Mercurial > pidgin
annotate src/connection.c @ 11044:8bf376579177
[gaim-migrate @ 12958]
Patch #1229320 from Bleeter
"I couldn't get anyone to confirm that doing this is correct, however to me it would seem that I'm leaking on a couple of the privacy_checks inside the yahoo prpl. Here's a fix. This also includes privacy wrapper for the conference decline function, used in some booters."
(00:37:39) Bleeter: ... we're returning out of the function, and those things are freed further down if the function isn't returned
(00:38:18) Bleeter: so it makes sense to free them before the return. I'm just unsure because they'reprevious patches which were applied without these checks being picked up
That makes sense to me. It looks good.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Thu, 30 Jun 2005 05:41:43 +0000 |
parents | 50224ac8184d |
children | 1c5398ccbeb0 |
rev | line source |
---|---|
5563 | 1 /** |
2 * @file connection.c Connection API | |
3 * @ingroup core | |
4 * | |
5 * gaim | |
6 * | |
8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
5631 | 10 * |
5563 | 11 * This program is free software; you can redistribute it and/or modify |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
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25 #include "internal.h" |
10740 | 26 #include "account.h" |
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27 #include "blist.h" |
5563 | 28 #include "connection.h" |
5717 | 29 #include "debug.h" |
10751 | 30 #include "gaim.h" |
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31 #include "log.h" |
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32 #include "notify.h" |
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33 #include "prefs.h" |
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34 #include "request.h" |
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35 #include "server.h" |
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36 #include "signals.h" |
6106 | 37 #include "util.h" |
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38 |
5563 | 39 static GList *connections = NULL; |
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40 static GList *connections_connecting = NULL; |
5563 | 41 static GaimConnectionUiOps *connection_ui_ops = NULL; |
42 | |
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43 static int connections_handle; |
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44 |
10745 | 45 static gboolean |
46 send_keepalive(gpointer data) | |
47 { | |
48 GaimConnection *gc = data; | |
49 GaimPluginProtocolInfo *prpl_info = NULL; | |
50 | |
51 if (gc != NULL && gc->prpl != NULL) | |
52 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); | |
53 | |
54 if (prpl_info && prpl_info->keepalive) | |
55 prpl_info->keepalive(gc); | |
56 | |
57 return TRUE; | |
58 } | |
59 | |
60 static void | |
61 update_keepalive(GaimConnection *gc, gboolean on) | |
62 { | |
63 if (on && !gc->keepalive) | |
64 { | |
65 gaim_debug_info("connection", "Activating keepalive.\n"); | |
66 gc->keepalive = gaim_timeout_add(30000, send_keepalive, gc); | |
67 } | |
68 else if (!on && gc->keepalive > 0) | |
69 { | |
70 gaim_debug_info("connection", "Deactivating keepalive.\n"); | |
71 gaim_timeout_remove(gc->keepalive); | |
72 gc->keepalive = 0; | |
73 } | |
74 } | |
75 | |
10740 | 76 void |
77 gaim_connection_new(GaimAccount *account, gboolean regist, const char *password) | |
5563 | 78 { |
79 GaimConnection *gc; | |
10740 | 80 GaimPlugin *prpl; |
81 GaimPluginProtocolInfo *prpl_info; | |
5563 | 82 |
10740 | 83 g_return_if_fail(account != NULL); |
84 | |
10755 | 85 if (gaim_account_is_connected(account)) |
86 return; | |
87 | |
10740 | 88 prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); |
89 | |
90 if (prpl != NULL) | |
91 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); | |
92 else { | |
93 gchar *message; | |
94 | |
95 message = g_strdup_printf(_("Missing protocol plugin for %s"), | |
96 gaim_account_get_username(account)); | |
97 gaim_notify_error(NULL, regist ? _("Registration Error") : | |
98 _("Connection Error"), message, NULL); | |
99 g_free(message); | |
100 return; | |
101 } | |
102 | |
103 if (regist) | |
104 { | |
105 if (prpl_info->register_user == NULL) | |
106 return; | |
107 } | |
108 else | |
109 { | |
10751 | 110 if (((password == NULL) || (*password == '\0')) && |
10740 | 111 !(prpl_info->options & OPT_PROTO_NO_PASSWORD) && |
112 !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL)) | |
113 { | |
114 gaim_debug_error("connection", "Can not connect to account %s without " | |
115 "a password.\n", gaim_account_get_username(account)); | |
116 return; | |
117 } | |
118 } | |
5563 | 119 |
120 gc = g_new0(GaimConnection, 1); | |
10740 | 121 gc->prpl = prpl; |
10751 | 122 if ((password != NULL) && (*password != '\0')) |
