Mercurial > pidgin
annotate src/connection.c @ 13914:3ae8a3935406
[gaim-migrate @ 16414]
First stab at trying to fix the MSN http connect method. It still
doesn't work, and I'm not sure why, but it gets a lot farther in
the signon process now.
For those unfamiliar with the issue, the MSN http connect method
stopped working after all the non-blocking I/O changes. The http
connect method is apparently used by lots of people behind silly
firewalls and stuff, and therefore we really shouldn't release
Gaim 2.0.0 without it working, because people will complain.
The two main problems were
1. The outgoing message queue was removed in favor of buffering all
data to one large buffer. This sounds good in theory... but apparently
each message sent to and from the server has a "SessionID" in the
HTTP header. Every message we send should use the same SessionID as
the last packet we received from the server. So basically you can't
put two messages into the outgoing buffer at the same time because
you don't have the correct SessionID to use for the second message.
You have to wait until you get the reply from the server.
2. There were some strange buffer problems with using the wrong
variable when trying to combine the header+body into one buffer
before sending the message.
I also fixed a small memleak or two, added some comments, and
tried to clean up the code a little.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Mon, 03 Jul 2006 20:39:04 +0000 |
parents | 702107dd58f1 |
children | 9c0885611b27 |
rev | line source |
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5563 | 1 /** |
2 * @file connection.c Connection API | |
3 * @ingroup core | |
4 * | |
5 * gaim | |
6 * | |
8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
5631 | 10 * |
5563 | 11 * This program is free software; you can redistribute it and/or modify |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
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25 #include "internal.h" |
10740 | 26 #include "account.h" |
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27 #include "blist.h" |
5563 | 28 #include "connection.h" |
11146 | 29 #include "dbus-maybe.h" |
5717 | 30 #include "debug.h" |
10751 | 31 #include "gaim.h" |
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32 #include "log.h" |
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33 #include "notify.h" |
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34 #include "prefs.h" |
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35 #include "request.h" |
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36 #include "server.h" |
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37 #include "signals.h" |
6106 | 38 #include "util.h" |
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39 |
5563 | 40 static GList *connections = NULL; |
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41 static GList *connections_connecting = NULL; |
5563 | 42 static GaimConnectionUiOps *connection_ui_ops = NULL; |
43 | |
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44 static int connections_handle; |
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45 |
10745 | 46 static gboolean |
47 send_keepalive(gpointer data) | |
48 { | |
49 GaimConnection *gc = data; | |
50 GaimPluginProtocolInfo *prpl_info = NULL; | |
51 | |
52 if (gc != NULL && gc->prpl != NULL) | |
53 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); | |
54 | |
55 if (prpl_info && prpl_info->keepalive) | |
56 prpl_info->keepalive(gc); | |
57 | |
58 return TRUE; | |
59 } | |
60 | |
61 static void | |
62 update_keepalive(GaimConnection *gc, gboolean on) | |
63 { | |
64 if (on && !gc->keepalive) | |
65 { | |
66 gaim_debug_info("connection", "Activating keepalive.\n"); | |
67 gc->keepalive = gaim_timeout_add(30000, send_keepalive, gc); | |
68 } | |
69 else if (!on && gc->keepalive > 0) | |
70 { | |
71 gaim_debug_info("connection", "Deactivating keepalive.\n"); | |
72 gaim_timeout_remove(gc->keepalive); | |
73 gc->keepalive = 0; | |
74 } | |
75 } | |
76 | |
10740 | 77 void |
78 gaim_connection_new(GaimAccount *account, gboolean regist, const char *password) | |
5563 | 79 { |
80 GaimConnection *gc; | |
10740 | 81 GaimPlugin *prpl; |
82 GaimPluginProtocolInfo *prpl_info; | |
5563 | 83 |
10740 | 84 g_return_if_fail(account != NULL); |
85 | |
11251 | 86 if (!gaim_account_is_disconnected(account)) |
10755 | 87 return; |
88 | |
10740 | 89 prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); |
90 | |
91 if (prpl != NULL) | |
92 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); | |
93 else { | |
94 gchar *message; | |
95 | |
96 message = g_strdup_printf(_("Missing protocol plugin for %s"), | |
97 gaim_account_get_username(account)); | |
98 gaim_notify_error(NULL, regist ? _("Registration Error") : | |
99 _("Connection Error"), message, NULL); | |
100 g_free(message); | |
101 return; | |
102 } | |
103 | |
104 if (regist) | |
