Mercurial > mplayer.hg
annotate DOCS/codecs.html @ 8972:2ed9b2143f94
Remove duplicated code
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date | Fri, 17 Jan 2003 21:44:58 +0000 |
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1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> |
1612 | 2 <HTML> |
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3 |
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4 <HEAD> |
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5 <TITLE>Codecs - MPlayer - The Movie Player for Linux</TITLE> |
6391 | 6 <LINK REL="stylesheet" TYPE="text/css" HREF="default.css"> |
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7 <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> |
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8 </HEAD> |
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9 |
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10 <BODY> |
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13 <H2><A NAME="codecs">2.2 Supported codecs</A></H2> |
1612 | 14 |
15 | |
7047 | 16 <H3><A NAME="video_codecs">2.2.1 Video codecs</A></H3> |
1612 | 17 |
6974 | 18 <P>See the <A HREF="http://www.mplayerhq.hu/DOCS/codecs-status.html">codec status table</A> |
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19 for the complete, daily generated list.</P> |
1612 | 20 |
5534 | 21 <P>The most important ones above all:</P> |
1682 | 22 <UL> |
6960 | 23 <LI>MPEG1 (VCD) and MPEG2 (DVD) video</LI> |
24 <LI>native decoders for DivX ;-), OpenDivX, DivX4, DivX5, | |
25 M$ MPEG4 v1, v2 and other MPEG4 variants</LI> | |
26 <LI>native decoder for Windows Media Video 7 (WMV1), and Win32 DLL decoder for | |
27 Windows Media Video 8 (WMV2), both used in .wmv files</LI> | |
8337 | 28 <LI><B>native Sorenson 1 (SVQ1) decoder</B></LI> |
8351 | 29 <LI><B>Win32/QT Sorenson 3 (SVQ3) decoder</B></LI> |
6960 | 30 <LI>3ivx decoder</LI> |
7373 | 31 <LI>Cinepak and Intel Indeo codecs (3.1, 3.2, 4.1, 5.0)</LI> |
6960 | 32 <LI>MJPEG, AVID, VCR2, ASV2 and other hardware formats</LI> |
33 <LI>VIVO 1.0, 2.0, I263 and other h263(+) variants</LI> | |
34 <LI>FLI/FLC</LI> | |
7640 | 35 <LI>RealVideo 1.0 codec from libavcodec, and RealVideo 2.0, 3.0 and 4.0 |
36 codecs using RealPlayer libraries</LI> | |
6960 | 37 <LI>native decoder for HuffYUV</LI> |
6974 | 38 <LI>various old simple RLE-like formats</LI> |
5534 | 39 </UL> |
1612 | 40 |
6960 | 41 <P>If you have a Win32 codec not listed here which is not supported yet, please |
42 read the <A HREF="#importing">codec importing HOWTO</A> and help us add support | |
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43 for it.</P> |
1612 | 44 |
6974 | 45 |
7047 | 46 <H4><A NAME="divx">2.2.1.1 DivX4/DivX5</A></H4> |
1612 | 47 |
6960 | 48 <P>This section contains information about the DivX4 and DivX5 codecs of |
49 <A HREF="http://www.projectmayo.com">Project Mayo</A>. Their first available | |
50 alpha version was OpenDivX 4.0 alpha 47 and 48. Support for this was included | |
7814 | 51 in MPlayer in the past, and built by default. We also used its |
6960 | 52 postprocessing code to optionally enhance visual quality of MPEG1/2 movies. |
53 Now we use our own, for all file types.</P> | |
1612 | 54 |
6960 | 55 <P>The new generation of this codec is called DivX4 and can even decode |
56 movies made with the infamous DivX codec! In addition it is much faster than | |
57 the native Win32 DivX DLLs but slower than libavcodec. Hence its usage as a | |
58 decoder is <B>DISCOURAGED</B>. However, it is useful for encoding. One | |
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59 disadvantage of this codec is that it is not available under an Open Source |
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60 license.</P> |
1682 | 61 |
6583 | 62 <P>DivX4Linux works in two modes:</P> |
1682 | 63 |
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64 <DL> |
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65 <DT><CODE>-vc odivx</CODE></DT> |
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66 <DD>Uses the codec in OpenDivX fashion. In this case it |
7814 | 67 produces YV12 images in its own buffer, and MPlayer does colorspace |
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68 conversion via libvo. (<B>Fast, recommended!</B>)</DD> |