123 gc->password = g_strdup(password); | |
5563 | 124 gaim_connection_set_account(gc, account); |
10740 | 125 gaim_connection_set_state(gc, GAIM_CONNECTING); |
126 connections = g_list_append(connections, gc); | |
5563 | 127 gaim_account_set_connection(account, gc); |
128 | |
10740 | 129 gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc); |
130 | |
131 if (regist) | |
132 { | |
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133 gaim_debug_info("connection", "Registering. gc = %p\n", gc); |
10740 | 134 |
135 /* set this so we don't auto-reconnect after registering */ | |
136 gc->wants_to_die = TRUE; | |
137 | |
138 prpl_info->register_user(account); | |
139 } | |
140 else | |
141 { | |
142 gaim_debug_info("connection", "Connecting. gc = %p\n", gc); | |
143 | |
144 gaim_signal_emit(gaim_accounts_get_handle(), "account-connecting", account); | |
145 prpl_info->login(account, gaim_account_get_active_status(account)); | |
146 } | |
5563 | 147 } |
148 | |
149 void | |
150 gaim_connection_destroy(GaimConnection *gc) | |
151 { | |
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152 GaimAccount *account; |
10840 | 153 #if 0 |
10754 | 154 GList *wins; |
10840 | 155 #endif |
10754 | 156 GaimPresence *presence = NULL; |
157 GaimPluginProtocolInfo *prpl_info = NULL; | |
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158 |
5563 | 159 g_return_if_fail(gc != NULL); |
160 | |
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161 account = gaim_connection_get_account(gc); |
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162 |
10754 | 163 gaim_debug_info("connection", "Disconnecting connection %p\n", gc); |
164 | |
165 if (gaim_connection_get_state(gc) != GAIM_CONNECTING) | |
166 gaim_blist_remove_account(account); | |
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167 |
10754 | 168 gaim_signal_emit(gaim_connections_get_handle(), "signing-off", gc); |
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169 |
10754 | 170 while (gc->buddy_chats) |
171 { | |
172 GaimConversation *b = gc->buddy_chats->data; | |
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173 |
10754 | 174 gc->buddy_chats = g_slist_remove(gc->buddy_chats, b); |
175 gaim_conv_chat_left(GAIM_CONV_CHAT(b)); | |
176 } | |
10745 | 177 |
10754 | 178 if (gc->idle_timer > 0) |
179 gaim_timeout_remove(gc->idle_timer); | |
180 gc->idle_timer = 0; | |
10745 | 181 |
10754 | 182 update_keepalive(gc, FALSE); |
10745 | 183 |
10754 | 184 if (gc->prpl != NULL) |
185 { | |
186 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); | |
10745 | 187 |
10754 | 188 if (prpl_info->close) |
189 (prpl_info->close)(gc); | |
190 } | |
5563 | 191 |
10754 | 192 connections = g_list_remove(connections, gc); |
5563 | 193 |
10754 | 194 gaim_connection_set_state(gc, GAIM_DISCONNECTED); |
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195 |
10754 | 196 /* LOG system_log(log_signoff, gc, NULL, |
197 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); */ | |
198 gaim_signal_emit(gaim_connections_get_handle(), "signed-off", gc); | |
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199 |
10754 | 200 presence = gaim_account_get_presence(account); |
201 if (gaim_presence_is_online(presence) == TRUE) | |
202 gaim_presence_set_status_active(presence, "offline", TRUE); | |
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203 |
10827 | 204 #if 0 |
10840 | 205 /* see comment later in file on if 0'd same code */ |
10754 | 206 /* |
207 * XXX This is a hack! Remove this and replace it with a better event | |
208 * notification system. | |
209 */ | |
210 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { | |
211 GaimConvWindow *win = (GaimConvWindow *)wins->data; | |
212 gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0), | |
213 GAIM_CONV_ACCOUNT_OFFLINE); | |
214 } | |
10827 | 215 #endif |
10742 | 216 |
10754 | 217 gaim_request_close_with_handle(gc); |
218 gaim_notify_close_with_handle(gc); | |
5563 | 219 |
10742 | 220 gaim_debug_info("connection", "Destroying connection %p\n", gc); |
221 | |
222 gaim_account_set_connection(account, NULL); | |
223 | |
224 if (gc->password != NULL) | |
225 g_free(gc->password); | |
5563 | 226 |
10742 | 227 if (gc->display_name != NULL) |
228 g_free(gc->display_name); | |
9848 | 229 |
10742 | 230 if (gc->disconnect_timeout) |
231 gaim_timeout_remove(gc->disconnect_timeout); | |
6029 | 232 |
10742 | 233 g_free(gc); |
6029 | 234 } |
235 | |
5563 | 236 /* |
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237 * d:)->-< |
5563 | 238 * |
239 * d:O-\-< | |
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240 * |
5563 | 241 * d:D-/-< |
242 * | |
243 * d8D->-< DANCE! | |
244 */ | |
245 | |
246 void | |
247 gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state) | |
248 { | |
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249 GaimConnectionUiOps *ops; |
