Mercurial > pidgin
annotate src/connection.c @ 10738:55af3fa46329
[gaim-migrate @ 12340]
Lots of changes here. A lot of it stems from chaning
gaim_account_connect() so that it DOES NOT have the GaimStatus
parameter. It will attempt to use the GaimStatus of your
account from the last time it was connected (which doesn't
work quite right yet).
My goal here was to save and load each account's GaimStatuses
to accounts.xml, so if you were "away" when you signed off then
you'll be "away" when you sign back on. Not quite there yet.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sat, 26 Mar 2005 20:08:43 +0000 |
parents | 2d809781816f |
children | 94cc67130789 |
rev | line source |
---|---|
5563 | 1 /** |
2 * @file connection.c Connection API | |
3 * @ingroup core | |
4 * | |
5 * gaim | |
6 * | |
8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
5631 | 10 * |
5563 | 11 * This program is free software; you can redistribute it and/or modify |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
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25 #include "internal.h" |
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26 #include "blist.h" |
5563 | 27 #include "connection.h" |
5717 | 28 #include "debug.h" |
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29 #include "log.h" |
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30 #include "notify.h" |
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31 #include "prefs.h" |
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32 #include "request.h" |
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33 #include "server.h" |
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34 #include "signals.h" |
6106 | 35 #include "util.h" |
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36 |
5563 | 37 static GList *connections = NULL; |
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38 static GList *connections_connecting = NULL; |
5563 | 39 static GaimConnectionUiOps *connection_ui_ops = NULL; |
40 | |
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41 static int connections_handle; |
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42 |
5563 | 43 GaimConnection * |
44 gaim_connection_new(GaimAccount *account) | |
45 { | |
46 GaimConnection *gc; | |
47 | |
48 g_return_val_if_fail(account != NULL, NULL); | |
49 | |
50 gc = g_new0(GaimConnection, 1); | |
51 | |
7956 | 52 gc->prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); |
5563 | 53 |
54 gaim_connection_set_account(gc, account); | |
55 gaim_account_set_connection(account, gc); | |
56 | |
57 return gc; | |
58 } | |
59 | |
60 void | |
61 gaim_connection_destroy(GaimConnection *gc) | |
62 { | |
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63 GaimAccount *account; |
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64 |
5563 | 65 g_return_if_fail(gc != NULL); |
66 | |
67 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { | |
68 gaim_connection_disconnect(gc); | |
69 | |
70 return; | |
71 } | |
72 | |
10301 | 73 gaim_debug_info("connection", "Destroying connection %p\n", gc); |
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74 |
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75 account = gaim_connection_get_account(gc); |
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76 gaim_account_set_connection(account, NULL); |
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77 |
5563 | 78 if (gc->display_name != NULL) |
79 g_free(gc->display_name); | |
80 | |
6393 | 81 if (gc->disconnect_timeout) |
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82 gaim_timeout_remove(gc->disconnect_timeout); |
6393 | 83 |
5563 | 84 g_free(gc); |
85 } | |
86 | |
10301 | 87 static void |
88 request_pass_ok_cb(GaimAccount *account, const char *entry) | |
6109 | 89 { |
90 gaim_account_set_password(account, (*entry != '\0') ? entry : NULL); | |
91 | |
10738 | 92 gaim_account_connect(account); |
6109 | 93 } |
94 | |
6581 | 95 void |
96 gaim_connection_register(GaimConnection *gc) | |
97 { | |
98 GaimAccount *account; | |
99 GaimConnectionUiOps *ops; | |
100 GaimPluginProtocolInfo *prpl_info = NULL; | |
101 | |
102 g_return_if_fail(gc != NULL); | |
103 | |
10301 | 104 gaim_debug_info("connection", "Registering. gc = %p\n", gc); |
6581 | 105 |
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106 ops = gaim_connections_get_ui_ops(); |
6581 | 107 |
108 if (gc->prpl != NULL) | |
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109 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); |
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110 else |
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111 { |
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112 gchar *message = g_strdup_printf(_("Missing protocol plugin for %s"), |
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113 gaim_account_get_username(gaim_connection_get_account(gc))); |
6581 | 114 |
10301 | 115 gaim_debug_error("connection", "Could not get prpl info for %p\n", gc); |
6581 | 116 gaim_notify_error(NULL, _("Registration Error"), |
117 message, NULL); | |
118 g_free(message); | |
119 return; | |
120 } | |
121 | |
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122 if (prpl_info->register_user == NULL) |
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123 return; |
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124 |
6581 | 125 account = gaim_connection_get_account(gc); |
126 | |
127 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) | |
