annotate plugins/ChangeLog @ 1047:ece2d1543b20

[gaim-migrate @ 1057] Plugins now use GModule. Protocol plugins can be dynamically updated. committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Wed, 01 Nov 2000 22:30:36 +0000
parents daad2440a642
children 4ebde910e95c
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1 version 0.11.0:
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2 Gaim is now multi-connection based. This represents a significant
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3 change. Most of the code was modified, though most of the modifications
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4 were small (referencing an int as part of a struct as opposed to as a
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5 global int). Plugins need to be modified to match the new function
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6 declarations and such.
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7
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8 Gaim now uses GModule from the GLib library for plugins. This brings
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9 a few changes. gaim_plugin_init is now passed a GModule *, which it
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10 should use for all of its callbacks. gaim_plugin_init now returns
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11 char * instead of int instead of void. If gaim_plugin_init returns
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12 NULL then gaim assumes everything was OK and proceeds. Otherwise, it
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13 displays the error message and unloads your plugin. There is no more
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14 gaim_plugin_error (at least, that gaim itself will use. You may wish
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15 to simply return gaim_plugin_error() in gaim_plugin_init).
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16
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17 Because gaim now uses GModule, plugins are opened with RTLD_GLOBAL. I
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18 had previously wanted to avoid this, but there are simply too many
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19 benefits gained from using GModule to reject it for this reason. This
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20 means that plugins can now call each other's functions. Beware, this
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21 has good and bad implications. If you call a function, it will look
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22 first in your plugin, and then in gaim's global symbol table, including
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23 other plugins.
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25 The new system allows for protocol plugins. New protocols (including
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26 Yahoo, MSN, IRC, ICQ, etc) can be loaded dynamically. However, most
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27 of these plugins are going to be controlled by the gaim maintainers.
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28 If you have interest in writing a protocol plugin, please talk to one
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29 of us before you start.
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30
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31 That's about all that I'm going to talk about. My SN is EWarmenhoven
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32 if you have any questions (like what the hell struct gaim_connection is
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33 and what its relation to struct aim_user is).
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34
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35 version 0.10.0:
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36 Rather than have a separate CFLAGS and LDFLAGS for the plugins than
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37 for gaim, and doing all kinds of crazy things to work around the
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38 problems that creates, the plugins now have the same CFLAGS and LIBS.
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39 The plugins also have PLUGIN_LIBS which can be passed at make time.
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40 This makes things like #ifdef USE_APPLET and #ifdef USE_PERL much more
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41 reliable. (#include "config.h" in order to get all the #defines)
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42
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43 The internals of gaim plugin events got modified slightly. It should
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44 have no effect on existing plugins or the way plugins are made. The
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45 change was to make my life easier adding perl. It should also make
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46 adding new plugin events even easier than before (though I doubt that
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47 any more will ever be added). Also, events are printed to the debug
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48 window.
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49
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50 event_buddy_away was being triggered every blist_update for every away
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51 buddy. This got fixed, but now when you sign on, event_buddy_away may
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52 be called before event_buddy_signon. Not that it should matter much.
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53
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54 Just after I finish saying that no more events will be added, I go and
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55 add one. Go figure. Anyway, it's event_new_conversation. Enough people
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56 asked me to add it, and I found it useful enough, that I finally did
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57 add it. It gets passed a char *, the name of the person who the
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58 conversation is with. This gets triggered when a new conversation
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59 window is created, in case you couldn't figure it out on your own.
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60
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61 event_blist_update wasn't being called if you weren't reporting idle
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62 time or if you were idle. This got fixed.
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64 version 0.9.20:
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65 It's 3 am the night before finals, it's obviously a good time to hack
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66 gaim.
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68 This became quite long, and if you don't want to read it all, here's
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69 the important stuff summed up:
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70 - 9 new events (see SIGNALS file for more details)
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71 - int gaim_plugin_init(void *) (no longer returns void, see error.c)
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72 - void gaim_plugin_unload(void *) (to allow plugin to remove itself)
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73 - can only load 1 instance of the same plugin
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74 - PLUGIN_LIBS for extra libraries for plugin
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75
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76 The first thing to note is that there are about 9 new events plugins
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77 can attach to, most of them dealing with chat, since I know that was a
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78 big thing that was missing. Please note that I was nice and decided to
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79 tack these extra events onto the end of the enum, which means that
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80 plugins do not have to be recompiled in order for them to still work.