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69 |
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70 <DT><CODE>-vc divx4</CODE></DT> |
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71 <DD>Uses the colorspace conversion of the codec. |
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72 In this mode you can use YUY2/UYVY, too. (<B>SLOW</B>)</DD> |
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73 </DL> |
1612 | 74 |
6960 | 75 <P>The <CODE>-vc odivx</CODE> method is usually faster, due to the fact that it |
76 transfers image data in YV12 (planar YUV 4:2:0) format, thus requiring much | |
77 less bandwidth on the bus. For packed YUV modes (YUY2, UYVY) use the | |
78 <CODE>-vc divx4</CODE> method. For RGB modes the speed is the same, differing | |
79 at best according to your current color depth.</P> | |
1682 | 80 |
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81 <P><B>Note:</B> If your <CODE>-vo</CODE> driver supports direct rendering, then |
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82 <CODE>-vc divx4</CODE> may be faster or even the fastest solution.</P> |
5114 | 83 |
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84 <P>The codec can be downloaded from |
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85 <A HREF="http://avifile.sourceforge.net">avifile</A>. |
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86 Unpack it, run <CODE>./install.sh</CODE> as root and do not forget adding |
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87 <CODE>/usr/local/lib</CODE> to your <CODE>/etc/ld.so.conf</CODE> and running |
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88 <CODE>ldconfig</CODE>.</P> |
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89 |
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90 <P>Get the CVS version of the core library like this:</P> |
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91 |
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92 <OL> |
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93 <LI><CODE>cvs -d:pserver:anonymous@cvs.projectmayo.com:/cvsroot login</CODE></LI> |
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94 <LI><CODE>cvs -d:pserver:anonymous@cvs.projectmayo.com:/cvsroot co divxcore</CODE></LI> |
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95 <LI>This core library is split into a decore and encore library that have to |
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96 be compiled separately. For the decore Library, simply type |
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97 <PRE> |
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98 cd divxcore/decore/build/linux |
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99 make |
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100 cp libdivxdecore.so /usr/local/lib |
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101 ln -s /usr/local/lib/libdivxdecore.so /usr/local/lib/libdivxdecore.so.0 |
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102 cp ../../src/decore.h /usr/local/include |
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103 </PRE> |
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104 </LI> |
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105 <LI>Alas, for the encore library there is no Linux Makefile available, and the |
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106 MMX optimized code only works on Windows. You can still compile it, though, |
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107 by using this |
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108 <A HREF="ftp://ftp.mplayerhq.hu/MPlayer/contrib/divx-mf/Makefile">Makefile</A>. |
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109 <PRE> |
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110 cd ../../../encore/build |
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111 mkdir linux |
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112 cd linux |
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113 cp path/Makefile . |
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114 make |
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115 cp libdivxencore.so /usr/local/lib |