128 return; | |
129 | |
130 gaim_connection_set_state(gc, GAIM_CONNECTING); | |
131 | |
132 connections = g_list_append(connections, gc); | |
133 | |
134 gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc); | |
135 | |
136 /* set this so we don't auto-reconnect after registering */ | |
137 gc->wants_to_die = TRUE; | |
138 | |
10301 | 139 gaim_debug_info("connection", "Calling register_user\n"); |
6581 | 140 |
141 prpl_info->register_user(account); | |
142 } | |
143 | |
6109 | 144 |
5563 | 145 void |
10738 | 146 gaim_connection_connect(GaimConnection *gc) |
5563 | 147 { |
148 GaimAccount *account; | |
149 GaimPluginProtocolInfo *prpl_info = NULL; | |
10738 | 150 GaimStatus *status; |
5563 | 151 |
152 g_return_if_fail(gc != NULL); | |
153 | |
10301 | 154 gaim_debug_info("connection", "Connecting. gc = %p\n", gc); |
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155 |
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156 if (gc->prpl != NULL) |
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157 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); |
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158 else { |
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159 gchar *message = g_strdup_printf(_("Missing protocol plugin for %s"), |
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160 gaim_account_get_username(gaim_connection_get_account(gc))); |
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161 |
10301 | 162 gaim_debug_error("connection", "Could not get prpl info for %p\n", gc); |
163 gaim_notify_error(NULL, _("Connection Error"), message, NULL); | |
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164 g_free(message); |
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165 return; |
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166 } |
5563 | 167 |
168 account = gaim_connection_get_account(gc); | |
169 | |
6109 | 170 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) |
171 return; | |
172 | |
6036 | 173 if (!(prpl_info->options & OPT_PROTO_NO_PASSWORD) && |
6231 | 174 !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL) && |
175 gaim_account_get_password(account) == NULL) { | |
6111 | 176 gchar *primary; |
6231 | 177 gchar *escaped; |
178 const gchar *username = gaim_account_get_username(account); | |
179 | |
10301 | 180 gaim_debug_info("connection", "Requesting password\n"); |
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181 gaim_connection_destroy(gc); |
6231 | 182 escaped = g_markup_escape_text(username, strlen(username)); |
9699 | 183 primary = g_strdup_printf(_("Enter password for %s (%s)"), escaped, |
184 gaim_account_get_protocol_name(account)); | |
10573 | 185 gaim_request_input(gc, _("Enter Password"), primary, NULL, NULL, |
186 FALSE, TRUE, NULL, | |
6109 | 187 _("OK"), G_CALLBACK(request_pass_ok_cb), |
6110 | 188 _("Cancel"), NULL, account); |
6111 | 189 g_free(primary); |
6231 | 190 g_free(escaped); |
5563 | 191 |
192 return; | |
193 } | |
194 | |
195 gaim_connection_set_state(gc, GAIM_CONNECTING); | |
196 | |
6507 | 197 connections = g_list_append(connections, gc); |
198 | |
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199 gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc); |
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200 |
10301 | 201 gaim_debug_info("connection", "Calling serv_login\n"); |
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202 |
10738 | 203 status = gaim_account_get_active_status(account); |
10400 | 204 serv_login(account, status); |
5563 | 205 } |
206 | |
207 void | |
208 gaim_connection_disconnect(GaimConnection *gc) | |
209 { | |
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210 GaimAccount *account; |
5563 | 211 GList *wins; |
10052 | 212 GaimPresence *presence = NULL; |
5563 | 213 |
214 g_return_if_fail(gc != NULL); | |
215 | |
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216 account = gaim_connection_get_account(gc); |
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217 |
10384 | 218 if (!account->disconnecting) { |
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219 gaim_account_disconnect(account); |
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220 return; |
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221 } |
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222 |
10301 | 223 gaim_debug_info("connection", "Disconnecting connection %p\n", gc); |
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224 |
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225 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { |
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226 if (gaim_connection_get_state(gc) != GAIM_CONNECTING) |
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227 gaim_blist_remove_account(gaim_connection_get_account(gc)); |
5563 | 228 |
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229 gaim_signal_emit(gaim_connections_get_handle(), "signing-off", gc); |
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230 |
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231 serv_close(gc); |
5563 | 232 |
6533 | 233 connections = g_list_remove(connections, gc); |
234 | |
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235 gaim_connection_set_state(gc, GAIM_DISCONNECTED); |
5563 | 236 |
7431 | 237 /* LOG system_log(log_signoff, gc, NULL, |
238 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); */ | |
