Mercurial > pidgin
annotate src/connection.c @ 10869:3e43c132f151
[gaim-migrate @ 12556]
We no longer call "serv_add_buddies" at log in. Any PRPL that relied on
that should look through the buddy list itself and do whatever it needs
to after calling gaim_connection_set_state(gc, GAIM_CONNECTED);
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Mon, 25 Apr 2005 03:55:11 +0000 |
parents | a9d989c84609 |
children | 50224ac8184d |
rev | line source |
---|---|
5563 | 1 /** |
2 * @file connection.c Connection API | |
3 * @ingroup core | |
4 * | |
5 * gaim | |
6 * | |
8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
5631 | 10 * |
5563 | 11 * This program is free software; you can redistribute it and/or modify |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
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25 #include "internal.h" |
10740 | 26 #include "account.h" |
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27 #include "blist.h" |
5563 | 28 #include "connection.h" |
5717 | 29 #include "debug.h" |
10751 | 30 #include "gaim.h" |
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31 #include "log.h" |
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32 #include "notify.h" |
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33 #include "prefs.h" |
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34 #include "request.h" |
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35 #include "server.h" |
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36 #include "signals.h" |
6106 | 37 #include "util.h" |
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38 |
5563 | 39 static GList *connections = NULL; |
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40 static GList *connections_connecting = NULL; |
5563 | 41 static GaimConnectionUiOps *connection_ui_ops = NULL; |
42 | |
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43 static int connections_handle; |
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44 |
10745 | 45 static gboolean |
46 send_keepalive(gpointer data) | |
47 { | |
48 GaimConnection *gc = data; | |
49 GaimPluginProtocolInfo *prpl_info = NULL; | |
50 | |
51 if (gc != NULL && gc->prpl != NULL) | |
52 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); | |
53 | |
54 if (prpl_info && prpl_info->keepalive) | |
55 prpl_info->keepalive(gc); | |
56 | |
57 return TRUE; | |
58 } | |
59 | |
60 static void | |
61 update_keepalive(GaimConnection *gc, gboolean on) | |
62 { | |
63 if (on && !gc->keepalive) | |
64 { | |
65 gaim_debug_info("connection", "Activating keepalive.\n"); | |
66 gc->keepalive = gaim_timeout_add(30000, send_keepalive, gc); | |
67 } | |
68 else if (!on && gc->keepalive > 0) | |
69 { | |
70 gaim_debug_info("connection", "Deactivating keepalive.\n"); | |
71 gaim_timeout_remove(gc->keepalive); | |
72 gc->keepalive = 0; | |
73 } | |
74 } | |
75 | |
10740 | 76 void |
77 gaim_connection_new(GaimAccount *account, gboolean regist, const char *password) | |
5563 | 78 { |
79 GaimConnection *gc; | |
10740 | 80 GaimPlugin *prpl; |
81 GaimPluginProtocolInfo *prpl_info; | |
5563 | 82 |
10740 | 83 g_return_if_fail(account != NULL); |
84 | |
10755 | 85 if (gaim_account_is_connected(account)) |
86 return; | |
87 | |
10740 | 88 prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); |
89 | |
90 if (prpl != NULL) | |
91 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); | |
92 else { | |
93 gchar *message; | |
94 | |
95 message = g_strdup_printf(_("Missing protocol plugin for %s"), | |
96 gaim_account_get_username(account)); | |
97 gaim_notify_error(NULL, regist ? _("Registration Error") : | |
98 _("Connection Error"), message, NULL); | |
99 g_free(message); | |
100 return; | |
101 } | |
102 | |
103 if (regist) | |
104 { | |
105 if (prpl_info->register_user == NULL) | |
106 return; | |
107 } | |
108 else | |
109 { | |
10751 | 110 if (((password == NULL) || (*password == '\0')) && |
10740 | 111 !(prpl_info->options & OPT_PROTO_NO_PASSWORD) && |
112 !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL)) | |
113 { | |
114 gaim_debug_error("connection", "Can not connect to account %s without " | |
115 "a password.\n", gaim_account_get_username(account)); | |
116 return; | |
117 } | |
118 } | |
5563 | 119 |
120 gc = g_new0(GaimConnection, 1); | |
10740 | 121 gc->prpl = prpl; |
10751 | 122 if ((password != NULL) && (*password != '\0')) |
123 gc->password = g_strdup(password); | |
5563 | 124 gaim_connection_set_account(gc, account); |
10740 | 125 gaim_connection_set_state(gc, GAIM_CONNECTING); |
126 connections = g_list_append(connections, gc); | |
5563 | 127 gaim_account_set_connection(account, gc); |
128 | |
