Mercurial > pidgin.yaz
annotate src/connection.c @ 10467:cbbf5af9e520
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Stupid mistake. Hopefully this will enable SecurID for real.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Mon, 03 Jan 2005 05:08:03 +0000 |
parents | 6feef0a9098a |
children | 2d809781816f |
rev | line source |
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5563 | 1 /** |
2 * @file connection.c Connection API | |
3 * @ingroup core | |
4 * | |
5 * gaim | |
6 * | |
8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
5631 | 10 * |
5563 | 11 * This program is free software; you can redistribute it and/or modify |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
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25 #include "internal.h" |
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26 #include "blist.h" |
5563 | 27 #include "connection.h" |
5717 | 28 #include "debug.h" |
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29 #include "log.h" |
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30 #include "notify.h" |
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31 #include "prefs.h" |
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32 #include "request.h" |
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33 #include "server.h" |
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34 #include "signals.h" |
6106 | 35 #include "util.h" |
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36 |
5563 | 37 static GList *connections = NULL; |
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38 static GList *connections_connecting = NULL; |
5563 | 39 static GaimConnectionUiOps *connection_ui_ops = NULL; |
40 | |
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41 static int connections_handle; |
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42 |
5563 | 43 GaimConnection * |
44 gaim_connection_new(GaimAccount *account) | |
45 { | |
46 GaimConnection *gc; | |
47 | |
48 g_return_val_if_fail(account != NULL, NULL); | |
49 | |
50 gc = g_new0(GaimConnection, 1); | |
51 | |
7956 | 52 gc->prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); |
5563 | 53 |
54 gaim_connection_set_account(gc, account); | |
55 gaim_account_set_connection(account, gc); | |
56 | |
57 return gc; | |
58 } | |
59 | |
60 void | |
61 gaim_connection_destroy(GaimConnection *gc) | |
62 { | |
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63 GaimAccount *account; |
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64 |
5563 | 65 g_return_if_fail(gc != NULL); |
66 | |
67 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { | |
68 gaim_connection_disconnect(gc); | |
69 | |
70 return; | |
71 } | |
72 | |
10301 | 73 gaim_debug_info("connection", "Destroying connection %p\n", gc); |
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74 |
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75 account = gaim_connection_get_account(gc); |
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76 gaim_account_set_connection(account, NULL); |
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77 |
5563 | 78 if (gc->display_name != NULL) |
79 g_free(gc->display_name); | |
80 | |
6393 | 81 if (gc->disconnect_timeout) |
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82 gaim_timeout_remove(gc->disconnect_timeout); |
6393 | 83 |
5563 | 84 g_free(gc); |
85 } | |
86 | |
10301 | 87 static void |
88 request_pass_ok_cb(GaimAccount *account, const char *entry) | |
6109 | 89 { |
90 gaim_account_set_password(account, (*entry != '\0') ? entry : NULL); | |
91 | |
10400 | 92 /* XXX - connect with correct status */ |
93 gaim_account_connect(account, gaim_account_get_status(account, "online")); | |
6109 | 94 } |
95 | |
6581 | 96 void |
97 gaim_connection_register(GaimConnection *gc) | |
98 { | |
99 GaimAccount *account; | |
100 GaimConnectionUiOps *ops; | |
101 GaimPluginProtocolInfo *prpl_info = NULL; | |
102 | |
103 g_return_if_fail(gc != NULL); | |
104 | |
10301 | 105 gaim_debug_info("connection", "Registering. gc = %p\n", gc); |
6581 | 106 |
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107 ops = gaim_connections_get_ui_ops(); |
6581 | 108 |
109 if (gc->prpl != NULL) | |
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110 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); |
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111 else |
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112 { |
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113 gchar *message = g_strdup_printf(_("Missing protocol plugin for %s"), |
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114 gaim_account_get_username(gaim_connection_get_account(gc))); |
6581 | 115 |
10301 | 116 gaim_debug_error("connection", "Could not get prpl info for %p\n", gc); |
6581 | 117 gaim_notify_error(NULL, _("Registration Error"), |
118 message, NULL); | |
119 g_free(message); | |
120 return; | |
121 } | |
122 | |
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123 if (prpl_info->register_user == NULL) |
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124 return; |
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125 |
6581 | 126 account = gaim_connection_get_account(gc); |
127 | |
128 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) | |
129 return; | |
130 | |
131 gaim_connection_set_state(gc, GAIM_CONNECTING); | |
132 | |
133 connections = g_list_append(connections, gc); | |
134 | |
