Mercurial > mplayer.hg
annotate DOCS/fr/codecs.html @ 10109:b84118357b83
Adding of XML french docs
author | nicolas |
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date | Fri, 16 May 2003 13:20:06 +0000 |
parents | 78557a55801f |
children | 53986f5fdfe6 |
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1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> |
2252 | 2 <HTML> |
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3 |
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4 <HEAD> |
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5 <TITLE>Codecs - MPlayer - Le lecteur vidéo pour Linux</TITLE> |
9512 | 6 <LINK REL="stylesheet" TYPE="text/css" HREF="../default.css"> |
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7 <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> |
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8 </HEAD> |
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9 |
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10 <BODY> |
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11 |
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12 |
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13 <H2><A NAME="codecs">2.2 Codecs supportés</A></H2> |
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14 |
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15 |
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16 <H3><A NAME="video_codecs">2.2.1 Codecs vidéo</A></H3> |
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17 |
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18 <P>Voir la <A HREF="http://www.mplayerhq.hu/DOCS/codecs-status.html">table d'état des codecs</A> |
9286 | 19 pour une liste complète, générée quotidiennement. Très peu de codecs sont disponibles |
20 en téléchargement sur notre page web. Récupérez-les depuis notre | |
21 <A HREF="http://www.mplayerhq.hu/MPlayer/releases/codecs/">page des codecs</A>.</P> | |
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22 |
9286 | 23 <P>Les plus importants d'entre eux:</P> |
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24 <UL> |
9286 | 25 <LI>vidéo <B>MPEG1</B> (<B>VCD</B>) et <B>MPEG2</B> (<B>DVD</B>)</LI> |
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26 <LI>décodeurs natifs pour DivX ;-), OpenDivX, DivX4, DivX5, |
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27 M$ MPEG4 v1, v2 et autres variantes MPEG4</LI> |
9286 | 28 <LI>décodeur natif pour Windows Media Video <B>7/8</B> (<B>WMV1/WMV2</B>), et |
29 décodeur de DLL Win32 pour <B>Windows Media Video 9</B> (<B>WMV3</B>), utilisés | |
30 tous les deux dans les fichiers .wmv</LI> | |
31 <LI><B>décodeur <B>Sorenson 1 (SVQ1)</B> natif</B></LI> | |
32 <LI><B>décodeur <B>Sorenson 3 (SVQ3)</B> Win32/QT</B></LI> | |
33 <LI>décodeur <B>3ivx</B> v1, v2</LI> | |
34 <LI>codecs Cinepak et <B>Intel Indeo</B> (3.1, 3.2, 4.1, 5.0)</LI> | |
35 <LI><B>MJPEG</B>, AVID, VCR2, ASV2 et autres formats matériels</LI> | |
36 <LI>VIVO 1.0, 2.0, I263 et autres variantes <B>h263</B>(+)</LI> | |
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37 <LI>FLI/FLC</LI> |
9286 | 38 <LI>codec <B>RealVideo 1.0</B> de libavcodec, et codecs <B>RealVideo 2.0</B>, |
39 <B>3.0</B> et <B>4.0</B> en utilisant les librairies RealPlayer</LI> | |
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40 <LI>décodeur natif pour HuffYUV</LI> |
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41 <LI>vieux et simples formats variés similaires à RLE</LI> |
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42 </UL> |
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43 |
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44 <P>Si vous avez un codec Win32 non listé ici qui n'est pas encore supporté, veuillez |
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45 lire <A HREF="#importing">Comment importer des codecs</A> et aidez-nous à en |
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46 ajouter le support.</P> |
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47 |
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48 |
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49 <H4><A NAME="divx">2.2.1.1 DivX4/DivX5</A></H4> |
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51 <P>Cette section contient des informations sur les codecs DivX4 et Divx5 de |
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52 <A HREF="http://www.projectmayo.com">Project Mayo</A>. Leur première version |
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53 (alpha) disponible est OpenDivX 4.0 alpha 47 et 48. Son support est inclut |
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54 dans MPlayer, et compilé par défaut. Nous avons fréquemment utilisé son code |
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55 de postprocessing pour améliorer la qualité visuelle des vidéos MPEG1/2. |
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56 Maintenant nous utilisons notre propre code, pour touts les types de fichier.</P> |
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57 |
9539 | 58 <P>La nouvelle génération de ce codec est appelée DivX4 et peut même décoder les vidéos |
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59 créées avec le très mauvais codec DivX ! De plus il est plus rapide que les DLLs Win32 |
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60 DivX natives mais plus lent que libavcodec. Son utilisation en tant que décodeur est |
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61 donc <B>DÉCOURAGÉ</B>. Cependant, il est utile pour l'encodage. Un désavantage de ce |
8971 | 62 codec est que ces sources sont ne sont pas disponibles sous une |
63 licence Open source.</P> | |
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64 |
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65 <P>DivX4Linux fonctionne dans deux modes:</P> |
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66 |
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67 <DL> |
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68 <DT><CODE>-vc odivx</CODE></DT> |