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239 gaim_signal_emit(gaim_connections_get_handle(), "signed-off", gc); |
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240 |
10052 | 241 presence = gaim_account_get_presence(account); |
242 if (gaim_presence_is_online(presence) == TRUE) | |
243 gaim_presence_set_status_active(presence, "offline", TRUE); | |
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244 |
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245 /* |
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246 * XXX This is a hack! Remove this and replace it with a better event |
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247 * notification system. |
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248 */ |
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249 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { |
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250 GaimConvWindow *win = (GaimConvWindow *)wins->data; |
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251 gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0), |
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252 GAIM_CONV_ACCOUNT_OFFLINE); |
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253 } |
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254 |
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255 gaim_request_close_with_handle(gc); |
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256 gaim_notify_close_with_handle(gc); |
5563 | 257 } |
258 | |
9848 | 259 if (!gaim_account_get_remember_password(account)) |
10301 | 260 gaim_account_set_password(account, NULL); |
9848 | 261 |
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262 gaim_connection_destroy(gc); |
5563 | 263 } |
264 | |
6029 | 265 gboolean |
266 gaim_connection_disconnect_cb(gpointer data) | |
267 { | |
6076 | 268 GaimAccount *account = data; |
9848 | 269 |
10738 | 270 gaim_account_disconnect(account); |
6029 | 271 |
272 return FALSE; | |
273 } | |
274 | |
5563 | 275 /* |
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276 * d:)->-< |
5563 | 277 * |
278 * d:O-\-< | |
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279 * |
5563 | 280 * d:D-/-< |
281 * | |
282 * d8D->-< DANCE! | |
283 */ | |
284 | |
285 void | |
286 gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state) | |
287 { | |
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288 GaimConnectionUiOps *ops; |
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289 |
5563 | 290 g_return_if_fail(gc != NULL); |
291 | |
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292 if (gc->state == state) |
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293 return; |
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294 |
5563 | 295 gc->state = state; |
296 | |
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297 ops = gaim_connections_get_ui_ops(); |
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298 |
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299 if (gc->state == GAIM_CONNECTING) { |
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300 connections_connecting = g_list_append(connections_connecting, gc); |
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301 } |
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302 else { |
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303 connections_connecting = g_list_remove(connections_connecting, gc); |
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304 } |
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305 |
5563 | 306 if (gc->state == GAIM_CONNECTED) { |
6695 | 307 GaimBlistNode *gnode,*cnode,*bnode; |
5563 | 308 GList *wins; |
9285 | 309 GList *add_buds = NULL; |
10052 | 310 GaimAccount *account; |
311 GaimPresence *presence; | |
312 | |
313 account = gaim_connection_get_account(gc); | |
314 presence = gaim_account_get_presence(account); | |
5563 | 315 |
316 /* Set the time the account came online */ | |
317 time(&gc->login_time); | |
318 | |
10301 | 319 if (gaim_prefs_get_bool("/core/logging/log_system") && |
320 gaim_prefs_get_bool("/core/logging/log_own_states")){ | |
321 GaimLog *log = gaim_account_get_log(account); | |
322 char *msg = g_strdup_printf("+++ %s signed on", | |
323 gaim_account_get_username(account)); | |
324 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
325 gaim_account_get_username(account), gc->login_time, | |
326 msg); | |
327 g_free(msg); | |
328 } | |
329 | |
5563 | 330 if (ops != NULL && ops->connected != NULL) |
331 ops->connected(gc); | |
332 | |
333 gaim_blist_show(); | |
8573 | 334 gaim_blist_add_account(account); |
5563 | 335 |
336 /* | |
337 * XXX This is a hack! Remove this and replace it with a better event | |
338 * notification system. | |
339 */ | |
340 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { | |
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341 GaimConvWindow *win = (GaimConvWindow *)wins->data; |
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342 gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0), |
5563 | 343 GAIM_CONV_ACCOUNT_ONLINE); |
344 } | |
345 | |
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346 gaim_signal_emit(gaim_connections_get_handle(), "signed-on", gc); |
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347 |
5563 | 348 /* let the prpl know what buddies we pulled out of the local list */ |
10301 | 349 /* XXX - Remove this and let the prpl take care of it itself? */ |
5563 | 350 for (gnode = gaim_get_blist()->root; gnode; gnode = gnode->next) { |