135 gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc); | |
136 | |
137 /* set this so we don't auto-reconnect after registering */ | |
138 gc->wants_to_die = TRUE; | |
139 | |
10301 | 140 gaim_debug_info("connection", "Calling register_user\n"); |
6581 | 141 |
142 prpl_info->register_user(account); | |
143 } | |
144 | |
6109 | 145 |
5563 | 146 void |
10400 | 147 gaim_connection_connect(GaimConnection *gc, GaimStatus *status) |
5563 | 148 { |
149 GaimAccount *account; | |
150 GaimPluginProtocolInfo *prpl_info = NULL; | |
151 | |
152 g_return_if_fail(gc != NULL); | |
153 | |
10301 | 154 gaim_debug_info("connection", "Connecting. gc = %p\n", gc); |
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155 |
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156 if (gc->prpl != NULL) |
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157 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); |
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158 else { |
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159 gchar *message = g_strdup_printf(_("Missing protocol plugin for %s"), |
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160 gaim_account_get_username(gaim_connection_get_account(gc))); |
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161 |
10301 | 162 gaim_debug_error("connection", "Could not get prpl info for %p\n", gc); |
163 gaim_notify_error(NULL, _("Connection Error"), message, NULL); | |
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164 g_free(message); |
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165 return; |
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166 } |
5563 | 167 |
168 account = gaim_connection_get_account(gc); | |
169 | |
6109 | 170 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) |
171 return; | |
172 | |
6036 | 173 if (!(prpl_info->options & OPT_PROTO_NO_PASSWORD) && |
6231 | 174 !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL) && |
175 gaim_account_get_password(account) == NULL) { | |
6111 | 176 gchar *primary; |
6231 | 177 gchar *escaped; |
178 const gchar *username = gaim_account_get_username(account); | |
179 | |
10301 | 180 gaim_debug_info("connection", "Requesting password\n"); |
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181 gaim_connection_destroy(gc); |
6231 | 182 escaped = g_markup_escape_text(username, strlen(username)); |
9699 | 183 primary = g_strdup_printf(_("Enter password for %s (%s)"), escaped, |
184 gaim_account_get_protocol_name(account)); | |
8697 | 185 gaim_request_input(gc, NULL, primary, NULL, NULL, FALSE, TRUE, NULL, |
6109 | 186 _("OK"), G_CALLBACK(request_pass_ok_cb), |
6110 | 187 _("Cancel"), NULL, account); |
6111 | 188 g_free(primary); |
6231 | 189 g_free(escaped); |
5563 | 190 |
191 return; | |
192 } | |
193 | |
194 gaim_connection_set_state(gc, GAIM_CONNECTING); | |
195 | |
6507 | 196 connections = g_list_append(connections, gc); |
197 | |
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198 gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc); |
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199 |
10301 | 200 gaim_debug_info("connection", "Calling serv_login\n"); |
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201 |
10400 | 202 serv_login(account, status); |
5563 | 203 } |
204 | |
205 void | |
206 gaim_connection_disconnect(GaimConnection *gc) | |
207 { | |
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208 GaimAccount *account; |
5563 | 209 GList *wins; |
10052 | 210 GaimPresence *presence = NULL; |
5563 | 211 |
212 g_return_if_fail(gc != NULL); | |
213 | |
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214 account = gaim_connection_get_account(gc); |
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215 |
10384 | 216 if (!account->disconnecting) { |
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217 gaim_account_disconnect(account); |
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218 return; |
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219 } |
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220 |
10301 | 221 gaim_debug_info("connection", "Disconnecting connection %p\n", gc); |
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222 |
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223 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { |
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224 if (gaim_connection_get_state(gc) != GAIM_CONNECTING) |
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225 gaim_blist_remove_account(gaim_connection_get_account(gc)); |
5563 | 226 |
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227 gaim_signal_emit(gaim_connections_get_handle(), "signing-off", gc); |
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228 |
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229 serv_close(gc); |
5563 | 230 |
6533 | 231 connections = g_list_remove(connections, gc); |
232 | |
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233 gaim_connection_set_state(gc, GAIM_DISCONNECTED); |
5563 | 234 |
7431 | 235 /* LOG system_log(log_signoff, gc, NULL, |
236 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); */ | |
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237 gaim_signal_emit(gaim_connections_get_handle(), "signed-off", gc); |
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238 |
10052 | 239 presence = gaim_account_get_presence(account); |
240 if (gaim_presence_is_online(presence) == TRUE) | |
