Mercurial > pidgin.yaz
annotate src/connection.c @ 9465:8a4797a608ae
[gaim-migrate @ 10290]
1) Fixes the parsing for Win32 clipboard format so that we more accurately
grab the right text
2) Revises our Win32 clipboard format conversion to act more like IE,
since this is as close as we will get to "the right way"
3) Makes clipboard pasting not paste HTML comments (this one effects
linux too, and fixes a problem i've seen pasting from oo.o)
committer: Tailor Script <tailor@pidgin.im>
author | Tim Ringenbach <marv@pidgin.im> |
---|---|
date | Wed, 07 Jul 2004 01:35:27 +0000 |
parents | 7a8aa87164ae |
children | 267eab8f3fa4 |
rev | line source |
---|---|
5563 | 1 /** |
2 * @file connection.c Connection API | |
3 * @ingroup core | |
4 * | |
5 * gaim | |
6 * | |
8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
5631 | 10 * |
5563 | 11 * This program is free software; you can redistribute it and/or modify |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
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25 #include "internal.h" |
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26 #include "blist.h" |
5563 | 27 #include "connection.h" |
5717 | 28 #include "debug.h" |
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29 #include "log.h" |
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30 #include "notify.h" |
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31 #include "prefs.h" |
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32 #include "request.h" |
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33 #include "server.h" |
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34 #include "signals.h" |
6106 | 35 #include "util.h" |
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36 |
5563 | 37 static GList *connections = NULL; |
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38 static GList *connections_connecting = NULL; |
5563 | 39 static GaimConnectionUiOps *connection_ui_ops = NULL; |
40 | |
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41 static int connections_handle; |
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42 |
5563 | 43 GaimConnection * |
44 gaim_connection_new(GaimAccount *account) | |
45 { | |
46 GaimConnection *gc; | |
47 | |
48 g_return_val_if_fail(account != NULL, NULL); | |
49 | |
50 gc = g_new0(GaimConnection, 1); | |
51 | |
7956 | 52 gc->prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); |
5563 | 53 |
54 gaim_connection_set_account(gc, account); | |
55 gaim_account_set_connection(account, gc); | |
56 | |
57 return gc; | |
58 } | |
59 | |
60 void | |
61 gaim_connection_destroy(GaimConnection *gc) | |
62 { | |
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63 GaimAccount *account; |
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64 |
5563 | 65 g_return_if_fail(gc != NULL); |
66 | |
67 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { | |
68 gaim_connection_disconnect(gc); | |
69 | |
70 return; | |
71 } | |
72 | |
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73 gaim_debug(GAIM_DEBUG_INFO, "connection", |
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74 "Destroying connection %p\n", gc); |
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75 |
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76 account = gaim_connection_get_account(gc); |
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77 gaim_account_set_connection(account, NULL); |
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78 |
5563 | 79 if (gc->display_name != NULL) |
80 g_free(gc->display_name); | |
81 | |
82 if (gc->away != NULL) | |
83 g_free(gc->away); | |
84 | |
85 if (gc->away_state != NULL) | |
86 g_free(gc->away_state); | |
87 | |
6393 | 88 if (gc->disconnect_timeout) |
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89 gaim_timeout_remove(gc->disconnect_timeout); |
6393 | 90 |
5563 | 91 g_free(gc); |
92 } | |
93 | |
6110 | 94 static void request_pass_ok_cb(GaimAccount *account, const char *entry) |
6109 | 95 { |
96 gaim_account_set_password(account, (*entry != '\0') ? entry : NULL); | |
97 | |
6110 | 98 gaim_account_connect(account); |
6109 | 99 } |
100 | |
6581 | 101 void |
102 gaim_connection_register(GaimConnection *gc) | |
103 { | |
104 GaimAccount *account; | |
105 GaimConnectionUiOps *ops; | |
106 GaimPluginProtocolInfo *prpl_info = NULL; | |
107 | |
108 g_return_if_fail(gc != NULL); | |
109 | |
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110 gaim_debug(GAIM_DEBUG_INFO, "connection", "Registering. gc = %p\n", gc); |
6581 | 111 |
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112 ops = gaim_connections_get_ui_ops(); |
6581 | 113 |
114 if (gc->prpl != NULL) | |
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115 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); |
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116 else |
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117 { |
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118 gchar *message = g_strdup_printf(_("Missing protocol plugin for %s"), |
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119 gaim_account_get_username(gaim_connection_get_account(gc))); |
6581 | 120 |
121 gaim_debug(GAIM_DEBUG_ERROR, "connection", | |
122 "Could not get prpl info for %p\n", gc); | |
123 gaim_notify_error(NULL, _("Registration Error"), | |
124 message, NULL); | |
125 g_free(message); | |
126 return; | |
127 } | |
128 | |
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129 if (prpl_info->register_user == NULL) |
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130 return; |
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131 |