351 if(!GAIM_BLIST_NODE_IS_GROUP(gnode)) | |
352 continue; | |
6695 | 353 for(cnode = gnode->child; cnode; cnode = cnode->next) { |
354 if(!GAIM_BLIST_NODE_IS_CONTACT(cnode)) | |
355 continue; | |
356 for(bnode = cnode->child; bnode; bnode = bnode->next) { | |
357 GaimBuddy *b; | |
358 if(!GAIM_BLIST_NODE_IS_BUDDY(bnode)) | |
359 continue; | |
360 | |
361 b = (GaimBuddy *)bnode; | |
5563 | 362 if(b->account == gc->account) { |
9285 | 363 add_buds = g_list_append(add_buds, b); |
5563 | 364 } |
365 } | |
366 } | |
367 } | |
368 | |
369 if(add_buds) { | |
370 serv_add_buddies(gc, add_buds); | |
371 g_list_free(add_buds); | |
372 } | |
373 | |
374 serv_set_permit_deny(gc); | |
375 } | |
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376 else if (gc->state == GAIM_DISCONNECTED) { |
8573 | 377 GaimAccount *account = gaim_connection_get_account(gc); |
378 | |
379 if(gaim_prefs_get_bool("/core/logging/log_system") && | |
380 gaim_prefs_get_bool("/core/logging/log_own_states")){ | |
381 GaimLog *log = gaim_account_get_log(account); | |
382 char *msg = g_strdup_printf("+++ %s signed off", | |
383 gaim_account_get_username(account)); | |
384 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
385 gaim_account_get_username(account), time(NULL), | |
386 msg); | |
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387 g_free(msg); |
8573 | 388 } |
389 | |
390 gaim_account_destroy_log(account); | |
391 | |
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392 if (ops != NULL && ops->disconnected != NULL) |
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393 ops->disconnected(gc); |
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394 } |
5563 | 395 } |
396 | |
397 void | |
398 gaim_connection_set_account(GaimConnection *gc, GaimAccount *account) | |
399 { | |
400 g_return_if_fail(gc != NULL); | |
401 g_return_if_fail(account != NULL); | |
402 | |
403 gc->account = account; | |
404 } | |
405 | |
406 void | |
407 gaim_connection_set_display_name(GaimConnection *gc, const char *name) | |
408 { | |
409 g_return_if_fail(gc != NULL); | |
410 | |
411 if (gc->display_name != NULL) | |
412 g_free(gc->display_name); | |
413 | |
414 gc->display_name = (name == NULL ? NULL : g_strdup(name)); | |
415 } | |
416 | |
417 GaimConnectionState | |
418 gaim_connection_get_state(const GaimConnection *gc) | |
419 { | |
420 g_return_val_if_fail(gc != NULL, GAIM_DISCONNECTED); | |
421 | |
422 return gc->state; | |
423 } | |
424 | |
425 GaimAccount * | |
426 gaim_connection_get_account(const GaimConnection *gc) | |
427 { | |
428 g_return_val_if_fail(gc != NULL, NULL); | |
429 | |
430 return gc->account; | |
431 } | |
432 | |
433 const char * | |
434 gaim_connection_get_display_name(const GaimConnection *gc) | |
435 { | |
436 g_return_val_if_fail(gc != NULL, NULL); | |
437 | |
438 return gc->display_name; | |
439 } | |
440 | |
441 void | |
442 gaim_connection_update_progress(GaimConnection *gc, const char *text, | |
443 size_t step, size_t count) | |
444 { | |
445 GaimConnectionUiOps *ops; | |
446 | |
447 g_return_if_fail(gc != NULL); | |
448 g_return_if_fail(text != NULL); | |
449 g_return_if_fail(step < count); | |
450 g_return_if_fail(count > 1); | |
451 | |
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452 ops = gaim_connections_get_ui_ops(); |
5563 | 453 |
454 if (ops != NULL && ops->connect_progress != NULL) | |
455 ops->connect_progress(gc, text, step, count); | |
456 } | |
457 | |
458 void | |
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459 gaim_connection_notice(GaimConnection *gc, const char *text) |
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460 { |
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461 GaimConnectionUiOps *ops; |
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462 |
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463 g_return_if_fail(gc != NULL); |
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464 g_return_if_fail(text != NULL); |
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465 |
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466 ops = gaim_connections_get_ui_ops(); |
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467 |
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468 if (ops != NULL && ops->notice != NULL) |
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469 ops->notice(gc, text); |
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470 } |
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471 |
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472 void |
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473 gaim_connection_error(GaimConnection *gc, const char *text) |
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474 { |
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475 GaimConnectionUiOps *ops; |
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476 |
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477 g_return_if_fail(gc != NULL); |
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478 g_return_if_fail(text != NULL); |
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479 |
6393 | 480 /* If we've already got one error, we don't need any more */ |
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481 if (gc->disconnect_timeout) |
6393 | 482 return; |
483 | |
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484 ops = gaim_connections_get_ui_ops(); |
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485 |
