Mercurial > pidgin.yaz
annotate src/connection.c @ 6514:64d952098596
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Nathan Poznick implemented yahoo info :-)
please test and submit patches for bugs
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Wed, 20 Aug 2003 01:35:03 +0000 |
parents | c8e31153eea7 |
children | 6a34b7097149 |
rev | line source |
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5563 | 1 /** |
2 * @file connection.c Connection API | |
3 * @ingroup core | |
4 * | |
5 * gaim | |
6 * | |
7 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> | |
5631 | 8 * |
5563 | 9 * This program is free software; you can redistribute it and/or modify |
10 * it under the terms of the GNU General Public License as published by | |
11 * the Free Software Foundation; either version 2 of the License, or | |
12 * (at your option) any later version. | |
13 * | |
14 * This program is distributed in the hope that it will be useful, | |
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
17 * GNU General Public License for more details. | |
18 * | |
19 * You should have received a copy of the GNU General Public License | |
20 * along with this program; if not, write to the Free Software | |
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
22 */ | |
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23 #include "internal.h" |
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24 #include "blist.h" |
5563 | 25 #include "connection.h" |
5717 | 26 #include "debug.h" |
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27 #include "log.h" |
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28 #include "notify.h" |
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29 #include "prefs.h" |
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30 #include "request.h" |
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31 #include "server.h" |
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32 #include "signals.h" |
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33 #include "sound.h" |
6106 | 34 #include "util.h" |
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35 |
5563 | 36 static GList *connections = NULL; |
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37 static GList *connections_connecting = NULL; |
5563 | 38 static GaimConnectionUiOps *connection_ui_ops = NULL; |
39 | |
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40 static int connections_handle; |
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41 |
5563 | 42 GaimConnection * |
43 gaim_connection_new(GaimAccount *account) | |
44 { | |
45 GaimConnection *gc; | |
46 | |
47 g_return_val_if_fail(account != NULL, NULL); | |
48 | |
49 gc = g_new0(GaimConnection, 1); | |
50 | |
51 gc->prpl = gaim_find_prpl(gaim_account_get_protocol(account)); | |
52 | |
53 gaim_connection_set_account(gc, account); | |
54 gaim_account_set_connection(account, gc); | |
55 | |
56 return gc; | |
57 } | |
58 | |
59 void | |
60 gaim_connection_destroy(GaimConnection *gc) | |
61 { | |
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62 GaimAccount *account; |
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63 |
5563 | 64 g_return_if_fail(gc != NULL); |
65 | |
66 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { | |
67 gaim_connection_disconnect(gc); | |
68 | |
69 return; | |
70 } | |
71 | |
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72 gaim_debug(GAIM_DEBUG_INFO, "connection", |
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73 "Destroying connection %p\n", gc); |
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74 |
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75 account = gaim_connection_get_account(gc); |
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76 gaim_account_set_connection(account, NULL); |
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77 |
5563 | 78 if (gc->display_name != NULL) |
79 g_free(gc->display_name); | |
80 | |
81 if (gc->away != NULL) | |
82 g_free(gc->away); | |
83 | |
84 if (gc->away_state != NULL) | |
85 g_free(gc->away_state); | |
86 | |
6393 | 87 if (gc->disconnect_timeout) |
88 g_source_remove(gc->disconnect_timeout); | |
89 | |
5563 | 90 g_free(gc); |
91 } | |
92 | |
6110 | 93 static void request_pass_ok_cb(GaimAccount *account, const char *entry) |
6109 | 94 { |
95 gaim_account_set_password(account, (*entry != '\0') ? entry : NULL); | |
96 | |
6110 | 97 gaim_account_connect(account); |
6109 | 98 } |
99 | |
100 | |
5563 | 101 void |
102 gaim_connection_connect(GaimConnection *gc) | |
103 { | |
104 GaimAccount *account; | |
105 GaimConnectionUiOps *ops; | |
106 GaimPluginProtocolInfo *prpl_info = NULL; | |
107 | |
108 g_return_if_fail(gc != NULL); | |
109 | |
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110 gaim_debug(GAIM_DEBUG_INFO, "connection", |
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111 "Connecting. gc = %p\n", gc); |
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112 |
5563 | 113 ops = gaim_get_connection_ui_ops(); |
114 | |
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115 if (gc->prpl != NULL) |
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116 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); |
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117 else { |
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118 gchar *message = g_strdup_printf(_("Missing protocol plugin for %s"), |
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119 gaim_account_get_username(gaim_connection_get_account(gc))); |
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120 |
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121 gaim_debug(GAIM_DEBUG_ERROR, "connection", |
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122 "Could not get prpl info for %p\n", gc); |