6581 | 132 account = gaim_connection_get_account(gc); |
133 | |
134 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) | |
135 return; | |
136 | |
137 gaim_connection_set_state(gc, GAIM_CONNECTING); | |
138 | |
139 connections = g_list_append(connections, gc); | |
140 | |
141 gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc); | |
142 | |
143 /* set this so we don't auto-reconnect after registering */ | |
144 gc->wants_to_die = TRUE; | |
145 | |
146 gaim_debug(GAIM_DEBUG_INFO, "connection", "Calling register_user\n"); | |
147 | |
148 prpl_info->register_user(account); | |
149 } | |
150 | |
6109 | 151 |
5563 | 152 void |
153 gaim_connection_connect(GaimConnection *gc) | |
154 { | |
155 GaimAccount *account; | |
156 GaimConnectionUiOps *ops; | |
157 GaimPluginProtocolInfo *prpl_info = NULL; | |
158 | |
159 g_return_if_fail(gc != NULL); | |
160 | |
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161 gaim_debug(GAIM_DEBUG_INFO, "connection", |
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162 "Connecting. gc = %p\n", gc); |
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163 |
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164 ops = gaim_connections_get_ui_ops(); |
5563 | 165 |
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166 if (gc->prpl != NULL) |
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167 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); |
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168 else { |
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169 gchar *message = g_strdup_printf(_("Missing protocol plugin for %s"), |
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170 gaim_account_get_username(gaim_connection_get_account(gc))); |
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171 |
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172 gaim_debug(GAIM_DEBUG_ERROR, "connection", |
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173 "Could not get prpl info for %p\n", gc); |
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174 gaim_notify_error(NULL, _("Connection Error"), |
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175 message, NULL); |
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176 g_free(message); |
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177 return; |
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178 } |
5563 | 179 |
180 account = gaim_connection_get_account(gc); | |
181 | |
6109 | 182 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) |
183 return; | |
184 | |
6036 | 185 if (!(prpl_info->options & OPT_PROTO_NO_PASSWORD) && |
6231 | 186 !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL) && |
187 gaim_account_get_password(account) == NULL) { | |
6111 | 188 gchar *primary; |
6231 | 189 gchar *escaped; |
190 const gchar *username = gaim_account_get_username(account); | |
191 | |
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192 gaim_debug(GAIM_DEBUG_INFO, "connection", "Requesting password\n"); |
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193 gaim_connection_destroy(gc); |
6231 | 194 escaped = g_markup_escape_text(username, strlen(username)); |
195 primary = g_strdup_printf(_("Enter password for %s"), escaped); | |
8697 | 196 gaim_request_input(gc, NULL, primary, NULL, NULL, FALSE, TRUE, NULL, |
6109 | 197 _("OK"), G_CALLBACK(request_pass_ok_cb), |
6110 | 198 _("Cancel"), NULL, account); |
6111 | 199 g_free(primary); |
6231 | 200 g_free(escaped); |
5563 | 201 |
202 return; | |
203 } | |
204 | |
205 gaim_connection_set_state(gc, GAIM_CONNECTING); | |
206 | |
6507 | 207 connections = g_list_append(connections, gc); |
208 | |
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209 gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc); |
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210 |
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211 gaim_debug(GAIM_DEBUG_INFO, "connection", "Calling serv_login\n"); |
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212 |
5563 | 213 serv_login(account); |
214 } | |
215 | |
216 void | |
217 gaim_connection_disconnect(GaimConnection *gc) | |
218 { | |
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219 GaimAccount *account; |
5563 | 220 GList *wins; |
221 | |
222 g_return_if_fail(gc != NULL); | |
223 | |
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224 account = gaim_connection_get_account(gc); |
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225 |
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226 if (gaim_account_get_connection(account) != NULL) { |
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227 gaim_account_disconnect(account); |
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228 return; |
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229 } |
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230 |
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231 gaim_debug(GAIM_DEBUG_INFO, "connection", |
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232 "Disconnecting connection %p\n", gc); |
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233 |
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234 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { |
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235 if (gaim_connection_get_state(gc) != GAIM_CONNECTING) |
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236 gaim_blist_remove_account(gaim_connection_get_account(gc)); |
5563 | 237 |
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238 gaim_signal_emit(gaim_connections_get_handle(), "signing-off", gc); |
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239 |
