Mercurial > pidgin
annotate src/connection.c @ 12439:97167ff86683
[gaim-migrate @ 14746]
Holy crap this was a pain to track down. Before this change,
the value of lst was getting overwritten, I guess by the output
of the DNS query. After this change I'm able to attempt to
sign on to SIP in Windows. I'm getting "Wrong Password" now.
Not sure what's up with that. I'll try to figure something out
at work tomorrow. But hey, at least it's not crashing anymore.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Fri, 09 Dec 2005 06:43:51 +0000 |
parents | a88ca6da0b38 |
children | 702107dd58f1 |
rev | line source |
---|---|
5563 | 1 /** |
2 * @file connection.c Connection API | |
3 * @ingroup core | |
4 * | |
5 * gaim | |
6 * | |
8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
5631 | 10 * |
5563 | 11 * This program is free software; you can redistribute it and/or modify |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
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25 #include "internal.h" |
10740 | 26 #include "account.h" |
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27 #include "blist.h" |
5563 | 28 #include "connection.h" |
11146 | 29 #include "dbus-maybe.h" |
5717 | 30 #include "debug.h" |
10751 | 31 #include "gaim.h" |
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32 #include "log.h" |
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33 #include "notify.h" |
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34 #include "prefs.h" |
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35 #include "request.h" |
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36 #include "server.h" |
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37 #include "signals.h" |
6106 | 38 #include "util.h" |
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39 |
5563 | 40 static GList *connections = NULL; |
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41 static GList *connections_connecting = NULL; |
5563 | 42 static GaimConnectionUiOps *connection_ui_ops = NULL; |
43 | |
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44 static int connections_handle; |
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45 |
10745 | 46 static gboolean |
47 send_keepalive(gpointer data) | |
48 { | |
49 GaimConnection *gc = data; | |
50 GaimPluginProtocolInfo *prpl_info = NULL; | |
51 | |
52 if (gc != NULL && gc->prpl != NULL) | |
53 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); | |
54 | |
55 if (prpl_info && prpl_info->keepalive) | |
56 prpl_info->keepalive(gc); | |
57 | |
58 return TRUE; | |
59 } | |
60 | |
61 static void | |
62 update_keepalive(GaimConnection *gc, gboolean on) | |
63 { | |
64 if (on && !gc->keepalive) | |
65 { | |
66 gaim_debug_info("connection", "Activating keepalive.\n"); | |
67 gc->keepalive = gaim_timeout_add(30000, send_keepalive, gc); | |
68 } | |
69 else if (!on && gc->keepalive > 0) | |
70 { | |
71 gaim_debug_info("connection", "Deactivating keepalive.\n"); | |
72 gaim_timeout_remove(gc->keepalive); | |
73 gc->keepalive = 0; | |
74 } | |
75 } | |
76 | |
10740 | 77 void |
78 gaim_connection_new(GaimAccount *account, gboolean regist, const char *password) | |
5563 | 79 { |
80 GaimConnection *gc; | |
10740 | 81 GaimPlugin *prpl; |
82 GaimPluginProtocolInfo *prpl_info; | |
5563 | 83 |
10740 | 84 g_return_if_fail(account != NULL); |
85 | |
11251 | 86 if (!gaim_account_is_disconnected(account)) |
10755 | 87 return; |
88 | |
10740 | 89 prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); |
90 | |
91 if (prpl != NULL) | |
92 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); | |
93 else { | |
94 gchar *message; | |
95 | |
96 message = g_strdup_printf(_("Missing protocol plugin for %s"), | |
97 gaim_account_get_username(account)); | |
98 gaim_notify_error(NULL, regist ? _("Registration Error") : | |
99 _("Connection Error"), message, NULL); | |
100 g_free(message); | |
101 return; | |
102 } | |
103 | |
104 if (regist) | |
105 { | |
106 if (prpl_info->register_user == NULL) | |
107 return; | |
108 } | |
109 else | |
110 { | |
10751 | 111 if (((password == NULL) || (*password == '\0')) && |
10740 | 112 !(prpl_info->options & OPT_PROTO_NO_PASSWORD) && |
113 !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL)) | |
114 { | |
115 gaim_debug_error("connection", "Can not connect to account %s without " | |
116 "a password.\n", gaim_account_get_username(account)); | |
117 return; | |
118 } | |
119 } | |
5563 | 120 |
121 gc = g_new0(GaimConnection, 1); | |
11146 | 122 GAIM_DBUS_REGISTER_POINTER(gc, GaimConnection); |
123 | |
10740 | 124 gc->prpl = prpl; |
10751 | 125 if ((password != NULL) && (*password != '\0')) |
126 gc->password = g_strdup(password); | |