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486 if (ops != NULL) { |
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487 if (ops->report_disconnect != NULL) |
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488 ops->report_disconnect(gc, text); |
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489 } |
5727 | 490 |
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491 gc->disconnect_timeout = gaim_timeout_add(0, gaim_connection_disconnect_cb, |
6076 | 492 gaim_connection_get_account(gc)); |
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493 } |
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494 |
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495 void |
5563 | 496 gaim_connections_disconnect_all(void) |
497 { | |
498 GList *l; | |
6113 | 499 GaimConnection *gc; |
5563 | 500 |
6113 | 501 while ((l = gaim_connections_get_all()) != NULL) { |
502 gc = l->data; | |
503 gc->wants_to_die = TRUE; | |
504 gaim_connection_destroy(gc); | |
505 } | |
5563 | 506 } |
507 | |
508 GList * | |
509 gaim_connections_get_all(void) | |
510 { | |
511 return connections; | |
512 } | |
513 | |
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514 GList * |
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515 gaim_connections_get_connecting(void) |
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516 { |
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517 return connections_connecting; |
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518 } |
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519 |
5563 | 520 void |
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521 gaim_connections_set_ui_ops(GaimConnectionUiOps *ops) |
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522 { |
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523 connection_ui_ops = ops; |
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524 } |
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525 |
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526 GaimConnectionUiOps * |
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527 gaim_connections_get_ui_ops(void) |
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528 { |
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529 return connection_ui_ops; |
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530 } |
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531 |
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532 void |
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533 gaim_connections_init(void) |
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534 { |
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535 void *handle = gaim_connections_get_handle(); |
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536 |
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537 gaim_signal_register(handle, "signing-on", |
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538 gaim_marshal_VOID__POINTER, NULL, 1, |
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539 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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|
540 GAIM_SUBTYPE_CONNECTION)); |
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541 |
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542 gaim_signal_register(handle, "signed-on", |
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543 gaim_marshal_VOID__POINTER, NULL, 1, |
800ef4a51096
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changeset
|
544 gaim_value_new(GAIM_TYPE_SUBTYPE, |
6597
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545 GAIM_SUBTYPE_CONNECTION)); |
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546 |
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547 gaim_signal_register(handle, "signing-off", |
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548 gaim_marshal_VOID__POINTER, NULL, 1, |
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549 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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550 GAIM_SUBTYPE_CONNECTION)); |
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551 |
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552 gaim_signal_register(handle, "signed-off", |
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553 gaim_marshal_VOID__POINTER, NULL, 1, |
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554 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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555 GAIM_SUBTYPE_CONNECTION)); |
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556 } |
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557 |
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558 void |
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559 gaim_connections_uninit(void) |
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560 { |
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561 gaim_signals_unregister_by_instance(gaim_connections_get_handle()); |
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562 } |
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563 |
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564 void * |
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565 gaim_connections_get_handle(void) |
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566 { |
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567 return &connections_handle; |
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568 } |