105 { | |
106 if (prpl_info->register_user == NULL) | |
107 return; | |
108 } | |
109 else | |
110 { | |
10751 | 111 if (((password == NULL) || (*password == '\0')) && |
10740 | 112 !(prpl_info->options & OPT_PROTO_NO_PASSWORD) && |
113 !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL)) | |
114 { | |
115 gaim_debug_error("connection", "Can not connect to account %s without " | |
116 "a password.\n", gaim_account_get_username(account)); | |
117 return; | |
118 } | |
119 } | |
5563 | 120 |
121 gc = g_new0(GaimConnection, 1); | |
11146 | 122 GAIM_DBUS_REGISTER_POINTER(gc, GaimConnection); |
123 | |
10740 | 124 gc->prpl = prpl; |
10751 | 125 if ((password != NULL) && (*password != '\0')) |
126 gc->password = g_strdup(password); | |
5563 | 127 gaim_connection_set_account(gc, account); |
10740 | 128 gaim_connection_set_state(gc, GAIM_CONNECTING); |
129 connections = g_list_append(connections, gc); | |
5563 | 130 gaim_account_set_connection(account, gc); |
131 | |
10740 | 132 gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc); |
133 | |
134 if (regist) | |
135 { | |
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136 gaim_debug_info("connection", "Registering. gc = %p\n", gc); |
10740 | 137 |
138 /* set this so we don't auto-reconnect after registering */ | |
139 gc->wants_to_die = TRUE; | |
140 | |
141 prpl_info->register_user(account); | |
142 } | |
143 else | |
144 { | |
145 gaim_debug_info("connection", "Connecting. gc = %p\n", gc); | |
146 | |
147 gaim_signal_emit(gaim_accounts_get_handle(), "account-connecting", account); | |
11837 | 148 prpl_info->login(account); |
10740 | 149 } |
5563 | 150 } |
151 | |
152 void | |
153 gaim_connection_destroy(GaimConnection *gc) | |
154 { | |
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155 GaimAccount *account; |
10840 | 156 #if 0 |
10754 | 157 GList *wins; |
10840 | 158 #endif |
10754 | 159 GaimPluginProtocolInfo *prpl_info = NULL; |
11507 | 160 gboolean remove = FALSE; |
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161 |
5563 | 162 g_return_if_fail(gc != NULL); |
163 | |
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164 account = gaim_connection_get_account(gc); |
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165 |
10754 | 166 gaim_debug_info("connection", "Disconnecting connection %p\n", gc); |
167 | |
168 if (gaim_connection_get_state(gc) != GAIM_CONNECTING) | |
11507 | 169 remove = TRUE; |
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170 |
10754 | 171 gaim_signal_emit(gaim_connections_get_handle(), "signing-off", gc); |
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172 |
10754 | 173 while (gc->buddy_chats) |
174 { | |
175 GaimConversation *b = gc->buddy_chats->data; | |
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176 |
10754 | 177 gc->buddy_chats = g_slist_remove(gc->buddy_chats, b); |
178 gaim_conv_chat_left(GAIM_CONV_CHAT(b)); | |
179 } | |
10745 | 180 |
10754 | 181 update_keepalive(gc, FALSE); |
10745 | 182 |
10754 | 183 if (gc->prpl != NULL) |
184 { | |
185 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); | |
10745 | 186 |
10754 | 187 if (prpl_info->close) |
188 (prpl_info->close)(gc); | |
189 } | |
5563 | 190 |
10754 | 191 connections = g_list_remove(connections, gc); |
5563 | 192 |
10754 | 193 gaim_connection_set_state(gc, GAIM_DISCONNECTED); |
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194 |
11507 | 195 if (remove) |
196 gaim_blist_remove_account(account); | |
197 | |
10754 | 198 gaim_signal_emit(gaim_connections_get_handle(), "signed-off", gc); |
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199 |
10827 | 200 #if 0 |
10840 | 201 /* see comment later in file on if 0'd same code */ |
10754 | 202 /* |
203 * XXX This is a hack! Remove this and replace it with a better event | |
204 * notification system. | |
205 */ | |
206 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { | |
207 GaimConvWindow *win = (GaimConvWindow *)wins->data; | |
208 gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0), | |
209 GAIM_CONV_ACCOUNT_OFFLINE); | |
210 } | |
10827 | 211 #endif |
10742 | 212 |
10754 | 213 gaim_request_close_with_handle(gc); |
214 gaim_notify_close_with_handle(gc); | |
5563 | 215 |
10742 | 216 gaim_debug_info("connection", "Destroying connection %p\n", gc); |
217 | |
218 gaim_account_set_connection(account, NULL); | |
219 | |
13914 | 220 g_free(gc->password); |
221 g_free(gc->display_name); | |
9848 | 222 |
10742 | 223 if (gc->disconnect_timeout) |
224 gaim_timeout_remove(gc->disconnect_timeout); | |
6029 | 225 |
11146 | 226 GAIM_DBUS_UNREGISTER_POINTER(gc); |
10742 | 227 g_free(gc); |
6029 | 228 } |
229 | |
5563 | 230 /* |
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231 * d:)->-< |
5563 | 232 * |
233 * d:O-\-< | |
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234 * |
5563 | 235 * d:D-/-< |
236 * | |
237 * d8D->-< DANCE! | |
238 */ | |
239 | |
240 void | |
