Mercurial > mplayer.hg
annotate libvo/vo_gl2.c @ 33301:899d817e56fc
Implement control() VOCTRL_SET/GET_EQUALIZER using a vf_equalize struct,
instead of employing vaarg. Do the same for vidix_control() too.
Simplifies a lot of code. Allows direct passing of the struct
from video filter system. Makes possible the complete removal
of vaarg from libvo.
Patch inspired by old work of uau.
author | iive |
---|---|
date | Fri, 06 May 2011 10:32:46 +0000 |
parents | 8fa2f43cb760 |
children | ddb45e9443ec |
rev | line source |
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23651 | 1 /* |
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2 * X11/OpenGL interface |
2124 | 3 * based on video_out_x11 by Aaron Holtzman, |
4 * and WS opengl window manager by Pontscho/Fresh! | |
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5 * |
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6 * This file is part of MPlayer. |
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7 * |
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8 * MPlayer is free software; you can redistribute it and/or modify |
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9 * it under the terms of the GNU General Public License as published by |
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10 * the Free Software Foundation; either version 2 of the License, or |
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11 * (at your option) any later version. |
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12 * |
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13 * MPlayer is distributed in the hope that it will be useful, |
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14 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 * GNU General Public License for more details. |
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17 * |
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18 * You should have received a copy of the GNU General Public License along |
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19 * with MPlayer; if not, write to the Free Software Foundation, Inc., |
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20 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
2124 | 21 */ |
22 | |
23 #include <stdio.h> | |
24 #include <stdlib.h> | |
25 #include <string.h> | |
26 | |
27 #include "config.h" | |
11087 | 28 #include "mp_msg.h" |
16475 | 29 #include "subopt-helper.h" |
2124 | 30 #include "video_out.h" |
31 #include "video_out_internal.h" | |
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32 #include "libmpcodecs/vf.h" |
32467 | 33 #include "sub/sub.h" |
2124 | 34 |
18742 | 35 #include "gl_common.h" |
36 #include "aspect.h" | |
12382 | 37 |
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38 #undef TEXTUREFORMAT_ALWAYS |
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39 #ifdef __APPLE__ |
12842 | 40 #define TEXTUREFORMAT_ALWAYS GL_RGBA8 |
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41 #endif |
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42 |
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43 //! force texture height, useful for debugging |
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44 #define TEXTURE_HEIGHT 128 |
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45 #undef TEXTURE_HEIGHT |
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46 //! force texture width, useful for debugging |
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47 #define TEXTURE_WIDTH 128 |
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48 #undef TEXTURE_WIDTH |
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49 |
25216 | 50 static const vo_info_t info = |
2124 | 51 { |
23651 | 52 "X11 (OpenGL) - multiple textures version", |
53 "gl2", | |
54 "Arpad Gereoffy & Sven Goethel", | |
55 "" | |
2124 | 56 }; |
57 | |
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58 const LIBVO_EXTERN(gl2) |
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59 |
2124 | 60 /* local data */ |
61 static unsigned char *ImageData=NULL; | |
62 | |
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63 static MPGLContext glctx; |
2124 | 64 |
65 static uint32_t image_width; | |
66 static uint32_t image_height; | |
67 static uint32_t image_format; | |
68 static uint32_t image_bpp; | |
69 static uint32_t image_bytes; | |
70 | |
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71 static int int_pause; |
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72 |
2124 | 73 static uint32_t texture_width; |
74 static uint32_t texture_height; | |
12448 | 75 static int texnumx, texnumy, raw_line_len; |
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76 static int texdirty; |
13540 | 77 static struct TexSquare * texgrid = NULL; |
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78 static GLuint fragprog; |
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79 static GLuint lookupTex; |
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80 static GLint gl_internal_format; |
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81 static int rgb_sz, r_sz, g_sz, b_sz, a_sz; |
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82 static GLenum gl_bitmap_format; |
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83 static GLenum gl_bitmap_type; |
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84 static int isGL12 = GL_FALSE; |
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85 |
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86 static int gl_bilinear=1; |
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87 static int gl_antialias=0; |
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88 static int use_yuv; |
30097 | 89 static int is_yuv; |
16475 | 90 static int use_glFinish; |
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91 |
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92 static void (*draw_alpha_fnc) |
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93 (int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride); |
2124 | 94 |
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95 |
2124 | 96 /* The squares that are tiled to make up the game screen polygon */ |
97 | |
98 struct TexSquare | |
99 { | |
100 GLubyte *texture; | |
101 GLuint texobj; | |
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102 GLuint uvtexobjs[2]; |
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103 GLfloat fx, fy, fw, fh; |
2124 | 104 }; |
105 | |
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106 static GLint getInternalFormat(void) |
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107 { |
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108 switch (glctx.type) { |
30023 | 109 #ifdef CONFIG_GL_WIN32 |
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110 case GLTYPE_W32: |
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111 { |
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112 PIXELFORMATDESCRIPTOR pfd; |
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113 HDC vo_hdc = vo_w32_get_dc(vo_w32_window); |
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114 int pf = GetPixelFormat(vo_hdc); |
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115 if (!DescribePixelFormat(vo_hdc, pf, sizeof pfd, &pfd)) { |
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116 r_sz = g_sz = b_sz = a_sz = 0; |
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117 } else { |
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118 r_sz = pfd.cRedBits; |
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119 g_sz = pfd.cGreenBits; |
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120 b_sz = pfd.cBlueBits; |
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121 a_sz = pfd.cAlphaBits; |
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122 } |
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123 vo_w32_release_dc(vo_w32_window, vo_hdc); |
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124 } |
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125 break; |
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126 #endif |
30023 | 127 #ifdef CONFIG_GL_X11 |
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128 case GLTYPE_X11: |
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129 if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_RED_SIZE, &r_sz) != 0) r_sz = 0; |
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130 if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_GREEN_SIZE, &g_sz) != 0) g_sz = 0; |
