Mercurial > pidgin
annotate src/connection.c @ 11400:62db025d3eb0
[gaim-migrate @ 13635]
sf patch #1277824, from Will Thompson (resiak)
Fix C99isms in gtkstatusbox.c
Although, I'm not conviced these ARE C99isms
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Thu, 01 Sep 2005 02:22:03 +0000 |
parents | 0d3d1031e397 |
children | 18c18cbc0967 |
rev | line source |
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5563 | 1 /** |
2 * @file connection.c Connection API | |
3 * @ingroup core | |
4 * | |
5 * gaim | |
6 * | |
8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
5631 | 10 * |
5563 | 11 * This program is free software; you can redistribute it and/or modify |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
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25 #include "internal.h" |
10740 | 26 #include "account.h" |
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27 #include "blist.h" |
5563 | 28 #include "connection.h" |
11146 | 29 #include "dbus-maybe.h" |
5717 | 30 #include "debug.h" |
10751 | 31 #include "gaim.h" |
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32 #include "log.h" |
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33 #include "notify.h" |
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34 #include "prefs.h" |
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35 #include "request.h" |
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36 #include "server.h" |
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37 #include "signals.h" |
6106 | 38 #include "util.h" |
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39 |
5563 | 40 static GList *connections = NULL; |
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41 static GList *connections_connecting = NULL; |
5563 | 42 static GaimConnectionUiOps *connection_ui_ops = NULL; |
43 | |
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44 static int connections_handle; |
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45 |
10745 | 46 static gboolean |
47 send_keepalive(gpointer data) | |
48 { | |
49 GaimConnection *gc = data; | |
50 GaimPluginProtocolInfo *prpl_info = NULL; | |
51 | |
52 if (gc != NULL && gc->prpl != NULL) | |
53 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); | |
54 | |
55 if (prpl_info && prpl_info->keepalive) | |
56 prpl_info->keepalive(gc); | |
57 | |
58 return TRUE; | |
59 } | |
60 | |
61 static void | |
62 update_keepalive(GaimConnection *gc, gboolean on) | |
63 { | |
64 if (on && !gc->keepalive) | |
65 { | |
66 gaim_debug_info("connection", "Activating keepalive.\n"); | |
67 gc->keepalive = gaim_timeout_add(30000, send_keepalive, gc); | |
68 } | |
69 else if (!on && gc->keepalive > 0) | |
70 { | |
71 gaim_debug_info("connection", "Deactivating keepalive.\n"); | |
72 gaim_timeout_remove(gc->keepalive); | |
73 gc->keepalive = 0; | |
74 } | |
75 } | |
76 | |
10740 | 77 void |
78 gaim_connection_new(GaimAccount *account, gboolean regist, const char *password) | |
5563 | 79 { |
80 GaimConnection *gc; | |
10740 | 81 GaimPlugin *prpl; |
82 GaimPluginProtocolInfo *prpl_info; | |
5563 | 83 |
10740 | 84 g_return_if_fail(account != NULL); |
85 | |
11251 | 86 if (!gaim_account_is_disconnected(account)) |
10755 | 87 return; |
88 | |
10740 | 89 prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); |
90 | |
91 if (prpl != NULL) | |
92 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); | |
93 else { | |
94 gchar *message; | |
95 | |
96 message = g_strdup_printf(_("Missing protocol plugin for %s"), | |
97 gaim_account_get_username(account)); | |
98 gaim_notify_error(NULL, regist ? _("Registration Error") : | |
99 _("Connection Error"), message, NULL); | |
100 g_free(message); | |
101 return; | |
102 } | |
103 | |
104 if (regist) | |
105 { | |
106 if (prpl_info->register_user == NULL) | |
107 return; | |
108 } | |
109 else | |
110 { | |
10751 | 111 if (((password == NULL) || (*password == '\0')) && |
10740 | 112 !(prpl_info->options & OPT_PROTO_NO_PASSWORD) && |
113 !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL)) | |
114 { | |
115 gaim_debug_error("connection", "Can not connect to account %s without " | |
116 "a password.\n", gaim_account_get_username(account)); | |
117 return; | |
118 } | |
119 } | |
5563 | 120 |
121 gc = g_new0(GaimConnection, 1); | |
11146 | 122 GAIM_DBUS_REGISTER_POINTER(gc, GaimConnection); |
123 | |
10740 | 124 gc->prpl = prpl; |
10751 | 125 if ((password != NULL) && (*password != '\0')) |
126 gc->password = g_strdup(password); | |
5563 | 127 gaim_connection_set_account(gc, account); |
10740 | 128 gaim_connection_set_state(gc, GAIM_CONNECTING); |
129 connections = g_list_append(connections, gc); | |