5563 | 127 gaim_connection_set_account(gc, account); |
10740 | 128 gaim_connection_set_state(gc, GAIM_CONNECTING); |
129 connections = g_list_append(connections, gc); | |
5563 | 130 gaim_account_set_connection(account, gc); |
131 | |
10740 | 132 gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc); |
133 | |
134 if (regist) | |
135 { | |
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136 gaim_debug_info("connection", "Registering. gc = %p\n", gc); |
10740 | 137 |
138 /* set this so we don't auto-reconnect after registering */ | |
139 gc->wants_to_die = TRUE; | |
140 | |
141 prpl_info->register_user(account); | |
142 } | |
143 else | |
144 { | |
145 gaim_debug_info("connection", "Connecting. gc = %p\n", gc); | |
146 | |
147 gaim_signal_emit(gaim_accounts_get_handle(), "account-connecting", account); | |
11837 | 148 prpl_info->login(account); |
10740 | 149 } |
5563 | 150 } |
151 | |
152 void | |
153 gaim_connection_destroy(GaimConnection *gc) | |
154 { | |
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155 GaimAccount *account; |
10840 | 156 #if 0 |
10754 | 157 GList *wins; |
10840 | 158 #endif |
10754 | 159 GaimPluginProtocolInfo *prpl_info = NULL; |
11507 | 160 gboolean remove = FALSE; |
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161 |
5563 | 162 g_return_if_fail(gc != NULL); |
163 | |
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164 account = gaim_connection_get_account(gc); |
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165 |
10754 | 166 gaim_debug_info("connection", "Disconnecting connection %p\n", gc); |
167 | |
168 if (gaim_connection_get_state(gc) != GAIM_CONNECTING) | |
11507 | 169 remove = TRUE; |
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170 |
10754 | 171 gaim_signal_emit(gaim_connections_get_handle(), "signing-off", gc); |
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172 |
10754 | 173 while (gc->buddy_chats) |
174 { | |
175 GaimConversation *b = gc->buddy_chats->data; | |
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176 |
10754 | 177 gc->buddy_chats = g_slist_remove(gc->buddy_chats, b); |
178 gaim_conv_chat_left(GAIM_CONV_CHAT(b)); | |
179 } | |
10745 | 180 |
10754 | 181 update_keepalive(gc, FALSE); |
10745 | 182 |
10754 | 183 if (gc->prpl != NULL) |
184 { | |
185 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); | |
10745 | 186 |
10754 | 187 if (prpl_info->close) |
188 (prpl_info->close)(gc); | |
189 } | |
5563 | 190 |
10754 | 191 connections = g_list_remove(connections, gc); |
5563 | 192 |
10754 | 193 gaim_connection_set_state(gc, GAIM_DISCONNECTED); |
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194 |
11507 | 195 if (remove) |
196 gaim_blist_remove_account(account); | |
197 | |
10754 | 198 gaim_signal_emit(gaim_connections_get_handle(), "signed-off", gc); |
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199 |
10827 | 200 #if 0 |
10840 | 201 /* see comment later in file on if 0'd same code */ |
10754 | 202 /* |
203 * XXX This is a hack! Remove this and replace it with a better event | |
204 * notification system. | |
205 */ | |
206 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { | |
207 GaimConvWindow *win = (GaimConvWindow *)wins->data; | |
208 gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0), | |
209 GAIM_CONV_ACCOUNT_OFFLINE); | |
210 } | |
10827 | 211 #endif |
10742 | 212 |
10754 | 213 gaim_request_close_with_handle(gc); |
214 gaim_notify_close_with_handle(gc); | |
5563 | 215 |
10742 | 216 gaim_debug_info("connection", "Destroying connection %p\n", gc); |
217 | |
218 gaim_account_set_connection(account, NULL); | |
219 | |
220 if (gc->password != NULL) | |
221 g_free(gc->password); | |
5563 | 222 |
10742 | 223 if (gc->display_name != NULL) |
224 g_free(gc->display_name); | |
9848 | 225 |
10742 | 226 if (gc->disconnect_timeout) |
227 gaim_timeout_remove(gc->disconnect_timeout); | |
6029 | 228 |
11146 | 229 GAIM_DBUS_UNREGISTER_POINTER(gc); |
10742 | 230 g_free(gc); |
6029 | 231 } |
232 | |
5563 | 233 /* |
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234 * d:)->-< |
5563 | 235 * |
236 * d:O-\-< | |
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237 * |
5563 | 238 * d:D-/-< |
239 * | |
240 * d8D->-< DANCE! | |
241 */ | |
242 | |
243 void | |
244 gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state) | |
245 { | |
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246 GaimConnectionUiOps *ops; |
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247 |
5563 | 248 g_return_if_fail(gc != NULL); |
249 | |
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250 if (gc->state == state) |
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251 return; |
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252 |