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69 <DD>Utilise le codec divx4 à la manière d'OpenDivX. Dans ce cas il affiche des |
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70 images YV12 dans son propre buffer, et MPlayer fait la conversion de palette |
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71 via libvo. (<B>Rapide, recommandé !</B>)</DD> |
2252 | 72 |
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73 <DT><CODE>-vc divx4</CODE></DT> |
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74 <DD>Utilise la conversion de palette du codec. |
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75 Dans ce mode, vous pouvez également utiliser le format YUY2/UYVY.(<B>LENT</B>)</DD> |
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76 </DL> |
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77 |
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78 <P>La méthode <CODE>-vc odivx</CODE> est généralement plus rapide, grâce au fait |
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79 qu'elle transfert les données des images au format YV12 (planar YUV 4:2:0), |
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80 nécessitant ainsi moins de bande passante sur le bus. Pour les modes YUV |
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81 compactés (YUY2, UYVY), utilisez la méthode <CODE>-vc divx4</CODE>. Pour les |
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82 modes RGB la vitesse est la même, au mieux elle peut varier selon votre profondeur de |
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83 couleur.</P> |
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84 |
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85 <P><B>Note:</B> Si votre pilote <CODE>-vo</CODE> supporte le rendu direct, alors |
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86 <CODE>-vc divx4</CODE> pourra être plus rapide voir même la solution la plus rapide.</P> |
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87 |
9286 | 88 <P>Le codec binaire de Divx4/5 peut être téléchargé depuis |
89 <A HREF="http://avifile.sourceforge.net">avifile.</A> ou | |
90 <A HREF="http://www.divx.com">divx.com</A>. | |
8971 | 91 <P>Désarchivez-le, lancez <CODE>./install.sh</CODE> en root et |
92 n'oubliez pas d'ajouter <CODE>/usr/local/lib</CODE> à votre | |
93 <CODE>/etc/ld.so.conf</CODE> et de lancer <CODE>ldconfig</CODE>.</P> | |
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94 |
9286 | 95 <P>Récupérez la version CVS de l'ANCIENNE librairie principale OpenDivx comme ceci:</P> |
8971 | 96 |
97 <OL> | |
98 <LI><CODE>cvs -d:pserver:anonymous@cvs.projectmayo.com:/cvsroot login</CODE></LI> | |
99 <LI><CODE>cvs -d:pserver:anonymous@cvs.projectmayo.com:/cvsroot co divxcore</CODE></LI> | |
100 <LI>Cette librairie principale est séparée en librairies d'encodage | |
101 et de décodage qui doivent être compilées séparément. Pour la | |
102 librairie de décodage, tapez simplement | |
103 <PRE> | |
104 cd divxcore/decore/build/linux | |
105 make | |
9286 | 106 cp libdivxdecore.so /usr/local/lib |
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107 ln -s libdivxdecore.so /usr/local/lib/libdivxdecore.so.0 |
8971 | 108 cp ../../src/decore.h /usr/local/include |
109 </PRE> | |
110 </LI> | |
9289 | 111 <LI>Hélas, pour la librairie d'encodage il n'y a pas de Makefile Linux |
8971 | 112 disponible, et le code optimisé pour MMX ne fonctionne que sous |
113 Windows. Vous pouvez quand même le compiler en utilisant ce | |
114 <A HREF="ftp://ftp.mplayerhq.hu/MPlayer/contrib/divx-mf/Makefile">Makefile</A>. | |
115 <PRE> | |
116 cd ../../../encore/build | |
117 mkdir linux | |
118 cd linux | |
119 cp path/Makefile . | |
120 make | |
121 cp libdivxencore.so /usr/local/lib | |
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122 ln -s libdivxencore.so /usr/local/lib/libdivxencore.so.0 |
8971 | 123 cp ../../src/encore.h /usr/local/include |
124 </PRE> | |
125 </LI> | |
126 </OL> | |
127 | |
9286 | 128 <P>MPlayer détecte si DivX4/DivX5 est correctement installé, donc compilez le normalement. |
8971 | 129 Si il ne détecte pas le codec, votre installation ou votre configuration n'est pas |
130 correcte.</P> | |
131 | |
9286 | 132 |
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133 <H4><A NAME="libavcodec">2.2.1.2 DivX/libavcodec de FFmpeg</A></H4> |
2252 | 134 |
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135 <P><A HREF="http://ffmpeg.sourceforge.net">FFmpeg</A> contient un codec |
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136 <B>open source</B>, qui est capable de décoder des flux encodés avec |
9286 | 137 des codecs vidéo H263/MJPEG/RV10/DivX3/DivX4/DivX5/MP41/MP42/WMV1/WMV2/HuffYUV, |
138 ou audio WMA (Windows Media Audio). Mais seuls quelques-uns peuvent être encodés | |
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139 avec, mais il offre également une vitesse plus rapide que les codecs Win32 |
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140 ou que la librairie DivX4/5 de DivX.com!</P> |
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141 |
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142 <P>Il contient plein de bons codecs, les plus importantes étant les variantes MPEG4: |
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143 DivX 3, DivX 4, DivX 5, Windows Media Video 7 (WMV1). Le décodeur WMA est également |
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144 très intéressant.</P> |
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145 |
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146 <P>Si vous utilisez une version officielle vous avez libavcodec directement dans le |
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147 paquetage, construisez comme d'habitude. Si vous utilisez la version CVS de MPlayer |
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148 vous devrez extraire libavcodec de l'arborescence CVS de FFmpeg car les versions |
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149 officielles de FFmpeg <B>ne</B> fonctionnent <B>pas</B>. Pour y arriver faites:</P> |
