Mercurial > pidgin.yaz
annotate src/connection.c @ 6065:3a40666c08b4
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These be away messages. They don't do nothing that the old away messages
ain't done, but they save themselves in ~/.gaim/status.xml instead of
~/.gaimrc. Astute CVS watchers will have noticed a bit of a trend like that.
So in the future status.xml will have all sorts of cool stuff (I have big plans) but it's kinda boring for now. Also, I should've done this weeks ago. I
should stop being busy.
I'd like to give a shoutout to my boy Rob Flynn, keepin' it real in Atlanta.
You know you my boy, Dawg.
committer: Tailor Script <tailor@pidgin.im>
author | Sean Egan <seanegan@gmail.com> |
---|---|
date | Tue, 08 Jul 2003 23:48:10 +0000 |
parents | 547ba881bc7e |
children | 8d6aa792e0f6 |
rev | line source |
---|---|
5563 | 1 /** |
2 * @file connection.c Connection API | |
3 * @ingroup core | |
4 * | |
5 * gaim | |
6 * | |
7 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> | |
5631 | 8 * |
5563 | 9 * This program is free software; you can redistribute it and/or modify |
10 * it under the terms of the GNU General Public License as published by | |
11 * the Free Software Foundation; either version 2 of the License, or | |
12 * (at your option) any later version. | |
13 * | |
14 * This program is distributed in the hope that it will be useful, | |
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
17 * GNU General Public License for more details. | |
18 * | |
19 * You should have received a copy of the GNU General Public License | |
20 * along with this program; if not, write to the Free Software | |
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
22 */ | |
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23 #include "internal.h" |
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24 #include "blist.h" |
5563 | 25 #include "connection.h" |
5717 | 26 #include "debug.h" |
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27 #include "log.h" |
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28 #include "notify.h" |
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29 #include "prefs.h" |
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30 #include "request.h" |
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31 #include "server.h" |
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32 #include "sound.h" |
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33 |
5563 | 34 static GList *connections = NULL; |
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35 static GList *connections_connecting = NULL; |
5563 | 36 static GaimConnectionUiOps *connection_ui_ops = NULL; |
37 | |
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38 |
5563 | 39 GaimConnection * |
40 gaim_connection_new(GaimAccount *account) | |
41 { | |
42 GaimConnection *gc; | |
43 | |
44 g_return_val_if_fail(account != NULL, NULL); | |
45 | |
46 gc = g_new0(GaimConnection, 1); | |
47 | |
48 gc->prpl = gaim_find_prpl(gaim_account_get_protocol(account)); | |
49 | |
50 gaim_connection_set_account(gc, account); | |
51 gaim_account_set_connection(account, gc); | |
52 | |
53 return gc; | |
54 } | |
55 | |
56 void | |
57 gaim_connection_destroy(GaimConnection *gc) | |
58 { | |
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59 GaimAccount *account; |
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60 |
5563 | 61 g_return_if_fail(gc != NULL); |
62 | |
63 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { | |
64 gaim_connection_disconnect(gc); | |
65 | |
66 return; | |
67 } | |
68 | |
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69 gaim_debug(GAIM_DEBUG_INFO, "connection", |
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70 "Destroying connection %p\n", gc); |
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71 |
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72 account = gaim_connection_get_account(gc); |
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73 gaim_account_set_connection(account, NULL); |
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74 |
5563 | 75 if (gc->display_name != NULL) |
76 g_free(gc->display_name); | |
77 | |
78 if (gc->away != NULL) | |
79 g_free(gc->away); | |
80 | |
81 if (gc->away_state != NULL) | |
82 g_free(gc->away_state); | |
83 | |
84 g_free(gc); | |
85 } | |
86 | |
87 void | |
88 gaim_connection_connect(GaimConnection *gc) | |
89 { | |
90 GaimAccount *account; | |
91 GaimConnectionUiOps *ops; | |
92 GaimPluginProtocolInfo *prpl_info = NULL; | |
93 | |
94 g_return_if_fail(gc != NULL); | |
95 | |
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96 gaim_debug(GAIM_DEBUG_INFO, "connection", |
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97 "Connecting. gc = %p\n", gc); |
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98 |
5563 | 99 ops = gaim_get_connection_ui_ops(); |
100 | |
101 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); | |
102 | |
103 account = gaim_connection_get_account(gc); | |
104 | |
6036 | 105 if (!(prpl_info->options & OPT_PROTO_NO_PASSWORD) && |
5563 | 106 !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL) && |
107 gaim_account_get_password(account) == NULL) { | |
108 | |
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109 gaim_debug(GAIM_DEBUG_INFO, "connection", "Requesting password\n"); |
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110 |
5563 | 111 if (ops != NULL && ops->request_pass != NULL) |
112 ops->request_pass(gc); | |
113 | |
114 return; | |
115 } | |
116 | |
117 gaim_connection_set_state(gc, GAIM_CONNECTING); | |
118 | |
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119 gaim_debug(GAIM_DEBUG_INFO, "connection", "Calling serv_login\n"); |
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120 |
6018 | 121 connections = g_list_append(connections, gc); |
122 | |
5563 | 123 serv_login(account); |
124 } | |
125 | |
126 void | |
127 gaim_connection_disconnect(GaimConnection *gc) | |
128 { | |
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129 GaimAccount *account; |
5563 | 130 GList *wins; |
131 | |