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250 |
5563 | 251 g_return_if_fail(gc != NULL); |
252 | |
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253 if (gc->state == state) |
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254 return; |
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255 |
5563 | 256 gc->state = state; |
257 | |
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258 ops = gaim_connections_get_ui_ops(); |
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259 |
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260 if (gc->state == GAIM_CONNECTING) { |
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261 connections_connecting = g_list_append(connections_connecting, gc); |
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262 } |
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263 else { |
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264 connections_connecting = g_list_remove(connections_connecting, gc); |
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265 } |
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266 |
5563 | 267 if (gc->state == GAIM_CONNECTED) { |
10840 | 268 #if 0 |
5563 | 269 GList *wins; |
10840 | 270 #endif |
10052 | 271 GaimAccount *account; |
272 GaimPresence *presence; | |
273 | |
274 account = gaim_connection_get_account(gc); | |
275 presence = gaim_account_get_presence(account); | |
5563 | 276 |
277 /* Set the time the account came online */ | |
278 time(&gc->login_time); | |
279 | |
10301 | 280 if (gaim_prefs_get_bool("/core/logging/log_system") && |
281 gaim_prefs_get_bool("/core/logging/log_own_states")){ | |
282 GaimLog *log = gaim_account_get_log(account); | |
283 char *msg = g_strdup_printf("+++ %s signed on", | |
284 gaim_account_get_username(account)); | |
285 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
286 gaim_account_get_username(account), gc->login_time, | |
287 msg); | |
288 g_free(msg); | |
289 } | |
290 | |
5563 | 291 if (ops != NULL && ops->connected != NULL) |
292 ops->connected(gc); | |
293 | |
294 gaim_blist_show(); | |
8573 | 295 gaim_blist_add_account(account); |
5563 | 296 |
297 /* | |
298 * XXX This is a hack! Remove this and replace it with a better event | |
299 * notification system. | |
300 */ | |
10827 | 301 #if 0 |
302 /* This looks like it was horribly broken before I got here... */ | |
303 /* Why is it updating the first tab of each window? */ | |
5563 | 304 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { |
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305 GaimConvWindow *win = (GaimConvWindow *)wins->data; |
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306 gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0), |
5563 | 307 GAIM_CONV_ACCOUNT_ONLINE); |
308 } | |
10827 | 309 #endif |
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310 gaim_signal_emit(gaim_connections_get_handle(), "signed-on", gc); |
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311 |
5563 | 312 serv_set_permit_deny(gc); |
10745 | 313 |
314 update_keepalive(gc, TRUE); | |
10751 | 315 |
316 if (gaim_account_get_user_info(account) != NULL) | |
317 serv_set_info(gc, gaim_account_get_user_info(account)); | |
318 | |
319 if (gc->idle_timer > 0) | |
320 gaim_timeout_remove(gc->idle_timer); | |
321 | |
322 gc->idle_timer = gaim_timeout_add(20000, check_idle, gc); | |
323 serv_touch_idle(gc); | |
5563 | 324 } |
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325 else if (gc->state == GAIM_DISCONNECTED) { |
8573 | 326 GaimAccount *account = gaim_connection_get_account(gc); |
327 | |
328 if(gaim_prefs_get_bool("/core/logging/log_system") && | |
329 gaim_prefs_get_bool("/core/logging/log_own_states")){ | |
330 GaimLog *log = gaim_account_get_log(account); | |
331 char *msg = g_strdup_printf("+++ %s signed off", | |
332 gaim_account_get_username(account)); | |
333 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
334 gaim_account_get_username(account), time(NULL), | |
335 msg); | |
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336 g_free(msg); |
8573 | 337 } |
338 | |
339 gaim_account_destroy_log(account); | |
340 | |
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341 if (ops != NULL && ops->disconnected != NULL) |
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342 ops->disconnected(gc); |
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343 } |
5563 | 344 } |
345 | |
346 void | |
347 gaim_connection_set_account(GaimConnection *gc, GaimAccount *account) | |
348 { | |
349 g_return_if_fail(gc != NULL); | |
350 g_return_if_fail(account != NULL); | |
351 | |
352 gc->account = account; | |
353 } | |
354 | |
355 void | |
356 gaim_connection_set_display_name(GaimConnection *gc, const char *name) | |
357 { | |
358 g_return_if_fail(gc != NULL); | |
359 | |