10740 | 129 gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc); |
130 | |
131 if (regist) | |
132 { | |
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133 gaim_debug_info("connection", "Registering. gc = %p\n", gc); |
10740 | 134 |
135 /* set this so we don't auto-reconnect after registering */ | |
136 gc->wants_to_die = TRUE; | |
137 | |
138 prpl_info->register_user(account); | |
139 } | |
140 else | |
141 { | |
142 gaim_debug_info("connection", "Connecting. gc = %p\n", gc); | |
143 | |
144 gaim_signal_emit(gaim_accounts_get_handle(), "account-connecting", account); | |
145 prpl_info->login(account, gaim_account_get_active_status(account)); | |
146 } | |
5563 | 147 } |
148 | |
149 void | |
150 gaim_connection_destroy(GaimConnection *gc) | |
151 { | |
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152 GaimAccount *account; |
10840 | 153 #if 0 |
10754 | 154 GList *wins; |
10840 | 155 #endif |
10754 | 156 GaimPresence *presence = NULL; |
157 GaimPluginProtocolInfo *prpl_info = NULL; | |
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158 |
5563 | 159 g_return_if_fail(gc != NULL); |
160 | |
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161 account = gaim_connection_get_account(gc); |
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162 |
10754 | 163 gaim_debug_info("connection", "Disconnecting connection %p\n", gc); |
164 | |
165 if (gaim_connection_get_state(gc) != GAIM_CONNECTING) | |
166 gaim_blist_remove_account(account); | |
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167 |
10754 | 168 gaim_signal_emit(gaim_connections_get_handle(), "signing-off", gc); |
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169 |
10754 | 170 while (gc->buddy_chats) |
171 { | |
172 GaimConversation *b = gc->buddy_chats->data; | |
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173 |
10754 | 174 gc->buddy_chats = g_slist_remove(gc->buddy_chats, b); |
175 gaim_conv_chat_left(GAIM_CONV_CHAT(b)); | |
176 } | |
10745 | 177 |
10754 | 178 if (gc->idle_timer > 0) |
179 gaim_timeout_remove(gc->idle_timer); | |
180 gc->idle_timer = 0; | |
10745 | 181 |
10754 | 182 update_keepalive(gc, FALSE); |
10745 | 183 |
10754 | 184 if (gc->prpl != NULL) |
185 { | |
186 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); | |
10745 | 187 |
10754 | 188 if (prpl_info->close) |
189 (prpl_info->close)(gc); | |
190 } | |
5563 | 191 |
10754 | 192 connections = g_list_remove(connections, gc); |
5563 | 193 |
10754 | 194 gaim_connection_set_state(gc, GAIM_DISCONNECTED); |
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195 |
10754 | 196 /* LOG system_log(log_signoff, gc, NULL, |
197 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); */ | |
198 gaim_signal_emit(gaim_connections_get_handle(), "signed-off", gc); | |
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199 |
10754 | 200 presence = gaim_account_get_presence(account); |
201 if (gaim_presence_is_online(presence) == TRUE) | |
202 gaim_presence_set_status_active(presence, "offline", TRUE); | |
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203 |
10827 | 204 #if 0 |
10840 | 205 /* see comment later in file on if 0'd same code */ |
10754 | 206 /* |
207 * XXX This is a hack! Remove this and replace it with a better event | |
208 * notification system. | |
209 */ | |
210 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { | |
211 GaimConvWindow *win = (GaimConvWindow *)wins->data; | |
212 gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0), | |
213 GAIM_CONV_ACCOUNT_OFFLINE); | |
214 } | |
10827 | 215 #endif |
10742 | 216 |
10754 | 217 gaim_request_close_with_handle(gc); |
218 gaim_notify_close_with_handle(gc); | |
5563 | 219 |
10742 | 220 gaim_debug_info("connection", "Destroying connection %p\n", gc); |
221 | |
222 gaim_account_set_connection(account, NULL); | |
223 | |
224 if (gc->password != NULL) | |
225 g_free(gc->password); | |
5563 | 226 |
10742 | 227 if (gc->display_name != NULL) |
228 g_free(gc->display_name); | |
9848 | 229 |
10742 | 230 if (gc->disconnect_timeout) |
231 gaim_timeout_remove(gc->disconnect_timeout); | |
6029 | 232 |
10742 | 233 g_free(gc); |
6029 | 234 } |
235 | |
5563 | 236 /* |
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237 * d:)->-< |
5563 | 238 * |
239 * d:O-\-< | |
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240 * |
5563 | 241 * d:D-/-< |
242 * | |
243 * d8D->-< DANCE! | |
244 */ | |
245 | |
246 void | |
247 gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state) | |
248 { | |
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249 GaimConnectionUiOps *ops; |
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250 |
5563 | 251 g_return_if_fail(gc != NULL); |