5563 | 253 gc->state = state; |
254 | |
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255 ops = gaim_connections_get_ui_ops(); |
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256 |
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257 if (gc->state == GAIM_CONNECTING) { |
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258 connections_connecting = g_list_append(connections_connecting, gc); |
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259 } |
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260 else { |
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261 connections_connecting = g_list_remove(connections_connecting, gc); |
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262 } |
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263 |
5563 | 264 if (gc->state == GAIM_CONNECTED) { |
10840 | 265 #if 0 |
5563 | 266 GList *wins; |
10840 | 267 #endif |
10052 | 268 GaimAccount *account; |
269 GaimPresence *presence; | |
270 | |
271 account = gaim_connection_get_account(gc); | |
272 presence = gaim_account_get_presence(account); | |
5563 | 273 |
274 /* Set the time the account came online */ | |
11973 | 275 gaim_presence_set_login_time(presence, time(NULL)); |
5563 | 276 |
11698 | 277 if (gaim_prefs_get_bool("/core/logging/log_system")) |
278 { | |
10301 | 279 GaimLog *log = gaim_account_get_log(account); |
11975 | 280 char *msg = g_strdup_printf(_("+++ %s signed on"), |
10301 | 281 gaim_account_get_username(account)); |
282 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
11973 | 283 gaim_account_get_username(account), |
284 gaim_presence_get_login_time(presence), | |
10301 | 285 msg); |
286 g_free(msg); | |
287 } | |
288 | |
5563 | 289 if (ops != NULL && ops->connected != NULL) |
290 ops->connected(gc); | |
291 | |
8573 | 292 gaim_blist_add_account(account); |
5563 | 293 |
294 /* | |
295 * XXX This is a hack! Remove this and replace it with a better event | |
296 * notification system. | |
297 */ | |
10827 | 298 #if 0 |
299 /* This looks like it was horribly broken before I got here... */ | |
300 /* Why is it updating the first tab of each window? */ | |
5563 | 301 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { |
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302 GaimConvWindow *win = (GaimConvWindow *)wins->data; |
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303 gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0), |
5563 | 304 GAIM_CONV_ACCOUNT_ONLINE); |
305 } | |
10827 | 306 #endif |
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307 gaim_signal_emit(gaim_connections_get_handle(), "signed-on", gc); |
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308 |
5563 | 309 serv_set_permit_deny(gc); |
10745 | 310 |
311 update_keepalive(gc, TRUE); | |
10751 | 312 |
313 if (gaim_account_get_user_info(account) != NULL) | |
314 serv_set_info(gc, gaim_account_get_user_info(account)); | |
5563 | 315 } |
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316 else if (gc->state == GAIM_DISCONNECTED) { |
8573 | 317 GaimAccount *account = gaim_connection_get_account(gc); |
318 | |
11698 | 319 if (gaim_prefs_get_bool("/core/logging/log_system")) |
320 { | |
8573 | 321 GaimLog *log = gaim_account_get_log(account); |
11975 | 322 char *msg = g_strdup_printf(_("+++ %s signed off"), |
8573 | 323 gaim_account_get_username(account)); |
324 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
325 gaim_account_get_username(account), time(NULL), | |
326 msg); | |
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327 g_free(msg); |
8573 | 328 } |
329 | |
330 gaim_account_destroy_log(account); | |
331 | |
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332 if (ops != NULL && ops->disconnected != NULL) |
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333 ops->disconnected(gc); |
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334 } |
5563 | 335 } |
336 | |
337 void | |
338 gaim_connection_set_account(GaimConnection *gc, GaimAccount *account) | |
339 { | |
340 g_return_if_fail(gc != NULL); | |
341 g_return_if_fail(account != NULL); | |
342 | |
343 gc->account = account; | |
344 } | |
345 | |
346 void | |
347 gaim_connection_set_display_name(GaimConnection *gc, const char *name) | |
348 { | |
349 g_return_if_fail(gc != NULL); | |
350 | |
351 if (gc->display_name != NULL) | |
352 g_free(gc->display_name); | |
353 | |
354 gc->display_name = (name == NULL ? NULL : g_strdup(name)); | |
355 } | |
356 | |
357 GaimConnectionState | |
358 gaim_connection_get_state(const GaimConnection *gc) | |
359 { | |
360 g_return_val_if_fail(gc != NULL, GAIM_DISCONNECTED); | |
361 | |
362 return gc->state; | |
363 } | |
364 | |
365 GaimAccount * | |
366 gaim_connection_get_account(const GaimConnection *gc) | |