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131 if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_BLUE_SIZE, &b_sz) != 0) b_sz = 0; |
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132 if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_ALPHA_SIZE, &a_sz) != 0) a_sz = 0; |
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133 break; |
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134 #endif |
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135 } |
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136 |
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137 rgb_sz=r_sz+g_sz+b_sz; |
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138 if(rgb_sz<=0) rgb_sz=24; |
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139 |
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140 #ifdef TEXTUREFORMAT_ALWAYS |
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141 return TEXTUREFORMAT_ALWAYS; |
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142 #else |
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143 if(r_sz==3 && g_sz==3 && b_sz==2 && a_sz==0) |
23651 | 144 return GL_R3_G3_B2; |
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145 if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==0) |
23651 | 146 return GL_RGB4; |
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147 if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==0) |
23651 | 148 return GL_RGB5; |
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149 if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==0) |
23651 | 150 return GL_RGB8; |
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151 if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==0) |
23651 | 152 return GL_RGB10; |
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153 if(r_sz==2 && g_sz==2 && b_sz==2 && a_sz==2) |
23651 | 154 return GL_RGBA2; |
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155 if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==4) |
23651 | 156 return GL_RGBA4; |
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157 if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==1) |
23651 | 158 return GL_RGB5_A1; |
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159 if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==8) |
23651 | 160 return GL_RGBA8; |
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161 if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==2) |
23651 | 162 return GL_RGB10_A2; |
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163 #endif |
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164 return GL_RGB; |
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165 } |
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166 |
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167 static int initTextures(void) |
2124 | 168 { |
169 struct TexSquare *tsq=0; | |
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170 GLfloat texpercx, texpercy; |
16221 | 171 int s; |
2124 | 172 int x=0, y=0; |
173 | |
16222 | 174 // textures smaller than 64x64 might not be supported |
175 s=64; | |
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176 while (s<image_width) |
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177 s*=2; |
2124 | 178 texture_width=s; |
179 | |
16222 | 180 s=64; |
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181 while (s<image_height) |
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182 s*=2; |
2124 | 183 texture_height=s; |
184 | |
30097 | 185 if (!is_yuv) |
30970 | 186 gl_internal_format = getInternalFormat(); |
2124 | 187 |
188 /* Test the max texture size */ | |
23651 | 189 do { |
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190 GLint w; |
2124 | 191 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, |
23651 | 192 gl_internal_format, |
193 texture_width, texture_height, | |
194 0, gl_bitmap_format, gl_bitmap_type, NULL); | |
2124 | 195 |
196 glGetTexLevelParameteriv | |
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197 (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w); |
2124 | 198 |
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199 if (w >= texture_width) |
30969 | 200 break; |
201 | |
30970 | 202 mp_msg (MSGT_VO, MSGL_V, "[gl2] Needed texture [%dx%d] too big, trying ", |
203 texture_width, texture_height); | |
2124 | 204 |
30970 | 205 if (texture_width > texture_height) |
206 texture_width /= 2; | |
207 else | |
208 texture_height /= 2; | |
2124 | 209 |
30970 | 210 mp_msg (MSGT_VO, MSGL_V, "[%dx%d] !\n", texture_width, texture_height); |
2124 | 211 |
30970 | 212 if(texture_width < 64 || texture_height < 64) { |
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213 mp_msg (MSGT_VO, MSGL_FATAL, "[gl2] Give up .. usable texture size not available, or texture config error !\n"); |
30970 | 214 return -1; |
215 } | |
216 } while (texture_width > 1 && texture_height > 1); | |
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217 #ifdef TEXTURE_WIDTH |
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218 texture_width = TEXTURE_WIDTH; |
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219 #endif |
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220 #ifdef TEXTURE_HEIGHT |
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221 texture_height = TEXTURE_HEIGHT; |
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222 #endif |
2124 | 223 |
224 texnumx = image_width / texture_width; | |
225 if ((image_width % texture_width) > 0) | |
226 texnumx++; | |
227 | |
228 texnumy = image_height / texture_height; | |
229 if ((image_height % texture_height) > 0) | |
230 texnumy++; | |
231 | |
11988 | 232 mp_msg(MSGT_VO, MSGL_V, "[gl2] Creating %dx%d textures of size %dx%d ...\n", |
23651 | 233 texnumx, texnumy, texture_width,texture_height); |
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234 |
2124 | 235 /* Allocate the texture memory */ |
236 | |
237 texpercx = (GLfloat) texture_width / (GLfloat) image_width; | |
238 texpercy = (GLfloat) texture_height / (GLfloat) image_height; | |
239 | |
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240 free(texgrid); |
23647 | 241 texgrid = calloc (texnumx * texnumy, sizeof (struct TexSquare)); |
2124 | 242 |
12448 | 243 raw_line_len = image_width * image_bytes; |
2124 | 244 |
11988 | 245 mp_msg (MSGT_VO, MSGL_DBG2, "[gl2] texture-usage %d*width=%d, %d*height=%d\n", |
23651 | 246 (int) texnumx, (int) texture_width, (int) texnumy, |
247 (int) texture_height); | |
2124 | 248 |
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249 tsq = texgrid; |
23651 | 250 for (y = 0; y < texnumy; y++) { |
251 for (x = 0; x < texnumx; x++) { | |
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252 tsq->fx = x * texpercx; |
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253 tsq->fy = y * texpercy; |
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254 tsq->fw = texpercx; |
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255 tsq->fh = texpercy; |
2124 | 256 |
257 tsq->texobj=0; | |
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258 tsq->uvtexobjs[0] = tsq->uvtexobjs[1] = 0; |
2124 | 259 |
260 glGenTextures (1, &(tsq->texobj)); | |
261 | |
262 glBindTexture (GL_TEXTURE_2D, tsq->texobj); | |
30097 | 263 if (is_yuv) { |
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264 glGenTextures(2, tsq->uvtexobjs); |
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265 mpglActiveTexture(GL_TEXTURE1); |
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266 glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[0]); |
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267 mpglActiveTexture(GL_TEXTURE2); |
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268 glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[1]); |
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269 mpglActiveTexture(GL_TEXTURE0); |
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270 } |
2124 | 271 |
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272 glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR, |
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273 texture_width, texture_height, 0); |
2124 | 274 |
275 glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); | |
30097 | 276 if (is_yuv) { |
277 int xs, ys; | |
278 mp_get_chroma_shift(image_format, &xs, &ys); | |
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279 mpglActiveTexture(GL_TEXTURE1); |