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116 ln -s /usr/local/lib/libdivxdecore.so /usr/local/lib/libdivxdecore.so.0 |
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117 cp ../../src/encore.h /usr/local/include |
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118 </PRE> |
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119 </LI> |
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120 </OL> |
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121 |
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122 <P>MPlayer autodetects DivX4/DivX5 if it is properly installed, just |
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123 compile as usual. If it does not detect it, you did not install or configure |
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124 it correctly.</P> |
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125 |
5968 | 126 |
7047 | 127 <H4><A NAME="libavcodec">2.2.1.2 FFmpeg DivX/libavcodec</A></H4> |
1682 | 128 |
6960 | 129 <P><A HREF="http://ffmpeg.sourceforge.net">FFmpeg</A> contains an |
8070 | 130 <B>open source</B> codec package, which is capable of decoding streams |
6960 | 131 encoded with |
132 H263/MJPEG/RV10/DivX3/DivX4/DivX5/MP41/MP42/WMV1 | |
8070 | 133 video, or WMA (Windows Media Audio) audio codecs. Not only some of |
134 them can be encoded with, but it also offers higher speed than the Win32 | |
135 codecs or the DivX.com DivX4/5 library!</P> | |
4022 | 136 |
6960 | 137 <P>It contains a lot of nice codecs, especially important are the MPEG4 |
138 variants: | |
8331 | 139 DivX3, DivX4, DivX5, Windows Media Video 7 (WMV1). Also a very |
8070 | 140 interesting one is the WMA decoder.</P> |
4022 | 141 |
7814 | 142 <P>If you use an MPlayer release you have libavcodec right in the |
143 package, just build as usual. If you use MPlayer from CVS you have to | |
8070 | 144 extract libavcodec from the FFmpeg CVS tree as FFmpeg releases <B>don't</B> |
7814 | 145 work with MPlayer. In order to achieve this do:</P> |
1612 | 146 |
5534 | 147 <OL> |
148 <LI><CODE>cvs -d:pserver:anonymous@cvs.ffmpeg.sourceforge.net:/cvsroot/ffmpeg login</CODE></LI> | |
149 <LI><CODE>cvs -d:pserver:anonymous@cvs.ffmpeg.sourceforge.net:/cvsroot/ffmpeg co ffmpeg</CODE></LI> | |
150 <LI>Move the <CODE>libavcodec</CODE> directory from the FFmpeg sources to the | |
7814 | 151 root of the MPlayer CVS tree. It should look like this: |
5534 | 152 <P> <CODE>main/libavcodec</CODE></P> |
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153 Symlinking is <B>not</B> enough, you have to copy or move it!</LI> |
5534 | 154 <LI>Compile. Configure should detect problems before compilation.</LI> |
155 </OL> | |
1668 | 156 |
7814 | 157 <P><B>Note:</B> MPlayer from CVS does contain a libavcodec |
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158 subdirectory, but it does <B>not</B> contain the source for libavcodec! |
6960 | 159 You must follow the steps above to obtain the source for this library.</P> |
5534 | 160 |
161 <P>With FFmpeg and my Matrox G400, I can view even the highest resolution DivX | |
162 movies without dropped frames on my K6/2 500.</P> | |
1612 | 163 |
164 | |
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165 <H4><A NAME="xanim">2.2.1.3 XAnim codecs</A></H4> |
2411 | 166 |
5534 | 167 <P>Foreword:<BR> |
6960 | 168 Be advised that the XAnim binary codecs are packaged with a piece of text |
169 claiming to be a legally binding software license which, besides other | |
170 restrictions, forbids the user to use the codecs in conjunction with any | |
171 program other than XAnim. However, the XAnim author has yet to bring legal | |
172 action against anyone for codec-related issues. | |
5187 | 173 </P> |
2411 | 174 |
7814 | 175 <P>MPlayer is capable of employing the XAnim codecs for decoding. Follow |
6960 | 176 the instructions to enable them:</P> |
2411 | 177 |
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178 <OL> |
5534 | 179 <LI>Download the codecs you wish to use from the |
6974 | 180 <A HREF="http://xanim.va.pubnix.com">XAnim site</A>. The <B>3ivx</B> codec |
181 is not there, but at the <A HREF="http://www.3ivx.com">3ivx site</A>.</LI> | |
5534 | 182 <LI>Use the <CODE>--with-xanimlibdir</CODE> option to tell configure where |