360 if (gc->display_name != NULL) | |
361 g_free(gc->display_name); | |
362 | |
363 gc->display_name = (name == NULL ? NULL : g_strdup(name)); | |
364 } | |
365 | |
366 GaimConnectionState | |
367 gaim_connection_get_state(const GaimConnection *gc) | |
368 { | |
369 g_return_val_if_fail(gc != NULL, GAIM_DISCONNECTED); | |
370 | |
371 return gc->state; | |
372 } | |
373 | |
374 GaimAccount * | |
375 gaim_connection_get_account(const GaimConnection *gc) | |
376 { | |
377 g_return_val_if_fail(gc != NULL, NULL); | |
378 | |
379 return gc->account; | |
380 } | |
381 | |
382 const char * | |
10740 | 383 gaim_connection_get_password(const GaimConnection *gc) |
384 { | |
385 g_return_val_if_fail(gc != NULL, NULL); | |
386 | |
387 return gc->password; | |
388 } | |
389 | |
390 const char * | |
5563 | 391 gaim_connection_get_display_name(const GaimConnection *gc) |
392 { | |
393 g_return_val_if_fail(gc != NULL, NULL); | |
394 | |
395 return gc->display_name; | |
396 } | |
397 | |
398 void | |
399 gaim_connection_update_progress(GaimConnection *gc, const char *text, | |
400 size_t step, size_t count) | |
401 { | |
402 GaimConnectionUiOps *ops; | |
403 | |
404 g_return_if_fail(gc != NULL); | |
405 g_return_if_fail(text != NULL); | |
406 g_return_if_fail(step < count); | |
407 g_return_if_fail(count > 1); | |
408 | |
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409 ops = gaim_connections_get_ui_ops(); |
5563 | 410 |
411 if (ops != NULL && ops->connect_progress != NULL) | |
412 ops->connect_progress(gc, text, step, count); | |
413 } | |
414 | |
415 void | |
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416 gaim_connection_notice(GaimConnection *gc, const char *text) |
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417 { |
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418 GaimConnectionUiOps *ops; |
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419 |
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420 g_return_if_fail(gc != NULL); |
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421 g_return_if_fail(text != NULL); |
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422 |
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423 ops = gaim_connections_get_ui_ops(); |
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424 |
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425 if (ops != NULL && ops->notice != NULL) |
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426 ops->notice(gc, text); |
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427 } |
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428 |
10742 | 429 gboolean |
430 gaim_connection_disconnect_cb(gpointer data) | |
431 { | |
432 GaimAccount *account = data; | |
433 | |
434 gaim_account_disconnect(account); | |
435 | |
436 return FALSE; | |
437 } | |
438 | |
5571
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439 void |
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440 gaim_connection_error(GaimConnection *gc, const char *text) |
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441 { |
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442 GaimConnectionUiOps *ops; |
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443 |
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444 g_return_if_fail(gc != NULL); |
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445 g_return_if_fail(text != NULL); |
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446 |
6393 | 447 /* If we've already got one error, we don't need any more */ |
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448 if (gc->disconnect_timeout) |
6393 | 449 return; |
450 | |
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451 ops = gaim_connections_get_ui_ops(); |
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452 |
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453 if (ops != NULL) { |
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454 if (ops->report_disconnect != NULL) |
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455 ops->report_disconnect(gc, text); |
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456 } |
5727 | 457 |
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458 gc->disconnect_timeout = gaim_timeout_add(0, gaim_connection_disconnect_cb, |
6076 | 459 gaim_connection_get_account(gc)); |
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460 } |
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461 |
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462 void |
5563 | 463 gaim_connections_disconnect_all(void) |
464 { | |
465 GList *l; | |
6113 | 466 GaimConnection *gc; |
5563 | 467 |
6113 | 468 while ((l = gaim_connections_get_all()) != NULL) { |
469 gc = l->data; | |
470 gc->wants_to_die = TRUE; | |
10742 | 471 gaim_account_disconnect(gc->account); |
6113 | 472 } |
5563 | 473 } |
