Mercurial > pidgin.yaz
annotate src/connection.c @ 10196:760e690a5f30
[gaim-migrate @ 11313]
A few steps closer to being able to set an oscar away message.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Tue, 16 Nov 2004 23:29:53 +0000 |
parents | 17dcff7a5c77 |
children | 56b53036e48c |
rev | line source |
---|---|
5563 | 1 /** |
2 * @file connection.c Connection API | |
3 * @ingroup core | |
4 * | |
5 * gaim | |
6 * | |
8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
5631 | 10 * |
5563 | 11 * This program is free software; you can redistribute it and/or modify |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
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25 #include "internal.h" |
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26 #include "blist.h" |
5563 | 27 #include "connection.h" |
5717 | 28 #include "debug.h" |
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29 #include "log.h" |
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30 #include "notify.h" |
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31 #include "prefs.h" |
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32 #include "request.h" |
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33 #include "server.h" |
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34 #include "signals.h" |
6106 | 35 #include "util.h" |
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36 |
5563 | 37 static GList *connections = NULL; |
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38 static GList *connections_connecting = NULL; |
5563 | 39 static GaimConnectionUiOps *connection_ui_ops = NULL; |
40 | |
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41 static int connections_handle; |
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42 |
5563 | 43 GaimConnection * |
44 gaim_connection_new(GaimAccount *account) | |
45 { | |
46 GaimConnection *gc; | |
47 | |
48 g_return_val_if_fail(account != NULL, NULL); | |
49 | |
50 gc = g_new0(GaimConnection, 1); | |
51 | |
7956 | 52 gc->prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); |
5563 | 53 |
54 gaim_connection_set_account(gc, account); | |
55 gaim_account_set_connection(account, gc); | |
56 | |
57 return gc; | |
58 } | |
59 | |
60 void | |
61 gaim_connection_destroy(GaimConnection *gc) | |
62 { | |
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63 GaimAccount *account; |
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64 |
5563 | 65 g_return_if_fail(gc != NULL); |
66 | |
67 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { | |
68 gaim_connection_disconnect(gc); | |
69 | |
70 return; | |
71 } | |
72 | |
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73 gaim_debug(GAIM_DEBUG_INFO, "connection", |
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74 "Destroying connection %p\n", gc); |
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75 |
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76 account = gaim_connection_get_account(gc); |
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77 gaim_account_set_connection(account, NULL); |
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78 |
5563 | 79 if (gc->display_name != NULL) |
80 g_free(gc->display_name); | |
81 | |
6393 | 82 if (gc->disconnect_timeout) |
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83 gaim_timeout_remove(gc->disconnect_timeout); |
6393 | 84 |
5563 | 85 g_free(gc); |
86 } | |
87 | |
6110 | 88 static void request_pass_ok_cb(GaimAccount *account, const char *entry) |
6109 | 89 { |
90 gaim_account_set_password(account, (*entry != '\0') ? entry : NULL); | |
91 | |
6110 | 92 gaim_account_connect(account); |
6109 | 93 } |
94 | |
6581 | 95 void |
96 gaim_connection_register(GaimConnection *gc) | |
97 { | |
98 GaimAccount *account; | |
99 GaimConnectionUiOps *ops; | |
100 GaimPluginProtocolInfo *prpl_info = NULL; | |
101 | |
102 g_return_if_fail(gc != NULL); | |
103 | |
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104 gaim_debug(GAIM_DEBUG_INFO, "connection", "Registering. gc = %p\n", gc); |
6581 | 105 |
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106 ops = gaim_connections_get_ui_ops(); |
6581 | 107 |
108 if (gc->prpl != NULL) | |
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109 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); |
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110 else |
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111 { |
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112 gchar *message = g_strdup_printf(_("Missing protocol plugin for %s"), |
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113 gaim_account_get_username(gaim_connection_get_account(gc))); |
6581 | 114 |
115 gaim_debug(GAIM_DEBUG_ERROR, "connection", | |
116 "Could not get prpl info for %p\n", gc); | |
117 gaim_notify_error(NULL, _("Registration Error"), | |
118 message, NULL); | |
119 g_free(message); | |
120 return; | |
121 } | |
122 | |
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123 if (prpl_info->register_user == NULL) |
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124 return; |
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125 |
6581 | 126 account = gaim_connection_get_account(gc); |
127 | |
128 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) | |
129 return; | |
130 | |
131 gaim_connection_set_state(gc, GAIM_CONNECTING); | |
132 | |
133 connections = g_list_append(connections, gc); | |
134 | |
135 gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc); | |
136 | |
137 /* set this so we don't auto-reconnect after registering */ | |
138 gc->wants_to_die = TRUE; | |
139 | |