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150 |
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151 <OL> |
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152 <LI><CODE>cvs -d:pserver:anonymous@cvs.ffmpeg.sourceforge.net:/cvsroot/ffmpeg login</CODE></LI> |
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153 <LI><CODE>cvs -d:pserver:anonymous@cvs.ffmpeg.sourceforge.net:/cvsroot/ffmpeg co ffmpeg</CODE></LI> |
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154 <LI>Déplacez le répertoire <CODE>libavcodec</CODE> des sources FFmpeg à la |
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155 racine de l'arborescence CVS de MPlayer. Cela devrait ressembler à cela: |
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156 <P> <CODE>main/libavcodec</CODE></P> |
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157 Faire un lien symbolique n'est <B>pas</B> suffisant, vous devez le copier ou le déplacer!</LI> |
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158 <LI>Compilez. Configure devrait détecter les problèmes avant la compilation.</LI> |
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159 </OL> |
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160 |
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161 <P><B>Note:</B> MPlayer depuis CVS contient un sous-répertoire libavcodec, |
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162 mais il ne contient <B>pas</B> le source de libavcodec! |
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163 Vous devez suivre les étapes ci-dessus pour obtenir le source de cette librairie.</P> |
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164 |
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165 <P>Avec FFmpeg et ma Matrox G400, je peut voir des films DivX en haute résolution |
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166 sans sauter de trames sur mon K6/2 500.</P> |
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167 |
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168 |
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169 <H4><A NAME="xanim">2.2.1.3 Codecs XAnim</A></H4> |
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170 |
9363 | 171 <H4>AVANT-PROPOS</H4> |
9286 | 172 <P> |
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173 Soyez prévenu que les codecs binaires XAnim sont packagées avec un un morceau |
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174 de texte revendiquant être la licence liée au logiciel qui, entre autres |
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175 restrictions, interdit à l'utilisateur d'utiliser les codecs en conjonction |
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176 avec n'importe quel autre programme que XAnim. Cependant l'auteur de XAnim n'a |
9286 | 177 encore entrepris d'actions légales contre quiconque pour des problèmes relatifs aux |
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178 codecs. |
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179 </P> |
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180 |
9802 | 181 <H4>INSTALLATION ET UTILISATION</H4> |
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182 <P>MPlayer est capable d'employer les codecs XAnim pour décoder. Suivez |
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183 les instructions pour les activer:</P> |
2252 | 184 |
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185 <OL> |
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186 <LI>Téléchargez les codecs que vous désirez utiliser depuis le |
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187 <A HREF="http://xanim.va.pubnix.com">site d'XAnim</A>. Le codec <B>3ivx</B> |
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188 n'y est pas, il est sur le <A HREF="http://www.3ivx.com">site de 3ivx</A>.</LI> |
9286 | 189 <LI><B>OU</B> téléchargez le pack de codecs depuis notre |
190 <A HREF="http://www.mplayerhq.hu/MPlayer/releases/codecs/">page des codecs</A>. | |
191 </LI> | |
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192 <LI>Utilisez l'option <CODE>--with-xanimlibdir</CODE> pour dire à configure où |
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193 trouver les codecs XAnim. Par défaut, il les cherche dans |
9286 | 194 <CODE>/usr/local/lib/xanim/mods, /usr/lib/xanim/mods et /usr/lib/xanim</CODE>. |
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195 Vous pouvez également fixer la variable d'environnement <I>XANIM_MOD_DIR</I> avec |
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196 le répertoire des codecs XAnim.</LI> |
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197 <LI>Renommez/faites des liens symboliques de ces fichiers, en séparant le reste |
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198 de l'architecture, ils auront donc des noms comme ceux-ci: |
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199 <CODE>vid_cvid.xa, vid_h263.xa, vid_iv50.xa</CODE>.</LI> |
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200 </OL> |
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201 |
9286 | 202 <P>XAnim sont des codecs de la famille <CODE>xanim</CODE>, donc vous pouvez utiliser |
203 l'option <CODE>-vfm xanim</CODE> pour dire à MPlayer de les utiliser si possible.</P> | |
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204 |
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205 <P>Les codecs testés incluent: <B>Indeo 3.2</B>, <B>4.1</B>, <B>5.0</B>, <B>CVID</B>, |
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206 <B>3ivX</B>, <B>h263</B>.</P> |
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207 |
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208 |
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209 <H4><A NAME="vivo_video">2.2.1.4 VIVO video</A></H4> |
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210 |
9286 | 211 <P>MPlayer peut lire les vidéos Vivo (1.0 et 2.0). Le codec le plus approprié pour les |
212 fichiers 1.0 est le décodeur H263 de FFmpeg, vous pouvez l'utiliser avec l'option | |