474 | |
475 GList * | |
476 gaim_connections_get_all(void) | |
477 { | |
478 return connections; | |
479 } | |
480 | |
5788
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481 GList * |
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482 gaim_connections_get_connecting(void) |
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483 { |
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484 return connections_connecting; |
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485 } |
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486 |
5563 | 487 void |
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488 gaim_connections_set_ui_ops(GaimConnectionUiOps *ops) |
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489 { |
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490 connection_ui_ops = ops; |
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491 } |
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492 |
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493 GaimConnectionUiOps * |
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494 gaim_connections_get_ui_ops(void) |
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495 { |
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496 return connection_ui_ops; |
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497 } |
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498 |
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499 void |
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500 gaim_connections_init(void) |
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501 { |
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502 void *handle = gaim_connections_get_handle(); |
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503 |
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504 gaim_debug_register_category("connection"); |
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505 |
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506 gaim_signal_register(handle, "signing-on", |
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507 gaim_marshal_VOID__POINTER, NULL, 1, |
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508 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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509 GAIM_SUBTYPE_CONNECTION)); |
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510 |
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511 gaim_signal_register(handle, "signed-on", |
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512 gaim_marshal_VOID__POINTER, NULL, 1, |
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513 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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514 GAIM_SUBTYPE_CONNECTION)); |
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515 |
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516 gaim_signal_register(handle, "signing-off", |
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517 gaim_marshal_VOID__POINTER, NULL, 1, |
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518 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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519 GAIM_SUBTYPE_CONNECTION)); |
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520 |
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521 gaim_signal_register(handle, "signed-off", |
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522 gaim_marshal_VOID__POINTER, NULL, 1, |
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523 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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524 GAIM_SUBTYPE_CONNECTION)); |
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525 } |
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526 |
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|
527 void |
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|
528 gaim_connections_uninit(void) |
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529 { |
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|
530 gaim_signals_unregister_by_instance(gaim_connections_get_handle()); |
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|
531 |
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|
532 gaim_debug_unregister_category("connection"); |
6485
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533 } |
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|
534 |
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|
535 void * |
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536 gaim_connections_get_handle(void) |
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537 { |
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|
538 return &connections_handle; |
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|
539 } |