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240 serv_close(gc); |
5563 | 241 |
6533 | 242 connections = g_list_remove(connections, gc); |
243 | |
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244 gaim_connection_set_state(gc, GAIM_DISCONNECTED); |
5563 | 245 |
7431 | 246 /* LOG system_log(log_signoff, gc, NULL, |
247 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); */ | |
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248 gaim_signal_emit(gaim_connections_get_handle(), "signed-off", gc); |
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249 |
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250 |
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251 /* |
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252 * XXX This is a hack! Remove this and replace it with a better event |
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253 * notification system. |
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254 */ |
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255 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { |
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256 GaimConvWindow *win = (GaimConvWindow *)wins->data; |
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257 gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0), |
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258 GAIM_CONV_ACCOUNT_OFFLINE); |
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259 } |
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260 |
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261 gaim_request_close_with_handle(gc); |
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262 gaim_notify_close_with_handle(gc); |
5563 | 263 } |
264 | |
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265 gaim_connection_destroy(gc); |
5563 | 266 } |
267 | |
6029 | 268 gboolean |
269 gaim_connection_disconnect_cb(gpointer data) | |
270 { | |
6076 | 271 GaimAccount *account = data; |
272 GaimConnection *gc = gaim_account_get_connection(account); | |
6029 | 273 |
6076 | 274 if(gc) |
275 gaim_connection_disconnect(gc); | |
6029 | 276 |
277 return FALSE; | |
278 } | |
279 | |
5563 | 280 /* |
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281 * d:)->-< |
5563 | 282 * |
283 * d:O-\-< | |
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284 * |
5563 | 285 * d:D-/-< |
286 * | |
287 * d8D->-< DANCE! | |
288 */ | |
289 | |
290 void | |
291 gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state) | |
292 { | |
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293 GaimConnectionUiOps *ops; |
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294 |
5563 | 295 g_return_if_fail(gc != NULL); |
296 | |
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297 if (gc->state == state) |
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298 return; |
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299 |
5563 | 300 gc->state = state; |
301 | |
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302 ops = gaim_connections_get_ui_ops(); |
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303 |
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304 if (gc->state == GAIM_CONNECTING) { |
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305 connections_connecting = g_list_append(connections_connecting, gc); |
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306 } |
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307 else { |
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308 connections_connecting = g_list_remove(connections_connecting, gc); |
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309 } |
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310 |
5563 | 311 if (gc->state == GAIM_CONNECTED) { |
6695 | 312 GaimBlistNode *gnode,*cnode,*bnode; |
5563 | 313 GList *wins; |
9285 | 314 GList *add_buds = NULL; |
8573 | 315 GaimAccount *account = gaim_connection_get_account(gc); |
5563 | 316 |
317 /* Set the time the account came online */ | |
318 time(&gc->login_time); | |
319 | |
320 if (ops != NULL && ops->connected != NULL) | |
321 ops->connected(gc); | |
322 | |
323 gaim_blist_show(); | |
8573 | 324 gaim_blist_add_account(account); |
5563 | 325 |
326 /* | |
327 * XXX This is a hack! Remove this and replace it with a better event | |
328 * notification system. | |
329 */ | |
330 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { | |
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331 GaimConvWindow *win = (GaimConvWindow *)wins->data; |
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332 gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0), |
5563 | 333 GAIM_CONV_ACCOUNT_ONLINE); |
334 } | |
335 | |
7431 | 336 /* LOG system_log(log_signon, gc, NULL, |
337 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); */ | |
8573 | 338 if(gaim_prefs_get_bool("/core/logging/log_system") && |
339 gaim_prefs_get_bool("/core/logging/log_own_states")){ | |
340 GaimLog *log = gaim_account_get_log(account); | |
341 char *msg = g_strdup_printf("+++ %s signed on", | |
342 gaim_account_get_username(account)); | |
343 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
344 gaim_account_get_username(account), gc->login_time, | |
345 msg); | |
346 g_free(msg); | |
347 } | |
348 | |
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349 gaim_signal_emit(gaim_connections_get_handle(), "signed-on", gc); |
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350 |
5563 | 351 #if 0 |
352 /* away option given? */ | |
353 if (opt_away) { | |
354 away_on_login(opt_away_arg); | |
355 /* don't do it again */ | |
356 opt_away = 0; | |
357 } else if (awaymessage) { | |