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280 glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR, |
30097 | 281 texture_width >> xs, texture_height >> ys, 128); |
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282 mpglActiveTexture(GL_TEXTURE2); |
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283 glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR, |
30097 | 284 texture_width >> xs, texture_height >> ys, 128); |
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285 mpglActiveTexture(GL_TEXTURE0); |
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286 } |
2124 | 287 |
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288 tsq++; |
23651 | 289 } /* for all texnumx */ |
2124 | 290 } /* for all texnumy */ |
23651 | 291 |
10604 | 292 return 0; |
2124 | 293 } |
294 | |
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295 static void resetTexturePointers(unsigned char *imageSource) |
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296 { |
12448 | 297 unsigned char *texdata_start, *line_start; |
298 struct TexSquare *tsq = texgrid; | |
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299 int x=0, y=0; |
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300 |
12448 | 301 line_start = (unsigned char *) imageSource; |
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302 |
23651 | 303 for (y = 0; y < texnumy; y++) { |
12448 | 304 texdata_start = line_start; |
23651 | 305 for (x = 0; x < texnumx; x++) { |
12448 | 306 tsq->texture = texdata_start; |
307 texdata_start += texture_width * image_bytes; | |
308 tsq++; | |
23651 | 309 } /* for all texnumx */ |
12448 | 310 line_start += texture_height * raw_line_len; |
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311 } /* for all texnumy */ |
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312 } |
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313 |
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314 static void gl_set_bilinear (int val) |
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315 { |
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316 int x, y; |
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317 |
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318 if(val>=0) |
23651 | 319 gl_bilinear = val; |
320 else | |
321 gl_bilinear++; | |
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322 |
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323 gl_bilinear=gl_bilinear%2; |
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324 /* no mipmap yet .. */ |
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325 |
23651 | 326 for (y = 0; y < texnumy; y++) { |
327 for (x = 0; x < texnumx; x++) { | |
328 glBindTexture (GL_TEXTURE_2D, texgrid[y * texnumx + x].texobj); | |
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329 |
23651 | 330 switch (gl_bilinear) { |
331 case 0: | |
332 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
333 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
334 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear off\n"); | |
335 break; | |
336 case 1: | |
337 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
338 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
339 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear linear\n"); | |
340 break; | |
341 case 2: | |
342 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); | |
343 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST); | |
344 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap nearest\n"); | |
345 break; | |
346 case 3: | |
347 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); | |
348 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); | |
349 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap linear\n"); | |
350 break; | |
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351 } |
23651 | 352 } |
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353 } |
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354 } |
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355 |
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356 static void gl_set_antialias (int val) |
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357 { |
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358 gl_antialias=val; |
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359 |
23651 | 360 if (gl_antialias) { |
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361 glShadeModel (GL_SMOOTH); |
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362 glEnable (GL_POLYGON_SMOOTH); |
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363 glEnable (GL_LINE_SMOOTH); |
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364 glEnable (GL_POINT_SMOOTH); |
11988 | 365 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing on\n"); |
23651 | 366 } else { |
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367 glShadeModel (GL_FLAT); |
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368 glDisable (GL_POLYGON_SMOOTH); |
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369 glDisable (GL_LINE_SMOOTH); |
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370 glDisable (GL_POINT_SMOOTH); |
11988 | 371 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing off\n"); |
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372 } |
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373 } |
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374 |
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375 |
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376 static void drawTextureDisplay (void) |
2124 | 377 { |
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378 struct TexSquare *square = texgrid; |
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379 int x, y; |
2124 | 380 |
381 glColor3f(1.0,1.0,1.0); | |
382 | |
30097 | 383 if (is_yuv) |
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384 glEnableYUVConversion(GL_TEXTURE_2D, use_yuv); |
23651 | 385 for (y = 0; y < texnumy; y++) { |
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386 int thish = texture_height; |
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387 if (y == texnumy - 1 && image_height % texture_height) |
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388 thish = image_height % texture_height; |
23651 | 389 for (x = 0; x < texnumx; x++) { |
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390 int thisw = texture_width; |
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391 if (x == texnumx - 1 && image_width % texture_width) |
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392 thisw = image_width % texture_width; |
2124 | 393 glBindTexture (GL_TEXTURE_2D, square->texobj); |
30097 | 394 if (is_yuv) { |
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395 mpglActiveTexture(GL_TEXTURE1); |
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396 glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[0]); |
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397 mpglActiveTexture(GL_TEXTURE2); |
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398 glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[1]); |
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399 mpglActiveTexture(GL_TEXTURE0); |
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400 } |
2124 | 401 |
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402 if (texdirty) { |
23651 | 403 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, |
404 square->texture, image_width * image_bytes, | |
405 0, 0, thisw, thish, 0); | |
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406 } |
2124 | 407 |
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408 glDrawTex(square->fx, square->fy, square->fw, square->fh, |
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409 0, 0, texture_width, texture_height, |
17220 | 410 texture_width, texture_height, |
30097 | 411 0, is_yuv, 0); |
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412 square++; |
2124 | 413 } /* for all texnumx */ |
414 } /* for all texnumy */ | |
30097 | 415 if (is_yuv) |
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416 glDisableYUVConversion(GL_TEXTURE_2D, use_yuv); |
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417 texdirty = 0; |
2124 | 418 } |
419 | |
420 | |
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421 static void resize(int x,int y){ |
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422 mp_msg(MSGT_VO,MSGL_V,"[gl2] Resize: %dx%d\n",x,y); |