6974 | 183 to find the XAnim codecs. By default, it looks for them at |
184 <CODE>/usr/local/lib/xanim/mods, /usr/lib/xanim/mods and /usr/lib/xanim</CODE>. | |
185 Alternatively you can set the environment variable <I>XANIM_MOD_DIR</I> to | |
186 the directory of the XAnim codecs.</LI> | |
5534 | 187 <LI>Rename/symlink the files, cutting out the architecture stuff, so they will |
6974 | 188 have filenames like these: <CODE>vid_cvid.xa, vid_h263.xa, vid_iv50.xa</CODE>.</LI> |
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189 </OL> |
2411 | 190 |
5534 | 191 <P>XAnim is video codec family number 10, so you may want to use the <CODE>-vfm 10</CODE> |
7814 | 192 option to tell MPlayer to use them if possible.</P> |
2411 | 193 |
6974 | 194 <P>Tested codecs include: <B>Indeo 3.2</B>, <B>4.1</B>, <B>5.0</B>, <B>CVID</B>, |
195 <B>3ivX</B>, <B>h263</B>.</P> | |
2411 | 196 |
2452 | 197 |
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198 <H4><A NAME="vivo_video">2.2.1.4 VIVO video</A></H4> |
2745 | 199 |
7814 | 200 <P>MPlayer can play Vivo (1.0 and 2.0) videos. The most suitable codec |
6960 | 201 for 1.0 files is FFmpeg's H263 decoder, you can use it with the <CODE>-vc |
7640 | 202 ffh263</CODE> option (default). For 2.0 files, use the |
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203 <A HREF="http://www.mplayerhq.hu/MPlayer/samples/drivers32/ivvideo.dll">ivvideo.dll</A> |
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204 Win32 DLL file, and install it under <CODE>/usr/lib/win32</CODE> or wherever you store the |
7640 | 205 Win32 codecs.</P> |
2855 | 206 |
2745 | 207 |
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208 <H4><A NAME="mpeg">2.2.1.5 MPEG 1/2 video</A></H4> |
2745 | 209 |
6960 | 210 <P>MPEG1 and MPEG2 are decoded by the multiplatform native <B>libmpeg2</B> |
7814 | 211 library, whose source code is included in MPlayer. We handle buggy |
6960 | 212 MPEG 1/2 video files by catching sig11 (segmentation fault), and quickly |
213 reinitializing the codec, continuing exactly from where the failure occurred. | |
214 This recovery technique has no measurable speed penalty.</P> | |
2745 | 215 |
216 | |
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217 <H4><A NAME="ms_video1">2.2.1.6 MS Video1</A></H4> |
2855 | 218 |
5534 | 219 <P>This is a very old and very bad codec from Microsoft. In the past it was |
6960 | 220 decoded with the <CODE>msvidc32.dll</CODE> Win32 codec, now we have our own |
221 open source implementation (by <A HREF="mailto:melanson@pcisys.net">Mike | |
222 Melanson</A>).</P> | |
2855 | 223 |
224 | |
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225 <H4><A NAME="cinepak">2.2.1.7 Cinepak CVID</A></H4> |
3163 | 226 |
7814 | 227 <P>MPlayer uses its own open source, multiplatform Cinepak decoder by |
6960 | 228 default. It supports YUV outputs, so that hardware scaling is possible if the |
229 video output driver permits it.</P> | |
3163 | 230 |
231 | |
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232 <H4><A NAME="realvideo">2.2.1.8 RealVideo</A></H4> |
3806 | 233 |
7814 | 234 MPlayer supports decoding all versions of RealVideo: |
6974 | 235 |
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236 <UL> |
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237 <LI>RealVideo 1.0 (fourcc RV10) - en/decoding supported by <B>libavcodec</B></LI> |
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238 <LI>RealVideo 2.0, 3.0, 4.0 (fourcc RV20, RV30, RV40) - decoding supported by <B>RealPlayer libraries</B></LI> |
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239 </UL> |
6357 | 240 |
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241 <P>It is recommended to download and install RealPlayer8 or RealONE, because |
7814 | 242 MPlayer can use their libraries to decode files with RealVideo 2.0 - |
243 4.0 video. The MPlayer configure script should detect the | |
6960 | 244 RealPlayer libraries in the standard locations of a full installation. If it |
245 does not, tell configure where to look with the | |
246 <CODE>--with-reallibdir</CODE> switch.</P> | |
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247 |
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248 <P><B>Note:</B> RealPlayer libraries currently <B>only work with Linux, FreeBSD, |
