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annotate libvo/matrixview.c @ 36686:8715803f09e8
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author | ib |
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date | Sun, 02 Feb 2014 21:30:05 +0000 |
parents | 93f1111ab78b |
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30140 | 1 /* |
2 * Copyright (C) 2003 Alex Zolotov <nightradio@knoppix.ru> | |
3 * Mucked with by Tugrul Galatali <tugrul@galatali.com> | |
4 * | |
5 * MatrixView is free software; you can redistribute it and/or modify | |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation; either version 2 of the License, or |
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8 * (at your option) any later version. |
30140 | 9 * |
10 * MatrixView is distributed in the hope that it will be useful, | |
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
13 * GNU General Public License for more details. | |
14 * | |
15 * You should have received a copy of the GNU General Public License along | |
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16 * with MatrixView; if not, write to the Free Software Foundation, Inc., |
30140 | 17 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
18 */ | |
19 | |
20 /** | |
21 * Ported to an MPlayer video out plugin by Pigeon <pigeon at pigeond.net> | |
22 * August 2006 | |
23 */ | |
24 | |
25 #include <math.h> | |
26 #include <stdio.h> | |
27 #include <stdint.h> | |
28 #include <stdlib.h> | |
29 #include <string.h> | |
30 #include "gl_common.h" | |
31 #include "matrixview.h" | |
32 #include "matrixview_font.h" | |
33 | |
30153 | 34 static float matrix_contrast = 1.5; |
30140 | 35 static float matrix_brightness = 1.0; |
36 | |
37 #define MAX_TEXT_X 0x4000 | |
38 #define MAX_TEXT_Y 0x4000 | |
39 static int text_x = 0; | |
40 static int text_y = 0; | |
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41 #define _text_x (text_x/2) |
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42 #define _text_y (text_y/2) |
30140 | 43 |
44 // Scene position | |
45 #define Z_Off -128.0f | |
46 #define Z_Depth 8 | |
47 | |
48 static uint8_t *speed; | |
49 static uint8_t *text; | |
50 static uint8_t *text_light; | |
51 | |
52 static float *bump_pic; | |
53 | |
36248 | 54 static void draw_flare(float x, float y, float z); |
55 | |
56 static void draw_char(int num, int light, int illuminated, float x, float y, float z) | |
30140 | 57 { |
36248 | 58 int light2 = 0; |
30140 | 59 float tx, ty; |
60 | |
36244 | 61 num %= 55; |
36248 | 62 if (light < 10) light = 0; |
30140 | 63 //light = light / 255; //light=7-light;num+=(light*60); |
36127 | 64 light *= matrix_brightness; |
36248 | 65 if (illuminated) { |
66 draw_flare(x, y, z); | |
67 light += 128; | |
68 if (light > 255) light = 255; | |
69 light2 = 128; | |
70 } | |
36249 | 71 ty = (float)(num / 10) / 6; |
72 tx = (float)(num % 10) / 10; | |
36248 | 73 mpglColor4ub(light2, light, light2, 255); // Basic polygon color |
30140 | 74 |
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75 mpglTexCoord2f(tx, ty); |
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76 mpglVertex3f(x, y, z); |
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77 mpglTexCoord2f(tx + 0.1, ty); |
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78 mpglVertex3f(x + 1, y, z); |
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79 mpglTexCoord2f(tx + 0.1, ty + 0.166); |
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80 mpglVertex3f(x + 1, y - 1, z); |
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81 mpglTexCoord2f(tx, ty + 0.166); |
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82 mpglVertex3f(x, y - 1, z); |
30140 | 83 } |
84 | |
85 static void draw_flare(float x, float y, float z) //flare | |
86 { | |
36243 | 87 mpglColor4ub(204, 204, 204, 255); // Basic polygon color |
30140 | 88 |
36245 | 89 mpglTexCoord2f(1.0 - 4.0/128, 1.0 - 4.0/64); |
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90 mpglVertex3f(x - 1, y + 1, z); |
36245 | 91 mpglTexCoord2f(1.0 - 1.0/128, 1.0 - 4.0/64); |
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92 mpglVertex3f(x + 2, y + 1, z); |
36245 | 93 mpglTexCoord2f(1.0 - 1.0/128, 1.0 - 1.0/64); |
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94 mpglVertex3f(x + 2, y - 2, z); |
36245 | 95 mpglTexCoord2f(1.0 - 4.0/128, 1.0 - 1.0/64); |
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96 mpglVertex3f(x - 1, y - 2, z); |
30140 | 97 } |
98 | |
36227 | 99 static void draw_text(const uint8_t *pic) |
30140 | 100 { |
101 int x, y; | |
102 int p = 0; | |
103 int c, c_pic; | |
104 int pic_fade = 255; | |
36248 | 105 int illuminated; |
30140 | 106 |
107 for (y = _text_y; y > -_text_y; y--) { | |
108 for (x = -_text_x; x < _text_x; x++) { | |
30153 | 109 c = text_light[p] - (text[p] >> 1); |
30140 | 110 c += pic_fade; |
111 if (c > 255) | |
112 c = 255; | |
113 | |
114 if (pic) { | |
115 // Original code | |
116 //c_pic = pic[p] * matrix_contrast - (255 - pic_fade); | |
117 | |
118 c_pic = (255 - pic[p]) * matrix_contrast - (255 - pic_fade); | |
119 | |
120 if (c_pic < 0) | |
121 c_pic = 0; | |
122 | |
123 c -= c_pic; | |
124 | |
125 if (c < 0) | |
126 c = 0; | |
127 | |
128 bump_pic[p] = (255.0f - c_pic) / (256 / Z_Depth); | |
129 } else { | |
130 bump_pic[p] = Z_Depth; | |
131 } | |
132 | |
36248 | 133 illuminated = text_light[p] > 128 && text_light[p + text_x] < 10; |
134 draw_char(text[p], c, illuminated, x, y, bump_pic[p]); | |
30140 | 135 |
136 p++; | |
137 } | |
138 } | |
139 } | |