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423 if(aspect_scaling()) { |
23651 | 424 glClear(GL_COLOR_BUFFER_BIT); |
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425 aspect(&x, &y, A_WINZOOM); |
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426 panscan_calc_windowed(); |
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427 x += vo_panscan_x; |
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428 y += vo_panscan_y; |
29523 | 429 glViewport( (vo_dwidth-x)/2, (vo_dheight-y)/2, x, y); |
23651 | 430 } else { |
431 //aspect(x, y, A_NOZOOM); | |
432 if (WinID >= 0) { | |
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433 int left = 0, top = 0, w = x, h = y; |
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434 geometry(&left, &top, &w, &h, vo_dwidth, vo_dheight); |
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435 top = y - h - top; |
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436 glViewport(left, top, w, h); |
23651 | 437 } else |
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438 glViewport( 0, 0, x, y ); |
10905 | 439 } |
2124 | 440 |
441 glMatrixMode(GL_PROJECTION); | |
442 glLoadIdentity(); | |
443 glOrtho (0, 1, 1, 0, -1.0, 1.0); | |
444 | |
445 glMatrixMode(GL_MODELVIEW); | |
446 glLoadIdentity(); | |
447 } | |
448 | |
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449 static void draw_alpha_32(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ |
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450 vo_draw_alpha_rgb32(w,h,src,srca,stride,ImageData+4*(y0*image_width+x0),4*image_width); |
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451 } |
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452 |
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453 static void draw_alpha_24(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ |
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454 vo_draw_alpha_rgb24(w,h,src,srca,stride,ImageData+3*(y0*image_width+x0),3*image_width); |
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455 } |
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456 |
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457 static void draw_alpha_16(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ |
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458 vo_draw_alpha_rgb16(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width); |
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459 } |
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460 |
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461 static void draw_alpha_15(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ |
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462 vo_draw_alpha_rgb15(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width); |
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463 } |
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464 |
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465 static void draw_alpha_null(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ |
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466 } |
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467 |
30023 | 468 #ifdef CONFIG_GL_WIN32 |
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469 |
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470 static int config_w32(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { |
23651 | 471 if (!vo_w32_config(d_width, d_height, flags)) |
472 return -1; | |
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473 |
23651 | 474 return 0; |
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475 } |
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476 |
31027 | 477 #endif |
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478 |
31027 | 479 #ifdef CONFIG_GL_X11 |
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480 static int choose_glx_visual(Display *dpy, int scr, XVisualInfo *res_vi) |
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481 { |
23651 | 482 XVisualInfo template, *vi_list; |
483 int vi_num, i, best_i, best_weight; | |
12709 | 484 |
23651 | 485 template.screen = scr; |
486 vi_list = XGetVisualInfo(dpy, VisualScreenMask, &template, &vi_num); | |
487 if (!vi_list) return -1; | |
488 best_weight = 1000000; best_i=0; | |
489 for (i = 0; i < vi_num; i++) { | |
490 int val, res, w = 0; | |
491 /* of course, the visual must support OpenGL rendering... */ | |
492 res = glXGetConfig(dpy, vi_list + i, GLX_USE_GL, &val); | |
493 if (res || val == False) continue; | |
494 /* also it must be doublebuffered ... */ | |
495 res = glXGetConfig(dpy, vi_list + i, GLX_DOUBLEBUFFER, &val); | |
496 if (res || val == False) continue; | |
497 /* furthermore it must be RGBA (not color indexed) ... */ | |
498 res = glXGetConfig(dpy, vi_list + i, GLX_RGBA, &val); | |
499 if (res || val == False) continue; | |
500 /* prefer less depth buffer size, */ | |
501 res = glXGetConfig(dpy, vi_list + i, GLX_DEPTH_SIZE, &val); | |
502 if (res) continue; | |
503 w += val*2; | |
504 /* stencil buffer size */ | |
505 res = glXGetConfig(dpy, vi_list + i, GLX_STENCIL_SIZE, &val); | |
506 if (res) continue; | |
507 w += val*2; | |
508 /* and colorbuffer alpha size */ | |
509 res = glXGetConfig(dpy, vi_list + i, GLX_ALPHA_SIZE, &val); | |
510 if (res) continue; | |
511 w += val; | |
512 /* and finally, prefer DirectColor-ed visuals to allow color corrections */ | |
513 if (vi_list[i].class != DirectColor) w += 100; | |
12709 | 514 |
23651 | 515 // avoid bad-looking visual with less that 8bit per color |
516 res = glXGetConfig(dpy, vi_list + i, GLX_RED_SIZE, &val); | |
517 if (res) continue; | |
518 if (val < 8) w += 50; | |
519 res = glXGetConfig(dpy, vi_list + i, GLX_GREEN_SIZE, &val); | |
520 if (res) continue; | |
521 if (val < 8) w += 70; | |
522 res = glXGetConfig(dpy, vi_list + i, GLX_BLUE_SIZE, &val); | |
523 if (res) continue; | |
524 if (val < 8) w += 50; | |
525 | |
526 if (w < best_weight) { | |
527 best_weight = w; | |
528 best_i = i; | |
529 } | |
530 } | |
531 if (best_weight < 1000000) *res_vi = vi_list[best_i]; | |
532 XFree(vi_list); | |
533 return (best_weight < 1000000) ? 0 : -1; | |
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534 } |
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535 |
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536 static int config_glx(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { |
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537 XVisualInfo *vinfo, vinfo_buf; |
23651 | 538 vinfo = choose_glx_visual(mDisplay,mScreen,&vinfo_buf) < 0 ? NULL : &vinfo_buf; |
539 if (vinfo == NULL) { | |
540 mp_msg(MSGT_VO, MSGL_FATAL, "[gl2] no GLX support present\n"); | |
541 return -1; | |
542 } | |
2124 | 543 |
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544 vo_x11_create_vo_window(vinfo, vo_dx, vo_dy, d_width, d_height, |
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545 flags, vo_x11_create_colormap(vinfo), "gl2", title); |
2124 | 546 |
23651 | 547 return 0; |
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548 } |
18949 | 549 #endif |
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550 |
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551 static int initGl(uint32_t d_width, uint32_t d_height) |
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552 { |
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553 fragprog = lookupTex = 0; |
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554 if (initTextures() < 0) |
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555 return -1; |
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556 |
23651 | 557 glDisable(GL_BLEND); |
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558 glDisable(GL_DEPTH_TEST); |
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559 glDepthMask(GL_FALSE); |
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560 glDisable(GL_CULL_FACE); |
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561 glEnable (GL_TEXTURE_2D); |
30097 | 562 if (is_yuv) { |
563 int xs, ys; | |
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564 gl_conversion_params_t params = {GL_TEXTURE_2D, use_yuv, |
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565 {-1, -1, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0}, |
30097 | 566 texture_width, texture_height, 0, 0, 0}; |
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567 switch (use_yuv) { |
