Mercurial > pidgin.yaz
annotate src/connection.c @ 12974:7080dfef2077
[gaim-migrate @ 15327]
He wrote the original man page, and designed one of the older prefs pages,
or something.
committer: Tailor Script <tailor@pidgin.im>
author | Stu Tomlinson <stu@nosnilmot.com> |
---|---|
date | Sat, 21 Jan 2006 01:48:52 +0000 |
parents | a88ca6da0b38 |
children | 702107dd58f1 |
rev | line source |
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5563 | 1 /** |
2 * @file connection.c Connection API | |
3 * @ingroup core | |
4 * | |
5 * gaim | |
6 * | |
8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
5631 | 10 * |
5563 | 11 * This program is free software; you can redistribute it and/or modify |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
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25 #include "internal.h" |
10740 | 26 #include "account.h" |
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27 #include "blist.h" |
5563 | 28 #include "connection.h" |
11146 | 29 #include "dbus-maybe.h" |
5717 | 30 #include "debug.h" |
10751 | 31 #include "gaim.h" |
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32 #include "log.h" |
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33 #include "notify.h" |
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34 #include "prefs.h" |
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35 #include "request.h" |
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36 #include "server.h" |
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37 #include "signals.h" |
6106 | 38 #include "util.h" |
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39 |
5563 | 40 static GList *connections = NULL; |
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41 static GList *connections_connecting = NULL; |
5563 | 42 static GaimConnectionUiOps *connection_ui_ops = NULL; |
43 | |
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44 static int connections_handle; |
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45 |
10745 | 46 static gboolean |
47 send_keepalive(gpointer data) | |
48 { | |
49 GaimConnection *gc = data; | |
50 GaimPluginProtocolInfo *prpl_info = NULL; | |
51 | |
52 if (gc != NULL && gc->prpl != NULL) | |
53 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); | |
54 | |
55 if (prpl_info && prpl_info->keepalive) | |
56 prpl_info->keepalive(gc); | |
57 | |
58 return TRUE; | |
59 } | |
60 | |
61 static void | |
62 update_keepalive(GaimConnection *gc, gboolean on) | |
63 { | |
64 if (on && !gc->keepalive) | |
65 { | |
66 gaim_debug_info("connection", "Activating keepalive.\n"); | |
67 gc->keepalive = gaim_timeout_add(30000, send_keepalive, gc); | |
68 } | |
69 else if (!on && gc->keepalive > 0) | |
70 { | |
71 gaim_debug_info("connection", "Deactivating keepalive.\n"); | |
72 gaim_timeout_remove(gc->keepalive); | |
73 gc->keepalive = 0; | |
74 } | |
75 } | |
76 | |
10740 | 77 void |
78 gaim_connection_new(GaimAccount *account, gboolean regist, const char *password) | |
5563 | 79 { |
80 GaimConnection *gc; | |
10740 | 81 GaimPlugin *prpl; |
82 GaimPluginProtocolInfo *prpl_info; | |
5563 | 83 |
10740 | 84 g_return_if_fail(account != NULL); |
85 | |
11251 | 86 if (!gaim_account_is_disconnected(account)) |
10755 | 87 return; |
88 | |
10740 | 89 prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); |
90 | |
91 if (prpl != NULL) | |
92 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); | |
93 else { | |
94 gchar *message; | |
95 | |
96 message = g_strdup_printf(_("Missing protocol plugin for %s"), | |
97 gaim_account_get_username(account)); | |
98 gaim_notify_error(NULL, regist ? _("Registration Error") : | |
99 _("Connection Error"), message, NULL); | |
100 g_free(message); | |
101 return; | |
102 } | |
103 | |
104 if (regist) | |
105 { | |
106 if (prpl_info->register_user == NULL) | |
107 return; | |
108 } | |
109 else | |
110 { | |
10751 | 111 if (((password == NULL) || (*password == '\0')) && |
10740 | 112 !(prpl_info->options & OPT_PROTO_NO_PASSWORD) && |
113 !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL)) | |
114 { | |
115 gaim_debug_error("connection", "Can not connect to account %s without " | |
116 "a password.\n", gaim_account_get_username(account)); | |
117 return; | |
118 } | |
119 } | |
5563 | 120 |
121 gc = g_new0(GaimConnection, 1); | |
11146 | 122 GAIM_DBUS_REGISTER_POINTER(gc, GaimConnection); |
123 | |
10740 | 124 gc->prpl = prpl; |
10751 | 125 if ((password != NULL) && (*password != '\0')) |
126 gc->password = g_strdup(password); | |
5563 | 127 gaim_connection_set_account(gc, account); |
10740 | 128 gaim_connection_set_state(gc, GAIM_CONNECTING); |
129 connections = g_list_append(connections, gc); | |
5563 | 130 gaim_account_set_connection(account, gc); |