5563 | 130 gaim_account_set_connection(account, gc); |
131 | |
10740 | 132 gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc); |
133 | |
134 if (regist) | |
135 { | |
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136 gaim_debug_info("connection", "Registering. gc = %p\n", gc); |
10740 | 137 |
138 /* set this so we don't auto-reconnect after registering */ | |
139 gc->wants_to_die = TRUE; | |
140 | |
141 prpl_info->register_user(account); | |
142 } | |
143 else | |
144 { | |
145 gaim_debug_info("connection", "Connecting. gc = %p\n", gc); | |
146 | |
147 gaim_signal_emit(gaim_accounts_get_handle(), "account-connecting", account); | |
148 prpl_info->login(account, gaim_account_get_active_status(account)); | |
149 } | |
5563 | 150 } |
151 | |
152 void | |
153 gaim_connection_destroy(GaimConnection *gc) | |
154 { | |
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155 GaimAccount *account; |
10840 | 156 #if 0 |
10754 | 157 GList *wins; |
10840 | 158 #endif |
10754 | 159 GaimPluginProtocolInfo *prpl_info = NULL; |
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160 |
5563 | 161 g_return_if_fail(gc != NULL); |
162 | |
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163 account = gaim_connection_get_account(gc); |
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164 |
10754 | 165 gaim_debug_info("connection", "Disconnecting connection %p\n", gc); |
166 | |
167 if (gaim_connection_get_state(gc) != GAIM_CONNECTING) | |
168 gaim_blist_remove_account(account); | |
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169 |
10754 | 170 gaim_signal_emit(gaim_connections_get_handle(), "signing-off", gc); |
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171 |
10754 | 172 while (gc->buddy_chats) |
173 { | |
174 GaimConversation *b = gc->buddy_chats->data; | |
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175 |
10754 | 176 gc->buddy_chats = g_slist_remove(gc->buddy_chats, b); |
177 gaim_conv_chat_left(GAIM_CONV_CHAT(b)); | |
178 } | |
10745 | 179 |
10754 | 180 if (gc->idle_timer > 0) |
181 gaim_timeout_remove(gc->idle_timer); | |
182 gc->idle_timer = 0; | |
10745 | 183 |
10754 | 184 update_keepalive(gc, FALSE); |
10745 | 185 |
10754 | 186 if (gc->prpl != NULL) |
187 { | |
188 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); | |
10745 | 189 |
10754 | 190 if (prpl_info->close) |
191 (prpl_info->close)(gc); | |
192 } | |
5563 | 193 |
10754 | 194 connections = g_list_remove(connections, gc); |
5563 | 195 |
10754 | 196 gaim_connection_set_state(gc, GAIM_DISCONNECTED); |
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197 |
10754 | 198 /* LOG system_log(log_signoff, gc, NULL, |
199 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); */ | |
200 gaim_signal_emit(gaim_connections_get_handle(), "signed-off", gc); | |
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201 |
10827 | 202 #if 0 |
10840 | 203 /* see comment later in file on if 0'd same code */ |
10754 | 204 /* |
205 * XXX This is a hack! Remove this and replace it with a better event | |
206 * notification system. | |
207 */ | |
208 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { | |
209 GaimConvWindow *win = (GaimConvWindow *)wins->data; | |
210 gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0), | |
211 GAIM_CONV_ACCOUNT_OFFLINE); | |
212 } | |
10827 | 213 #endif |
10742 | 214 |
10754 | 215 gaim_request_close_with_handle(gc); |
216 gaim_notify_close_with_handle(gc); | |
5563 | 217 |
10742 | 218 gaim_debug_info("connection", "Destroying connection %p\n", gc); |
219 | |
220 gaim_account_set_connection(account, NULL); | |
221 | |
222 if (gc->password != NULL) | |
223 g_free(gc->password); | |
5563 | 224 |
10742 | 225 if (gc->display_name != NULL) |
226 g_free(gc->display_name); | |
9848 | 227 |
10742 | 228 if (gc->disconnect_timeout) |
229 gaim_timeout_remove(gc->disconnect_timeout); | |
6029 | 230 |
11146 | 231 GAIM_DBUS_UNREGISTER_POINTER(gc); |
10742 | 232 g_free(gc); |
6029 | 233 } |
234 | |
5563 | 235 /* |
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236 * d:)->-< |
5563 | 237 * |
238 * d:O-\-< | |
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239 * |
5563 | 240 * d:D-/-< |
241 * | |
242 * d8D->-< DANCE! | |
243 */ | |
244 | |
245 void | |
246 gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state) | |
247 { | |
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248 GaimConnectionUiOps *ops; |
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249 |
5563 | 250 g_return_if_fail(gc != NULL); |
251 | |
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252 if (gc->state == state) |