8529 | 249 NetBSD and Cygwin on the x86 and Alpha platforms.</B></P> |
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250 |
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251 <P><B>Note2:</B> We cannot distribute the RealPlayer libraries, the license does |
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252 not allow this. You have to get them yourself.</P> |
3806 | 253 |
254 | |
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255 <H4><A NAME="xvid">2.2.1.9 XViD</A></H4> |
5022 | 256 |
6596 | 257 <P><B>XViD</B> is a forked development of the OpenDivX codec. It happened when |
8331 | 258 ProjectMayo changed OpenDivX to closed source DivX4 (now DivX5), and the |
259 non-ProjectMayo people working on OpenDivX got angry, then started XViD. So | |
260 both projects have the same origin.</P> | |
5022 | 261 |
7047 | 262 <H4>Advantages:</H4> |
6974 | 263 |
264 <UL> | |
265 <LI>open source</LI> | |
266 <LI>its API is compatible with DivX4 so adding support for | |
267 it is easy</LI> | |
268 <LI>2-pass encoding support</LI> | |
269 <LI>nice encoding quality, higher speed than DivX4 (you can optimize it for | |
270 your box while compiling)</LI> | |
271 </UL> | |
5022 | 272 |
7047 | 273 <H4>Disadvantages:</H4> |
6974 | 274 |
275 <UL> | |
276 <LI>currently it does not properly <B>decode</B> all DivX/DivX4 files (no problem as libavcodec can play them)</LI> | |
7820 | 277 <LI>you have to choose between DivX4 <B>or</B> XViD support at |
6974 | 278 compiletime</LI> |
279 <LI>under development</LI> | |
280 </UL> | |
5022 | 281 |
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282 <P>XViD is currently available only from CVS. Here are the |
5534 | 283 download and installation instructions:</P> |
6974 | 284 |
285 <OL> | |
286 <LI><CODE>cvs -z3 -d:pserver:anonymous@cvs.xvid.org:/xvid login</CODE></LI> | |
287 <LI><CODE>cvs -z3 -d:pserver:anonymous@cvs.xvid.org:/xvid co xvidcore</CODE></LI> | |
288 <LI><CODE>cd xvidcore/build/generic</CODE></LI> | |
7820 | 289 <LI>Edit the Makefile for your architecture (probably |
290 <CODE>Makefile.linuxx86</CODE>) to fit your needs.</LI> | |
291 <LI><CODE>make -f Makefile.linuxx86</CODE></LI> | |
292 <LI>Copy the <CODE>divx4.h</CODE> and <CODE>xvid.h</CODE> header files from | |
293 <CODE>xvidcore/src/</CODE> to <CODE>/usr/local/include/</CODE>.</LI> | |
6974 | 294 <LI>Get <CODE>encore2.h</CODE> and <CODE>decore.h</CODE> from the DivX4Linux |
295 package, and copy them to <CODE>/usr/local/include/</CODE>.</LI> | |
7820 | 296 <LI>Recompile MPlayer with <CODE>--with-xvidcore=/path/to/libxvidcore.a</CODE>.</LI> |
6974 | 297 </OL> |
5022 | 298 |
299 | |
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300 <H4><A NAME="sorenson">2.2.1.10 Sorenson</A></H4> |
6583 | 301 |
8441 | 302 <P><B>Sorenson</B> is a video codec family developed by Sorenson Media and |
303 licensed to Apple who distribute it with their QuickTime Player. We are | |
304 currently able to decode all versions of Sorenson video files with the | |
305 following decoders:</P> | |
6974 | 306 |
8337 | 307 <UL> |
308 <LI>Sorenson 1 (fourcc <I>SVQ1</I>) - decoding supported by <B>native | |
309 codecs</B><BR> | |
310 Actually there are two (nearly equal) decoders for SVQ1: one is built in | |
311 MPlayer, the other is in libavcodec. You can invoke each of them with the | |
312 <CODE>-vc svq1</CODE> and <CODE>-vc ffsvq1</CODE> options respectively. | |
313 Some files may work with one of them, and not with the other, so test | |
314 both decoders.</LI> | |
315 <LI>Sorenson 3 (fourcc <I>SVQ3</I>) - decoding supported by <B>Win32 | |
316 QuickTime libraries</B></LI> | |
317 </UL> | |
318 | |
319 <H4>Compiling MPlayer with QuickTime libraries support</H4> | |
320 | |
321 <P><B>NOTE:</B> currently only 32bit Intel platforms are supported.</P> | |
322 | |
323 <OL> | |
324 <LI>download MPlayer CVS</LI> | |
325 <LI>compile MPlayer with:<BR> | |
326 <CODE>$ ./configure --enable-qtx-codecs</CODE></LI> | |
8441 | 327 <LI>download QuickTime DLL pack from |
328 <A HREF="http://www.mplayerhq.hu/MPlayer/releases/codecs/">http://www.mplayerhq.hu/MPlayer/releases/codecs/</A></LI> | |
8337 | 329 <LI>extract QuickTime DLL pack to your Win32 codecs directory (default: |
330 <CODE>/usr/lib/win32</CODE>)</LI> | |