241 gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state) | |
242 { | |
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243 GaimConnectionUiOps *ops; |
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244 |
5563 | 245 g_return_if_fail(gc != NULL); |
246 | |
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247 if (gc->state == state) |
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248 return; |
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249 |
5563 | 250 gc->state = state; |
251 | |
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252 ops = gaim_connections_get_ui_ops(); |
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253 |
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254 if (gc->state == GAIM_CONNECTING) { |
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255 connections_connecting = g_list_append(connections_connecting, gc); |
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256 } |
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257 else { |
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258 connections_connecting = g_list_remove(connections_connecting, gc); |
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259 } |
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260 |
5563 | 261 if (gc->state == GAIM_CONNECTED) { |
10052 | 262 GaimAccount *account; |
263 GaimPresence *presence; | |
264 | |
265 account = gaim_connection_get_account(gc); | |
266 presence = gaim_account_get_presence(account); | |
5563 | 267 |
268 /* Set the time the account came online */ | |
11973 | 269 gaim_presence_set_login_time(presence, time(NULL)); |
5563 | 270 |
11698 | 271 if (gaim_prefs_get_bool("/core/logging/log_system")) |
272 { | |
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273 GaimLog *log = gaim_account_get_log(account, TRUE); |
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274 |
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275 if (log != NULL) |
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276 { |
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277 char *msg = g_strdup_printf(_("+++ %s signed on"), |
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278 gaim_account_get_username(account)); |
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279 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, |
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280 gaim_account_get_username(account), |
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281 gaim_presence_get_login_time(presence), |
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282 msg); |
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283 g_free(msg); |
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284 } |
10301 | 285 } |
286 | |
5563 | 287 if (ops != NULL && ops->connected != NULL) |
288 ops->connected(gc); | |
289 | |
8573 | 290 gaim_blist_add_account(account); |
5563 | 291 |
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292 gaim_signal_emit(gaim_connections_get_handle(), "signed-on", gc); |
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293 |
5563 | 294 serv_set_permit_deny(gc); |
10745 | 295 |
296 update_keepalive(gc, TRUE); | |
10751 | 297 |
298 if (gaim_account_get_user_info(account) != NULL) | |
299 serv_set_info(gc, gaim_account_get_user_info(account)); | |
5563 | 300 } |
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301 else if (gc->state == GAIM_DISCONNECTED) { |
8573 | 302 GaimAccount *account = gaim_connection_get_account(gc); |
303 | |
11698 | 304 if (gaim_prefs_get_bool("/core/logging/log_system")) |
305 { | |
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306 GaimLog *log = gaim_account_get_log(account, FALSE); |
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307 |
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308 if (log != NULL) |
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309 { |
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310 char *msg = g_strdup_printf(_("+++ %s signed off"), |
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311 gaim_account_get_username(account)); |
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312 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, |
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313 gaim_account_get_username(account), time(NULL), |
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314 msg); |
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315 g_free(msg); |
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316 } |
8573 | 317 } |
318 | |
319 gaim_account_destroy_log(account); | |
320 | |
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321 if (ops != NULL && ops->disconnected != NULL) |
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322 ops->disconnected(gc); |
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323 } |
5563 | 324 } |
325 | |
326 void | |
327 gaim_connection_set_account(GaimConnection *gc, GaimAccount *account) | |