131 | |
10740 | 132 gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc); |
133 | |
134 if (regist) | |
135 { | |
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136 gaim_debug_info("connection", "Registering. gc = %p\n", gc); |
10740 | 137 |
138 /* set this so we don't auto-reconnect after registering */ | |
139 gc->wants_to_die = TRUE; | |
140 | |
141 prpl_info->register_user(account); | |
142 } | |
143 else | |
144 { | |
145 gaim_debug_info("connection", "Connecting. gc = %p\n", gc); | |
146 | |
147 gaim_signal_emit(gaim_accounts_get_handle(), "account-connecting", account); | |
11837 | 148 prpl_info->login(account); |
10740 | 149 } |
5563 | 150 } |
151 | |
152 void | |
153 gaim_connection_destroy(GaimConnection *gc) | |
154 { | |
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155 GaimAccount *account; |
10840 | 156 #if 0 |
10754 | 157 GList *wins; |
10840 | 158 #endif |
10754 | 159 GaimPluginProtocolInfo *prpl_info = NULL; |
11507 | 160 gboolean remove = FALSE; |
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161 |
5563 | 162 g_return_if_fail(gc != NULL); |
163 | |
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164 account = gaim_connection_get_account(gc); |
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165 |
10754 | 166 gaim_debug_info("connection", "Disconnecting connection %p\n", gc); |
167 | |
168 if (gaim_connection_get_state(gc) != GAIM_CONNECTING) | |
11507 | 169 remove = TRUE; |
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170 |
10754 | 171 gaim_signal_emit(gaim_connections_get_handle(), "signing-off", gc); |
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172 |
10754 | 173 while (gc->buddy_chats) |
174 { | |
175 GaimConversation *b = gc->buddy_chats->data; | |
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176 |
10754 | 177 gc->buddy_chats = g_slist_remove(gc->buddy_chats, b); |
178 gaim_conv_chat_left(GAIM_CONV_CHAT(b)); | |
179 } | |
10745 | 180 |
10754 | 181 update_keepalive(gc, FALSE); |
10745 | 182 |
10754 | 183 if (gc->prpl != NULL) |
184 { | |
185 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); | |
10745 | 186 |
10754 | 187 if (prpl_info->close) |
188 (prpl_info->close)(gc); | |
189 } | |
5563 | 190 |
10754 | 191 connections = g_list_remove(connections, gc); |
5563 | 192 |
10754 | 193 gaim_connection_set_state(gc, GAIM_DISCONNECTED); |
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194 |
11507 | 195 if (remove) |
196 gaim_blist_remove_account(account); | |
197 | |
10754 | 198 gaim_signal_emit(gaim_connections_get_handle(), "signed-off", gc); |
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199 |
10827 | 200 #if 0 |
10840 | 201 /* see comment later in file on if 0'd same code */ |
10754 | 202 /* |
203 * XXX This is a hack! Remove this and replace it with a better event | |
204 * notification system. | |
205 */ | |
206 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { | |
207 GaimConvWindow *win = (GaimConvWindow *)wins->data; | |
208 gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0), | |
209 GAIM_CONV_ACCOUNT_OFFLINE); | |
210 } | |
10827 | 211 #endif |
10742 | 212 |
10754 | 213 gaim_request_close_with_handle(gc); |
214 gaim_notify_close_with_handle(gc); | |
5563 | 215 |
10742 | 216 gaim_debug_info("connection", "Destroying connection %p\n", gc); |
217 | |
218 gaim_account_set_connection(account, NULL); | |
219 | |
220 if (gc->password != NULL) | |
221 g_free(gc->password); | |
5563 | 222 |
10742 | 223 if (gc->display_name != NULL) |
224 g_free(gc->display_name); | |
9848 | 225 |
10742 | 226 if (gc->disconnect_timeout) |
227 gaim_timeout_remove(gc->disconnect_timeout); | |
6029 | 228 |
11146 | 229 GAIM_DBUS_UNREGISTER_POINTER(gc); |
10742 | 230 g_free(gc); |
6029 | 231 } |
232 | |
5563 | 233 /* |
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234 * d:)->-< |
5563 | 235 * |
236 * d:O-\-< | |
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237 * |
5563 | 238 * d:D-/-< |
239 * | |
240 * d8D->-< DANCE! | |
241 */ | |
242 | |
243 void | |
244 gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state) | |
245 { | |
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246 GaimConnectionUiOps *ops; |
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247 |
5563 | 248 g_return_if_fail(gc != NULL); |
249 | |
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250 if (gc->state == state) |
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251 return; |
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252 |
5563 | 253 gc->state = state; |
254 | |
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255 ops = gaim_connections_get_ui_ops(); |
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256 |