252 | |
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253 if (gc->state == state) |
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254 return; |
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255 |
5563 | 256 gc->state = state; |
257 | |
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258 ops = gaim_connections_get_ui_ops(); |
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259 |
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260 if (gc->state == GAIM_CONNECTING) { |
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261 connections_connecting = g_list_append(connections_connecting, gc); |
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262 } |
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263 else { |
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264 connections_connecting = g_list_remove(connections_connecting, gc); |
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265 } |
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266 |
5563 | 267 if (gc->state == GAIM_CONNECTED) { |
10840 | 268 #if 0 |
5563 | 269 GList *wins; |
10840 | 270 #endif |
10052 | 271 GaimAccount *account; |
272 GaimPresence *presence; | |
273 | |
274 account = gaim_connection_get_account(gc); | |
275 presence = gaim_account_get_presence(account); | |
5563 | 276 |
277 /* Set the time the account came online */ | |
278 time(&gc->login_time); | |
279 | |
10301 | 280 if (gaim_prefs_get_bool("/core/logging/log_system") && |
281 gaim_prefs_get_bool("/core/logging/log_own_states")){ | |
282 GaimLog *log = gaim_account_get_log(account); | |
283 char *msg = g_strdup_printf("+++ %s signed on", | |
284 gaim_account_get_username(account)); | |
285 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
286 gaim_account_get_username(account), gc->login_time, | |
287 msg); | |
288 g_free(msg); | |
289 } | |
290 | |
5563 | 291 if (ops != NULL && ops->connected != NULL) |
292 ops->connected(gc); | |
293 | |
294 gaim_blist_show(); | |
8573 | 295 gaim_blist_add_account(account); |
5563 | 296 |
297 /* | |
298 * XXX This is a hack! Remove this and replace it with a better event | |
299 * notification system. | |
300 */ | |
10827 | 301 #if 0 |
302 /* This looks like it was horribly broken before I got here... */ | |
303 /* Why is it updating the first tab of each window? */ | |
5563 | 304 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { |
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305 GaimConvWindow *win = (GaimConvWindow *)wins->data; |
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306 gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0), |
5563 | 307 GAIM_CONV_ACCOUNT_ONLINE); |
308 } | |
10827 | 309 #endif |
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310 gaim_signal_emit(gaim_connections_get_handle(), "signed-on", gc); |
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311 |
5563 | 312 serv_set_permit_deny(gc); |
10745 | 313 |
314 update_keepalive(gc, TRUE); | |
10751 | 315 |
316 if (gaim_account_get_user_info(account) != NULL) | |
317 serv_set_info(gc, gaim_account_get_user_info(account)); | |
318 | |
319 if (gc->idle_timer > 0) | |
320 gaim_timeout_remove(gc->idle_timer); | |
321 | |
322 gc->idle_timer = gaim_timeout_add(20000, check_idle, gc); | |
323 serv_touch_idle(gc); | |
5563 | 324 } |
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325 else if (gc->state == GAIM_DISCONNECTED) { |
8573 | 326 GaimAccount *account = gaim_connection_get_account(gc); |
327 | |
328 if(gaim_prefs_get_bool("/core/logging/log_system") && | |
329 gaim_prefs_get_bool("/core/logging/log_own_states")){ | |
330 GaimLog *log = gaim_account_get_log(account); | |
331 char *msg = g_strdup_printf("+++ %s signed off", | |
332 gaim_account_get_username(account)); | |
333 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
334 gaim_account_get_username(account), time(NULL), | |
335 msg); | |
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336 g_free(msg); |
8573 | 337 } |
338 | |
339 gaim_account_destroy_log(account); | |
340 | |
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341 if (ops != NULL && ops->disconnected != NULL) |
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342 ops->disconnected(gc); |
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343 } |
5563 | 344 } |
345 | |
346 void | |
347 gaim_connection_set_account(GaimConnection *gc, GaimAccount *account) | |
348 { | |
349 g_return_if_fail(gc != NULL); | |
350 g_return_if_fail(account != NULL); | |
351 | |
352 gc->account = account; | |
353 } | |
354 | |
355 void | |
356 gaim_connection_set_display_name(GaimConnection *gc, const char *name) | |
357 { | |