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213 <CODE>-vc ffh263</CODE> (par défaut). Pour les fichiers 2.0, utilisez le fichier DLL |
9286 | 214 Win32 par l'intermédiaire de l'option <CODE>-vc vivo</CODE>. Si vous ne fournissez |
215 pas d'options en ligne de commande, MPlayer sélectionne le meilleur codec | |
216 automatiquement.</P> | |
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217 |
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218 |
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219 <H4><A NAME="mpeg">2.2.1.5 MPEG 1/2 video</A></H4> |
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220 |
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221 <P>MPEG1 et MPEG2 sont décodé par la librairie multiplateforme <B>libmpeg2</B> |
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222 native, dont le code source est inclus dans MPlayer. Nous gérons la vidéo |
9286 | 223 MPEG 1/2 boguée en attrapant <CODE>signal 11(segmentation fault)</CODE>, |
224 et en réinitialisant rapidement le codec, continuant ainsi exactement où | |
225 l'erreur c'est produite. Cette technique de récupération n'a pas d'influence | |
226 mesurable sur la vitesse.</P> | |
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227 |
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228 |
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229 <H4><A NAME="ms_video1">2.2.1.6 MS Video1</A></H4> |
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230 |
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231 <P>C'est un très vieux et très mauvais codec de Microsoft. Dans le passé il était |
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232 décodé par le codec Win32 <CODE>msvidc32.dll</CODE>, maintenant nous avons notre |
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233 propre implémentation open source (par <A HREF="mailto:melanson@pcisys.net">Mike |
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234 Melanson</A>).</P> |
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235 |
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236 |
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237 <H4><A NAME="cinepak">2.2.1.7 Cinepak CVID</A></H4> |
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238 |
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239 <P>MPlayer utilise son propre décodeur Cinepak, open source et multiplateforme |
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240 par défaut. Il supporte les sorties YUV, donc le zoom matériel est possible si |
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241 le pilote de sortie vidéo le permet.</P> |
2252 | 242 |
243 | |
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244 <H4><A NAME="realvideo">2.2.1.8 RealVideo</A></H4> |
2252 | 245 |
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246 MPlayer décode toutes les versions de RealVideo: |
2252 | 247 |
248 <UL> | |
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249 <LI>RealVideo 1.0 (fourcc RV10) - en/décodage supporté par <B>libavcodec</B></LI> |
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250 <LI>RealVideo 2.0, 3.0, 4.0 (fourcc RV20, RV30, RV40) - décodage supporté par <B>les librairies RealPlayer</B></LI> |
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251 </UL> |
2252 | 252 |
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253 <P>Il est recommandé de télécharger et d'installer RealPlayer8 ou RealONE, car |
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254 MPlayer peut utiliser leurs librairies pour décoder les fichiers contenant de la |
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255 vidéo RealVideo 2.0 - 4.0. Le script configure de MPlayer devrait détecter les |
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256 librairies RealPlayer aux emplacements standards d'une installation complète. |
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257 Si non, dites à configure où chercher avec l'option |
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258 <CODE>--with-reallibdir</CODE>.</P> |
2252 | 259 |
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260 <P><B>Note:</B> Les librairies RealPlayer <B>ne fonctionnent actuellement qu'avec Linux, FreeBSD, |
8539 | 261 NetBSD et Cygwin sur les plateformes x86 et Alpha.</B></P> |
2252 | 262 |
263 | |
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264 <H4><A NAME="xvid">2.2.1.9 XViD</A></H4> |
2252 | 265 |
9775 | 266 <P><A HREF="http://www.xvid.org/"><B>XviD</B></A> est un fork du développement du codec |
9286 | 267 OpenDivX. Il est apparu quand ProjectMayo est passé d'OpenDivX au sources-fermées |
268 DivX4 (Maintenant DivX5), et les personnes extérieures à ProjectMayo travaillant | |
9775 | 269 sur OpenDivX se sont fâchés, et ont démarré XviD. Les deux projets ont donc la |
9286 | 270 même origine.</P> |
2252 | 271 |
9363 | 272 <H4>AVANTAGES:</H4> |
2252 | 273 |
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274 <UL> |
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275 <LI>open source</LI> |
9286 | 276 <LI>son API est compatible avec DivX4 donc en inclure le support est facile</LI> |
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277 <LI>encodage en 2 passes</LI> |
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278 <LI>bonne qualité d'encodage, plus grande vitesse que DivX4 (vous pouvez l'optimiser |
9289 | 279 pour votre machine pendant la compilation)</LI> |
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280 </UL> |
2252 | 281 |
9363 | 282 <H4>DÉSAVANTAGES:</H4> |
2252 | 283 |
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284 <UL> |
9286 | 285 <LI>actuellement il ne <B>décode</B> pas correctement tous les fichiers DivX/DivX4 |
286 (pas un problème puisque <A HREF="#libavcodec">libavcodec</A> peut les jouer)</LI> | |
9775 | 287 <LI>vous devez choisir DivX4 <B>ou</B> XviD à la compilation</LI> |
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288 <LI>en développement</LI> |
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289 </UL> |
2252 | 290 |
9363 | 291 <H4>INSTALLER LA VERSION CVS DE XVID</H4> |