328 { | |
329 g_return_if_fail(gc != NULL); | |
330 g_return_if_fail(account != NULL); | |
331 | |
332 gc->account = account; | |
333 } | |
334 | |
335 void | |
336 gaim_connection_set_display_name(GaimConnection *gc, const char *name) | |
337 { | |
338 g_return_if_fail(gc != NULL); | |
339 | |
340 if (gc->display_name != NULL) | |
341 g_free(gc->display_name); | |
342 | |
343 gc->display_name = (name == NULL ? NULL : g_strdup(name)); | |
344 } | |
345 | |
346 GaimConnectionState | |
347 gaim_connection_get_state(const GaimConnection *gc) | |
348 { | |
349 g_return_val_if_fail(gc != NULL, GAIM_DISCONNECTED); | |
350 | |
351 return gc->state; | |
352 } | |
353 | |
354 GaimAccount * | |
355 gaim_connection_get_account(const GaimConnection *gc) | |
356 { | |
357 g_return_val_if_fail(gc != NULL, NULL); | |
358 | |
359 return gc->account; | |
360 } | |
361 | |
362 const char * | |
10740 | 363 gaim_connection_get_password(const GaimConnection *gc) |
364 { | |
365 g_return_val_if_fail(gc != NULL, NULL); | |
366 | |
367 return gc->password; | |
368 } | |
369 | |
370 const char * | |
5563 | 371 gaim_connection_get_display_name(const GaimConnection *gc) |
372 { | |
373 g_return_val_if_fail(gc != NULL, NULL); | |
374 | |
375 return gc->display_name; | |
376 } | |
377 | |
378 void | |
379 gaim_connection_update_progress(GaimConnection *gc, const char *text, | |
380 size_t step, size_t count) | |
381 { | |
382 GaimConnectionUiOps *ops; | |
383 | |
384 g_return_if_fail(gc != NULL); | |
385 g_return_if_fail(text != NULL); | |
386 g_return_if_fail(step < count); | |
387 g_return_if_fail(count > 1); | |
388 | |
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389 ops = gaim_connections_get_ui_ops(); |
5563 | 390 |
391 if (ops != NULL && ops->connect_progress != NULL) | |
392 ops->connect_progress(gc, text, step, count); | |
393 } | |
394 | |
395 void | |
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396 gaim_connection_notice(GaimConnection *gc, const char *text) |
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397 { |
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398 GaimConnectionUiOps *ops; |
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399 |
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400 g_return_if_fail(gc != NULL); |
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401 g_return_if_fail(text != NULL); |
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402 |
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403 ops = gaim_connections_get_ui_ops(); |
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404 |
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405 if (ops != NULL && ops->notice != NULL) |
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406 ops->notice(gc, text); |
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407 } |
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408 |
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409 static gboolean |
10742 | 410 gaim_connection_disconnect_cb(gpointer data) |
411 { | |
412 GaimAccount *account = data; | |
11562 | 413 char *password = g_strdup(gaim_account_get_password(account)); |
10742 | 414 gaim_account_disconnect(account); |
11562 | 415 gaim_account_set_password(account, password); |
416 g_free(password); | |
10742 | 417 return FALSE; |
418 } | |
419 | |
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420 void |
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421 gaim_connection_error(GaimConnection *gc, const char *text) |
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422 { |
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423 GaimConnectionUiOps *ops; |
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424 |
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425 g_return_if_fail(gc != NULL); |
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426 g_return_if_fail(text != NULL); |
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427 |
6393 | 428 /* If we've already got one error, we don't need any more */ |
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429 if (gc->disconnect_timeout) |
6393 | 430 return; |
431 | |
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432 ops = gaim_connections_get_ui_ops(); |
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433 |
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434 if (ops != NULL) { |
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435 if (ops->report_disconnect != NULL) |
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436 ops->report_disconnect(gc, text); |
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437 } |
5727 | 438 |
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439 gc->disconnect_timeout = gaim_timeout_add(0, gaim_connection_disconnect_cb, |
6076 | 440 gaim_connection_get_account(gc)); |
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441 } |