358 g_return_if_fail(gc != NULL); | |
359 | |
360 if (gc->display_name != NULL) | |
361 g_free(gc->display_name); | |
362 | |
363 gc->display_name = (name == NULL ? NULL : g_strdup(name)); | |
364 } | |
365 | |
366 GaimConnectionState | |
367 gaim_connection_get_state(const GaimConnection *gc) | |
368 { | |
369 g_return_val_if_fail(gc != NULL, GAIM_DISCONNECTED); | |
370 | |
371 return gc->state; | |
372 } | |
373 | |
374 GaimAccount * | |
375 gaim_connection_get_account(const GaimConnection *gc) | |
376 { | |
377 g_return_val_if_fail(gc != NULL, NULL); | |
378 | |
379 return gc->account; | |
380 } | |
381 | |
382 const char * | |
10740 | 383 gaim_connection_get_password(const GaimConnection *gc) |
384 { | |
385 g_return_val_if_fail(gc != NULL, NULL); | |
386 | |
387 return gc->password; | |
388 } | |
389 | |
390 const char * | |
5563 | 391 gaim_connection_get_display_name(const GaimConnection *gc) |
392 { | |
393 g_return_val_if_fail(gc != NULL, NULL); | |
394 | |
395 return gc->display_name; | |
396 } | |
397 | |
398 void | |
399 gaim_connection_update_progress(GaimConnection *gc, const char *text, | |
400 size_t step, size_t count) | |
401 { | |
402 GaimConnectionUiOps *ops; | |
403 | |
404 g_return_if_fail(gc != NULL); | |
405 g_return_if_fail(text != NULL); | |
406 g_return_if_fail(step < count); | |
407 g_return_if_fail(count > 1); | |
408 | |
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409 ops = gaim_connections_get_ui_ops(); |
5563 | 410 |
411 if (ops != NULL && ops->connect_progress != NULL) | |
412 ops->connect_progress(gc, text, step, count); | |
413 } | |
414 | |
415 void | |
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416 gaim_connection_notice(GaimConnection *gc, const char *text) |
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417 { |
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418 GaimConnectionUiOps *ops; |
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419 |
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420 g_return_if_fail(gc != NULL); |
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421 g_return_if_fail(text != NULL); |
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422 |
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423 ops = gaim_connections_get_ui_ops(); |
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424 |
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425 if (ops != NULL && ops->notice != NULL) |
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426 ops->notice(gc, text); |
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427 } |
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428 |
10742 | 429 gboolean |
430 gaim_connection_disconnect_cb(gpointer data) | |
431 { | |
432 GaimAccount *account = data; | |
433 | |
434 gaim_account_disconnect(account); | |
435 | |
436 return FALSE; | |
437 } | |
438 | |
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439 void |
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440 gaim_connection_error(GaimConnection *gc, const char *text) |
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441 { |
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442 GaimConnectionUiOps *ops; |
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443 |
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444 g_return_if_fail(gc != NULL); |
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445 g_return_if_fail(text != NULL); |
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446 |
6393 | 447 /* If we've already got one error, we don't need any more */ |
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448 if (gc->disconnect_timeout) |
6393 | 449 return; |
450 | |
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451 ops = gaim_connections_get_ui_ops(); |
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452 |
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453 if (ops != NULL) { |
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454 if (ops->report_disconnect != NULL) |
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455 ops->report_disconnect(gc, text); |
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456 } |
5727 | 457 |
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458 gc->disconnect_timeout = gaim_timeout_add(0, gaim_connection_disconnect_cb, |
6076 | 459 gaim_connection_get_account(gc)); |
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460 } |
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461 |
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462 void |
5563 | 463 gaim_connections_disconnect_all(void) |
464 { | |
465 GList *l; | |
6113 | 466 GaimConnection *gc; |
5563 | 467 |