132 g_return_if_fail(gc != NULL); | |
133 | |
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134 account = gaim_connection_get_account(gc); |
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135 |
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136 if (gaim_account_get_connection(account) != NULL) { |
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137 gaim_account_disconnect(account); |
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138 return; |
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139 } |
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140 |
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141 gaim_debug(GAIM_DEBUG_INFO, "connection", |
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142 "Disconnecting connection %p\n", gc); |
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143 |
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144 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { |
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145 if (gaim_connection_get_state(gc) != GAIM_CONNECTING) |
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146 gaim_blist_remove_account(gaim_connection_get_account(gc)); |
5563 | 147 |
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148 serv_close(gc); |
5563 | 149 |
6018 | 150 connections = g_list_remove(connections, gc); |
151 | |
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152 gaim_connection_set_state(gc, GAIM_DISCONNECTED); |
5563 | 153 |
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154 gaim_event_broadcast(event_signoff, gc); |
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155 system_log(log_signoff, gc, NULL, |
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156 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); |
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157 |
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158 /* |
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159 * XXX This is a hack! Remove this and replace it with a better event |
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160 * notification system. |
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161 */ |
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162 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { |
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163 GaimWindow *win = (GaimWindow *)wins->data; |
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164 gaim_conversation_update(gaim_window_get_conversation_at(win, 0), |
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165 GAIM_CONV_ACCOUNT_OFFLINE); |
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166 } |
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167 |
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168 gaim_request_close_with_handle(gc); |
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169 gaim_notify_close_with_handle(gc); |
5563 | 170 } |
171 | |
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172 gaim_connection_destroy(gc); |
5563 | 173 } |
174 | |
6029 | 175 gboolean |
176 gaim_connection_disconnect_cb(gpointer data) | |
177 { | |
178 GaimConnection *gc = data; | |
179 | |
180 gaim_connection_disconnect(gc); | |
181 | |
182 return FALSE; | |
183 } | |
184 | |
5563 | 185 /* |
186 * d:)->-< | |
187 * | |
188 * d:O-\-< | |
189 * | |
190 * d:D-/-< | |
191 * | |
192 * d8D->-< DANCE! | |
193 */ | |
194 | |
195 void | |
196 gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state) | |
197 { | |
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198 GaimConnectionUiOps *ops; |
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199 |
5563 | 200 g_return_if_fail(gc != NULL); |
201 | |
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202 if (gc->state == state) |
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203 return; |
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204 |
5563 | 205 gc->state = state; |
206 | |
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207 ops = gaim_get_connection_ui_ops(); |
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208 |
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209 if (gc->state == GAIM_CONNECTING) { |
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210 connections_connecting = g_list_append(connections_connecting, gc); |
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211 } |
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212 else { |
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213 connections_connecting = g_list_remove(connections_connecting, gc); |
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214 } |
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215 |
5563 | 216 if (gc->state == GAIM_CONNECTED) { |
217 GaimBlistNode *gnode,*bnode; | |
218 GList *wins; | |
219 GList *add_buds=NULL; | |
220 | |
221 /* Set the time the account came online */ | |
222 time(&gc->login_time); | |
223 | |
224 if (ops != NULL && ops->connected != NULL) | |
225 ops->connected(gc); | |
226 | |
227 gaim_blist_show(); | |
228 gaim_blist_add_account(gc->account); | |
229 | |
230 /* | |
231 * XXX This is a hack! Remove this and replace it with a better event | |
232 * notification system. | |
233 */ | |
234 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { | |
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235 GaimWindow *win = (GaimWindow *)wins->data; |
5563 | 236 gaim_conversation_update(gaim_window_get_conversation_at(win, 0), |
237 GAIM_CONV_ACCOUNT_ONLINE); | |
238 } | |
239 | |
240 gaim_event_broadcast(event_signon, gc); | |
241 system_log(log_signon, gc, NULL, | |
242 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); | |
243 | |
244 #if 0 | |
245 /* away option given? */ | |
246 if (opt_away) { | |
247 away_on_login(opt_away_arg); | |
248 /* don't do it again */ | |
249 opt_away = 0; | |
250 } else if (awaymessage) { | |
251 serv_set_away(gc, GAIM_AWAY_CUSTOM, awaymessage->message); | |
252 } | |
253 if (opt_away_arg != NULL) { | |
254 g_free(opt_away_arg); | |
255 opt_away_arg = NULL; | |
256 } | |
257 #endif | |