140 | |
141 static void scroll(double dCurrentTime) | |
142 { | |
143 int a, s, polovina; | |
144 //static double dLastCycle = -1; | |
145 static double dLastMove = -1; | |
146 | |
147 if (dCurrentTime - dLastMove > 1.0 / (text_y / 1.5)) { | |
148 dLastMove = dCurrentTime; | |
149 | |
150 polovina = text_x * text_y / 2; | |
151 s = 0; | |
152 for (a = text_x * text_y + text_x - 1; a >= text_x; a--) { | |
153 if (speed[s]) | |
154 text_light[a] = text_light[a - text_x]; //scroll light table down | |
155 s++; | |
156 if (s >= text_x) | |
157 s = 0; | |
158 } | |
159 memmove(text_light + text_x, text_light, text_x * text_y); | |
160 memset(text_light, 253, text_x); | |
161 | |
162 s = 0; | |
163 for (a = polovina; a < text_x * text_y; a++) { | |
164 if (text_light[a] == 255) | |
165 text_light[s] = text_light[s + text_x] >> 1; //make black bugs in top line | |
166 | |
167 s++; | |
168 | |
169 if (s >= text_x) | |
170 s = 0; | |
171 } | |
172 } | |
173 } | |
174 | |
175 static void make_change(double dCurrentTime) | |
176 { | |
177 int r = rand() % text_x * text_y; | |
178 | |
179 text[r] += 133; //random bugs | |
180 | |
181 r = rand() % (4 * text_x); | |
182 if (r < text_x && text_light[r]) | |
183 text_light[r] = 255; //white bugs | |
184 | |
185 scroll (dCurrentTime); | |
186 } | |
187 | |
188 | |
189 static void make_text(void) | |
190 { | |
191 int a; | |
192 | |
193 for (a = 0; a < text_x * text_y; a++) | |
194 text[a] = rand() >> 8; // avoid the lowest bits of rand() | |
195 | |
196 for (a = 0; a < text_x; a++) | |
197 speed[a] = rand() >= RAND_MAX / 2; | |
198 } | |
199 | |
200 static void ourBuildTextures(void) | |
201 { | |
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202 mpglTexImage2D(GL_TEXTURE_2D, 0, 1, 128, 64, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, |
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203 font_texture); |
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204 mpglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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205 mpglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
30140 | 206 } |
207 | |
208 void matrixview_init(int w, int h) | |
209 { | |
210 make_text(); | |
211 | |
212 ourBuildTextures(); | |
213 | |
214 // Color to clear color buffer to. | |
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215 mpglClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
30140 | 216 |
217 // Allow adjusting of texture color via glColor | |
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218 mpglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
30140 | 219 |
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220 mpglEnable(GL_BLEND); |
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221 mpglEnable(GL_TEXTURE_2D); |
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222 |
36243 | 223 mpglBlendFunc(GL_ONE, GL_ONE); |
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224 |
30140 | 225 matrixview_reshape(w, h); |
226 } | |
227 | |
228 | |
229 void matrixview_reshape(int w, int h) | |
230 { | |
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231 double nearplane = -Z_Off - Z_Depth; |
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232 // perspective projection, also adjusting vertex position |
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233 // by Z_Off and with simplified Z equation since the absolute |
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234 // Z value does not matter, only relative to other pixels |
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235 float matrix[16] = { |
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236 nearplane / _text_x, 0, 0, 0, |
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237 0, nearplane / _text_y, 0, 0, |
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238 0, 0, 1, -1, |
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239 0, 0, 0, -Z_Off |
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240 }; |
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241 mpglViewport(0, 0, w, h); |
30140 | 242 |
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243 mpglLoadMatrixf(matrix); |
30140 | 244 } |
245 | |
246 | |
36227 | 247 void matrixview_draw(double currentTime, const uint8_t *data) |
30140 | 248 { |
249 // Clear the color and depth buffers. | |
36242 | 250 mpglClear(GL_COLOR_BUFFER_BIT); |
30140 | 251 |
252 // OK, let's start drawing our planer quads. | |
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253 mpglBegin(GL_QUADS); |
30140 | 254 draw_text(data); |
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255 mpglEnd(); |
30140 | 256 |
257 make_change(currentTime); | |
258 } | |
259 | |
260 void matrixview_contrast_set(float contrast) | |
261 { | |
262 matrix_contrast = contrast; | |
263 } | |
264 | |
265 void matrixview_brightness_set(float brightness) | |
266 { | |
267 matrix_brightness = brightness; | |
268 } | |
269 | |
270 | |
271 void matrixview_matrix_resize(int w, int h) | |
272 { | |
273 int elems; | |
274 free(speed); | |
275 speed = NULL; | |
276 free(text); | |
277 text = NULL; | |
278 free(text_light); | |
279 text_light = NULL; | |
280 if (w > MAX_TEXT_X || h > MAX_TEXT_Y) | |
281 return; | |
282 elems = w * (h + 1); | |
283 speed = calloc(w, sizeof(*speed)); | |
284 text = calloc(elems, sizeof(*text)); | |
285 text_light = calloc(elems, sizeof(*text_light)); | |
286 bump_pic = calloc(elems, sizeof(*bump_pic)); | |
287 text_x = w; | |
288 text_y = h; | |
289 make_text(); | |
290 } |