241 gaim_presence_set_status_active(presence, "offline", TRUE); | |
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242 |
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243 /* |
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244 * XXX This is a hack! Remove this and replace it with a better event |
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245 * notification system. |
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246 */ |
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247 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { |
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248 GaimConvWindow *win = (GaimConvWindow *)wins->data; |
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249 gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0), |
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250 GAIM_CONV_ACCOUNT_OFFLINE); |
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251 } |
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252 |
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253 gaim_request_close_with_handle(gc); |
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254 gaim_notify_close_with_handle(gc); |
5563 | 255 } |
256 | |
9848 | 257 if (!gaim_account_get_remember_password(account)) |
10301 | 258 gaim_account_set_password(account, NULL); |
9848 | 259 |
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260 gaim_connection_destroy(gc); |
5563 | 261 } |
262 | |
6029 | 263 gboolean |
264 gaim_connection_disconnect_cb(gpointer data) | |
265 { | |
6076 | 266 GaimAccount *account = data; |
9854 | 267 GaimConnection *gc = gaim_account_get_connection(account); |
9848 | 268 |
269 if (!gaim_account_get_remember_password(account)) | |
270 gaim_account_set_password(account,NULL); | |
271 | |
10301 | 272 if (gc != NULL) |
6076 | 273 gaim_connection_disconnect(gc); |
6029 | 274 |
275 return FALSE; | |
276 } | |
277 | |
5563 | 278 /* |
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279 * d:)->-< |
5563 | 280 * |
281 * d:O-\-< | |
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282 * |
5563 | 283 * d:D-/-< |
284 * | |
285 * d8D->-< DANCE! | |
286 */ | |
287 | |
288 void | |
289 gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state) | |
290 { | |
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291 GaimConnectionUiOps *ops; |
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292 |
5563 | 293 g_return_if_fail(gc != NULL); |
294 | |
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295 if (gc->state == state) |
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296 return; |
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297 |
5563 | 298 gc->state = state; |
299 | |
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300 ops = gaim_connections_get_ui_ops(); |
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301 |
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302 if (gc->state == GAIM_CONNECTING) { |
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303 connections_connecting = g_list_append(connections_connecting, gc); |
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304 } |
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305 else { |
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306 connections_connecting = g_list_remove(connections_connecting, gc); |
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307 } |
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308 |
5563 | 309 if (gc->state == GAIM_CONNECTED) { |
6695 | 310 GaimBlistNode *gnode,*cnode,*bnode; |
5563 | 311 GList *wins; |
9285 | 312 GList *add_buds = NULL; |
10052 | 313 GaimAccount *account; |
314 GaimPresence *presence; | |
315 | |
316 account = gaim_connection_get_account(gc); | |
317 presence = gaim_account_get_presence(account); | |
5563 | 318 |
319 /* Set the time the account came online */ | |
320 time(&gc->login_time); | |
321 | |
10301 | 322 if (gaim_prefs_get_bool("/core/logging/log_system") && |
323 gaim_prefs_get_bool("/core/logging/log_own_states")){ | |
324 GaimLog *log = gaim_account_get_log(account); | |
325 char *msg = g_strdup_printf("+++ %s signed on", | |
326 gaim_account_get_username(account)); | |
327 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
328 gaim_account_get_username(account), gc->login_time, | |
329 msg); | |
330 g_free(msg); | |
331 } | |
332 | |
5563 | 333 if (ops != NULL && ops->connected != NULL) |
334 ops->connected(gc); | |
335 | |
336 gaim_blist_show(); | |
8573 | 337 gaim_blist_add_account(account); |
5563 | 338 |
339 /* | |
340 * XXX This is a hack! Remove this and replace it with a better event | |
341 * notification system. | |
342 */ | |
343 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { | |
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344 GaimConvWindow *win = (GaimConvWindow *)wins->data; |
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345 gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0), |
5563 | 346 GAIM_CONV_ACCOUNT_ONLINE); |
347 } | |
348 | |
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349 gaim_signal_emit(gaim_connections_get_handle(), "signed-on", gc); |
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350 |
5563 | 351 /* let the prpl know what buddies we pulled out of the local list */ |
10301 | 352 /* XXX - Remove this and let the prpl take care of it itself? */ |
5563 | 353 for (gnode = gaim_get_blist()->root; gnode; gnode = gnode->next) { |
354 if(!GAIM_BLIST_NODE_IS_GROUP(gnode)) | |