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253 return; |
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254 |
5563 | 255 gc->state = state; |
256 | |
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257 ops = gaim_connections_get_ui_ops(); |
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258 |
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259 if (gc->state == GAIM_CONNECTING) { |
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260 connections_connecting = g_list_append(connections_connecting, gc); |
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261 } |
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262 else { |
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263 connections_connecting = g_list_remove(connections_connecting, gc); |
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264 } |
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265 |
5563 | 266 if (gc->state == GAIM_CONNECTED) { |
10840 | 267 #if 0 |
5563 | 268 GList *wins; |
10840 | 269 #endif |
10052 | 270 GaimAccount *account; |
271 GaimPresence *presence; | |
272 | |
273 account = gaim_connection_get_account(gc); | |
274 presence = gaim_account_get_presence(account); | |
5563 | 275 |
276 /* Set the time the account came online */ | |
277 time(&gc->login_time); | |
278 | |
10301 | 279 if (gaim_prefs_get_bool("/core/logging/log_system") && |
280 gaim_prefs_get_bool("/core/logging/log_own_states")){ | |
281 GaimLog *log = gaim_account_get_log(account); | |
282 char *msg = g_strdup_printf("+++ %s signed on", | |
283 gaim_account_get_username(account)); | |
284 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
285 gaim_account_get_username(account), gc->login_time, | |
286 msg); | |
287 g_free(msg); | |
288 } | |
289 | |
5563 | 290 if (ops != NULL && ops->connected != NULL) |
291 ops->connected(gc); | |
292 | |
293 gaim_blist_show(); | |
8573 | 294 gaim_blist_add_account(account); |
5563 | 295 |
296 /* | |
297 * XXX This is a hack! Remove this and replace it with a better event | |
298 * notification system. | |
299 */ | |
10827 | 300 #if 0 |
301 /* This looks like it was horribly broken before I got here... */ | |
302 /* Why is it updating the first tab of each window? */ | |
5563 | 303 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { |
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304 GaimConvWindow *win = (GaimConvWindow *)wins->data; |
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305 gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0), |
5563 | 306 GAIM_CONV_ACCOUNT_ONLINE); |
307 } | |
10827 | 308 #endif |
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309 gaim_signal_emit(gaim_connections_get_handle(), "signed-on", gc); |
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310 |
5563 | 311 serv_set_permit_deny(gc); |
10745 | 312 |
313 update_keepalive(gc, TRUE); | |
10751 | 314 |
315 if (gaim_account_get_user_info(account) != NULL) | |
316 serv_set_info(gc, gaim_account_get_user_info(account)); | |
317 | |
318 if (gc->idle_timer > 0) | |
319 gaim_timeout_remove(gc->idle_timer); | |
320 | |
321 gc->idle_timer = gaim_timeout_add(20000, check_idle, gc); | |
322 serv_touch_idle(gc); | |
5563 | 323 } |
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324 else if (gc->state == GAIM_DISCONNECTED) { |
8573 | 325 GaimAccount *account = gaim_connection_get_account(gc); |
326 | |
327 if(gaim_prefs_get_bool("/core/logging/log_system") && | |
328 gaim_prefs_get_bool("/core/logging/log_own_states")){ | |
329 GaimLog *log = gaim_account_get_log(account); | |
330 char *msg = g_strdup_printf("+++ %s signed off", | |
331 gaim_account_get_username(account)); | |
332 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
333 gaim_account_get_username(account), time(NULL), | |
334 msg); | |
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335 g_free(msg); |
8573 | 336 } |
337 | |
338 gaim_account_destroy_log(account); | |
339 | |
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340 if (ops != NULL && ops->disconnected != NULL) |
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341 ops->disconnected(gc); |
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342 } |
5563 | 343 } |
344 | |
345 void | |
346 gaim_connection_set_account(GaimConnection *gc, GaimAccount *account) | |
347 { | |
348 g_return_if_fail(gc != NULL); | |
349 g_return_if_fail(account != NULL); | |
350 | |
351 gc->account = account; | |
352 } | |
353 | |
354 void | |
355 gaim_connection_set_display_name(GaimConnection *gc, const char *name) | |
356 { | |
357 g_return_if_fail(gc != NULL); | |
358 | |
359 if (gc->display_name != NULL) | |
360 g_free(gc->display_name); | |