331 </OL> | |
6583 | 332 |
333 | |
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334 <H3><A NAME="audio_codecs">2.2.2 Audio codecs</A></H3> |
2745 | 335 |
5534 | 336 <P>The most important audio codecs above all:<BR></P> |
6974 | 337 |
2745 | 338 <UL> |
8441 | 339 <LI>MPEG layer 2 (MP2), and layer 3 (MP3) audio (<B>native</B> code, with |
6960 | 340 MMX/SSE/3DNow! optimization)</LI> |
341 <LI>MPEG layer 1 audio (<B>native</B> code, with libavcodec)</LI> | |
8125 | 342 <LI>Windows Media Audio v1, v2 (<B>native</B> code, with libavcodec)</LI> |
8351 | 343 <LI>Windows Media Audio 9 (WMAv3) (using DMO DLL)</LI> |
6960 | 344 <LI>AC3 Dolby audio (<B>native</B> code, with MMX/SSE/3DNow! |
345 optimization)</LI> | |
7373 | 346 <LI>AC3 passing through soundcard hardware</LI> |
6960 | 347 <LI>Ogg Vorbis audio codec (<B>native</B> library)</LI> |
8441 | 348 <LI>RealAudio: DNET (low bitrate AC3), Cook, Sipro and ATRAC3</LI> |
349 <LI>QuickTime: Qualcomm and QDesign audio codecs</LI> | |
350 <LI>VIVO audio (g723, Vivo Siren)</LI> | |
6960 | 351 <LI>Voxware audio (using DirectShow DLL)</LI> |
8441 | 352 <LI>alaw and ulaw, various gsm, adpcm and pcm formats and other simple old |
353 audio codecs</LI> | |
5534 | 354 </UL> |
2745 | 355 |
356 | |
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357 <H4><A NAME="software_ac3">2.2.2.1 Software AC3 decoding</A></H4> |
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358 |
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359 <P>This is the default decoder used for files with AC3 audio.</P> |
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360 |
6960 | 361 <P>The AC3 decoder can create audio output mixes for 2, 4, or 6 speakers. When |
362 configured for 6 speakers, this decoder provides separate output of all the | |
363 AC3 channels to the sound driver, allowing for full "surround sound" | |
364 experience without the external AC3 decoder required to use the hwac3 | |
365 codec.</P> | |
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366 |
6960 | 367 <P>Use the <CODE>-channels</CODE> option to select the number of output |
368 channels. Use <CODE>-channels 2</CODE> for a stereo downmix. For a 4 | |
369 channel downmix (Left Front, Right Front, Left Surround and Right Surround | |
370 outputs), use <CODE>-channels 4</CODE>. In this case, any center channel will | |
371 be mixed equally to the front channels. <CODE>-channels 6</CODE> will output | |
372 all the AC3 channels as they are encoded - in the order Left, Right, Left | |
373 Surround, Right Surround, Center and LFE.</P> | |
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374 |
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375 <P>The default number of output channels is 2.</P> |
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376 |
6960 | 377 <P>To use more than 2 output channels, you will need to use OSS, and have a |
378 sound card that supports the appropriate number of output channels via the | |
379 SNDCTL_DSP_CHANNELS ioctl. An example of a suitable driver is emu10k1 (used | |
380 by Soundblaster Live! cards) from August 2001 or newer (ALSA CVS is also | |
381 supposed to work).</P> | |
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382 |
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383 |
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384 <H4><A NAME="hardware_ac3">2.2.2.2 Hardware AC3 decoding</A></H4> |
2745 | 385 |
6960 | 386 <P>You need an AC3 capable sound card, with digital out (SP/DIF). The card's |
387 driver must properly support the AFMT_AC3 format (C-Media does). Connect | |
388 your AC3 decoder to the SP/DIF output, and use the <CODE>-ac hwac3</CODE> | |
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389 option. It is experimental but known to work with C-Media cards, |
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390 Soundblaster Live! using ALSA (but not OSS) drivers and DXR3/Hollywood+ MPEG |
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391 decoder cards.</P> |
2745 | 392 |
393 | |
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394 <H4><A NAME="libmad">2.2.2.3 libmad support</A></H4> |
2452 | 395 |
6960 | 396 <P><A HREF="http://mad.sourceforge.net">libmad</A> is a multiplatform MPEG |