355 continue; | |
6695 | 356 for(cnode = gnode->child; cnode; cnode = cnode->next) { |
357 if(!GAIM_BLIST_NODE_IS_CONTACT(cnode)) | |
358 continue; | |
359 for(bnode = cnode->child; bnode; bnode = bnode->next) { | |
360 GaimBuddy *b; | |
361 if(!GAIM_BLIST_NODE_IS_BUDDY(bnode)) | |
362 continue; | |
363 | |
364 b = (GaimBuddy *)bnode; | |
5563 | 365 if(b->account == gc->account) { |
9285 | 366 add_buds = g_list_append(add_buds, b); |
5563 | 367 } |
368 } | |
369 } | |
370 } | |
371 | |
372 if(add_buds) { | |
373 serv_add_buddies(gc, add_buds); | |
374 g_list_free(add_buds); | |
375 } | |
376 | |
377 serv_set_permit_deny(gc); | |
378 } | |
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379 else if (gc->state == GAIM_DISCONNECTED) { |
8573 | 380 GaimAccount *account = gaim_connection_get_account(gc); |
381 | |
382 if(gaim_prefs_get_bool("/core/logging/log_system") && | |
383 gaim_prefs_get_bool("/core/logging/log_own_states")){ | |
384 GaimLog *log = gaim_account_get_log(account); | |
385 char *msg = g_strdup_printf("+++ %s signed off", | |
386 gaim_account_get_username(account)); | |
387 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
388 gaim_account_get_username(account), time(NULL), | |
389 msg); | |
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390 g_free(msg); |
8573 | 391 } |
392 | |
393 gaim_account_destroy_log(account); | |
394 | |
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395 if (ops != NULL && ops->disconnected != NULL) |
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396 ops->disconnected(gc); |
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397 } |
5563 | 398 } |
399 | |
400 void | |
401 gaim_connection_set_account(GaimConnection *gc, GaimAccount *account) | |
402 { | |
403 g_return_if_fail(gc != NULL); | |
404 g_return_if_fail(account != NULL); | |
405 | |
406 gc->account = account; | |
407 } | |
408 | |
409 void | |
410 gaim_connection_set_display_name(GaimConnection *gc, const char *name) | |
411 { | |
412 g_return_if_fail(gc != NULL); | |
413 | |
414 if (gc->display_name != NULL) | |
415 g_free(gc->display_name); | |
416 | |
417 gc->display_name = (name == NULL ? NULL : g_strdup(name)); | |
418 } | |
419 | |
420 GaimConnectionState | |
421 gaim_connection_get_state(const GaimConnection *gc) | |
422 { | |
423 g_return_val_if_fail(gc != NULL, GAIM_DISCONNECTED); | |
424 | |
425 return gc->state; | |
426 } | |
427 | |
428 GaimAccount * | |
429 gaim_connection_get_account(const GaimConnection *gc) | |
430 { | |
431 g_return_val_if_fail(gc != NULL, NULL); | |
432 | |
433 return gc->account; | |
434 } | |
435 | |
436 const char * | |
437 gaim_connection_get_display_name(const GaimConnection *gc) | |
438 { | |
439 g_return_val_if_fail(gc != NULL, NULL); | |
440 | |
441 return gc->display_name; | |
442 } | |
443 | |
444 void | |
445 gaim_connection_update_progress(GaimConnection *gc, const char *text, | |
446 size_t step, size_t count) | |
447 { | |
448 GaimConnectionUiOps *ops; | |
449 | |
450 g_return_if_fail(gc != NULL); | |
451 g_return_if_fail(text != NULL); | |
452 g_return_if_fail(step < count); | |
453 g_return_if_fail(count > 1); | |
454 | |
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455 ops = gaim_connections_get_ui_ops(); |
5563 | 456 |
457 if (ops != NULL && ops->connect_progress != NULL) | |
458 ops->connect_progress(gc, text, step, count); | |
459 } | |
460 | |
461 void | |
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462 gaim_connection_notice(GaimConnection *gc, const char *text) |
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463 { |
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464 GaimConnectionUiOps *ops; |
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465 |
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466 g_return_if_fail(gc != NULL); |
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467 g_return_if_fail(text != NULL); |
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468 |
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469 ops = gaim_connections_get_ui_ops(); |
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470 |
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471 if (ops != NULL && ops->notice != NULL) |
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472 ops->notice(gc, text); |
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473 } |
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474 |
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475 void |
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476 gaim_connection_error(GaimConnection *gc, const char *text) |
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477 { |
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478 GaimConnectionUiOps *ops; |
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479 |
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480 g_return_if_fail(gc != NULL); |
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481 g_return_if_fail(text != NULL); |
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482 |
6393 | 483 /* If we've already got one error, we don't need any more */ |
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484 if (gc->disconnect_timeout) |
6393 | 485 return; |
486 | |
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487 ops = gaim_connections_get_ui_ops(); |
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488 |