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442 |
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443 void |
5563 | 444 gaim_connections_disconnect_all(void) |
445 { | |
446 GList *l; | |
6113 | 447 GaimConnection *gc; |
5563 | 448 |
6113 | 449 while ((l = gaim_connections_get_all()) != NULL) { |
450 gc = l->data; | |
451 gc->wants_to_die = TRUE; | |
10742 | 452 gaim_account_disconnect(gc->account); |
6113 | 453 } |
5563 | 454 } |
455 | |
456 GList * | |
457 gaim_connections_get_all(void) | |
458 { | |
459 return connections; | |
460 } | |
461 | |
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462 GList * |
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463 gaim_connections_get_connecting(void) |
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464 { |
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465 return connections_connecting; |
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466 } |
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467 |
5563 | 468 void |
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469 gaim_connections_set_ui_ops(GaimConnectionUiOps *ops) |
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470 { |
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471 connection_ui_ops = ops; |
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472 } |
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473 |
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474 GaimConnectionUiOps * |
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475 gaim_connections_get_ui_ops(void) |
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476 { |
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477 return connection_ui_ops; |
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478 } |
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479 |
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480 void |
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481 gaim_connections_init(void) |
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482 { |
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483 void *handle = gaim_connections_get_handle(); |
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484 |
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485 gaim_signal_register(handle, "signing-on", |
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486 gaim_marshal_VOID__POINTER, NULL, 1, |
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487 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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488 GAIM_SUBTYPE_CONNECTION)); |
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489 |
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490 gaim_signal_register(handle, "signed-on", |
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491 gaim_marshal_VOID__POINTER, NULL, 1, |
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492 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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493 GAIM_SUBTYPE_CONNECTION)); |
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494 |
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495 gaim_signal_register(handle, "signing-off", |
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496 gaim_marshal_VOID__POINTER, NULL, 1, |
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497 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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498 GAIM_SUBTYPE_CONNECTION)); |
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499 |
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500 gaim_signal_register(handle, "signed-off", |
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501 gaim_marshal_VOID__POINTER, NULL, 1, |
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502 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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503 GAIM_SUBTYPE_CONNECTION)); |
6485
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504 } |
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505 |
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506 void |
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507 gaim_connections_uninit(void) |
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508 { |
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509 gaim_signals_unregister_by_instance(gaim_connections_get_handle()); |
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510 } |
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511 |
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512 void * |
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513 gaim_connections_get_handle(void) |
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514 { |
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515 return &connections_handle; |
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516 } |