397 audio decoding library. It does not handle broken files well, and it | |
398 sometimes has problems with seeking.</P> | |
5114 | 399 |
2452 | 400 <P>To enable support, compile with the <CODE>--enable-mad</CODE> configure |
6960 | 401 option.</P> |
2452 | 402 |
403 | |
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404 <H4><A NAME="vivo_audio">2.2.2.4 VIVO audio</A></H4> |
2855 | 405 |
5534 | 406 <P>The audio codec used in VIVO files depends on whether it is a VIVO/1.0 or |
6960 | 407 VIVO/2.0 file. VIVO/1.0 files have <B>g.723</B> audio, and VIVO/2.0 files |
408 have <B>Vivo Siren</B> audio. Both are supported. You can grab the | |
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409 <A HREF="http://www.mplayerhq.hu/MPlayer/samples/drivers32/vivog723.acm">g.723/Siren</A> |
7814 | 410 Win32 DLL from the MPlayer site, |
6960 | 411 then copy it into the <CODE>/usr/lib/win32</CODE> directory.</P> |
2855 | 412 |
413 | |
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414 <H4><A NAME="realaudio">2.2.2.5 RealAudio</A></H4> |
3806 | 415 |
7814 | 416 MPlayer supports decoding nearly all versions of RealAudio: |
6974 | 417 |
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418 <UL> |
6594 | 419 <LI>RealAudio DNET - decoding supported by <B>liba52</B></LI> |
8441 | 420 <LI>RealAudio Cook/Sipro/ATRAC3 - decoding supported by <B>RealPlayer |
8331 | 421 libraries</B></LI> |
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422 </UL> |
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423 |
6391 | 424 <P>On how to install RealPlayer libraries, see the |
8331 | 425 <A HREF="#realvideo">RealVideo</A> section.</P> |
6357 | 426 |
3806 | 427 |
8337 | 428 <H4><A NAME="qdesign">2.2.2.6 QDesign codecs</A></H4> |
429 | |
430 <P>QDesign audio streams (fourcc: <I>QDMC</I>, <I>QDM2</I>) are found in MOV/QT | |
431 files. Both versions of this codec can be decoded with QuickTime libraries. | |
432 For installation instructions please see the <A HREF="#sorenson">Sorenson | |
433 video codec</A> section.</P> | |
434 | |
435 | |
8441 | 436 <H4><A NAME="qclp">2.2.2.7 Qualcomm codec</A></H4> |
437 | |
438 <P>Qualcomm audio stream (fourcc: <I>Qclp</I>) is found in MOV/QT files. | |
439 It can be decoded with QuickTime libraries. For installation instructions | |
440 please see the <A HREF="#sorenson">Sorenson video codec</A> section.</P> | |
441 | |
442 | |
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443 <H3><A NAME="importing">2.2.3 Win32 codec importing HOWTO</A></H3> |
1682 | 444 |
6974 | 445 |
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446 <H4><A NAME="importing_vfw">2.2.3.1 VFW codecs</A></H4> |
1682 | 447 |
5534 | 448 <P>VFW (Video for Windows) is the old Video API for Windows. Its codecs have |
6974 | 449 the .DLL or (rarely) .DRV extension. |
7814 | 450 If MPlayer fails at playing your AVI with this kind of message:</P> |
1682 | 451 |
452 <P> <CODE>UNKNOWN video codec: HFYU (0x55594648)</CODE></P> | |
1612 | 453 |
1682 | 454 <P>It means your AVI is encoded with a codec which has the HFYU fourcc (HFYU = |
6974 | 455 HuffYUV codec, DIV3 = DivX Low Motion, etc...). Now that you know this, you |
456 have to find out which DLL Windows loads in order to play this file. In our | |
457 case, the <CODE>system.ini</CODE> contains this information in a line that | |
458 reads:</P> | |
1612 | 459 |
1682 | 460 <P> <CODE>VIDC.HFYU=huffyuv.dll</CODE></P> |
461 | |
5534 | 462 <P>So you need the <CODE>huffyuv.dll</CODE> file. Note that the audio codecs are |
6974 | 463 specified by the MSACM prefix:</P> |
1682 | 464 |
465 <P> <CODE>msacm.l3acm=L3codeca.acm</CODE></P> | |
1612 | 466 |
467 | |
6974 | 468 <P>This is the MP3 codec. Now that you have all the necessary information |
469 (fourcc, codec file, sample AVI), submit your codec support request by mail, | |
470 and upload these files to the FTP site:</P> | |
1612 | 471 |
1869 | 472 <P> <CODE>ftp://ftp.mplayerhq.hu/MPlayer/incoming/[codecname]/</CODE></P> |
1612 | 473 |
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474 <P><B>Note:</B> On Windows NT/2000/XP search for this info in the registry, e.g. search for |
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475 "VIDC.HFYU". To find out how to do this, look at the old DirectShow method below.</P> |
