Mercurial > libavutil.hg
annotate softfloat.h @ 567:bd4052d9050c libavutil
Globally rename the header inclusion guard names.
Consistently apply this rule: the guard name is obtained from the
filename by stripping the leading "lib", converting '/' and '.' to
'_' and uppercasing the resulting name. Guard names in the root
directory have to be prefixed by "FFMPEG_".
author | stefano |
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date | Sun, 31 Aug 2008 07:39:47 +0000 |
parents | 6ebdeca51ff4 |
children | 8c48a1b999a3 |
rev | line source |
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1 /* |
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2 * Copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at> |
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3 * |
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4 * This file is part of FFmpeg. |
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5 * |
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6 * FFmpeg is free software; you can redistribute it and/or |
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7 * modify it under the terms of the GNU Lesser General Public |
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8 * License as published by the Free Software Foundation; either |
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9 * version 2.1 of the License, or (at your option) any later version. |
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10 * |
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11 * FFmpeg is distributed in the hope that it will be useful, |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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14 * Lesser General Public License for more details. |
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15 * |
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16 * You should have received a copy of the GNU Lesser General Public |
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17 * License along with FFmpeg; if not, write to the Free Software |
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18 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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19 */ |
91 | 20 |
567 | 21 #ifndef AVUTIL_SOFTFLOAT_H |
22 #define AVUTIL_SOFTFLOAT_H | |
344 | 23 |
343 | 24 #include <stdint.h> |
485 | 25 #include "common.h" |
343 | 26 |
91 | 27 #define MIN_EXP -126 |
28 #define MAX_EXP 126 | |
29 #define ONE_BITS 29 | |
30 | |
31 typedef struct SoftFloat{ | |
32 int32_t exp; | |
33 int32_t mant; | |
34 }SoftFloat; | |
35 | |
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36 static av_const SoftFloat av_normalize_sf(SoftFloat a){ |
91 | 37 if(a.mant){ |
38 #if 1 | |
39 while((a.mant + 0x20000000U)<0x40000000U){ | |
40 a.mant += a.mant; | |
41 a.exp -= 1; | |
42 } | |
43 #else | |
44 int s=ONE_BITS + 1 - av_log2(a.mant ^ (a.mant<<1)); | |
45 a.exp -= s; | |
46 a.mant <<= s; | |
47 #endif | |
48 if(a.exp < MIN_EXP){ | |
49 a.exp = MIN_EXP; | |
50 a.mant= 0; | |
51 } | |
52 }else{ | |
53 a.exp= MIN_EXP; | |
54 } | |
55 return a; | |
56 } | |
57 | |
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58 static inline av_const SoftFloat av_normalize1_sf(SoftFloat a){ |
91 | 59 #if 1 |
60 if(a.mant + 0x40000000 < 0){ | |
61 a.exp++; | |
62 a.mant>>=1; | |
63 } | |
64 return a; | |
65 #elif 1 | |
66 int t= a.mant + 0x40000000 < 0; | |
67 return (SoftFloat){a.exp+t, a.mant>>t}; | |
68 #else | |
69 int t= (a.mant + 0x40000000U)>>31; | |
70 return (SoftFloat){a.exp+t, a.mant>>t}; | |
71 #endif | |
72 } | |
73 | |
74 /** | |
75 * | |
76 * @return will not be more denormalized then a+b, so if either input is | |
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77 * normalized then the output will not be worse then the other input |
91 | 78 * if both are normalized then the output will be normalized |
79 */ | |
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80 static inline av_const SoftFloat av_mul_sf(SoftFloat a, SoftFloat b){ |
91 | 81 a.exp += b.exp; |
82 a.mant = (a.mant * (int64_t)b.mant) >> ONE_BITS; | |
83 return av_normalize1_sf(a); | |
84 } | |
85 | |
86 /** | |
87 * | |
88 * b has to be normalized and not zero | |
89 * @return will not be more denormalized then a | |
90 */ | |
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91 static av_const SoftFloat av_div_sf(SoftFloat a, SoftFloat b){ |
91 | 92 a.exp -= b.exp+1; |
93 a.mant = ((int64_t)a.mant<<(ONE_BITS+1)) / b.mant; | |
94 return av_normalize1_sf(a); | |
95 } | |
96 | |
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97 static inline av_const int av_cmp_sf(SoftFloat a, SoftFloat b){ |
91 | 98 int t= a.exp - b.exp; |
99 if(t<0) return (a.mant >> (-t)) - b.mant ; | |
100 else return a.mant - (b.mant >> t); | |
101 } | |
102 | |
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103 static inline av_const SoftFloat av_add_sf(SoftFloat a, SoftFloat b){ |
91 | 104 int t= a.exp - b.exp; |
105 if(t<0) return av_normalize1_sf((SoftFloat){b.exp, b.mant + (a.mant >> (-t))}); | |
106 else return av_normalize1_sf((SoftFloat){a.exp, a.mant + (b.mant >> t )}); | |
107 } | |
108 | |
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109 static inline av_const SoftFloat av_sub_sf(SoftFloat a, SoftFloat b){ |
91 | 110 return av_add_sf(a, (SoftFloat){b.exp, -b.mant}); |
111 } | |
112 | |
113 //FIXME sqrt, log, exp, pow, sin, cos | |
114 | |
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115 static inline av_const SoftFloat av_int2sf(int v, int frac_bits){ |
91 | 116 return av_normalize_sf((SoftFloat){ONE_BITS-frac_bits, v}); |
117 } | |
118 | |
119 /** | |
120 * | |
121 * rounding is to -inf | |
122 */ | |
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123 static inline av_const int av_sf2int(SoftFloat v, int frac_bits){ |
91 | 124 v.exp += frac_bits - ONE_BITS; |
125 if(v.exp >= 0) return v.mant << v.exp ; | |
126 else return v.mant >>(-v.exp); | |
127 } | |
344 | 128 |
567 | 129 #endif /* AVUTIL_SOFTFLOAT_H */ |