9286 | 292 |
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293 <P>XViD n'est actuellement disponible que depuis le CVS. Voici les instructions |
9775 | 294 de téléchargement et d'installation (vous avez besoin d'au moins autoconf 2.50, |
295 automake et libtool):</P> | |
2252 | 296 |
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297 <OL> |
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298 <LI><CODE>cvs -z3 -d:pserver:anonymous@cvs.xvid.org:/xvid login</CODE></LI> |
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299 <LI><CODE>cvs -z3 -d:pserver:anonymous@cvs.xvid.org:/xvid co xvidcore</CODE></LI> |
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300 <LI><CODE>cd xvidcore/build/generic</CODE></LI> |
9775 | 301 <LI><CODE>./bootstrap.sh</CODE></LI> |
302 <LI><CODE>./configure</CODE><BR> | |
303 Vous pouvez avoir à ajouter des options (examinez la sortie de | |
304 <CODE>./configure --help</CODE>).</LI> | |
305 <LI><CODE>make && make install</CODE></LI> | |
306 <LI>Si vous avez spécifié <CODE>--enable-divxcompat</CODE>, | |
307 copiez le fichier d'entête <CODE>divx4.h</CODE> du répertoire | |
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308 <CODE>xvidcore/src/</CODE> dans <CODE>/usr/local/include/</CODE>.</LI> |
9775 | 309 <LI>Recompilez MPlayer avec |
310 <CODE>--with-xvidcore=/chemin/de/libxvidcore.a</CODE>.</LI> | |
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311 </OL> |
2252 | 312 |
313 | |
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314 <H4><A NAME="sorenson">2.2.1.10 Sorenson</A></H4> |
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315 |
8448 | 316 <P><B>Sorenson</B> est une famille de codec vidéo développée par Sorenson Media et |
317 licenciée à Apple qui le distribue avec son lecteur QuickTime. Nous sommes | |
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318 actuellement capables de décoder toutes les versions des fichiers Sorenson |
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319 avec les décodeurs suivants:</P> |
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320 |
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321 <UL> |
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322 <LI>Sorenson 1 (fourcc <I>SVQ1</I>) - décodage supporté par des <B>codecs |
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323 natifs</B><BR> |
9289 | 324 En fait il y a deux (presque égaux) décodeurs pour SVQ1: l'un est inclus dans |
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325 MPlayer, l'autre est dans libavcodec. Vous pouvez invoquer chacun d'eux avec les |
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326 options <CODE>-vc svq1</CODE> et <CODE>-vc ffsvq1</CODE> respectivement. |
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327 Certains fichiers peuvent fonctionner avec l'un, et pas avec l'autre, donc testez |
9286 | 328 les deux décodeurs. Le décodeur a été écrit (par reverse-engineering) par les |
329 auteurs de <A HREF="http://www.xinehq.de">Xine</A>.</LI> | |
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330 <LI>Sorenson 3 (fourcc <I>SVQ3</I>) - décodage supporté par les <B>librairies |
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331 QuickTime Win32</B></LI> |
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332 </UL> |
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333 |
9802 | 334 <H4>COMPILER MPLAYER AVEC LE SUPPORT DES LIBRAIRIES QUICKTIME</H4> |
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335 |
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336 <P><B>NOTE:</B> actuellement seules les plateformes Intel 32bit sont supportées.</P> |
2252 | 337 |
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338 <OL> |
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339 <LI>téléchargez le CVS de MPlayer</LI> |
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340 <LI>compilez MPlayer avec:<BR> |
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341 <CODE>$ ./configure --enable-qtx-codecs</CODE></LI> |
9286 | 342 <LI>téléchargez le pack de DLL QuickTime sur <A HREF="http://www.mplayerhq.hu/MPlayer/releases/codecs/">http://www.mplayerhq.hu/MPlayer/releases/codecs/</A></LI> |
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343 <LI>décompressez le pack de DLL QuickTime dans votre répertoire de codecs Win32(par défaut: |
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344 <CODE>/usr/lib/win32</CODE>)</LI> |
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345 </OL> |
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346 |
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347 <H3><A NAME="audio_codecs">2.2.2 Codecs Audio</A></H3> |
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348 |
9802 | 349 <P>Les plus importants d'entre eux:<BR></P> |
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350 |
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351 <UL> |
8448 | 352 <LI>MPEG layer 2 (MP2), et layer 3 (MP3) audio (code <B>natif</B>, avec |
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353 optimisation MMX/SSE/3DNow!)</LI> |
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354 <LI>MPEG layer 1 audio (code <B>natif</B>, avec libavcodec)</LI> |
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355 <LI>Windows Media Audio v1, v2 (code <B>natif</B>, avec libavcodec)</LI> |
8448 | 356 <LI>Windows Media Audio 9 (WMAv3) (en utilisant les DLL DMO)</LI> |
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357 <LI>AC3 Dolby audio (code <B>natif</B>, avec optimisation |
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358 MMX/SSE/3DNow!)</LI> |
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359 <LI>AC3 par l'intermédiaire de la carte son</LI> |
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360 <LI>codec Ogg Vorbis audio (librairie <B>native</B>)</LI> |
8448 | 361 <LI>RealAudio: DNET (AC3 bas débit), Cook, Sipro et ATRAC3</LI> |
362 <LI>QuickTime: codecs audio Qualcomm et QDesign</LI> | |
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363 <LI>VIVO audio (g723, Vivo Siren)</LI> |