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123 gaim_notify_error(NULL, _("Connection Error"), |
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124 message, NULL); |
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125 g_free(message); |
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126 return; |
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127 } |
5563 | 128 |
129 account = gaim_connection_get_account(gc); | |
130 | |
6109 | 131 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) |
132 return; | |
133 | |
6036 | 134 if (!(prpl_info->options & OPT_PROTO_NO_PASSWORD) && |
6231 | 135 !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL) && |
136 gaim_account_get_password(account) == NULL) { | |
6111 | 137 gchar *primary; |
6231 | 138 gchar *escaped; |
139 const gchar *username = gaim_account_get_username(account); | |
140 | |
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141 gaim_debug(GAIM_DEBUG_INFO, "connection", "Requesting password\n"); |
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142 gaim_connection_destroy(gc); |
6231 | 143 escaped = g_markup_escape_text(username, strlen(username)); |
144 primary = g_strdup_printf(_("Enter password for %s"), escaped); | |
6111 | 145 gaim_request_input(gc, NULL, primary, NULL, NULL, FALSE, TRUE, |
6109 | 146 _("OK"), G_CALLBACK(request_pass_ok_cb), |
6110 | 147 _("Cancel"), NULL, account); |
6111 | 148 g_free(primary); |
6231 | 149 g_free(escaped); |
5563 | 150 |
151 return; | |
152 } | |
153 | |
154 gaim_connection_set_state(gc, GAIM_CONNECTING); | |
155 | |
6507 | 156 connections = g_list_append(connections, gc); |
157 | |
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158 gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc); |
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159 |
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160 gaim_debug(GAIM_DEBUG_INFO, "connection", "Calling serv_login\n"); |
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161 |
5563 | 162 serv_login(account); |
163 } | |
164 | |
165 void | |
166 gaim_connection_disconnect(GaimConnection *gc) | |
167 { | |
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168 GaimAccount *account; |
5563 | 169 GList *wins; |
170 | |
171 g_return_if_fail(gc != NULL); | |
172 | |
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173 account = gaim_connection_get_account(gc); |
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174 |
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175 if (gaim_account_get_connection(account) != NULL) { |
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176 gaim_account_disconnect(account); |
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177 return; |
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178 } |
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179 |
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180 gaim_debug(GAIM_DEBUG_INFO, "connection", |
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181 "Disconnecting connection %p\n", gc); |
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182 |
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183 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { |
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184 if (gaim_connection_get_state(gc) != GAIM_CONNECTING) |
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185 gaim_blist_remove_account(gaim_connection_get_account(gc)); |
5563 | 186 |
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187 gaim_signal_emit(gaim_connections_get_handle(), "signing-off", gc); |
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188 |
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189 serv_close(gc); |
5563 | 190 |
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191 gaim_connection_set_state(gc, GAIM_DISCONNECTED); |
5563 | 192 |
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193 gaim_signal_emit(gaim_connections_get_handle(), "signed-off", gc); |
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194 |
6507 | 195 connections = g_list_remove(connections, gc); |
196 | |
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197 system_log(log_signoff, gc, NULL, |
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198 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); |
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199 |
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200 /* |
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201 * XXX This is a hack! Remove this and replace it with a better event |
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202 * notification system. |
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203 */ |
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204 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { |
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205 GaimWindow *win = (GaimWindow *)wins->data; |
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206 gaim_conversation_update(gaim_window_get_conversation_at(win, 0), |
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207 GAIM_CONV_ACCOUNT_OFFLINE); |
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208 } |
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209 |
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210 gaim_request_close_with_handle(gc); |
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211 gaim_notify_close_with_handle(gc); |
5563 | 212 } |
213 | |
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214 gaim_connection_destroy(gc); |
5563 | 215 } |
216 | |
6029 | 217 gboolean |
218 gaim_connection_disconnect_cb(gpointer data) | |
219 { | |
6076 | 220 GaimAccount *account = data; |
221 GaimConnection *gc = gaim_account_get_connection(account); | |
6029 | 222 |
6076 | 223 if(gc) |
224 gaim_connection_disconnect(gc); | |
6029 | 225 |
