 gaim_debug(GAIM_DEBUG_INFO, "connection", "Requestin password\n"); |
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104 |
5563 | 105 if (ops != NULL && ops->request_pass != NULL) |
106 ops->request_pass(gc); | |
107 | |
108 return; | |
109 } | |
110 | |
111 gaim_connection_set_state(gc, GAIM_CONNECTING); | |
112 | |
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113 gaim_debug(GAIM_DEBUG_INFO, "connection", "Calling serv_login\n"); |
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114 |
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115 connections = g_list_append(connections, gc); |
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116 |
5563 | 117 serv_login(account); |
118 } | |
119 | |
120 void | |
121 gaim_connection_disconnect(GaimConnection *gc) | |
122 { | |
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123 GaimAccount *account; |
5563 | 124 GList *wins; |
125 | |
126 g_return_if_fail(gc != NULL); | |
127 | |
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128 account = gaim_connection_get_account(gc); |
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129 |
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130 if (gaim_account_get_connection(account) != NULL) { |
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131 gaim_account_disconnect(account); |
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132 return; |
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133 } |
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134 |
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135 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { |
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136 if (gaim_connection_get_state(gc) != GAIM_CONNECTING) |
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137 gaim_blist_remove_account(gaim_connection_get_account(gc)); |
5563 | 138 |
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139 serv_close(gc); |
5563 | 140 |
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141 connections = g_list_remove(connections, gc); |
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142 |
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143 gaim_connection_set_state(gc, GAIM_DISCONNECTED); |
5563 | 144 |
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145 gaim_event_broadcast(event_signoff, gc); |
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146 system_log(log_signoff, gc, NULL, |
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147 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); |
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148 |
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149 /* |
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150 * XXX This is a hack! Remove this and replace it with a better event |
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151 * notification system. |
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152 */ |
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153 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { |
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154 GaimWindow *win = (GaimWindow *)wins->data; |
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155 gaim_conversation_update(gaim_window_get_conversation_at(win, 0), |
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156 GAIM_CONV_ACCOUNT_OFFLINE); |
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157 } |
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158 |
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159 gaim_request_close_with_handle(gc); |
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160 gaim_notify_close_with_handle(gc); |
5563 | 161 } |
162 | |
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163 gaim_connection_destroy(gc); |
5563 | 164 } |
165 | |
166 /* | |
167 * d:)->-< | |
168 * | |
169 * d:O-\-< | |
170 * | |
171 * d:D-/-< | |
172 * | |
173 * d8D->-< DANCE! | |
174 */ | |
175 | |
176 void | |
177 gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state) | |
178 { | |
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179 GaimConnectionUiOps *ops; |
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180 |
5563 | 181 g_return_if_fail(gc != NULL); |
182 | |
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183 if (gc->state == state) |
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184 return; |
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185 |
5563 | 186 gc->state = state; |
187 | |
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188 ops = gaim_get_connection_ui_ops(); |
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189 |
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190 if (gc->state == GAIM_CONNECTING) { |
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191 connections_connecting = g_list_append(connections_connecting, gc); |
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192 } |
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193 else { |
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194 connections_connecting = g_list_remove(connections_connecting, gc); |
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195 } |
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196 |
5563 | 197 if (gc->state == GAIM_CONNECTED) { |
198 GaimBlistNode *gnode,*bnode; | |
199 GList *wins; | |
200 GList *add_buds=NULL; | |
201 | |
202 /* Set the time the account came online */ | |
203 time(&gc->login_time); | |
204 | |
205 if (ops != NULL && ops->connected != NULL) | |
206 ops->connected(gc); | |
207 | |
208 gaim_blist_show(); | |
209 gaim_blist_add_account(gc->account); | |
210 | |
211 /* | |
212 * XXX This is a hack! Remove this and replace it with a better event | |
213 * notification system. | |
214 */ | |
215 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { | |
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216 GaimWindow *win = (GaimWindow *)wins->data; |
5563 | 217 gaim_conversation_update(gaim_window_get_conversation_at(win, 0), |
218 GAIM_CONV_ACCOUNT_ONLINE); | |
219 } | |
220 | |
221 gaim_event_broadcast(event_signon, gc); | |
222 system_log(log_signon, gc, NULL, | |
223 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); | |
224 | |
225 #if 0 | |
226 /* away option given? */ | |
227 if (opt_away) { | |
228 away_on_login(opt_away_arg); | |