358 serv_set_away(gc, GAIM_AWAY_CUSTOM, awaymessage->message); | |
359 } | |
360 if (opt_away_arg != NULL) { | |
361 g_free(opt_away_arg); | |
362 opt_away_arg = NULL; | |
363 } | |
364 #endif | |
365 | |
366 /* let the prpl know what buddies we pulled out of the local list */ | |
367 for (gnode = gaim_get_blist()->root; gnode; gnode = gnode->next) { | |
368 if(!GAIM_BLIST_NODE_IS_GROUP(gnode)) | |
369 continue; | |
6695 | 370 for(cnode = gnode->child; cnode; cnode = cnode->next) { |
371 if(!GAIM_BLIST_NODE_IS_CONTACT(cnode)) | |
372 continue; | |
373 for(bnode = cnode->child; bnode; bnode = bnode->next) { | |
374 GaimBuddy *b; | |
375 if(!GAIM_BLIST_NODE_IS_BUDDY(bnode)) | |
376 continue; | |
377 | |
378 b = (GaimBuddy *)bnode; | |
5563 | 379 if(b->account == gc->account) { |
9285 | 380 add_buds = g_list_append(add_buds, b); |
5563 | 381 } |
382 } | |
383 } | |
384 } | |
385 | |
386 if(add_buds) { | |
387 serv_add_buddies(gc, add_buds); | |
388 g_list_free(add_buds); | |
389 } | |
390 | |
391 serv_set_permit_deny(gc); | |
392 } | |
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393 else if (gc->state == GAIM_DISCONNECTED) { |
8573 | 394 GaimAccount *account = gaim_connection_get_account(gc); |
395 | |
396 if(gaim_prefs_get_bool("/core/logging/log_system") && | |
397 gaim_prefs_get_bool("/core/logging/log_own_states")){ | |
398 GaimLog *log = gaim_account_get_log(account); | |
399 char *msg = g_strdup_printf("+++ %s signed off", | |
400 gaim_account_get_username(account)); | |
401 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
402 gaim_account_get_username(account), time(NULL), | |
403 msg); | |
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404 g_free(msg); |
8573 | 405 } |
406 | |
407 gaim_account_destroy_log(account); | |
408 | |
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409 if (ops != NULL && ops->disconnected != NULL) |
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410 ops->disconnected(gc); |
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411 } |
5563 | 412 } |
413 | |
414 void | |
415 gaim_connection_set_account(GaimConnection *gc, GaimAccount *account) | |
416 { | |
417 g_return_if_fail(gc != NULL); | |
418 g_return_if_fail(account != NULL); | |
419 | |
420 gc->account = account; | |
421 } | |
422 | |
423 void | |
424 gaim_connection_set_display_name(GaimConnection *gc, const char *name) | |
425 { | |
426 g_return_if_fail(gc != NULL); | |
427 | |
428 if (gc->display_name != NULL) | |
429 g_free(gc->display_name); | |
430 | |
431 gc->display_name = (name == NULL ? NULL : g_strdup(name)); | |
432 } | |
433 | |
434 GaimConnectionState | |
435 gaim_connection_get_state(const GaimConnection *gc) | |
436 { | |
437 g_return_val_if_fail(gc != NULL, GAIM_DISCONNECTED); | |
438 | |
439 return gc->state; | |
440 } | |
441 | |
442 GaimAccount * | |
443 gaim_connection_get_account(const GaimConnection *gc) | |
444 { | |
445 g_return_val_if_fail(gc != NULL, NULL); | |
446 | |
447 return gc->account; | |
448 } | |
449 | |
450 const char * | |
451 gaim_connection_get_display_name(const GaimConnection *gc) | |
452 { | |
453 g_return_val_if_fail(gc != NULL, NULL); | |
454 | |
455 return gc->display_name; | |
456 } | |
457 | |
458 void | |
459 gaim_connection_update_progress(GaimConnection *gc, const char *text, | |
460 size_t step, size_t count) | |
461 { | |
462 GaimConnectionUiOps *ops; | |
463 | |
464 g_return_if_fail(gc != NULL); | |
465 g_return_if_fail(text != NULL); | |
466 g_return_if_fail(step < count); | |
467 g_return_if_fail(count > 1); | |
468 | |
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469 ops = gaim_connections_get_ui_ops(); |
5563 | 470 |
471 if (ops != NULL && ops->connect_progress != NULL) | |
472 ops->connect_progress(gc, text, step, count); | |
473 } | |
474 | |
475 void | |
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476 gaim_connection_notice(GaimConnection *gc, const char *text) |
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477 { |
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478 GaimConnectionUiOps *ops; |
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479 |
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480 g_return_if_fail(gc != NULL); |
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481 g_return_if_fail(text != NULL); |
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482 |
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483 ops = gaim_connections_get_ui_ops(); |
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484 |
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485 if (ops != NULL && ops->notice != NULL) |
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486 ops->notice(gc, text); |
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487 } |
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488 |
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489 void |
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490 gaim_connection_error(GaimConnection *gc, const char *text) |
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491 { |
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492 GaimConnectionUiOps *ops; |
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493 |
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494 g_return_if_fail(gc != NULL); |
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495 g_return_if_fail(text != NULL); |
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496 |
6393 | 497 /* If we've already got one error, we don't need any more */ |
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498 if (gc->disconnect_timeout) |
6393 | 499 return; |
500 | |