226 return FALSE; | |
227 } | |
228 | |
5563 | 229 /* |
230 * d:)->-< | |
231 * | |
232 * d:O-\-< | |
233 * | |
234 * d:D-/-< | |
235 * | |
236 * d8D->-< DANCE! | |
237 */ | |
238 | |
239 void | |
240 gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state) | |
241 { | |
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242 GaimConnectionUiOps *ops; |
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243 |
5563 | 244 g_return_if_fail(gc != NULL); |
245 | |
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246 if (gc->state == state) |
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247 return; |
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248 |
5563 | 249 gc->state = state; |
250 | |
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251 ops = gaim_get_connection_ui_ops(); |
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252 |
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253 if (gc->state == GAIM_CONNECTING) { |
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254 connections_connecting = g_list_append(connections_connecting, gc); |
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255 } |
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256 else { |
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257 connections_connecting = g_list_remove(connections_connecting, gc); |
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258 } |
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259 |
5563 | 260 if (gc->state == GAIM_CONNECTED) { |
261 GaimBlistNode *gnode,*bnode; | |
262 GList *wins; | |
263 GList *add_buds=NULL; | |
264 | |
265 /* Set the time the account came online */ | |
266 time(&gc->login_time); | |
267 | |
268 if (ops != NULL && ops->connected != NULL) | |
269 ops->connected(gc); | |
270 | |
271 gaim_blist_show(); | |
272 gaim_blist_add_account(gc->account); | |
273 | |
274 /* | |
275 * XXX This is a hack! Remove this and replace it with a better event | |
276 * notification system. | |
277 */ | |
278 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { | |
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279 GaimWindow *win = (GaimWindow *)wins->data; |
5563 | 280 gaim_conversation_update(gaim_window_get_conversation_at(win, 0), |
281 GAIM_CONV_ACCOUNT_ONLINE); | |
282 } | |
283 | |
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284 gaim_signal_emit(gaim_connections_get_handle(), "signed-on", gc); |
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285 |
5563 | 286 system_log(log_signon, gc, NULL, |
287 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); | |
288 | |
289 #if 0 | |
290 /* away option given? */ | |
291 if (opt_away) { | |
292 away_on_login(opt_away_arg); | |
293 /* don't do it again */ | |
294 opt_away = 0; | |
295 } else if (awaymessage) { | |
296 serv_set_away(gc, GAIM_AWAY_CUSTOM, awaymessage->message); | |
297 } | |
298 if (opt_away_arg != NULL) { | |
299 g_free(opt_away_arg); | |
300 opt_away_arg = NULL; | |
301 } | |
302 #endif | |
303 | |
304 /* let the prpl know what buddies we pulled out of the local list */ | |
305 for (gnode = gaim_get_blist()->root; gnode; gnode = gnode->next) { | |
306 if(!GAIM_BLIST_NODE_IS_GROUP(gnode)) | |
307 continue; | |
308 for(bnode = gnode->child; bnode; bnode = bnode->next) { | |
309 if(GAIM_BLIST_NODE_IS_BUDDY(bnode)) { | |
310 struct buddy *b = (struct buddy *)bnode; | |
311 if(b->account == gc->account) { | |
312 add_buds = g_list_append(add_buds, b->name); | |
313 } | |
314 } | |
315 } | |
316 } | |
317 | |
318 if(add_buds) { | |
319 serv_add_buddies(gc, add_buds); | |
320 g_list_free(add_buds); | |
321 } | |
322 | |
323 serv_set_permit_deny(gc); | |
324 } | |
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325 else if (gc->state == GAIM_DISCONNECTED) { |
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326 if (ops != NULL && ops->disconnected != NULL) |
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327 ops->disconnected(gc); |
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328 } |
5563 | 329 } |
330 | |
331 void | |
332 gaim_connection_set_account(GaimConnection *gc, GaimAccount *account) | |
333 { | |
334 g_return_if_fail(gc != NULL); | |
335 g_return_if_fail(account != NULL); | |
336 | |
337 gc->account = account; | |
338 } | |
339 | |
340 void | |
341 gaim_connection_set_display_name(GaimConnection *gc, const char *name) | |
342 { | |
343 g_return_if_fail(gc != NULL); | |
344 | |
345 if (gc->display_name != NULL) | |
346 g_free(gc->display_name); | |
347 | |
348 gc->display_name = (name == NULL ? NULL : g_strdup(name)); | |
349 } | |
350 | |
351 GaimConnectionState | |
352 gaim_connection_get_state(const GaimConnection *gc) | |
353 { | |
354 g_return_val_if_fail(gc != NULL, GAIM_DISCONNECTED); | |
355 | |
356 return gc->state; | |
357 } | |
358 | |
359 GaimAccount * | |
360 gaim_connection_get_account(const GaimConnection *gc) | |
361 { | |
362 g_return_val_if_fail(gc != NULL, NULL); | |
363 | |
364 return gc->account; | |
365 } | |
366 | |
367 const char * | |
368 gaim_connection_get_display_name(const GaimConnection *gc) | |
369 { | |
370 g_return_val_if_fail(gc != NULL, NULL); | |
371 | |
372 return gc->display_name; | |
373 } | |
374 | |
375 void | |
376 gaim_connection_update_progress(GaimConnection *gc, const char *text, | |
377 size_t step, size_t count) | |
378 { | |
379 GaimConnectionUiOps *ops; | |
380 | |
381 g_return_if_fail(gc != NULL); | |
382 g_return_if_fail(text != NULL); | |
383 g_return_if_fail(step < count); | |
384 g_return_if_fail(count > 1); | |
385 | |
386 ops = gaim_get_connection_ui_ops(); | |
387 | |
388 if (ops != NULL && ops->connect_progress != NULL) | |
389 ops->connect_progress(gc, text, step, count); | |
390 } | |
391 | |
392 void | |
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393 gaim_connection_notice(GaimConnection *gc, const char *text) |