140 gaim_debug(GAIM_DEBUG_INFO, "connection", "Calling register_user\n"); | |
141 | |
142 prpl_info->register_user(account); | |
143 } | |
144 | |
6109 | 145 |
5563 | 146 void |
147 gaim_connection_connect(GaimConnection *gc) | |
148 { | |
149 GaimAccount *account; | |
150 GaimConnectionUiOps *ops; | |
151 GaimPluginProtocolInfo *prpl_info = NULL; | |
152 | |
153 g_return_if_fail(gc != NULL); | |
154 | |
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155 gaim_debug(GAIM_DEBUG_INFO, "connection", |
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156 "Connecting. gc = %p\n", gc); |
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157 |
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158 ops = gaim_connections_get_ui_ops(); |
5563 | 159 |
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160 if (gc->prpl != NULL) |
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161 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); |
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162 else { |
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163 gchar *message = g_strdup_printf(_("Missing protocol plugin for %s"), |
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164 gaim_account_get_username(gaim_connection_get_account(gc))); |
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165 |
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166 gaim_debug(GAIM_DEBUG_ERROR, "connection", |
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167 "Could not get prpl info for %p\n", gc); |
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168 gaim_notify_error(NULL, _("Connection Error"), |
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169 message, NULL); |
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170 g_free(message); |
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171 return; |
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172 } |
5563 | 173 |
174 account = gaim_connection_get_account(gc); | |
175 | |
6109 | 176 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) |
177 return; | |
178 | |
6036 | 179 if (!(prpl_info->options & OPT_PROTO_NO_PASSWORD) && |
6231 | 180 !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL) && |
181 gaim_account_get_password(account) == NULL) { | |
6111 | 182 gchar *primary; |
6231 | 183 gchar *escaped; |
184 const gchar *username = gaim_account_get_username(account); | |
185 | |
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186 gaim_debug(GAIM_DEBUG_INFO, "connection", "Requesting password\n"); |
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187 gaim_connection_destroy(gc); |
6231 | 188 escaped = g_markup_escape_text(username, strlen(username)); |
9699 | 189 primary = g_strdup_printf(_("Enter password for %s (%s)"), escaped, |
190 gaim_account_get_protocol_name(account)); | |
8697 | 191 gaim_request_input(gc, NULL, primary, NULL, NULL, FALSE, TRUE, NULL, |
6109 | 192 _("OK"), G_CALLBACK(request_pass_ok_cb), |
6110 | 193 _("Cancel"), NULL, account); |
6111 | 194 g_free(primary); |
6231 | 195 g_free(escaped); |
5563 | 196 |
197 return; | |
198 } | |
199 | |
200 gaim_connection_set_state(gc, GAIM_CONNECTING); | |
201 | |
6507 | 202 connections = g_list_append(connections, gc); |
203 | |
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204 gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc); |
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205 |
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206 gaim_debug(GAIM_DEBUG_INFO, "connection", "Calling serv_login\n"); |
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207 |
5563 | 208 serv_login(account); |
209 } | |
210 | |
211 void | |
212 gaim_connection_disconnect(GaimConnection *gc) | |
213 { | |
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214 GaimAccount *account; |
5563 | 215 GList *wins; |
10052 | 216 GaimPresence *presence = NULL; |
5563 | 217 |
218 g_return_if_fail(gc != NULL); | |
219 | |
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220 account = gaim_connection_get_account(gc); |
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221 |
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222 if (gaim_account_get_connection(account) != NULL) { |
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223 gaim_account_disconnect(account); |
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224 return; |
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225 } |
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226 |
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227 gaim_debug(GAIM_DEBUG_INFO, "connection", |
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228 "Disconnecting connection %p\n", gc); |
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229 |
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230 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { |
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231 if (gaim_connection_get_state(gc) != GAIM_CONNECTING) |
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232 gaim_blist_remove_account(gaim_connection_get_account(gc)); |
5563 | 233 |
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234 gaim_signal_emit(gaim_connections_get_handle(), "signing-off", gc); |
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235 |
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236 serv_close(gc); |
5563 | 237 |
6533 | 238 connections = g_list_remove(connections, gc); |
239 | |
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240 gaim_connection_set_state(gc, GAIM_DISCONNECTED); |
5563 | 241 |
7431 | 242 /* LOG system_log(log_signoff, gc, NULL, |