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568 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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569 glGenTextures(1, &lookupTex); |
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570 mpglActiveTexture(GL_TEXTURE3); |
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571 glBindTexture(GL_TEXTURE_2D, lookupTex); |
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572 mpglActiveTexture(GL_TEXTURE0); |
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573 glBindTexture(GL_TEXTURE_2D, 0); |
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574 case YUV_CONVERSION_FRAGMENT_POW: |
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575 case YUV_CONVERSION_FRAGMENT: |
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576 if (!mpglGenPrograms || !mpglBindProgram) { |
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577 mp_msg(MSGT_VO, MSGL_ERR, "[gl] fragment program functions missing!\n"); |
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578 break; |
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579 } |
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580 mpglGenPrograms(1, &fragprog); |
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581 mpglBindProgram(GL_FRAGMENT_PROGRAM, fragprog); |
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582 break; |
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583 } |
30097 | 584 mp_get_chroma_shift(image_format, &xs, &ys); |
585 params.chrom_texw = params.texw >> xs; | |
586 params.chrom_texh = params.texh >> ys; | |
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587 glSetupYUVConversion(¶ms); |
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588 } |
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589 |
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590 gl_set_antialias(0); |
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591 gl_set_bilinear(1); |
23651 | 592 |
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593 mp_msg(MSGT_VO, MSGL_V, "[gl2] Using image_bpp=%d, image_bytes=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\trgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s\n", |
23651 | 594 image_bpp, image_bytes, |
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595 glValName(gl_bitmap_format), glValName(gl_bitmap_type), |
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596 rgb_sz, r_sz, g_sz, b_sz, a_sz, glValName(gl_internal_format)); |
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597 |
29522
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598 resize(d_width, d_height); |
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599 |
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600 glClearColor( 0.0f,0.0f,0.0f,0.0f ); |
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601 glClear( GL_COLOR_BUFFER_BIT ); |
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602 |
13926
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Avoid drawing before transformation matrices are set up.
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603 drawTextureDisplay (); |
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604 |
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605 return 0; |
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606 } |
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607 |
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608 /* connect to server, create and map window, |
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|
609 * allocate colors and (shared) memory |
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610 */ |
23651 | 611 static int |
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|
612 config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) |
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|
613 { |
30097 | 614 int xs, ys; |
23651 | 615 const unsigned char * glVersion; |
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|
616 |
23651 | 617 image_height = height; |
618 image_width = width; | |
619 image_format = format; | |
30097 | 620 is_yuv = mp_get_chroma_shift(image_format, &xs, &ys) > 0; |
621 is_yuv |= (xs << 8) | (ys << 16); | |
23651 | 622 |
623 int_pause = 0; | |
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|
624 |
30023 | 625 #ifdef CONFIG_GL_WIN32 |
23651 | 626 if (config_w32(width, height, d_width, d_height, flags, title, format) == -1) |
31027 | 627 #endif |
628 #ifdef CONFIG_GL_X11 | |
23651 | 629 if (config_glx(width, height, d_width, d_height, flags, title, format) == -1) |
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|
630 #endif |
23651 | 631 return -1; |
632 | |
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633 if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED) |
29570
eb2567b65311
Check setGlWindow return value to fail properly instead of crashing if e.g.
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|
634 return -1; |
14142
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Improving gl2 under windows, moving some functionality to gl_common
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|
635 |
2276
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636 glVersion = glGetString(GL_VERSION); |
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|
637 |
11988 | 638 mp_msg(MSGT_VO, MSGL_V, "[gl2] OpenGL Driver Information:\n"); |
23651 | 639 mp_msg(MSGT_VO, MSGL_V, "\tvendor: %s,\n\trenderer %s,\n\tversion %s\n", |
640 glGetString(GL_VENDOR), glGetString(GL_RENDERER), glVersion); | |
2276
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641 |
23651 | 642 if(glVersion[0]>'1' || (glVersion[0]=='1' && glVersion[2]>='2') ) |
643 isGL12 = GL_TRUE; | |
2276
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|
644 else |
23651 | 645 isGL12 = GL_FALSE; |
2124 | 646 |
23651 | 647 if(isGL12) { |
648 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL >= 1.2 capable drivers, GOOD (16bpp and BGR is ok!)\n"); | |
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649 } else { |
23651 | 650 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL < 1.2 drivers, BAD (16bpp and BGR may be damaged!)\n"); |
2276
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|
651 } |
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|
652 |
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653 glFindFormat(format, &image_bpp, &gl_internal_format, &gl_bitmap_format, &gl_bitmap_type); |
2124 | 654 |
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655 image_bytes=(image_bpp+7)/8; |
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|
656 |
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|
657 draw_alpha_fnc=draw_alpha_null; |
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|
658 |
23651 | 659 switch(image_bpp) { |
660 case 15: | |
661 draw_alpha_fnc=draw_alpha_15; break; | |
662 case 16: | |
663 draw_alpha_fnc=draw_alpha_16; break; | |
664 case 24: | |
665 draw_alpha_fnc=draw_alpha_24; break; | |
666 case 32: | |
667 draw_alpha_fnc=draw_alpha_32; break; | |
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|
668 } |
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|
669 |
15748 | 670 if (initGl(vo_dwidth, vo_dheight) == -1) |
23651 | 671 return -1; |
2124 | 672 |
23651 | 673 return 0; |
2124 | 674 } |
675 | |
31027 | 676 #ifdef CONFIG_GL_X11 |
2276
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|
677 static int gl_handlekey(int key) |
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|
678 { |
23651 | 679 if(key=='a'||key=='A') { |
680 gl_set_antialias(!gl_antialias); | |
681 return 0; | |
682 } else if(key=='b'||key=='B') { | |
683 gl_set_bilinear(-1); | |
684 return 0; | |
685 } | |
686 return 1; | |
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|
687 } |
27720
66d7ea3f5a78
Surround conditionally used function with corresponding #ifdef, fixes:
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|
688 #endif |
2124 | 689 |
690 static void check_events(void) | |
691 { | |
23651 | 692 int e; |
31027 | 693 #ifdef CONFIG_GL_X11 |
23651 | 694 XEvent Event; |
695 char buf[100]; | |
696 KeySym keySym; | |
697 int key; | |
698 static XComposeStatus stat; | |
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|
699 |
23651 | 700 while ( XPending( mDisplay ) ) { |
701 XNextEvent( mDisplay,&Event ); | |
702 if( Event.type == KeyPress ) { | |
703 XLookupString( &Event.xkey,buf,sizeof(buf),&keySym,&stat ); | |