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257 if (gc->state == GAIM_CONNECTING) { |
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258 connections_connecting = g_list_append(connections_connecting, gc); |
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259 } |
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260 else { |
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261 connections_connecting = g_list_remove(connections_connecting, gc); |
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262 } |
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263 |
5563 | 264 if (gc->state == GAIM_CONNECTED) { |
10840 | 265 #if 0 |
5563 | 266 GList *wins; |
10840 | 267 #endif |
10052 | 268 GaimAccount *account; |
269 GaimPresence *presence; | |
270 | |
271 account = gaim_connection_get_account(gc); | |
272 presence = gaim_account_get_presence(account); | |
5563 | 273 |
274 /* Set the time the account came online */ | |
11973 | 275 gaim_presence_set_login_time(presence, time(NULL)); |
5563 | 276 |
11698 | 277 if (gaim_prefs_get_bool("/core/logging/log_system")) |
278 { | |
10301 | 279 GaimLog *log = gaim_account_get_log(account); |
11975 | 280 char *msg = g_strdup_printf(_("+++ %s signed on"), |
10301 | 281 gaim_account_get_username(account)); |
282 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
11973 | 283 gaim_account_get_username(account), |
284 gaim_presence_get_login_time(presence), | |
10301 | 285 msg); |
286 g_free(msg); | |
287 } | |
288 | |
5563 | 289 if (ops != NULL && ops->connected != NULL) |
290 ops->connected(gc); | |
291 | |
8573 | 292 gaim_blist_add_account(account); |
5563 | 293 |
294 /* | |
295 * XXX This is a hack! Remove this and replace it with a better event | |
296 * notification system. | |
297 */ | |
10827 | 298 #if 0 |
299 /* This looks like it was horribly broken before I got here... */ | |
300 /* Why is it updating the first tab of each window? */ | |
5563 | 301 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { |
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302 GaimConvWindow *win = (GaimConvWindow *)wins->data; |
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303 gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0), |
5563 | 304 GAIM_CONV_ACCOUNT_ONLINE); |
305 } | |
10827 | 306 #endif |
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307 gaim_signal_emit(gaim_connections_get_handle(), "signed-on", gc); |
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308 |
5563 | 309 serv_set_permit_deny(gc); |
10745 | 310 |
311 update_keepalive(gc, TRUE); | |
10751 | 312 |
313 if (gaim_account_get_user_info(account) != NULL) | |
314 serv_set_info(gc, gaim_account_get_user_info(account)); | |
5563 | 315 } |
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316 else if (gc->state == GAIM_DISCONNECTED) { |
8573 | 317 GaimAccount *account = gaim_connection_get_account(gc); |
318 | |
11698 | 319 if (gaim_prefs_get_bool("/core/logging/log_system")) |
320 { | |
8573 | 321 GaimLog *log = gaim_account_get_log(account); |
11975 | 322 char *msg = g_strdup_printf(_("+++ %s signed off"), |
8573 | 323 gaim_account_get_username(account)); |
324 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
325 gaim_account_get_username(account), time(NULL), | |
326 msg); | |
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327 g_free(msg); |
8573 | 328 } |
329 | |
330 gaim_account_destroy_log(account); | |
331 | |
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332 if (ops != NULL && ops->disconnected != NULL) |
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333 ops->disconnected(gc); |
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334 } |
5563 | 335 } |
336 | |
337 void | |
338 gaim_connection_set_account(GaimConnection *gc, GaimAccount *account) | |
339 { | |
340 g_return_if_fail(gc != NULL); | |
341 g_return_if_fail(account != NULL); | |
342 | |
343 gc->account = account; | |
344 } | |
345 | |
346 void | |
347 gaim_connection_set_display_name(GaimConnection *gc, const char *name) | |
348 { | |
349 g_return_if_fail(gc != NULL); | |
350 | |
351 if (gc->display_name != NULL) | |
352 g_free(gc->display_name); | |
353 | |
354 gc->display_name = (name == NULL ? NULL : g_strdup(name)); | |
355 } | |
356 | |
357 GaimConnectionState | |
358 gaim_connection_get_state(const GaimConnection *gc) | |
359 { | |
360 g_return_val_if_fail(gc != NULL, GAIM_DISCONNECTED); | |
361 | |
362 return gc->state; | |
363 } | |
364 | |
365 GaimAccount * | |
366 gaim_connection_get_account(const GaimConnection *gc) | |
367 { | |
368 g_return_val_if_fail(gc != NULL, NULL); | |
369 | |
370 return gc->account; | |
371 } | |
372 | |
373 const char * | |