8448 | 364 <LI>Voxware audio (en utilisant les DLL DirectShow)</LI> |
365 <LI>alaw et ulaw, formats variés gsm, adpcm, pcm et autres vieux formats simples</LI> | |
9802 | 366 <LI>AAC</LI> |
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367 </UL> |
2252 | 368 |
369 | |
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370 <H4><A NAME="software_ac3">2.2.2.1 Décodage AC3 logiciel</A></H4> |
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371 |
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372 <P>C'est le décodeur utilisé par défaut pour les fichier avec de l'audio AC3.</P> |
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373 |
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374 <P>Le décodeur AC3 peut créer des sortie audio mixées pour 2, 4 ou 6 haut-parleurs. |
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375 Quand il est configuré pour 6 haut-parleurs, ce décodeur fournit des sorties |
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376 séparées pour tous les canaux AC3 du pilote son, autorisant la pleine expérience |
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377 du "son surround" sans décodeur AC3 externe requis pour l'usage du codec hwac3.</P> |
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378 |
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379 <P>Utilisez l'option <CODE>-channels</CODE> pour sélectionner le nombre de canaux |
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380 de sortie. Utilisez <CODE>-channels 2</CODE> pour un mix stéréo. Pour un mix |
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381 4 canaux (Avant Gauche, Avant Droite, Surround Gauche et Surround Droit), |
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382 utilisez <CODE>-channels 4</CODE>. Dans ce cas, l'éventuel canal du centre |
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383 sera mixé à part égale sur les canaux de devant. <CODE>-channels 6</CODE> |
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384 sortira tous les canaux AC3 tels qu'ils ont été encodé - dans l'ordre Gauche, |
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385 Droite, Surround Gauche, Surround Droit, Centre et LFE.</P> |
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386 |
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387 <P>Le nombre de canaux par défaut est 2.</P> |
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388 |
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389 <P>Pour utiliser plus de 2 canaux de sortie, vous devrez utiliser OSS, et |
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390 avoir une carte son qui supporte le nombre de canaux de sortie requis via |
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391 le ioctl SNDCTL_DSP_CHANNELS. Un exemple de driver approprié est emu10k1 |
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392 (utilisé par la carte Soundblaster Live!) depuis Août 2001 (Le CVS ALSA |
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393 est également sensé fonctionner).</P> |
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394 |
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395 |
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396 <H4><A NAME="hardware_ac3">2.2.2.2 Décodage AC3 matériel</A></H4> |
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397 |
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398 <P>Vous avez besoin d'une carte son gérant l'AC3, avec une sortie numérique |
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399 (SP/DIF). Le pilote de la carte doit supporter correctement le format |
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400 AFMT_AC3 (C-Media le fait). Connectez le décodeur AC3 à la sortie SP/DIF, |
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401 et utilisez l'option <CODE>-ac hwac3</CODE>. C'est expérimental mais cela |
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402 fonctionne avec les cartes C-Media, Soundblaster Live! en utilisant les pilotes |
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403 ALSA (mais pas OSS) et les décodeurs MPEG DXR3/Hollywood+.</P> |
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404 |
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405 |
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406 <H4><A NAME="libmad">2.2.2.3 support libmad</A></H4> |
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407 |
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408 <P><A HREF="http://mad.sourceforge.net">libmad</A> est une librairie de décodage |
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409 MPEG audio multiplateforme. Il ne gère pas très bien les fichiers endommagés, |
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410 et il à parfois des problèmes pour le déplacement.</P> |
2252 | 411 |
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412 <P>Pour en activer le support, compilez avec l'option de configuration |
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413 <CODE>--enable-mad</CODE>.</P> |
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414 |
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415 |
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416 <H4><A NAME="vivo_audio">2.2.2.4 VIVO audio</A></H4> |
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417 |
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418 <P>Le codec audio utilisé dans les fichiers VIVO dépends du fait que ce soit |
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419 un fichier VIVO/1.0 ou VIVO/2.0. Les fichiers VIVO/1.0 ont de l'audio |
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420 <B>g.723</B>, et les fichiers VIVO/2.0 de l'audio <B>Vivo Siren</B>. Les |
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421 deux sont supportés. Vous pouvez attraper les DLL Win32 |
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422 <A HREF="http://www.mplayerhq.hu/MPlayer/samples/drivers32/vivog723.acm">g.723/Siren</A> |