243 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); */ | |
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244 gaim_signal_emit(gaim_connections_get_handle(), "signed-off", gc); |
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245 |
10052 | 246 presence = gaim_account_get_presence(account); |
247 if (gaim_presence_is_online(presence) == TRUE) | |
248 gaim_presence_set_status_active(presence, "offline", TRUE); | |
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249 |
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250 /* |
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251 * XXX This is a hack! Remove this and replace it with a better event |
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252 * notification system. |
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253 */ |
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254 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { |
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255 GaimConvWindow *win = (GaimConvWindow *)wins->data; |
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256 gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0), |
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257 GAIM_CONV_ACCOUNT_OFFLINE); |
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258 } |
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259 |
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260 gaim_request_close_with_handle(gc); |
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261 gaim_notify_close_with_handle(gc); |
5563 | 262 } |
263 | |
9848 | 264 if (!gaim_account_get_remember_password(account)) |
265 gaim_account_set_password(account,NULL); | |
266 | |
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267 gaim_connection_destroy(gc); |
5563 | 268 } |
269 | |
6029 | 270 gboolean |
271 gaim_connection_disconnect_cb(gpointer data) | |
272 { | |
6076 | 273 GaimAccount *account = data; |
9854 | 274 GaimConnection *gc = gaim_account_get_connection(account); |
9848 | 275 |
276 if (!gaim_account_get_remember_password(account)) | |
277 gaim_account_set_password(account,NULL); | |
278 | |
9854 | 279 if (gc) |
6076 | 280 gaim_connection_disconnect(gc); |
6029 | 281 |
282 return FALSE; | |
283 } | |
284 | |
5563 | 285 /* |
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286 * d:)->-< |
5563 | 287 * |
288 * d:O-\-< | |
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289 * |
5563 | 290 * d:D-/-< |
291 * | |
292 * d8D->-< DANCE! | |
293 */ | |
294 | |
295 void | |
296 gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state) | |
297 { | |
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298 GaimConnectionUiOps *ops; |
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299 |
5563 | 300 g_return_if_fail(gc != NULL); |
301 | |
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302 if (gc->state == state) |
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303 return; |
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304 |
5563 | 305 gc->state = state; |
306 | |
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307 ops = gaim_connections_get_ui_ops(); |
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308 |
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309 if (gc->state == GAIM_CONNECTING) { |
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310 connections_connecting = g_list_append(connections_connecting, gc); |
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311 } |
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312 else { |
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313 connections_connecting = g_list_remove(connections_connecting, gc); |
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314 } |
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315 |
5563 | 316 if (gc->state == GAIM_CONNECTED) { |
6695 | 317 GaimBlistNode *gnode,*cnode,*bnode; |
5563 | 318 GList *wins; |
9285 | 319 GList *add_buds = NULL; |
10052 | 320 GaimAccount *account; |
321 GaimPresence *presence; | |
322 | |
323 account = gaim_connection_get_account(gc); | |
324 presence = gaim_account_get_presence(account); | |
5563 | 325 |
326 /* Set the time the account came online */ | |
327 time(&gc->login_time); | |
328 | |
329 if (ops != NULL && ops->connected != NULL) | |
330 ops->connected(gc); | |
331 | |
332 gaim_blist_show(); | |
8573 | 333 gaim_blist_add_account(account); |
5563 | 334 |
335 /* | |
336 * XXX This is a hack! Remove this and replace it with a better event | |
337 * notification system. | |
338 */ | |
339 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { | |
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340 GaimConvWindow *win = (GaimConvWindow *)wins->data; |
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341 gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0), |
5563 | 342 GAIM_CONV_ACCOUNT_ONLINE); |
343 } | |
344 | |
7431 | 345 /* LOG system_log(log_signon, gc, NULL, |
346 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); */ | |
8573 | 347 if(gaim_prefs_get_bool("/core/logging/log_system") && |
348 gaim_prefs_get_bool("/core/logging/log_own_states")){ | |
349 GaimLog *log = gaim_account_get_log(account); | |
350 char *msg = g_strdup_printf("+++ %s signed on", | |
351 gaim_account_get_username(account)); | |
352 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
353 gaim_account_get_username(account), gc->login_time, | |
354 msg); | |
10193 | 355 g_free(msg); |
8573 | 356 } |
357 | |
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358 gaim_signal_emit(gaim_connections_get_handle(), "signed-on", gc); |
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359 |