10740 | 374 gaim_connection_get_password(const GaimConnection *gc) |
375 { | |
376 g_return_val_if_fail(gc != NULL, NULL); | |
377 | |
378 return gc->password; | |
379 } | |
380 | |
381 const char * | |
5563 | 382 gaim_connection_get_display_name(const GaimConnection *gc) |
383 { | |
384 g_return_val_if_fail(gc != NULL, NULL); | |
385 | |
386 return gc->display_name; | |
387 } | |
388 | |
389 void | |
390 gaim_connection_update_progress(GaimConnection *gc, const char *text, | |
391 size_t step, size_t count) | |
392 { | |
393 GaimConnectionUiOps *ops; | |
394 | |
395 g_return_if_fail(gc != NULL); | |
396 g_return_if_fail(text != NULL); | |
397 g_return_if_fail(step < count); | |
398 g_return_if_fail(count > 1); | |
399 | |
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400 ops = gaim_connections_get_ui_ops(); |
5563 | 401 |
402 if (ops != NULL && ops->connect_progress != NULL) | |
403 ops->connect_progress(gc, text, step, count); | |
404 } | |
405 | |
406 void | |
5571
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407 gaim_connection_notice(GaimConnection *gc, const char *text) |
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408 { |
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409 GaimConnectionUiOps *ops; |
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410 |
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411 g_return_if_fail(gc != NULL); |
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412 g_return_if_fail(text != NULL); |
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413 |
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414 ops = gaim_connections_get_ui_ops(); |
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415 |
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416 if (ops != NULL && ops->notice != NULL) |
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417 ops->notice(gc, text); |
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418 } |
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419 |
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420 static gboolean |
10742 | 421 gaim_connection_disconnect_cb(gpointer data) |
422 { | |
423 GaimAccount *account = data; | |
11562 | 424 char *password = g_strdup(gaim_account_get_password(account)); |
10742 | 425 gaim_account_disconnect(account); |
11562 | 426 gaim_account_set_password(account, password); |
427 g_free(password); | |
10742 | 428 return FALSE; |
429 } | |
430 | |
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431 void |
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432 gaim_connection_error(GaimConnection *gc, const char *text) |
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433 { |
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434 GaimConnectionUiOps *ops; |
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435 |
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436 g_return_if_fail(gc != NULL); |
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437 g_return_if_fail(text != NULL); |
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438 |
6393 | 439 /* If we've already got one error, we don't need any more */ |
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440 if (gc->disconnect_timeout) |
6393 | 441 return; |
442 | |
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443 ops = gaim_connections_get_ui_ops(); |
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444 |
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445 if (ops != NULL) { |
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446 if (ops->report_disconnect != NULL) |
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447 ops->report_disconnect(gc, text); |
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448 } |
5727 | 449 |
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450 gc->disconnect_timeout = gaim_timeout_add(0, gaim_connection_disconnect_cb, |
6076 | 451 gaim_connection_get_account(gc)); |
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452 } |
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453 |
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454 void |
5563 | 455 gaim_connections_disconnect_all(void) |
456 { | |
457 GList *l; | |
6113 | 458 GaimConnection *gc; |
5563 | 459 |
6113 | 460 while ((l = gaim_connections_get_all()) != NULL) { |
461 gc = l->data; | |
462 gc->wants_to_die = TRUE; | |
10742 | 463 gaim_account_disconnect(gc->account); |
6113 | 464 } |
5563 | 465 } |
466 | |
467 GList * | |
468 gaim_connections_get_all(void) | |
469 { | |
470 return connections; | |
471 } | |
472 | |
5788
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473 GList * |
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474 gaim_connections_get_connecting(void) |