361 | |
362 gc->display_name = (name == NULL ? NULL : g_strdup(name)); | |
363 } | |
364 | |
365 GaimConnectionState | |
366 gaim_connection_get_state(const GaimConnection *gc) | |
367 { | |
368 g_return_val_if_fail(gc != NULL, GAIM_DISCONNECTED); | |
369 | |
370 return gc->state; | |
371 } | |
372 | |
373 GaimAccount * | |
374 gaim_connection_get_account(const GaimConnection *gc) | |
375 { | |
376 g_return_val_if_fail(gc != NULL, NULL); | |
377 | |
378 return gc->account; | |
379 } | |
380 | |
381 const char * | |
10740 | 382 gaim_connection_get_password(const GaimConnection *gc) |
383 { | |
384 g_return_val_if_fail(gc != NULL, NULL); | |
385 | |
386 return gc->password; | |
387 } | |
388 | |
389 const char * | |
5563 | 390 gaim_connection_get_display_name(const GaimConnection *gc) |
391 { | |
392 g_return_val_if_fail(gc != NULL, NULL); | |
393 | |
394 return gc->display_name; | |
395 } | |
396 | |
397 void | |
398 gaim_connection_update_progress(GaimConnection *gc, const char *text, | |
399 size_t step, size_t count) | |
400 { | |
401 GaimConnectionUiOps *ops; | |
402 | |
403 g_return_if_fail(gc != NULL); | |
404 g_return_if_fail(text != NULL); | |
405 g_return_if_fail(step < count); | |
406 g_return_if_fail(count > 1); | |
407 | |
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408 ops = gaim_connections_get_ui_ops(); |
5563 | 409 |
410 if (ops != NULL && ops->connect_progress != NULL) | |
411 ops->connect_progress(gc, text, step, count); | |
412 } | |
413 | |
414 void | |
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415 gaim_connection_notice(GaimConnection *gc, const char *text) |
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416 { |
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417 GaimConnectionUiOps *ops; |
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418 |
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419 g_return_if_fail(gc != NULL); |
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420 g_return_if_fail(text != NULL); |
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421 |
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422 ops = gaim_connections_get_ui_ops(); |
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423 |
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424 if (ops != NULL && ops->notice != NULL) |
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425 ops->notice(gc, text); |
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426 } |
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427 |
10742 | 428 gboolean |
429 gaim_connection_disconnect_cb(gpointer data) | |
430 { | |
431 GaimAccount *account = data; | |
432 | |
433 gaim_account_disconnect(account); | |
434 | |
435 return FALSE; | |
436 } | |
437 | |
5571
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438 void |
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439 gaim_connection_error(GaimConnection *gc, const char *text) |
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440 { |
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441 GaimConnectionUiOps *ops; |
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442 |
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443 g_return_if_fail(gc != NULL); |
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444 g_return_if_fail(text != NULL); |
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445 |
6393 | 446 /* If we've already got one error, we don't need any more */ |
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447 if (gc->disconnect_timeout) |
6393 | 448 return; |
449 | |
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450 ops = gaim_connections_get_ui_ops(); |
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451 |
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452 if (ops != NULL) { |
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453 if (ops->report_disconnect != NULL) |
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454 ops->report_disconnect(gc, text); |
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455 } |
5727 | 456 |
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457 gc->disconnect_timeout = gaim_timeout_add(0, gaim_connection_disconnect_cb, |
6076 | 458 gaim_connection_get_account(gc)); |
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459 } |
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460 |
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461 void |
5563 | 462 gaim_connections_disconnect_all(void) |
463 { | |
464 GList *l; | |
6113 | 465 GaimConnection *gc; |
5563 | 466 |
6113 | 467 while ((l = gaim_connections_get_all()) != NULL) { |
468 gc = l->data; | |