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81
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82 The big change is that gaim_plugin_init no longer returns void, but
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83 int. If it returns 0+, gaim interprets this as there being no error,
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84 and continues with loading as normal. (This should be backwards-
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85 compatible: returning 0/1 is the equivalent of returning void.) If it
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86 returns a number less than 0, there was an error loading detected by
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87 the plugin. At that point, gaim will try to clean things up by removing
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88 any callbacks that have been added by the plugin. It will then try to
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89 call the plugin's gaim_plugin_error function, if there is one. The
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90 function should take an int (the int returned by gaim_plugin_init) and
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91 return a char*. If the char* is not NULL, it is displayed by gaim as an
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92 error message. The plugin is then unloaded and closed and life goes
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93 back to normal. If any of that was confusing, it was confusing to me,
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94 too. I added a plugin, error.c, which should help clear things up.
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96 Another big thing to note is that plugins can unload themselves. A good
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97 example of why this is useful is a ticker plugin. If the user closes
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98 the ticker window, they obviously want the plugin to be unloaded. Gaim
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99 has no way of knowing that; therefore, the plugin must tell gaim that
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100 it is to be unloaded. To have a plugin unload itself, simply call
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101 gaim_plugin_unload(void *) (the void* is the handle passed to
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102 gaim_plugin_init). Because you are explicitly asking to be removed,
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103 gaim assumes that you have done any cleanup already, and so does not
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104 call gaim_plugin_remove. Rather, it simply removes your callbacks and
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105 unloads the plugin. (There is some trickery to this. Think about it:
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106 your plugin calls the function, your plugin is unloaded, and execution
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107 returns to your plugin, which no longer exists. This would cause a
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108 segfault if it behaved exactly as described. Instead, the plugin is
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109 removed from the list of plugins, and removed 5 seconds later. By then
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110 the plugin should be effectively gone, though still in memory.)
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111
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112 In previous versions of gaim, you could load multiple copies of the
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113 same plugin. This is no longer the case. The reason for this was that
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114 there were not two instances of the plugin in memory; rather, one copy
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115 and two structures representing the same plugin. Then, the callbacks
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116 would be called twice (since the plugin would most likely act the same
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117 across multiple instances), and when one was unloaded, all callbacks
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118 for both instances would be removed. Rather than deal with two copies
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119 of the same plugin, it is easier and cleaner to only handle one.
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120
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121 Sometimes it's necessary to link a plugin with libraries other than the
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122 ones needed for GTK. Before, it was necessary to modify the Makefile to
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123 do so (which was usually messy since it's generated by GNU automake).
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124 Now, you can simply set the environment variable PLUGIN_LIBS to be the
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125 extra libraries you want to link in. For example, to link plugin.c with
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126 the math library, you can run the command
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127 PLUGIN_LIBS=-lm make plugin.so
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128 To link with multiple plugins, make sure to indicate spaces, e.g.
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129 PLUGIN_LIBS='-lm -lcrypt' make encrypt.so
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130
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131 There is a new event, event_quit, which signifies that gaim has exited
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132 correctly (i.e. didn't segfault). Also, after this event is called, all
404
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133 plugins are removed, and their gaim_plugin_remove function is called.
392
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134 This behavior is different from previous versions; however, it is the
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135 proper way of doing things, and should have no effect on current
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136 plugins. The reason event_quit exists despite plugins being removed at
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137 quit is because a plugin can be removed without gaim quitting. They are
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138 distinctly separate events.
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139
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140 The new events mean that some versions of gaim have certain events,
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141 others don't. The thing I find fascinating though is that even if a
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142 plugin is compiled for a later version, it will still be backwards-
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143 compatible, even if it makes use of the newer events. The reason why
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144 is the names of the events are stored as integers, and those integers
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145 will never match an event in a prior version. This means you don't
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146 have to worry about which version the person is using, only which
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147 version the person is compiling against. For simplicity's sake, please
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148 assume people are compiling against the latest version. For
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149 practicality's sake, VERSION is #define'd to be the version you're
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150 compiling against, starting with 0.9.20. Prior versions do not have
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151 this defined in the standard plugin Makefile.