704 key = (keySym&0xff00) != 0 ? (keySym&0x00ff) + 256 : keySym; | |
705 if(gl_handlekey(key)) | |
706 XPutBackEvent(mDisplay, &Event); | |
707 break; | |
708 } else { | |
709 XPutBackEvent(mDisplay, &Event); | |
710 break; | |
711 } | |
712 } | |
17116 | 713 #endif |
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Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
parents:
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diff
changeset
|
714 e=glctx.check_events(); |
29522
26ca161275d6
-vo gl2 resize does not need to modify its arguments, so pass int instead of int *.
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parents:
29520
diff
changeset
|
715 if(e&VO_EVENT_RESIZE) resize(vo_dwidth, vo_dheight); |
23651 | 716 if(e&VO_EVENT_EXPOSE && int_pause) flip_page(); |
2124 | 717 } |
718 | |
719 static void draw_osd(void) | |
12446
59cd81e2e1ef
fixed memory leak and removed unnecessary static variable
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|
720 { |
59cd81e2e1ef
fixed memory leak and removed unnecessary static variable
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|
721 if (ImageData) |
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fixed memory leak and removed unnecessary static variable
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changeset
|
722 vo_draw_text(image_width,image_height,draw_alpha_fnc); |
59cd81e2e1ef
fixed memory leak and removed unnecessary static variable
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parents:
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diff
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|
723 } |
2124 | 724 |
725 static void | |
726 flip_page(void) | |
727 { | |
728 drawTextureDisplay(); | |
729 | |
730 // glFlush(); | |
16475 | 731 if (use_glFinish) |
2124 | 732 glFinish(); |
29938
eb6c70e2cbea
Very preliminary code to allow selecting the OpenGL backend at runtime.
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diff
changeset
|
733 glctx.swapGlBuffers(&glctx); |
12394
b3ff1a576b8c
clear buffer after (glX)SwapBuffers in fullscreen to avoid flickering borders
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parents:
12382
diff
changeset
|
734 |
29525
41ac62d6f913
Make gl2 code capable of windowed aspect and panscan (no user option to enable it yet though).
reimar
parents:
29523
diff
changeset
|
735 if (aspect_scaling()) // Avoid flickering borders in fullscreen mode |
12394
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clear buffer after (glX)SwapBuffers in fullscreen to avoid flickering borders
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736 glClear (GL_COLOR_BUFFER_BIT); |
2124 | 737 } |
738 | |
16171
fd51fd1ff231
Fix the return types of all (six) libvo API functions. Used to be uint32_t, but
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parents:
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diff
changeset
|
739 static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y) |
2124 | 740 { |
16583
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Fix crashes and green border when using YV12 input format
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parents:
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diff
changeset
|
741 uint8_t *yptr = src[0], *uptr = src[1], *vptr = src[2]; |
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Fix crashes and green border when using YV12 input format
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changeset
|
742 int ystride = stride[0], ustride = stride[1], vstride = stride[2]; |
16488
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diff
changeset
|
743 int rem_h = h; |
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changeset
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744 struct TexSquare *texline = &texgrid[y / texture_height * texnumx]; |
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
745 int subtex_y = y % texture_width; |
30097 | 746 int xs, ys; |
747 mp_get_chroma_shift(image_format, &xs, &ys); | |
16488
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|
748 while (rem_h > 0) { |
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diff
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|
749 int rem_w = w; |
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|
750 struct TexSquare *tsq = &texline[x / texture_width]; |
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|
751 int subtex_x = x % texture_height; |
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changeset
|
752 int subtex_h = rem_h; |
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753 if (subtex_y + subtex_h > texture_height) |
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|
754 subtex_h = texture_height - subtex_y; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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|
755 while (rem_w > 0) { |
3191dcb27a12
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|
756 int subtex_w = rem_w; |
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|
757 if (subtex_x + subtex_w > texture_width) |
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diff
changeset
|
758 subtex_w = texture_width - subtex_x; |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30711
diff
changeset
|
759 mpglActiveTexture(GL_TEXTURE0); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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760 glBindTexture(GL_TEXTURE_2D, tsq->texobj); |
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diff
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|
761 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, |
16583
84356c6d997b
Fix crashes and green border when using YV12 input format
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diff
changeset
|
762 yptr, ystride, subtex_x, subtex_y, |
16488
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diff
changeset
|
763 subtex_w, subtex_h, 0); |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
parents:
30711
diff
changeset
|
764 mpglActiveTexture(GL_TEXTURE1); |
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hardware color-space conversion for vo_gl and vo_gl2
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|
765 glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[0]); |
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|
766 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, |
30097 | 767 uptr, ustride, subtex_x >> xs, subtex_y >> ys, |
768 subtex_w >> xs, subtex_h >> ys, 0); | |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
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diff
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|
769 mpglActiveTexture(GL_TEXTURE2); |
16488
3191dcb27a12
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changeset
|
770 glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[1]); |
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diff
changeset
|
771 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, |
30097 | 772 vptr, vstride, subtex_x >> xs, subtex_y >> ys, |
773 subtex_w >> xs, subtex_h >> ys, 0); | |
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|
774 subtex_x = 0; |
16583
84356c6d997b
Fix crashes and green border when using YV12 input format
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diff
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|
775 yptr += subtex_w; |
30097 | 776 uptr += subtex_w >> xs; |
777 vptr += subtex_w >> xs; | |
16488
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|
778 tsq++; |
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|
779 rem_w -= subtex_w; |
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|
780 } |
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|
781 subtex_y = 0; |
16583
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Fix crashes and green border when using YV12 input format
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diff
changeset
|
782 yptr += subtex_h * ystride - w; |
30097 | 783 uptr += (subtex_h >> ys) * ustride - (w >> xs); |
784 vptr += (subtex_h >> ys) * vstride - (w >> xs); | |
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diff
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|
785 texline += texnumx; |
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|
786 rem_h -= subtex_h; |
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diff
changeset
|
787 } |
30945
55917a674d7d
Add mpgl prefix to all OpenGL-related function pointers.