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423 depuis le site de MPlayer, puis les copier dans le répertoire |
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424 <CODE>/usr/lib/win32</CODE>.</P> |
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425 |
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426 |
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427 <H4><A NAME="realaudio">2.2.2.5 RealAudio</A></H4> |
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428 |
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429 MPlayer supporte le décodage de presque toutes les versions de RealAudio: |
2252 | 430 |
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431 <UL> |
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432 <LI>RealAudio DNET - décodage supporté par <B>liba52</B></LI> |
8448 | 433 <LI>RealAudio Cook/Sipro/ATRAC3 - décodage supporté par <B>les librairies RealPlayer</B></LI> |
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434 </UL> |
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435 |
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436 <P>Pour savoir comment installer les librairies RealPlayer, voyez la section |
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437 <A HREF="#realvideo">RealVideo</A>.</P> |
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438 |
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439 |
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440 <H4><A NAME="qdesign">2.2.2.6 Codecs QDesign</A></H4> |
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441 |
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442 <P>Les flux audio QDesign (fourcc: <I>QDMC</I>, <I>QDM2</I>) sont trouvés dans les |
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443 fichiers MOV/QT. Les deux versions de ce codec peuvent être décodées avec les librairies |
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444 QuickTime libraries. Pour les instructions d'installation merci de voir la section |
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445 <A HREF="#sorenson">codec vidéo Sorenson</A>.</P> |
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446 |
9802 | 447 <H4><A NAME="qclp">2.2.2.7 Codec Qualcomm</A></H4> |
8448 | 448 |
449 <P>Le flux audio Qualcomm (fourcc: <I>Qclp</I>) se trouve dans les fichiers MOV/QT. | |
450 Il peut être décodé par les librairies QuickTime. Pour les instructions d'installation | |
451 veuillez lire la section <A HREF="#sorenson">codec vidéo Sorenson</A>.</P> | |
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452 |
9802 | 453 <H4><A NAME="aac">2.2.2.8 Codec AAC</A></H4> |
454 | |
455 <P>AAC (Advanced Audio Coding) est un codec parfoit présent dans les fichiers MOV et MP4. | |
456 Un décodeur open source appelé FAAD est disponible sur | |
457 <A HREF="http://www.audiocoding.com/">AudioCoding.com</A>. | |
458 Vous pouvez télécharger le codec de seconde génération FAAD2 sur leur | |
459 <A HREF="http://www.audiocoding.com/download.php">page de téléchargement</A>. | |
460 Malheureusement FAAD2 1.1 ne compile pas sous Linux, vous devez donc utiliser la | |
461 version CVS. Voici comment:</P> | |
462 | |
463 <OL> | |
464 <LI>cvs -d:pserver:anonymous@cvs.audiocoding.com:/cvsroot/faac login</LI> | |
465 <LI>cvs -z3 -d:pserver:anonymous@cvs.audiocoding.com:/cvsroot/faac co faad2</LI> | |
466 <LI>cd faad2/</LI> | |
467 <LI>chmod +x bootstrap</LI> | |
468 <LI>./bootstrap</LI> | |
10041 | 469 <LI>./configure</LI> |
9802 | 470 <LI>make</LI> |
471 <LI>make install</LI> | |
472 </OL> | |
473 | |
474 <P>Les binaires sont disponibles sur audiocoding.com, mais vous pouvez obtenir (apt-get) | |
475 les paquets Debian depuis la | |
476 <A HREF="http://marillat.free.fr/">page de Christian Marillat</A> | |
477 et les RPMs Mandrake sur le site du | |
478 <A HREF="http://plf.zarb.org/">P.L.F</A>.</P> | |
479 | |
480 | |
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481 <H3><A NAME="importing">2.2.3 Comment importer des codecs</A></H3> |
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482 |
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483 |
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484 <H4><A NAME="importing_vfw">2.2.3.1 Codecs VFW</A></H4> |
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485 |
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486 <P>VfW (Video for Windows) est une ancienne API vidéo pour windows. Ses codecs |
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487 portent l'extension .DLL ou plus rarement .DRV. Si MPlayer n'arrive pas à |
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488 lire votre AVI et renvoie :</P> |
2252 | 489 |
490 <P> <CODE>UNKNOWN video codec: HFYU (0x55594648)</CODE></P> | |
491 | |
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492 <P>Cela signifie que votre AVI est encodé avec un codec HFYU fourcc (HFYU = HuffYUV |
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493 codec, DIV3 = DivX Low Motion, etc...). Maintenant que nous savons cela, nous |
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494 devons déterminer quelle DLL windows utilise pour lire ce fichier. Dans votre cas, |
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495 le fichier <CODE>system.ini</CODE> contient (entre autres):</P> |
2252 | 496 |
497 <P> <CODE>VIDC.HFYU=huffyuv.dll</CODE></P> | |
498 | |
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499 <P>Donc nous aurons besoin de la librairie <CODE>huffyuv.dll</CODE>. Notez que |
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500 les codecs audio sont spécifiés par le préfixe MSACM :</P> |
2252 | 501 |
502 <P> <CODE>msacm.l3acm=L3codeca.acm</CODE></P> | |
503 | |
504 | |
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505 <P>C'est le codec MP3. Nous avons désormais toutes les informations nécessaires |
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506 (fourcc, fichier codec, fichier AVI). Demandez le support de votre codec par |
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507 mail, et envoyez ces fichiers sur le FTP :</P> |
2252 | 508 |