1612 | 476 |
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477 <H4><A NAME="importing_directshow">2.2.3.2 DirectShow codecs</A></H4> |
1612 | 478 |
1682 | 479 <P>DirectShow is the newer Video API, which is even worse than its predecessor. |
6974 | 480 Things are harder with DirectShow, since</P> |
481 | |
1682 | 482 <UL> |
6974 | 483 <LI><CODE>system.ini</CODE> does not contain the needed information, instead it |
7640 | 484 is stored in the registry and</LI> |
485 <LI>we need the GUID of the codec.</LI> | |
5534 | 486 </UL> |
1612 | 487 |
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488 <P><B>New Method:</B> Using Microsoft GraphEdit (fast)</P> |
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489 |
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490 <OL> |
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491 <LI>Get GraphEdit from either DirectX SDK or |
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492 <A HREF="http://doom9.org">Doom9</A>.</LI> |
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493 <LI>Start <CODE>graphedit.exe</CODE>.</LI> |
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494 <LI>From the menu select Graph -> Insert Filters.</LI> |
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495 <LI>Expand item <CODE>DirectShow Filters</CODE>.</LI> |
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496 <LI>Select the right codec name and expand item.</LI> |
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497 <LI>In the entry <CODE>DisplayName</CODE> look at the text in winged brackets |
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498 after the backslash and write it down (five dash-delimited blocks, the |
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499 GUID).</LI> |
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500 <LI>The codec binary is the file specified in the <CODE>Filename</CODE> |
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501 entry.</LI> |
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502 </OL> |
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503 |
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504 <P><B>Note:</B> If there is no <CODE>Filename</CODE> entry and <CODE>DisplayName</CODE> |
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505 contains something like <CODE>device:dmo</CODE>, then it is a DMO-Codec, which are |
7814 | 506 currently not supported by MPlayer.</P> |
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507 |
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508 <P><B>Old Method:</B> Take a deep breath and start searching the registry...</P> |
6974 | 509 |
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510 <OL> |
7640 | 511 <LI>Start <CODE>regedit</CODE>.</LI> |
6974 | 512 <LI>Press <CODE>Ctrl-f</CODE>, disable the first two checkboxes, and enable |
7640 | 513 the third. Type in the fourcc of the codec (e.g. TM20).</LI> |
6974 | 514 <LI>You should see a field which contains the path and the filename |
7640 | 515 (e.g. <CODE>C:\WINDOWS\SYSTEM\TM20DEC.AX</CODE>).</LI> |
6974 | 516 <LI>Now that you have the file, we need the GUID. Try searching again, but |
517 now search for the codec's name, not the fourcc. Its name can be acquired | |
518 when Media Player is playing the file, by checking File -> Properties | |
519 -> Advanced. | |
7640 | 520 If not, you are out of luck. Try guessing (e.g. search for TrueMotion).</LI> |
6974 | 521 <LI>If the GUID is found you should see a FriendlyName and a CLSID |
7640 | 522 field. Write down the 16 byte CLSID, this is the GUID we need.</LI> |
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523 </OL> |
1682 | 524 |
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525 <P><B>Note:</B> If searching fails, try enabling all the checkboxes. You may have |
6974 | 526 false hits, but you may get lucky...</P> |
1612 | 527 |
5534 | 528 <P>Now that you have all the necessary information (fourcc, GUID, codec file, |
6974 | 529 sample AVI), submit your codec support request by mail, and upload these files |
530 to the FTP site:</P> | |
1612 | 531 |
5534 | 532 <P> <CODE>ftp://ftp.mplayerhq.hu/MPlayer/incoming/[codecname]/</CODE></P> |
1612 | 533 |
534 </BODY> | |
535 </HTML> |