reimar
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30711
diff
changeset
|
788 mpglActiveTexture(GL_TEXTURE0); |
2276
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improved gl, please check performance and correct display
sven
parents:
2249
diff
changeset
|
789 return 0; |
2124 | 790 } |
791 | |
16171
fd51fd1ff231
Fix the return types of all (six) libvo API functions. Used to be uint32_t, but
ivo
parents:
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diff
changeset
|
792 static int |
2124 | 793 draw_frame(uint8_t *src[]) |
794 { | |
30097 | 795 if (is_yuv) { |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
796 mp_msg(MSGT_VO, MSGL_ERR, "[gl2] error: draw_frame called for YV12!\n"); |
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
797 return 0; |
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hardware color-space conversion for vo_gl and vo_gl2
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diff
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|
798 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
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parents:
16171
diff
changeset
|
799 ImageData=(unsigned char *)src[0]; |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
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diff
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|
800 resetTexturePointers(ImageData); |
23649
404d35495770
Remove overly complex and unused per-subtexture "dirty" handling
reimar
parents:
23648
diff
changeset
|
801 texdirty = 1; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
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16171
diff
changeset
|
802 return 0; |
2124 | 803 } |
804 | |
16171
fd51fd1ff231
Fix the return types of all (six) libvo API functions. Used to be uint32_t, but
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parents:
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diff
changeset
|
805 static int |
2124 | 806 query_format(uint32_t format) |
807 { | |
30110 | 808 if (use_yuv && mp_get_chroma_shift(format, NULL, NULL) && |
809 (IMGFMT_IS_YUVP16_NE(format) || !IMGFMT_IS_YUVP16(format))) | |
30097 | 810 return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD | |
811 VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE; | |
23651 | 812 switch(format) { |
25397
084619331d92
Replace some more broken SYS_DARWIN preprocessor conditionals with __APPLE__.
diego
parents:
25220
diff
changeset
|
813 #ifdef __APPLE__ |
12750
38c660174053
removed XFlush() before XSync(), made config_glx return-type signed, force 32bit on Darwin, idea from a patch by Marc Hoffman (mmh <at> pleasantst.com).
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12709
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|
814 case IMGFMT_RGB32: |
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removed XFlush() before XSync(), made config_glx return-type signed, force 32bit on Darwin, idea from a patch by Marc Hoffman (mmh <at> pleasantst.com).
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diff
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|
815 #else |
10143
fd3cbeb388f0
removed broken swscaler support, added runtime fullscreens switching ability, and some other general cleanup thingies
alex
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8254
diff
changeset
|
816 case IMGFMT_RGB24: |
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alex
parents:
8254
diff
changeset
|
817 case IMGFMT_BGR24: |
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diff
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|
818 // case IMGFMT_RGB32: |
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diff
changeset
|
819 // case IMGFMT_BGR32: |
12750
38c660174053
removed XFlush() before XSync(), made config_glx return-type signed, force 32bit on Darwin, idea from a patch by Marc Hoffman (mmh <at> pleasantst.com).
reimar
parents:
12709
diff
changeset
|
820 #endif |
6212 | 821 return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD; |
23651 | 822 } |
823 return 0; | |
2124 | 824 } |
825 | |
826 | |
827 static void | |
828 uninit(void) | |
829 { | |
6095 | 830 if ( !vo_config_count ) return; |
32537
8fa2f43cb760
Remove most of the NULL pointer check before free all over the code
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831 free(texgrid); |
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832 texgrid = NULL; |
29938
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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833 uninit_mpglcontext(&glctx); |
2124 | 834 } |
4352 | 835 |
28828
56eee6ffba9b
Make data related to suboption parsing const in libvo
reimar
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836 static const opt_t subopts[] = { |
30122
1772a5171ac7
Fix function declarations to avoid casting function pointers.