6113 | 468 while ((l = gaim_connections_get_all()) != NULL) { |
469 gc = l->data; | |
470 gc->wants_to_die = TRUE; | |
10742 | 471 gaim_account_disconnect(gc->account); |
6113 | 472 } |
5563 | 473 } |
474 | |
475 GList * | |
476 gaim_connections_get_all(void) | |
477 { | |
478 return connections; | |
479 } | |
480 | |
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481 GList * |
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482 gaim_connections_get_connecting(void) |
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483 { |
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484 return connections_connecting; |
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485 } |
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486 |
5563 | 487 void |
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488 gaim_connections_set_ui_ops(GaimConnectionUiOps *ops) |
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489 { |
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490 connection_ui_ops = ops; |
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491 } |
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492 |
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493 GaimConnectionUiOps * |
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494 gaim_connections_get_ui_ops(void) |
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495 { |
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496 return connection_ui_ops; |
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497 } |
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498 |
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499 void |
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500 gaim_connections_init(void) |
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501 { |
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502 void *handle = gaim_connections_get_handle(); |
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503 |
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504 gaim_signal_register(handle, "signing-on", |
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505 gaim_marshal_VOID__POINTER, NULL, 1, |
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506 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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507 GAIM_SUBTYPE_CONNECTION)); |
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508 |
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509 gaim_signal_register(handle, "signed-on", |
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510 gaim_marshal_VOID__POINTER, NULL, 1, |
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511 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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512 GAIM_SUBTYPE_CONNECTION)); |
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513 |
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514 gaim_signal_register(handle, "signing-off", |
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515 gaim_marshal_VOID__POINTER, NULL, 1, |
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516 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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517 GAIM_SUBTYPE_CONNECTION)); |
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518 |
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519 gaim_signal_register(handle, "signed-off", |
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520 gaim_marshal_VOID__POINTER, NULL, 1, |
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521 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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522 GAIM_SUBTYPE_CONNECTION)); |
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523 } |
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524 |
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525 void |
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526 gaim_connections_uninit(void) |
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527 { |
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528 gaim_signals_unregister_by_instance(gaim_connections_get_handle()); |
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529 } |
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530 |
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531 void * |
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532 gaim_connections_get_handle(void) |
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533 { |
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534 return &connections_handle; |
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535 } |