367 { | |
368 g_return_val_if_fail(gc != NULL, NULL); | |
369 | |
370 return gc->account; | |
371 } | |
372 | |
373 const char * | |
10740 | 374 gaim_connection_get_password(const GaimConnection *gc) |
375 { | |
376 g_return_val_if_fail(gc != NULL, NULL); | |
377 | |
378 return gc->password; | |
379 } | |
380 | |
381 const char * | |
5563 | 382 gaim_connection_get_display_name(const GaimConnection *gc) |
383 { | |
384 g_return_val_if_fail(gc != NULL, NULL); | |
385 | |
386 return gc->display_name; | |
387 } | |
388 | |
389 void | |
390 gaim_connection_update_progress(GaimConnection *gc, const char *text, | |
391 size_t step, size_t count) | |
392 { | |
393 GaimConnectionUiOps *ops; | |
394 | |
395 g_return_if_fail(gc != NULL); | |
396 g_return_if_fail(text != NULL); | |
397 g_return_if_fail(step < count); | |
398 g_return_if_fail(count > 1); | |
399 | |
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400 ops = gaim_connections_get_ui_ops(); |
5563 | 401 |
402 if (ops != NULL && ops->connect_progress != NULL) | |
403 ops->connect_progress(gc, text, step, count); | |
404 } | |
405 | |
406 void | |
5571
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407 gaim_connection_notice(GaimConnection *gc, const char *text) |
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408 { |
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409 GaimConnectionUiOps *ops; |
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410 |
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411 g_return_if_fail(gc != NULL); |
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412 g_return_if_fail(text != NULL); |
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413 |
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414 ops = gaim_connections_get_ui_ops(); |
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415 |
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416 if (ops != NULL && ops->notice != NULL) |
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417 ops->notice(gc, text); |
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418 } |
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419 |
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420 static gboolean |
10742 | 421 gaim_connection_disconnect_cb(gpointer data) |
422 { | |
423 GaimAccount *account = data; | |
11562 | 424 char *password = g_strdup(gaim_account_get_password(account)); |
10742 | 425 gaim_account_disconnect(account); |
11562 | 426 gaim_account_set_password(account, password); |
427 g_free(password); | |
10742 | 428 return FALSE; |
429 } | |
430 | |
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431 void |
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432 gaim_connection_error(GaimConnection *gc, const char *text) |
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433 { |
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434 GaimConnectionUiOps *ops; |
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435 |
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436 g_return_if_fail(gc != NULL); |
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437 g_return_if_fail(text != NULL); |
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438 |
6393 | 439 /* If we've already got one error, we don't need any more */ |
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440 if (gc->disconnect_timeout) |
6393 | 441 return; |
442 | |
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443 ops = gaim_connections_get_ui_ops(); |
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444 |
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445 if (ops != NULL) { |
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446 if (ops->report_disconnect != NULL) |
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447 ops->report_disconnect(gc, text); |
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448 } |
5727 | 449 |
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450 gc->disconnect_timeout = gaim_timeout_add(0, gaim_connection_disconnect_cb, |
6076 | 451 gaim_connection_get_account(gc)); |
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452 } |
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453 |
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454 void |
5563 | 455 gaim_connections_disconnect_all(void) |
456 { | |
457 GList *l; | |
6113 | 458 GaimConnection *gc; |
5563 | 459 |
6113 | 460 while ((l = gaim_connections_get_all()) != NULL) { |
461 gc = l->data; | |
462 gc->wants_to_die = TRUE; | |
10742 | 463 gaim_account_disconnect(gc->account); |
6113 | 464 } |
5563 | 465 } |
466 | |
467 GList * | |
468 gaim_connections_get_all(void) | |
469 { | |
470 return connections; | |
471 } | |
472 | |
