annotate src/server.h @ 9187:d1b88a570f4d

[gaim-migrate @ 9982] " All the other important Gaim objects get a ui_data field. struct _GaimAccount doesn't declare one... but there's no reason not to let the ui have use of one if it wants one (and plenty of good reasons for a ui to want one). One line patch to add: void *ui_data; /**< The UI can put data here.*/ to the _GaimAccount struct." --Evan Schoenberg committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Sun, 06 Jun 2004 01:24:56 +0000
parents 88988327a4e0
children 7a8aa87164ae
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1 /**
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2 * @file server.h Server API
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3 * @ingroup core
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4 *
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5 * gaim
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6 *
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7 * Gaim is the legal property of its developers, whose names are too numerous
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8 * to list here. Please refer to the COPYRIGHT file distributed with this
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9 * source distribution.
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10 *
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11 * This program is free software; you can redistribute it and/or modify
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12 * it under the terms of the GNU General Public License as published by
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13 * the Free Software Foundation; either version 2 of the License, or
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14 * (at your option) any later version.
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15 *
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16 * This program is distributed in the hope that it will be useful,
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17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 * GNU General Public License for more details.
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20 *
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21 * You should have received a copy of the GNU General Public License
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22 * along with this program; if not, write to the Free Software
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23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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24 */
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25 #ifndef _GAIM_SERVER_H_
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26 #define _GAIM_SERVER_H_
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27
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28 /*
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29 * Really user states are controlled by the PRPLs now. We just
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30 * use this for event_away
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31 */
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32 #define UC_UNAVAILABLE 1
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33
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34 #include "account.h"
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35 #include "conversation.h"
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36
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37 #ifdef __cplusplus
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38 extern "C" {
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39 #endif
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40
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41 void serv_login(GaimAccount *);
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42 void serv_close(GaimConnection *);
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43 void serv_touch_idle(GaimConnection *);
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44 int serv_send_im(GaimConnection *, const char *, const char *, GaimConvImFlags);
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45 void serv_get_info(GaimConnection *, const char *);
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46 void serv_get_dir(GaimConnection *, const char *);
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47 void serv_set_idle(GaimConnection *, int);
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48 void serv_set_info(GaimConnection *, const char *);
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49 void serv_set_away(GaimConnection *, const char *, const char *);
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50 void serv_set_away_all(const char *);
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51 int serv_send_typing(GaimConnection *, const char *, int);
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52 void serv_change_passwd(GaimConnection *, const char *, const char *);
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53 void serv_add_buddy(GaimConnection *, const char *, GaimGroup *);
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54 void serv_add_buddies(GaimConnection *, GList *);
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55 void serv_remove_buddy(GaimConnection *, const char *, const char *);
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56 void serv_remove_buddies(GaimConnection *, GList *, const char *);
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57 void serv_remove_group(GaimConnection *, const char *);
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58 void serv_add_permit(GaimConnection *, const char *);
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59 void serv_add_deny(GaimConnection *, const char *);
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60 void serv_rem_permit(GaimConnection *, const char *);
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61 void serv_rem_deny(GaimConnection *, const char *);
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62 void serv_set_permit_deny(GaimConnection *);
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63 void serv_warn(GaimConnection *, const char *, int);
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64 void serv_set_dir(GaimConnection *, const char *, const char *,
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65 const char *, const char *, const char *,
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66 const char *, const char *, int);
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67 void serv_dir_search(GaimConnection *, const char *, const char *,
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68 const char *, const char *, const char *, const char *,
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69 const char *, const char *);
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70 void serv_join_chat(GaimConnection *, GHashTable *);
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71 void serv_reject_chat(GaimConnection *, GHashTable *);
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72 void serv_chat_invite(GaimConnection *, int, const char *, const char *);
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73 void serv_chat_leave(GaimConnection *, int);
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74 void serv_chat_whisper(GaimConnection *, int, const char *, const char *);
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75 int serv_chat_send(GaimConnection *, int, const char *);
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76 void serv_alias_buddy(GaimBuddy *);
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77 void serv_got_alias(GaimConnection *gc, const char *who, const char *alias);
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78 void serv_move_buddy(GaimBuddy *, GaimGroup *, GaimGroup *);
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79 void serv_rename_group(GaimConnection *, GaimGroup *, const char *);
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80 void serv_got_eviled(GaimConnection *gc, const char *name, int lev);
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81 void serv_got_typing(GaimConnection *gc, const char *name, int timeout,
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82 GaimTypingState state);
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83 void serv_set_buddyicon(GaimConnection *gc, const char *filename);
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84 void serv_got_typing_stopped(GaimConnection *gc, const char *name);
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85 void serv_got_im(GaimConnection *gc, const char *who, const char *msg,
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86 GaimConvImFlags imflags, time_t mtime);
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87 void serv_got_update(GaimConnection *gc, const char *name, int loggedin,
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88 int evil, time_t signon, time_t idle, int type);
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89 void serv_finish_login(GaimConnection *gc);
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90 void serv_got_chat_invite(GaimConnection *gc, const char *name,
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91 const char *who, const char *message,
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92 GHashTable *data);
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93 GaimConversation *serv_got_joined_chat(GaimConnection *gc,
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94 int id, const char *name);
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95 void serv_got_chat_left(GaimConnection *g, int id);
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96 void serv_got_chat_in(GaimConnection *g, int id, const char *who,
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97 int whisper, const char *message, time_t mtime);
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98
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99 #ifdef __cplusplus
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100 }
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101 #endif
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102
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103 #endif /* _GAIM_SERVER_H_ */