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501 ops = gaim_connections_get_ui_ops(); |
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502 |
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503 if (ops != NULL) { |
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504 if (ops->report_disconnect != NULL) |
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505 ops->report_disconnect(gc, text); |
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506 } |
5727 | 507 |
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508 gc->disconnect_timeout = gaim_timeout_add(0, gaim_connection_disconnect_cb, |
6076 | 509 gaim_connection_get_account(gc)); |
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510 } |
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511 |
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|
512 void |
5563 | 513 gaim_connections_disconnect_all(void) |
514 { | |
515 GList *l; | |
6113 | 516 GaimConnection *gc; |
5563 | 517 |
6113 | 518 while ((l = gaim_connections_get_all()) != NULL) { |
519 gc = l->data; | |
520 gc->wants_to_die = TRUE; | |
521 gaim_connection_destroy(gc); | |
522 } | |
5563 | 523 } |
524 | |
525 GList * | |
526 gaim_connections_get_all(void) | |
527 { | |
528 return connections; | |
529 } | |
530 | |
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531 GList * |
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532 gaim_connections_get_connecting(void) |
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533 { |
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534 return connections_connecting; |
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535 } |
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536 |
5563 | 537 void |
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538 gaim_connections_set_ui_ops(GaimConnectionUiOps *ops) |
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539 { |
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540 connection_ui_ops = ops; |
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|
541 } |
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|
542 |
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|
543 GaimConnectionUiOps * |
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544 gaim_connections_get_ui_ops(void) |
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545 { |
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546 return connection_ui_ops; |
feb3d21a7794
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547 } |
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548 |
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549 void |
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550 gaim_connections_init(void) |
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551 { |
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552 void *handle = gaim_connections_get_handle(); |
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553 |
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554 gaim_signal_register(handle, "signing-on", |
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555 gaim_marshal_VOID__POINTER, NULL, 1, |
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556 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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557 GAIM_SUBTYPE_CONNECTION)); |
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558 |
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559 gaim_signal_register(handle, "signed-on", |
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560 gaim_marshal_VOID__POINTER, NULL, 1, |
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561 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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562 GAIM_SUBTYPE_CONNECTION)); |
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563 |
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564 gaim_signal_register(handle, "signing-off", |
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565 gaim_marshal_VOID__POINTER, NULL, 1, |
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566 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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567 GAIM_SUBTYPE_CONNECTION)); |
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568 |
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569 gaim_signal_register(handle, "signed-off", |
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570 gaim_marshal_VOID__POINTER, NULL, 1, |
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571 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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572 GAIM_SUBTYPE_CONNECTION)); |
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573 } |
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574 |
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575 void |
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576 gaim_connections_uninit(void) |
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577 { |
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578 gaim_signals_unregister_by_instance(gaim_connections_get_handle()); |
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579 } |
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580 |
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581 void * |
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582 gaim_connections_get_handle(void) |
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583 { |
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584 return &connections_handle; |
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585 } |