258 | |
259 /* let the prpl know what buddies we pulled out of the local list */ | |
260 for (gnode = gaim_get_blist()->root; gnode; gnode = gnode->next) { | |
261 if(!GAIM_BLIST_NODE_IS_GROUP(gnode)) | |
262 continue; | |
263 for(bnode = gnode->child; bnode; bnode = bnode->next) { | |
264 if(GAIM_BLIST_NODE_IS_BUDDY(bnode)) { | |
265 struct buddy *b = (struct buddy *)bnode; | |
266 if(b->account == gc->account) { | |
267 add_buds = g_list_append(add_buds, b->name); | |
268 } | |
269 } | |
270 } | |
271 } | |
272 | |
273 if(add_buds) { | |
274 serv_add_buddies(gc, add_buds); | |
275 g_list_free(add_buds); | |
276 } | |
277 | |
278 serv_set_permit_deny(gc); | |
279 } | |
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280 else if (gc->state == GAIM_DISCONNECTED) { |
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281 if (ops != NULL && ops->disconnected != NULL) |
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282 ops->disconnected(gc, NULL); |
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283 } |
5563 | 284 } |
285 | |
286 void | |
287 gaim_connection_set_account(GaimConnection *gc, GaimAccount *account) | |
288 { | |
289 g_return_if_fail(gc != NULL); | |
290 g_return_if_fail(account != NULL); | |
291 | |
292 gc->account = account; | |
293 } | |
294 | |
295 void | |
296 gaim_connection_set_display_name(GaimConnection *gc, const char *name) | |
297 { | |
298 g_return_if_fail(gc != NULL); | |
299 | |
300 if (gc->display_name != NULL) | |
301 g_free(gc->display_name); | |
302 | |
303 gc->display_name = (name == NULL ? NULL : g_strdup(name)); | |
304 } | |
305 | |
306 GaimConnectionState | |
307 gaim_connection_get_state(const GaimConnection *gc) | |
308 { | |
309 g_return_val_if_fail(gc != NULL, GAIM_DISCONNECTED); | |
310 | |
311 return gc->state; | |
312 } | |
313 | |
314 GaimAccount * | |
315 gaim_connection_get_account(const GaimConnection *gc) | |
316 { | |
317 g_return_val_if_fail(gc != NULL, NULL); | |
318 | |
319 return gc->account; | |
320 } | |
321 | |
322 const char * | |
323 gaim_connection_get_display_name(const GaimConnection *gc) | |
324 { | |
325 g_return_val_if_fail(gc != NULL, NULL); | |
326 | |
327 return gc->display_name; | |
328 } | |
329 | |
330 void | |
331 gaim_connection_update_progress(GaimConnection *gc, const char *text, | |
332 size_t step, size_t count) | |
333 { | |
334 GaimConnectionUiOps *ops; | |
335 | |
336 g_return_if_fail(gc != NULL); | |
337 g_return_if_fail(text != NULL); | |
338 g_return_if_fail(step < count); | |
339 g_return_if_fail(count > 1); | |
340 | |
341 ops = gaim_get_connection_ui_ops(); | |
342 | |
343 if (ops != NULL && ops->connect_progress != NULL) | |
344 ops->connect_progress(gc, text, step, count); | |
345 } | |
346 | |
347 void | |
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348 gaim_connection_notice(GaimConnection *gc, const char *text) |
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349 { |
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350 GaimConnectionUiOps *ops; |
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351 |
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352 g_return_if_fail(gc != NULL); |
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353 g_return_if_fail(text != NULL); |
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354 |
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355 ops = gaim_get_connection_ui_ops(); |
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356 |
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357 if (ops != NULL && ops->notice != NULL) |
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358 ops->notice(gc, text); |
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359 } |
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360 |
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361 void |
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362 gaim_connection_error(GaimConnection *gc, const char *text) |
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363 { |
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364 GaimConnectionUiOps *ops; |
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365 |
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366 g_return_if_fail(gc != NULL); |
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367 g_return_if_fail(text != NULL); |
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368 |
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369 ops = gaim_get_connection_ui_ops(); |
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370 |
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371 if (ops != NULL && ops->disconnected != NULL) |
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372 ops->disconnected(gc, text); |
5727 | 373 |
6029 | 374 g_timeout_add(0, gaim_connection_disconnect_cb, gc); |
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375 } |
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376 |
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377 void |
5563 | 378 gaim_connections_disconnect_all(void) |
379 { | |
380 GList *l; | |
381 | |
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382 while ((l = gaim_connections_get_all()) != NULL) |
5563 | 383 gaim_connection_destroy(l->data); |
384 } | |
385 | |
386 GList * | |
387 gaim_connections_get_all(void) | |
388 { | |
389 return connections; | |
390 } | |
391 | |
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392 GList * |
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393 gaim_connections_get_connecting(void) |
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394 { |
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395 return connections_connecting; |
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396 } |
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397 |
5563 | 398 void |
399 gaim_set_connection_ui_ops(GaimConnectionUiOps *ops) | |
400 { | |
401 connection_ui_ops = ops; | |
402 } | |
403 | |
404 GaimConnectionUiOps * | |
405 gaim_get_connection_ui_ops(void) | |
406 { | |
407 return connection_ui_ops; | |
408 } | |
409 |