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509 <P> <CODE>ftp://ftp.mplayerhq.hu/MPlayer/incoming/[nomcodec]/</CODE></P> |
2252 | 510 |
9286 | 511 <P><B>Note:</B> Sur Windows NT/2000/XP cherchez cette info dans la base de registre, |
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512 c-a-d cherchez "VIDC.HFYU". Pour savoir comment faire cela, regardez la l'ancienne méthode |
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513 DirectShow ci-dessous.</P> |
2252 | 514 |
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515 <H4><A NAME="importing_directshow">2.2.3.2 DirectShow codecs</A></H4> |
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516 |
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517 <P>DirectShow est une API vidéo récente pour Windows, sans doute plus mauvaise que |
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518 la précédente :-( La situations est plus délicate avec DirectShow, puisque</P> |
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519 |
2252 | 520 <UL> |
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521 <LI><CODE>system.ini</CODE> ne contient aucune information, qui sont désormais |
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522 placées dans la base de registre.</LI> |
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523 <LI>Nous aurons besoin du GUID du codec.</LI> |
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524 </UL> |
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525 |
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526 <P><B>Nouvelle Méthode:</B> En utilisant Microsoft GraphEdit (rapide)</P> |
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527 |
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528 <OL> |
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529 <LI>Obtenez GraphEdit depuis le SDK DirectX ou sur |
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530 <A HREF="http://doom9.org">Doom9</A>.</LI> |
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531 <LI>Exécutez <CODE>graphedit.exe</CODE>.</LI> |
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532 <LI>Dans le menu sélectionnez Graph -> Insert Filters.</LI> |
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533 <LI>Dépliez l'élément <CODE>DirectShow Filters</CODE>.</LI> |
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534 <LI>Sélectionnez le bon nom de codec et dépliez l'élément.</LI> |
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535 <LI>Dans l'entrée <CODE>DisplayName</CODE> regardez le texte entre accolades |
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536 après le backslash et notez-le (cinq blocs délimités par des tirets, le GUID).</LI> |
9289 | 537 <LI>Le binaire du codec est le fichier spécifié dans l'entrée <CODE>Filename</CODE>.</LI> |
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538 </OL> |
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539 |
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540 <P><B>Note:</B> Si il n'y a pas d'entrée <CODE>Filename</CODE> et que |
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541 <CODE>DisplayName</CODE> contient quelque chose comme <CODE>device:dmo</CODE>, |
9286 | 542 alors c'est un codec DMO.</P> |
2252 | 543 |
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544 <P><B>Ancienne Méthode:</B> Respirez à fond et fouillez dans la base de registre...</P> |
2252 | 545 |
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546 <OL> |
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547 <LI>Exécutez <CODE>regedit</CODE>.</LI> |
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548 <LI>Pressez <CODE>Ctrl-f</CODE>, décochez les deux premières cases, et cochez |
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549 la troisième. Entrez le fourcc du codec. (par ex.: TM20) </LI> |
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550 <LI>vous devriez trouver un champ contenant le chemin et le nom du fichier utilisé |
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551 (par ex. <CODE>C:\WINDOWS\SYSTEM\TM20DEC.AX</CODE>).</LI> |
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552 <LI>Maintenant que nous avons le fichier, nous devons trouver son GUID. Cherchez |
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553 désormais le nom du codec, pas son fourcc. Son nom peut être trouvé quand Media |
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554 Player lit le fichier, en regardant dans Fichier -> Propriétés -> Avancées. |
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555 Si rien n'apparaît, pas de chance. Essayez de le deviner. (par ex. cherchez : TrueMotion)</LI> |
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556 <LI>S'il apparaît dans la base de registre, il devrait apparaître un champ |
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557 NomDuFichier, et un champ CLSID. Copiez les 16 bits du CLSID, c'est le GUID |
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558 dont nous avons besoin.</LI> |
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559 </OL> |
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560 |
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561 <P><B>Note:</B> si la recherche échoue, cochez toutes les options de la fenêtre de |
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562 recherche.. vous aurez des mauvaises occurrences, mais finirez par obtenir la bonne...</P> |
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563 |
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564 <P>Nous avons désormais toutes les informations nécessaires (fourcc, GUID, fichier |
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565 codec, fichier AVI). Demandez le support de votre codec par mail, et envoyez ces |
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566 fichiers sur le FTP :</P> |
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567 |
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568 <P> <CODE>ftp://ftp.mplayerhq.hu/MPlayer/incoming/[nomcodec]/</CODE></P> |
2252 | 569 |
570 </BODY> | |
571 </HTML> |