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394 { |
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395 GaimConnectionUiOps *ops; |
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396 |
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397 g_return_if_fail(gc != NULL); |
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398 g_return_if_fail(text != NULL); |
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399 |
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400 ops = gaim_get_connection_ui_ops(); |
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401 |
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402 if (ops != NULL && ops->notice != NULL) |
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403 ops->notice(gc, text); |
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404 } |
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405 |
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406 void |
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407 gaim_connection_error(GaimConnection *gc, const char *text) |
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408 { |
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409 GaimConnectionUiOps *ops; |
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410 |
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411 g_return_if_fail(gc != NULL); |
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412 g_return_if_fail(text != NULL); |
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413 |
6393 | 414 /* If we've already got one error, we don't need any more */ |
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415 if (gc->disconnect_timeout) |
6393 | 416 return; |
417 | |
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418 ops = gaim_get_connection_ui_ops(); |
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419 |
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420 if (ops != NULL) { |
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421 if (ops->report_disconnect != NULL) |
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422 ops->report_disconnect(gc, text); |
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423 |
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424 if (ops->disconnected != NULL) |
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425 ops->disconnected(gc); |
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426 } |
5727 | 427 |
6393 | 428 gc->disconnect_timeout = g_timeout_add(0, gaim_connection_disconnect_cb, |
6076 | 429 gaim_connection_get_account(gc)); |
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430 } |
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431 |
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432 void |
5563 | 433 gaim_connections_disconnect_all(void) |
434 { | |
435 GList *l; | |
6113 | 436 GaimConnection *gc; |
5563 | 437 |
6113 | 438 while ((l = gaim_connections_get_all()) != NULL) { |
439 gc = l->data; | |
440 gc->wants_to_die = TRUE; | |
441 gaim_connection_destroy(gc); | |
442 } | |
5563 | 443 } |
444 | |
445 GList * | |
446 gaim_connections_get_all(void) | |
447 { | |
448 return connections; | |
449 } | |
450 | |
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451 GList * |
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452 gaim_connections_get_connecting(void) |
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453 { |
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454 return connections_connecting; |
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455 } |
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456 |
5563 | 457 void |
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458 gaim_connections_init(void) |
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459 { |
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460 void *handle = gaim_connections_get_handle(); |
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461 |
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462 gaim_signal_register(handle, "signing-on", gaim_marshal_VOID__POINTER); |
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463 gaim_signal_register(handle, "signed-on", gaim_marshal_VOID__POINTER); |
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464 gaim_signal_register(handle, "signing-off", gaim_marshal_VOID__POINTER); |
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465 gaim_signal_register(handle, "signed-off", gaim_marshal_VOID__POINTER); |
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466 } |
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467 |
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468 void |
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469 gaim_connections_uninit(void) |
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470 { |
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471 gaim_signals_unregister_by_instance(gaim_connections_get_handle()); |
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472 } |
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473 |
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474 void * |
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475 gaim_connections_get_handle(void) |
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476 { |
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477 return &connections_handle; |
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478 } |
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479 |
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480 void |
5563 | 481 gaim_set_connection_ui_ops(GaimConnectionUiOps *ops) |
482 { | |
483 connection_ui_ops = ops; | |
484 } | |
485 | |
486 GaimConnectionUiOps * | |
487 gaim_get_connection_ui_ops(void) | |
488 { | |
489 return connection_ui_ops; | |
490 } |