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475 { |
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476 return connections_connecting; |
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477 } |
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478 |
5563 | 479 void |
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480 gaim_connections_set_ui_ops(GaimConnectionUiOps *ops) |
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481 { |
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482 connection_ui_ops = ops; |
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483 } |
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484 |
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485 GaimConnectionUiOps * |
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486 gaim_connections_get_ui_ops(void) |
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487 { |
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488 return connection_ui_ops; |
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489 } |
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490 |
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491 void |
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492 gaim_connections_init(void) |
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493 { |
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494 void *handle = gaim_connections_get_handle(); |
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495 |
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496 gaim_signal_register(handle, "signing-on", |
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497 gaim_marshal_VOID__POINTER, NULL, 1, |
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498 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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499 GAIM_SUBTYPE_CONNECTION)); |
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500 |
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501 gaim_signal_register(handle, "signed-on", |
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502 gaim_marshal_VOID__POINTER, NULL, 1, |
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503 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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504 GAIM_SUBTYPE_CONNECTION)); |
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505 |
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changeset
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506 gaim_signal_register(handle, "signing-off", |
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changeset
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507 gaim_marshal_VOID__POINTER, NULL, 1, |
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changeset
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508 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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changeset
|
509 GAIM_SUBTYPE_CONNECTION)); |
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diff
changeset
|
510 |
800ef4a51096
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changeset
|
511 gaim_signal_register(handle, "signed-off", |
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changeset
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512 gaim_marshal_VOID__POINTER, NULL, 1, |
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changeset
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513 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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changeset
|
514 GAIM_SUBTYPE_CONNECTION)); |
6485
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|
515 } |
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changeset
|
516 |
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|
517 void |
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|
518 gaim_connections_uninit(void) |
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changeset
|
519 { |
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diff
changeset
|
520 gaim_signals_unregister_by_instance(gaim_connections_get_handle()); |
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changeset
|
521 } |
70d5122bc3ff
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changeset
|
522 |
70d5122bc3ff
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diff
changeset
|
523 void * |
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changeset
|
524 gaim_connections_get_handle(void) |
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diff
changeset
|
525 { |
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|
526 return &connections_handle; |
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changeset
|
527 } |