5788
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473 GList * |
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474 gaim_connections_get_connecting(void) |
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475 { |
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476 return connections_connecting; |
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477 } |
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478 |
5563 | 479 void |
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480 gaim_connections_set_ui_ops(GaimConnectionUiOps *ops) |
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481 { |
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482 connection_ui_ops = ops; |
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483 } |
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484 |
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485 GaimConnectionUiOps * |
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486 gaim_connections_get_ui_ops(void) |
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487 { |
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488 return connection_ui_ops; |
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489 } |
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490 |
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491 void |
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492 gaim_connections_init(void) |
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493 { |
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494 void *handle = gaim_connections_get_handle(); |
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495 |
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496 gaim_signal_register(handle, "signing-on", |
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497 gaim_marshal_VOID__POINTER, NULL, 1, |
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498 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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499 GAIM_SUBTYPE_CONNECTION)); |
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500 |
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501 gaim_signal_register(handle, "signed-on", |
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502 gaim_marshal_VOID__POINTER, NULL, 1, |
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503 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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504 GAIM_SUBTYPE_CONNECTION)); |
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505 |
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506 gaim_signal_register(handle, "signing-off", |
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507 gaim_marshal_VOID__POINTER, NULL, 1, |
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changeset
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508 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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changeset
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509 GAIM_SUBTYPE_CONNECTION)); |
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|
510 |
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511 gaim_signal_register(handle, "signed-off", |
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changeset
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512 gaim_marshal_VOID__POINTER, NULL, 1, |
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changeset
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513 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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changeset
|
514 GAIM_SUBTYPE_CONNECTION)); |
6485
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|
515 } |
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changeset
|
516 |
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|
517 void |
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|
518 gaim_connections_uninit(void) |
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|
519 { |
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changeset
|
520 gaim_signals_unregister_by_instance(gaim_connections_get_handle()); |
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|
521 } |
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changeset
|
522 |
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changeset
|
523 void * |
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changeset
|
524 gaim_connections_get_handle(void) |
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|
525 { |
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changeset
|
526 return &connections_handle; |
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changeset
|
527 } |