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837 {"yuv", OPT_ARG_INT, &use_yuv, int_non_neg}, |
16475 | 838 {"glfinish", OPT_ARG_BOOL, &use_glFinish, NULL}, |
839 {NULL} | |
840 }; | |
841 | |
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Fix the return types of all (six) libvo API functions. Used to be uint32_t, but
ivo
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842 static int preinit(const char *arg) |
4352 | 843 { |
29938
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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diff
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844 enum MPGLType gltype = GLTYPE_X11; |
16475 | 845 // set defaults |
30023 | 846 #ifdef CONFIG_GL_WIN32 |
29938
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847 gltype = GLTYPE_W32; |
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848 #endif |
30711 | 849 use_yuv = -1; |
16475 | 850 use_glFinish = 1; |
851 if (subopt_parse(arg, subopts) != 0) { | |
852 mp_msg(MSGT_VO, MSGL_FATAL, | |
853 "\n-vo gl2 command line help:\n" | |
854 "Example: mplayer -vo gl2:noglfinish\n" | |
855 "\nOptions:\n" | |
856 " noglfinish\n" | |
857 " Do not call glFinish() before swapping buffers\n" | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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858 " yuv=<n>\n" |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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859 " 0: use software YUV to RGB conversion.\n" |
16626 | 860 " 1: use register combiners (nVidia only, for older cards).\n" |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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861 " 2: use fragment program.\n" |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
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862 " 3: use fragment program with gamma correction.\n" |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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863 " 4: use fragment program with gamma correction via lookup.\n" |
16626 | 864 " 5: use ATI-specific method (for older cards).\n" |
16475 | 865 "\n" ); |
866 return -1; | |
867 } | |
30711 | 868 if(!init_mpglcontext(&glctx, gltype)) goto err_out; |
869 if (use_yuv == -1) { | |
870 #ifdef CONFIG_GL_WIN32 | |
871 if (config_w32(320, 200, 320, 200, VOFLAG_HIDDEN, "", 0) == -1) | |
31027 | 872 #endif |
873 #ifdef CONFIG_GL_X11 | |
30711 | 874 if (config_glx(320, 200, 320, 200, VOFLAG_HIDDEN, "", 0) == -1) |
875 #endif | |
876 goto err_out; | |
877 if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED) | |
878 goto err_out; | |
30964
a5c6b37b3af6
Factor out the YUV->RGB conversion auto-selection and also
reimar
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30945
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879 use_yuv = glAutodetectYUVConversion(); |
30711 | 880 } |
4737
32e1f5042f65
I don't like such reports: '-vo dga:vidix or -vo x11:vidix works fine for me'
nick
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881 return 0; |
30711 | 882 |
883 err_out: | |
884 uninit(); | |
885 return -1; | |
4352 | 886 } |
887 | |
16171
fd51fd1ff231
Fix the return types of all (six) libvo API functions. Used to be uint32_t, but
ivo
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changeset
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888 static int control(uint32_t request, void *data, ...) |
4352 | 889 { |
4592
5fbfd8545c3b
query_ stuff replaced by new control() - patch by David Holm
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diff
changeset
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890 switch (request) { |
26823 | 891 case VOCTRL_PAUSE: |
892 case VOCTRL_RESUME: | |
893 int_pause = (request == VOCTRL_PAUSE); | |
894 return VO_TRUE; | |
23651 | 895 case VOCTRL_QUERY_FORMAT: |
896 return query_format(*((uint32_t*)data)); | |
897 case VOCTRL_GUISUPPORT: | |
898 return VO_TRUE; | |
899 case VOCTRL_ONTOP: | |
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900 glctx.ontop(); |
23651 | 901 return VO_TRUE; |
902 case VOCTRL_FULLSCREEN: | |
29938
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903 glctx.fullscreen(); |
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904 if (glctx.setGlWindow(&glctx) == SET_WINDOW_REINIT) |
23651 | 905 initGl(vo_dwidth, vo_dheight); |
29522
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-vo gl2 resize does not need to modify its arguments, so pass int instead of int *.
reimar
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29520
diff
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906 resize(vo_dwidth, vo_dheight); |
23651 | 907 return VO_TRUE; |
908 case VOCTRL_BORDER: | |
29938
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Very preliminary code to allow selecting the OpenGL backend at runtime.
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diff
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909 glctx.border(); |
23651 | 910 return VO_TRUE; |
911 case VOCTRL_GET_PANSCAN: | |
912 return VO_TRUE; | |
913 case VOCTRL_SET_PANSCAN: | |
29522
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-vo gl2 resize does not need to modify its arguments, so pass int instead of int *.
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diff
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914 resize(vo_dwidth, vo_dheight); |
23651 | 915 return VO_TRUE; |
31027 | 916 #ifdef CONFIG_GL_X11 |
23651 | 917 case VOCTRL_SET_EQUALIZER: |
7964
143d730908ae
here is a somewhat generic equalizer implementation for the X11 vo drivers
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918 { |
33301
899d817e56fc
Implement control() VOCTRL_SET/GET_EQUALIZER using a vf_equalize struct,
iive
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diff
changeset
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919 vf_equalizer_t *eq=data; |
899d817e56fc
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diff
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920 return vo_x11_set_equalizer(eq->item, eq->value); |
23651 | 921 } |
922 case VOCTRL_GET_EQUALIZER: | |
7964
143d730908ae
here is a somewhat generic equalizer implementation for the X11 vo drivers
arpi
parents:
7931
diff
changeset
|
923 { |
33301
899d817e56fc
Implement control() VOCTRL_SET/GET_EQUALIZER using a vf_equalize struct,
iive
parents:
32537
diff
changeset
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924 vf_equalizer_t *eq=data; |
899d817e56fc
Implement control() VOCTRL_SET/GET_EQUALIZER using a vf_equalize struct,
iive
parents:
32537
diff
changeset
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925 return vo_x11_get_equalizer(eq->item, &eq->value); |
7964
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here is a somewhat generic equalizer implementation for the X11 vo drivers
arpi
parents:
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diff
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926 } |
10880
ba9557e864c0
vo_gl2 port to win32 patch by Tristan Seligmann <mithrandi-mplayer-dev-eng at mithrandi.za.net>
faust3
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927 #endif |
23651 | 928 case VOCTRL_UPDATE_SCREENINFO: |
29938
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Very preliminary code to allow selecting the OpenGL backend at runtime.
reimar
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diff
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929 glctx.update_xinerama_info(); |
23651 | 930 return VO_TRUE; |
4592
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query_ stuff replaced by new control() - patch by David Holm
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931 } |
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query_ stuff replaced by new control() - patch by David Holm
arpi
parents:
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932 return VO_NOTIMPL; |
4352 | 933 } |