10052 | 360 /* XXX - STATUS - Need to handle away at login here. */ |
361 if (gaim_presence_is_online(presence) == FALSE) | |
362 gaim_presence_set_status_active(presence, "online", TRUE); | |
5563 | 363 |
364 /* let the prpl know what buddies we pulled out of the local list */ | |
365 for (gnode = gaim_get_blist()->root; gnode; gnode = gnode->next) { | |
366 if(!GAIM_BLIST_NODE_IS_GROUP(gnode)) | |
367 continue; | |
6695 | 368 for(cnode = gnode->child; cnode; cnode = cnode->next) { |
369 if(!GAIM_BLIST_NODE_IS_CONTACT(cnode)) | |
370 continue; | |
371 for(bnode = cnode->child; bnode; bnode = bnode->next) { | |
372 GaimBuddy *b; | |
373 if(!GAIM_BLIST_NODE_IS_BUDDY(bnode)) | |
374 continue; | |
375 | |
376 b = (GaimBuddy *)bnode; | |
5563 | 377 if(b->account == gc->account) { |
9285 | 378 add_buds = g_list_append(add_buds, b); |
5563 | 379 } |
380 } | |
381 } | |
382 } | |
383 | |
384 if(add_buds) { | |
385 serv_add_buddies(gc, add_buds); | |
386 g_list_free(add_buds); | |
387 } | |
388 | |
389 serv_set_permit_deny(gc); | |
390 } | |
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391 else if (gc->state == GAIM_DISCONNECTED) { |
8573 | 392 GaimAccount *account = gaim_connection_get_account(gc); |
393 | |
394 if(gaim_prefs_get_bool("/core/logging/log_system") && | |
395 gaim_prefs_get_bool("/core/logging/log_own_states")){ | |
396 GaimLog *log = gaim_account_get_log(account); | |
397 char *msg = g_strdup_printf("+++ %s signed off", | |
398 gaim_account_get_username(account)); | |
399 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
400 gaim_account_get_username(account), time(NULL), | |
401 msg); | |
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402 g_free(msg); |
8573 | 403 } |
404 | |
405 gaim_account_destroy_log(account); | |
406 | |
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407 if (ops != NULL && ops->disconnected != NULL) |
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408 ops->disconnected(gc); |
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409 } |
5563 | 410 } |
411 | |
412 void | |
413 gaim_connection_set_account(GaimConnection *gc, GaimAccount *account) | |
414 { | |
415 g_return_if_fail(gc != NULL); | |
416 g_return_if_fail(account != NULL); | |
417 | |
418 gc->account = account; | |
419 } | |
420 | |
421 void | |
422 gaim_connection_set_display_name(GaimConnection *gc, const char *name) | |
423 { | |
424 g_return_if_fail(gc != NULL); | |
425 | |
426 if (gc->display_name != NULL) | |
427 g_free(gc->display_name); | |
428 | |
429 gc->display_name = (name == NULL ? NULL : g_strdup(name)); | |
430 } | |
431 | |
432 GaimConnectionState | |
433 gaim_connection_get_state(const GaimConnection *gc) | |
434 { | |
435 g_return_val_if_fail(gc != NULL, GAIM_DISCONNECTED); | |
436 | |
437 return gc->state; | |
438 } | |
439 | |
440 GaimAccount * | |
441 gaim_connection_get_account(const GaimConnection *gc) | |
442 { | |
443 g_return_val_if_fail(gc != NULL, NULL); | |
444 | |
445 return gc->account; | |
446 } | |
447 | |
448 const char * | |
449 gaim_connection_get_display_name(const GaimConnection *gc) | |
450 { | |
451 g_return_val_if_fail(gc != NULL, NULL); | |
452 | |
453 return gc->display_name; | |
454 } | |
455 | |
456 void | |
457 gaim_connection_update_progress(GaimConnection *gc, const char *text, | |
458 size_t step, size_t count) | |
459 { | |
460 GaimConnectionUiOps *ops; | |
461 | |
462 g_return_if_fail(gc != NULL); | |
463 g_return_if_fail(text != NULL); | |
464 g_return_if_fail(step < count); | |
465 g_return_if_fail(count > 1); | |
466 | |
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467 ops = gaim_connections_get_ui_ops(); |
5563 | 468 |
469 if (ops != NULL && ops->connect_progress != NULL) | |
470 ops->connect_progress(gc, text, step, count); | |
471 } | |
472 | |
473 void | |
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474 gaim_connection_notice(GaimConnection *gc, const char *text) |
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475 { |
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476 GaimConnectionUiOps *ops; |
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477 |
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478 g_return_if_fail(gc != NULL); |
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479 g_return_if_fail(text != NULL); |
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480 |
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481 ops = gaim_connections_get_ui_ops(); |
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482 |
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483 if (ops != NULL && ops->notice != NULL) |
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484 ops->notice(gc, text); |
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485 } |
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486 |
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487 void |
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488 gaim_connection_error(GaimConnection *gc, const char *text) |
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489 { |
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490 GaimConnectionUiOps *ops; |
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491 |
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492 g_return_if_fail(gc != NULL); |
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493 g_return_if_fail(text != NULL); |
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494 |
6393 | 495 /* If we've already got one error, we don't need any more */ |
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496 if (gc->disconnect_timeout) |
6393 | 497 return; |