469 gc->wants_to_die = TRUE; | |
10742 | 470 gaim_account_disconnect(gc->account); |
6113 | 471 } |
5563 | 472 } |
473 | |
474 GList * | |
475 gaim_connections_get_all(void) | |
476 { | |
477 return connections; | |
478 } | |
479 | |
5788
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480 GList * |
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481 gaim_connections_get_connecting(void) |
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482 { |
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483 return connections_connecting; |
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484 } |
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485 |
5563 | 486 void |
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487 gaim_connections_set_ui_ops(GaimConnectionUiOps *ops) |
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488 { |
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489 connection_ui_ops = ops; |
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490 } |
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491 |
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492 GaimConnectionUiOps * |
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493 gaim_connections_get_ui_ops(void) |
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494 { |
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495 return connection_ui_ops; |
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496 } |
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497 |
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498 void |
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499 gaim_connections_init(void) |
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500 { |
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501 void *handle = gaim_connections_get_handle(); |
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502 |
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503 gaim_signal_register(handle, "signing-on", |
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504 gaim_marshal_VOID__POINTER, NULL, 1, |
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505 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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506 GAIM_SUBTYPE_CONNECTION)); |
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507 |
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508 gaim_signal_register(handle, "signed-on", |
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509 gaim_marshal_VOID__POINTER, NULL, 1, |
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510 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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|
511 GAIM_SUBTYPE_CONNECTION)); |
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512 |
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513 gaim_signal_register(handle, "signing-off", |
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514 gaim_marshal_VOID__POINTER, NULL, 1, |
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515 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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516 GAIM_SUBTYPE_CONNECTION)); |
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517 |
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518 gaim_signal_register(handle, "signed-off", |
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519 gaim_marshal_VOID__POINTER, NULL, 1, |
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520 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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521 GAIM_SUBTYPE_CONNECTION)); |
6485
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522 } |
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523 |
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|
524 void |
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525 gaim_connections_uninit(void) |
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526 { |
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|
527 gaim_signals_unregister_by_instance(gaim_connections_get_handle()); |
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|
528 } |
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|
529 |
70d5122bc3ff
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diff
changeset
|
530 void * |
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changeset
|
531 gaim_connections_get_handle(void) |
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|
532 { |
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|
533 return &connections_handle; |
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|
534 } |