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489 if (ops != NULL) { |
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490 if (ops->report_disconnect != NULL) |
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491 ops->report_disconnect(gc, text); |
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492 } |
5727 | 493 |
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494 gc->disconnect_timeout = gaim_timeout_add(0, gaim_connection_disconnect_cb, |
6076 | 495 gaim_connection_get_account(gc)); |
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496 } |
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497 |
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498 void |
5563 | 499 gaim_connections_disconnect_all(void) |
500 { | |
501 GList *l; | |
6113 | 502 GaimConnection *gc; |
5563 | 503 |
6113 | 504 while ((l = gaim_connections_get_all()) != NULL) { |
505 gc = l->data; | |
506 gc->wants_to_die = TRUE; | |
507 gaim_connection_destroy(gc); | |
508 } | |
5563 | 509 } |
510 | |
511 GList * | |
512 gaim_connections_get_all(void) | |
513 { | |
514 return connections; | |
515 } | |
516 | |
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517 GList * |
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518 gaim_connections_get_connecting(void) |
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519 { |
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520 return connections_connecting; |
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521 } |
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522 |
5563 | 523 void |
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524 gaim_connections_set_ui_ops(GaimConnectionUiOps *ops) |
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525 { |
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526 connection_ui_ops = ops; |
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527 } |
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528 |
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529 GaimConnectionUiOps * |
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530 gaim_connections_get_ui_ops(void) |
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531 { |
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532 return connection_ui_ops; |
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533 } |
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534 |
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535 void |
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536 gaim_connections_init(void) |
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537 { |
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538 void *handle = gaim_connections_get_handle(); |
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539 |
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540 gaim_signal_register(handle, "signing-on", |
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541 gaim_marshal_VOID__POINTER, NULL, 1, |
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542 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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543 GAIM_SUBTYPE_CONNECTION)); |
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544 |
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545 gaim_signal_register(handle, "signed-on", |
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546 gaim_marshal_VOID__POINTER, NULL, 1, |
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547 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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548 GAIM_SUBTYPE_CONNECTION)); |
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549 |
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550 gaim_signal_register(handle, "signing-off", |
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551 gaim_marshal_VOID__POINTER, NULL, 1, |
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552 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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553 GAIM_SUBTYPE_CONNECTION)); |
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554 |
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555 gaim_signal_register(handle, "signed-off", |
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556 gaim_marshal_VOID__POINTER, NULL, 1, |
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557 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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558 GAIM_SUBTYPE_CONNECTION)); |
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559 } |
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560 |
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561 void |
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562 gaim_connections_uninit(void) |
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563 { |
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564 gaim_signals_unregister_by_instance(gaim_connections_get_handle()); |
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565 } |
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566 |
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567 void * |
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568 gaim_connections_get_handle(void) |
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569 { |
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570 return &connections_handle; |
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571 } |