498 | |
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499 ops = gaim_connections_get_ui_ops(); |
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500 |
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501 if (ops != NULL) { |
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502 if (ops->report_disconnect != NULL) |
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503 ops->report_disconnect(gc, text); |
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504 } |
5727 | 505 |
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506 gc->disconnect_timeout = gaim_timeout_add(0, gaim_connection_disconnect_cb, |
6076 | 507 gaim_connection_get_account(gc)); |
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508 } |
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509 |
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510 void |
5563 | 511 gaim_connections_disconnect_all(void) |
512 { | |
513 GList *l; | |
6113 | 514 GaimConnection *gc; |
5563 | 515 |
6113 | 516 while ((l = gaim_connections_get_all()) != NULL) { |
517 gc = l->data; | |
518 gc->wants_to_die = TRUE; | |
519 gaim_connection_destroy(gc); | |
520 } | |
5563 | 521 } |
522 | |
523 GList * | |
524 gaim_connections_get_all(void) | |
525 { | |
526 return connections; | |
527 } | |
528 | |
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529 GList * |
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530 gaim_connections_get_connecting(void) |
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531 { |
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532 return connections_connecting; |
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533 } |
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534 |
5563 | 535 void |
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536 gaim_connections_set_ui_ops(GaimConnectionUiOps *ops) |
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537 { |
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538 connection_ui_ops = ops; |
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539 } |
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540 |
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541 GaimConnectionUiOps * |
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542 gaim_connections_get_ui_ops(void) |
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543 { |
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544 return connection_ui_ops; |
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545 } |
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546 |
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547 void |
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548 gaim_connections_init(void) |
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549 { |
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550 void *handle = gaim_connections_get_handle(); |
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551 |
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552 gaim_signal_register(handle, "signing-on", |
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553 gaim_marshal_VOID__POINTER, NULL, 1, |
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554 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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555 GAIM_SUBTYPE_CONNECTION)); |
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556 |
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557 gaim_signal_register(handle, "signed-on", |
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558 gaim_marshal_VOID__POINTER, NULL, 1, |
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559 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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560 GAIM_SUBTYPE_CONNECTION)); |
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561 |
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562 gaim_signal_register(handle, "signing-off", |
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563 gaim_marshal_VOID__POINTER, NULL, 1, |
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564 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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565 GAIM_SUBTYPE_CONNECTION)); |
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566 |
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567 gaim_signal_register(handle, "signed-off", |
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568 gaim_marshal_VOID__POINTER, NULL, 1, |
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569 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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570 GAIM_SUBTYPE_CONNECTION)); |
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571 } |
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572 |
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573 void |
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574 gaim_connections_uninit(void) |
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575 { |
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576 gaim_signals_unregister_by_instance(gaim_connections_get_handle()); |
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577 } |
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578 |
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579 void * |
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580 gaim_connections_get_handle(void) |
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581 { |
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582 return &connections_handle; |
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583 } |