229 /* don't do it again */ | |
230 opt_away = 0; | |
231 } else if (awaymessage) { | |
232 serv_set_away(gc, GAIM_AWAY_CUSTOM, awaymessage->message); | |
233 } | |
234 if (opt_away_arg != NULL) { | |
235 g_free(opt_away_arg); | |
236 opt_away_arg = NULL; | |
237 } | |
238 #endif | |
239 | |
240 /* let the prpl know what buddies we pulled out of the local list */ | |
241 for (gnode = gaim_get_blist()->root; gnode; gnode = gnode->next) { | |
242 if(!GAIM_BLIST_NODE_IS_GROUP(gnode)) | |
243 continue; | |
244 for(bnode = gnode->child; bnode; bnode = bnode->next) { | |
245 if(GAIM_BLIST_NODE_IS_BUDDY(bnode)) { | |
246 struct buddy *b = (struct buddy *)bnode; | |
247 if(b->account == gc->account) { | |
248 add_buds = g_list_append(add_buds, b->name); | |
249 } | |
250 } | |
251 } | |
252 } | |
253 | |
254 if(add_buds) { | |
255 serv_add_buddies(gc, add_buds); | |
256 g_list_free(add_buds); | |
257 } | |
258 | |
259 serv_set_permit_deny(gc); | |
260 } | |
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261 else if (gc->state == GAIM_DISCONNECTED) { |
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262 if (ops != NULL && ops->disconnected != NULL) |
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263 ops->disconnected(gc, NULL); |
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264 } |
5563 | 265 } |
266 | |
267 void | |
268 gaim_connection_set_account(GaimConnection *gc, GaimAccount *account) | |
269 { | |
270 g_return_if_fail(gc != NULL); | |
271 g_return_if_fail(account != NULL); | |
272 | |
273 gc->account = account; | |
274 } | |
275 | |
276 void | |
277 gaim_connection_set_display_name(GaimConnection *gc, const char *name) | |
278 { | |
279 g_return_if_fail(gc != NULL); | |
280 | |
281 if (gc->display_name != NULL) | |
282 g_free(gc->display_name); | |
283 | |
284 gc->display_name = (name == NULL ? NULL : g_strdup(name)); | |
285 } | |
286 | |
287 GaimConnectionState | |
288 gaim_connection_get_state(const GaimConnection *gc) | |
289 { | |
290 g_return_val_if_fail(gc != NULL, GAIM_DISCONNECTED); | |
291 | |
292 return gc->state; | |
293 } | |
294 | |
295 GaimAccount * | |
296 gaim_connection_get_account(const GaimConnection *gc) | |
297 { | |
298 g_return_val_if_fail(gc != NULL, NULL); | |
299 | |
300 return gc->account; | |
301 } | |
302 | |
303 const char * | |
304 gaim_connection_get_display_name(const GaimConnection *gc) | |
305 { | |
306 g_return_val_if_fail(gc != NULL, NULL); | |
307 | |
308 return gc->display_name; | |
309 } | |
310 | |
311 void | |
312 gaim_connection_update_progress(GaimConnection *gc, const char *text, | |
313 size_t step, size_t count) | |
314 { | |
315 GaimConnectionUiOps *ops; | |
316 | |
317 g_return_if_fail(gc != NULL); | |
318 g_return_if_fail(text != NULL); | |
319 g_return_if_fail(step < count); | |
320 g_return_if_fail(count > 1); | |
321 | |
322 ops = gaim_get_connection_ui_ops(); | |
323 | |
324 if (ops != NULL && ops->connect_progress != NULL) | |
325 ops->connect_progress(gc, text, step, count); | |
326 } | |
327 | |
328 void | |
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329 gaim_connection_notice(GaimConnection *gc, const char *text) |
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330 { |
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331 GaimConnectionUiOps *ops; |
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332 |
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333 g_return_if_fail(gc != NULL); |
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334 g_return_if_fail(text != NULL); |
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335 |
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336 ops = gaim_get_connection_ui_ops(); |
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337 |
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338 if (ops != NULL && ops->notice != NULL) |
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339 ops->notice(gc, text); |
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340 } |
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341 |
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342 void |
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343 gaim_connection_error(GaimConnection *gc, const char *text) |
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344 { |
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345 GaimConnectionUiOps *ops; |
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346 |
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347 g_return_if_fail(gc != NULL); |
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348 g_return_if_fail(text != NULL); |
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349 |
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350 ops = gaim_get_connection_ui_ops(); |
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351 |
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352 if (ops != NULL && ops->disconnected != NULL) |
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353 ops->disconnected(gc, text); |
5727 | 354 |
355 gaim_connection_disconnect(gc); | |
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356 } |
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357 |
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358 void |
5563 | 359 gaim_connections_disconnect_all(void) |
360 { | |
361 GList *l; | |
362 | |
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363 while ((l = gaim_connections_get_all()) != NULL) |
5563 | 364 gaim_connection_destroy(l->data); |
365 } | |
366 | |
367 GList * | |
368 gaim_connections_get_all(void) | |
369 { | |
370 return connections; | |
371 } | |
372 | |
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373 GList * |
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374 gaim_connections_get_connecting(void) |
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375 { |
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376 return connections_connecting; |
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377 } |
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378 |
5563 | 379 void |
380 gaim_set_connection_ui_ops(GaimConnectionUiOps *ops) | |
381 { | |
382 connection_ui_ops = ops; | |
383 } | |
384 | |
385 GaimConnectionUiOps * | |
386 gaim_get_connection_ui_ops(void) | |
387 { | |
388 return connection_ui_ops; | |
389 } | |
390 |